All spinners must be able to achieve at least a 2000 bonus from autoplay. Any less than this and players will not be able to react in enough time to fully complete the spinner (and thus getting a 100 or breaking their combo).Since the Auto
All spinners must be able to achieve at least a 2000 bonus from autoplay. Any less than this and players will not be able to react in enough time to fully complete the spinner (and thus getting a 100 or breaking their combo).Since the Auto
This ?mm201 wrote:
Spinners become unreadable if objects located after the spinner completes can be seen onscreen before the spinner starts. There was this one James map shortly before the auto2000 rule was introduced which abused this fact terribly. (I would have a hard time digging it up.)
I actually really enjoy this map, and it's partially due to the spinners. Yeah, the ninja spinners in the map are kind of cheap, but clearing them feels awesome. I don't mind if a tiny bit of memorization creeps into maps.Rena-chan wrote:
This ?
This depends on AR. Though, higher AR requires better reflexes, and 1000 spinners should be possible to complete in these cases. I propose to word it like this:mm201 wrote:
I can support auto 1000 as long as the proximity rules are kept.
Auto must achieve at least 1000 bonus points on spinners and the object following the spinner must not be visible before the spinner starts.
Yup, sounds good.Odaril wrote:
This depends on AR. Though, higher AR requires better reflexes, and 1000 spinners should be possible to complete in these cases. I propose to word it like this:Auto must achieve at least 1000 bonus points on spinners and the object following the spinner must not be visible before the spinner starts.