forum

EGOIST - Departures ~Anata ni Okuru Ai no Uta~ (TV Size)

posted
Total Posts
52
Topic Starter
SUBSTAC9
This beatmap was submitted using in-game submission on 27 มิถุนายน 2556 at 19:36:30

Artist: EGOIST
Title: Departures ~Anata ni Okuru Ai no Uta~ (TV Size)
Source: GUILTY CROWN
Tags: inori supercell ED chelly ryo bestz2541
BPM: 72
Filesize: 12147kb
Play Time: 01:28
Difficulties Available:
  1. bestz's Hard (4.6 stars, 170 notes)
  2. Easy (1.02 stars, 70 notes)
  3. Normal (2.82 stars, 98 notes)
Download: EGOIST - Departures ~Anata ni Okuru Ai no Uta~ (TV Size)
Download: EGOIST - Departures ~Anata ni Okuru Ai no Uta~ (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------

ED1 GUILTY CROWN Anime
pending again Please Re-Download 05/15/2012
EGOIST ,Inori (chelly) sing that's beautiful song.
[Easy] - Done
[Normal] - Done
[Bestz's Hard] - Done Thank you for your diff >~<
riffy
General
use hitsounds http://puu.sh/bW98

Hard
00:04:019 (5) - New Combo
00:10:686 (6) - ^

Normal
00:08:186 (1) - what? D: http://puu.sh/bW9n
00:16:103 (4) - http://puu.sh/bW9z

Easy
00:04:853 (5) - longer
00:14:853 (1) - ^
01:04:853 (5) - new combo
01:05:269 (1) - delete new combo
Topic Starter
SUBSTAC9

-Bakari- wrote:

General
use hitsounds http://puu.sh/bW98
^ all done maybe
Hard
00:04:019 (5) - New Combo
00:10:686 (6) - ^
^Fixed
Normal
00:08:186 (1) - what? D: http://puu.sh/bW9n
00:16:103 (4) - http://puu.sh/bW9z
^huh ??
Easy
00:04:853 (5) - longer < I'think It's fine
00:14:853 (1) - ^ < ^
01:04:853 (5) - new combo < Fixed
01:05:269 (1) - delete new combo< Fixed
thank for modding :)
Tsukasa
Easy:
00:54:019 <-- add note + finish hitsound
01:00:686 <-- finish sound
01:06:519 <-- whistle sound
01:08:186 <-- whistle sound or finish sound
01:15:061 <-- remove break time
01:15:686 <-- add note
01:16:519 <-- add slider till 01:17:353
01:18:186 <-- add note
01:27:353 <-- whistle sound (makes the sound complete)

since it's an easy diff... consider reducing AR by 1 or 2 ticks

Normal:
00:04:853 <-- new combo
00:06:519 <-- whistle sound
00:11:519 <-- new combo
00:28:186 <-- new combo
00:34:835 <-- new combo
00:45:686 <-- add note w/out hitsound
00:46:936 <-- new combo if you done this ^ , if not... do it at 00:47:769
00:58:186 <-- new combo
01:00:686 <-- finish sound
01:08:186 <-- new combo

consider adding 1 tick on HP drain and reducing AR by 1 tick

Hard:
00:33:603 <-- new combo
00:40:269 <-- new combo


apart from that... I see no more problems
Topic Starter
SUBSTAC9

thenewearth wrote:

Easy:
00:54:019 <-- add note + finish hitsound < I'm not sure this note
01:00:686 <-- finish sound
01:06:519 <-- whistle sound
01:08:186 <-- whistle sound or finish sound
01:15:061 <-- remove break time
^ Fixed
01:15:686 <-- add note
01:16:519 <-- add slider till 01:17:353
01:18:186 <-- add note
^ last three am change in my style. thx for suggestion
01:27:353 <-- whistle sound (makes the sound complete)
^ Fixed
since it's an easy diff... consider reducing AR by 1 or 2 ticks
^ Fixed
Normal:
00:04:853 <-- new combo
00:06:519 <-- whistle sound
00:11:519 <-- new combo
00:28:186 <-- new combo
00:34:835 <-- new combo
00:45:686 <-- add note w/out hitsound
00:46:936 <-- new combo if you done this ^ , if not... do it at 00:47:769
00:58:186 <-- new combo
01:00:686 <-- finish sound
01:08:186 <-- new combo

consider adding 1 tick on HP drain and reducing AR by 1 tick
^ Fixed all
Hard:
00:33:603 <-- new combo
00:40:269 <-- new combo
^ Fixed all

apart from that... I see no more problems
:D
Faust
There isn't much to suggest about this map, actually. No technical issues I could find.

Nature of the song is calm and paced, map follows as such. But I'll go over the aesthetics in any case.

Easy:

- 00:44:853 (1) - Pretty sure you can do better than this.

- 00:46:519 (2) - Looks better like this:
- 00:59:019 (1) - Minor fix:
- 01:01:519 (3) - Just copy and paste the previous slider I mentioned.

- 01:03:186 (4) - ^

- 01:19:436 (2,3) - Actually, these two can be centralized.
-01:27:353 (3) - This just looks sloppish. It's in the middle of nowhere.

Use grid-size 3 and re-make it to this:
Normal:

Pretty fine, really.

- 00:11:519 (1) - I am unsure if the uneven-ness of the zig-zag is intentional, but if not you could make it appear so.

- 00:28:186 (1) - Slider-points look awry.

- 00:53:603 (1) - Move this to - 00:53:811 -

- 01:11:103 (6) - Rather you delete this and paste the previous slider, flipped vertically and horizontally.

Hard:

Pretty clean, just a few suggestions here and there to make it prettier. A good majority of your sliders either look awkward or have terribly extended slider-ends or points. It's worth going over them and re-making.

It's strange, because the previous difficulties expressed some certain experience in slider-art.
But here it just looks amateurish.

- 00:11:519 (5) - Here's a fix for your slider:
- 00:28:186 (4) - Here as well:
- 00:48:186 (5) - Think you might want to re-make this slider. It's got unnecessary slider points.

- 00:49:019 (6) - Little fix for the slider:
Do the same for the other half of the blanket.

- 01:08:186 (1) - Probably should have a finish hitsound.

That's it. Not a bad map at all.

I'm happy about the song choice as well. All the best.
Topic Starter
SUBSTAC9

Faust wrote:

There isn't much to suggest about this map, actually. No technical issues I could find.

Nature of the song is calm and paced, map follows as such. But I'll go over the aesthetics in any case.

Easy: << Fixed all :)

- 00:44:853 (1) - Pretty sure you can do better than this.

- 00:46:519 (2) - Looks better like this:
- 00:59:019 (1) - Minor fix:
- 01:01:519 (3) - Just copy and paste the previous slider I mentioned.

- 01:03:186 (4) - ^

- 01:19:436 (2,3) - Actually, these two can be centralized.
-01:27:353 (3) - This just looks sloppish. It's in the middle of nowhere.

Use grid-size 3 and re-make it to this:
Normal: << Fixed :D

Pretty fine, really.

- 00:11:519 (1) - I am unsure if the uneven-ness of the zig-zag is intentional, but if not you could make it appear so.

- 00:28:186 (1) - Slider-points look awry. << oh sorry I havn't idea now.I re-make it later.

- 00:53:603 (1) - Move this to - 00:53:811 -

- 01:11:103 (6) - Rather you delete this and paste the previous slider, flipped vertically and horizontally.

Hard: << Fixed all XD

Pretty clean, just a few suggestions here and there to make it prettier. A good majority of your sliders either look awkward or have terribly extended slider-ends or points. It's worth going over them and re-making.

It's strange, because the previous difficulties expressed some certain experience in slider-art.
But here it just looks amateurish.

- 00:11:519 (5) - Here's a fix for your slider:
- 00:28:186 (4) - Here as well:
- 00:48:186 (5) - Think you might want to re-make this slider. It's got unnecessary slider points.

- 00:49:019 (6) - Little fix for the slider:
Do the same for the other half of the blanket.

- 01:08:186 (1) - Probably should have a finish hitsound.

That's it. Not a bad map at all.

I'm happy about the song choice as well. All the best.
Mostly Fixed
thank you a lot for your help
that's map so pretty better :)
[CSGA]Ar3sgice
Hi, from my queue

nice song choice...

[Easy]

  1. 00:21:103 (3) - delete this note?
  2. 00:29:853 (7,8) - change to a reverse slider?
  3. 00:49:019 (1) - why new combo here? = =
  4. 00:50:686 (1) - and this, not necessary.
  5. 00:58:186 (2) - spacing too close...
[Normal]

  1. 00:04:853 (1) - move the 4th point to (280,64), 5th point to (336,88), last (360,152). looks better
  2. 00:09:436 (4) - spacing too far...
  3. 00:14:436 (1) - delete this note?
  4. 00:33:186 (3) - try to grid snap off and make this stack perfect
  5. 00:37:769 (1,2) - just 1 reverse slider at 00:38:186
  6. 01:19:853 (6) - move the 2nd point to (256,96)
  7. 01:21:103 (7) - delete this note?
[Hard]

  1. 00:15:478 (3) - spacing? maybe move 2 end
  2. 00:34:228 (4,5) - too much stack here, make a slider?
  3. 00:43:811 (2,4) - not symmetrical orz
  4. 00:49:853 (8) - 2grid left
  5. 00:57:561 (10) - kind of hard to read this one, don't stack?
Good luck~
Topic Starter
SUBSTAC9

[CSGA]Ar3sgice wrote:

Hi, from my queue

nice song choice...

[Easy]

  1. 00:21:103 (3) - delete this note? nope,It's ok
  2. 00:29:853 (7,8) - change to a reverse slider?^ But I change in my style :D
  3. 00:49:019 (1) - why new combo here? = = oh, Fix now
  4. 00:50:686 (1) - and this, not necessary. ^
  5. 00:58:186 (2) - spacing too close... ^
[Normal]

  1. 00:04:853 (1) - move the 4th point to (280,64), 5th point to (336,88), last (360,152). looks better great,Fixed :D
  2. 00:09:436 (4) - spacing too far... Fixed
  3. 00:14:436 (1) - delete this note? nope,srry
  4. 00:33:186 (3) - try to grid snap off and make this stack perfect I'll tihink other style
  5. 00:37:769 (1,2) - just 1 reverse slider at 00:38:186 It's confused I think
  6. 01:19:853 (6) - move the 2nd point to (256,96) Fixed
  7. 01:21:103 (7) - delete this note?
nope

[Hard]

  1. 00:15:478 (3) - spacing? maybe move 2 end done
  2. 00:34:228 (4,5) - too much stack here, make a slider? 'll Do it
  3. 00:43:811 (2,4) - not symmetrical orz Fixed
  4. 00:49:853 (8) - 2grid left ^
  5. 00:57:561 (10) - kind of hard to read this one, don't stack?^
Good luck~
Thx for your modding :)
Chewin
Hai, from my queue ~

General
  • Offset 1.517, it's better to me
    Add offset 84780
    Add offset 86516
    Don't forget to resnap all elements/green lines.
    Remove letterbox during breaks. There aren't breaks in your maps.
Easy
  1. 00:07:353 (6) - Move it to x368 y224
  2. 00:14:019 (6) - Distance snap it
  3. 00:17:353 (3) - ^
  4. 00:21:103 (3) - This circle is unnecessary, remove it
  5. 00:27:769 (4) - Move to x368 y336
  6. 00:28:186 (5) - New combo and move it to x464 y304 so it's simmetric with 00:26:519 (3)
  7. 00:31:519 (1) - Improve the shape of this slider please :\
  8. 00:33:186 (2,3) - Improve this slider's shape and this blanked with (3). Make in this way:
  9. 00:34:853 (4) - If you follow above, make this slider in this way moving it to x256 y288 and add new combo:
  10. 00:48:186 (1) - Don't overlap with the slider. Move to x304 y112
  11. 00:56:519 (1) - Remove NC
  12. 00:58:186 (2) - Add NC
  13. 01:19:436 (2,3) - These sliders don't follow the music. Move the (2) to 01:19:853 and delete the (3)
  14. 01:26:519 (2) - This circle touches the HP bar, please move it.
Normal
  1. 00:11:519 (6) - New combo
  2. 00:33:186 (3,4) - 1 grid up, so the slider (3) overlaps with the previous slider 00:32:353 (2)
  3. 00:34:853 (5) - New combo
  4. 00:43:603 (5,1) - Well, I suggest you to remove the (1) and add a repeat on the slider (5). It follows better the song and so you also can set NC on the beat 00:44:853 (2):
  5. 01:08:186 (1) - Add finish
Hard
  1. 00:24:019 (1) - Remove finish, it doesn't sound good
  2. 00:24:853 (3) - New combo
  3. 00:27:561 (1) - Remove new combo
  4. 00:28:186 (4) - Add new combo
  5. 00:49:853 (8) - Move it to x184 y200 for a better blanket
  6. 00:54:853 (6) - New combo
  7. 00:57:769 (1,2) - Exchange new combo
Patterns are good but you need to improve the style of them (:
Good luck then \:D/
Topic Starter
SUBSTAC9

Chewin wrote:

Hai, from my queue ~

General <<mostly Fixed
  • Offset 1.517, it's better to me
    Add offset 84780
    Add offset 86516
    Don't forget to resnap all elements/green lines.
    Remove letterbox during breaks. There aren't breaks in your maps.
Easy << Fixed :)
  1. 00:07:353 (6) - Move it to x368 y224
  2. 00:14:019 (6) - Distance snap it
  3. 00:17:353 (3) - ^
  4. 00:21:103 (3) - This circle is unnecessary, remove it
  5. 00:27:769 (4) - Move to x368 y336
  6. 00:28:186 (5) - New combo and move it to x464 y304 so it's simmetric with 00:26:519 (3)
  7. 00:31:519 (1) - Improve the shape of this slider please :\
  8. 00:33:186 (2,3) - Improve this slider's shape and this blanked with (3). Make in this way:
  9. 00:34:853 (4) - If you follow above, make this slider in this way moving it to x256 y288 and add new combo:
  10. 00:48:186 (1) - Don't overlap with the slider. Move to x304 y112
  11. 00:56:519 (1) - Remove NC
  12. 00:58:186 (2) - Add NC
  13. 01:19:436 (2,3) - These sliders don't follow the music. Move the (2) to 01:19:853 and delete the (3) << I'm not sure this pattern
  14. 01:26:519 (2) - This circle touches the HP bar, please move it.
Normal<< All Fixed
  1. 00:11:519 (6) - New combo
  2. 00:33:186 (3,4) - 1 grid up, so the slider (3) overlaps with the previous slider 00:32:353 (2)
  3. 00:34:853 (5) - New combo
  4. 00:43:603 (5,1) - Well, I suggest you to remove the (1) and add a repeat on the slider (5). It follows better the song and so you also can set NC on the beat 00:44:853 (2):
  5. 01:08:186 (1) - Add finish
Hard<< All Fixed
  1. 00:24:019 (1) - Remove finish, it doesn't sound good
  2. 00:24:853 (3) - New combo
  3. 00:27:561 (1) - Remove new combo
  4. 00:28:186 (4) - Add new combo
  5. 00:49:853 (8) - Move it to x184 y200 for a better blanket
  6. 00:54:853 (6) - New combo
  7. 00:57:769 (1,2) - Exchange new combo
Patterns are good but you need to improve the style of them (:
Good luck then \:D/
I'll prepare new style soon. Thank you for your advance \XD/
winber1
sorry for late reply

Hard

00:10:686 (1,2,3,4,5) - *nazi* could be a little more perfect. THe star is a litte off :/
00:12:769 (6) - *more nazi* could be position in the exact middle of 00:11:519 (5) -
00:27:561 (7,8,9,1) - *even more nazi* make into a perfect diamond
00:32:353 (3) - you could remap this into something like http://puu.sh/cwHo to match the vocals more. THe endpoint of combo 5 is directly above 00:33:811 (2)
00:38:603 (5) - you can just delete this note, copy paste 00:37:769 (4) - , then Ctrl+h
00:44:853 (6) - perfectly stack under combo 3
00:47:978 - add note? to follow vocals

Normal

00:03:603 (5) - it would just look more clean if you followed the same spacing instead of having this jump
00:08:186 (1) - this note is almost offscreen ._. There shouldn't be a need to place this note so low.
00:53:811 (1,2) - the notes look better like this, and is probably a little easier to read for beginners. http://puu.sh/cwMN4
01:08:603 (2,3) - spacing

Easy

--delete the red timing sections at the end as they seem useless
--you need to resnap these notes.
01:08:183 - the kiai time here is off by 3 ms

00:14:853 (1,2,3,1) - there is no need for such spacing. I would use more equal and consistent spacing here.
00:48:186 (1,2,3,4) - make a diamond shape
00:59:019 (1) - remove combo
01:24:853 (1) - there's really no need to place the note that low, move up a few grids?

Good luck :3
AoiX
um...need more hard work,so I'll just do a quick check
  1. Keep timing in same with all diff.and maybe you should fix offset.check this->http://osu.ppy.sh/s/39784
  2. hitsound in your mapset are too loud,especially finish sound.try to use green line to reduce the volume.
  3. Take good use of custom hitsound sample.
  4. You have use custom hitsound sample but not sample file in your folder.At least use a silence soft-sliderbody.wav
  5. I don't think use SV 2.7(Hard) is a good idea for this song.And more difficult not means high SV
  6. Your Easy & Normal feels better than your Hard in my opinion.
Topic Starter
SUBSTAC9
oh man
I havn't anytime to fix my map srry
let's fix it soon XD


winber1 wrote:

sorry for late reply

Hard

00:10:686 (1,2,3,4,5) - *nazi* could be a little more perfect. THe star is a litte off :/
00:12:769 (6) - *more nazi* could be position in the exact middle of 00:11:519 (5) -
00:27:561 (7,8,9,1) - *even more nazi* make into a perfect diamond
00:32:353 (3) - you could remap this into something like http://puu.sh/cwHo to match the vocals more. THe endpoint of combo 5 is directly above 00:33:811 (2)
00:38:603 (5) - you can just delete this note, copy paste 00:37:769 (4) - , then Ctrl+h
00:44:853 (6) - perfectly stack under combo 3
00:47:978 - add note? to follow vocals

Normal

00:03:603 (5) - it would just look more clean if you followed the same spacing instead of having this jump
00:08:186 (1) - this note is almost offscreen ._. There shouldn't be a need to place this note so low.
00:53:811 (1,2) - the notes look better like this, and is probably a little easier to read for beginners. http://puu.sh/cwMN4
01:08:603 (2,3) - spacing

Easy

--delete the red timing sections at the end as they seem useless
--you need to resnap these notes.
01:08:183 - the kiai time here is off by 3 ms

00:14:853 (1,2,3,1) - there is no need for such spacing. I would use more equal and consistent spacing here.
00:48:186 (1,2,3,4) - make a diamond shape
00:59:019 (1) - remove combo
01:24:853 (1) - there's really no need to place the note that low, move up a few grids?

Good luck :3
and

AoiX wrote:

um...need more hard work,so I'll just do a quick check

Keep timing in same with all diff.and maybe you should fix offset.check this->http://osu.ppy.sh/s/39784
hitsound in your mapset are too loud,especially finish sound.try to use green line to reduce the volume.
Take good use of custom hitsound sample.
You have use custom hitsound sample but not sample file in your folder.At least use a silence soft-sliderbody.wav
I don't think use SV 2.7(Hard) is a good idea for this song.And more difficult not means high SV
Your Easy & Normal feels better than your Hard in my opinion.
Try hard to fix hard diff for my new mapper

Mostly fixed Thank you :)
Rei Hakurei
request from queue~

[General]
lol high SV + low BPM~ reminds me about ouendan 2 level lol~
Slider Tick 2 feels like 1 for me lol~ it's ok~

[Timing]
> add 300ms to AudioLeadIn, to make around 2000ms delay for player before clicking the first object
{ 2nd red timing } hmmm i don't sure about this, it feels a little off
{ new red timing} 01:26:501 , 71bpm

[Easy]
> whoa high settings, CS -1
00:17:353 (3) - surprise jump for me lol~
01:19:415 (2) - unsnapped note?

[Normal]
> hmmm Drain lower by 1?
00:53:811 (1,2) - overlapped? i think this is not really good... maybe..
01:26:501 (3) - try this http://up.ppy.sh/files/temp-12.png

[Hard]
> i know you like star pattern in this diff
00:03:186 (4) - make it further.. 0.1x
00:04:228 (2) - (nazi) 1 grid (smallest size) left, to make it symmetrical star pattern,
i hope 00:04:019 (1,2,3,4,5) - is crossing star pattern lol
00:12:769 (6) - did you follow the piano? if you follow the vocal , then shrink this slider by 1/4 and add 1 repeat~
01:11:067 (9) - distance 0.0x (turn off grid snap, then lower distance snap to 0.0x)
01:12:543 (5) - holding mouse part ? remove this slider and add 4 circles with jump?

nice map~ here star~
Heming James
Really a nice song, I like it :D
Here just some suggestion on your map

[Easy]

00:17:353(3) Too far from the previous object
00:37:769(1) Don't stack
01:19:415(2) Not snapped

[Normal]

HP Drain Rate is too high, better 2 level less
Overall Difficulty better 1 level less
You should test this diff on AIMod, there're some spacing warnings in this diff

00:59:418 These three notes are too difficult as a normal diff


[Hard]

00:58:168 A new combo here
01:11:293 This jump is a little bit strange during playing


Anyway, I like this map. Good luck!
Topic Starter
SUBSTAC9

Rei_Fan49 wrote:

request from queue~

[General]
lol high SV + low BPM~ reminds me about ouendan 2 level lol~
Slider Tick 2 feels like 1 for me lol~ it's ok~ < lol It's same 1 tick

[Timing]
> add 300ms to AudioLeadIn, to make around 2000ms delay for player before clicking the first object
{ 2nd red timing } hmmm i don't sure about this, it feels a little off
{ new red timing} 01:26:501 , 71bpm < added

[Easy]
> whoa high settings, CS -1
00:17:353 (3) - surprise jump for me lol~
01:19:415 (2) - unsnapped note?
^ All Fixed
[Normal]
> hmmm Drain lower by 1?
00:53:811 (1,2) - overlapped? i think this is not really good... maybe..
01:26:501 (3) - try this http://up.ppy.sh/files/temp-12.png << Try hard for symmetrical orz

[Hard]
> i know you like star pattern in this diff << in concept :)
00:03:186 (4) - make it further.. 0.1x
00:04:228 (2) - (nazi) 1 grid (smallest size) left, to make it symmetrical star pattern,
i hope 00:04:019 (1,2,3,4,5) - is crossing star pattern lol
00:12:769 (6) - did you follow the piano? if you follow the vocal , then shrink this slider by 1/4 and add 1 repeat~ <<follow by piano, do you think ? lol ,, Fixed it
01:11:067 (9) - distance 0.0x (turn off grid snap, then lower distance snap to 0.0x)<<minimum distance I try is 0.1x
01:12:543 (5) - holding mouse part ? remove this slider and add 4 circles with jump?<< Fixed

nice map~ here star~

Heming James wrote:

Really a nice song, I like it :D
Here just some suggestion on your map

[Easy]

00:17:353(3) Too far from the previous object
00:37:769(1) Don't stack
01:19:415(2) Not snapped
^All Fixed
[Normal]

HP Drain Rate is too high, better 2 level less
Overall Difficulty better 1 level less
You should test this diff on AIMod, there're some spacing warnings in this diff
^Fixed :)
00:59:418 These three notes are too difficult as a normal diff < nope, It's ok I think


[Hard]

00:58:168 A new combo here
01:11:293 This jump is a little bit strange during playing
^Fixed all

Anyway, I like this map. Good luck!
Thank you very much for you suggestion It's better than :)
popner
Hi~Mod from Scorpiour's Queue.

[General]
Offset: -1813
Add 1s lead in time.

[Hard]
00:01:311 (x) - add a note
00:01:520 (1,2) - change to a slider
00:02:353 (3) - move to 00:02:145 (x)
00:04:020 (1,2) - delete, then add a slider from 00:03:811 - 00:04:228
00:05:895 (6,7) - change to a hit circle at 00:05:895, a slider from 00:06:103 to 3:06.311, a slider from 00:06:519 to 00:07:353
00:07:978 (x) - add a note.
00:08:186 (1,2,3,4,1,2,3,4,5,6,7) - ^
00:15:478 (3,4) - change to a slider
00:15:895 (5,6,7) - change to a slider from 00:15:895 to 00:16:103(or two hit circles)and a slider from 00:16:311 to 00:16:936
00:17:770 (1) - change to a hit circle
00:18:603 (2,3,4,5) - move to 00:18:186
00:21:728 (1) - start from 00:21:520 to 00:24:020
00:24:020 (1) to 00:37:353 (3) - like 00:01:311 to 00:14:020
00:37:770 (4) - change to a repeating slider
00:38:603 (5) - change to a 1/4 slider and make it a symmetry of 00:37:770 (4)
00:39:436 (6,1,2,3,4) - change to a circle at 00:39:228 and a slider from 00:39:645 to 00:40:686
00:41:936 (2) - 1/4 tick shorter
00:44:853 (7) - 1/4 tick shorter
00:57:960 (x) - add a note
00:59:001 (2) - move to 00:58:793 and 1/4 tick longer
01:01:501 (1,2) - I'd like to make them 1/4 tick longer
Topic Starter
SUBSTAC9
It's seem like confused for HARD Mode

re-WIP Again

Sorry popner for skipping :(
10nya
Gj <3
Good luck for the map ^_^)//
Topic Starter
SUBSTAC9
Re-pending again please mod it :)
DJPop
~Easy~
Resnap all notes
00:56:085 (2) - fix the spacing

~Normal~
00:02:353 (3) - move right & up 1 grid (tiny)
00:39:436 (1) - remove new combo
00:44:853 (1) - too close to previous slider
00:47:353 (4) - move right 3 grids (tiny)
00:54:019 (1,2) - remove these notes and put a circle on red timing section
01:15:668 (1,2,3,4) - make them more symmetry, for better looks

~Hard~
Resnap all notes
00:01:520 (1,2,3) - spacings are too much different, very confused
00:04:853 (1,2,3,4,5) - notes shouldn't be covered by slider
00:07:978 (7) - add new combo
00:08:188 (1) - remove new combo
00:14:436 (8) - add new combo
00:14:855 (1) - remove new combo
00:17:355 (7) - move right 1 grid (tiny)
00:17:771 (8) - add new combo
00:18:605 (1) - remove new combo
00:31:313 (7) - add new combo
00:31:521 (1) - remove new combo
00:41:105 (8) - add new combo
00:41:521 (1) - remove new combo
00:50:896 (6,7) - don't start at the same position of slider, also fix the spacing
01:06:501 (6) - add new combo
01:09:626 (1) - remove new combo
01:11:067 (1) - ^
01:11:293 (2) - add new combo
01:11:501 (1) - remove new combo
01:14:001 (4,5,6) - fix the spacing
Topic Starter
SUBSTAC9

DJPop wrote:

~Easy~<< Fixed
Resnap all notes
00:56:085 (2) - fix the spacing


~Normal~<< Fixed
00:02:353 (3) - move right & up 1 grid (tiny)
00:39:436 (1) - remove new combo
00:44:853 (1) - too close to previous slider
00:47:353 (4) - move right 3 grids (tiny)
00:54:019 (1,2) - remove these notes and put a circle on red timing section
01:15:668 (1,2,3,4) - make them more symmetry, for better looks

~Hard~<<Mostly Fixed
Resnap all notes
00:01:520 (1,2,3) - spacings are too much different, very confused
00:04:853 (1,2,3,4,5) - notes shouldn't be covered by slider << no idea now , 'll fix later
00:07:978 (7) - add new combo
00:08:188 (1) - remove new combo
00:14:436 (8) - add new combo
00:14:855 (1) - remove new combo
00:17:355 (7) - move right 1 grid (tiny)
00:17:771 (8) - add new combo
00:18:605 (1) - remove new combo
00:31:313 (7) - add new combo
00:31:521 (1) - remove new combo
00:41:105 (8) - add new combo
00:41:521 (1) - remove new combo
00:50:896 (6,7) - don't start at the same position of slider, also fix the spacing
01:06:501 (6) - add new combo
01:09:626 (1) - remove new combo
01:11:067 (1) - ^
01:11:293 (2) - add new combo
01:11:501 (1) - remove new combo
01:14:001 (4,5,6) - fix the spacing
Thank you very much DJPop :D
B2IN
#modreqs

[Hard]
00:25:478 (2) - up . 1gird (third dot)
00:28:186 (1) - how about this one ?
352,304,28186,6,0,B|408:304|448:244|412:176|356:176,1,200,2|0
00:33:811 (7,8) - completely stack
00:34:853 (1) - how about this one?
152,172,34853,6,0,B|132:104|180:68|240:52|296:120,1,200,2|0
00:38:186 (2,3,4) -
01:17:751 (1,2,3) - make.same as 01:18:585 (1,2,3)
01:19:626 (1,2,3,4) - how about this ?
256,156,79626,5,0
308,196,79835,2,0,B|372:192|376:120,1,100
348,76,80460,1,0
288,48,80668,2,0,B|225:51|223:109,1,100
01:24:834 (4) - it's not symmetry


Good luck >ㅅ<
Topic Starter
SUBSTAC9

B2IN wrote:

#modreqs

[Hard]
00:25:478 (2) - up . 1gird (third dot)
00:28:186 (1) - how about this one ?
352,304,28186,6,0,B|408:304|448:244|412:176|356:176,1,200,2|0
00:33:811 (7,8) - completely stack
00:34:853 (1) - how about this one?
152,172,34853,6,0,B|132:104|180:68|240:52|296:120,1,200,2|0
00:38:186 (2,3,4) -
01:17:751 (1,2,3) - make.same as 01:18:585 (1,2,3)
01:19:626 (1,2,3,4) - how about this ?
256,156,79626,5,0
308,196,79835,2,0,B|372:192|376:120,1,100
348,76,80460,1,0
288,48,80668,2,0,B|225:51|223:109,1,100
01:24:834 (4) - it's not symmetry

^Fixed

Good luck >ㅅ<
Thank you B2IN for your mod style :)
Birdy
Hello~

Easy:
00:18:186 (1) - Remove new combo?
00:26:519 (3,4,5) - Move one square right?
01:06:501 (4) - Finish?
01:09:001 (1) - Clap or whistle?
01:10:668 (3) - ^
01:11:501 (1) Slider end - ^
01:14:001 (3) - ^
01:15:668 (1,2) - ^

Normal:
01:10:668 (5) - Clap or whistle?
01:15:668 (1) - ^
01:17:335 (3) - ^
01:19:001 (5) - ^

Hard:
00:18:603 (2) - Copy first slider and rotate 180 degrees (by selection centre)
01:06:501 (1) - Finish?
01:12:335 (3) - Clap or whistle?
01:14:001 (4) - ^
01:15:668 (3) - ^
01:16:918 (1) - Finish or whistle?
01:17:335 (3) - Clap or whistle?
01:19:002 (3) - ^
01:27:346 (6) - Not too pretty, so you might want to try making it prettier

Goodbye~
Topic Starter
SUBSTAC9

2nnt wrote:

Hello~

Easy:
00:18:186 (1) - Remove new combo? << Fix This
00:26:519 (3,4,5) - Move one square right?
01:06:501 (4) - Finish?
01:09:001 (1) - Clap or whistle?
01:10:668 (3) - ^
01:11:501 (1) Slider end - ^
01:14:001 (3) - ^
01:15:668 (1,2) - ^

Normal:
01:10:668 (5) - Clap or whistle?
01:15:668 (1) - ^
01:17:335 (3) - ^
01:19:001 (5) - ^

Hard:
00:18:603 (2) - Copy first slider and rotate 180 degrees (by selection centre)
01:06:501 (1) - Finish?
01:12:335 (3) - Clap or whistle?
01:14:001 (4) - ^
01:15:668 (3) - ^
01:16:918 (1) - Finish or whistle?
01:17:335 (3) - Clap or whistle?
01:19:002 (3) - ^
01:27:346 (6) - Not too pretty, so you might want to try making it prettier << right fix it :)

Goodbye~
Thank you so much :D 2nnt
wmfchris
[General]
Put a 500 audio lead-in for all diffs.

[Hard]
AR 8 may reduce the case of overlapping...
00:05:894 (2,3,4,5) - try not to hide notes behind slider -- that's not easy to read. Also (4) has different spacing with others.
00:10:478 (6) - ^, covered by (4)
00:17:353 (9) - whistle here I guess, otherwise the whole combo is too quiet
00:43:811 (6) - place somewhere at (400,128) so that (4,5,6,7) forms a curve
00:54:436 (4,5,6) - make a regular heaxgon, (4,5,6) look distorted.
01:18:168 (3) - put (3) symmetrical to (2) along the x-axis
01:19:002 (3) - ^
Other than notes with hitsounds, the rest are really too soft, and the hitsound don't come really often...

[Normal]
OD 4 might work, 2 is far too low.
00:10:269 (5) - http://osu.ppy.sh/ss/289834
00:16:103 (4,5) - (4): the last slider point up 1 grid so that it is symmetrical, move (5) up 1 grid to stack on (1)
00:33:186 (3,4) - you may want to stack their end with (1,2) perfectly
00:37:353 (7) - spacing
01:04:001 (3) - stack with the coming slider (2)
01:19:001 (5) - new combo
*well try to avoid overlapping of sliders (especially the start and the end), they may create difficulty for normal players.

[Easy]
why this OD is higher than normal lol, put it at 2.
*not much problem, though spacing can be refined by grid level 3 or 4, and try to avoid overlapping like 00:09:853 (3,4,5) - .

good luck with your map :3 ~
Topic Starter
SUBSTAC9

wmfchris wrote:

[General]
Put a 500 audio lead-in for all diffs. < Fixed

[Hard]
AR 8 may reduce the case of overlapping... << too fast >:(
00:05:894 (2,3,4,5) - try not to hide notes behind slider -- that's not easy to read. Also (4) has different spacing with others.
00:10:478 (6) - ^, covered by (4)
00:17:353 (9) - whistle here I guess, otherwise the whole combo is too quiet < in 00:16:519 I forgot
00:43:811 (6) - place somewhere at (400,128) so that (4,5,6,7) forms a curve
00:54:436 (4,5,6) - make a regular heaxgon, (4,5,6) look distorted.
01:18:168 (3) - put (3) symmetrical to (2) along the x-axis
01:19:002 (3) - ^
Other than notes with hitsounds, the rest are really too soft, and the hitsound don't come really often... < I'm no idea in hitsound.This map are very relax,I think.

^other all fixed

[Normal]
OD 4 might work, 2 is far too low.
00:10:269 (5) - http://osu.ppy.sh/ss/289834
00:16:103 (4,5) - (4): the last slider point up 1 grid so that it is symmetrical, move (5) up 1 grid to stack on (1)
00:33:186 (3,4) - you may want to stack their end with (1,2) perfectly
00:37:353 (7) - spacing
01:04:001 (3) - stack with the coming slider (2)
01:19:001 (5) - new combo
*well try to avoid overlapping of sliders (especially the start and the end), they may create difficulty for normal players.
^yep,Fixed All
[Easy]
why this OD is higher than normal lol, put it at 2.
*not much problem, though spacing can be refined by grid level 3 or 4, and try to avoid overlapping like 00:09:853 (3,4,5) - .
^Done
good luck with your map :3 ~
Thank you ( ^-^)y
Fumika
เนี๊ยะฮ่าๆๆๆๆๆ

Taken from #modreqs

[General]

  1. ลบ .osb เเล้ว Full Submit
  2. เอา Display storyboard in front of combo fire ออกซะ ใน Setting เพราะไม่ได้ใช้อะไรเลย
  3. รู้สึกว่า Offset จะช้าไป ลองไปให้ MAT ไม่ก็ BAT เช็คดู ไม่ก็โพสในนี้ http://osu.ppy.sh/forum/t/13795
  4. Unstack Greenline
[อีซี่]

  1. AR -1
  2. 00:04:853 (5) - NC.
  3. 00:28:186 (5) - ^
  4. 00:51:519 (1) - ปรับเสียงให้เหลือ 5 เเล้วลองใส่ finish ดู
  5. 01:07:335 (5) - ^
  6. 01:07:335 (5) - สไลด์ท้ายเพลงให้ใช้ soft-hitfinish แทน
  7. 01:09:001 (1) - Remove NC.
[นอมอล]

  1. 00:01:936 (2,3) - ลบโน๊ตตรงนี้เเล้วเปลี่ยน (1) ให้เป็นสไลด์ 1/1 ยาวถึง 00:02:353 นี่
  2. 00:24:019 (1) - โน๊ตตัวนี้เอาให้มันใกลัตรงกลางหน่อยจะได้ง่ายขึ้น
  3. 00:44:853 (1) - ใส่ reverse เข้าไป
  4. 00:51:519 (1) - เหมือนกับอีซี่
  5. 00:59:418 (2,3,4) - โอ้วจอร์จมันห่างกันเกินไป ใช้ซัก 0.8 ก็พอนะ
  6. 01:01:501 (1) - ใส่ reverse เข้าไปเเล้วลบ 01:03:168 (2) - ออกเเล้วมาใส่ตรง 01:03:585 เเทน
  7. 01:06:918 (3,4,5) - Sounds weird ใช้ เสียง Normal แทนจะฟังรื่นหูกว่า
  8. 01:08:168 (1) - Like อีซี่
[ฮาร์ด]

  • [list:71870]
  1. Spacing
เอาเสียง custom ไปใส่ใหม่นะเเล้วก็ใส่ตามดิฟที่ให้ไปด้วย =w="

นี่ Timing ลบใน .osu เเล้วก๊อปวางเลยก็ได้

[TimingPoints]
1520,833.333333333333,4,2,1,40,1,0
24436,-100,4,2,0,40,0,0
24644,-100,4,2,1,40,0,0
53186,-100,4,2,1,5,0,0
53394,-100,4,2,1,30,0,0
54835,833.333333333333,4,2,1,40,1,0
68168,-100,4,2,0,40,0,1
68272,-100,4,2,1,40,0,1
81501,-100,4,2,0,40,0,0
86501,845.070422535211,4,2,1,40,1,0

Download: baka.rar

Download: EGOIST - Departures ~Anata ni Okuru Ai no Uta~ (TV Size) (SUBSTAC9) [Net's Hit Sounds Tutorial].osu
Birdy
Could I get my kudosu for the previous post? :(
Topic Starter
SUBSTAC9

2nnt wrote:

Could I get my kudosu for the previous post? :(
Gave it to u sorry man. :'(
Topic Starter
SUBSTAC9

Netsukawa wrote:

เนี๊ยะฮ่าๆๆๆๆๆ

Taken from #modreqs

[General]

  1. ลบ .osb เเล้ว Full Submit
  2. เอา Display storyboard in front of combo fire ออกซะ ใน Setting เพราะไม่ได้ใช้อะไรเลย
  3. รู้สึกว่า Offset จะช้าไป ลองไปให้ MAT ไม่ก็ BAT เช็คดู ไม่ก็โพสในนี้ http://osu.ppy.sh/forum/t/13795
  4. Unstack Greenline
[อีซี่]

  1. AR -1
  2. 00:04:853 (5) - NC.
  3. 00:28:186 (5) - ^
  4. 00:51:519 (1) - ปรับเสียงให้เหลือ 5 เเล้วลองใส่ finish ดู
  5. 01:07:335 (5) - ^
  6. 01:07:335 (5) - สไลด์ท้ายเพลงให้ใช้ soft-hitfinish แทน
  7. 01:09:001 (1) - Remove NC.
[นอมอล]

  1. 00:01:936 (2,3) - ลบโน๊ตตรงนี้เเล้วเปลี่ยน (1) ให้เป็นสไลด์ 1/1 ยาวถึง 00:02:353 นี่
  2. 00:24:019 (1) - โน๊ตตัวนี้เอาให้มันใกลัตรงกลางหน่อยจะได้ง่ายขึ้น
  3. 00:44:853 (1) - ใส่ reverse เข้าไป
  4. 00:51:519 (1) - เหมือนกับอีซี่
  5. 00:59:418 (2,3,4) - โอ้วจอร์จมันห่างกันเกินไป ใช้ซัก 0.8 ก็พอนะ
  6. 01:01:501 (1) - ใส่ reverse เข้าไปเเล้วลบ 01:03:168 (2) - ออกเเล้วมาใส่ตรง 01:03:585 เเทน
  7. 01:06:918 (3,4,5) - Sounds weird ใช้ เสียง Normal แทนจะฟังรื่นหูกว่า
  8. 01:08:168 (1) - Like อีซี่
[ฮาร์ด]

  • [list:34290]
  1. Spacing
เอาเสียง custom ไปใส่ใหม่นะเเล้วก็ใส่ตามดิฟที่ให้ไปด้วย =w="

นี่ Timing ลบใน .osu เเล้วก๊อปวางเลยก็ได้

[TimingPoints]
1520,833.333333333333,4,2,1,40,1,0
24436,-100,4,2,0,40,0,0
24644,-100,4,2,1,40,0,0
53186,-100,4,2,1,5,0,0
53394,-100,4,2,1,30,0,0
54835,833.333333333333,4,2,1,40,1,0
68168,-100,4,2,0,40,0,1
68272,-100,4,2,1,40,0,1
81501,-100,4,2,0,40,0,0
86501,845.070422535211,4,2,1,40,1,0
เน็ตลองเช็คดูให้ก่อนก็ได้นะ เบสยังไม่เอาดิฟมาลงให้ :lol:
Betsuto
Topic Starter
SUBSTAC9
nice your map bestz :D
Fumika

bestz2541 wrote:

ok >w<
my hard diff is finish
DO NOT GIVE KUDOSU TO GUEST DIFF MAKER
เดี๋ยวก็โดน BAT MAT ว่าหรอก , รีบไปตาม MAT BAT มาลบเร็ว
Topic Starter
SUBSTAC9

Netsukawa wrote:

bestz2541 wrote:

ok >w<
my hard diff is finish
DO NOT GIVE KUDOSU TO GUEST DIFF MAKER
เดี๋ยวก็โดน BAT MAT ว่าหรอก , รีบไปตาม MAT BAT มาลบเร็ว
Done

ตามเช็คให้ด้วยนะเน็ต
Fumika

SUBSTAC9 wrote:

Done

ตามเช็คให้ด้วยนะเน็ต
จะให้เช็คอะไรอะ ?
Topic Starter
SUBSTAC9

Netsukawa wrote:

จะให้เช็คอะไรอะ ?
Map นี้แหละ ไม่เช็คก็ได้ ถามไปงั้นๆ
Ayu
From my modding queue~

[Easy]
00:46:519 (3) - Touches the HP bar. lower it.
00:49:019 (2) - Touches edge of the window
00:54:835 (1,3) - Would be better as just normal sliders instead of elbows.
01:11:501 (1) - no.

[Normal]
00:04:853 (1) - Could be better
00:28:186 (1) - ...what?
00:34:853 (5) - ^
01:19:835 (2) - style of the slider doesn't fits here.

[Hard]
00:42:561 (3) - Looks ugly.

Well, beatmap wasn't bad. Good luck~
Topic Starter
SUBSTAC9

Ayu wrote:

From my modding queue~

[Easy]
00:46:519 (3) - Touches the HP bar. lower it.
00:49:019 (2) - Touches edge of the window
00:54:835 (1,3) - Would be better as just normal sliders instead of elbows.
01:11:501 (1) - no.

^ Fixed
[Normal]
00:04:853 (1) - Could be better < Style or Pattern ?
00:28:186 (1) - ...what? < nope, I don't fix it
00:34:853 (5) - ^
01:19:835 (2) - style of the slider doesn't fits here. < Fixed

[Hard]
00:42:561 (3) - Looks ugly. < ?

Well, beatmap wasn't bad. Good luck~
Himesaka Noa
Hi, SUBSTAC9.
From Underflow's Newbie Modding Queue

[General]
- Not use newbg.jpg. Remove newbg.jpg

[Easy]
- 01:11:501 (4) New Combo
- 01:23:168 (5) New Combo
- 01:24:834 (1) Remove New Combo

[Normal]
- 00:34:853 (5) New Combo
- 00:48:603 (5) New Combo
- 01:06:918 (3) New Combo

[Hard]
- 00:04:436 (5) New Combo
- 00:11:103 (6) New Combo
- 01:06:918 (7) New Combo
- The distance between 01:17:751 (1,2,3) and 01:18:585 (1,2,3) is too far.

Good luck :D
Topic Starter
SUBSTAC9

Underflow wrote:

Hi, SUBSTAC9.
From Underflow's Newbie Modding Queue

[General]
- Not use newbg.jpg. Remove newbg.jpg

[Easy]
- 01:11:501 (4) New Combo
- 01:23:168 (5) New Combo
- 01:24:834 (1) Remove New Combo

[Normal]
- 00:34:853 (5) New Combo
- 00:48:603 (5) New Combo < nope
- 01:06:918 (3) New Combo

[Hard]
- 00:04:436 (5) New Combo
- 00:11:103 (6) New Combo
- 01:06:918 (7) New Combo
- The distance between 01:17:751 (1,2,3) and 01:18:585 (1,2,3) is too far. < X

Good luck :D
mostly all fixed
thank you for your modding :D
Betsuto
Where my Diff modding ? XD
Topic Starter
SUBSTAC9

bestz2541 wrote:

Where my Diff modding ? XD
Cant's see ? LOL
Delete old map and re-download it :D
Hinsvar
\:D/

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Easy, Normal, and Hard have three red timing points, while bestz's Hard has two. Fix this inconsistency, please.
>Hard
  1. 00:35:894 (2,3,4,5) - I don't see anything that would justify a formation of four 1/4 circles here.
  2. 00:43:603 (4,5,6,7) - ^. Removing (5) and (7) would be better. Also, make 00:44:644 (8) go 1/4 beat earlier if you removed those notes. Also, move the new (5) (previously (6)) to (372,160). Will look like this.
>bestz's Hard
  1. 00:29:853 (5,6) - This slight overlap looks bad, IMO.
You know what, aside from one major problem (the red/uninherited timing point), everything looks good (including Easy and Normal). Also, the song is nice.

Good luck on the way 8-)
Betsuto

Hinsvar wrote:

\:D/

>bestz's Hard
  1. 00:29:853 (5,6) - This slight overlap looks bad, IMO.
- Move it to left 1 bit

You know what, aside from one major problem (the red/uninherited timing point), everything looks good (including Easy and Normal). Also, the song is nice.

Good luck on the way 8-)
Here

Download: EGOIST - Departures ~Anata ni Okuru Ai no Uta~ (TV Size) (SUBSTAC9) [bestz's Hard].osu
Topic Starter
SUBSTAC9

Hinsvar wrote:

\:D/

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Easy, Normal, and Hard have three red timing points, while bestz's Hard has two. Fix this inconsistency, please.
- Fixed

>Hard
  1. 00:35:894 (2,3,4,5) - I don't see anything that would justify a formation of four 1/4 circles here.
  2. 00:43:603 (4,5,6,7) - ^. Removing (5) and (7) would be better. Also, make 00:44:644 (8) go 1/4 beat earlier if you removed those notes. Also, move the new (5) (previously (6)) to (372,160). Will look like this.
- Fixed

>bestz's Hard
  1. 00:29:853 (5,6) - This slight overlap looks bad, IMO.
You know what, aside from one major problem (the red/uninherited timing point), everything looks good (including Easy and Normal). Also, the song is nice.

Good luck on the way 8-)
cRyo[iceeicee]
Hi~



[Easy]

AR - 3 here
01:11:519 (1) - clap tail
01:21:519 (4) - reduce volume here, its a bit loud



[Normal]

AR-6 is too high for N diff for such calm song reduce it plz
00:19:436 (4,5,6) - this is very confusing for N diff
00:24:436 (2) - remove this slider and add note 00:24:853
00:49:436 (6) - wrong spacing here
01:21:519 (4) - reduce volume for this finish
01:21:623 (1) - mute slider end



[Hard]

00:53:811 (1) - this is unrankable, you must add NC manually
01:08:186 (5) - NC here because Kiai starts



[bestz's Hard]

Its really surprising to see AR-8 and so many jumps in such calm song


Good luck~
Topic Starter
SUBSTAC9

cRyo[iceeicee] wrote:

Hi~



[Easy]

AR - 3 here
01:11:519 (1) - clap tail
01:21:519 (4) - reduce volume here, its a bit loud



[Normal]

AR-6 is too high for N diff for such calm song reduce it plz
00:19:436 (4,5,6) - this is very confusing for N diff
00:24:436 (2) - remove this slider and add note 00:24:853
00:49:436 (6) - wrong spacing here
01:21:519 (4) - reduce volume for this finish
01:21:623 (1) - mute slider end



[Hard]

00:53:811 (1) - this is unrankable, you must add NC manually
01:08:186 (5) - NC here because Kiai starts




Good luck~
Fixed all
Thank you :D
Breeze
[General]

  1. KIAI time ends at different time in 3 diff.s not a big deal though, better to make them the same
  2. Hard has an extra red line "00:54:835 BPM:72"
[Easy]

  1. 00:24:436 - Unused timing section
  2. 01:08:168 - Unsnapped KIAI start
  3. 01:08:186 (5) - Slider end, add finish, and maybe remove finish on the reverse point? It sounds not that good
  4. 01:12:769 (2) - Whistle sounds bad here imo, maybe remove it?
  5. 01:21:501 - Unsnapped KIAI end
  6. 01:14:019 (3) - ^
  7. 01:20:686 (3) - No whistle and clap on this slider sounds better imo, since background music here is quiet
[Normal]

  1. 00:24:436 - Unused timing section
Others seems good
star
Topic Starter
SUBSTAC9

Breeze wrote:

[General]

  1. KIAI time ends at different time in 3 diff.s not a big deal though, better to make them the same
  2. Hard has an extra red line "00:54:835 BPM:72"
[Easy]

  1. 00:24:436 - Unused timing section
  2. 01:08:168 - Unsnapped KIAI start
  3. 01:08:186 (5) - Slider end, add finish, and maybe remove finish on the reverse point? It sounds not that good
  4. 01:12:769 (2) - Whistle sounds bad here imo, maybe remove it?
  5. 01:21:501 - Unsnapped KIAI end
  6. 01:14:019 (3) - ^
  7. 01:20:686 (3) - No whistle and clap on this slider sounds better imo, since background music here is quiet
[Normal]

  1. 00:24:436 - Unused timing section
Others seems good
star
fixed all thank you :)
Please sign in to reply.

New reply