Lol..I suppose those 3 represent sliders?
Download: Hatsune Miku - Dou Iu Koto Nano! (Raging Bull) [Ozzy's Hard!].osuI hate this, but it's life.
Chewin wrote:
M4M request D:
Easy:Normal:
- 01:19:144 (3,4) - I think it's better in this way, 'cause it should be hard for beginners with this "small" spacing: http://puu.sh/7bva I'm not entirely sure. I've been following consistent .9x so (hopefully) it shouldn't be too confusing ._.
- 01:34:230 (5) - New combo Added
- 01:47:601 (2) - Start and end it with a finish, sound is good Alright. Replaced the claps with whistle since they sound awkward with finish and clap ._.
- 02:12:287 (4) - Finish ._. I keep mentioning this orz. I don't think this part is powerful for a finish to me.
- 03:14:001 (3) - Forgot new combo Whoops. Thanks.
- 03:51:040 (1,2,3,4) - Finish sounds on these beats are better (If you follow it, do the same in the others) Okay added.
- 00:19:830 (1) - 1 grid down for a good blanket with (4)
- 00:21:201 (3) - If you follow it ^ the same Lol okay to both.
- 00:36:629 (1) - Move it at x348 y260 Looks better. Thanks.
- 01:21:030 (2) - You could move it at 01:20:858 and add a return, it fits the song I originally did that but I decided not to since it's a kick slider ._. I thought it still fits with the way I added still.
- 02:38:172 (7) - I don't like where you placed it.. Make in this way? http://puu.sh/7bww It's just a suggestion D: Added
- 03:39:715 Add a circle with a clap here, snap with (2) Nah. I thought a maybe a small 1/1 break might help.
Insane:Well, good maps! I wish you good luck o/
- 00:11:258 and 00:11:430 add 2 circle xD It seems nice but I thought that I should start at the same spot for all diffs.
- 00:17:087 (1) - finish Added
- 00:22:572 (1) - mh, remove new combo here and set nc on (2) Alright.
- 00:26:344 (4) - Snap with the blue (3)? http://puu.sh/7by9 Sure
- 00:33:544 (8) - New combo (because you set new combos on the next white big ticks with the same sounds) I would but then you told me to NC something earlier so I'm keeping this for consistency.
- 01:01:658 (3) - New combo? Why? I'm keeping it consistent at the "koto nano" part
- 01:03:029 (3) - ^? ^
- 01:27:372 (6) - I would use new combo here I think it's fine and it should be consistent with my current NC pattern.
- 01:59:087 (2) - Snap with the pink (6) Uh sure.
- 01:56:515 (3) - New combo, the same of the previous kiai time, and on the next same parts xD Noo ._.
- 02:11:087 (6) - New combo Same D:
- 02:38:172 (4) - Finish Sure I guess.
- 03:34:572 (1) - ^ Added
- 03:45:544 (1) - ^ ^
- It seems hard xD, I will try to play it.
Neptunus wrote:
Here we go~
General: Quite a solid map, hardly few comments, but I will try my best.
Easy?!:
01:30:115 - why not add a note here, like what you have done on this 02:29:087 (1,2) - I don't know @_@ I think it might be slightly harder than 2:29:087? Since that one is a long slider and this one is a repeat slider.
Normal?!:
00:26:001 (2) - this one, why not arrange it like this![]()
this idea is based on the pattern at 00:23:601 (4,5,6) - Hm okay I guess.
00:30:801 (6) - this one ,please try, since the majority of this map is based on the vocal rhythm, pattern like this may be more favourablely consistent. Anyway, this suggestion merely about the rhythm, if this tip is adopted, please rearrange the snapping.(details: slider here at 00:30:801 - and ends at 00:31:315 - ; 3 notes at 00:31:658 - 00:31:830 - and 00:32:001 - ; slider at 00:32:344 - ends at 00:32:858 - ; note at 00:33:201 - ; note at 00:33:544 - )
Nice suggestion here. Changed triple into repeating slider though. I think it might be too hard.
00:57:544 (3,4) - why not keep consistent with 00:56:172 (3,4) - ? I didn't want it too hard yet D: I did that at the end though
01:03:029 (3,4) - same here ^
01:20:515 (1) - here, supposed to be a slider here which ends at 01:20:858 - , since the vocal in japanese is "な(01:20:515 - )ん(01:20:858 - )", cultural nazi XD, fix if you like. Okay, but I had to change 01:21:201 (2) . I think it might be too hard. orz
02:40:744 - add a note here? I think it's fine. Seems empty for a note.
03:39:715 - also here? Nah. I Want a small break after so many 1/1. Maybe without this note, beginners might catch up a bit better.
Ozzy's Hard?!:
wow...delicious sliders
02:55:487 (1) - why choose accelerated slider rather than a smaller reversed one? anyway, if it's really okay in-game, just keep the way it is then.
this guest diff is great
Insane?!:
small jumps seem hard under edit mod, but in-game they are all okay, good job on these~
02:23:258 (5) - a newcombo here?
02:26:001 (6) - also here? and 02:28:744 (5) - here No D: Every stanza seems short so I put every 2 stanza instead.
02:55:487 (1) - well....a sudden 2.00x lol, it really cause mis read easily even in insane diff, since this point is much more near the end of the song, if players missed here, I dont suppose they be happy That's a 1.5x. I think it's okay since well I've been doing a speed up pattern close to the chorus.
That's it , good luck on ranking!
12BARRY21 wrote:
Hi~~!!
Sorry for my poor English![]()
[Easy!?]
00:55:487 (1) - Finish? I think whistle is fine.
01:50:344 (1) - ^ ^
02:01:315 (1) - ^ ^
02:12:287 (4) - ^ ^
02:21:887 (1) - ^ ^
02:24:630 (1) - ^ ^
02:27:372 (1) - ^ ^
02:27:887 - ^ Already a whistle?
02:30:115 - ^ ^
02:37:315 (3) - Add a note? Idk. might be too hard.
02:51:715 - ^ Alright added.
02:56:172 (1) - Finish?I think whistle is fine.
03:07:144 (1) - ^^
03:29:087 (1) - ^^
03:40:058 (1) - ^^
[Normal!?]
00:11:601 (1) - Finish? Alright added.
00:41:772 (1) - To 44:172? Nah. Vocal ends here.
00:50:001 - Finish? I don't think I need it there.
00:55:487 (1) - ^ Nah I'm fine with whistle.
01:05:772 (3) - Clap? Idk soudns weird to me.
01:44:687 (1) - Finish? No.
01:50:344 (1) - Finish? No. Whistle is fine to me imo.
01:54:972 (2) - Clap? No D:
02:00:458 - ^ Noooo ._.
02:01:315 (1) - Finish? No
02:06:115 - Clap? No
02:11:601 (3) - ^ No
02:12:287 - Finish? No I don't think it's powerful enough in the song...
02:21:887 (1) - ^ It seems calm at this part so I don't think finish is needed.
02:24:630 (1) - ^ ^
02:27:372 (1) - ^^
02:28:744 (4) - ^^
02:30:115 (1) - ^^
02:49:144 (1) - ^ Don't think it's needed.
02:53:087 (3) - Remove finish? Actually sounds good to me imo
02:53:430 (1) - Finish?
02:56:172 (1) - ^No to these two.
02:58:915 (1) - 1 grid up? I guess...
03:07:144 (1) - Finish? I think it's fine
03:29:087 (1) - ^
03:34:572 (1) - ^
03:40:058 (1) - ^
03:45:544 (1) - ^Yes to all.
[Ozzy's Hard!?]
00:28:058 (1) - Finish?
00:28:401 (2) - Remove finish?
00:39:030 (1,2) - ^
00:44:516 (1) - ^
01:22:916 (1,2) - ^
01:33:887 (1,2) - ^
01:39:373 (1) - ^
02:12:287 (1,2,3,4,5) - Wow~ I like^^
[Insane!?]
Hitsounds are same as Normal@@ Sorry but I don't agree with most hitsound suggestions.
Nice~!!
~
Nice map~
Star!!~~~~~~~~~~~~~~~~~~~~~~~~
biwako wrote:
Hi,from queue~
[General]
Please use some stack leniency at all diff. Actually I think it's okay to be different, just as long as it's not like Leniency 0.
[Easy]
OD+1 Sure I guess.
00:52:744 (1) - add finish
00:54:115 (3) - ^ Whoops I forgot about these two. Thanks
02:50:515 (2,1) - spacing It's not a big change tbh but I still spaced it because I added a note from previous mod.
[Normal]
00:48:630 (3) - move to 280,160 ? I remade this triangle.
01:03:372 (4) - move to 88,236 ? Sure
00:52:744 (1) - finish slider start
00:54:115 (3) - ^ Lol thanks.
01:47:601 (2) - ^
01:48:972 (5) - ^ done both
02:54:801 (3) - ^ Same
00:40:744 (4,5) - spacing Whoops. fixed.
02:07:487 (3,4) - ^ Fixed
02:27:030 (5,1) - ^ Same
02:51:030 (6,7) - ^ Not a big deal but fixed
03:11:772 (4,5,1) - ^ Same I guess.
[Ozzy's Taiko]
fine.
[Ozzy's Hard]
00:44:515 (1) - remove finish end,add finish start
01:39:372 (1) - ^
00:50:001 (1) - add finish slider start
01:44:858 (4) - ^
01:47:601 (1) - ^
02:38:173 (8) - ^
02:53:430 (1) - ^
03:48:372 (1) - ^
[Insane]
00:52:401 (1) - add finish slider end
00:54:115 (4) - ^ slider start
01:47:601 (1) - ^
01:48:972 (6) - ^
02:51:715 (1) - add finish slider end
02:53:087 (5) - ^
02:54:801 (7) - ^ Nah. This doesn't seem strong enough for finish
02:10:744 (4) - move to x:440,y:228 ?
02:11:944 (9) - ^ Did something else instead.
02:51:201 (9) - move to y:96 ? Oh I didn't know it looked weird lol. Thanks.
cmn_891127 wrote:
Hi, Raging Bull~
Easy!?
- slider tick rate: 1 I think slider tick 2 is good ;_;
Normal!?- 00:22:230(?) add a note Noooo D: I thought a small 1/1 break would be good to catch up ._.
- 00:24:458(6,7) like Sure
- 00:30:287(5) change to a 1/2 slider Okay.
- 00:34:572(3,4,5,6) like Did it differently.
- 00:36:972(2,3) like I feel like that might be hard since it's a repeating slider and 1/2 note afterwards.
- 00:40:058(3,4,5) like Changed this
- 01:21:030(2) put 1/2 forward and reverse once I really think current one is okay ._.
- 01:37:487(2,3,4) like It seems kinda hard to me so no.
- 02:40:744(4) change to a 1/2 slider, and start at here Plays weird to me imo
- 03:39:715(?) add a note Nah. Short 1/1 break after all those 1/1s.
Ozzy's Hard!?- 00:35:030(3) remove reverse, and add 2 notes instead
- 02:04:915(2) put 1/2 behind
- 02:12;287(1~5) I really like this pattern personally, but are they rankable?
- 02:53:430(1,1,1,1) ^
- 03:50:087(4) put 1/4 behind
Did SOME stuff.biwako wrote:
[Ozzy's Hard]
00:44:515 (1) - remove finish end,add finish start
01:39:372 (1) - ^
00:50:001 (1) - add finish slider start
01:44:858 (4) - ^
01:47:601 (1) - ^
02:38:173 (8) - ^
02:53:430 (1) - ^
03:48:372 (1) - ^
cmn_891127 wrote:
[*]00:35:030(3) remove reverse, and add 2 notes instead Uh WHAT?
[*]02:04:915(2) put 1/2 behind Nooo
[*]02:12;287(1~5) I really like this pattern personally, but are they rankable? Yes, slider speeds are allowed this way. The slider speed rule is very aimed towards very bad usage.
[*]02:53:430(1,1,1,1) ^ ^
[*]03:50:087(4) put 1/4 behind noooo[/list]
Download: Hatsune Miku - Dou Iu Koto Nano! (Raging Bull) [Ozzy's Hard!].osu
jieusieu wrote:
hello~
[Insane?!]
01:05:601 (5) - x : 148, y : 276
01:05:772 (6) - ^
01:06:115 (7) - x : 400, y : 276
01:06:458 (8) - x : 286, y : 56
Oh a triangle pattern? Well I guess okay then since the next chorus has it.
I love this song
good luck!
terametis wrote:
hi~~![]()
These are all suggestions
[Eazy!]
01:18:115 (2)~(4) I think this rhythm difficult, suggest same as 00:23:258 (2)~(4). Idk. I didn't want it be the same thing again.
01:30:287 (3) ^ How about this? Sorry but I was mapping to vocals here. Miku sings in red tick on that part
SPOILER02:37:315 (-) add note I did at first, but people said it was too hard[attachment=2:18c9d]bbcde2531bb032e8c2f3431c2c0795c5.png[/attachment:18c9d]
02:40:774 (-) add note Nah. I don't want 1/2 after slider when there was 1/2 before slider o.o
[Normal!]
00:36:972 (2) How about this? I tried it out. The pattern felt kinda hard to me sorry. o.oSPOILER01:21:020 (-) add note I kinda want 3 1/2s only to happen in chorus ._.[attachment=1:18c9d]524ae346938577237490caf388f7266f.png[/attachment:18c9d]
01:23:944 (-) How about this?Oh this sounded nice.SPOILER[attachment=0:18c9d]afcb8660268fa383bda865655e10c9e1.png[/attachment:18c9d]
[Insane]
01:58:401 (6)~(1) I think this note should follow DS Nah. The slider feels like a slowdown to me so it goes back into regular spacing after slider ends.
02:36:801 (5) end point 02:37:114 Added for now. I'll see how people like it.
This map is very beautifulThanks.
I wish your map is Ranked~
Yay thanks.NoHItter wrote:
General
03:21:371 (x) - Why this part of all parts you have a break? >.> If you want a break I suggest 03:29:087 -> 03:34:572. idk o.o I wanted a break after every chorus I guess. The break you suggested seems odd since I map half of the repeating outro
Easy
IDK about the 1/2's from 02:27:372 to 02:46:572. 1/2 seems like a minimum level. Plus I thought it could be a slightly challenging easy as players play D:
Other than that. It's fine.
Normal
IMO you should make all parts like those in 00:57:544 into 1/2's. I changed only the first chorus into 1/1 now. The second and third will be the same pattern right now.
02:40:915 (4) - New combo.
02:41:258 (1) - Remove new combo.Done both
02:43:658 (1,2) - Make these into one long slider instead. Sounds better. (Though you would have to blanket the second slider again.) Besides me being lazy (well actually Odaril made it hehe) I think the current pattern seems okay to me since they can click the next circle as Miku sings the next note.
Ozzy's Taiko
Fine.
Ozzy's Hard
Parts like 00:56:173 (3,4) need hitsounds IMO.
02:07:487 (6,7) - IMO it doesn't quite fit. The rhythm is more of (1,2,1,2) not (1,2,3,1). Change to one slider repeated twice or two sliders?
^ Actually regarding that, a lot of other parts are like that. They feel odd since the hitobjects used don't match the 'rhythm"
02:12:287 (1,2,3,4,5) - I like the usage of slider speeds.
Insane
Love the spacing like that at 01:01:658. Really fits the song.
00:19:830 (1,2,3,4) - The usage of repeat sliders here sounds odd considering the rhythm. IMO a pattern like this sounds better. I followed that image I guess. Feels the same to me haha. Followed same suggestion also at the end.
01:25:658 (7) - Why the spacing change? Space this normally. Lol I never noticed...
02:30:630 (3) - IMO space this and the rest closer. Something like this? I spaced the jumps slightly closer only.
02:43:658 (1,2) - Make these into one long slider instead. Sounds better. (Though you would have to blanket the second slider again.) Nah. Same comment as normal.
02:55:487 (1) - Tone the speed of the slider down. 1.3x or 1.25x? I've been following the same part of the song with this speed up so I think it's readable.
03:53:868 (5) - New combo.
03:56:098 (1) - Remove new combo. Both changed.
Fun map. Especially Insane.
ThanksPereira006 wrote:
hello~~
IMo -> My opinions
Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Easy!?
00:14:344 (1) - I can listen strong drums same 00:11:601 (1) should add finish only begin slider and remove whistle Yeah I know what you mean, but I think whistle might be better. It doesn't feel as strong as the first slider.
00:16:401 (2) - clap clap then is feel by me remove clap only end slider? I don't understand sorry D: Although I think clap clap sounds nice.
00:19:830 (1) - Same above 00:14:344 (1)
00:21:887 (2) - ^ Same as first comment.
00:25:315 (4,1) - remove new combo and at 00:26:001 (1) - remove new combo like this http://puu.sh/7mx0 i mean Swap NC Sorry. I disagree. I'm NCing for verses, not downbeat.
00:28:058 (4,1) - ^
00:30:801 (3,1) - ^
00:33:544 (3,1) - ^
00:39:029 (4,1) - ^ Sorry none to all D: Although I did find one NC I did miss with your NC mod lol.
01:19:658 (4,1) - Incosiente spacing Fixed
01:42:458 (1,1) - i can see this can be fix spacing out more space if you fix this you have fix at 01:46:230 (2) Actually there's such a big gap between the two notes, I think it's not very noticeable.
02:04:058 (1,2,3) - incosiente spacing Fixed
02:27:372 (1,2,1,2,3,1,2) - this can be hard play on easy you stack it this can be easy or remap IMO I don't think it's too hard. The only hard part for me imo is 02:27:372 (1,2). I don't really wanna stack notes. I think it might be difficult for beginners.
i can see you hitsound 00:22:572 at 00:41:087 only 1/1 and other are 1/2 i guess you hitsound are not conscienty but well IMO I suck with hitsounds orz
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal!?
00:12:972 (3) - same with easy
00:14:344 (1) - Whitle remove it and add finish I'm sorry. I mentioned it too in easy. I think this part doesn't sound as powerful as the beginning note.
00:14:001 (4,1,2,3) - Grid 1 dowm Moved.
00:15:715 (3) - add finish only begin slider and remove whistle
00:19:830 (1) - remove whistle only begin slider and add finish? No to both. Sorry.
01:21:201 (2) - i feel this need add repeat because women voice sing like triple here IMO 01:26:515 (2) - example this omg everyone keeps asking this ._. fineeee I'll finally add it lol.
01:25:658 (1) - Lost whistle add whistle only begin slider? okay
01:52:401 (2,3) - i not like clap here -_- this will be nice add clap only 1/1 and 1/2 and no red tick
01:56:515 (2,3) - ^ :/
02:03:372 (3) - ^ I tried experimenting with Finish + Whistle but Whistles sounded so loud during the 4 1/2s :/
02:31:315 (4) - I listen this tick and overmapped 02:31:830 at 02:32:258 nothing song and nothing drums that overmapped Lol I can't control the ticks XD
gameplay is fine but hitsound are weird i not like sorry and also 00:26:001 (2,3), 00:29:087 (2,3), 00:36:972 (2,3) - and many more this can be hard play on normal because bpm are higer 175 but IMO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ozzy's Hard!?
00:22:573 (1) - add finish only begin slider
00:28:058 (1,2) - i guess you did put finish wrong the finish should be here 00:28:058 and remove finish the slider
00:30:801 (1) - nothing finish?i listen women voice higher so add finish only begin slider?
00:36:287 (1) - add finish?
00:41:773 (1) - again women voice higher add finish only begin slider?
02:27:373 (1,2,3,4,1,2,3,4,5,6,7) - clap clap clap clap only red tick weird IMO because white tick strong is better than red
03:50:087 (4,5,6,7) - kindy weird gameplay
03:53:687 Unless timing
i like and sexy slider i did like you add finish only time kiai and clap on red tick is weird the 1/1 the clap is better than red IMO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Insane!?
you time kiai is different you owm diff's you should same only you diffs It is? Only thing I can think of is probably the end.
not much really wrong
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think
sorry my nazi modding hitsound because i not like but i like you gameplay is better sorry my bad eng
and good luck
_Gezo_ wrote:
half-#modreqs mod request \:D/
Remember that they are all suggestions and comments.
[General]
MP3 : 192
BG : Ok
Preview Point : Ok
Diff. Spread : Easy and Normal are 2.4 stars apart, but as the star rating system is WTF, I guess it's OK.
Offset and BPM Unicity : Ok Teehee, this checklist made me laugh, but it's good to know people check this.
[Easy]
AR-1 ? Nah. Seems too slow to me lol.
Tick 2 seems weird with the low SV. ahh okay fine you guys win D: I'll use tick 1 for easy.
01:19:658 (4) - I think that new players will get it wrong and click 1/2 earlier. I spaced it farther out more I guess.
01:30:287 (3) - nothing really changed...looks okay imo.
01:38:515 (2) - same Btw. Do a "^" lol. so we know you mean "like above" or so :v
02:29:087 (1,2,3) - Pretty hard for an easy...
02:31:144 (1,2) - I guess I redid it differently..
02:35:944 (1,2) -
02:39:372 (2,3) - nah no change. Adds a little challenge.
[Normal]
HP/AR/OD-1 ? (Not all of them lol) I think current diff is fine.
00:55:487 (1,2,3,4,1,2,3,4)
01:00:972 (1,2,3,4,1,2,3,4) Good suggestion. Added.
On them, you might replace some circles by 1/1 sliders.
[Hard]
03:53:860 (1) - WUT LOL (WHAT IS THIS)
Well.
AR-1 ? (Or OD+1)
00:48:115 (2) - It might touch some HP bars (It doesn't on mine since it's kjezglmfjzkelj small)
02:17:772 (1,2,3) - ! 3.75x spacing (or my editor ruined this) It might be the same problem as below, tho.
02:56:172 (1) - Either my editor or the map fucked up that slider. Put the section 1/4 before the said slider if this is not only my editor >.>
02:54:115 (1) - Same as the 2 above.
[Insane]
I find AR 9 better but whateverwtf lol. Second one who said that. Idk if people says so then I guess I'll change it ;_;
00:48:629 (3) - WTF I wanna try making the crunched slider a circular rotaty motion ;_;
Well that's all I could find... orz
Imma dead orzorzorz
My map if you want to mod it : http://osu.ppy.sh/s/36386 (Scarf! - Hithouse 1)
Starred.
That's not the first time I did it, I did it on another map (which has to be taiko'd)Raging Bull wrote:
_Gezo_ wrote:
MP3 : 192
BG : Ok
Preview Point : Ok
Diff. Spread : Easy and Normal are 2.4 stars apart, but as the star rating system is WTF, I guess it's OK.
Offset and BPM Unicity : Ok Teehee, this checklist made me laugh, but it's good to know people check this.
In my opinion, I feel it's fine thoughpeppy wrote:
A maximum of three slider velocities may be used. This includes 1x, so for example you can have a single map using 0.6x, 0.8x, and 1x, or 1x, 1.5x and 2x.
How is it not unexpected? I NC'd it plus it has no ticks visible because of tick rate 2. Btw. I'm not NCing at jumps. Had some test players can read it fine.Breeze wrote:
Insane
- 00:38:344 (10) - New combo since spacing changed and it looked better with 1 and 2 but not 10 and 11
- 01:49:658 (1) - Unexpected speed up :/
- 02:55:487 (1) - ^
Breeze wrote:
Easy
All else fixed.
- 00:26:001 (1) - (Nazi) Use one more node to make this slider more delicious
- 00:29:515 (1) - Why end at blue tick? Shouldn't it end at 00:29:430?
- 00:47:601 (2) - God, this slider should reverse at 00:48:115 and end at 00:48:630
- 02:40:744 (1) - Slider starts here seems better, and end at same point Sounds rather awkward to me. Sorry. Vocal starts at red tick.
- 03:53:766 - Useless timing section
Normal
- 02:40:744 (x) - I feel here lack of a note Added.
- 03:53:766 - Useless timing section
Ozzy's Taiko
- IDK whether it's rankable used so many inherited BPM change timing section in this diff., it fits song though
- 03:07:144 - 03:16:744 - Nothing wrong, just this part of streams looked kinda terrible to me lol
Ozzy's Hard
Neat sliders though <3
- 00:22:572 (1) - Consider adding a finish sound here
- 01:17:430 (1) - ^
- 02:02:001 (3) - New combo here since spacing change
- 02:12:801 - 02:14:344 - I'm just afraid of that.
In my opinion, I feel it's fine thoughpeppy wrote:
A maximum of three slider velocities may be used. This includes 1x, so for example you can have a single map using 0.6x, 0.8x, and 1x, or 1x, 1.5x and 2x.- 02:13:315 (3) - Unsnapped slider end
- 02:56:172 (1) - Unsnapped slider end
- 02:17:773 - Unsnap BPM change timing seciontion, it should snap at 02:17:772
- 02:32:858 (1) - Add finish?
- 02:49:315 (1) - ^
- 02:54:115 - 02:55:487 - These slider speed up is totally unacceptable...
- 02:56:173 - Unsnap BPM change/KIAI timing section, it should snap at 02:56:172
- 03:53:661, 03:53:749, 03:53:837 - Uesless timing section, if you want a fountain effect, you should add a green line after 03:53:860 red line and set 03:53:860 to KIAI effect
Fixed all reds for Ozzy. I think.Tbh, I don't think insane needs much cue for the jumps, the AR does just fine and the jumps are consistent throughout the chorus. If you can pass the first chorus, I believe people will already know the rest of the map in chorus. Also with the SV, I don't think it's that bad, I added two cue to make sure it has a different speed change. If it Really is necessary, I will consider lowering it.Insane
- 00:38:344 (10) - New combo since spacing changed and it looked better with 1 and 2 but not 10 and 11 Nah. To me, I kinda like NCing every new line in verse or change in instrument.
- 01:49:658 (1) - Unexpected speed up :/
- 02:55:487 (1) - ^ Mentioned already. I NC'd it + It has no ticks. Basically I already added two different visible changes.
- 03:13:315 (3,6) - New combo due to huge spacing change...Sorry not NCing. People could read it.
- 03:14:687 (3,4,5,6) - I'd suggest you use cross but not triangle, 6 is kinda hard to tell while playing I'm not sure what you mean by cross? As in diagonal?
- 00:55:487 (1,2,3,4,5,6) - Spacing suppose to be confusing since 1,2 spacing is similar to 3,4 but 1,2 is 1/2 beat space, 3,4 is 1/4 beat space. So consider adding spacing of 1,2 or reduce spacing of 3,4,5,6 I had test players try it out and tehy could all read it.
- 00:56:858 (1,2,3,4,5,6) - ^ Well this one imo is more readable since it's not flipped vertical but flipped counter clockwise.
- 01:00:972 (1,2,3,4,5,6,1,2,3,4,5,6) - ^, and some more stuff like this. I believe this is readable too...
- 02:04:058 (1,2,3,4,5,6,7,8) - I feel spacing is kinda large The spacing imo seems pretty okay, it's not a diagonal jump or anything, you only move the mouse downwards, so the movement to the next jump is easier.
As for black part, if you want keep them, that's fine, that's just my own suggestionsRaging Bull wrote:
I'm not sure what you mean by cross? As in diagonal?I mean "+" shape
This is false.lolcubes wrote:
Folder: Your video file has audio. You should remove it (the audio I mean). If you don't know how to do it, I can do it for you.
Long mod as always lol...lolcubes wrote:
As requested!
[General]:[Insane]:
- Combo Colors: The aqua color blends with the video too much because it's too bright (especially during kiai). Try using a RGB value of 40 212 224 instead, it's still aqua but it's darker and easier to see. Fixed.
- Kiai time: 02:12:287 why don't you end the 2nd kiai here? Ozzy's hard has kiai finishing here and it makes sense. Having a kiai over nothing isn't something you should be doing, especially if it doesn't fit. Wow I never removed it still lol.
Folder: Your video file has audio. You should remove it (the audio I mean). If you don't know how to do it, I can do it for you.[Ozzy's Hard]:
- 00:48:629 (3) - Call the slider police, we have an offender! This slider is very strange due to awkward ticks positions and it creeps me out. Well I suppose it plays ok so it's not that terrible, but if you find an idea how to fix it, would be nice (try using zig zag patterns of red points instead of swirling ones, like you did at 02:47:944 (3)). So much for "rotating feeling".
- 01:05:772 (6) - A new combo here would make the pattern look better imo. Did NC at 01:05:258 (1) instead since it feels like the next line in the chorus. And I'm not NCing just to solely make a pattern prettier >_>
- 01:58:572 (1) - Sounds like you're missing a clap at the end. (check 01:03:715 (1)) Nice catch.
- 01:59:601 (4) - You could place a clap at the start of the slider if you add the one above. Sounds better. Forgot too D:
- 02:03:372 (3,4,5,6) - The antijump from 2 to 3 played bad. You should reverse these, so 3 and 5 are located at the bottom half, while 4 and 6 are located on the top half. Whoops...I never noticed...
- 02:11:601 (8) - New combo? (just like 01:05:772 (6)) NC'd at 02:11:087 (1)
- 02:42:287 (5,6,7,8,9) - Suggestion: Remove the note 6, because you didnt map the beats in the measure this note starts at. In addition to this, you could slap a new combo on 5 and make some nice jumps with these 4 notes. Makes sense because they would follow the voice explicitly and it would play nice too. Removed 6. I don't think a jump would feel nice because after a jump, you get these slow sliders ._. Ruins flow imo.
[Normal]:
- 01:43:487 (3,1) - This jump is too big. You should make it more similar to the ones before this.
- 02:20:515 (6) - Sounds like you're missing a finish at the arrow, mister.
- 02:30:801 (7) - Why not add a finish at the end of the slider? It's in the music too.
- 02:46:487 - Should place this timing section on the spinner end instead, because as you spin, the sound gets chopped off too soon.
- 03:11:772 (3) - Suggestion: ctrl+r? I feel that it plays better.
- 03:50:087 (4,5,6,7,1) - I don't like this. Few reasons: First of all, in this combo and this whole section you're following the melody. This implies what you can expect, and you don't expect these, making them too sudden. Also this is a hard diff, not an insane diff so you don't need to map everything you hear. The other problem is, that you actually missed the melody at 03:50:172, so you should definitely map that (which would probably make this a bit over the top considering you have notes everywhere here, and such a stream would definitely be too hard for a hard). And, finally, it plays a bit awkward for a hard. I understand that you wanted variety, but this is not a good way of bringing it. You also missed the drums at 03:50:772 and 03:50:944 which makes this have even less sense.
You should definitely change this.[Easy]:
- 01:18:458 (3,4) - I would suggest that you reverse this logic, have a circle first, then a longer slider. It fits the music better because the voice "holds" during that moment. Sounds nicer.
- 01:29:430 (4,5) - Would say the same like I did at 01:18:458, but I guess variety is not that bad. Er..I suppose...
- 01:30:630 (6) - Whistle at the start? It brings out the voice and sounds good (another good way to add variety since you don't have it in the first section here)
- 01:36:630 (1) - Extend it to 01:37:487? It's easier to play, sounds better too. Sure.
- 01:54:972 (2) - Clap at the end? Nah. Kinda only wanted claps on 2/4 ticks after the "Dou iu koto nano" melody.
- 02:00:458 (2) - ^ Same
- 02:05:944 (4) - ^ Same
- 02:11:601 (3) - Clap at the start? Or remove it from the arrow, to make it more consistent with the Insane. (maybe add these to the insane if you add them here?) My mistake. Insane ending should have had different hitsound than the current one. Anyways I changed it to match insane.
- 02:22:915 (2) - Maybe add a whistle for consistency? Or just remove it from the other notes after this which are in this section (I would actually go with the removal). Redid the hitsound. Rechecked how some had wrong hitsounds.
- 02:38:172 (7) - Finish please. Added.
- 02:50:515 (5,6) - End the slider 5 at 02:51:030 and instead of the slider 6 have a circle? Follows the music better and is more fitting for a normal diff. Changed.
- 03:06:287 (2) - Clap at the end?
- 03:11:772 (4) - ^ Same reasons as noted earlier at this section.
- 03:17:430 (3) - Clap at the start? (maybe add this finish to 02:11:601 too? for consistency) Followed insane hitsound pattern here.
- 03:39:715 - Felt really strange to have nothing here, because there is still music here, and you mapped this tick everywhere else around here.Should follow 00:21:201 (3) - in consistency. Plus I wanted small 1/1 break since it's been 1/1 spam so far.
[Ozzy's Taiko]:
- 02:31:487 (2) - Finish at the start too? Sounds good. Well okay. Seeing as other sliders start one tick earlier and this starts on downbeat instead.
- 02:34:230 (2,3,4) - This breaks the consistency to everything you mapped before this (and almost everything after this as well). Suddenly, this easy is turning into a normal. I am not saying you should continue mapping 1/1 (even though it would be a good idea), but avoid such short sliders if you can help it.Changed it slightly easier I suppose.
I guess that's it!
- 03:08:515 (2,3,4,1,1,2,1,1,1,2,1,1,1,2,1) - This pattern sounded really bad to me. I don't know how it plays since I'm the worst taiko player in the world, but it just sounds off to me. I found out that making the first note into a "k" made it sound better.
edit: Just seen Breeze's post, and I have to add that you are allowed to make more than 3 slider velocities in a map, if it doesn't impair gameplay. (new rules stuff) Just sayin'.
Thanks Moe Carrot :3ykcarrot wrote:
This is false.lolcubes wrote:
Folder: Your video file has audio. You should remove it (the audio I mean). If you don't know how to do it, I can do it for you.
Download: Hatsune Miku - Dou Iu Koto Nano! (Raging Bull) [Ozzy's Hard!].osu
Download: Hatsune Miku - Dou Iu Koto Nano! (Raging Bull) [Ozzy's Taiko!].osuPaint you into their picture
I'm touched._Gezo_ wrote:
At least I am ready to be MAT
Well FAR FROM ready because I don't mod like SG ;_____;
OzzyOzrock wrote:
How saddening he won't see it ranked... I'm sad.
Let's keep this thread alive. Soo long ;_;OzzyOzrock wrote:
Or will he/
ztrot wrote:
ozzy hard
03:53:866 (1) - I feel like a dick but the ending point on this slider is all jacked up not only should it land almost a tick and a half later right now it is snapped to a horrible timing sections all for the sake of symmetric design gotta pop it for that the timing is off on that slider will be happy to bubble it back right after seeing as this was the only thing that screamed out to me that "I'm unrankable!"
:Edit I see what you did there but I'm still not liking it that double finish effect feels forced.
09:49 <Faust> : 03:53:868 - unsnapped kiai green line on Insane
09:49 <Faust> : make sure the end is snapped as well
09:50 <Faust> : In fact, on all difficulties, they're unsnapped.
09:51 <Raging Bull> : lol you can irc if you wish but i might lag and disconnect without you knowing.
09:51 <Raging Bull> : i have pretty bad wifi here
09:51 <Raging Bull> : kk
09:51 <Faust> : k
09:51 <Faust> : 03:49:662 (1,3) - on Insane, why not make them symmetrical
09:52 <Faust> : 03:51:034 (1) - as with this
09:52 <Faust> : just some nazi touching up
09:53 <Raging Bull> : uh green line seems snapped
09:53 <Faust> : it isn't on my side and I just redownloaded
09:53 <Faust> : 03:53:868 - talking about this
09:54 <Raging Bull> : weird....
09:54 <Faust> : 03:53:957 - this and 03:56:006 - this
09:54 <Faust> : lol?
09:54 <Raging Bull> : oh the questino mark slider starts at 864 i think
09:54 <Faust> : um no
09:54 <Raging Bull> : yeah it starts are 864 so the green line should be at 864
09:55 <Raging Bull> : it starts at
09:55 <Faust> : you got an unsnapped red line
09:55 <Faust> : 03:53:868 - it's meant to start here
09:55 <Raging Bull> : what is it suppose to snap to?
09:55 <Raging Bull> : 3:53:868 one?
09:55 <Faust> : I just said it
09:55 <Faust> : yeah
09:56 <Raging Bull> : I think Charles gave me that timing though
09:56 <Faust> : 4ms is nothing really
09:56 <Faust> : might as well
09:56 <Raging Bull> : okay let me just revert everything first
09:57 <Raging Bull> : well i set it to lock notes
09:57 <Raging Bull> : slider starts are 03:53:864
09:57 <Raging Bull> : at*
09:58 <Raging Bull> : i know its very sensitive though :S
09:58 <Faust> : what, why.
09:58 <Faust> : if your section is 868 then it should snap to that
09:58 <Faust> : lol
09:58 <Raging Bull> : but it isnt ._.
09:59 <Faust> : why
09:59 <Raging Bull> : my section isnt 868, its 864
09:59 <Faust> : and how are you so sure?
10:00 <Raging Bull> : well i checked my timing sections and where the slider is right after i reverted everything
10:00 <Raging Bull> : and locked notes so no unnecessary movements
10:01 <Raging Bull> : Dear lord I have no idea what my map has become with this timing
10:01 <Faust> : I have no idea what you're saying.
10:02 <Faust> : you do know how timing works right
10:02 <Raging Bull> : Well I guess a refresher would be nice
10:02 <Faust> : ..
10:03 <Faust> : yeah you were confusing me
10:03 <Faust> : I just said that your red timing section was unsnapped
10:03 <Faust> : and so were the inherited points
10:04 <Raging Bull> : so move the red section by 4 ms then?
10:04 <Raging Bull> : and the next few timing sections?
10:04 <Faust> : yes
10:06 <Raging Bull> : how about on ozzy's hard? it should be 2ms right?
10:06 <Faust> : yeah
10:06 <Raging Bull> : okay
10:06 <Faust> : why the difficulties don't have the same timing I have no idea
10:06 <Faust> : why no one pointed that out before I have no clue as well
10:07 <Faust> : kind of an unrankable issue lol
10:07 <Faust> : apart from all this, I think the map is ready
10:07 <Faust> : just fix those sections and let me know
10:07 <Raging Bull> : okay.
10:08 <Raging Bull> : i thought i fixed all timing points for all diffs before i left
10:08 <Raging Bull> : cause that stuff was confusing
10:18 <Raging Bull> : okay i think i fixed it all
10:18 <Raging Bull> : wait let me check if i snapped notes
10:18 <Raging Bull> : i might have forgotten
10:18 <Faust> : 03:53:961 - on Insane
10:21 <Raging Bull> : changed
10:21 <Raging Bull> : on all diffs too
10:21 <Raging Bull> : and found one unsnapped
10:21 <Raging Bull> : uploading hold on
10:28 <Faust> : done?
10:38 <Raging Bull> : yeah
10:38 <Raging Bull> : sorry though internet sucks
10:41 <Faust> : well Ozzy's Taiko has a bunch of unsnapped green lines but they don't matter
10:41 <Faust> : if you want to fix them you can do so
10:41 <Faust> : they're not kiai so they don't break anything
10:42 <Faust> : but your internet isn't good atm so maybe it's best to leave it
10:43 <Raging Bull> : nah
10:43 <Raging Bull> : one was actually kiai
10:43 <Raging Bull> : by 1ms
10:43 <Raging Bull> : and that note wouldnt get that 1.2
10:43 <Raging Bull> : 02:56:176 (1) - this one
10:45 <Raging Bull> : alrighty fixed taiko lines
10:45 <Raging Bull> : and uploaded quickly this time
10:49 <Faust> : Normal: 00:52:405 (6) - New Combo, and remove the NC on the next slider
10:51 <Faust> : 02:51:719 (7,1) - same here
10:51 <Faust> : NC 7 and remove NC on 1
10:52 <Raging Bull> : done and done.
10:56 <Faust> : 02:46:919 (1) - On Easy, might want to distance this a little
10:57 <Raging Bull> : hmm well okay then
10:57 <Faust> : that's it
10:57 <Raging Bull> : i made sure that they just border each other but they dont touch each other
10:57 <Faust> : sure
10:57 <Faust> : upload it
10:57 <Raging Bull> : basically i snapped it with 1.1 DS
10:59 <Raging Bull> : alright uploaded.
11:03 <Faust> : ah, one last thing.
11:03 <Faust> : 02:33:205 (1) - just a personal suggestion to move this note slightly up
11:04 <Raging Bull> : easy?
11:05 <Faust> : Insane. Forgot to mention
11:05 <Faust> : lol
11:05 <Faust> : I'm really airheaded today it seems
11:05 <Faust> : maybe it's because I'm having my lunch at the same time.
11:05 <Raging Bull> : `any reason why you want it slightly up?
11:05 <Faust> : spinner hitburst perhaps
11:07 <Raging Bull> : okay.
11:08 <Faust> : bit of a longwinded IRC mod, I apologize.
11:08 <Raging Bull> : half of it was the red timing section haha
11:08 <Faust> : indeed
11:09 <Faust> : lol, you slanted the note?
11:09 <Faust> : well
11:09 <Faust> : guess that works too
11:09 <Faust> : nothing else to add, so.
I'll get Ozzy.SapphireGhost wrote:
Technically, this is a re-check. Welcome back from boot camp.
[General!?]
- Source is inconsistent between difficulties, [Ozzy's Taiko!?] needs the source changed from KuchibashiP to Kuchibashi-P.
- Kiai times are slightly inconsistent and you might be required to edit the .osu file to fix them. osu! seems to get picky with 1 ms changes from my experiences. To do this...boring[Insane!?]1. Open the desired difficulty and click "File > Open .osu in Notepad".
2. Scroll down to the [TimingPoints] section of the file.
3. Now, according to the map's current timing, let's find what the correctly snapped kiai times should be at.
Kiai #1: 55,491ms to 66,462ms
Kiai #2: 110,348ms to 132,291ms
Kiai #3: 176,176ms to 198,119ms
Kiai #4: 209,091ms to 231,034ms
Kiai #5: 233,868ms to 233,961ms
4. Let's look for those numbers in the [TimingPoints] section of [Insane!?].634,342.857142857143,4,2,0,100,1,05. As you can see, the numbers marked in red differ slightly from what they should be. Just correct those numbers. Do this on all difficulties and you're good to go! Make sure you set an ending for the last kiai on [Ozzy's Hard!?], it currently does not end.
54805,-66.6666666666667,4,2,0,100,0,0
55491,-100,4,1,0,70,0,1
66462,-100,4,1,0,70,0,0
77434,-100,4,2,0,100,0,0
109662,-66.6666666666667,4,2,0,100,0,0
110348,-100,4,1,0,70,0,1
121320,-100,4,1,0,70,0,1
132291,-100,4,1,0,70,0,0
141891,-100,4,2,0,100,0,0
163662,-200,4,2,0,100,0,0
165034,-181.818181818182,4,2,0,100,0,0
166491,-181.818181818182,4,2,0,30,0,0
166662,-181.818181818182,4,2,0,100,0,0
166920,-200,4,2,0,100,0,0
169148,-100,4,2,0,100,0,0
175491,-66.6666666666667,4,2,0,100,0,0
176177,-100,4,1,0,70,0,1
198120,-100,4,1,0,70,0,0
209091,-100,4,2,0,70,0,1
231034,346.820809248555,4,2,0,100,1,0
231727,348.837209302326,4,2,0,100,1,0
232424,350.877192982456,4,2,0,100,1,0
233125,371.517027863777,4,2,0,100,1,0
233868,372.670807453416,4,2,0,100,1,1
233868,-192.307692307692,4,2,0,50,0,1
233961,-192.307692307692,4,2,0,50,0,0
236010,-200,4,2,0,100,0,0
00:53:605 (4,5) - This spacing is a bit silly, sir. Maybe normalize it or reduce the jump somewhat.Okay reduced.
[Ozzy's Hard!?]
02:07:491 (6) - I have to disagree with this shape, it's a bit too confusing and it would look better if the start and end didn't overlap.
03:53:868 (1) - This is not symmetrical. Shame on you, even if you are sixteen now.
[Ozzy's Taiko!?]
- The source needs to be changed from KuchibashiP to Kuchibashi-P for consistency with the other difficulties. Tags also need to be changed to "Vocaloid Vocaloid2 KuchibashiP OzzyOzrock" for the same reason.
The other two difficulties looked nice but I might have just been exhausted by then. That's all I have to say for now. PM me for a re-check after fixes, and thank you.
Download: Hatsune Miku - Dou Iu Koto Nano! (Raging Bull) [Ozzy's Hard!].osu
Ahahaha.SapphireGhost wrote:
Thanks for bringing some more attention to a widely unmapped artist, hoping we can see more "Hatsune Miku" beatmaps in the future.
Yeah it's been that way ever since I first started mapping it ahaha. After like 6 months, I'm surprised it's still not fixed.Asgard wrote:
congratz~!
but i can't here preview music in homepage and osu!direct
really odd
It's probably Harry Potter's fault.Raging Bull wrote:
Yeah it's been that way ever since I first started mapping it ahaha. After like 6 months, I'm surprised it's still not fixed.Asgard wrote:
congratz~!
but i can't here preview music in homepage and osu!direct
really odd
Thanks Faust and Kawaii Rika.