Remove "dance dance" from the tags since it's in the title of the song and it's useless to put a tag twice.
Nope, the title is 'Dance, Dance', but most of people would search in-game just 'dance dance', that's why it's on the tags.Mustaash wrote:
Remove "dance dance" from the tags since it's in the title of the song and it's useless to put a tag twice.
05:00 <Sync> : 00:27:281 (1,2,3) - Definitely not a fan of this section right here. Totally anti-climatic if you ask me. What I think you should be doing here is placing
05:00 <Sync> : 1/2 beats until 00:28:329 and those beats (00:28:329 (9,10,11,12) should be spaced out and jumpy
05:00 <Sync> : only a suggestion, though
05:01 <Sync> : do you mind if I go a little fast, or would you rather go at a slow pace and take it step by step?
05:01 <Katsuri> : Ok, I will make something like that :)
05:01 <Sync> : awesome
05:01 <Sync> : 00:30:295 (4) - I'd definitely add a hitcircle here to follow the fast vocals
05:03 <Katsuri> : Ok, added.
05:05 <Katsuri> : 01:16:277 (5) -
05:05 <Katsuri> : Lol, Fixed that haha
05:05 <Sync> : okay, in this next part there will be a slight beat-placement change. 00:30:950 (3) - Remove the repeat here because it doesn't fit what is going on in
05:05 <Sync> : the music very well. 00:31:212 (4) - Add a hit circle here (vocals, etc). 00:31:474 (1) - Remove this slider because you should add a 1-beat slider at
05:05 <Sync> : 00:31:343 (the vocals definitely suggest it)
05:05 <Sync> : also you kind of did that ^^^^ later in the map
05:06 <Sync> : oh, and on that slider, add a new combo
05:06 <Sync> : 00:31:736 (2) - Add a hit circle here to replace that slider (00:31:867 (3) - here too)
05:06 <Katsuri> : http://puu.sh/f620
05:06 <Katsuri> : I did something like that
05:07 <Sync> : looks good
05:08 <Sync> : 00:32:391 (5) - Add a hit circle here because that pause is kind of awkward
05:08 <Katsuri> : http://osu.ppy.sh/ss/231807
05:08 <Katsuri> : Something like this? =o
05:09 <Sync> : yes that will work just fine
05:09 <Katsuri> : Awesome
05:11 <Katsuri> : nsfw chat chat in #modhelp
05:11 <Katsuri> : Heh
05:11 <Sync> : qq odaril is mean
05:11 <Katsuri> : heh
05:12 <Katsuri> : I have 6 pending maps =o
05:12 <Sync> : 00:32:522 (6) - Remove the repeats on this slider because it doesn't match the vocals very well. 00:33:046 (7) - Add a hit circle here to replace the
05:12 <Sync> : repeat. 00:33:177 (8) - I'd suggest a 1/2 beat right here because the music is still fast. 00:33:308 (9) - here and 00:33:439 (10) - here should have
05:12 <Sync> : beats which will lead up to the 00:33:570 (1,2,3,4) - part which works super awesome by the way
05:13 <Sync> : one sec gotta do something for elly
05:14 <Katsuri> : ok
05:16 <Katsuri> : Fixed that!
05:16 <Sync> : yay
05:18 <Sync> : 00:35:535 (3) - Add a hit circle here to follow the vocals. 00:35:666 (1) - Remove this because it does not fit very well. 00:35:928 (5) - Remove this
05:18 <Sync> : slider too. 00:36:059 (5) - Add a hit circle here to follow the vocals. 00:36:321 (6) - Here too. 00:36:452 (7) - Here too. Feel free to replace anything
05:18 <Sync> : in this part with a slider etc. http://puu.sh/f63O -- Timeline Reference
05:18 <Sync> : ok that should be like
05:18 <Sync> : oh one sec
05:19 <Katsuri> : Heh, I don't really think so here. I think it's kinda preparing for the kiai time, then it works perfectly here(rhythm)
05:20 <Sync> : oh, okay no problem
05:21 <Sync> : 00:48:242 (1) - Move this slider back two ticks and you should probably get rid of that SV change (for this slider only) to follow the vocals better
05:21 <Sync> : 00:48:504 (2) - Add a hit circle here
05:21 <Sync> : 00:48:766 (3) - Here and 00:49:028 (4) - here too
05:22 <Sync> : that SV change should be fine for the rest of the sliders
05:22 <Sync> : 00:54:268 (4) - Add a hit circle here to follow the vocals
05:23 <Katsuri> : Hmm
05:24 <Sync> : 01:38:548 (1) - Move this back two ticks just like before. 01:38:810 (2) - 01:39:072 (3) - add beats here
05:24 <Katsuri> : I think to slowdown starts fine at 00:48:242 (1) -
05:24 <Sync> : oh ok
05:24 <Sync> : 00:47:849 (4) - I'd suggest adding a repeat here or something like that
05:25 <Sync> : if you're not going to change that slider
05:25 <Katsuri> : Fixed the vocals before spinner
05:26 <Sync> : 01:38:417 (4) - same case, add a beat here if you don't plan to change that slider
05:26 <Sync> : that should be it for this difficulty
05:26 <Katsuri> : done!
05:29 <Sync> : lol, I love how you switched styles so dramatically
05:29 <Katsuri> : :D
05:29 <Katsuri> : Symmetry
05:29 <Sync> : 00:17:849 (2) - Add a hit circle here to follow the vocals
05:30 <Sync> : 00:18:635 (5) - Remove this hit circle and move 00:18:897 (1) in place of it to better suit the vocals
05:30 <Katsuri> : hmmm
05:30 <Katsuri> : Ok
05:31 <Sync> : hmm, this is definitely a light-suggestion and isn't necessary, but how about copy and pasting that slider and putting one 00:19:945 (2) - here?
05:31 <Sync> : would help it feel less empty
05:32 <Katsuri> : Hmm
05:32 <Katsuri> : Try doing this
05:32 <Sync> : but if you don't do that, add a hit circle 00:19:945 (2) - here at least
05:32 <Katsuri> : It's hard to keep symmetry and consistent spacing then I will keep it this way
05:32 <Sync> : yes I figured that would be a problem especially with the way you have stuff set up right now
05:34 <Sync> : 00:26:757 (7) - Add a beat here and you could easily put it a long the y-axis for the sake of symmetry
05:34 <Sync> : 00:27:019 (1) - Remove this combo and and 00:27:543 (1) - add a new one here
05:34 <Katsuri> : Fixed
05:35 <Katsuri> : Fixed! :D
05:35 <Sync> : awesome
05:35 <Katsuri> : good idea by the way
05:35 <Sync> : 00:28:329 (1) - If you don't mind combo spam, you could totally keep this combo. If you don't want combo spam then I would remove it
05:35 <Sync> : thanks
05:36 <Katsuri> : It's new pattern, I think combo is spam is good in this case! :)
05:36 <Sync> : I agree
05:39 <Sync> : 01:08:679 (5) - ok, let's do a little moving around here. Remove this beat and move 01:08:941 (6) - over in it's place. 01:09:203 (6) - Add a hit circle
05:39 <Sync> : here and make it a new combo
05:40 <Sync> : 01:09:465 (1) - Don't forget to remove this combo
05:40 <Katsuri> : ok
05:41 <Katsuri> : Ok, done!
05:42 <Sync> : 01:11:299 (1) - i'm convinced this is a beat to early and I believe you should definitely move it to 01:11:561 but I'm trying to think of a way you
05:42 <Sync> : could maintain symmetry at the same time
05:43 <Katsuri> : yes, symmetry is everything in hard diff :)
05:43 <Sync> : you could do some stacking, like... let me take a screen shot
05:44 <Sync> : http://osu.ppy.sh/ss/231826
05:44 <Sync> : something like this, perhaps?
05:45 <Sync> : it's not as cool (symmetry-wise) but it definitely solves the problem of that slider not fitting very well
05:45 <Katsuri> : hm
05:46 <Katsuri> : OH
05:46 <Katsuri> : The slider is placed well this case
05:46 <Katsuri> : Since it's a fill-in before the fast drums part get it?
05:48 <Sync> : hmm
05:48 <Sync> : it should work fine, then
05:48 <Sync> : 01:12:085 (2) - Add a hit circle here if you're not going to move the slider then because it feels empty lol
05:49 <Sync> : add a hit circle 01:19:945 (2) - here and 01:20:469 (4) - here
05:50 <Katsuri> : It's empty because it's fill-in, it's good heh
05:51 <Sync> : oh okay lol
05:51 <Sync> : looks like that is it for this difficulty
05:55 <Sync> : 00:50:076 (5) - Remove new combo and
05:55 <Sync> : 00:52:696 (1) - add the new combo right here
05:55 <Sync> : I think it would follow the music better
05:56 <Katsuri> : Done
05:56 <Sync> : 01:40:382 (1,2) - Same thing here
05:58 <Katsuri> : 01:19:683 (1) -
05:58 <Katsuri> : Removed new combo
05:59 <Sync> : oh ok nice
06:00 <Sync> : 00:47:456 (4,1) - Remove (1) and move (4) in (1)'s place
06:00 <Sync> : oh wait
06:00 <Sync> : one sec
06:00 <Katsuri> : No =o
06:00 <Sync> : don't do that
06:01 <Sync> : ok
06:01 <Sync> : 00:47:718 (4) - what do you think about moving (4) over here
06:01 <Katsuri> : Nah, 4 is a setback
06:01 <Sync> : okay
06:02 <Sync> : looks like that's it
06:02 <Sync> : nice map, good luck on this set
06:02 <Sync> : will star it
06:03 <Katsuri> : Lovely
ye, but it doesn't matter because you entered the same tag twice.Katsuri wrote:
Nope, the title is 'Dance, Dance', but most of people would search in-game just 'dance dance', that's why it's on the tags.Mustaash wrote:
Remove "dance dance" from the tags since it's in the title of the song and it's useless to put a tag twice.
Thanks.Teta wrote:
Irc modded.
Log if needed:Chat Log19:59 <Teta> : la vo eu fast moddar 4 maps
19:59 <Teta> : primeiro o seu hm
19:59 <Katsuri> : vlw
19:59 <Teta> : fast like a boss
20:00 <Teta> : pra que dance dance nas tags D:
20:00 <Teta> : e FOB nas tags? hm
20:00 <Teta> : colocar *
20:00 <Katsuri> : dance dance é assim
20:01 <Katsuri> : o nome é dance, dance
20:01 <Katsuri> : mas muitos vão procurar dance dance
20:01 <Teta> : entendi
20:01 <Katsuri> : procurar dance dance tem mais peso que só dance
20:01 <Teta> : sim sim
20:02 <Teta> : no Easy 01:31:998 (3) -
20:02 <Teta> : Tirar whistle do meio?
20:02 <Teta> : mesma coisa com 01:39:596 (3) -
20:02 <Katsuri> : Vdd, segue mais o vocal
20:03 <Katsuri> : 00:41:692 (3) -
20:03 <Katsuri> : copy/paste hauhauah
20:03 <Katsuri> : ok
20:03 <Teta> : heoiaheaiu
20:03 <Katsuri> : mas o outro não
20:03 <Katsuri> : a whistle segue o vocal
20:03 <Teta> : hm
20:03 <Teta> : k
20:04 <Teta> : acho que ficaria legal um pulse bem simples no começo dos kiais
20:05 <Katsuri> : Não sei, acho que o piscar já é muito causador de eplesia
20:05 <Teta> : mas só no começo pra destacar mesmo
20:05 <Katsuri> : a fog é só pra suavizar, então o pulse seria só mais forçado
20:06 <Katsuri> : acho que não :c
20:06 <Teta> : nada no normal e vish uma cara feliz no primeiro combo do hard
20:06 <Katsuri> : http://puu.sh/fnaM
20:07 <Katsuri> : http://puu.sh/fnaU
20:07 <Katsuri> : http://puu.sh/fnb0
20:07 <Katsuri> : melhor que um cara feliz só dois caras felizess
20:07 <Teta> : heiuaohiea
20:08 <Teta> : nada no hard tbm
20:08 <Teta> : seu pro
20:08 <Katsuri> : lololol
20:09 <Teta> : eita
20:09 <Teta> : 01:07:107 (1,2,3,4,5,6,1,2) -
20:09 <Teta> : que spam de hitsound D:
20:10 <Katsuri> : É uma fill-in
20:10 <Teta> : fica estranho
20:10 <Teta> : o slowdown no fim tbm
20:10 <Katsuri> : Mas removi
20:11 <Teta> : acho que o offset ta errado :C
20:11 <Katsuri> : os hitsound spam
20:11 <Teta> : aqui 45 fica melhor
20:12 <Teta> : vo postar o log lá, k?
Thank you for modding Kei, <3~Kei wrote:
Katsuuuuuuuu! Here's my attempt to help you :3 ty <3
- General
Nothing to point out~ Nice SB. 0_o's amazing job.
- [Easy]
Flawless. weee
- [Normal]
- 00:17:861 (2) - I don't like how the hitburst of this slider gets overlapped with the HP bar.. but moving this slider.. would ruin all your perfect and beautiful simmetry.. I'm not sure about this, check this part and decide by yourself what to do. I'm a bit perfectionist, so.. maybe it is not a big deal and it's just me. Fix'd
- 01:19:695 (1) - Hm if I'm not wrong, this is a little spacing problem. :3 Not noticeable, keeping ><~
- 01:21:791 - How about dragging the break here? Fits nice with the music. yeppy :3
- 01:34:892 (1) - Another little spacing problem? :3 Still not noticeable :3
Perfect.
- [Hard]
- 00:35:678 (2) - Beautiful slider. ty
- 01:11:049 (6) - Again, like I told you in [Normal] about hitburst overlap >.< Would be a problem fixing it DD:
- 01:21:791 - And again, like I told you in [Normal], move the Break here? okayuuuu
Nice. Flawless too.
- [Insane]
I really like the way you used samples. They fit perfectly with the music. ty :3
- 00:37:774 - This part feels weird without a note here in my opinion. Maybe add a note here with.. hitfinish..? (or another custom sample sound that fits better to you). done! <3
- 01:21:791 - ^ If you don't do this, I think you should move the Break here. Fits nice with the music to me :3 added note
- 01:29:127 - Maybe move the break here like you did in the other difficulties? nyuuu~
Really nice. Fun difficulty.
Overall, it's a flawless and fun-to-play map, just as I expected from you, Katsu. :D
Good luck!
Thank you for checking, but there is nothing that I really agree will Improve the map.MoodyRPG wrote:
So Let's Dance
GeneralEasy
- I don't think if you add the letterbox during breaks,i feel like if you have a pretty SB don't put that. So disable that imo it works ok, I like the brightness of letterbox during breaks
Normal
- - 01:07:119 (1) - Can't say anything bad because it follow all rules,but it's not easy to read for beginners..notes are stacked so you can't read a distance and the slowdowned kick-slider in Easy ah,not good,really..could you do something else? These to notes are stacked, but it's COMPLETELY readable, considering it's really distant from first note.
- 01:11:311 (3) - New combo to follow your pattern No, I keep new combo until end of pattern(symmetry) here.Hard
- - 00:14:717 (4,1) - Fix spacing between those notes,i feel like a mini jump here lol the spacing is right.
Taiko
- - 01:19:695 (1) - Try this note to align with (2) to follow the symetric No, It's symmetric with 3.
- 01:34:892 (1) - This jump is very visible so you don't need a new combo here. Remove them No, I use new combos as new vocal pattern.Insane
- -- Looks nice but i think the Lead-In is excessive so try with 2500? I don't think so, it's taiko and the player may need sometime to put the hands to keyboard and stuff.
SO LET'S DANCE
- - Pretty Good.
Sorry, but I will have to keep my map the way it is. Nothing against you and it doesn't influde on your modding skills, the mainly problem is that I have auto-modded it a lot, and if the mod isn't gameplay stuff, I have good reasons to keep each New Combo, Notes place and Hitsounds.Kawayi Rika wrote:
Hi ~ Katsuri ~![]()
Mod time for PM - In game ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[General]
- Remove 'dance' in tags, title have this. No, the title is 'Dance, Dance', I will keep 'dance dance' in the tags because most of players would search for 'dance dance' in-game, and not 'dance, dance'
Open 'Easy'and'Taiko'diff test file :(SliderMultiplier:0.800000005960464)(SliderMultiplier:1.20000000596046)Need fixed this error,change : (0.8) and (1.2).Not used 100% volume,down some pls. It's Noisy,80% it's ok.
[/color][Insane]
- 00:24:935 (4) - Ctrl+R will be fun with me. [color=#0000FF]Will kinda be ugly
![]()
[/color][Hard]
- CZ+1,AR+1 will be fun with me. [color=#0000FF]Nah, it's symmetry, I like the way it's now
[/color]
- 00:33:844 - Add clap. Makes no sense for me
![]()
That's all ~ Nice mapset ~
Good luck ~
Thank you 'ai se eu te pego' man.mancusojuanmattos wrote:
Some of Taiko Mod before to Sleep
Hyguys' Taiko Dance:
- As Moody said the Audio Lead-In is very excesive. I'm a Taiko Player so, I can say that. I think that 2000 it's Ok for this difficulty No it's not. Some low-end PCs have problems too exchange between the normal skin to taiko skin, it takes 2~3 seconds, and I really like to see the lines approaching before just play.
- Overall Difficulty: +1, The BPM is too high, so It's a good Idea to apply the Oni Settings in this case I don't really think so, the settings looks really good(the taiko is not really hard imo).
Mod Info:d= don (Normal Hitsound)
k= kat/katsu (Clap/Whistle Hitsound)
D= Big Don (Finish Hitsound)
K= Big Kat/Katsu (Clap/Whistle + Finish Hitsound)
00:08:429 (40,41,42,43,44,45,46,47,48,49,50): d d k k d d k k d d k; I think that fit better with music Nope, the way it's now is really fine and following perfectly the music.
00:10:787 (x): Add a don, plays well with music ok
00:11:180 (x): (^) nope, the way it's now is better whitout notes close of this since it's a finish
00:12:621 (60): Add a Finish to make a Big Don, plays well with the Vocal's entry No, it will spam finish.
00:28:865 (130,131,132,133,134): ddddk, you can add a kat at the end of 5-plet, since fit better with Vocal I don't really think so, the intention of this stream is to be easy, then ddddd is the better way.
00:34:106 (163): kat Ok!
00:34:368 (164): (^) sure.
00:39:870 (189): Add a D, plays well with kiai's entry ok
01:04:991 (T): Please, In taiko difficulty try to map always with the same hitsounds. In this case you're mapping with Normal Hitsounds, so map all the song with normal, because when played the difficulty, this change to Soft hitsounds sounds really weird fix'd
01:08:691 (x): Since you're mapping the Vocal, you have to add a don here my mistake, not hyguys'. fix'd
01:30:176 (448): Big Kat, plays well with kiai's entry big don
01:46:944 (556): Big Don, plays well with the end of the song ok
You have some Inherited Points unsnapped, but sadadsad it's not too important, since the kiai are correctly Snapped
Really Very Nice Taiko diff.
Star for this difficulty and Good Luck with the map in general katsu
Slowmotion wrote:
easy : abaixa o spacing ~ Não.
normal : copy paste copy paste , preguiça preguiça Não, isso se chama mappear consistentemente. O copy/paste é só no refrão, senhor Slowmotion.
01:08:953 (1) - porque o finish ? .-. O finish marca início de frase.
01:13:407 (1,2,1,2) - ja vi esse combo muitas vezes, criatividade 10 Eu não tive escolha, o mapa me deixou em uma posição ruim.
01:30:176 (1,2,1,2,3,4,5) - ^ Combinou
01:36:464 (1,2,3) - ^ Ok, mas acho legal.
Hard : 00:33:582 (1,2,3,4,5,6) - whythehell tanto whistle ? Marcando cymbal sozinho, expliquei no Insane.
taiko ~ não sei como modar isso.
Insane : 00:32:927 (2,3,4) - porque ?? whistle A explicação está abaixo.
ehrr ~ seus whistles são aleatórios ? Não, eu não faço coisas aleatoriamente, deixe me explicar. Todos os meus whistles são utilizados em ticks vermelhos, para marcar o compasso de Cymbal sozinho, na bateria, então todo whistle que lhe parece aleatório na verdade está marcando o tempo da bateria, e em alguns casos marcando os contra-tempos que uso devido ao remanejamento da pattern.
Dance Dance, bla bla bla ~
Lizbeth wrote:
HI~
/late ><
Insane
Damn I can’t play this diff @_@
Only thing to point out about the layout… why those slowdowns in the kiai?? Doesn’t make sense to me, kiai is supposed to be the most dynamic part of the map, don’t know why you added that slow part. They fit the slowdown of voices
Hard
Oh this one is Symmetrical, I’d prefer if you use same mapping style for all diffs, but that’s just an opinion. This diff seems perfect, nothing to point out~ Haha, I like Symmetry at hard/normal/easy and other style at Insane
Normal
Fine<3
Easy
Spacing too big in my opinion. I think it looks good ;w;
Taiko
AImod found some unsnapped objects Fixed :3
That's all for now~
Thanks.Lizbeth wrote:
Ok, I think is ready for a bubble then
Jacob wrote:
You never fail to impress me with your maps.
¯\(º o)/¯Katsuri wrote:
To conclude this matter so it doesn't turn into a debate on an already ranked map, regardless if a taiko is ranked, does not mean it is good. No name pointing but There are obvious taikos that are ranked that are not even close to the potential they could be at; a lot of them are mapped poorly, just as this one was. Because the taiko community is the smallest of the three modes on osu, often times taikos get passed without even a second check. Modders don't know how to mod taiko, MATs and BATs often overlook this too and so taikos can most often even be submitted right before a bubble and still be ranked. All the more reason we need some kind of taiko modding team, to prevent this from happening.mancusojuanmattos wrote:
Sorry to mod that when I were to Sleep.
Anyways the map is Ranked