hopefully this map dies soon
DO NOT PLAY
DO NOT PLAY
Thanks for all of your help so far.L_P wrote:
medium slider velocity really very fast
00:32:859 (1) -
00:58:754 (4,5,6) - could make some jumping
01:00:648 (1) - grid 3or 4 or something right
01:08:859 (4,5,6) - same issue jump this?
01:10:753 (1) - grid right really make it nicer
01:12:648 (4) - maybe try ctrl + H and ctrl+ r
01:22:754 (3) - grid up
01:28:438 (4,5) - make it a slider, hard to hit when not on the beat
i noticed there isnt any spinner here? make it one at the finish? 01:58:122 (4) right after this slider
I changed all of them that were relevant to me after I changed the velocity and scaled all of the notes.
insane - this doesnt look like insane....insane has hard rhythm thing, more notes, not only changes in slider velocity I changed it to "Hard"
00:12:015 (4,5,6) - http://img834.imageshack.us/img834/5486/aaair.jpg rhythm stuff Done
00:21:015 (2) - delete this one Done
120,845 lower the volume? Done
maybe?add a slider at 02:00:950 to 02:00:266 I decided against this
32,225 has a inherit point which is not in line oh wait....ALL inherit point are out of phase! highlight all of them and -12 > move gokdgokdgodkfgdfgokdfgko These are giving me trouble...
the dark blue ccombo color is hard to see the approach circle
and try the skin of the map "great escape" ? Maybe. I do like the skin but we'll see.
Changed to 2, will begin scaling the sliders tomorrow morning and I anticipate your mod.Raging Bull wrote:
Just saying but 0.5 tick rate is unrankable. Perhaps change it to 1 or 2(I prefer 2). I'll probably give this a mod eventually. And I would say your easy slider velocity is way too high for an easy. Perhaps 1.2
Thanks for the mod!theMikeAG wrote:
Hoot hoot hoot.
~General~
02:01:280 (x) - All three difficulties should end here. Move the kiai time in all three, lengthen spinners, etc. Done
~Medium~
00:51:806 (2,3,4) - These sorts of anti jumps aren't really allowed. Space these out please. Done
01:00:648 (1) - If you move the anchors like this (http://osu.ppy.sh/ss/162949), this slider will look better. Done... kind of
01:44:859 (6,1,2) - Move these one space to the right.
~Hard~
00:31:278 (3) - Move this two spaces to the right. Done
00:48:331 (7,8,9,10) - These notes don't really fit the song. Remove? Ok, I agree now
00:53:383 (9,10,11,12) - Same thing with these four. Done
Hoot hoot hoooooooot.
Thanks for your heavy mod. I really appreciate it. Biggest mod I've ever seen. Deserves like 5 kudosu.Raging Bull wrote:
These are all suggestions unless I bolded.
General:
Mp3 file is over the max size of 192 kbps. Please re encode it Ok, I re-encoded it to V2 and the ABR is ~190kb/s
Is the file not called hitcircleoverlay? You have yours as hitcircle0verlay. Oh right, I was testing something. Deleted.
You have a sliderfollowcircle.png. Please include a sliderb.png in your folder even if it's the default circle as it will clash with some certain custom skins. Done
Add tags to all diffs, not just hard. And remove Owl city from tags as you don't need it. It's in the artist already. Done
Hard has a different offset. I'm not a timing expert but I think hard is the correct (or at least better) offset. Please change easy and normal to 5,056 and remember to resnap all notes AND Kiai/SV changes.I wonder how this happened... Changed
SB:
You know, it's probably just me but I notice that when I play at the very beginning, the SB starts at the bottom and then just pops up. (Basically teleporting) Why don't you make it move up slowly instead? Not even supposed to move up, another error I saw past. Thanks for bringing it to my attention. Fixed.
Basically it starts like this http://osu.ppy.sh/ss/163799
Then at about 50ms it pops up instead of smoothly moving up. http://osu.ppy.sh/ss/163801
Easy:
00:16:438 (3) - Perhaps you could space these instead of stacking? I think it would be rather too hard for beginners to read. Done
00:18:964 (2) - This one I really recommend you to space. I believe beginners might not read this too well as the hitburst will obscure the approaching circle. Done
00:26:227 (2) - Perhaps unstack like my first explanation? Done
00:32:227 (3) - Unstack these as per my second explanation? Done
00:33:806 (3) - http://osu.ppy.sh/ss/163794 ? Avoid stacking without ruining your next pattern with 4,1 and follows with 00:36:648 (2) Done
00:42:333 (5,1,2) - Please space all these three per my first and second explanation. Done
00:47:385 (4) - Perhaps a slider here and ending at 00:49:280 would fit better with him hold "seeeeeeeee" Done
01:12:017 (3) - Perhaps you could space these correctly? I see you're aiming for a triangle pattern but I'm sure a little moving around and you can keep your triangle pattern while unstacking this note Done
01:32:859 (3,3) - Same note. Perhaps unstacking these would be nice as their approach circle would be more visible. Done
Medium:
Perhaps rename to normal? Eh
I would say your settings could be too harsh for normal. Perhaps lower AR/HR/OD by 1? Done
00:17:701 (1,2) - These notes sound rather odd to me as they do not follow the music too well. Perhaps something like this?It follows the music better. I scaled the slider too much on accident. Made it one tick longer.
00:28:754 (3) - I wouldn't really advise crunched up sliders in lower diffs because beginners won't be able to read it properly. In fact even I didn't notice because the dark BG + Dark slider didn't make me notice any slight bumps. Perhaps you could make this linear or make the crunched up slider less crunched? D: /me cries. I think I
'm going to do everything I can to keep these crunched sliders because I love them :< I changed the combo color to light blue and I will for every combo that has crunched up sliders ;_;
00:32:543 (5) - Hitburst from 3 would rather make this note hard to see. Perhaps you could move 4,5 like this as it improves the flow and makes the note more visible too http://osu.ppy.sh/ss/163797 Done (kind of)
00:41:385 (2) - Same note about crunched up slider. See: Above
00:56:543 (2) - This does not follow your distant snap. Please space this correctly. I learned that distant snapping will ruin some of your original patterns/blankets but there are many more you can use. Tell me about it, lol. Done
01:00:017 (1,1) - This is totally not good. The hitburst is nearly covering the reverse arrow and thus you cannot see that 01:00:648 (1) is a repeat slider. Normally I would let this particular one go because the hitburst is nearly gone by the time you see reverse arrow, however beginners will not have the quick reaction veteran players have. Please move either the slider or note somewhere else. Finished.
01:02:543 (4) - Same note about crunched up sliders. See: above
01:12:648 (4) - ^ ^
01:20:859 (1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3) - I have to say...this whole pattern is rather cluttered. Perhaps moving some notes around will really help out with visibility. This was annoying as hell to try and change. I think it's as best as it can be while using the same distance snap.
01:24:964 (3) - Perhaps spacing this properly would be better to keep the flow more fluidly and to also avoid the nasty hitburst that will cover this circle :s Done
01:47:701 (3) - It's possible beginners might not see this. Perhaps you could move this somewhere else? Done
01:48:017 (4) - Same note about crunched up slider. I changed the combo color :< Hopefully it's enough...
01:58:122 (4) - ^ ^
Hard:
Holy crap SV is just so high compared to normal...I would ask you to tone it down a bit more...maybe 2.6 or so. Unless having it stay the same makes it unrankable, I'm going to keep it as is.
AR9 does not fit this song. Consider lowering it to at least AR7. IT'S MY STYLE. (done, I turned it down to 8)
00:10:108 (7) - NC here? Combo seems rather long and NCing at downbeats are nice and it also keeps up with how you NC'd at the beginning. Done
00:31:278 (3) - I don't usually like that you use the same slider for symmetry but yet it's a different SV. It plays weird to me as you need to control the same slider but yet you have to keep up or slow down with them separately. I prefer you keep to one SV here for symmetrical sliders.
00:41:371 (3) - This slider is just not good compared to your first slider...please remake this one. Done
00:55:594 (1,2,3,4,5,6,7,8,9,10,11) - Feels overmapped. You don't need the notes on the blue tick and still plays okay for me and also fast spacing + slow slider plays weird to me. Perhaps after removing every blue ticks notes you could rearrange some better pattern and without needing to slow down the slider. You could do something like this? http://osu.ppy.sh/ss/163806 http://osu.ppy.sh/ss/163808 Remapped
01:00:646 (3,4,5,6,7,8,9) - Same feels overmapped. Remapped
01:05:687 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12) - ^
01:13:898 (7) - Jump is not necessary here and feels like it's added for artificial difficulty I remapped it anyways
01:15:161 (9) - End kiai here. Done
01:56:213 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12) - Overmapped and Copy paste. Done
Thanks for your mod. I appreciate it.Megurine Luka wrote:
hi hi~From my Queue
[General]
You need a reversible arrow in your skin since you have hitcircle and hitcircle overlay Done
close Letterbox In Breaks Done
approachcircle is too thick I like it this way
[Easy]
CS-1 Nah
save a blank wav file and name as normal-sliderslide Done
00:56:529 (2) - it is not recommended to stack like this in an Easy diff Just checked it and it's clearly visible even to a new player. Maybe a second opinion?
01:05:056 (6) - del clap I like it but I will trust your reasoning. Done
01:06:634 (2) - same reason with the first one Done
01:12:003 (3) - del fin Done
01:42:003 (2) - same reason with the first one See: above
01:49:898 (5) - del clap Done
01:52:108 (2) - same reason with the first one See: above
[Normal]
00:42:319 (3) - ctrl+1 and 1 gird left I moved 1 grid left, ctrl 1 did nothing for me
00:42:634 (4,1) - 1 grid right Done
00:45:477 (1) - it will looks nicer if >http://puu.sh/74cO Done
01:39:477 (3,4) - 2 grids left Looks weird, not sure. Moved one grid to the left
[Hard]
00:41:371 (3) - http://puu.sh/74dY Done
00:44:529 (4) - stack with 2 Done
00:57:477 (5) - http://puu.sh/74e6 Done
01:05:056 (1) - del clap Done
01:10:108 (1) - del fin Done
01:11:371 (2) - ^ Fits with music
01:15:161 (9) - del clap and add finish. if you add fin, decrease the volume Left the finish out of there, sounded bad even at a lowered volume
01:28:424 (1) - stack with 4 Done
01:43:582 (7) - NC Done
01:44:845 (12) - del fin Done
02:00:635 (9) - del clap and add finish. if you add fin, decrease the volume Left out finish
That's all.
Good luck
Done, thanks for modmerchat7 wrote:
Doing because of M4M
[General]
- I check the mp3 through several programs and the overall bit rate is 250kbs. http://puu.sh/75dP I suggest reencoding to CBR192 kbs (constant) so you'll have no problem when getting this ranked. Ffffff. Will do ASAP. Thanks for bringing this to my attention.
[Easy]
- Don't really get why you didn't use the lowest circle size for the easiest difficulty. I suggest changing to circle size 3. No thanks
00:55:582 (1,2,3) - I would prefer 2 repeating sliders unstacked, http://puu.sh/75es, more beginner friendly while still following the music. Doesn't sound right to me
01:05:687 (1,2,3) - ^ you could also do it here. ^
01:14:529 (6,7,1) - Why not make this a triangle too? Something symmetrical to (3.4.5). If not, try to make this pattern not box-like. It is a triangle! Just a right triangle.Changed it to be more like (3, 4, 5). Done
01:19:266 (3) - If you want to follow the piano, I suggest moving this to 01:19:582 and end it where (4) is, then remove (4). http://puu.sh/75fg If you listen closely, the way I have it follows the piano more.
01:39:477 (2,3) - I think it's better if you make them a slider instead. Beginners may not notice (3) because it overlap a bit with the slider track and try to hit (4) instead. Plus this is nicer for beginners to play. Done
01:41:056 (1,2,3) - Same as 00:55:582. See: above
01:51:161 (1,2,3) - ^ See: above
Seem solid Thanks
[Normal]
00:28:740 (3) - I would rather you do something else with the slider here. DFisdfksdf. Why does everyone hate my cunchy sliders ;_; I think they *really* fit so I'm going to keep them. I promise if one more person says to remove them I will.
00:34:108 (2,3,4) - I prefer them unstacked http://puu.sh/75fU. Also I notice (3,4) isn't really following anything. Maybe make them 1 long slider instead? Done
00:40:108 (4) - Ctrl+J so it doesn't overlap anymore with (2). Done
00:41:371 (2) - Again would prefer something else. See: above
01:02:529 (4) - ^ My main problem with this slider is that it doesn't look really good. If you can make them look better, feel free to keep them, if not I would prefer something else. See: above
01:12:634 (4) - ^ See: above
01:24:950 (3) - Don't like this stack, would prefer if you space it out. Done
01:26:371 (2) - Move it up. I thought I had to hit the slider first then the hit circles. If not color-hax it. Done
01:36:477 (2,3) - A slider fit better imo. Done
01:45:792 (2) - Better flow if you space this out. Done
01:48:003 (4) - Again, don't like this slider. See: above
01:58:108 (4) - ^ See: above
It seem solid, but don't overuse stacking too much and I would prefer if you can make the sliders that I mention look better / change it.
[Hard]
- There are unsnapped notes in this difficulty (Ctrl+Shift+A). Resnap all note (Timing > Resnap all note). Be sure to check incase something got snap to the wrong tick or so. Done
- As some people had mentioned, slider velocity is high compare to Normal and this is not good for difficulty spread.Maybe make another difficulty. I'm content with the slider velocity, maybe I'll make another difficulty... I doubt it, though.
- Difficulty setting is also very high, I would like to see hp drain and overall difficulty lowered to 7 as right now, thanks to hp drain, only people who can fc this difficulty can finish it. I lowered everything that isn't circle size by 1.
- Slider tick 2 is better as you have slider speed changes and they'll be more readable with higher slider tick. Done
00:07:582 (1) - Try moving the center anchor point (3rd point) 1-2grid down. Looks better to me. Doesn't comply with distance snap
00:18:331 (2) - Stack this properly (the spacing should say 0.01x or 0.00x). Turn off grid snap to get it perfect. Done
00:31:266 (3) - This slider speed changes is really confusing as (3) has the same shape and length as (1), but is slower. I suggest using a different slider shape to make it more oblivious. Changed slider tick rate to 2, it should help determine the speed change
00:44:845 (5) - If you want to stack this with (3), it should be 1 more grid right (grid 3). Done
00:47:068 (3) - I dislike this stack, please unstack it. Done
00:50:699 (3) - Stack this properly. Done
00:53:068 (8) - Should be 1 grid left (grid 3) Done
01:13:266 (6,7,8) - I would have prefer 3 repeating sliders with one repeat instead. Not fond of kick sliders (slider with more than one repeat). Fixed
01:58:740 (6,7,8) - ^ Fixed
Not much to say, mainly minor stuff so that it look a bit better, but that's it.
Hm, a little worried about difficulty spread and this mapping style isn't to my taste so that's why no star.
But, it''s seem good enough for rank, good luck!
Ocean eyes is the name of the album. Thanks for modspboxer3 wrote:
[General]
"ocean eyes" why in tag ? it's interrelated to this song? sorry I don't know
short ver?
If yes. Change title to :Meteor Shower(short Ver.)
[Medium]
00:12:003 (3,1) - stack it
[Hard]
need resnap all note because you have many unsnap rhythm note
00:43:898 (3,5) - stack?
01:28:108 (6,1) - ^
I should have. I'll do another full submit just in case.Raging Bull wrote:
Just curious but after you added in reverse arrow, did you full submit?
Thanks for your mod!winber1 wrote:
Hard
--sorry, i usually don't comment on slider shapes that much. But if you are trying to make these nice shapes but they are symmetrical or smooth, they just look weird. I only commented on a few, but you can go look youself and make some curves or smooth.
00:05:056 (1) - make more symmetrical. If you use Ctrl+H, you'll see the slider nodes do not match perfectly. I would also Ctrl+H this, and flip it horizontally so that there isn't a needless from the slider end to combo 2 Made this more symmetrical. One of the anchor points are off grid for a reason.
00:21:319 (3) - I would rather change this slider into two notes, one at 00:21:319, the other at 00:21:634. This just sounds better to me. The way you had it originally just felt really awkward. Done
00:27:792 (1,2) - blanket a little better D:? Done, kind of.. ;_;
00:41:371 (3) - make more symmetrical and center on y-axis Done
00:46:424 (2,3,4,5,6) - this anti-spacing just doesn't work imo. You should space combo 2 and 3 closer, or combo 4 5 and 6 further. Done
01:10:108 (1) - remove combo. Idk, this triple new combo doesn't fit the music imo. I removed one of them that weren't meant to be there.
01:10:740 (1) - ^ ^
01:56:213 (1) - ^ ^
02:01:266 (x) - i like it better if you added a silenced note here (or at least a really quiet one) I think it fits
Medium
00:31:582 (2,3,4,5,1) - make more perfect star? Done
00:34:739 (3) - move this forward by 1/4 tick (and shorten by 1/4 tick if you'd like) Sounds bad
01:03:635 (5) - fits better imo if you move this back 1/4 tick and fix spacing Debated on this one but I agree. Done
01:08:688 (4) - ^ Doesn't fit
01:13:898 (5) - ^ Done
01:44:056 (4) - ^ Done
01:49:266 (1) - ^ Ok i'm gonna stop complaining about this moving back 1/4 tick business, You can do it elsewhere where you see fit.
01:50:529 (4) - new comb and add a finish? just to emphasize that blast of sound in the music. A few other places have this sort of thing. If you decide to put a new combo or something, you should probably do the same for the other parts. Done
01:51:161 (1) - remove finish Done
Easy
00:23:687 (3,4) - blanket note? D: Not even sure how that slider got so fucked
00:34:108 (4,1) - i wouldn't make a jump, even one as tiny as this Where is the jump? ;_;
00:59:371 (4) - new combo, similar to medium Done
sorry for somewhat lazy mod asdfasdf
anyways, nice map :3
oops i made mistakenot to be a pest or anything, but normally give kds to a mod even if it's only kinda helpful :/. I've forgotten before, so no worries lol. I don't really have any need for kudosu anyways right now lol.
--sorry, i usually don't comment on slider shapes that much. But if you are trying to make these nice shapes but they aren't symmetrical or smooth, they just look weird. I only commented on a few, but you can go look yourself and make some curves or smooth.
lol, I only forgot. Sorry. Definitely deserved kudosuwinber1 wrote:
oops i made mistakenot to be a pest or anything, but normally give kds to a mod even if it's only kinda helpful :/. I've forgotten before, so no worries lol. I don't really have any need for kudosu anyways right now lol.
--sorry, i usually don't comment on slider shapes that much. But if you are trying to make these nice shapes but they aren't symmetrical or smooth, they just look weird. I only commented on a few, but you can go look yourself and make some curves or smooth.
Thanks for your mod, I suck at hitsounds.Miya wrote:
Hi Sync.. Let's get started
General
-You have 2 osb file, consider delete one that not used. Done, thanks to bringing that to my attention.
Sentence marked with '?' is just suggestion.
Easy
circle size -1? Nah
00:05:068 (1) - fix this slider into this > http://puu.sh/7B2O . It's nice to seeDone
00:06:962 (3) - add whistle? Done
00:14:541 (3) - ^ Done
00:20:225 (4) - ^ Done
00:25:752 (1) - ^ Done
00:45:489 (1) - rotate it by 4*. Done
01:03:173 (4) - add finish here to make it consistent with finish sound before and after. Done
01:13:278 (5) - ^ Done
01:48:646 (4) - ^ Done
01:57:489 (3) - remove clap and finish here. It's not consistent hitsound. It fits with the music though
Medium
-Agree with wcx, you should change name of this difficulty to Normal. Okay, fine. FINE.![]()
00:05:068 (1) - again, fix this slider.. It looks fine to me D:
00:06:962 (3) - same with easy, add whistle? Done
00:07:594 (1) - this slider is not good to see too.. fix it like before. /shugs. It looks worse if I do it like that, though. I think sometime soon I might just go through all of my sliders and make them perfect ;_;
00:10:120 (1) - add whistle sound at the start point? I think you meant endpoint. Done
00:21:489 (5) - add whistle? Done
00:24:015 (3) - ^ Done
00:35:383 (1) - add finish at start of the slider. To make it consistent with the finish sound before. Done
00:38:857 (2) - add whistle at start of the slider. Same reason as above. Done
00:40:436 (1) - finish here at the start of the slider.. Done
01:20:857 (1) - finish at start of the slider.. Done
01:30:962 (1) - ^ Done
Hard
-Your hard map is kinda overmapped i think. With very high slider velocity, almost like insane map. Definitely guilty of slight overmapping. Really hard to make a hard map with such a slow song
![]()
00:08:541 (3) - whistle at the start point of the slider? Done
00:10:120 (1) - ^ Done
00:10:752 (2) - add whistle at the end point of the slider? Done
00:15:804 (2) - ^ Done
00:23:383 (2) - ^ Done
00:27:804 (1) - add finish at start of the slider.There's bang sound there. Done
00:31:278 (3) - add whistle at the start of slider? Done
00:32:857 (1) - ^ Done
00:35:383 (1) - add finish at the start.. Bang sound again. Done
00:37:910 (1) - ^ but in the start point only. Done
00:40:120 (4) - remove finish sound at the endpoint. It's not consistent with the part before that. Instead, add whistle. Done
00:41:383 (3) - add whistle at start point of the slider. Done
01:05:699 (1,2,3) - add finish at 1. and make it stream please. 1/4 jump is awkward in hard diff.. I think it feels fine ;_;
01:13:278 (1) - new combo? Done
01:46:120 (2,3) - whistle here to make it consistent with the part before. Done
01:51:173 (1,2) - ^ Done
01:58:752 (1) - new combo? Done
Allright, that's all that i can do.
My advice : use hitsound more consistent when mapping a map.
Good luck Sync..
Thanks for your mod.kiddly wrote:
time to mod this back
[skin]
the approach circle is a little...thick? In fact it affected playing,strongly suggest you to use a thinner one. As much as I hate to just push away a suggestion like this, I really like this approach circle.
[Hard]
01:01:910 - add a note here since there is a clap. I was actually going to do this before but decided against it. Now that somebody else suggested it, done.
01:20:857 - a little loud.suggest 65%. Done
01:55:910 - add a note to follow the vocal. Done
that's all.mapping a slow song is difficult,and you do it well,grats. Thanks!
good luck~
Thanks for mod.backstep wrote:
M4M request >w<
Hi Sync, this is all my suggestion
General
- I think you should add sliderscorepoint.png, sliderpoint10 and sliderpoint30 if you add slider-ball and slider-followcircle already. Hmm, no need really. Shouldn't clash with another skin.
- Reduce file size of your BG.png, maybe you change it to .jpg ? CHANGE MY BEAUTIFUL LOSSLESS .PNG TO A STINKY, LOSSY .JPG FILE?!? You're crazy!
- I think your offset it not suitable, I suggest reduce by 3~5 ms -6 sounds good, thanks
Storyboard
- look your first Storyboard song_info.png you see "M" 2 row right? change it form 4 to 0 I don't know what you mean. I'll PM you for clarification
Easy
00:06:331 (2) - 1 grid up (lv4) Done
00:17:699 (1) - make slider like this http://osu.ppy.sh/ss/170655 Done
00:18:962 (2) - 1 grid up (lv4) Done
00:19:594 (3,4) - spacing. "Done"
00:23:699 (3,4) - 1 grid right (lv4) Done
00:30:331 (1) - 2 grid left and 1 grid up (lv4) Done
01:01:120 (2) - 1 grid up and 3 grid left (lv4) Done
01:02:541 (3) - move this note to center. Done
01:18:331 (1,2,3,4) - make like this http://up.ppy.sh/files/screenshot026-23.jpg Done
01:44:857 (4) - 2 grid left (lv4) Done
01:46:594 (2) - 1 grid up and 2 grid right. (lv4) Done
01:48:015 (3) - replace to center. Done
01:48:646 (4) - 1 grid down (lv4) Done
01:51:173 (1,2) - ^ Done
Normal
00:13:120 (1) - it's not close slider. Done
00:23:699 (2,3) - 3 grid right (lv4) Done
00:39:804 (3,4,1) - make like this http://osu.ppy.sh/ss/170662 Done
Hard
Seem fine for me.
Good Luck
Thanks for mod and star!The 08 team_Bourdon wrote:
Hello~~ :3
Easy
00:24:009 (4) - make it like this? --> http://puu.sh/7Hfz Made it look better, done
00:32:219 (3) - left 1 grid? x:196 y:200 Done
01:39:483 (2) - i suggest move this slider to left hand side. Moved
01:58:114 (4) - why dont start the next spinner at here? Done
Normal00:15:167 (1) - this slider grid at x:80 y:304 Done
- HP drain change to 4? Done
- Approach Rate change to 4? I feel that this would make it too easy
00:26:535 (3) - down + left 1 grid? x:256 y:296 Done
HardNah
- HP Drain change to 6?
00:36:325 (4) - make it like this? --> http://puu.sh/7HhL Done, not exactly though
00:53:062 (8) - make it like this? --> http://puu.sh/7Hi3 Done
00:55:904 (2) - i suggest delete this circle, follow the lyrics is better~ Decided against this
00:56:219 (3) - this circle move to 00:56:062 - ? ^
-----
Nice mapset!! and slider is very beautiful~! <3
Good Luck
Storyboardokay you paste this .osb file in your folder. ><
- look your first Storyboard song_info.png you see "M" 2 row right? change it form 4 to 0 I don't know what you mean. I'll PM you for clarification
Thank you for your mod and star!Samah wrote:
From queue:
[General]
00:55:588 - This spot would be perfect for a storyboard white flash. Don't you see the pulsating effect?!?![]()
01:20:851 - Maybe here too. But yeah, I won't add a white flash mainly because I personally dislike them.
01:41:062 - Definitely here.
[Easy]
Very nice. Thanks!
[Normal]
01:39:009 (2) - One right to fix that (1,2,3) triangle, especially given where (5) is. Done
01:54:640 (5) - One left to be the same gap as (3,4). Done
01:54:956 (6,1,2) - One up (if you moved 5). Done
[Hard]
Either DR-1 or OD-1. That health bar drops really quick with even one miss. DR-1
00:26:851 (7) - One left for symmetry with (5). Done
00:27:167 (8) - One down for symmetry with (6). Done
00:31:272 (3) - This should really be a new combo due to the slowdown. Done
00:56:219 (3) - One down and left for symmetry with (1). Done
00:56:535 (4) - One left to be centred. Done
01:33:325 (3,1) - Too far apart. Fixed
01:42:640 (4) - One left for symmetry with 01:44:535 (4). Done
02:01:272 - Add a note with a finish? The other diffs end the spinner here, and taiko has a kat. Done
Lovely skin, rankable maps.
Have a star! <3
Thanks for the mod!DragonSparta wrote:
Hi!
Remember me?
No?
Oh well~ I do actually. :< That tails picture helped, though![]()
Easy
00:49:904 (1) - Kinda far from the previous note No idea why that was so far away really
01:15:798 (1) - Remove NC? You mean.. you want me to not combo spam?!?! (I left this unchanged, I think it signifies a change in the music)
01:20:851 (X) - Add note with finish Done
Normal
Make the hold sliders a bit longer so that the players think it as a normal sliders I've never heard of "normal sliders" ;_;
00:20:851 (4,5,6) - Make this a proper triangle Done
00:27:798 (1) - Grid Level 3 - 2 grids left to balance spacing? Hmm, I can't find the good in doing that.
00:28:746 (3) - Hold sliders like this are UNRANKABLE. SorryFfffffffffffff
00:41:377 (1) - ^ Ffffffffffffff
00:42:640 (4,1,2) - One grid left to make it align. Had to change the slider/positioning anyways ;_; mostly because of you cruel people
01:02:535 (4) - Same as the others. Several wrist slashes on my arm
01:12:640 (4) - ^ ^
Hard
02:01:760 (X) - Add note with finish at 40% volume? Already added the note from a previous mod, but changed the slider volume...so done
____________________________________________________________
That's all~
Wish I Could Star Spam~
But Ran Out Of Mah Kudosu~
Thanks for your mod!Niva wrote:
Mod4Mod request ~
Don't worry though, I see no reasons to not mod your map :3
I like Owl City also.
[General]
-> You're using custom hitcircle.png, so you must include a hitcircleoverlay.png in the mapset (the default one will do though) Ok, will do. Thanks.
-> Some combo colors (especially #3 and #4 imo) looks similar orz. Not something you have to change though
-> Offset 5068 sounds better to me (not very sure though) I had it as this before ;_; I'll get a timing check.
[Storyboard]
-> Try this code, it fades much smoother imo: Wow this makes it so much better. Thanks a bunchSPOILERSprite,Foreground,Centre,"Storyboard\song_info.png",320,240
M,0,55596,,166,377
F,0,55596,56219,.38,0
S,0,55596,56219,1,1.15
F,0,56219,101062,0
S,0,56219,101062,1.2,1
S,0,101062,101693,1,1.15
F,0,101062,101693,.38,0
[Hard]
00:06:483 (3,4) - Add whistle? Add whistle on (5)'s end also if possible Done, but not on 5's end
00:16:746 (4,5) - Add whistle? Nah
00:25:904 (4) - Idk why... But for me the clap sounds better here imo It doesn't sound bad but I'd have to add a bunch of claps everywhere else for consistency and it wouldn't turn out too well
00:51:483 (5) - Because of the spacing decrease you did in (6) and (7), maybe new combo here? Done
01:05:693 (1,2,3) - Convert to repeating slider would play better imo: http://osu.ppy.sh/ss/172005 Done
01:15:798 - Drag break here? Woah, I never knew that feature existed. Done
01:29:062 (2) - Add clap? Done
01:39:167 (2) - Add clap? Done
01:59:219 (2) - Add whistle on repeat or slider's start? Done
[Normal]
00:17:377 (4) - Not a perfect stack. Barely noticeable though
00:27:483 (4,1) - The spacing... Is it intentional? o.o Oh, fixed.
00:42:325 (3) - Clap here? Done
00:44:851 (3) - imo silencing this note doesn't sound very good... Moved the inheriting section over to the next note
01:15:798 - Drag break here? Done
01:21:483 (2 and other parts like this) - Add clap on slider start? Done
[Easy]
00:24:009 (4) - I understand you're trying to encircle the circle here, so move the endpoint one lv4 grid perhaps? Done
00:29:693 (4) - Is it intentional to put this circle one grid below (2)? I think, one grid right+up better imo NoDone
00:35:377 (1) - Jump on Easy? o.o - Readable enough imo though Lol, I don't even know how that happened. Fixed it before because a previous mod notified me of it.
01:06:640 (2) - Whistle on slider start? Done
01:20:851 - Drag break here? Done
Great mapping style :3
Good luck ~
Thanks for your mod, it helped a bunchgyt wrote:
random mod
[Hard]
00:17:062 (5,6,7) - inconstant spacing, move (7) 1 grid right or something Done
00:21:325 (3,4,6,7) - looks strange - maybe make it more symmetric like this http://osu.ppy.sh/ss/172527 Done
00:25:272 (1,8) - stack it? (move (8) 1 grid down) + maybe stack 00:25:746 (3,9) too Done
00:29:693 (4) - move 1 grid right? (inconstant spacing again) Done
00:35:377 (1,2) - looks not pretty - use approach circles to make it prettier, also you can stack slider ends here - I try to show on screenshot: http://osu.ppy.sh/ss/172534 I tried to replicate this as much as possible - end the end, it didn't work out exactly as the screenshot showed
you may use this code for .osu file (replace 4 lines starting at "176,152,35377"):SPOILER01:30:640 (3) - move 1 grid right? (spacing again) and move 01:30:956 (1) 1 grid down after this Done184,128,35377,6,0,B|147:192|196:263|301:273|328:192,1,262.499992847443,4|0
256,160,36009,1,0
328,112,36167,1,0
256,80,36325,6,0,B|288:-16|472:8|440:200|328:192,1,349.999990463257
01:35:377 (5) - 1 grid right + 2 grid up (I feel quite nazi for all these comments, sorry) Done, and no problem. I'm fine with "nazi" mods as long as they aren't bitching about how my sliders are one osu pixel off
01:36:483 (2) - 1 grid down? [for stack with 01:34:430 (3) start] + maybe change sliders for nicer spacing 1 grid down makes it look bad
Interesting mapping style. Too many overlaps for me, but overall it plays really good.
[Normal]
OD-1? Done
00:25:272 (1,2,3) - slightly wrong spacing Fixed
00:27:798 (1,2,3) - bad spacing, imo Fixed
00:30:325 (1,2,3,4,5,1,2) - use only 1x spacing here? Done
00:47:377 (3) - a bit tricky slider I used it once already, shouldn't be a problem to the player really
01:26:535 (3) - remove maybe? or place 1/4 slider instead of 01:26:377 (2,3)? I feel as if (3) fits just fine
01:29:062 - you need to add circle here, imo Done
01:36:483 (2) - replace to circle? Nah
01:39:167 - add circle? or 1/4 slider instead of 01:39:009 (2)
01:42:009 (2,3,4,5) - bad spacing Done
[Easy]
OD-1? Done
00:35:377 (1) - hm, you don't fixed this jumpOops ;_;
[Taiko]
I'm not good with taiko, but look at this thread viewtopic.php?f=13&t=31560&st=0&sk=t&sd=a
I suggest: (I used all of these suggestions)
Use AR5, OD6 and 1.6 slider velocity
Use only Normal sampleset
Remove or map breaks
Remove finishes from 1/4 patterns like 00:09:798 (8,9,1) [or remove 1/4 circle, for example (9) here]
00:46:272 (1) - replace this slider with circles (for example at 00:46:430 00:46:746 00:47:062)
Find some players/mappers to test it- it sounds ok for me, but I can't play well even with such low BPM
Thanks for the modByakugan249 wrote:
Yo modding this map because of ur request
Easy:
00:07:588(1,2) - do the same thing u did for the 1st 2 notes. ????
01:03:167(4) - NC Done
01:05:693(1) - stack this perfectly on (2) Which (2)? Looks fine (EDIT: Oh, you mean (3)? Done
01:48:640(4) - NC Done
Normal:
01:44:535(5,6) - 1 grid left Done
Hard:
set the slider tick rate to 1 since it has to be the same for a mapset. No it doesn't
other than that i find no problems.
this is the best i can do. GL
Thanks for modkissfly wrote:
Easy
00:08:851(2) - error distance.too far from slider(1).You can see your 00:06:325(2) It's fine
00:13:904(2) - ~ ^
00:32:219(3) - change clap ? sounds fine
Normal
00:29:377(3) and (4) - add clap in end of slider(3) and circle (4) Sounds bad
00:31:588(2) - error distance.You can see Your (3) (4) (5) Fixed
01:37:488(2) and (3) - you can make them covered by slider(1) or remove (3) to other place. Well, I didn't do this exactly but I made them not stack etc
Hard
looks not fine.Because of much unSmooth ?
00:12:325(?) - add note and New C Done, didn't add combo
00:20:851(2) - because your long slider in front of it,So the rythem in this is very strange.You should test more,not only listen the MP3 edit map I disagree. Perhaps you didn't interpret the music the way I did. No need for insults. Sounds fine
00:27:167(8) - add finish and 00:27:798(1) - change whistle Doesn't fit
00:31:272(1) - not suggestion change speed Back and forth(sign problem 1).Although Mp3 like this,infect smooth attibute what
00:41:377(4) - Ctrl + r Not necessary
00:50:219(2) - problem 1 what
It's my mod .Thank you
Thanks for modRitaka wrote:
Here's your requested mod~!
[Easy]
00:14:535 (3) - Add a whistle here? Sounds bad
00:47:377 (1) - Remove this new combo? Done
And that's about it. Nice Easy.
[Normal] Followed some of these. Would be too much of a pain to type out "Done" and "Not Done" ;_;
01:00:009 (1) - Remove this new combo.
01:00:325 (8) - If you did ^, add a new combo here.
01:00:640 (1) -If you did ^, remove this new combo
01:10:114 (1) - Remove this new combo.
01:10:430 (2) - Add a new combo here if you did ^.
01:10:746 (1) - If you did ^, remove this new combo.
01:45:483 (1) - Remove this new combo?
01:45:798 (8) - Add a new combo here if you did ^.
01:46:114 (1) - If you did ^, remove this new combo.
01:49:114 (1) - Remove this new combo.
01:49:588 (6) - Add a new combo here.
01:50:535 (1) - Remove this new combo.
01:55:588 (1) - ^
01:55:904 (8) - If you did ^, Add a new combo here.
01:56:219 (1) - If you did ^, remove this new combo.
Just some combo suggestions here.
[Hard] Followed all of these
01:07:588 (1) - Remove this new combo.
01:08:219 (7) - If you did ^, add a new combo here.
01:10:114 (1) - Remove this new combo.
01:45:483 (1) - ^
And there's your mod.
Thanks for mod and star, very appreciated!S h i o n wrote:
:) Hi , sync (As is requested in my modding queue)
Easy
- 01:01:491 (1) - Move to (184,44) not to touch (1) and feel better I'm really not sure what you're talking about here ;_;
- 00:46:430 (2) - Move to right for some grids ? (224, 152) Done
- 01:53:693 (3) - Sapcing is a little too far 1.06xDone
Normal
- 00:12:009 (3) - Spacing too close 0.89x Explained later
- 00:34:588 (3) - It started not from white line so a little confusing to an Normal , Why not replace it with a note on white line ? Because it doesn't sound or feel right
- 00:36:325 (2,3,4,1) - What happened to spacing of this part ? Fixed
- 00:41:377 (2) - Will it touch the HP drain bar ? If this were a problem I would have noticed it by now, so no
00:47:062 (2,3) - Spacing too close. Oh I'd suggest you should use ONE spacing in those easy/normal diffs. Weird, not sure how this happened. I'm not too concerned about it really. .1 distance snapping is not worth the effort of changing the whole map- 01:25:588 (5,6,1,2,3) - This part is too hard. I removed one of the notes
Hard
- 00:34:114 (1) - It should end 1/4 later ? No
- 00:44:535 (4,5,6) - A little different spacing among them that's pretty much as close as they're going to get without resorting to grid level 4 which I won't do
- 01:12:167 (4) - Move this 1/4 sonner and sounds much better to me Not to me :<
- 01:35:062 (4) - Not perfectly stacked Done
Not much to say , each diff is fine except some spacing problems in normal and easy , after them being fixed and you can go to find a MAT . Good luck for that ~
Good map ~
Thanks for moddingmancusojuanmattos wrote:
Hey Sync I saw a post in #modreq. Here you said that you want a MAT. Well I'm not a MAT but I'll try to make the best because I like it the song![]()
Easy:
HP Drain Rate: -1 It's good as it is
00:40:904 (2): A note in blue tick in Easy, is difficult to read to new players. Try to make a slider that starts here and ends in 00:41:377, after that delete the note (3) It's fine
01:11:219 (2): 1 grid down, because I can see a little overlaping This would go against the rest of the map's spacing
01:15:956: To be consistent you have to delete the break in 00:53:219 or add a break here No need, I like this on easy but not on normal or hard.
01:20:851 (5): Add a Note with hitfinish No
Normal:
01:15:798 (x): Add a Note No
01:36:956 (1): Remove New Combo Done
Hard:
Overall Difficulty: -1 No
01:05:062 (1): Remove New Combo and add a hitfinish No
01:15:798 (x): Add a Note No
02:01:272 (x): ^ ^
Well, I can see that Normal and Hard difficulties are very consistent if you see the during breaks and more, but Easy is inconsistent with another difficulties. I suggest to use the same during breaks in all diff, so try to map some breaks in Easy to be more consistent.
In general it's ok the map. So, Good Luck with your map![]()
Thank you very much for you mod, I appreciate the assistance.NotShinta wrote:
Hello. Someone good told me you were cool and so was your mapping and asked me to check this map out for you. I wasn't let down, really.
General:
-- Consider using tick rate 2 for all difficulties, as tick rate is often related to the song more than difficulty, depending on who you ask. Plus, at the BPM, tick rate 2 is more like tick rate 1 anyway.
-- You could change the BG from .png to .jpg to reserve a tiny bit of filesize, yet not compromising quality too much. Optional, of course.
Hard:
-- For parts in the intro, it seems like you're mapping to musical patterns that aren't there, in an attempt to add artificial difficulty to the song. In actuality, this just sounds a bit awkward. You could remap it with a more appropriate difficulty for that part of the song, but I understand that requires effort, so you can find another workaround if you like. Maybe even just removing offending hitcircles (i.e. some of the 1/4). If I told you that it did indeed follow the percussion (masked out by the hitsounds, probably), would you have a change of heart? I'm totally up for the effort of changing it, especially if you feel that way.
- 00:50:219 - This speed up caught me by total surprise, mainly because the song changes neither pacing nor intensity at that point. For this section, I kept the SV static at 50% instead of changing it around. I played around with the patterns and sliders to make it work. Fixed
- 01:05:062 (1) - I also see no reason for there to be a new combo on this hitcircle. Consider removing it? Fixed
- 01:12:325 (4,5,6) - See, this could be rather difficult to read first time round, as you've already stacked hitcircles on slider ends 1/4 after them. As such, spacing these away could be a better alternative. (same with later copypaste) I'll PM you for clarification
- 01:13:746 (2) - The whistle on this repeat seems to overdo the hitsounding on this already iffy 'stream', in my opinion. Think about removing it. (and copypastries) Fixed
Normal:
- 00:18:956 (2,3) - Again, this sort of stacking pattern could be considered difficult to read for a Normal. Do what you want. Ok, I changed the pattern around to spread out more.
- 00:53:693 - This break seems a bit unnecessary to me, due to it's short length. If anything, it could be a bit misleading. Feel free to keep it if you have a good reason, though, but I would imagine it's for HP drain. Plus, you didn't use it in Easy or Hard. I made the slider long like I did in hard. Fixed
- 01:00:009 (7,8) - If you wanted to be a symmetrical cool kid, you could flip (4,5) like this. I think this sort of thing just looks a bit better and adds a little backbone, is all, but is a suggestion anyway. Done
Easy:
- 01:15:798 (1) - Once again, seemingly illogical place for a new combo. Fixed
- 01:20:851 - Break seems a bit long, even for an Easy; I would consider proceeding with mapping at 01:25:904, splitting the break in about half. Fixed
This is a good map, anyway; I can tell that you've put some thought into it, love, and I like how you repeat patterns in a logical way, while still having flowful patterns. Good job.
hahaLilac wrote:
It's alright, some of the sliders are kinda ugly but...eh.
Ouch ;_;L_P wrote:
hahaLilac wrote:
It's alright, some of the sliders are kinda ugly but...eh.
DiamondCrash wrote:
Easy:
welp look at all those 1/4 beats
00:55:588 (1,2) - I wouldn't stack these on an easy. I would~ (done)
01:05:693 (1,2) - hey there let's not do this either ok :<
Also; why does this have a different break to Normal and Hard? I'd make it the same across all the difficulties, or make the one you have a little longer, say to 01:30:956. done ( I just got rid of the break)
01:41:062 (1,2) - yup
01:51:167 (1,2) - mmhm fixed
Normal;
00:34:588 (3) - This really isn't following anything; maybe shorten it by 1/4 and move it forward 1/4. that doesn't follow the rest of the map though ;_;
00:51:009 (1) - No new combo? There is one!
01:00:640 (1) - The repeat iis kind of covered by the hitburst of the 6, maybe? I'd move the 6 or flip the 1 just for the sake of clarity, but it's up to you. I'd say it's fine
01:29:062 (2,3) - Even that spacing out~ done
01:59:062 (1) - Finish hitsound here. done
Hard:
00:34:114 (1) - Extend by 1/4? Doesn't sound very good
01:08:219 (1,2,3,4) - How about something like this? Done
01:10:746 (2,3) - hey now this spacing is kind of dickish brah bro ur just shit nah jk srsly tho whats wrong with it
01:28:430 (1,2) - Stack that 2 properly, yo. done :<
01:38:535 (1,2) - ^ done :<
01:39:798 (1) - Up to you, but I'd turn that speedup down; like, 1.33x, maybe? done
01:48:009 (X) - Put a note here, and start that spinner a little later. done
01:53:062 (X) - ^ done
02:01:272 (1) - Make this a vertical flip of the 4? done
Yeah most of those are suggestions, fix and ignore as appropriate~
Bobo wrote:
HIIII
Okay I have a chance to mod this now.
All suggestions.
Sorry I modded this at 1am, I'm tired as hell but I cant sleep.
I feel like such an insomniac.
[Hard]
00:11:377 (3) - Rotate the slider so that (1) of the next combo fits nicely underneath it, also, stack the endpoint of (3) witht he endpoint of (1). Should look something like this (fiddled with the timeline to fit everything in the snapshot http://osu.ppy.sh/ss/208863 )
00:24:483 (5,6) - Rotate these so that (5) doesnt overlap (2). Like this. http://osu.ppy.sh/ss/208866
00:25:272 (1) - Change this one note into a normal hitsound and then remove the finish. Removed finished, added soft-whistle for the sake of consistency
00:33:98 (2,3) - Just take (5,1) and v/h flip it. Done
00:35:535 (4) - How about placing it here? http://osu.ppy.sh/ss/211121 Placed it somewhere around there
00:47:062 (3) - Delete this and then extend (2) to the red tick. Done
00:55:588 - Personally I'd remove the first kiai time. I wouldn't!
00:57:483 (5) - Why not replace the following hit circles with a few slider repeats? Done
01:13:746 (2) - 1 grid left. Done
01:15:798 - Add a note?
01:20:851 - Could you make the hitsounds quieter please? Done
01:48:167 (1) - These spinners make the 2nd chorus and the 1st chorus inconsistant, I would map through these.
01:50:377 - End the kiai here aaaaand.... done etc
01:50:535 - Start it again here, gives the map a nice touch, dont forget to do the same on Normal and Easy.
01:52:904 (4) - White tick. How did this happen? lol
01:53:219 (1) - Spinner thing again.
02:01:272 (5) - Why not just stack it with (4)?
[Normal]
Seems fine?
[Easy]
01:18:325 - How come you only mapped through this part in Easy? fixed
Hmm... Nice map
Hey can you send me the taiko diff if you still have it please? I'd love to send you the taiko, but it's burning in depths of hell at the moment.
all done and shit except I didn't change it to soft, just lowered the volume thanks thanks thanksasndkandBobo wrote:
Hi again, just a few suggestions for the Taiko...
No kuds plz~
All the hitsounds are way too loud, change them all to soft and dial them down to... 70%?
01:41:062 - This speed up is nice but you shouldnt change the bpm, change this into a x2 slider velocity edit using an inheriting section.
02:01:272 - Same here, convert the bpm change to a slider velocity change.
Also...
thanks for modbmin11 wrote:
[Hard]
01:10:114 (4) - Add NC As much as I love combo spam, I don't think this fits very well
01:10:430 (1) - Remove NC Done
01:10:746 (2) - Add NC Done
01:15:798 (x) - I really suggest you to add a note here. It needs some way to end the part, not just let it run it down like that. Preferably a new combo as well with low hit volume too. Done
01:23:062 (1) - Remove NC Done
01:23:377 (3) - Add NC. The song says here, just like 01:25:904 (1) - this Done
01:39:798 (1) - Nice thx
02:01:272 (5) - NC Done
[Normal]00:17:693 (1) - This really screams out at me to tweak the end of the slider. Like, to the left my a grid orzdone
01:15:798 (x) - I really suggest you to add a note here. It needs some way to end the part, not just let it run it down like that. Preferably a new combo as well with low hit volume too. done
[Easy]
Increasing the size of the circle wouldn't have been too bad. It is definitely an option to consider. eh, if I did this I would have to remap (or else it would look uglier than it is currently (in fact, I know this because I've tried this before (can you imagine it being uglier than it is now (lol nesting))))
01:15:798 (3) - Add NC done
01:20:851 (1) - Where did the Normal hitsound went off to? Are you sure this is your choice? oops, fixed
Modding this at 11:32 was a bad idea lol Good night