From mod queue :3
[General]
The BPM seems to be good, same as the offset.
[249's Easy]
00:00:618 (1) Move that one to 00:00:966. I hear the note on where you placed it, but there are other people that doesn't, so move it there since the note sounds more clearer.
00:59:920 (6) Make that slider repeat the beat one more time. The third time when the slider hits, it will make it sound better since there is some kind of drum in there and it will match with the vocal.
01:24:338: Just a suggestion since it's only for my preference. Move the spinner to 01:25:733 and end it to where is supposed to end, of course refill the part that is empty.
Double checked, I don't see anything else.
[Boss' Normal]
The slider tick, put it in 2 instead of 1, the beats that sounds between the slider kind of bugs me without a tick, at least when the vocals starts.
00:00:618 (1) Well... this one's tricky, made that slider start in 00:00:966 and finish it in... um 00:01:315 and make the slider repeat once... told you is kind of tricky so it may be a suggestion, but at least try. It's for the same reason as easy.
00:47:362 (1) that clap custom sound sounds off in that part, replace it with the soft wishtle or the regular soft sound, but that's the way I hear it.
01:24:338 The same as in Easy.
Double checked, I don't see anything else.
[Hard]
Slider tick in 2 instead of 1. Same reason as normal
00:00:618 (1) Delete that hit circle... at least is not tricky like normal -_-. It's for the same reason as easy and normal.
00:32:711 (3) Hmm... the way this slider ends sounds good and odd... I say that you should end it in 00:33:059.
00:40:385 Add a hit circle there, I wouldn't mind if there wasn't a drum sound there, but since there is, put a circle there... but it's more like a suggestion than a thing that should be fixed.
00:41:780 ^
01:24:862 This spinner... well, do the same thing as I said in easy.
Double checked, I don't see anything else.
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That's as far as I can mod, I'm sorry if it's not very helpful, I only mod what I can mostly hear and see in the map. I hope it helps though.