Bold: Unrankable/Important things.
Normal: Mostly suggestions.
[General]
*The offset isn't on the downbeat of the measure. Use 11092 instead.
*yzd.png - Does this really need to have "ass" in it? :v
*The SB'd names would look much better if they faded out a bit slower instead of just disappearing suddenly.
[Easy]
00:27:092 (1,2) - Did you intend to have claps on the sliderticks here?
00:43:092 (1) - I advise against using multiple-repeating sliders like this in Easy. They can be a bit unpredictable as to when they end.
01:47:092 - Expected the spinner/kiai to end here like it does on the other diffs. Although actually, the spinner is a bit long, so how about adding a couple of sliders and just starting the spinner at 01:44:425 like it does in Normal?
02:29:759 (1,2,3) - The stacking looks weird when played in test mode. Maybe try unstacking (2) and put it below like this: http://puu.sh/O5k (Don't worry, it won't be off-screen when you play)
02:38:758 (1,1) - Again, the repeating slider (and overlap) may be a bit confusing. Perhaps try something else?
03:12:425 - Kiai should start here.
[Normal]
*//Background and Video events
0,-666,"yui1.png" Any reason why this is -666 instead of 0? o3o
01:47:092 - Expected the spinner/kiai to end here like it does on the other diffs.
02:37:758 (1,2) - Perhaps unstack these so that (2) is more visible?
[Hard]
00:50:592 (1,2,3) - Stacking looks really bad here. Delete 2/3 and remake them and/or try a lower stack leniency: http://puu.sh/Oa6
01:06:759 - Expected a note here.
01:07:092 (1) - shorten to the blue tick?
01:23:425 (3,4,5,6,7,8,9,10,11) - The overlap is a bit confusing here. I really recommend making one of these notes (preferably 7 or 9) a new combo.
02:01:092 (4,5,6,7,8,9,10) - Same as above, but I guess 6 could be the new combo.
02:32:092 (1) - shorten to the blue tick?
02:52:092 (3,4,5,6,7,8,9) - Similar new combo suggestion.
03:04:758 (3,4,5,6,7,8) - new combo 6?
[yangzd88's Insane]
*The bpm should be the same as the other diffs (i.e. 90). Halve the bpm to 90 and then double all of your inherited sections (that is, change 0.5x sections to 1x and 1x to 2x). If you want your tick rate back, then you'll also need to double that to 4. However, having tick rate FOUR show tell you that your tick rate is too high and that perhaps you should just tick with 2. If you went with 2, and got rid of a few jumps in this diff, then it could go for ranking. However, at its current state...
*Both the score and the combo are too high for this to be ranked. It looks like yang has already said it was okay to put this for approval, so I suppose we'll go that route?
01:59:092 (3) - This 0.5x slider really doesn't make any sense and is just a combo-breaking trap. Please remove it.
02:21:258 (12,1) - How about angling 12 differently so that these two don't overlap?
02:37:758 (1) - I think this would sound much better if you ended it at 02:38:925.
02:47:592 (6,7,8,1) - stacking is screwed up here. Stack these differently.
03:02:092 (2) - I really suggest not having this at the bottom-left corner of the screen. It's partially hidden under the combo counter and is hard to see after the large jumps beforehand.
Normal: Mostly suggestions.
[General]
*The offset isn't on the downbeat of the measure. Use 11092 instead.
*yzd.png - Does this really need to have "ass" in it? :v
*The SB'd names would look much better if they faded out a bit slower instead of just disappearing suddenly.
[Easy]
00:27:092 (1,2) - Did you intend to have claps on the sliderticks here?
00:43:092 (1) - I advise against using multiple-repeating sliders like this in Easy. They can be a bit unpredictable as to when they end.
01:47:092 - Expected the spinner/kiai to end here like it does on the other diffs. Although actually, the spinner is a bit long, so how about adding a couple of sliders and just starting the spinner at 01:44:425 like it does in Normal?
02:29:759 (1,2,3) - The stacking looks weird when played in test mode. Maybe try unstacking (2) and put it below like this: http://puu.sh/O5k (Don't worry, it won't be off-screen when you play)
02:38:758 (1,1) - Again, the repeating slider (and overlap) may be a bit confusing. Perhaps try something else?
03:12:425 - Kiai should start here.
[Normal]
*//Background and Video events
0,-666,"yui1.png" Any reason why this is -666 instead of 0? o3o
01:47:092 - Expected the spinner/kiai to end here like it does on the other diffs.
02:37:758 (1,2) - Perhaps unstack these so that (2) is more visible?
[Hard]
00:50:592 (1,2,3) - Stacking looks really bad here. Delete 2/3 and remake them and/or try a lower stack leniency: http://puu.sh/Oa6
01:06:759 - Expected a note here.
01:07:092 (1) - shorten to the blue tick?
01:23:425 (3,4,5,6,7,8,9,10,11) - The overlap is a bit confusing here. I really recommend making one of these notes (preferably 7 or 9) a new combo.
02:01:092 (4,5,6,7,8,9,10) - Same as above, but I guess 6 could be the new combo.
02:32:092 (1) - shorten to the blue tick?
02:52:092 (3,4,5,6,7,8,9) - Similar new combo suggestion.
03:04:758 (3,4,5,6,7,8) - new combo 6?
[yangzd88's Insane]
*The bpm should be the same as the other diffs (i.e. 90). Halve the bpm to 90 and then double all of your inherited sections (that is, change 0.5x sections to 1x and 1x to 2x). If you want your tick rate back, then you'll also need to double that to 4. However, having tick rate FOUR show tell you that your tick rate is too high and that perhaps you should just tick with 2. If you went with 2, and got rid of a few jumps in this diff, then it could go for ranking. However, at its current state...
*Both the score and the combo are too high for this to be ranked. It looks like yang has already said it was okay to put this for approval, so I suppose we'll go that route?
01:59:092 (3) - This 0.5x slider really doesn't make any sense and is just a combo-breaking trap. Please remove it.
02:21:258 (12,1) - How about angling 12 differently so that these two don't overlap?
02:37:758 (1) - I think this would sound much better if you ended it at 02:38:925.
02:47:592 (6,7,8,1) - stacking is screwed up here. Stack these differently.
03:02:092 (2) - I really suggest not having this at the bottom-left corner of the screen. It's partially hidden under the combo counter and is hard to see after the large jumps beforehand.