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Hundred Percent Free - Juugoya Crisis ~Kimi ni Aitai~

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Total Posts
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Topic Starter
Niva
This beatmap was submitted using in-game submission on Tuesday, November 06, 2012 at 5:48:12 PM

Artist: Hundred Percent Free
Title: Juugoya Crisis ~Kimi ni Aitai~
Source: Detective Conan
Tags: nivalis maya-kira i want to meet you Jugoya Kuraishisu case closed 100pf
BPM: 120
Filesize: 6023kb
Play Time: 03:32
Difficulties Available:
  1. Hard (4.55 stars, 365 notes)
  2. Normal (2.98 stars, 275 notes)
Download: Hundred Percent Free - Juugoya Crisis ~Kimi ni Aitai~
Information: Scores/Beatmap Listing
---------------
For Maya-kira's birthday (May 15th)~

This is my appreciation for her support~
Will I make this ranked? I don't know... Maybe someday >_< Yes I will! :3
Although I'm not with her anymore, I still really want to see this ranked (:

Hundred Percent Free's official website
Hitcircle overlay from this map
The images "Maya-kira" and "Niva" are made by Maya-kira herself
Maya-kira
The last pieces of my kudosu for you x)
Thank you for all your support and kindness *glomps*.
And this is so sweet of you ///
zeroclover
good luck bro =w=
Niva so romantic ~
Hinsvar
Only the word "awesome" can describe this \:D/

Also, if you want to get this ranked, call me if you want to get a mod and/or an Insane GD \:D/

Also, congrats for being a MAT \:D/
bossandy

Maya-kira wrote:

Goodbye osu, I had a really good time here >w</
This is so sweet , I m crying now QAQ
Goodbye Maya-kira ! Although I don't meet you ^_^
And congrats Niva to be an MAT , I shoot 3 star to this sweet map ^_^
Hinsvar
Random mod is random.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. 02:44:066 - The SB Load went over 5x here until 03:16:066... Maybe you should really reduce it.
>Normal
  1. ...Wait. HP3 and OD3? Even as the easiest diff of this mapset, a setting like this is still too easy. Use HP4 and OD4; the SD will only increase to 3.16, anyway, assuming you're not changing anything other than these two.
  2. 01:49:566 (3,4,5) - I personally think this pattern fits more to the song. (The rhythm of the objects themselves [aka using those two 1/2 sliders with the same rhythm but with different position/shaping] is also suggested for 00:53:566 (2,3,4); I wasn't aware of that one until I checked them back. Isn't really needed for 01:57:566 (3,4,1), though.)
    188,220,109566,2,0,B|261:233,1,73.1999977661134
    196,100,110316,6,0,B|269:113,1,73.1999977661134
  3. 02:12:066 - Add another spinner (8/1) here? It... just feels weird to not have another one here after 02:04:191 (1), where the music sounds really similar. Don't forget to add a break after the spinner if you're really doing this. (This also reduces the difficulty's SD, somehow.)
>Hard
  1. ...Maybe this is the right time to use CS4. The patterns look and play more awesome with them, similar to your Snow Crystal. I'm really against CS4 for Ververg, but I oppose the usage of CS5 here.
  2. 02:12:066 - Same as Normal.
  3. 02:44:066 (1) - ...I'm not recommending to map something off-grid, actually. Up to you though, although this and 02:45:316 (2) can be arranged a bit to avoid off-grid mapping.
  4. 03:02:566 (1) - The end of this slider touches the HP bar, but since it can be 300'd, I guess you don't really care about this.
...I can't really find anything, so yeah :P

Good luck on the way 8-)
Topic Starter
Niva

Hinsvar wrote:

Random mod is random.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. 02:44:066 - The SB Load went over 5x here until 03:16:066... Maybe you should really reduce it. xD xD
>Normal
  1. ...Wait. HP3 and OD3? Even as the easiest diff of this mapset, a setting like this is still too easy. Use HP4 and OD4; the SD will only increase to 3.16, anyway, assuming you're not changing anything other than these two. Ververg uses this diff setting orz ._. But done
  2. 01:49:566 (3,4,5) - I personally think this pattern fits more to the song. (The rhythm of the objects themselves [aka using those two 1/2 sliders with the same rhythm but with different position/shaping] is also suggested for 00:53:566 (2,3,4); I wasn't aware of that one until I checked them back. Isn't really needed for 01:57:566 (3,4,1), though.)
    188,220,109566,2,0,B|261:233,1,73.1999977661134
    196,100,110316,6,0,B|269:113,1,73.1999977661134
    I prefer my current one orz (because other choruses use this rhythm)
  3. 02:12:066 - Add another spinner (8/1) here? It... just feels weird to not have another one here after 02:04:191 (1), where the music sounds really similar. Don't forget to add a break after the spinner if you're really doing this. (This also reduces the difficulty's SD, somehow.) Yep
>Hard
  1. ...Maybe this is the right time to use CS4. The patterns look and play more awesome with them, similar to your Snow Crystal. I'm really against CS4 for Ververg, but I oppose the usage of CS5 here. Err, no, this is intended for CS5 xD
  2. 02:12:066 - Same as Normal. Yep
  3. 02:44:066 (1) - ...I'm not recommending to map something off-grid, actually. Up to you though, although this and 02:45:316 (2) can be arranged a bit to avoid off-grid mapping. I love this slider's angle orz >_<
  4. 03:02:566 (1) - The end of this slider touches the HP bar, but since it can be 300'd, I guess you don't really care about this. (:
...I can't really find anything, so yeah :P

Good luck on the way 8-)
Thanks Hinsvar xD
Teru21
Hi XD
As u requested xD
Maya <3 my teacher <33

[Normal]
00:12:066 (1) - http://puu.sh/1biKO ? xD
00:32:191 (1) - how bout the spinner start 00:32:316 ? I think the spinner is starting to fast xD
00:40:816 (2,3,1,2) - how bout http://puu.sh/1bj2R
286,157,40816,1,0
176,103,41316,2,0,B|149:116|116:108,1,61,0|8
38,201,42066,5,0
100,305,42566,2,0,B|150:261|215:281,1,122,8|0
01:35:066 (2) - move to 01:34:816 and add circle 01:35:316 . to make the rhythm constant xD
03:07:316 (3) - add 1 reverse to follow the vocal xD
03:18:066 (1) - kaka... kenapa lovenya bengkok sebelah... ;A;
200,348,198066,6,0,B|184:293|194:243|270:221|325:209|368:168|400:100|357:29|276:33|257:51|257:51|238:33|156:20|117:101|136:172|181:199|248:221|318:244|333:292|314:353,1,878.39997319336,4|0

[Hard]
00:05:316 (2,5,6) - haha.. xD (5) not well shaped with (2,6) how about (5) using 5 dots instead of 4? it'll look more beautiful xD
03:29:066 (2,1,2) - I think the 03:29:066 (2) not in middle of 03:30:066 (1,2)

O.O thatssss alll xDDDDDDD

a sweet song and sweet SB xD Teehee xD

I never knew that Niva can be this romantic *runs
Topic Starter
Niva

Teru21 wrote:

Hi XD
As u requested xD
Maya <3 my teacher <33

[Normal]
00:12:066 (1) - http://puu.sh/1biKO ? xD Oh, it's intentional (:
00:32:191 (1) - how bout the spinner start 00:32:316 ? I think the spinner is starting to fast xD Already tried, it didn't work because of low BPM ._.
00:40:816 (2,3,1,2) - how bout http://puu.sh/1bj2R Yep
286,157,40816,1,0
176,103,41316,2,0,B|149:116|116:108,1,61,0|8
38,201,42066,5,0
100,305,42566,2,0,B|150:261|215:281,1,122,8|0
01:35:066 (2) - move to 01:34:816 and add circle 01:35:316 . to make the rhythm constant xD It's constant with first chorus already, actually (:
03:07:316 (3) - add 1 reverse to follow the vocal xD Again, it's intentional to follow the first and second chorus' rhythm :3
03:18:066 (1) - kaka... kenapa lovenya bengkok sebelah... ;A; Self-repaired orz xD
200,348,198066,6,0,B|184:293|194:243|270:221|325:209|368:168|400:100|357:29|276:33|257:51|257:51|238:33|156:20|117:101|136:172|181:199|248:221|318:244|333:292|314:353,1,878.39997319336,4|0

[Hard]
00:05:316 (2,5,6) - haha.. xD (5) not well shaped with (2,6) how about (5) using 5 dots instead of 4? it'll look more beautiful xD I prefer two waypoints... Redesigned this slider though (:
03:29:066 (2,1,2) - I think the 03:29:066 (2) not in middle of 03:30:066 (1,2) o.o?

O.O thatssss alll xDDDDDDD

a sweet song and sweet SB xD Teehee xD

I never knew that Niva can be this romantic *runs
Thank you Teru :3
WVS
for m4m~
sial, susah banget di mod, udah bagus ini ;_;~

[Normal]

02:27:066 (2) - kayanya disini enakan pakai Finish deh..
itu aja ;_;

[Hard]

Pattern2 kaya 01:31:566 (1,2) - itu kayaknya bagusnya diganti slider aja de soalnya kadang suka dapet 100 kalo circle :v jadi intinya buat bikin jadi 'agak' playable.. imo
02:53:316 (3) - ctrl+r? lebih nyaman di mata dan di gameplay imo @_@
03:24:066 (1) - holy shit awsum

i think thats all since this map is already pretty neat, cool, romantic, and awesome! niva so romantic~ (:

ugh gabisa banyak-banyak, udah terlalu bagus ;_;
Topic Starter
Niva

WVS wrote:

for m4m~
sial, susah banget di mod, udah bagus ini ;_;~

[Normal]

02:27:066 (2) - kayanya disini enakan pakai Finish deh.. ok, Finish + Clap :3
itu aja ;_;

[Hard]

Pattern2 kaya 01:31:566 (1,2) - itu kayaknya bagusnya diganti slider aja de soalnya kadang suka dapet 100 kalo circle :v jadi intinya buat bikin jadi 'agak' playable.. imo Err, mending dua circle sih imo, soalnya lebih dapat feelnya :3
02:53:316 (3) - ctrl+r? lebih nyaman di mata dan di gameplay imo @_@ Oh, itu sengaja~
03:24:066 (1) - holy shit awsum xD

i think thats all since this map is already pretty neat, cool, romantic, and awesome! niva so romantic~ (:

ugh gabisa banyak-banyak, udah terlalu bagus ;_;
Gpp kok (:
Thanks for mod~
rrtyui
m4m~

[Normal]

none

[Hard]

03:02:566 (1) - This slider looks forced to me. you use here?
new slider

256,200,182566,6,0,B|232:144|256:95|256:95|284:44|256:-8,1,215.999993408203,10|0
03:18:066 (1) - normal-finish on only first 1 points?

Really perfect mapset ;_;

EDIT: 03:32:128 - Spinner add?(both normal and hard)
Topic Starter
Niva

rrtyui wrote:

m4m~

[Normal]

none

[Hard]

03:02:566 (1) - This slider looks forced to me. you use here? Yep
new slider

256,200,182566,6,0,B|232:144|256:95|256:95|284:44|256:-8,1,215.999993408203,10|0
03:18:066 (1) - normal-finish on only first 1 points? Yep (forgot to use C1 here orz ._.)

Really perfect mapset ;_;

EDIT: 03:32:128 - Spinner add?(both normal and hard) Uhm, I want to show the SB here orz :3
Thanks rrtyui xD
Flower
irc req~
note: mostly the mods below are suggestions.
unrankable

SPOILER
ok... the girl in the kiai looks so funny...
sb load at last kiai is constantly over 5. consider slightly reduce the size of yellowspace.jpg (better convert to png cause png has better quality). if you think too time-consuming then ignorethis.

[Normal]
00:05:066 (2,2,2,2) - better use S rather than N:C1.
00:19:566 (3,4) - volume 45. both add clap.
00:35:566 (1,1) - better stack?
00:37:316 - add whistle?
00:41:316 - ^
00:45:316 - ^
00:49:316 - ^
01:06:566 (1) - overlapped by the HP bar
01:25:066 (2) - ^
01:31:566 (1,1) - better stack?
02:33:566 (3) - overlapped by the HP bar

[Hard]
00:12:066 (1) - out range :\
01:05:566 (8) - shorten and end at 01:05:941 ? add note at 01:06:066
01:35:566 (7) - out range
02:21:941 - there should be a note here.
02:23:941 - ^
02:31:691 - ^
02:44:066 (1) - out range
03:00:066 (1) - extend to 03:00:441 , or add a note here
03:13:566 (8) - shorten and end at 03:13:941 ? add note at 03:14:066
Topic Starter
Niva

Flower wrote:

irc req~
note: mostly the mods below are suggestions.
unrankable

SPOILER
ok... the girl in the kiai looks so funny...
sb load at last kiai is constantly over 5. consider slightly reduce the size of yellowspace.jpg (better convert to png cause png has better quality). if you think too time-consuming then ignorethis. Reduced yellowspace.jpg's filesize by 50kb (png gives higher filesize actually xD) - about SB load, already tried to reduce the scale code but it didn't work...

[Normal]
00:05:066 (2,2,2,2) - better use S rather than N:C1. Oh, it's for the bass' sound
00:19:566 (3,4) - volume 45. both add clap. Yep
00:35:566 (1,1) - better stack? It's intentional xD
00:37:316 - add whistle?
00:41:316 - ^
00:45:316 - ^
00:49:316 - ^ I didn't added whistle because I want to follow Hard's hitsounding~
01:06:566 (1) - overlapped by the HP bar Made this lower
01:25:066 (2) - ^ Uhm, can't do much with this...
01:31:566 (1,1) - better stack? It's intentional xD
02:33:566 (3) - overlapped by the HP bar Moved lower to ~y:22

[Hard]
00:12:066 (1) - out range :\ It's fine actually, I made the following (2) stack better though~
01:05:566 (8) - shorten and end at 01:05:941 ? add note at 01:06:066 Err, the rhythm is quite weird orz...
01:35:566 (7) - out range Changed into two circles
02:21:941 - there should be a note here.
02:23:941 - ^ These two is intentional...
02:31:691 - ^ Yep
02:44:066 (1) - out range It's not in play mode actually xD
03:00:066 (1) - extend to 03:00:441 , or add a note here
03:13:566 (8) - shorten and end at 03:13:941 ? add note at 03:14:066 For these two I prefer my current rhythm though, it's simpler imo (:

Uhm, actually notes overlapping HP bar aren't unrankable, also notes off the grid is also rankable as long it's not off-screen in play mode (play mode supports 640x480 grids while editor is 512x384 (: )
Thank you for mod :3
Meru
first time m4m with BAT orz

Don't expect too much from me

[Normal]
  1. 01:43:066 (3) - Move to x:168 y:272 maybe, it looks nice with 01:39:066 (3) (/what) than stack it with (1) (it was because I think stack are not fit in Normal diff ._.) but you need to move 01:38:566 (2) to x:53 y:310 due spacing
  2. 03:08:066 (1) - Ctrl+J it? I think this way will give 'path' or I don't know how to say it ._. but
    SPOILER


    yeah, something like this
  3. 02:24:628 (2,3) - Maybe it's just my ears, but the rhythm feels more precise if it placed on yellow line with 1/16 snap ._.
  4. 02:32:097 (1,2,3,1,2,3) - ^
  5. 02:40:097 (1,2,3) - ^ hmm new offset? lol anyway sorry I think this is nazi D:
[Hard]
  1. I couldn't find any o.o

Pertama kali main ini map kirain SB nya ribet ternyata simpel :o

good luck niv /o/
Topic Starter
Niva

Matoryoshika wrote:

first time m4m with BAT orz

Don't expect too much from me

[Normal]
  1. 01:43:066 (3) - Move to x:168 y:272 maybe, it looks nice with 01:39:066 (3) (/what) than stack it with (1) (it was because I think stack are not fit in Normal diff ._.) but you need to move 01:38:566 (2) to x:53 y:310 due spacing I moved (2) lower instead~
  2. 03:08:066 (1) - Ctrl+J it? I think this way will give 'path' or I don't know how to say it ._. but
    SPOILER


    yeah, something like this
    ok ok :3
  3. 02:24:628 (2,3) - Maybe it's just my ears, but the rhythm feels more precise if it placed on yellow line with 1/16 snap ._.
  4. 02:32:097 (1,2,3,1,2,3) - ^
  5. 02:40:097 (1,2,3) - ^ hmm new offset? lol anyway sorry I think this is nazi D: Uhm, no need for 1/16 I think xD
[Hard]
  1. I couldn't find any o.o

Pertama kali main ini map kirain SB nya ribet ternyata simpel :o

good luck niv /o/
Thanks Mato :3
R e v i v e
M4M as your request xD

General

- Add "Jugoya Kuraishisu" in your tag.

Normal

00:32:066 (1) - I think only finish it sound look better :)
00:37:316 (3) - Add whistle at the end ? (For guitar sound)
00:38:566 (2,3) - Maybe use this pattern ?
00:41:316 (3) - Add whistle at the end (Same above reason)
00:42:566 (2,3) - make like pattern above.
00:45:316 (3) - Add whistle at the end
01:33:566 (4) - Add whistle
01:37:316 (3) - Add whistle at the end
02:20:941 (3,3) - Not sure this rhythm, I think these sliders end at blue tick?
02:51:316 (3) - Maybe use repeat like this ?
02:53:066 (2) - Move this note like this? (For symmetrical)
03:07:316 (3) - Maybe use repeat like this ?
03:18:066 (1) - Good job this slider i like it.
(suggestion : maybe can you fix slidertick a bit to overlap it?)

Hard

00:04:066 (1) - Remove whistle at the end, I think it look better.
00:06:066 (5) - ^
00:08:066 (1) - ^
00:35:566 (1,2) - Maybe use this pattern, it easy to read rhythm xD
01:17:316 (4) - Rotate this note like this ?
01:31:566 (1,2) - Same 00:35:566 (1,2) - Pattern.
01:59:816 (3) - Maybe copy (7) then arrange like this ?
03:18:066 (1) - Same as Normal suggestion.

Lovely storyboard and detective conan >3

Star...
Topic Starter
Niva

R e v i v e wrote:

M4M as your request xD

General

- Add "Jugoya Kuraishisu" in your tag. Yep

Normal

00:32:066 (1) - I think only finish it sound look better :) I think whistle there sounds sweet >_<
00:37:316 (3) - Add whistle at the end ? (For guitar sound)
00:38:566 (2,3) - Maybe use this pattern ?
00:41:316 (3) - Add whistle at the end (Same above reason)
00:42:566 (2,3) - make like pattern above. Oh, it's intentional~
00:45:316 (3) - Add whistle at the end
01:33:566 (4) - Add whistle
01:37:316 (3) - Add whistle at the end All whistles fixed (:
02:20:941 (3,3) - Not sure this rhythm, I think these sliders end at blue tick? It's intentional, I fixed slider symmetry though~
02:51:316 (3) - Maybe use repeat like this ?
02:53:066 (2) - Move this note like this? (For symmetrical) Yep
03:07:316 (3) - Maybe use repeat like this ? Again, these two is intentional (:
03:18:066 (1) - Good job this slider i like it.
(suggestion : maybe can you fix slidertick a bit to overlap it?) Uhm, I tried my best... (so hard orz ._.)

Hard

00:04:066 (1) - Remove whistle at the end, I think it look better.
00:06:066 (5) - ^
00:08:066 (1) - ^ Same as Normal, the whistles are to make the part sweeter :3
00:35:566 (1,2) - Maybe use this pattern, it easy to read rhythm xD I did circle + slider instead xD
01:17:316 (4) - Rotate this note like this ? Yep
01:31:566 (1,2) - Same 00:35:566 (1,2) - Pattern. Yep
01:59:816 (3) - Maybe copy (7) then arrange like this ? Uhm, I want to keep the symmetry with (2) here >_<
03:18:066 (1) - Same as Normal suggestion. Okay :3

Lovely storyboard and detective conan >3

Star...
Thank you~
Will upload later (I want to work a bit with timing first (: )

EDIT : Updated with new timing, should be much better now :3
riffy
Hi Niva! I want to improve my modding and that's why i decided to start with modding some awesome maps :) Hope it's okay.

[General]
  1. If source is Detective Conan you probaly should add "TMS" as a tag, too. You know, it's a cretors of this anime :V
[Normal]
  1. I'm not sure abou the AR.. 5 is common for [normal] diffs and it fits here. but how about using AR4 since it's easiest diff in your mapset and it fits with slider velocity o3o
  2. Maybe add one more break since this song is quite long
  3. 01:43:101 (3) - (nazi) how about placing (3) this way. It will look good and also will help you to avoid overlap. (overlaps are confusing for easiest diff, right?)
  4. 02:53:323 (3) - overlaps. overlaps. overlaps. Actually this overlap isn't really big problem but still can confuse some beginners. (same here 02:58:573 (1))
[Hard]
  1. 00:10:319 (4,5) - it would be great if you will use ctrl+g for those two circles. i think that, they're sounds different from 00:10:819 (6) - and that's why it would be a great idea to separate them. if you'll do it - try to put new combo at (6) to make this pattern easier to read?
  2. 00:32:194 (1) - how about ending this spinner 00:34:069 - here? because there's an offset change and i think that it's better to point it out.
  3. 00:50:817 (4) - I don't know if you forgot Nc here or just don't want to put it here. Anyway, I think that you should put New combo here because it looks quite confusing with hidden, imo. o3o and it won't hurt map because it fits with music/vocals, too.
  4. 01:02:315 (7,1) - erm.. NC swap here? Personally, i think that if you'll swap new combo here it will follow vocals much closer.
  5. 01:17:315 (4) - if you will rotate this slider this way it will make perfect blanket with (5) (nazi)
  6. 01:28:190 (1) - same as 00:32:194 (1) but this time i want you to end spinner at 01:30:079. ( and reason is the same, too)
  7. 01:42:601 (5) - Hm.. i think that beat at 01:43:101 - should be mapped and it would be a good idea to add reverse at 01:42:601 (5) - but it will ruin your pattern :<
  8. 02:12:157 (1) - maybe make this spinner louder? There's a loud beat in the end of spinner you can try to put even finish here o3o
  9. 02:20:470 (2) - there's a beat at 02:20:595 - of course it not as loud as mapped beats but i think you should try to convert 02:20:470 (2,3) - into slider with tick. goes this way (same for some similar patterns. (and 02:21:970 - this beat should be mapped too, imo) (02:23:970 - and this o3o)
  10. 02:38:095 (1) - overlapped with hp-bar. looks messy and this little problem shouldn't ruin this awesome map, right? :) (03:02:573 (1) - same here)
  11. 03:22:813 (2) - hm.. don't you think that jump here is too hard? I mean it's still [Hard] diff and x3.0 jumps are too hard o3o
~~~~~~~~~~~~~~~~~~

Great! ~

Sorry for the short mod, but this map is amazing. >.</

Edit: whooops~ looks like You fixed your timing before i finised this post. orz
Topic Starter
Niva

-Bakari- wrote:

Hi Niva! I want to improve my modding and that's why i decided to start with modding some awesome maps :) Hope it's okay.

[General]
  1. If source is Detective Conan you probaly should add "TMS" as a tag, too. You know, it's a cretors of this anime :V o.o? The creator is Aoyama Gosho orz, TMS Entertainment isn't that relevant I think :3
[Normal]
  1. I'm not sure abou the AR.. 5 is common for [normal] diffs and it fits here. but how about using AR4 since it's easiest diff in your mapset and it fits with slider velocity o3o Eh... Sure orz
  2. Maybe add one more break since this song is quite long Where xD
  3. 01:43:101 (3) - (nazi) how about placing (3) this way. It will look good and also will help you to avoid overlap. (overlaps are confusing for easiest diff, right?) I know, it has been suggested previously but I don't like the flow to be honest...
  4. 02:53:323 (3) - overlaps. overlaps. overlaps. Actually this overlap isn't really big problem but still can confuse some beginners. (same here 02:58:573 (1)) Uhm, do you mean 'touching HP bar'? They're not overlapping orz >_<
[Hard]
  1. 00:10:319 (4,5) - it would be great if you will use ctrl+g for those two circles. i think that, they're sounds different from 00:10:819 (6) - and that's why it would be a great idea to separate them. if you'll do it - try to put new combo at (6) to make this pattern easier to read? Err, I prefer (4) being encircled by (3), but I like your new combo idea thoguh~
  2. 00:32:194 (1) - how about ending this spinner 00:34:069 - here? because there's an offset change and i think that it's better to point it out. 'open my eyes' ends in 1/8, I've tested this many times in 25% playback~
  3. 00:50:817 (4) - I don't know if you forgot Nc here or just don't want to put it here. Anyway, I think that you should put New combo here because it looks quite confusing with hidden, imo. o3o and it won't hurt map because it fits with music/vocals, too. Oh, it's intentional~ (not that confusing orz)
  4. 01:02:315 (7,1) - erm.. NC swap here? Personally, i think that if you'll swap new combo here it will follow vocals much closer. Yep
  5. 01:17:315 (4) - if you will rotate this slider this way it will make perfect blanket with (5) (nazi) ...it was like that actually, but I rotated it because of R e v i v e's suggestion~
  6. 01:28:190 (1) - same as 00:32:194 (1) but this time i want you to end spinner at 01:30:079. ( and reason is the same, too) Same, the vocals here is also 1/8...
  7. 01:42:601 (5) - Hm.. i think that beat at 01:43:101 - should be mapped and it would be a good idea to add reverse at 01:42:601 (5) - but it will ruin your pattern :< orz >_<
  8. 02:12:157 (1) - maybe make this spinner louder? There's a loud beat in the end of spinner you can try to put even finish here o3o Oh yes, I forgot finish here :3
  9. 02:20:470 (2) - there's a beat at 02:20:595 - of course it not as loud as mapped beats but i think you should try to convert 02:20:470 (2,3) - into slider with tick. goes this way (same for some similar patterns. (and 02:21:970 - this beat should be mapped too, imo) (02:23:970 - and this o3o) Uhm, I don't want to ruin the star formation personally ._.
  10. 02:38:095 (1) - overlapped with hp-bar. looks messy and this little problem shouldn't ruin this awesome map, right? :) (03:02:573 (1) - same here) Moved lower, based on (2)'s approach circle (:
  11. 03:22:813 (2) - hm.. don't you think that jump here is too hard? I mean it's still [Hard] diff and x3.0 jumps are too hard o3o I'm avoiding overlap with the next pink (1) here... Moved a bit though xD
~~~~~~~~~~~~~~~~~~

Great! ~

Sorry for the short mod, but this map is amazing. >.</

Edit: whooops~ looks like You fixed your timing before i finised this post. orz
Thanks -Bakari- :3
grumd
Tags: i want to meet you
Maybe delete "i" and "to" since they're too short for search and are ignored anyway?
Topic Starter
Niva

grumd wrote:

Tags: i want to meet you
Maybe delete "i" and "to" since they're too short for search and are ignored anyway?
Ah, sure :3 (will update later though)

EDIT: Personally I see tags as something which doesn't hurt at all, as long as it's relevant~
those

grumd wrote:

Tags: i want to meet you
Maybe delete "i" and "to" since they're too short for search and are ignored anyway?
You guys need to stop thinking about tags as individual strings, but rather as one long string.
Tags should be kept to facilitate in-game search, even if a certain word may be less than stringlength 3.
69653863
I was trying to contact you yesterday night but i can't find you orz

Hmmm.. regarding the storyboard... there were so many things that I want to fix, but I just can't tell them here

Could you please poke me in-game later to discuss about the storyboard?

and seriously, with good map, good song, and good intention (this map is dedicated for Maya-kira's birthday right, not just a simple map) the storyboard just... missed something
69653863
Sorry for double post, maybe you could delete the previous one?

OK. So, this storyboard needs some optimization and the question I want to ask here is

Do you want me to provide detailed explanations on optimizing or do you want me to just optimize the storyboard by myself?

It's up to you of course ;)
Topic Starter
Niva
Just explain it here :3
69653863
okay okay >.<

[Sprites Optimization]
Optimizations for storyboard sprite filesize, dimensions, and property
  1. A black.jpg and white.jpg. If there's a white.jpg, a black.jpg is unnecessary, why don't you just recolor the white one into black? And, 640x480 for a white.jpg is too big, especially if combined with another effects from another sprite. Why not 1x1 and resized For a simple storyboard this is fine actually :3 just please remove the black.jpg and its scripts on the .osb
  2. 640x480 dimension for the mayaniva.jpg had surely destroyed the image quality, especially for a nice image like this. Why don't you use 800x600 or 1024x768 (doesn't mean you resized the curent one into bigger one) and resize it on the editor? No, 1024x768 for a static sprite like this shouldn't be unrankable, trust me
  3. The bglight.jpg doesn't look different compared with the background. Why don't you make it "lighter" i mean, brighter?
[Technical Optimization]
Optimizations for storyboard commands, scripts, and SB Load
  1. I see you are using black.jpg to cover the background. This is just ridiculous imo, why don't you just fade the background itself?
    1. To do this, first disable the actual song background, and add the background into the editor as a storyboard sprite. Make sure you differentiate the filename for the actual background and the background for storyboard. Add this code to the script:
      Sprite,Background,TopLeft,"INSERT-YOUR-ACTUAL-BACKGROUND-NAME-HERE.jpg",0,0
      Remember, actual background name, not background for sprite name.
    2. If successful, when you entered the editor, the editor background should only shown black.
    3. Then you can add the background sprite and you can animate it as you wish (fade, move, etc)
  2. 02:44:073 - 03:16:073 - SB Load approaches 7.37x. You are using two 640x480 sprite, and rotate and fade them in the same time. The only solution to fix this is by using another effects on it. I have one that looks like you but with different effects and lower SB load.
    Sprite,Foreground,Centre,"SB\yellowspace.jpg",320,240
    L,162073,9
    M,0,0,4000,960,240,-320,240
    F,0,162073,,0
    F,0,164073,165073,0,0.25
    F,0,196073,,0
    Sprite,Foreground,Centre,"SB\yellowspace.jpg",320,240
    L,164073,8
    M,0,0,4000,960,240,-320,240
    F,0,162073,,0
    F,0,164073,165073,0,0.25
    F,0,196073,,0
    Just replace the current yellowspace.jpg properties with this.
[Optional Optimization]
Optimization for "missing" or misplaced storyboard contents and other design/visual things
  1. No lyrics? The storyboard will be much better if you could add lyrics here
  2. I think the title text will be better if placed here 01:08:065 - 01:12:065
Well, maybe that's all I can optimize? Good luck for the storyboard and the map rankage :) b

does storyboard mods also deserve kudos? /slapped
Topic Starter
Niva

inverness wrote:

okay okay >.<

[Sprites Optimization]
Optimizations for storyboard sprite filesize, dimensions, and property
  1. A black.jpg and white.jpg. If there's a white.jpg, a black.jpg is unnecessary, why don't you just recolor the white one into black? And, 640x480 for a white.jpg is too big, especially if combined with another effects from another sprite. Why not 1x1 and resized For a simple storyboard this is fine actually :3 just please remove the black.jpg and its scripts on the .osb I still need both personally, plus I tried to use 4x3 but it won't scale properly to 160x o.o
  2. 640x480 dimension for the mayaniva.jpg had surely destroyed the image quality, especially for a nice image like this. Why don't you use 800x600 or 1024x768 (doesn't mean you resized the curent one into bigger one) and resize it on the editor? No, 1024x768 for a static sprite like this shouldn't be unrankable, trust me ...gambarnya dikasih lewat Facebook orz, yah...
  3. The bglight.jpg doesn't look different compared with the background. Why don't you make it "lighter" i mean, brighter? It's already brighter actually, made a bit more brighter though
[Technical Optimization]
Optimizations for storyboard commands, scripts, and SB Load
  1. I see you are using black.jpg to cover the background. This is just ridiculous imo, why don't you just fade the background itself?
    1. To do this, first disable the actual song background, and add the background into the editor as a storyboard sprite. Make sure you differentiate the filename for the actual background and the background for storyboard. Add this code to the script:
      Sprite,Background,TopLeft,"INSERT-YOUR-ACTUAL-BACKGROUND-NAME-HERE.jpg",0,0
      Remember, actual background name, not background for sprite name.
    2. If successful, when you entered the editor, the editor background should only shown black.
    3. Then you can add the background sprite and you can animate it as you wish (fade, move, etc) I used F command here, it reduces SB load as well and already used to it orz
  2. 02:44:073 - 03:16:073 - SB Load approaches 7.37x. You are using two 640x480 sprite, and rotate and fade them in the same time. The only solution to fix this is by using another effects on it. I have one that looks like you but with different effects and lower SB load.
    Sprite,Foreground,Centre,"SB\yellowspace.jpg",320,240
    L,162073,9
    M,0,0,4000,960,240,-320,240
    F,0,162073,,0
    F,0,164073,165073,0,0.25
    F,0,196073,,0
    Sprite,Foreground,Centre,"SB\yellowspace.jpg",320,240
    L,164073,8
    M,0,0,4000,960,240,-320,240
    F,0,162073,,0
    F,0,164073,165073,0,0.25
    F,0,196073,,0
    Just replace the current yellowspace.jpg properties with this.
    Did something else around here, now it's 4.28x (:
[Optional Optimization]
Optimization for "missing" or misplaced storyboard contents and other design/visual things
  1. No lyrics? The storyboard will be much better if you could add lyrics here I don't want to add lyrics :3
  2. I think the title text will be better if placed here 01:08:065 - 01:12:065 Done
Well, maybe that's all I can optimize? Good luck for the storyboard and the map rankage :) b

does storyboard mods also deserve kudos? /slapped
(to grumd: kept tag as is for now)
Thank you xD
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