O.O Love it!
D'aww... Well that was fun while it lasted...peppy wrote:
(*) Fixed spinners being spinnable while failing animation is in progress.
peppy wrote:
(+) Added Kiai Time internal handling.
I like it :3peppy wrote:
(*) Web: Changed design of osu! download page. More simple and clean.
peppy wrote:
(+) Added support for TaTaCon wii Taiko drum controller. Full wiimote support coming soon.
These are very cool!peppy wrote:
(+) New lighting effects on main menu.
(+) Added idle mode to osu! main menu. Shake mouse to exit.
peppy wrote:
2009-03-28
(+) Added widescreen support (testing).
(*) Sprite masking supports all four sides (previously didn't mask left).
(*) Rewrite of beatmap import code.
(*) 65% improvement in song selection performance.
(*) 30% overall improvement in sprite drawing performance.
(*) Improved beatmap deletion - much faster and more reliable.
(*) Fixed minor solid rectangle sprite display bug.
ahaha i haven't even uploaded it yetdevkit4384 wrote:
this game runs soooo smoothly, best build yet
peppy wrote:
2009-03-28
(+) Added widescreen support (testing).
Oh jeez, I have the feeling those rare cases are my maps from earlier, when I used an .osb to add video and background at once since i was too stupid to realize I didn't need an .osb.peppy wrote:
(*) Fixed loading of background images from storyboard (song select) in some rarer cases.
Is this going to elimintate the requirement to have ffdshow or another suitable codec installed?peppy wrote:
2009-04-25
(+) Completion of ffmpeg integration.
Yay! xD It's been a while since the last build...peppy wrote:
test build coming very soon
Yes, and more.james039 wrote:
Is this going to elimintate the requirement to have ffdshow or another suitable codec installed?
No, unnecessary files as in the prompt you get when submitting a mapEcho wrote:
osz2?peppy wrote:
(*) Fixed unnecessary file enumeration.
I knew something looked differentpeppy wrote:
(*) Web: Google custom search now feels more like you are still in the osu! website.
Finallypeppy wrote:
(+) Added support in editor for advanced rotation of objects by arbritrary angle (thanks to strager for math help).
Who discovered this?peppy wrote:
(*) Fixed animation problems when osu! has been running for over ~150 hours.
I think it was strager, though I also experienced it but didn't think of it as a bug.JarJarJacob wrote:
Who discovered this?peppy wrote:
(*) Fixed animation problems when osu! has been running for over ~150 hours.
Indeed, I did.JarJarJacob wrote:
Who discovered this?peppy wrote:
(*) Fixed animation problems when osu! has been running for over ~150 hours.
So I don't have to close it, of course, and reopen it.Derekku Chan wrote:
Why you guys keep osu running so long, I don't know. >>;
:T