Uploaded the full version of KitaSaitama(with a higher quality music sample), Rotter Tarmination, and a new map, XEVIOUS
Wait...can it be submitted via BSS? Now? Oh, coolmattyu007 wrote:
Srry kinda late fixes =/
Kaze no Fantasy
1. Offset: 4,932ms BPM: 182.00
2. Offset: 49,767ms BPM: Inhereted (1x) Ki
3. Offset: 81,415ms BPM: Inhereted (1x)
4. Offset: 105,151ms BPM: Inhereted (1x) Ki
5. Offset: 138,118ms BPM: Inhereted (1x)
Also, would you like to add a BG and submit this via the BSS?
...573....KONAMI...more April Fool's vibes,man.aquabluu wrote:
Yeah sure, go for it
Also, fixed Kaze no Fantasy's timing problems, Rotter Tarmination's Oni difficulty, added Don't Cut to the list of full maps, and added Gift Cosmo Card(without music, just beats)
Gift Cosmo Card could be a song briefly considered for Taiko 12, but I think it was axed because it had a few parts that was against Taiko conventions.
1. The sudden drop of BPM from 240 to 25, then immediately back up to 172.5
2. Balloon notes have 573, 765 and 999 hits respectively, and end just a quarter beat away from the next stream of notes.
3. One big note in the map is just a quarter beat away from the next note.
Expect my BSS submissions for Kaze no Fantasy and The Carnivorous Carnival very soon~
I've seen the song list.AFAIK,the 30 extra songs are mostlyaquabluu wrote:
http://taikoblog.namco-ch.net/blog/2009/04/post_96.html#more
Suddenly 'xenon.ac12' becomes feasible again.
The ROM file for taiko 12 is over 6GB... (One and a half DVD size)Ksndr wrote:
I've just saw some video on youtube about guys playing taiko no tatsujin 12 on a normal PC screen, I want to ask you if they played with system 246 namco arcade emulator? and If somebody here know more about taiko arcade emulator...
love osu, but it could very great playing all 100 song of TNT12...and the other version of TNT
aquabluu wrote:
Oh snap.
Looks like I'll have to upload all of them again, either to mediafire or sendspace.
Give me a link to EkiBEN, I can't download that after I saved Zekira's changes...
http://zh.wikipedia.org/wiki/%E5%A4%AA%E9%BC%93%E4%B9%8B%E9%81%94%E4%BA%BAaquabluu wrote:
I dunno, it's probably an old video.Rokodo [RL] wrote:
Wow, that is old school!
Old taiko engine FTW! Not even the previous generation hitbursts/effects, but the really old ones.
Where can one even find the 5th machine anymore? Also, donderful is on AC machine 6 too. Then the game changes to the new engine in 7.O_O.Rokodo [RL] wrote:
Also: Seems that some muzukashii maps of the day are now oni maps. Like I found a video of this day's oni kagekiyo but on AC5 it is a muzukashii map!! o3o
I know a few maps whose Muzukashii and Oni are the same maps(Ridge Racer, Dragon Spirit Medley), and a few others with Oni downgraded to Muzukashii and a new Oni map made(Classic Medley: Rock), but....wow.
Er...Rokodo [RL] wrote:
Well I have the full version anyway - the taiko version is different entirely. (Eg. Voice comes in earlier near the end.)
I can get a good recording off flyboy next time he's online. I know he has one or can do one easily.
But for now I'll just go ahead and begin work using the full version.
Rokodo [RL] wrote:
I've already started mapping it but I do need the mp3 for rare hero from taiko.
If you want to help me you can use sharebee or mediafire to upload.
http://sharebee.com
http://mediafire.com
mattyu007 wrote:
Isn't Rare Hero also on the 4th PS2 Taiko?
Yes taberuna 2000 is good lol(really?)Ksndr wrote:
yep rare hero on psp is only downloadable, like taberuna 2000 and many other cool song
I want to ask you guys (like everytime) how to play the different version of taiko ranbu kaiden on DS, and in a second time how to play with the different oni version of ekiben 2000 on ds too. I mean with don and kat beat closer than each other...Im trying to find the youtube video for more explanation!!!!!!
except if someone here, understand me...![]()
last question : what is go-go mode???
graciassss
It's basically getting (set) extra points per note for a designated section of the song. It's usually for the 'chorus' of each song, but these are not consistent in Japanese songs. Go-go mode usually activates only once or twice per song, I believe.arien666 wrote:
Go-go time is one of taiko system(Score?)
===o===============================================
If fire appears on the o,it means go-go time started.
In go-go time,you can get X1.2 scores on each notes. lol
Not exactly "singing",more like "Air-drumming".Ksndr wrote:
ohhh ok!!! go-go mode it's when taiko don is singing on the ryhtmics and everythong is becoming crazy and shiny!!!!
at this moment beat cost a lot of point!!!
BTW,it's not always correct.Ksndr wrote:
ohhh ok!!! go-go mode it's when taiko don is singing on the ryhtmics and everythong is becoming crazy and shiny!!!!
at this moment beat cost a lot of point!!!
The combo score goes up every 10 hits and cap out at 100. Go-go Time multiplies the score per hit by 120%. It doesn't matter how high your combo is at the time.arien666 wrote:
BTW,it's not always correct.Ksndr wrote:
ohhh ok!!! go-go mode it's when taiko don is singing on the ryhtmics and everythong is becoming crazy and shiny!!!!
at this moment beat cost a lot of point!!!
Why? Most songs have go-go time in the last(or near?)part.
But combo(More than 100 combos are best score lol) is better than go-go time.(I think)<It sometimes doesn't right.
And if you make norma gauge(right?) full,you can also get X1.2 scores(not ballons,den-den,sweet potato)
So It's not always correct.
My opinion is finished lol
Actually,only DS1,2(dokodon,nanatsu...) have den-denjonathan wrote:
2. What are the spinning dons in TnT Wii?
In go-go timeaquabluu wrote:
Sweet potatoes give out bonus points based on how fast you complete them, from 6000, down to 5000, then 1200 or 1000, or you don't finish it and get no bonus points
arien666 wrote:
Actually,only DS1,2(dokodon,nanatsu...) have den-denjonathan wrote:
2. What are the spinning dons in TnT Wii?
If this note appears,you should type don-kat(repeat lol) by noted number.
In arcade,PSP,PS2,Wii,(even phone...) this note changed to balloon or sweet potato.
lol 1/6 ...aquabluu wrote:
I know, I mentioned the PSP 'bell notes' in my last postGreat use of the stick, but too bad it isn't used for the hardcore tough songs. The hardest song to feature a gimmick note(afaik) was Tenjiku 2000 for DS...
CustomComboBurstSounds: 50,100,200,300,400,500,600,700,800