Sorry, I can't accept. You must have at least 1 ranked map (read desciption). Sorry!doomed151 wrote:
Hey there, may I make a hard?
You don't need to include it if you don't like it when I finish it later.

Sorry, I can't accept. You must have at least 1 ranked map (read desciption). Sorry!doomed151 wrote:
Hey there, may I make a hard?
You don't need to include it if you don't like it when I finish it later.
How did I miss that? Sorry for not noticing.BeatofIke wrote:
Sorry, I can't accept. You must have at least 1 ranked map (read desciption). Sorry!doomed151 wrote:
Hey there, may I make a hard?
You don't need to include it if you don't like it when I finish it later.
I prefer od7 at max. I hate playing maps with od8 or higher especially if the map is slow. I changed it back to od7 (which actually fixed the bug).merchat7 wrote:
Sorry for the delay, finally done. Still thinking about some stuff like whether to use od 7 or od 8 and some patterns. Due to bug, star rating is currently below hard when I use od8.
Okay, changed it to ar7.merchat7 wrote:
One thing about Hard, I really think this need ar 7. It has some streams and the song isn't that slow, feel really weird to me to play the streams and lot of hit circles in a row with current ar.
Fixed, changed offset to 815 for all difficulties. I also double-checked for any unsnapped timing sections, notes and bugs.merchat7 wrote:
Also, can you change offset to 815? Don't think you need to move any timing points. Wanted to have a spinner at the beginning, but impossible to change the volume of this spinner without affecting the volume of the note on the red line (spinner starts before red line) so had to do this.
I'm changing it to a much better background.merchat7 wrote:
Also redownload and background is currently not in folder, but I guess you'll fix next full submit.
Here's my diff and hitsounds http://puu.sh/Exa0
Fixed, add you in tags for all difficulties.merchat7 wrote:
Good luck, don't forget to add me to tags and no kudosu for this post.
Don't forget to add "(TV Size)", too. Because this song isn't Video game song or Eroge song. It's Anime song...merchat7 wrote:
About title, seem like you remove TV Size? The new rule doesn't apply to TV size songs apparently, plus at the current point in time, it's changed from rule to guideline so I recommend adding it back.
AIBat wrote:
Inconsistency in AudioLeadIn: -
[Easy] : 0 -
[Nich's Hard] : 0 -
[Normal] : 0
[merchat7's Insane] : 2000 -
436,128,25120,2,0,B|432:184|380:224|324:212,1,160
189,211,28158,2,0,B|132:224|80:184|76:128,1,160
124,164,11829,5,8
124,164,12019,2,0,B|204:156|269:102,1,160
344,56,12589,1,8
428,88,12779,1,0
440,176,12968,1,0
300,192,43158,1,0
256,116,43348,1,0
168,100,43538,1,0
104,164,43728,1,8
296,56,5943,2,0,B|352:68|376:112,2,100
264,192,6513,2,0,B|208:180|184:136,1,100,2|0
64,208,6892,6,0,B|88:268|148:320|220:320,1,200,2|0
AIBat v2.0 wrote:
Snapping
Unsnapped inherited (green) timing point(s) at:
00:23:701 (snap to 00:23:696)
00:35:853 (snap to 00:35:848)
01:00:157 (snap to 01:00:152)
01:06:233 (snap to 01:06:228)
Intentional, wanted to do something like 00:23:032 (4,5,6,1,2,3) hereTy for mod!
those wrote:
[General][Easy]
- Recommend you get a timing check. The offset and/or bpm is clearly off (listen to 00:29:697 (3) - and 00:33:874 (6) - Insane). There's nothing wrong with the timing. The BPM and offset are perfectly fine. I'm a timing expert myself. Cases like this are usually the music's fault.
- What's your source for your artist name? Well let's see...Wikipedia, My Anime List, Anime News Network, Google it!
[Normal]
- 00:47:905 - Kiai section starts, yet you've got nothing to bring out. Your rhythms aren't more difficult, your sliders are the same - keep this in mind: reaching the chorus of the song doesn't automatically mean "hurr I'm gonna turn on Kiai just cuz it's chorus". Why are you using Kiai? Why make it harder? It's only easy difficulty! The chorus is usually the most epic part of the music. Why not add kiai time there. Based on what I've studied from other maps (such as anime, eroge, nightcore, vocaloid, etc), most mappers tend to use kiai time on the chorus.
- 00:58:538 (3) - I wouldn't position this vertically from 00:58:158 (2) - . Even a slight staggering would be better. Nah, I prefer positioning this vertically. It looks ugly when it's staggered imo.
- 00:12:968 (2,3,1) - May be very confusing for newer players. I argee with this, but I don't know any alternative way of changing it. Hopefully, I'll think of something.
- 00:59:677 - A certain feeling of emptiness. Add an object here. I also agree, but this ruins my map's symmetry.
Most Kiai sections are usually more flourished, too. Flourish is up to you to interpret - whether it be spacing, general difficulty, slider velocity, slider shapes; as long as the map stands out more in the Kiai section, there's nothing wrong with using Kiai. Would like not to have to use that "hurr durr" example from above again.BeatofIke wrote:
Why make it harder? It's only easy difficulty! The chorus is usually the most epic part of the music. Why not add kiai time there. Based on what I've studied from other maps (such as anime, eroge, nightcore, vocaloid, etc), most mappers tend to use kiai time on the chorus.
Thank you for mod, thosethose wrote:
[Hard]
- Due to abundance of 1/2 rhythms I recommend tick rate 2. I can change it, but it would be busy using the green line to need add to it quite a lot, since have slider-tick sound. So, I don't change it
- 00:09:835 (1) - Remove new combo spinner; clearly a continuation of 00:09:551 (2) - . Fixed, but I suspect that will it unrankable?
Thanks for mod! http://puu.sh/P0TSStar Stream wrote:
[Insane]the ctrl+r things, they're just 'will be more exciting to play for me'. feel free to ignore if you don't like them
- 00:02:335 (1) - so far from center after spinner, it will be really hard to play Fine to me, almost the first note so can always easily retry. Spinner isn't that short as well. It did cross my mind that I may have place too far, but I couldn't think of anyway to map this part without starting the pattern out like this.
- 00:06:513 (3) - ctrl+r? i think it's nice to play with both 2 and 1 Yep
- 00:37:082 (1) - move it to 00:37:272 - and add 2 circles from 00:37:082 - ? Experiment with stream for all similar patterns in this section.
- 00:48:285 (2) - ctrl+r will be enjoyable jump Don't really think it fits with this pattern
- 00:49:614 (6) - ctrl+r slider from 00:49:424 - , and try adding a circle on (200,64) it's great for me Hmm, I just tried a different pattern with I guess the same ideas, assuming I understood what you meant. Not sure about doing a stream here so I assume by adding, you move moving the hit circle to that place.
- 00:51:323 (2) - ctrl+r Same as 00:48:285
- 00:54:361 (2) - ^ ^
- 01:13:348 (4) - weird movement, ctrl+r (if you allow this, i recommend to ctrl+r 01:13:728 (1,2) - ) Still doesn't feel right to me, I tried to improve this once again through. This pattern has been adjusted a lot of times.
It's been 3 weeks already (and counting) lol.those wrote:
[Insane]
- What's your distance spacing in this map? Care to explain it? I'd like to know before I get into modding this map.