As requested
[
General]
No problem
[
Easy]
00:46:626 (3) - Weird slider shape, I understand you want to emphasize the middle of this slider a bit but this look really weird. I suggest just a normal curve slider or try another shape which look less weird with a red point in the middle.
00:48:750 (1,2) - Feel like there should be whistle on the repeat of both slider, hitsound sound quite empty here.
00:55:121 (3,4) - Repeating slider instead (begin where 3 is, repeat on the red tick and end where 4 is) follow music better and is easier to play then 3 hit circles in a row. Also add whistle to the beginning of this repeating slider to follow bell sound in the background.
01:11:050 (3) - Copy 01:04:679 (2), paste it here and make it like this
http://puu.sh/dMZi (Ctrl+R, Ctrl+J)
01:17:422 (1) - Looks cleaner to me if you stack this with 01:15:298 (3) and adjust spacing of following notes.
01:21:670 (2) - If you're going to curve (1), then curve this slider as well.
01:24:856 (1) - ^ similarly here, look weird to have a curve slider and a straight close to each other when there is no major change in music to indicate this.
01:28:042 (4,5) - Same as 00:55:121, do repeating slider, it's easier to play and follow music better.
01:30:431 (1) - This spinner is rather short for an Easy, I recommend ending it at 01:32:555 instead. Also nicer because 01:32:555 (1) feel sort of unexpected as, if I were to be a beginner, I would think the spinner is the last note of the music and not think that there will be another note afterward (unless I know the music/map) and miss it.
Looks good to me
[
Normal- 1.4 distant snapping at the end... hmm...
- +1/2 od please, current od setting doesn't lead up well to Hard difficulty setting at all which has a overall difficulty of 6. Not nice for difficulty spread.
00:34:944 (5) - Any reason for this slider to be straight? Feel it fit the music more as a curved slider.
00:41:847 (2) - Please avoid stacking notes at end of sliders in easier diffs, it's hard to play since you cannot see the edge of the hit circle so you have to rely on intuition to hit it perfectly (get 300). I highly recommend you spacing it out.
00:43:971 (4) - ^
00:46:626 (3,4) - Since you seem to be following drum for hitsound here, why no clap for these slider? I can clearly hear drum there so I recommend putting claps at begin & end of (3) and a clap at end of (4).
00:56:714 (4) - Nicer if you curve it and adjust so that it points to (1) in next combo.
http://puu.sh/dN1O01:06:537 (5,6) - Make more sense to Ctrl+R (do slider > hit circle instead). the place where you put the hit circle, I can clearly hear vocal on the red ticks so this make it not intuitive to play and hard to hit, by Ctrl+Ring, the hit circle will be following the drum instead and since the drum is more loud then the vocal on the red ticks, make it intuitive to play.
01:15:298 (5) - Again not intuitive since I can hear drum sound 1/4 before this note so it's very highly people will hit this note too early if they try to follow the music by ear. I recommend a slider instead starting where (5) is and end it at 01:15:564 to follow bell sounds.
01:29:104 (1) - Curve this slider, hit circle (2) look weird to me if you don't do this
Well looks fine, I can't really say the 1.4x distant snapping at the end play bad.
[
Hard]
00:16:758 (5) - Please fix spacing of this note, it's only a different of 0.04x but with such low distant snapping, it's very noticeable. Turn off grid snap to fix it.
00:23:794 (2) - Looks nicer to me if you curve it
http://puu.sh/dN4900:27:245 (3,4,1) - Prefer if you stack it, this look like a 1/2 anti jumps note when it's a 1/4 steam. By stacking, it's a bit more oblivious that it's a stream.
00:34:413 (2) - Please curve it or copy 00:32:820 (4), remove the repeat and paste it here.
00:34:944 (3,4,5) - Again, prefer this stacked.
00:52:997 (1,2,3,4,5) - I highly recommend you to avoid long streams in this Hard considering that your Normal isn't very hard (below 3 star rating which is quite low compare to hard with 4.66).
00:55:121 (1,2,3,4,5) - ^ Also since the speed of the song is so slow, most people who are just starting to steam will probably hit it too fast, hitting steam slowly isn't very easy when you're not use to it and people that play hard aren't probably use to it so I recommend changing it for this reason as well.
01:04:679 (3) - Why no jump here? This is probably the most accented note out of this combo so definitely do a jump here.
01:05:741 (1,2,3,4,5) - Then here no jump when you did some for similar pattern before? I also do not think 0.5x distant snapped 1/4 notes fits here, I recommend higher spacing for them at this part. Will not mention in mod, your choice if you want to change the spacing of those 1/4 notes or not.
01:12:112 (1,2,3,4,5,1,2) - I'm fond of consistency so either add jumps here or remove from similar rhythm in previous part.
Those 0.5x distant snapped notes at kiai time > end is really flow breaking, I recommend higher distant snapping for them at those parts.
[
50P]
00:32:289 (3) - This straight slider just doesn't look nice to me, I recommend curving it.
00:34:413 (2) - ^ Curving this lead nicer to the streams.
Not really fond of the streams here, bpm is really slow so hitting lot of 1/4 notes is quite annoying. Also for a slow song like this, you can do jump for 1/4 notes, you don't need to snap all 1/4 notes to low distant snap. For example, you could do jumps here 01:04:546 (3,4), 0.5x distant snapping actually feel flow breaking compare to the flow of music to me. Just general advice, nothing wrong with what you're doing. I also feel there is a lack of jump overall, 01:06:272 (2), no jump for this?
Hmmm.... I'll hold my kudosu since I'm not too fond of Insane, but this map is definitely rankable.
Good luck!