I thought this was more of a point to stop people from bypassing the upload restriction, not the laziness.
The other mapper could upload a mapset and the initial mapper could have their difficulty added. I also don't see what's so hard about including one or two guests and then making another difficulty (preferably Insane) yourself. Even as a collab, one could still map one map and part of a collab Insane (even better if it's a collab Insane on top of their own Insane).Natteke wrote:
Er, what if X mapper doesn't want to submit his own mapset and thinks it's easier to map guest diffs for another mapper? Just because you don't like it doesn't mean it's something bad.
Natteke wrote:
Lol and the original mapset would will stay pending for another month taking mapper's map space and will eventually die. Just because people like you are hatin' for no apparent reason. Sounds stupid to me. And it's always the same shit you know, people who sucks at both mapping and playing are coming up with the most retarded ideas. Probably to fill the empty space where skill could be placed? Idk. It keeps going in circles for a while. The same people complain about "people being lazy" - it's none of your business, in my opinion, if you get your butt hurt on people who have guest diffs in their maps, that's your problem.
A map will still take server space whether you have it ranked or graved. Having only your own diffs won't make your map any more or less playable nor it will decrease or increase its quality. If someone else mapped more than me it's still a map that can be played by others just as fine as if it didn't have any guest diffs.ziin wrote:
It's to prevent people from bypassing the submission system and to promote people getting their own maps ranked/finished and playable. This also improves the quality of all maps, or at least deters people from quitting a map after they submit it, resulting in less server load/storage space from folks submitting map after map only to have it graved. You can't submit someone else's map. If someone else mapped more than you in your map, it's not your map anymore, unless they give the difficulties to you.
Not if you don't submit it.Natteke wrote:
A map will still take server space whether you have it ranked or graved.
To prevent people from bypassing the submission system. Haven't we already gone over this?Natteke wrote:
Come on, why is it important who has done more and who has done less
Huh, bypassing submission system? This is probably the stupidest thing I've heard in this thread so far. People make diffs for other people, how is this a bypassing?...ziin wrote:
To prevent people from bypassing the submission system. Haven't we already gone over this?Natteke wrote:
Come on, why is it important who has done more and who has done less
Ah sandpig's map, where the original mapper made 3 difficulties while Alace made 2? that one's fine.Natteke wrote:
Er, look, a mapper has started a mapset, did all the timing etc, submitted it, after some time he gets guest difficulties, some people are willing to make more than 1 guest diff, take Alace's taiko + Hyper diffs. Most of the time the mapper couldn't foresee oh how many diffs there will be and how many of them will be guest difficulties. Dropping your mapset and making other mapper submit it is a waste of time and space. I don't see any problems with having more guest diffs, it doesn't make my map worse.
fixed that for you.Natteke wrote:
Er, look, a mapper has started a mapset, did all the timing etc, submitted it, after some time he gets guest difficulties, some people are willing to make more than 1 guest diff, take Alace's taiko + Hyper diffs. Most of the time the mapper couldn't foresee oh how many diffs there will be and how many of them will be guest difficulties. Dropping yourmapsetone difficulty and making other mapper submit it is a waste of time and space. I don't see any problems with having more guest diffs, it doesn't make my map worse.
You are not getting it. The person would try to bypass the submission system if he has no upload slots remaining. You know, each players can only submit certain number of maps. People who aren't patient enough to wait until the map goes to the graveyard, or motivated enough to rank a map may try to upload the map via other's map slot, which is bypassing the restriction. In that case, the mapper would have done everything from timing to mapping. On the uploaders side, all that person would have done is submitting it, or mapping a difficulty at most.Natteke wrote:
Huh, bypassing submission system? This is probably the stupidest thing I've heard in this thread so far. People make diffs for other people, how is this a bypassing?...
It won't. I will oppose anything like this to the end. It's plain stupid to force removal of anything for a reason like this.bmin11 wrote:
Actually, maybe worse since this rule could force people to divide their map into two separate sets
This post is full of a lot of presumption and ad hominem attacks, as well as a general lack of a point. You seem to be barely capable of even attempting to make a flimsy point, without trying to cloud its lack of substance by being an abrasive cunthole.Natteke wrote:
Lol and the original mapset would will stay pending for another month taking mapper's map space and will eventually die. Just because people like you are hatin' for no apparent reason. Sounds stupid to me. And it's always the same shit you know, people who sucks at both mapping and playing are coming up with the most retarded ideas. Probably to fill the empty space where skill could be placed? Idk. It keeps going in circles for a while. The same people complain about "people being lazy" - it's none of your business, in my opinion, if you get your butt hurt on people who have guest diffs in their maps, that's your problem.
And this is where you are completely wrong. Guest mappers are credited in both diff names and creator's comments. Is this not enough for you? I love a lot of mapsets because of the guest diffs they have included, and my regards go not to the person who has submitted the map, but to the guest diff creator. I'm sure many people feel the same. Having a mapset submitted doesn't mean that it's completely yours. After all you've used a song not made by you (except when you're mapping your own song), you included guest diffs not made by you. A mapset is a collective bundle of efforts.D33d wrote:
That is simply a personal thing, but it also means that, for all of the effort that the guest(s) themselves put into their maps, all of the credit (play count and rating and general recognition) goes to the lazy uploader.
I could have, but I couldn't bother to drive for an hour just to upload a beatmap ._.;;HakuNoKaemi wrote:
it's because bmin didn't want to give a slot to it
Quote of the thread thank you very much.Natteke wrote:
A mapset is a collective bundle of efforts
Bypassing the submission system.Xafnia wrote:
Exactly what is the problem anyways?
The uploader of a mapset must have made as many or more difficulties as any of the guest mappers.This will not disallow guest diff bundles, as everyone has one diff, but would disallow cases like what HakuNoKaemi pointed out, and thus limiting the upload limit bypassing.
yes, and guideline it (as originally intended). This is the current rule anyway, it's just never been in writing that I remember.Odaril wrote:
So in short, you agree with my wording, except you would add an exception for approval maps ?
Uhh Rule means No Exception, Guideline means can only be broken if it makes the map more fun and it makes sense.bmin11 wrote:
Having it as a rule should be okay as long as it's open for exceptions.
The uploader of a mapset should be the creator of as many or more difficulties than any single guest mapper.I would equally support a rule similar to Odaril's, though.
It doesn't unless we say it does, and for the sake of simplicity, it doesn't.HakuNoKaemi wrote:
Skinning and Storyboarding is an Effort too and so has to be counted in.
More as "the one who worked more" than "the one who mapped equally or more"
Perfect as a guideline.Sakura Hana wrote:
Number of maps by any mapper should not exceed the number of maps by the uploader: this means that if you have 2 diffs, no guest mapper can have more than 2 diffs, Collaboration maps are excempt from this.
How about that.
I agree that guest mappers having ranked difficulties is a good way of getting their word out (just making pretty [Easy] difficulties has got me more attention than I would've otherwise). Of course an uploader is almost never going to own everything that goes into a mapset, but they effectively own their maps. It's not a prejudice thing if I'm disappointed at a mapset which has almost nothing done by the uploader--if they've only uploaded one difficulty of their own which isn't even supposed to be a collab map, then they're effectively gaining success from other people's work.Natteke wrote:
And this is where you are completely wrong. Guest mappers are credited in both diff names and creator's comments. Is this not enough for you? I love a lot of mapsets because of the guest diffs they have included, and my regards go not to the person who has submitted the map, but to the guest diff creator. I'm sure many people feel the same. Having a mapset submitted doesn't mean that it's completely yours. After all you've used a song not made by you (except when you're mapping your own song), you included guest diffs not made by you. A mapset is a collective bundle of efforts.D33d wrote:
That is simply a personal thing, but it also means that, for all of the effort that the guest(s) themselves put into their maps, all of the credit (play count and rating and general recognition) goes to the lazy uploader.
ziin wrote:
The number of maps by any mapper should not exceed the number of maps by the uploader: this means that if you have 2 diffs, no guest mapper can have more than 2 diffs; collaboration maps are exempt from this.
Simple. If the SBer is required more Work in Coding and Image-Editing it can count as more effort. If, for example, the mapper has done 2 Difficulty, but has worked throughly for an SB and/or a Skin, he did put equally or more effort than the guest mapper who did 3 difficulty.bmin11 wrote:
Can you describe what on simply, medium, full SB would be like and the difference between each stages? We might as well consider these before we add it on the rule or the guideline so there won't be any confusions.
This is not a meter as it is mostly subjective. I think the wording I gave is good enough, keeping in mind that this is still a guideline, and not a hard rule.HakuNoKaemi wrote:
"Effort based on overall work"
Except mapper only credits SBer/Skinner in creator's words, the end result given to the players is in the difficulties, regardless of the effort put into skins and SBs, what the players play is a bunch of hitobjects, the eye candy can't be viewed without them.HakuNoKaemi wrote:
I think changing "Number Of Maps" with "Effort based on overall work" as a meter can be better-intended.It will discourage the case this rule is intended, while not suggesting neither discouraging bordelines directly.
You must fully map at least one difficulty of a mapset if you are the person who is uploading it. For collaborated beatmap sets, the uploader must be a part of every difficulty. Also, no guest mapper should have more content in the mapset than the creator. It makes no sense to upload a map if you barely contributed to it.
HakuNoKaemi wrote:
There was a rule about that in the draft, you can directly substitute it...SPOILERYou must fully map at least one difficulty of a mapset if you are the person who is uploading it. For collaborated beatmap sets, the uploader must be a part of every difficulty. Also, no guest mapper should have more content in the mapset than the creator. It makes no sense to upload a map if you barely contributed to it.
The number of maps by any mapper should not exceed the number of maps by the uploader: this means that if you have 2 diffs, no guest mapper can have more than 2 diffs; collaboration maps are exempt from this.And this is the guideline suggested by this forum.
This. Looks good to me.ziin wrote:
shorter wording, use of semi-colon, awesome guideline, put it in.
I know--I had only mentioned quality as an aside, but I also wanted to encourage people to make the hardest difficulties by themselves. I don't have any beef with that, but I think that it looks a lot better when they do so.Odaril wrote:
Quality of content is irrelevant to this discussion. It only discusses its owner.
The number of maps by any mapper should not exceed the number of maps by the uploader: this means that if you have 2 diffs, no guest mapper can have more than 2 diffs; collaboration maps are exempt from this. Ask a BAT if you're unsure of who should upload the mapset.
This is perfectly fine if the friend and taiko mappers aren't the same mapper as the one who did two diffs.ztrot wrote:
Yeah I'm not going to treat this as a rule seeing as you clearly stated it as a guideline, Example I make two standard diffs I get 2 guest diffs there is a gap, another friend fills in a gap for that then I get a guest taiko because it just happens. that brings up my guest count to 4 different mappers working on one map and what is wrong with that exactly If they are contempt with letting there work go with another why stop it? sorry for bring this up but I haven't been around much. but it seems like this is only hurting the map Creation process not making it better if you can get a good map set from a combined number of mappers then why stop it?