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Hatsune Miku - Dou Iu Koto Nano!?

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- Rche -
[Normal]
00:16:744 (x) - why no note? sounds "broken" in my ears.
00:26:858 (3,4) - (4) sounds not fit in my ears. move it 1/2 later?
03:02:687 (3) - a few grids left i think.
03:34:230 (x) - ^^^
well i would like more hitsounds but when i think "where i should add hitsounds" i found that i dare not add......
also i guess some more notes can be added but it's fine now.

[Insane]
00:24:458 (1,2,3) - don't like the whistles
once again i would like more hitsounds.
and i quite suck on modding insanes.

sorry for slappy mod.
have my star.
no kds.
Shadow
http://www.mediafire.com/?wvrchpzypjc6adv

New Video with subtitles/Mp3

Enjoy :)
winber1

Raging Bull wrote:

I cheated orz. Odaril helped me. I'm hopeless! Wahhhhh ;_;
D:
Topic Starter
Raging Bull

justnobody wrote:

[Normal]
00:16:744 (x) - why no note? sounds "broken" in my ears. I think I'll make it a second repeat instead
00:26:858 (3,4) - (4) sounds not fit in my ears. move it 1/2 later? It sounds okay to me. I think the 4 is where she started holding the note and 1/2 later is where she ends it.
03:02:687 (3) - a few grids left i think. Done. And wrong spacing next note D:
03:34:230 (x) - ^^^ Also added repeat
well i would like more hitsounds but when i think "where i should add hitsounds" i found that i dare not add...... orz it's okay I didnt use my insane hitsounds ._.
also i guess some more notes can be added but it's fine now.

[Insane]
00:24:458 (1,2,3) - don't like the whistles I think I'll keep it for now ._.
once again i would like more hitsounds.
and i quite suck on modding insanes.

sorry for slappy mod.
have my star.
no kds.
It's okay as long as your mod helps me!
OzzyOzrock
So it's known, this is not the final product yet (sort of)

Download: Hatsune Miku - What do you mean! (Raging Bull) [Ozzy's Hard Yes Like That].osu
L_P
hihi
still WIP ah....
Topic Starter
Raging Bull

;_;
Cyclohexane
Alright, here we go

[Insane]
02:55:487 (1) - This speedup is REALLY not needed and is not intuitive at all.
Other than that it's cool.

[Hard]
03:20:858 (1) - Is this really necessary?
03:53:858 (1) - This speedup is REALLY not needed and is not intuitive at all.

[Ozzy's Taiko You]
Oh wow, I was expecting some massive insane streamy taiko and I must admit that I- Wait.
02:53:430 - 03:18:115
WWWWWWWWWHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY you were doing so well and suddenly you throw this massive streamfest that won't make any sense to anyone but pro taiko players

[Normal]
02:31:144 (3) - Move this 1/2 beat before?
02:44:858 (2) - Maybe extend the slider to this circle then remove the circle. Plays kinda odd.

[Easy]
00:39:030 (4,1,2,3) - Moving the circles like this looks better, doesn't it?
02:27:715 (2,3) - Stack?
02:29:087 (1,2) - ^
02:31:144 (1,2) - ^


Pretty cool map, didn't have much to point out. Good luck!
Musty
Hello :D

[General]

Offset 620 Works better for me ( don't forget to resnap if you fix )
i'm not sure about but apprarently your Video size should be 800x600 or something like this. °°
[Insane]

imo AR+1 is better

00:13:487 (6) - New Combo?
00:54:877 (1) - WHAT THE HELL IS THIS ODSHFSDJFIOSDFUODSHFIOSJDOIFKQSPOIDFJQSDOFHQPS
01:03:705 (1) - Whistle the beginning of Slider
01:04:391 (3) - ^
01:05:248 (1,2) - ^
01:06:105 (4) - ^
01:20:162 (11) - New Combo
01:20:848 (1) - Remove New Combo
03:06:020 - Add a note
03:06:534 - ^
03:06:705 - ^

Hard looks fine

[Taiko]
00:05:601 (2) - don
00:06:630 (3) - kat
00:08:001 (3) - ^
00:08:858 (1) - big don?
00:11:258 (3) - don
00:19:830 (1) - big don
00:23:344 (2) - katsu?
00:37:144 (3) - ^
00:39:373 (1) - big katsu
00:53:430 (2) - Katsu
01:07:830 (3) - kat
01:16:744 (2) - ^
02:11:772 (4) - ^
02:14:687 (2) - big don
02:33:544 (1) - kat
02:36:458 (4) - kat
02:36:630 (1) - don
02:46:915 (1) - kat
02:55:572 (1) - ^
03:02:858 (5) - big kat
03:04:230 (4) - ^
03:27:630 (2) - kat

Nice Map :D

Star~~ ! :D
Topic Starter
Raging Bull

Mr Color wrote:

Alright, here we go

[Insane]
02:55:487 (1) - This speedup is REALLY not needed and is not intuitive at all. Actually you can hear the speed up in the song :(
Other than that it's cool.

[Hard]
03:20:858 (1) - Is this really necessary?
03:53:858 (1) - This speedup is REALLY not needed and is not intuitive at all.

[Ozzy's Taiko You]
Oh wow, I was expecting some massive insane streamy taiko and I must admit that I- Wait.
02:53:430 - 03:18:115
WWWWWWWWWHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY you were doing so well and suddenly you throw this massive streamfest that won't make any sense to anyone but pro taiko players

[Normal]
02:31:144 (3) - Move this 1/2 beat before? I think current placement is fine
02:44:858 (2) - Maybe extend the slider to this circle then remove the circle. Plays kinda odd. Following lyrics here. The circle is where Miku says a word (I have no idea what lol) then the slider start is where she starts holding the note

[Easy]
00:39:030 (4,1,2,3) - Moving the circles like this looks better, doesn't it? Oh heyyy I never noticed this lol. Thanks for suggestion
02:27:715 (2,3) - Stack? Sorry I disapprove of stacking on lower diffs :(
02:29:087 (1,2) - ^
02:31:144 (1,2) - ^


Pretty cool map, didn't have much to point out. Good luck!
Topic Starter
Raging Bull

Mustaash wrote:

Hello :D

[General]

Offset 620 Works better for me ( don't forget to resnap if you fix )
i'm not sure about but apprarently your Video size should be 800x600 or something like this. °° Max size for video is 600x480 I believe :p But mine is widescreen resolution.
[Insane]

imo AR+1 is better Uhhhh. Maybe I'll add it if more say so. I think AR8 feels nice with this bpm ._.

00:13:487 (6) - New Combo? Sure.
00:54:877 (1) - WHAT THE HELL IS THIS ODSHFSDJFIOSDFUODSHFIOSJDOIFKQSPOIDFJQSDOFHQPS \:D/ You can hear a speed up in the song. I just added increased SV here. And no it isn't spaced wrong. If I changed it to 1x SV it would have been placed there.
01:03:705 (1) - Whistle the beginning of Slider
01:04:391 (3) - ^
01:05:248 (1,2) - ^
01:06:105 (4) - ^ Added all
01:20:162 (11) - New Combo
01:20:848 (1) - Remove New Combo Done both
03:06:020 - Add a note
03:06:534 - ^
03:06:705 - ^Nah. I don't feel like adding a stream :p

Hard looks fine

[Taiko]
00:05:601 (2) - don
00:06:630 (3) - kat
00:08:001 (3) - ^
00:08:858 (1) - big don?
00:11:258 (3) - don
00:19:830 (1) - big don
00:23:344 (2) - katsu?
00:37:144 (3) - ^
00:39:373 (1) - big katsu
00:53:430 (2) - Katsu
01:07:830 (3) - kat
01:16:744 (2) - ^
02:11:772 (4) - ^
02:14:687 (2) - big don
02:33:544 (1) - kat
02:36:458 (4) - kat
02:36:630 (1) - don
02:46:915 (1) - kat
02:55:572 (1) - ^
03:02:858 (5) - big kat
03:04:230 (4) - ^
03:27:630 (2) - kat

Nice Map :D

Star~~ ! :D orz I think you forgot. Oh well.
OzzyOzrock
bmin11
[Insane!?]
00:54:801 (1) - Really didn't see this coming. In other word, a hard anti-jump to read before hand. I suggest you to fix this. The speed up was, however, readable. Don't know why lol
01:49:658 (1,2,3) - This is a good example of how to fix that ^ problem. Plays fantasticly

[Ozzy's Hard!?]
00:55:487 (1) - Why did you decrease the volume? Kinda weird for a kiai part
01:50:344 (1) - Againnnnnn ;_______;
01:56:344 (2,3,4,5,6) - Personally, I think this looks better then a squeezed star
03:40:744 (2,3) - The spacing gave me the wrong timing, but this could be readable for other people I guess

that's all from me. Good luck!
OzzyOzrock
Oops, I'm so baka I didn't check the volumes. It's all a constant 70% now.

Download: Hatsune Miku - What do you mean! (Raging Bull) [Ozzy's Hard!].osu
The rest shall staaaay.
Topic Starter
Raging Bull

bmin11 wrote:

[Insane!?]
00:54:801 (1) - Really didn't see this coming. In other word, a hard anti-jump to read before hand. I suggest you to fix this. The speed up was, however, readable. Don't know why lol Yeah Apparently this one is spaced wayyy too close compared to the next one so fixed.
01:49:658 (1,2,3) - This is a good example of how to fix that ^ problem. Plays fantasticly

[Ozzy's Hard!?]
00:55:487 (1) - Why did you decrease the volume? Kinda weird for a kiai part
01:50:344 (1) - Againnnnnn ;_______;
01:56:344 (2,3,4,5,6) - Personally, I think this looks better then a squeezed star
03:40:744 (2,3) - The spacing gave me the wrong timing, but this could be readable for other people I guess

that's all from me. Good luck!
kosiga
hi~

↓my mod↓

[General]
Thread name:Dou Iu Koto Nano ⇒ What do you mean!? change plz><

[Easy!?]
Slider Tick Rate:2⇒1 (I think that there are too many 737 combos in Easy :? )
00:50:001(1) - slider end 00:51:372
00:52:230(2) - remove circle and add slider 00:51:715~00:52:401
00:55:487 - add finish
01:00:972(1) - grid move x160,y272 ?
01:18:801 - add circle
01:19:144(3) - circle move 01:19:487
01:19:658(4) - slider move 01:19:830
01:23:258(1) - slider end 01:24:287
01:28:744(2) - slider end 01:29:772
01:30:115 - add circle
01:30:287(3) - slider move 01:30:458
01:35:601(3) - slider end 01:36:287
01:38:515(2) - move at 01:38:344 and this slider add one repeat
01:46:230(2) - slider end 01:46:915
01:50:344 - add finish
02:01:315 - ^
02:12:287 - this timing volume 40 or 50%
02:27:715~02:47:944 - I think it difficult for beginner >:(
02:49:144(1) - slider move 02:49:315~02:50:001
02:50:172(2) - circle move 02:50:344
02:50:515(3) - slider move 02:50:687
02:56:172 - add finish
03:01:658(1) - grid move x184,y72
03:07:144 - add finish
03:08:515 - ^
03:11:944(2) - grid move x280,y232
03:12:630 - add finish
03:14:001 - ^
03:29:087~03:56:087 - remove KIAI TIME ?
03:53:130(4) - circle move 03:53:087

I think as much as possible use 1/2 because it is Easy ;)

[Normal!?]
Slider Tick Rate:2⇒1 (I think that there are too many 742 combos in Nromal :? )
00:55:487 - add finish
01:50:344 - ^
02:01:315 - ^
02:27:544 - add circle
02:39:544(3) - slider end 02:40:744
02:45:030(3) - slider end point add finish
02:56:172 - add finish
03:07:144 - ^
03:08:515 - ^
03:12:630 - ^
03:14:001 - ^
03:43:830(2) - grid move x296,y312
03:29:087~03:56:087 - remove KIAI TIME ?
03:53:130(4) - circle move 03:53:087

[Ozzy's Hard!?]
Slider Tick Rate:2⇒1 ?
00:27:716 - remove clap and add whistle
00:28:058 - remove whistle and add finish
00:28:401 - remove finish
00:36:287 - add circle
00:36:458(1) - remove circle
00:39:373(2) - grid move x188,y300
00:57:201(2) - ^ x416,y192
01:20:173 - add circle
01:20:344(1) - remove circle
01:31:144 - add circle
01:31:316(1) - remove circle
01:33:887 - remove whistle and add finish
01:34:230 - remove finish and add whistle
03:41:430 - whistle slider start point only plz><
03:48:287 - remove finish and add whistle
03:29:087~03:56:087 - remove KIAI TIME ?

Beautiful slider lol :idea:

[Insane!?]
00:36:115 - add circle?
00:36:972(8,9) - remove 8,9 circle and add slider 00:37:830~00:38:001
00:55:487 - add finish
01:50:344 - ^
02:01:315 - ^
02:45:030 - slider end point add finish?
02:56:172 - add finish
03:12:630 - ^
03:14:001 - ^
03:51:030 - remove whistle and add finish
03:53:130(4) - circle move 03:53:087
03:53:858 - remove whistle?
03:29:087~03:56:087 - remove KIAI TIME ?

last ? yeah :D

nice map. Good luck~ :)
Nakagawa-Kanon
do you koto nano do you koto nano kimiwa da re ga suki nano
adfhpghsgkglqie

if you mistake, plz disable countdown?



[timing]
BPM : 171
offset : 231030

add this.


[Easy]
I think tick rate 1 is better. because like this : http://puu.sh/6J1k
02:31:144 (1,2) - 1/2 beat and high BPM.. isn't lt hard for Easy user? idk. others too.
03:12:973 (2) - 1 grid left
00:27:201 (4) - http://osu.ppy.sh/ss/160292 make like this?
02:52:058 (1,3) - add finish?

[Hard]
plz make same combo color like other color
00:36:458 (1) - I think remove this object better.
00:53:773 (10) - add finish
00:59:601 (2) - add new combo
01:05:087 (2) - add new combo
01:24:801 (5) - http://puu.sh/6J2d you should down this object
02:11:087 (4) - add new combo?
02:20:516 (6) - add new combo?
02:30:116 (5) - add new combo?
02:53:430 (1,1,1,1) - omg................ I think this is improper this diff
03:30:973 (6) - add new combo
03:39:029 (7) - add new combo
03:44:516 (6) - add new combo

[Insane]
00:37:487 (6) - add new combo
02:26:001 (6) - add new combo
03:05:944 (2) - add new combo
OzzyOzrock
Download: Hatsune Miku - What do you mean! (Raging Bull) [Ozzy's Hard!].osu
WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE*dum*
Topic Starter
Raging Bull
Stop double posting Baka Bull!
Topic Starter
Raging Bull

Raging Bull wrote:

kosiga wrote:

hi~

↓my mod↓

[General]
Thread name:Dou Iu Koto Nano ⇒ What do you mean!? change plz><

[Easy!?]
Slider Tick Rate:2⇒1 (I think that there are too many 737 combos in Easy :? )It's okay. Most are from sliders anyways
00:50:001(1) - slider end 00:51:372 Hmm. I Think I like my current one now. It follows vocals.
00:52:230(2) - remove circle and add slider 00:51:715~00:52:401orz there's no circle there D:
00:55:487 - add finish Err. Added whistle instead
01:00:972(1) - grid move x160,y272 ? No sorry :( I like how the current position is.
01:18:801 - add circle Hmm sorry. Following vocals here. She didn't sing on downbeat :(
01:19:144(3) - circle move 01:19:487
01:19:658(4) - slider move 01:19:830 Sorry but these aren't following the vocals to me:(
01:23:258(1) - slider end 01:24:287 Sorry :( Same thing.
01:28:744(2) - slider end 01:29:772 ? This one idk. Seems confusing because there is no slider there.
01:30:115 - add circle This might be too hard o.o
01:30:287(3) - slider move 01:30:458 Following vocals.
01:35:601(3) - slider end 01:36:287 Same :(
01:38:515(2) - move at 01:38:344 and this slider add one repeat Same :( Not gonna mention anymore. I don't mind easy on red ticks. It's boring if they are always on white ticks.
01:46:230(2) - slider end 01:46:915
01:50:344 - add finish Added whistle
02:01:315 - ^Added whistle
02:12:287 - this timing volume 40 or 50% I think it's fine
02:27:715~02:47:944 - I think it difficult for beginner >:( Yeah. I think so too. I'll see if more people mention it. I'll make it easier if people say so.
02:49:144(1) - slider move 02:49:315~02:50:001
02:50:172(2) - circle move 02:50:344
02:50:515(3) - slider move 02:50:687
02:56:172 - add finish Added whistle
03:01:658(1) - grid move x184,y72
03:07:144 - add finishAdded whistle
03:08:515 - ^Added whistle
03:11:944(2) - grid move x280,y232
03:12:630 - add finishAdded whistle
03:14:001 - ^Added whistle
03:29:087~03:56:087 - remove KIAI TIME ? Keeping this for all diffs. I like this kiai time.
03:53:130(4) - circle move 03:53:087

I think as much as possible use 1/2 because it is Easy ;)

[Normal!?]
Slider Tick Rate:2⇒1 (I think that there are too many 742 combos in Nromal :? ) It's okay. I don't think there's a combo limit for low diffs :p
00:55:487 - add finish Used whistle
01:50:344 - ^ Used whistle
02:01:315 - ^ Used whistle
02:27:544 - add circle Yikes I think it might be too hard for a triple. ._.
02:39:544(3) - slider end 02:40:744 Sorry I like where it is right now.
02:45:030(3) - slider end point add finish Hmm sure. I added 30% volume though. Seems way too loud
02:56:172 - add finish Whistle orz
03:07:144 - ^ Whistle :(
03:08:515 - ^ Whistle
03:12:630 - ^ Whistle
03:14:001 - ^ Whistle
03:43:830(2) - grid move x296,y312 Whoops moved.
03:29:087~03:56:087 - remove KIAI TIME ? Keeping
03:53:130(4) - circle move 03:53:087 Seems fine where it's at.

[Ozzy's Hard!?]
Slider Tick Rate:2⇒1 ?
00:27:716 - remove clap and add whistle
00:28:058 - remove whistle and add finish
00:28:401 - remove finish
00:36:287 - add circle
00:36:458(1) - remove circle
00:39:373(2) - grid move x188,y300
00:57:201(2) - ^ x416,y192
01:20:173 - add circle
01:20:344(1) - remove circle
01:31:144 - add circle
01:31:316(1) - remove circle
01:33:887 - remove whistle and add finish
01:34:230 - remove finish and add whistle
03:41:430 - whistle slider start point only plz><
03:48:287 - remove finish and add whistle
03:29:087~03:56:087 - remove KIAI TIME ?

Beautiful slider lol :idea:

[Insane!?]
00:36:115 - add circle?
00:36:972(8,9) - remove 8,9 circle and add slider 00:37:830~00:38:001
00:55:487 - add finish
01:50:344 - ^
02:01:315 - ^
02:45:030 - slider end point add finish?
02:56:172 - add finish
03:12:630 - ^
03:14:001 - ^
03:51:030 - remove whistle and add finish
03:53:130(4) - circle move 03:53:087
03:53:858 - remove whistle?
03:29:087~03:56:087 - remove KIAI TIME ?
Wahhh. Sorry I don't agree on any of these ._. I tested some of them and they didn't feel too good.
last ? yeah :D

nice map. Good luck~ :)

Nakagawa-Kanon wrote:

do you koto nano do you koto nano kimiwa da re ga suki nano
adfhpghsgkglqie

if you mistake, plz disable countdown?



[timing]
BPM : 171
offset : 231030

add this.


[Easy]
I think tick rate 1 is better. because like this : http://puu.sh/6J1k I think Tickrate 2 is okay ._.
02:31:144 (1,2) - 1/2 beat and high BPM.. isn't lt hard for Easy user? idk. others too. I think it's okay. It does look a bit hard, but I'll leave it for now. If more people say it's too hard I'll try to make it easier.
03:12:973 (2) - 1 grid left So nazi :s fixed.


00:27:201 (4) - http://osu.ppy.sh/ss/160292 make like this? orz you forgot to mention this is normal. Will fix later.
02:52:058 (1,3) - add finish? added

[Hard]
plz make same combo color like other color
00:36:458 (1) - I think remove this object better.
00:53:773 (10) - add finish
00:59:601 (2) - add new combo
01:05:087 (2) - add new combo
01:24:801 (5) - http://puu.sh/6J2d you should down this object
02:11:087 (4) - add new combo?
02:20:516 (6) - add new combo?
02:30:116 (5) - add new combo?
02:53:430 (1,1,1,1) - omg................ I think this is improper this diff
03:30:973 (6) - add new combo
03:39:029 (7) - add new combo
03:44:516 (6) - add new combo

[Insane]
00:37:487 (6) - add new combo added
02:26:001 (6) - add new combo Not this one as it was consistent with previous pattern
03:05:944 (2) - add new combo Stupid slider ending where NC should be. ._. Added.

Will be checking over these two. Gave kudosu because of Ozzy who took changes.
Niva
Mod request via Mini Maya Queue ~

Sorry for my lateness >< This map is my task actually, not Miya's

[General]
-> Fix the tags in Hard diff?
-> I'm not sure about using Vocaloid as source, as far as I know it should belong to tags (never mapped Vocaloid songs before so idk)

[Insane]
00:20:858 (3,4) - I think curving into this direction : http://osu.ppy.sh/ss/160987 fits better to the (5) after it
00:29:430 (4,5,6,7) - (4) is somewhat too close to (2) imo, use this code? (better pentagon also imo)
216,232,29087,2,0,B|200:176|136:176,1,90,2|0
84,220,29430,1,0
24,168,29601,1,0
56,96,29772,1,2
00:36:972 (3,4,5,6,7,8) - Space them sparser? (like you did before)
01:24:287 (4,5) - At first I thought (4) and (5) is one single slider >< But it's fine though
01:34:230 (1) - imo if you could get the slidertick on the center it would look better : http://osu.ppy.sh/ss/160992
01:43:487 (3) - Add whistle on slider end?
01:57:887 (3,4,5,6) - Diamond formation is better imo rather than back and forth :3
02:27:715 (2,6) - Add whistle on slider end?
02:47:944 (3) - I love the sliderticks' position in play mode :3
02:52:572 (2) - Move few grids up for flow?
02:54:115 (4) - This note is too far from (3) I guess (compared to the dist. from (4) to (5))
03:15:372 (1) - I'm having trouble telling where did this slider start (left or right, because I turn snaking slider off) ><
03:42:630 (4) - Not stacked perfectly to (1), but it's barely noticeable

[Ozzy's Hard!?]
00:06:115 (1,2), 00:07:487 (1,2), etc - I found the whistle's placing is weird, I think on (1)' s start and (2) is better because it follows the high-pitched instrument
00:15:030 (3) - I think if you wave it less you'll get more flow : http://osu.ppy.sh/ss/160998
00:23:258 (2) - Rather than being too linear I think this is better : http://osu.ppy.sh/ss/160999
00:28:401 (2) - I think this finish is somewhat out of place, in (1) better imo
00:44:515 (1) - Finish on slider's start?
00:54:115 (11) - Whistle on slider's end?
01:24:801 (5) - Quite too high imo, but it's fine though (especially when player in HR mod it actually looks good)
01:25:658 (7) - Few grids up for the curving waypoints?
02:21:544 (7) - Change into 1/2 repeating slider?
03:11:773 (3) - Move this few grids up?
03:53:868 (1) - I don't think clap on the slider's end fits the music

...Neat map :3
Good luck ~

EDIT:
The words on my signature are already there for a week or so, and it's not meant to you but someone else. I'm just posting this to avoid misunderstanding xD
Topic Starter
Raging Bull

Nivalis wrote:

Mod request via Mini Maya Queue ~

Sorry for my lateness >< This map is my task actually, not Miya's

[General]
-> Fix the tags in Hard diff? Nice catch on this.
-> I'm not sure about using Vocaloid as source, as far as I know it should belong to tags (never mapped Vocaloid songs before so idk)
Oh yeahhh my bad. I don't know composer name :(

[Insane]
00:20:858 (3,4) - I think curving into this direction : http://osu.ppy.sh/ss/160987 fits better to the (5) after it Looks nice, Changed.
00:29:430 (4,5,6,7) - (4) is somewhat too close to (2) imo, use this code? (better pentagon also imo) Alright then. Changed
216,232,29087,2,0,B|200:176|136:176,1,90,2|0
84,220,29430,1,0
24,168,29601,1,0
56,96,29772,1,2
00:36:972 (3,4,5,6,7,8) - Space them sparser? (like you did before) Ahh alright. I knew they were kinda different but not sure what lol.
01:24:287 (4,5) - At first I thought (4) and (5) is one single slider >< But it's fine though orz someone else mentioned this ._. I hope it's not too confusing
01:34:230 (1) - imo if you could get the slidertick on the center it would look better : http://osu.ppy.sh/ss/160992 Changed!
01:43:487 (3) - Add whistle on slider end? Sure
01:57:887 (3,4,5,6) - Diamond formation is better imo rather than back and forth :3 I didn't wanna overuse diamond/square formation ._.
02:27:715 (2,6) - Add whistle on slider end? Nice suggestion! Added
02:47:944 (3) - I love the sliderticks' position in play mode :3 I was just trying to make a squiggly slider and that happened. orz
02:52:572 (2) - Move few grids up for flow? Seeing as how slider 2 ended horizontally and not in any angle, I would say 2 is at a good position right now. So no.
02:54:115 (4) - This note is too far from (3) I guess (compared to the dist. from (4) to (5)) Should be fixed now
03:15:372 (1) - I'm having trouble telling where did this slider start (left or right, because I turn snaking slider off) >< Ahh sorry. I think it might be okay though since slider body is different color from 6. I'll change it if more people mention this
03:42:630 (4) - Not stacked perfectly to (1), but it's barely noticeable Fixed. :D

[Ozzy's Hard!?]
00:06:115 (1,2), 00:07:487 (1,2), etc - I found the whistle's placing is weird, I think on (1)' s start and (2) is better because it follows the high-pitched instrument
00:15:030 (3) - I think if you wave it less you'll get more flow : http://osu.ppy.sh/ss/160998
00:23:258 (2) - Rather than being too linear I think this is better : http://osu.ppy.sh/ss/160999
00:28:401 (2) - I think this finish is somewhat out of place, in (1) better imo
00:44:515 (1) - Finish on slider's start?
00:54:115 (11) - Whistle on slider's end?
01:24:801 (5) - Quite too high imo, but it's fine though (especially when player in HR mod it actually looks good)
01:25:658 (7) - Few grids up for the curving waypoints?
02:21:544 (7) - Change into 1/2 repeating slider?
03:11:773 (3) - Move this few grids up?
03:53:868 (1) - I don't think clap on the slider's end fits the music

...Neat map :3
Good luck ~

EDIT:
The words on my signature are already there for a week or so, and it's not meant to you but someone else. I'm just posting this to avoid misunderstanding xD
Will be fixing it don't worry. Kudosu for wrong tags/source btw.
OzzyOzrock
Sure
Hi RB :D


[Insane]
I give you some patterns of using finish. They are based on cymbal sound of the song, not my own feeling.

00:28:058 (10) - Remove finish
00:28:401 (1) - Add finish. You can hear cymbal sound from music at this time.
00:39:029 (1) - Remove finish from start of slider. Then add finish to end of slider.
00:41:772 (1) - Remove finish from start of slider
00:43:315 (7) - Add finish to end of slider. / Volume 70% would be good.
00:47:601 (1,2,3) - Put finish instead of whistle. Of course don't put finish to end of slider 3.
00:54:801 (5) - New combo to be consistent with 01:49:658 (1)
00:59:601 (7) - New combo
00:59:772 (1) - Remove new combo
01:22:915 (1) - Remove finish
01:23:258 (2) - Add finish to start of slider
01:31:144 (12) - Remove finish. You didn't add anything here 00:36:287 (1), right?
01:33:887 (8) - Remove finish
01:34:230 (1) - Add finish to start of slider
01:36:630 (1) - Remove finish from start of slider
01:38:344 (5) - Add finish / Volume 70% would be good.
01:42:458 (1,2,3) - Put finish instead of whistle. Of course don't put finish to end of slider 3.
01:43:487 (3) - Why this slider is shorter than 00:48:629 (3) ?
01:54:458 (5) - New combo
01:54:801 (1) - Remove new combo
02:37:315 (6) - New combo
02:37:830 (1) - Remove new combo
02:38:687 (3) - Then new combo
02:46:915 (1,2,3) - Finishes~
03:40:058 (1) - Add finish to start of slider


[Ozzy's Hard]
00:39:030 (1,2) - Remove finish from 1, then add finish to 2
00:41:773 (1) - Remove finish from start of slider
01:22:915 (1,2) - Remove finish from 1, then add finish to 2
01:25:658 (1) - Remove finish from start of slider
01:36:630 (1) - ^
01:39:373 (1) - ^, then add it to end of slider
02:07:316 (5,6,7) - 1 grid up due to 6 is off screen.
02:16:744 (3) - Perhaps symmetry is better? http://osu.ppy.sh/ss/161531
03:53:749 - Kiai starts wrong
03:53:868 (1) - Put finish to end of slider instead of clap


[Normal]
OK, I don't write hitsound mod from now. I think you've got it.

00:26:858 (3,4) - Change like this? http://osu.ppy.sh/ss/161536
02:34:572 (4,5) - This overlapping is ugly.
02:56:172 ~ 03:18:115 - You forgot adding hitsounds in this section.


[Easy]
You can keep current hitsound pattern in this diff if there are not enough notes.

02:12:287 (1) - Remove new combo. I couldn't find any reason for add it. (compared with other section even other diff)
02:49:144 (1) - Start from next white tick


Good luck ;)
OzzyOzrock
Topic Starter
Raging Bull

ykcarrot wrote:

Hi RB :D


[Insane]
I give you some patterns of using finish. They are based on cymbal sound of the song, not my own feeling. Discussed in IRC why I didn't follow it :( I'm more of a "finish on downbeat" kinda person. orz

00:28:058 (10) - Remove finish
00:28:401 (1) - Add finish. You can hear cymbal sound from music at this time.
00:39:029 (1) - Remove finish from start of slider. Then add finish to end of slider.
00:41:772 (1) - Remove finish from start of slider
00:43:315 (7) - Add finish to end of slider. / Volume 70% would be good.
00:47:601 (1,2,3) - Put finish instead of whistle. Of course don't put finish to end of slider 3. Okay this I will change.
00:54:801 (5) - New combo to be consistent with 01:49:658 (1) Whoopsiee I forgot orz.
00:59:601 (7) - New combo
00:59:772 (1) - Remove new combo Done both
01:22:915 (1) - Remove finish
01:23:258 (2) - Add finish to start of slider
01:31:144 (12) - Remove finish. You didn't add anything here 00:36:287 (1), right? It sounded empty when I removed it, so I added finish to 00:36:287 (1)
01:33:887 (8) - Remove finish
01:34:230 (1) - Add finish to start of slider
01:36:630 (1) - Remove finish from start of slider
01:38:344 (5) - Add finish / Volume 70% would be good.
01:42:458 (1,2,3) - Put finish instead of whistle. Of course don't put finish to end of slider 3. Added
01:43:487 (3) - Why this slider is shorter than 00:48:629 (3) ? Because I'm Baka Bull. Changed.
01:54:458 (5) - New combo
01:54:801 (1) - Remove new combo Changed both
02:37:315 (6) - New combo
02:37:830 (1) - Remove new combo
02:38:687 (3) - Then new combo Did all 3
02:46:915 (1,2,3) - Finishes~ Yes Carrot!
03:40:058 (1) - Add finish to start of slider Yesss perfect! :D Done


[Ozzy's Hard]
00:39:030 (1,2) - Remove finish from 1, then add finish to 2
00:41:773 (1) - Remove finish from start of slider
01:22:915 (1,2) - Remove finish from 1, then add finish to 2
01:25:658 (1) - Remove finish from start of slider
01:36:630 (1) - ^
01:39:373 (1) - ^, then add it to end of slider
02:07:316 (5,6,7) - 1 grid up due to 6 is off screen.
02:16:744 (3) - Perhaps symmetry is better? http://osu.ppy.sh/ss/161531
03:53:749 - Kiai starts wrong
03:53:868 (1) - Put finish to end of slider instead of clap


[Normal]
OK, I don't write hitsound mod from now. I think you've got it.

00:26:858 (3,4) - Change like this? http://osu.ppy.sh/ss/161536 Used the image as an idea but did a different slider pattern.
02:34:572 (4,5) - This overlapping is ugly. I don't recall putting this slider like that orz. Made it vertical.
02:56:172 ~ 03:18:115 - You forgot adding hitsounds in this section. Baka bull. T.T


[Easy]
You can keep current hitsound pattern in this diff if there are not enough notes.

02:12:287 (1) - Remove new combo. I couldn't find any reason for add it. (compared with other section even other diff) Whoopsieee changed.
02:49:144 (1) - Start from next white tick Done


Good luck ;)
Colin Hou
[General]:
  1. Title: Dou Iu Koto Nano!? ('What do you mean!?' --> '何の意味ですか!?’ and actually the English name of this song is 'What's up?' as said in PV) and don't forget to change this thread's title.
  2. 03:51:386 03:52:084 03:52:791 03:53:507(T) - are these sections necessary?
  3. disable countdown
  4. remove 'Dou Iu Koto Nano' from the tags
[Insane]:
  1. 01:01:658 (3) - new combo
  2. 01:03:029 (3) - ^
  3. 01:06:458 (1) - remove new combo
  4. 01:28:401 (1,2) - let the new combo be on 2
  5. 01:51:030 (3) - new combo
  6. 01:52:401 (3) - ^
  7. 01:56:515 (3) - ^
  8. 01:57:887 (3) - ^
  9. 02:02:001 (3) - ^
  10. 02:03:372 (3) - ^
  11. 02:39:544 (4,5,6) - spacing
  12. 03:02:344 (3) - new combo
  13. 03:02:344 (3) - ^
  14. 03:53:862 (5,1) - 4 grids up
  15. 03:53:768 (T) - unused section
[Hard]:
  1. 01:24:801 (5) - touching the HP bar
  2. 02:44:173 (T) - remove this break
  3. 02:55:487 (1) - bloody trap ;_; a 100% miss slider for 1st try, plz do something on this!
  4. 03:40:058 (1,2) and 03:49:658 (3,4) - got mislead by the spacing setting here, plz do something.
  5. this diff has a different timing o.o
[Taiko]:
  1. 01:17:430, 03:51:030 (T) - unused sections
[Normal]:
  1. slider tick rate: 1
  2. 00:21:201 (2) - 3 grids left
  3. 03:38:687 (2) - 3 grids right
  4. 03:44:172 (3) - 1 grid right
[Easy]:
  1. slider tick rate: 1
that's all~
Topic Starter
Raging Bull
YEah. I'm changing the name again. I thought What do you mean was correct but I guess not and now I have doubts. The timing changes at the end were not sure but someone said bpm changed a bit. :/

Colin Hou wrote:

[General]:
  1. Title: Dou Iu Koto Nano!? ('What do you mean!?' --> '何の意味ですか!?’ and actually the English name of this song is 'What's up?' as said in PV) and don't forget to change this thread's title. Changed back to Dou iu koto nano
  2. 03:51:386 03:52:084 03:52:791 03:53:507(T) - are these sections necessary? I'm not entirely sure. I'm trying to get a BPM expert.
  3. disable countdown Aw I thought countdown was nice haha. Removed.
  4. remove 'Dou Iu Koto Nano' from the tags removed
[Insane]:
  1. 01:01:658 (3) - new combo
  2. 01:03:029 (3) - ^
  3. 01:06:458 (1) - remove new combo Changed all 3
  4. 01:28:401 (1,2) - let the new combo be on 2 Hmm..well okay
  5. 01:51:030 (3) - new combo
  6. 01:52:401 (3) - ^
  7. 01:56:515 (3) - ^
  8. 01:57:887 (3) - ^
  9. 02:02:001 (3) - ^
  10. 02:03:372 (3) - ^ NC'd all
  11. 02:39:544 (4,5,6) - spacing So nazi orz. Fixed anyways.
  12. 03:02:344 (3) - new combo
  13. 03:02:344 (3) - ^ NC'd all the jumps.
  14. 03:53:862 (5,1) - 4 grids up Nah leaving this here. Following the pattern from 1,2,3,4
  15. 03:53:768 (T) - unused section
[Hard]:
  1. 01:24:801 (5) - touching the HP bar
  2. 02:44:173 (T) - remove this break
  3. 02:55:487 (1) - bloody trap ;_; a 100% miss slider for 1st try, plz do something on this!
  4. 03:40:058 (1,2) and 03:49:658 (3,4) - got mislead by the spacing setting here, plz do something.
  5. this diff has a different timing o.o
[Taiko]:
  1. 01:17:430, 03:51:030 (T) - unused sections
[Normal]:
  1. slider tick rate: 1 Sorry I like the tick rate sound here.
  2. 00:21:201 (2) - 3 grids left Moved all.
  3. 03:38:687 (2) - 3 grids right
  4. 03:44:172 (3) - 1 grid right
[Easy]:
  1. slider tick rate: 1 Same note as normal.
that's all~
wmfchris
The timing section in 03:5x is needed by 25% playback, though I'm not sure with the offset as some of them seems not timed well.

[Insane!?]
00:16:401 (5,6,7) - fixing spacing: (5,6) left 1 grid lv4, (7) right 1 grid lv4
00:16:915 (8) - this clap should be in excess as you don't clap in similar position before and after here
00:25:144 (3) - remove whistle sounds nice
00:26:858 (7) - minor fixing to avoid overlapping
160,324,26858,2,0,B|200:364|252:352,1,90,0|2
324,356,27201,2,0,B|416:304|448:208,1,180,0|0
00:46:401 (6) - down 1 grid lv4
01:55:487 (8) - left 1 grid lv4
02:43:915 (9) - nazi here, right 1 grid so that (7,8,9) really colinear.
03:12:458 (10) - down 1 grid lv4
03:34:058 (6) - right 1 grid lv4
03:39:887 (x) - add a note here
03:43:315 (2,4) - down 1 grid lv4 to enhance a regular pentagon

[Ozzy's Hard]
set the offset to 630 whenever possible.
00:47:601 (1,3) - I believe this can be stacked perfectly.
01:24:801 (5) - goes too up and crashes with HP bar. Those with a thick and non-transparent HP bar can't read this note.
02:17:773 (1) - minor fixing that the slider is symmetrical.
366,239,137773,6,4,B|420:232|454:292|420:352|360:344,1,179.999994635582
apply this to (4) as well.
02:43:830 (x) - remvoe this short break.
02:53:430 (1,1,1,1) - I don't see the reason to accelerate sliders and even without noticing players.
03:50:001 (3,4,5) - Nazi here, but the ending of (3),(4) and (5) should be on the same stright line.

seems better than your taiko diffs, but why unexpected accelerationg always happen lol

[Normal]
00:45:201 (3) - whistle at beginning instead of at ending fits vocal
01:02:344 (1,2,3,4) - down 1 grid
03:13:658 (3,1,2) - down 1 grid

*just wonder a tiny BPM changes would not be noticed by beginners and the circles may not be easy for them.
In overall many sounding mod has been made so I focused on spacing mainly, but fine in overall. My mod, by past experiences, does not applicable on Ozzy's taiko so skipped.
Topic Starter
Raging Bull

wmfchris wrote:

The timing section in 03:5x is needed by 25% playback, though I'm not sure with the offset as some of them seems not timed well.

[Insane!?]
00:16:401 (5,6,7) - fixing spacing: (5,6) left 1 grid lv4, (7) right 1 grid lv4 5,6 is actually correct. Did moved 7 though.
00:16:915 (8) - this clap should be in excess as you don't clap in similar position before and after here If you remove the clap, you can hear the drum sound here, which is why I added a clap.
00:25:144 (3) - remove whistle sounds nice Alright
00:26:858 (7) - minor fixing to avoid overlapping Thanks for that. Changed.
160,324,26858,2,0,B|200:364|252:352,1,90,0|2
324,356,27201,2,0,B|416:304|448:208,1,180,0|0
00:46:401 (6) - down 1 grid lv4 Moved it slightly differently
01:55:487 (8) - left 1 grid lv4 Moved
02:43:915 (9) - nazi here, right 1 grid so that (7,8,9) really colinear. 7,9 is in the right position if you were to move 7,8,9 to the middle and then rotate vertically and horizontally.
03:12:458 (10) - down 1 grid lv4 Moved
03:34:058 (6) - right 1 grid lv4 Can't move anymore right D: And I don't feel like disabling DS for this.
03:39:887 (x) - add a note here Sure
03:43:315 (2,4) - down 1 grid lv4 to enhance a regular pentagon Alright thanks.

[Ozzy's Hard]
set the offset to 630 whenever possible.
00:47:601 (1,3) - I believe this can be stacked perfectly.
01:24:801 (5) - goes too up and crashes with HP bar. Those with a thick and non-transparent HP bar can't read this note.
02:17:773 (1) - minor fixing that the slider is symmetrical.
366,239,137773,6,4,B|420:232|454:292|420:352|360:344,1,179.999994635582
apply this to (4) as well.
02:43:830 (x) - remvoe this short break.
02:53:430 (1,1,1,1) - I don't see the reason to accelerate sliders and even without noticing players.
03:50:001 (3,4,5) - Nazi here, but the ending of (3),(4) and (5) should be on the same stright line.

seems better than your taiko diffs, but why unexpected accelerationg always happen lol

[Normal]
00:45:201 (3) - whistle at beginning instead of at ending fits vocal Actually I was adding whistle ever 2nd and 4th tick :P
01:02:344 (1,2,3,4) - down 1 grid Moved
03:13:658 (3,1,2) - down 1 grid I was trying to make this like a pentagon shape orz

*just wonder a tiny BPM changes would not be noticed by beginners and the circles may not be easy for them.I dunno. It is a small BPM change but I guess it's still good if you add it in.
In overall many sounding mod has been made so I focused on spacing mainly, but fine in overall. My mod, by past experiences, does not applicable on Ozzy's taiko so skipped.
Holy shit I gave you your 1000 kudosu! \:D/ Celebrate! Wooooooooo
Topic Starter
Raging Bull

Colin Hou wrote:

[Insane]:
  1. 01:01:658 (3) - new combo
  2. 01:03:029 (3) - ^
  3. 01:06:458 (1) - remove new combo
  4. 01:28:401 (1,2) - let the new combo be on 2
  5. 01:51:030 (3) - new combo
  6. 01:52:401 (3) - ^
  7. 01:56:515 (3) - ^
  8. 01:57:887 (3) - ^
  9. 02:02:001 (3) - ^
  10. 02:03:372 (3) - ^
  11. 02:39:544 (4,5,6) - spacing
  12. 03:02:344 (3) - new combo
  13. 03:02:344 (3) - ^
  14. 03:53:862 (5,1) - 4 grids up
  15. 03:53:768 (T) - unused section
While rethinking about the NC's I think I'm going to change it back. It's not that hard to read the jumps IMO (Plus when you're playing insane I think you can read it orz)
OzzyOzrock

Colin Hou wrote:

[General]:
[Hard]:
[list][*]01:24:801 (5) - touching the HP bar yep
[*]02:44:173 (T) - remove this break ohohoh
[*]02:55:487 (1) - bloody trap ;_; a 100% miss slider for 1st try, plz do something on this! no
[*]03:40:058 (1,2) and 03:49:658 (3,4) - got mislead by the spacing setting here, plz do something. ahahaha
Thanks~

wmfchris wrote:

[Ozzy's Hard]
set the offset to 630 whenever possible.
00:47:601 (1,3) - I believe this can be stacked perfectly. probably
01:24:801 (5) - goes too up and crashes with HP bar. Those with a thick and non-transparent HP bar can't read this note. their problem
02:17:773 (1) - minor fixing that the slider is symmetrical. did it myself
366,239,137773,6,4,B|420:232|454:292|420:352|360:344,1,179.999994635582
apply this to (4) as well.
02:43:830 (x) - remvoe this short break. colin
02:53:430 (1,1,1,1) - I don't see the reason to accelerate sliders and even without noticing players. there is reason and noticeable
03:50:001 (3,4,5) - Nazi here, but the ending of (3),(4) and (5) should be on the same stright line. okok

seems better than your taiko diffs, but why unexpected accelerationg always happen lol
novaouch

My mod, by past experiences, does not applicable on Ozzy's taiko so skipped.
novagasp
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D: D :D :D :D :D :D :D :D :D :D :D :D
Download: Hatsune Miku - Dou Iu Koto Nano! (Raging Bull) [Ozzy's Hard!].osu
if people would give me examples on how to change certain parts i'd be glad to do it then
Sync
General:
I think it's time to get a bubble. I'm really sorry I couldn't help out more, but I really don't think there's anything else that needs to be help other than the very small mods listed below.

Insane:
01:05:258 (1) - New combo
02:00:115 (1) - ^

Ozzy's Hard!:
03:14:001 (1) - New combo

Normal!:
00:37:829 (3) - Make this into a slider that goes to 00:38:344. (so delete 00:38:344 (4))
00:38:687 (4) - Add a hit circle

Easy:
I couldn't find a single thing wrong... other than the bad-looking slider ticks. Nothing major, and it might even be my resolution.
Colin Hou
umm, I still got confused at the first try (that's why some of them are pointed out. others are OK for me. maybe that's caused by my reading habits and AR8 with huge spacing lol, I have not listened this song before)

of course you can keep them ;)

and don't forget to fix this thread's title with '!?'
Topic Starter
Raging Bull
Well I guess we all have different ways of reading stuff. I just thought that since some are NC'd and some isn't I might as well make them consistent. I thought removing the NC's you mentioned would be a lot nicer to me.

Title changed anyways.
Topic Starter
Raging Bull

0sync wrote:

General:
I think it's time to get a bubble. I'm really sorry I couldn't help out more, but I really don't think there's anything else that needs to be help other than the very small mods listed below.

Insane:
01:05:258 (1) - New combo
02:00:115 (1) - ^

Ozzy's Hard!:
03:14:001 (1) - New combo

Normal!:
00:37:829 (3) - Make this into a slider that goes to 00:38:344. (so delete 00:38:344 (4))
00:38:687 (4) - Add a hit circle

Easy:
I couldn't find a single thing wrong... other than the bad-looking slider ticks. Nothing major, and it might even be my resolution.
Hmm I checked through everything and I don't really think it is needed. However Kudosu for mod anyways since you attempted on making my map better.
Sync
Starred
Gamu
hi- :)

[General]

  1. Source: Kuchibashi-P . Tags: "kuchibashi-p" remove (Click here : Please look at this Source and Tags)
  2. osb. remove (http://puu.sh/6W28)
  3. I feel slidertick rate 2 is a bit high, how about use 1?
All suggestions

[Easy!?]

  1. AR-1
  2. 00:41:772 (1) - whistle remove. finish add
  3. 01:00:972 (1) - 1 grid left
  4. 02:12:287 (4) - finish add
  5. 02:42:287 (3) - Confuses the novice. Please try this → http://puu.sh/6W3h
  6. 03:40:058 (1) - move (x:368 y:192)
[Normal!?]

  1. OD-1
  2. 00:41:772 (1) - move in the end 00:44:172
  3. 02:39:544~02:41:087 - Please try this → http://puu.sh/6W43
[Ozzy's Hard!?]

  1. HP+1
  2. 00:52:744 (8) - new combo add
  3. 02:21:887 (x) - circle add (finish)
[Insane!?]

  1. 02:12:287 (10) - finish add
  2. 03:56:098 (1) - move (x:256 y:326)
  3. very good :D
Good map!!!!!!

Miku cute :oops:
artpiggo
Slider tick rate 2? you don't tend to use sliderslide.wmv. Can you please tell me why?

Insane
There are 0.52x,0.55x in timing point too. Although they can be used according to rules, but I think it's too close...so I want some reasons for using. Can you explain me ?
00:58:229 (1,2,3) - wanna add (2,3)? http://osu.ppy.sh/ss/162810
01:05:258 (4,5,6,7,8) - http://osu.ppy.sh/ss/162814 (6) is same place with (8)
01:56:858 (5,6) - http://osu.ppy.sh/ss/162822
02:07:830 (5,6) - umm.. change to slider? 4 notes at one place seems boring. http://osu.ppy.sh/ss/162824
02:09:201 (5,6) - http://osu.ppy.sh/ss/162826
02:30:458 (2,3,4,5,6,7) - don't think it should jump here. rhythm goes really calm. Players can't know easily. http://osu.ppy.sh/ss/162829

Ozzy
00:08:344 (3) - rotate 180
03:30:973 (6,7,8,9,10) - wanna zigzag pattern here?

Normal,Easy
Fine

8.5/10 good mapping. It fits song very much. but the vocaloid song nowadays doesn't make me excited much as before.
Try your best. Wish this map ranked soon.
Topic Starter
Raging Bull

artpiggo wrote:

Slider tick rate 2? you don't tend to use sliderslide.wmv. Can you please tell me why? I really don't understand what do you mean by that. What does tick rate have to do with slider slide? Tick rates have their own individual sound compared to sliderslide. Unless you mean like silencing the slider slide? Explain more please orz
I'll check the rest tomorrow.
artpiggo

Raging Bull wrote:

artpiggo wrote:

Slider tick rate 2? you don't tend to use sliderslide.wmv. Can you please tell me why? I really don't understand what do you mean by that. What does tick rate have to do with slider slide? Tick rates have their own individual sound compared to sliderslide. Unless you mean like silencing the slider slide? Explain more please orz
I'll check the rest tomorrow.
Sorry, I misunderstood something. just do some other mods and just get it recently that it doesn't relate together at all. and I'm just coming here to edit my mod.

I'll be careful next time. sorry again...
wcx19911123
from my queue

[General]
03:51:040 - this part's timing seems kinda strange.. I'm nor sure if it is right , cuz my timing is suck 0.0

[Easy!?]
03:53:778 - useless timing section?
00:39:029 (4,1,2,3) - make into a square to let (3) go to the middle of the screen ?
00:55:487 - it is kinda noisy from now on
01:38:515 (2) - ctrl + 2 , move the 2rd square 1 gird left ?
02:27:372 (1,2) - I strongly suggest to make this into a slider , or it is too hard to read , at least too hard to play even you can read it
02:29:087 (1,2) - stack the circle on the starting of the slider ? seems easier to read
02:31:144 (1,2) - ^
02:34:572 (3,4) - change to this , or it is too confusing http://puu.sh/6WxJ
02:39:372 (2,3) - stack ?
02:40:744 - add a note ?
03:06:458 (2,3,1,2,3,1,2) - change some of them to slider , or it is not an Easy now..
03:11:944 (2,3,1,2,3,1,2) - ^

[Normal!?]
00:26:858 (3) - http://puu.sh/6WyO
00:40:744 (4) - this is kinda ugly..
00:48:115 (1,1) - remove nc
01:05:601 (2,3) - to slider ?
01:34:915 (4,5) - try this , sounds much better puu.sh/6Wzk
01:39:372 (1,2,3,4,5,6) - lol , this is kinda hard to play
01:42:972 (1,1) - remove nc
02:37:315 (5,7) - overlap seems not good look imo
02:39:544 (3) - end at 02:40:744 ?
02:47:430 (1,1) - remove nc
02:53:430 (4) - nc

[Ozzy's Hard!?]
00:47:601 (1,3) - stack better ?
01:24:801 (5) - touched the HP bar 0.0
02:21:887 - add note ?
02:39:544 (3) - http://puu.sh/6WDF
awesome slider shape

[Insane!?]
02:53:087 (3,4,5,1,2,3) - this is very confusing , the circles' spacing is small and the slider speed is too fast..

that's all
star for Ozzy's Hard!?
OzzyOzrock
Added the first two things -Gamu- said.

Download: Hatsune Miku - Dou Iu Koto Nano! (Raging Bull) [Ozzy's Hard!].osu
if someone tells me a gorgeous way to fix the HP bar touching thing but keep it the same I will add it
SapphireGhost
Two difficulties required updating from the very start for some reason so try Full Submitting this. Seeing how you're Full Submitting anyway, delete the .osb. Tee hee. And we haven't even begun the mod, so let's start.

[General]
- The!? !? after!? each!? difficulty!? name!? is!? sort!? of!? bothersome!? and!? unnecessary!? so!? I!? would!? advise!? removing!? them!?
- You know what would be either sort of cool or maybe not really so much, is if you dragged the break to 02:15:030 and had the kiai stop there. The timing and the moment feel quite right.
- And in the same vein, you could delete the note that occurs at 03:18:115 and drag the break to there to sort of provide an "interrupted" feel as that's how the music goes at that point. Sort of, maybe?

[Insane]
- I admit, (I confess) the chorus hitsounding felt sort of dull to me. But I think we'll make it through this world alright.
00:48:629 (3) - I'm not sure about this, sir. The tick placement is sort of unattractive and stuff, so maybe you could change it.
01:36:630 (1,2,3) - Now sir, I know you're not RJ but this could still look sort of better. In fact, there are probably a lot of places that could look better, but I've decided to spotlight this one, so you best be quick.
01:59:601 (4,5) - Patterns like this sort of bother me because it sort of seems like you're sort of supposed to press (5) 1/4 after (4), but that's just not the case. Now imagine if you just changed the pattern a little. Then I'd be happy.
03:53:862 (5,1) - http://nooooooooooooooo.com/ Why does this pattern overlap? I'm in the quicksand. DIE DIE DIE DIE (also the beginning of (5) needs to be louder)

[Ozzy is Hard]
- You're not a Krisom but you feel like one.
01:24:801 (5) - I'm sort of sad at how much this overlaps with the HP bar. Ctrl+Shift+R be how to save your liiife, whoa oa oa. Whoa oa oa.
! I see what you did there.
02:07:487 (6) - Yeah this is sort of too crumpled and it got all ugly and then everyone died.
02:43:658 - Um... break shouldn't be here if it's that short, sir. If the warning arrows appear during play, then it's too short. (GLaDOS: Just like your sad little life.)
02:53:430 (1,1,1,1) - Not sure about this. Acceleration is sort of okay. Might not need all these new combos in a row. But. If everything was perfect then nothing would be.
03:40:058 (1,2,3) - Whoa, whoa, whoa. (It's magic!) What happened to spacing here? It's all weird and it just doesn't make sense, now baby I gotta know, I just wish you could change it.

And then! I tested the taiko. It was good.

[Normal]
00:47:601 (1,1,1) - tee hee combo spam ~ it can be one combo, sir. That's good enough for me.
01:42:458 (1,1,1) - marinaoh marinano
02:11:087 (1,2,3,4,5) - Might be sort of confusing at this Approach Rate? As in, the more speedy spaced 1/2s leading into the stacked 1/1s. I don't know.
02:46:915 (1,1,1) -
03:16:915 (1,2,3,4,5) - I think I've been here before, because I see the same things again and again and again so baby be mine.

[Easy]
Cee Lo Green
(also don't set your slider velocity that low for next time)

I wonder if this was too troll. Oh well. Go eat a cake.
Topic Starter
Raging Bull
!$!^!@# I gotta stop slacking off. Now I have 4 mods arrgggg

-Gamu- wrote:

hi- :)

[General]

  1. Source: Kuchibashi-P . Tags: "kuchibashi-p" remove (Click here : Please look at this Source and Tags) Sure I'll change it.
  2. osb. remove (http://puu.sh/6W28) Both deleted
  3. I feel slidertick rate 2 is a bit high, how about use 1? I prefer tick rate 2. I think it sounds good.
All suggestions

[Easy!?]

  1. AR-1 I think this is fine since any lower and it might too confusing ._.
  2. 00:41:772 (1) - whistle remove. finish add Added
  3. 01:00:972 (1) - 1 grid left I don't really feel like moving this. It seems okay already
  4. 02:12:287 (4) - finish add This part doesn't really seem like a powerful part so no.
  5. 02:42:287 (3) - Confuses the novice. Please try this → http://puu.sh/6W3h Actually I'm planning on keeping this. I want to make sure it's slightly challenging.
  6. 03:40:058 (1) - move (x:368 y:192)
Well okay...

[Normal!?]

  1. OD-1 -1 HP instead.
  2. 00:41:772 (1) - move in the end 00:44:172 Vocals ends earlier and if I end it at 44:172, they might not have enough recovery time to hit next note :s
  3. 02:39:544~02:41:087 - Please try this → http://puu.sh/6W43 Sorry but I am following the vocals here D:
[Ozzy's Hard!?]

  1. HP+1
  2. 00:52:744 (8) - new combo add
  3. 02:21:887 (x) - circle add (finish)
[Insane!?]

  1. 02:12:287 (10) - finish add I don't think this was powerful enough for finish :(
  2. 03:56:098 (1) - move (x:256 y:326) I think current area is good enough.
  3. very good :D
Good map!!!!!!

Miku cute :oops:


artpiggo wrote:

Slider tick rate 2? you don't tend to use sliderslide.wmv. Can you please tell me why?I assume slight misunderstanding to my reply so I'll be leaving this as is.

Insane
There are 0.52x,0.55x in timing point too. Although they can be used according to rules, but I think it's too close...so I want some reasons for using. Can you explain me ? .55 was to blanket the .5x slider. The .52x had to be adjusted because there is probably a slight timing difference near the end. It was originally .5x
00:58:229 (1,2,3) - wanna add (2,3)? http://osu.ppy.sh/ss/162810 Actually I don't really feel a triple is necessary here.
01:05:258 (4,5,6,7,8) - http://osu.ppy.sh/ss/162814 (6) is same place with (8) Dunno. It movement doesn't seem too natural to me.
01:56:858 (5,6) - http://osu.ppy.sh/ss/162822 Sure
02:07:830 (5,6) - umm.. change to slider? 4 notes at one place seems boring. http://osu.ppy.sh/ss/162824 Not using the suggesting given but I will change it.
02:09:201 (5,6) - http://osu.ppy.sh/ss/162826 Changed differently.
02:30:458 (2,3,4,5,6,7) - don't think it should jump here. rhythm goes really calm. Players can't know easily. http://osu.ppy.sh/ss/162829 I had a few test players and they all read it just fine. I thought it would be nice to end this part with small jumps as a warm up after playing through the calm parts in that part.

Ozzy
00:08:344 (3) - rotate 180
03:30:973 (6,7,8,9,10) - wanna zigzag pattern here?

Normal,Easy
Fine

8.5/10 good mapping. It fits song very much. but the vocaloid song nowadays doesn't make me excited much as before.
Try your best. Wish this map ranked soon. Thanks for the star and encouragement!

wcx19911123 wrote:

from my queue

[General]
03:51:040 - this part's timing seems kinda strange.. I'm nor sure if it is right , cuz my timing is suck 0.0 My timing sucks too but I'm trying to get Timing expert help ._.

[Easy!?]
03:53:778 - useless timing section? Welll okay then. Removed.
00:39:029 (4,1,2,3) - make into a square to let (3) go to the middle of the screen ? I'm pretty good with this pattern and it's not as visually squarey I guess.
00:55:487 - it is kinda noisy from now on orz
01:38:515 (2) - ctrl + 2 , move the 2rd square 1 gird left ? Sure!
02:27:372 (1,2) - I strongly suggest to make this into a slider , or it is too hard to read , at least too hard to play even you can read it Alright then. Made it into a slider.
02:29:087 (1,2) - stack the circle on the starting of the slider ? seems easier to read
02:31:144 (1,2) - ^ Sorry. I don't really prefer stacks on lower diffs :v
02:34:572 (3,4) - change to this , or it is too confusing http://puu.sh/6WxJ It seems to play awkwardly for me. Sorry.
02:39:372 (2,3) - stack ? I don't want to stack on lower diffs.
02:40:744 - add a note ? Could be rather difficult.
03:06:458 (2,3,1,2,3,1,2) - change some of them to slider , or it is not an Easy now..
03:11:944 (2,3,1,2,3,1,2) - ^ Changed both.

[Normal!?]
00:26:858 (3) - http://puu.sh/6WyO Uhhh?
00:40:744 (4) - this is kinda ugly.. Angle a lot less sharp.
00:48:115 (1,1) - remove nc Alright.
01:05:601 (2,3) - to slider ? I'll keep this for now. I don't believe it is too hard.
01:34:915 (4,5) - try this , sounds much better puu.sh/6Wzk Changed.
01:39:372 (1,2,3,4,5,6) - lol , this is kinda hard to play Dunno it seems okay to me unless you can come up with a suggestion
01:42:972 (1,1) - remove nc Removed
02:37:315 (5,7) - overlap seems not good look imo ;_; small overlap but okay.
02:39:544 (3) - end at 02:40:744 ? Nah. I believe this might be better since it ends on red tick and next note is red tick.
02:47:430 (1,1) - remove nc Removed
02:53:430 (4) - nc Alright.

[Ozzy's Hard!?]
00:47:601 (1,3) - stack better ?
01:24:801 (5) - touched the HP bar 0.0
02:21:887 - add note ?
02:39:544 (3) - http://puu.sh/6WDF
awesome slider shape

[Insane!?]
02:53:087 (3,4,5,1,2,3) - this is very confusing , the circles' spacing is small and the slider speed is too fast.. Personally I don't think it is confusing. I use the anti jump as it builds up to the pre chorus. I think people might have notice the pattern already. I also NC'd every speed up.[/color]

that's all
star for Ozzy's Hard!?
OzzyOzrock
Topic Starter
Raging Bull

SapphireGhost wrote:

Two difficulties required updating from the very start for some reason so try Full Submitting this. Seeing how you're Full Submitting anyway, delete the .osb. Tee hee. And we haven't even begun the mod, so let's start. Already removed the two osb when you were modding D:

[General]
- The!? !? after!? each!? difficulty!? name!? is!? sort!? of!? bothersome!? and!? unnecessary!? so!? I!? would!? advise!? removing!? them!? I!? though!? it!? was!? a!? genius!? naming!? scheme!? Do!? you!? agree!??
- You know what would be either sort of cool or maybe not really so much, is if you dragged the break to 02:15:030 and had the kiai stop there. The timing and the moment feel quite right. I guess so...although I'm not sure why would I extend kiai to there because I have no notes there D:
- And in the same vein, you could delete the note that occurs at 03:18:115 and drag the break to there to sort of provide an "interrupted" feel as that's how the music goes at that point. Sort of, maybe? I think Ozzy is keeping this...since I have his updated diff.

[Insane]
- I admit, (I confess) the chorus hitsounding felt sort of dull to me. But I think we'll make it through this world alright.
00:48:629 (3) - I'm not sure about this, sir. The tick placement is sort of unattractive and stuff, so maybe you could change it. It's true it may not be attractive, but I wanted the slider to have a "rotating" feeling. I wouldn't mind it if you gave me an idea.
01:36:630 (1,2,3) - Now sir, I know you're not RJ but this could still look sort of better. In fact, there are probably a lot of places that could look better, but I've decided to spotlight this one, so you best be quick. Unfortuantely I can't think of anything here. It's way too close to the left for me to do much ._.
01:59:601 (4,5) - Patterns like this sort of bother me because it sort of seems like you're sort of supposed to press (5) 1/4 after (4), but that's just not the case. Now imagine if you just changed the pattern a little. Then I'd be happy Made the slider going vertically instead so there is no tricky spacing
03:53:862 (5,1) - http://nooooooooooooooo.com/ Why does this pattern overlap? I'm in the quicksand. DIE DIE DIE DIE (also the beginning of (5) needs to be louder) Because I'm not Krisom or RJ. Umad?

[Ozzy is Hard]
- You're not a Krisom but you feel like one.
01:24:801 (5) - I'm sort of sad at how much this overlaps with the HP bar. Ctrl+Shift+R be how to save your liiife, whoa oa oa. Whoa oa oa.
! I see what you did there.
02:07:487 (6) - Yeah this is sort of too crumpled and it got all ugly and then everyone died.
02:43:658 - Um... break shouldn't be here if it's that short, sir. If the warning arrows appear during play, then it's too short. (GLaDOS: Just like your sad little life.)
02:53:430 (1,1,1,1) - Not sure about this. Acceleration is sort of okay. Might not need all these new combos in a row. But. If everything was perfect then nothing would be.
03:40:058 (1,2,3) - Whoa, whoa, whoa. (It's magic!) What happened to spacing here? It's all weird and it just doesn't make sense, now baby I gotta know, I just wish you could change it.

And then! I tested the taiko. It was good.

[Normal]
00:47:601 (1,1,1) - tee hee combo spam ~ it can be one combo, sir. That's good enough for me. Already removed
01:42:458 (1,1,1) - marinaoh marinano Yep
02:11:087 (1,2,3,4,5) - Might be sort of confusing at this Approach Rate? As in, the more speedy spaced 1/2s leading into the stacked 1/1s. I don't know. Changed
02:46:915 (1,1,1) - Hi
03:16:915 (1,2,3,4,5) - I think I've been here before, because I see the same things again and again and again so baby be mine. K

[Easy]
Cee Lo Green What?
(also don't set your slider velocity that low for next time) What do you mean!?

I wonder if this was too troll. Oh well. Go eat a cake.
OzzyOzrock
It's OK
AIR315
Hello :)

[Normal!?]

AR+1?

00:20:858 - add a note?

00:22:230 - ^

02:12:287 - add a finish?

02:57:544 (1) - ugly

02:58:915 (1) - ^

03:04:401 (1) - ^

03:05:087 (2) - ^

03:38:344 - add a note?

03:39:715 - ^

[Insane!?]

00:54:801 (1,2,3) - too close

02:12:287 - add a finish?

03:18:030 - add a note?

OK~

I think your map is just so so

But these are some of my suggests

so, good luck~

:) :D ;)
Kotone
General
Timing is diff of Ozzy'sHard & Taiko,(It make the kiai time diff too
The Timing at the end is hard to test orz.You should ask some one to time it I guess
You can tag Vocaloid2 ,bcz we can't search this map with Vocaloid2. :D

Ozzy's Hard!?
00:06:115 (1) - add finish?(slider start)
01:24:801 (5) - just touched the hp bar

Insane!
00:43:315 (7,9) - ugly, make it symmetrical
01:22:144 (11) - not very fit :? ...delete it?

Other seem fine. ;)
If you think this mod post is not helpful,don't kd.
Himekaido Hatate
hi! noob modder here:3

Easy!-

00:34:915 (2,3) - 2grid up!

Normal?!-

00:18:458 (3) - add NC
00:59:772 (1) - Remove NC
01:00:115 (2) - Add NC

Ozzy's Hard!-

*no spacing problem no pattern problem i like it.. but it's seems to be insane..

00:12:973 (5) - NC
00:16:401 (7) - NC

Insane!-

00:18:115 (5) - more round
00:29:944 (7) - spacing
01:01:658 (3,4,5,6) - little messy
01:03:029 (3,4,5,6) - ^

good song:3
OzzyOzrock
Hooray for no changes
YTYuyu
Ok im here to mod ozzys hard diff since i already modded easy normal and insane

01:24:801(5) - Like Karen said it's touching the draining bar. can u put it down so that it wouldn't touch?
01:46:058(7) - Can u make the slider like this? http://puu.sh/72Tt
02:29:772(4) - the bottom part of the slider is off a bit
03:14:001(5) - NC

there it's done. don't giv me kd as this counts as the full mod from before.
OzzyOzrock
I swear this diff is a mutant because I know I've added some of this crap.

Download: Hatsune Miku - Dou Iu Koto Nano! (Raging Bull) [Ozzy's Hard!].osu
Topic Starter
Raging Bull

AIR315 wrote:

Hello :)

[Normal!?]

AR+1? Sorry I think it might be too fast on normal :v

00:20:858 - add a note? Alright

00:22:230 - ^ Nah I don't think I need a note over here and it would be a good chance to readjust aim.

02:12:287 - add a finish? I don't think adding a finish is good since the music isn't that loud at that part.

02:57:544 (1) - ugly Hmm okay. Made arc less sharp I guess

02:58:915 (1) - ^ ^

03:04:401 (1) - ^ Changed I guess

03:05:087 (2) - ^ This one is okay ._.

03:38:344 - add a note? Added

03:39:715 - ^ Nah. No note to make beginners have little time for next slider.

[Insane!?]

00:54:801 (1,2,3) - too close Nah this is okay. Just make SV in 1x and it should space properly.

02:12:287 - add a finish? Nah same note on normal

03:18:030 - add a note? I don't think I need a triple here ._.

OK~

I think your map is just so so

But these are some of my suggests

so, good luck~

:) :D ;)

karenying wrote:

General
Timing is diff of Ozzy'sHard & Taiko,(It make the kiai time diff too Ahhhhhhhhhhhh I forgot to change this
The Timing at the end is hard to test orz.You should ask some one to time it I guess Hard to get timing expert orz
You can tag Vocaloid2 ,bcz we can't search this map with Vocaloid2. :D I think vocaloid is okay ._.

Ozzy's Hard!?
00:06:115 (1) - add finish?(slider start)
01:24:801 (5) - just touched the hp bar

Insane!
00:43:315 (7,9) - ugly, make it symmetrical orz I just wanted a basic arc not really a symmetrical one
01:22:144 (11) - not very fit :? ...delete it? :D okay.

Other seem fine. ;)
If you think this mod post is not helpful,don't kd.

Himekaido Hatate wrote:

hi! noob modder here:3

Easy!-

00:34:915 (2,3) - 2grid up! I think it might touch HP bar so not going to ._.

Normal?!-

00:18:458 (3) - add NC I do not think it is needed.
00:59:772 (1) - Remove NC Nah keeping NC because it's a different line in the chorus
01:00:115 (2) - Add NC ^

Ozzy's Hard!-

*no spacing problem no pattern problem i like it.. but it's seems to be insane..

00:12:973 (5) - NC
00:16:401 (7) - NC

Insane!-

00:18:115 (5) - more round I think it's fine orz
00:29:944 (7) - spacing It's just a little I think it's fine. Moved it a bit still though
01:01:658 (3,4,5,6) - little messy D: It's a star. I just scaled it higher and rotated it a bit
01:03:029 (3,4,5,6) - ^^

good song:3

Since ozzy did changes. Kudosu.
shikyu
mod4mod, here goes :
[General]
Actually you don't need to change BPM at 03:51:030 - 03:53:148, rythm stil same. but for slow part at 03:53:507~ I guess it's no problem to change it
[Easy?!]
00:16:401 (4) - add clap at end of slider
00:21:887 (4) - ^
00:50:001 (1) - lenghten 2 ticks ahead, follow the song
00:51:887 (2) - move 2 ticks ahead
01:23:258 (1) - lenghten 2 ticks ahead
01:28:744 (2) - ^
01:39:372 (1) - add finish at start of slider
01:46:230 (2) - lenghten 2 ticks ahead
02:39:544 (3) - ^
02:40:915 (1) - move 2 ticks ahead
02:50:515 (2) - ^
03:33:887 (2) - add clap at end of slider
03:39:372 (4) - ^

[Normal?!]
00:22:230 (X) - add note here
01:20:858 (2) - move 2 ticks ahead, delete 1 repeat (follow lyric)
01:37:658 (X) - add note here?
02:39:544 (3) - shorten 2 ticks behind, sounds weird
03:39:715 (X) - add note here?

[Ozzy's Taiko?!]
I think it's good

[Ozzy's Hard?!]
00:15:030 (3) - shorten 1 tick behind, add 2 repeats

Can't mod insane, like this song. Good luck :D
spboxer3
good song, good map
sorry for late mod ;_;
Let's Go XD

[General!?]<-XD
03:53:868 - [Ozzy's Hard!?] Timing need same as other diff (some break)

[Normal!?]
01:50:344 (1,2,3,1,2,3) - [nazi] sorry just some advice. why not same as other? (e.g. 01:55:830 (1,2,3,1,2,3,4) -
02:02:687 (1,2,3) - [nazi too] it's not stright. (3)'s back need put down 1 grid?

[Ozzy's Hard!?]
kiai not on Correct rhythm (03:53:749 - move to 03:53:778 - end 03:53:837 - move to 03:53:868 - )
01:24:801 (5) - touch HP Bar :(

02:12:287 (1,2,3,4,5,1) - looks really pretty. but it's unrankable than outstrip 3 SV change in osu mod
02:53:430 (1,1,1,1,1) - ^

WTF why your map is really pretty ;_;
I think I was a Suck mapper now ;_;

[Insane!?]
nothing to find error

[Ozzy's Taiko!?]
03:27:715 (1) - I think is not good Solution. Because it's too close 03:27:372 (1,2,1,2) -

advice
03:27:715 - add d
03:27:887 - start spinner

that's all ;)
Topic Starter
Raging Bull

shikyu wrote:

mod4mod, here goes :
[General]
Actually you don't need to change BPM at 03:51:030 - 03:53:148, rythm stil same. but for slow part at 03:53:507~ I guess it's no problem to change it I'm still trying to get timing expert ._.
[Easy?!]
00:16:401 (4) - add clap at end of slider
00:21:887 (4) - ^ Done both
00:50:001 (1) - lenghten 2 ticks ahead, follow the song Not really. I end where she holds her note.
00:51:887 (2) - move 2 ticks ahead No, the note right now follows vocals.
01:23:258 (1) - lenghten 2 ticks ahead Nah I ended my slider where she holds her note
01:28:744 (2) - ^ Same thing. It feels awkward to map only a small part of where she holds her note.
01:39:372 (1) - add finish at start of slider Sure added.
01:46:230 (2) - lenghten 2 ticks ahead
02:39:544 (3) - ^
02:40:915 (1) - move 2 ticks ahead
02:50:515 (2) - ^ Checked all and they all land on white tick. Nothing wrong with easy on red tick plus it follows vocals ._.
03:33:887 (2) - add clap at end of slideradded
03:39:372 (4) - ^ same

[Normal?!]
00:22:230 (X) - add note here Nope. I thought of having a tiny 1/1 break after the intro.
01:20:858 (2) - move 2 ticks ahead, delete 1 repeat (follow lyric) Nice suggestion.
01:37:658 (X) - add note here? I think it might play awkwardly so no.
02:39:544 (3) - shorten 2 ticks behind, sounds weird Alright. Shortened
03:39:715 (X) - add note here? Nah same note has the first.

[Ozzy's Taiko?!]
I think it's good

[Ozzy's Hard?!]
00:15:030 (3) - shorten 1 tick behind, add 2 repeats

Can't mod insane, like this song. Good luck :D

spboxer3 wrote:

good song, good map
sorry for late mod ;_;
Let's Go XD

[General!?]<-XD
03:53:868 - [Ozzy's Hard!?] Timing need same as other diff (some break) orz I keep forgetting!

[Normal!?]
01:50:344 (1,2,3,1,2,3) - [nazi] sorry just some advice. why not same as other? (e.g. 01:55:830 (1,2,3,1,2,3,4) - Just a little variety :D
02:02:687 (1,2,3) - [nazi too] it's not stright. (3)'s back need put down 1 grid? It is straight ._.

[Ozzy's Hard!?]
kiai not on Correct rhythm (03:53:749 - move to 03:53:778 - end 03:53:837 - move to 03:53:868 - )
01:24:801 (5) - touch HP Bar :(

02:12:287 (1,2,3,4,5,1) - looks really pretty. but it's unrankable than outstrip 3 SV change in osu mod
02:53:430 (1,1,1,1,1) - ^

WTF why your map is really pretty ;_;
I think I was a Suck mapper now ;_;

[Insane!?]
nothing to find error

[Ozzy's Taiko!?]
03:27:715 (1) - I think is not good Solution. Because it's too close 03:27:372 (1,2,1,2) -

advice
03:27:715 - add d
03:27:887 - start spinner

that's all ;)
Thanks both!
net45291
Sorry for Delay :o

I have a lots of work

so , M4M !!

General
  1. Nothing
Easy!
  1. Slider Tick Rate -1 ?!
  2. AR -1 ?!!
  1. 00:14:344 (3) - New Combo
  2. 00:19:830 (3) - ^
  3. 02:34:230 (2,3) - Too Hard for New Player ?!
Normal!
  1. 01:05:601 (2,3) - Stack This note ?!
  2. 01:50:344 (1) - Finish instead Whistle ?!
  3. 02:11:601 (3) - Finish at end ?!
Insane!

  1. 00:44:515 (1) - Finish at start ?!
  2. 00:55:487 (1) - Finish instead Whistle ?!
  3. 01:27:715 (9) - New Combo Here ?!
  4. 03:16:915 (3) - ^
  5. 03:53:862 (5,1) - ? lol
Oh , What's that !?

It's star !
OzzyOzrock
No changes. But I guess I might as well ESPLAIN

To first guy, no.
To spBAAAXA, RB will fix THAT, More than 3 is fine if they're inherited and fit the song well, and the taiko thing is fine, as the spinner represents a balloon note, which represents a don. Or very generally, it's fine.
Topic Starter
Raging Bull
It's fixed already Ozzy ahhhhhhhhhhhhhhhh. I'm surprised you never changed HP bar still. D:

net45291 wrote:

Sorry for Delay :o

I have a lots of work

so , M4M !!

General
  1. Nothing
Easy!
  1. Slider Tick Rate -1 ?! I think tick 2 works well for me. Doesn't seem too loud.
  2. AR -1 ?!!
orz I don't want to lower it anymore. It might be hard to read.
  1. 00:14:344 (3) - New Combo Hmm I thought about it and sure.
  2. 00:19:830 (3) - ^ Same
  3. 02:34:230 (2,3) - Too Hard for New Player ?! I think it's okay. The vocals are on red tick anyways.
Normal!
  1. 01:05:601 (2,3) - Stack This note ?! I don't like stacking in lower diffs ._.
  2. 01:50:344 (1) - Finish instead Whistle ?! Nah, I tried keeping consistent hitsound for the beginning of chorus.
  3. 02:11:601 (3) - Finish at end ?! Nooo. People keep mentioning it ._. I don't think it's powerful enough for finish.
Insane!

  1. 00:44:515 (1) - Finish at start ?! Weird I thought I added it. Added.
  2. 00:55:487 (1) - Finish instead Whistle ?! Same note on normal.
  3. 01:27:715 (9) - New Combo Here ?! NC'd somewhere else.
  4. 03:16:915 (3) - ^ Nah I think it's consistent with the other chorus.
  5. 03:53:862 (5,1) - ? lol
:D
Oh , What's that !?

It's star !
Thanks for mod and star. And lol stop giving suggestions with ?! Like the song.
OzzyOzrock
I think I finally thought of a nice way to fix it. Too bad I'll forget when I get home.\

I'LL WRITE A NOTE HERE
^
(
U
Topic Starter
Raging Bull
Lol..I suppose those 3 represent sliders?
OzzyOzrock
Not at all. They represent 3 elements.

Download: Hatsune Miku - Dou Iu Koto Nano! (Raging Bull) [Ozzy's Hard!].osu
I hate this, but it's life.
Chewin
M4M request D:

Easy:
  1. 01:19:144 (3,4) - I think it's better in this way, 'cause it should be hard for beginners with this "small" spacing: http://puu.sh/7bva
  2. 01:34:230 (5) - New combo
  3. 01:47:601 (2) - Start and end it with a finish, sound is good
  4. 02:12:287 (4) - Finish
  5. 03:14:001 (3) - Forgot new combo
  6. 03:51:040 (1,2,3,4) - Finish sounds on these beats are better (If you follow it, do the same in the others)
Normal:
  1. 00:19:830 (1) - 1 grid down for a good blanket with (4)
  2. 00:21:201 (3) - If you follow it ^ the same
  3. 00:36:629 (1) - Move it at x348 y260
  4. 01:21:030 (2) - You could move it at 01:20:858 and add a return, it fits the song
  5. 02:38:172 (7) - I don't like where you placed it.. Make in this way? http://puu.sh/7bww It's just a suggestion D:
  6. 03:39:715 Add a circle with a clap here, snap with (2)
Ozzy's Hard:
  1. 00:28:058 (1) - Mh, add finish here and don't use it on (2) (Because you have done this here 00:33:544 (1,2) - )
  2. 00:39:030 (1,2) - The same? D:
  3. 01:17:430 (1) - finish
  4. 02:21:887 Add a circle with finish?
  5. 02:43:830 Why this "hole"? D: Try to make something or add a break time
  6. 02:46:572 No silence plz, use 30% volume
  7. I love your style, GJ Ozzy <3
Insane:
  1. 00:11:258 and 00:11:430 add 2 circle xD
  2. 00:17:087 (1) - finish
  3. 00:22:572 (1) - mh, remove new combo here and set nc on (2)
  4. 00:26:344 (4) - Snap with the blue (3)? http://puu.sh/7by9
  5. 00:33:544 (8) - New combo (because you set new combos on the next white big ticks with the same sounds)
  6. 01:01:658 (3) - New combo?
  7. 01:03:029 (3) - ^?
  8. 01:27:372 (6) - I would use new combo here
  9. 01:59:087 (2) - Snap with the pink (6)
  10. 01:56:515 (3) - New combo, the same of the previous kiai time, and on the next same parts xD
  11. 02:11:087 (6) - New combo
  12. 02:38:172 (4) - Finish
  13. 03:34:572 (1) - ^
  14. 03:45:544 (1) - ^
  15. It seems hard xD, I will try to play it.
Well, good maps! I wish you good luck o/
OzzyOzrock
No changes. Listen to the music.
Topic Starter
Raging Bull

Chewin wrote:

M4M request D:

Easy:
  1. 01:19:144 (3,4) - I think it's better in this way, 'cause it should be hard for beginners with this "small" spacing: http://puu.sh/7bva I'm not entirely sure. I've been following consistent .9x so (hopefully) it shouldn't be too confusing ._.
  2. 01:34:230 (5) - New combo Added
  3. 01:47:601 (2) - Start and end it with a finish, sound is good Alright. Replaced the claps with whistle since they sound awkward with finish and clap ._.
  4. 02:12:287 (4) - Finish ._. I keep mentioning this orz. I don't think this part is powerful for a finish to me.
  5. 03:14:001 (3) - Forgot new combo Whoops. Thanks.
  6. 03:51:040 (1,2,3,4) - Finish sounds on these beats are better (If you follow it, do the same in the others) Okay added.
Normal:
  1. 00:19:830 (1) - 1 grid down for a good blanket with (4)
  2. 00:21:201 (3) - If you follow it ^ the same Lol okay to both.
  3. 00:36:629 (1) - Move it at x348 y260 Looks better. Thanks.
  4. 01:21:030 (2) - You could move it at 01:20:858 and add a return, it fits the song I originally did that but I decided not to since it's a kick slider ._. I thought it still fits with the way I added still.
  5. 02:38:172 (7) - I don't like where you placed it.. Make in this way? http://puu.sh/7bww It's just a suggestion D: Added
  6. 03:39:715 Add a circle with a clap here, snap with (2) Nah. I thought a maybe a small 1/1 break might help.

Insane:
  1. 00:11:258 and 00:11:430 add 2 circle xD It seems nice but I thought that I should start at the same spot for all diffs.
  2. 00:17:087 (1) - finish Added
  3. 00:22:572 (1) - mh, remove new combo here and set nc on (2) Alright.
  4. 00:26:344 (4) - Snap with the blue (3)? http://puu.sh/7by9 Sure
  5. 00:33:544 (8) - New combo (because you set new combos on the next white big ticks with the same sounds) I would but then you told me to NC something earlier so I'm keeping this for consistency.
  6. 01:01:658 (3) - New combo? Why? I'm keeping it consistent at the "koto nano" part
  7. 01:03:029 (3) - ^? ^
  8. 01:27:372 (6) - I would use new combo here I think it's fine and it should be consistent with my current NC pattern.
  9. 01:59:087 (2) - Snap with the pink (6) Uh sure.
  10. 01:56:515 (3) - New combo, the same of the previous kiai time, and on the next same parts xD Noo ._.
  11. 02:11:087 (6) - New combo Same D:
  12. 02:38:172 (4) - Finish Sure I guess.
  13. 03:34:572 (1) - ^ Added
  14. 03:45:544 (1) - ^ ^
  15. It seems hard xD, I will try to play it.
Well, good maps! I wish you good luck o/
Neptunus
Here we go~
General: Quite a solid map, hardly few comments, but I will try my best.

Easy?!:
01:30:115 - why not add a note here, like what you have done on this 02:29:087 (1,2) -

Normal?!:
00:26:001 (2) - this one, why not arrange it like this
this idea is based on the pattern at 00:23:601 (4,5,6) -

00:30:801 (6) - this one ,please try , since the majority of this map is based on the vocal rhythm, pattern like this may be more favourablely consistent. Anyway, this suggestion merely about the rhythm, if this tip is adopted, please rearrange the snapping.(details: slider here at 00:30:801 - and ends at 00:31:315 - ; 3 notes at 00:31:658 - 00:31:830 - and 00:32:001 - ; slider at 00:32:344 - ends at 00:32:858 - ; note at 00:33:201 - ; note at 00:33:544 - )

00:57:544 (3,4) - why not keep consistent with 00:56:172 (3,4) - ?
01:03:029 (3,4) - same here
01:20:515 (1) - here, supposed to be a slider here which ends at 01:20:858 - , since the vocal in japanese is "な(01:20:515 - )ん(01:20:858 - )", cultural nazi XD, fix if you like.
02:40:744 - add a note here?
03:39:715 - also here?

Ozzy's Hard?!:
wow...delicious sliders
02:55:487 (1) - why choose accelerated slider rather than a smaller reversed one? anyway, if it's really okay in-game, just keep the way it is then.
this guest diff is great

Insane?!:
small jumps seem hard under edit mod, but in-game they are all okay, good job on these~
02:23:258 (5) - a newcombo here?
02:26:001 (6) - also here? and 02:28:744 (5) - here
02:55:487 (1) - well....a sudden 2.00x lol, it really cause mis read easily even in insane diff, since this point is much more near the end of the song, if players missed here, I dont suppose they be happy


That's it , good luck on ranking!
;)
Topic Starter
Raging Bull

Neptunus wrote:

Here we go~
General: Quite a solid map, hardly few comments, but I will try my best.

Easy?!:
01:30:115 - why not add a note here, like what you have done on this 02:29:087 (1,2) - I don't know @_@ I think it might be slightly harder than 2:29:087? Since that one is a long slider and this one is a repeat slider.

Normal?!:
00:26:001 (2) - this one, why not arrange it like this
this idea is based on the pattern at 00:23:601 (4,5,6) - Hm okay I guess.

00:30:801 (6) - this one ,please try , since the majority of this map is based on the vocal rhythm, pattern like this may be more favourablely consistent. Anyway, this suggestion merely about the rhythm, if this tip is adopted, please rearrange the snapping.(details: slider here at 00:30:801 - and ends at 00:31:315 - ; 3 notes at 00:31:658 - 00:31:830 - and 00:32:001 - ; slider at 00:32:344 - ends at 00:32:858 - ; note at 00:33:201 - ; note at 00:33:544 - )
Nice suggestion here. Changed triple into repeating slider though. I think it might be too hard.

00:57:544 (3,4) - why not keep consistent with 00:56:172 (3,4) - ? I didn't want it too hard yet D: I did that at the end though :D
01:03:029 (3,4) - same here ^
01:20:515 (1) - here, supposed to be a slider here which ends at 01:20:858 - , since the vocal in japanese is "な(01:20:515 - )ん(01:20:858 - )", cultural nazi XD, fix if you like. Okay, but I had to change 01:21:201 (2) . I think it might be too hard. orz
02:40:744 - add a note here? I think it's fine. Seems empty for a note.
03:39:715 - also here? Nah. I Want a small break after so many 1/1. Maybe without this note, beginners might catch up a bit better.

Ozzy's Hard?!:
wow...delicious sliders
02:55:487 (1) - why choose accelerated slider rather than a smaller reversed one? anyway, if it's really okay in-game, just keep the way it is then.
this guest diff is great

Insane?!:
small jumps seem hard under edit mod, but in-game they are all okay, good job on these~
02:23:258 (5) - a newcombo here?
02:26:001 (6) - also here? and 02:28:744 (5) - here No D: Every stanza seems short so I put every 2 stanza instead.
02:55:487 (1) - well....a sudden 2.00x lol, it really cause mis read easily even in insane diff, since this point is much more near the end of the song, if players missed here, I dont suppose they be happy That's a 1.5x. I think it's okay since well I've been doing a speed up pattern close to the chorus.


That's it , good luck on ranking!
;)
Gamu
I love the map and song and Miku :oops:

So, the stars also give
Topic Starter
Raging Bull
Oh wow thanks. :D
Dino99
Hi~~!!

Sorry for my poor English :D

[Easy!?]

00:55:487 (1) - Finish?

01:50:344 (1) - ^

02:01:315 (1) - ^

02:12:287 (4) - ^

02:21:887 (1) - ^

02:24:630 (1) - ^

02:27:372 (1) - ^

02:27:887 - ^

02:30:115 - ^

02:37:315 (3) - Add a note?

02:51:715 - ^

02:56:172 (1) - Finish?

03:07:144 (1) - ^

03:29:087 (1) - ^

03:40:058 (1) - ^

[Normal!?]

00:11:601 (1) - Finish?

00:41:772 (1) - To 44:172?

00:50:001 - Finish?

00:55:487 (1) - ^

01:05:772 (3) - Clap?

01:44:687 (1) - Finish?

01:50:344 (1) - Finish?

01:54:972 (2) - Clap?

02:00:458 - ^

02:01:315 (1) - Finish?

02:06:115 - Clap?

02:11:601 (3) - ^

02:12:287 - Finish?

02:21:887 (1) - ^

02:24:630 (1) - ^

02:27:372 (1) - ^

02:28:744 (4) - ^

02:30:115 (1) - ^

02:49:144 (1) - ^

02:53:087 (3) - Remove finish?

02:53:430 (1) - Finish?

02:56:172 (1) - ^

02:58:915 (1) - 1 grid up?

03:07:144 (1) - Finish?

03:29:087 (1) - ^

03:34:572 (1) - ^

03:40:058 (1) - ^

03:45:544 (1) - ^

[Ozzy's Hard!?]

00:28:058 (1) - Finish?

00:28:401 (2) - Remove finish?

00:39:030 (1,2) - ^

00:44:516 (1) - ^

01:22:916 (1,2) - ^

01:33:887 (1,2) - ^

01:39:373 (1) - ^

02:12:287 (1,2,3,4,5) - Wow~ I like^^

[Insane!?]

Hitsounds are same as Normal@@

Nice~!!

~

Nice map~

Star!!~~~~~~~~~~~~~~~~~~~~~~~~
OzzyOzrock
You're all so nice.

But those are probably the finishes I put to go with the SONG.
biwako
Hi,from queue~

[General]
Please use some stack leniency at all diff.

[Easy]
OD+1
00:52:744 (1) - add finish
00:54:115 (3) - ^
02:50:515 (2,1) - spacing

[Normal]
00:48:630 (3) - move to 280,160 ?
01:03:372 (4) - move to 88,236 ?
00:52:744 (1) - finish slider start
00:54:115 (3) - ^
01:47:601 (2) - ^
01:48:972 (5) - ^
02:54:801 (3) - ^
00:40:744 (4,5) - spacing
02:07:487 (3,4) - ^
02:27:030 (5,1) - ^
02:51:030 (6,7) - ^
03:11:772 (4,5,1) - ^

[Ozzy's Taiko]
fine.

[Ozzy's Hard]
00:44:515 (1) - remove finish end,add finish start
01:39:372 (1) - ^
00:50:001 (1) - add finish slider start
01:44:858 (4) - ^
01:47:601 (1) - ^
02:38:173 (8) - ^
02:53:430 (1) - ^
03:48:372 (1) - ^

[Insane]
00:52:401 (1) - add finish slider end
00:54:115 (4) - ^ slider start
01:47:601 (1) - ^
01:48:972 (6) - ^
02:51:715 (1) - add finish slider end
02:53:087 (5) - ^
02:54:801 (7) - ^
02:10:744 (4) - move to x:440,y:228 ?
02:11:944 (9) - ^
02:51:201 (9) - move to y:96 ?
cmn_891127
Hi, Raging Bull~

  • Easy!?
  1. slider tick rate: 1

    Normal!?
  2. 00:22:230(?) add a note
  3. 00:24:458(6,7) like
  4. 00:30:287(5) change to a 1/2 slider
  5. 00:34:572(3,4,5,6) like
  6. 00:36:972(2,3) like
  7. 00:40:058(3,4,5) like
  8. 01:21:030(2) put 1/2 forward and reverse once
  9. 01:37:487(2,3,4) like
  10. 02:40:744(4) change to a 1/2 slider, and start at here
  11. 03:39:715(?) add a note

    Ozzy's Hard!?
  12. 00:35:030(3) remove reverse, and add 2 notes instead
  13. 02:04:915(2) put 1/2 behind
  14. 02:12;287(1~5) I really like this pattern personally, but are they rankable?
  15. 02:53:430(1,1,1,1) ^
  16. 03:50:087(4) put 1/4 behind
Topic Starter
Raging Bull

12BARRY21 wrote:

Hi~~!!

Sorry for my poor English :D

[Easy!?]

00:55:487 (1) - Finish? I think whistle is fine.
01:50:344 (1) - ^ ^
02:01:315 (1) - ^ ^
02:12:287 (4) - ^ ^
02:21:887 (1) - ^ ^
02:24:630 (1) - ^ ^
02:27:372 (1) - ^ ^
02:27:887 - ^ Already a whistle?
02:30:115 - ^ ^
02:37:315 (3) - Add a note? Idk. might be too hard.
02:51:715 - ^ Alright added.
02:56:172 (1) - Finish?I think whistle is fine.
03:07:144 (1) - ^^
03:29:087 (1) - ^^
03:40:058 (1) - ^^

[Normal!?]

00:11:601 (1) - Finish? Alright added.
00:41:772 (1) - To 44:172? Nah. Vocal ends here.
00:50:001 - Finish? I don't think I need it there.
00:55:487 (1) - ^ Nah I'm fine with whistle.
01:05:772 (3) - Clap? Idk soudns weird to me.
01:44:687 (1) - Finish? No.
01:50:344 (1) - Finish? No. Whistle is fine to me imo.
01:54:972 (2) - Clap? No D:
02:00:458 - ^ Noooo ._.
02:01:315 (1) - Finish? No
02:06:115 - Clap? No
02:11:601 (3) - ^ No
02:12:287 - Finish? No I don't think it's powerful enough in the song...
02:21:887 (1) - ^ It seems calm at this part so I don't think finish is needed.
02:24:630 (1) - ^ ^
02:27:372 (1) - ^^
02:28:744 (4) - ^^
02:30:115 (1) - ^^
02:49:144 (1) - ^ Don't think it's needed.
02:53:087 (3) - Remove finish? Actually sounds good to me imo
02:53:430 (1) - Finish?
02:56:172 (1) - ^No to these two.
02:58:915 (1) - 1 grid up? I guess...
03:07:144 (1) - Finish? I think it's fine
03:29:087 (1) - ^
03:34:572 (1) - ^
03:40:058 (1) - ^
03:45:544 (1) - ^Yes to all.

[Ozzy's Hard!?]

00:28:058 (1) - Finish?
00:28:401 (2) - Remove finish?
00:39:030 (1,2) - ^
00:44:516 (1) - ^
01:22:916 (1,2) - ^
01:33:887 (1,2) - ^
01:39:373 (1) - ^
02:12:287 (1,2,3,4,5) - Wow~ I like^^

[Insane!?]

Hitsounds are same as Normal@@ Sorry but I don't agree with most hitsound suggestions.

Nice~!!
~
Nice map~

Star!!~~~~~~~~~~~~~~~~~~~~~~~~

biwako wrote:

Hi,from queue~

[General]
Please use some stack leniency at all diff. Actually I think it's okay to be different, just as long as it's not like Leniency 0.

[Easy]
OD+1 Sure I guess.
00:52:744 (1) - add finish
00:54:115 (3) - ^ Whoops I forgot about these two. Thanks
02:50:515 (2,1) - spacing It's not a big change tbh but I still spaced it because I added a note from previous mod.

[Normal]
00:48:630 (3) - move to 280,160 ? I remade this triangle.
01:03:372 (4) - move to 88,236 ? Sure
00:52:744 (1) - finish slider start
00:54:115 (3) - ^ Lol thanks.
01:47:601 (2) - ^
01:48:972 (5) - ^ done both
02:54:801 (3) - ^ Same
00:40:744 (4,5) - spacing Whoops. fixed.
02:07:487 (3,4) - ^ Fixed
02:27:030 (5,1) - ^ Same
02:51:030 (6,7) - ^ Not a big deal but fixed
03:11:772 (4,5,1) - ^ Same I guess.

[Ozzy's Taiko]
fine.

[Ozzy's Hard]
00:44:515 (1) - remove finish end,add finish start
01:39:372 (1) - ^
00:50:001 (1) - add finish slider start
01:44:858 (4) - ^
01:47:601 (1) - ^
02:38:173 (8) - ^
02:53:430 (1) - ^
03:48:372 (1) - ^

[Insane]
00:52:401 (1) - add finish slider end
00:54:115 (4) - ^ slider start
01:47:601 (1) - ^
01:48:972 (6) - ^
02:51:715 (1) - add finish slider end
02:53:087 (5) - ^
02:54:801 (7) - ^ Nah. This doesn't seem strong enough for finish
02:10:744 (4) - move to x:440,y:228 ?
02:11:944 (9) - ^ Did something else instead.
02:51:201 (9) - move to y:96 ? Oh I didn't know it looked weird lol. Thanks.

cmn_891127 wrote:

Hi, Raging Bull~

  • Easy!?
  1. slider tick rate: 1 I think slider tick 2 is good ;_;

    Normal!?
  2. 00:22:230(?) add a note Noooo D: I thought a small 1/1 break would be good to catch up ._.
  3. 00:24:458(6,7) like Sure
  4. 00:30:287(5) change to a 1/2 slider Okay.
  5. 00:34:572(3,4,5,6) like Did it differently.
  6. 00:36:972(2,3) like I feel like that might be hard since it's a repeating slider and 1/2 note afterwards.
  7. 00:40:058(3,4,5) like Changed this
  8. 01:21:030(2) put 1/2 forward and reverse once I really think current one is okay ._.
  9. 01:37:487(2,3,4) like It seems kinda hard to me so no.
  10. 02:40:744(4) change to a 1/2 slider, and start at here Plays weird to me imo
  11. 03:39:715(?) add a note Nah. Short 1/1 break after all those 1/1s.

    Ozzy's Hard!?
  12. 00:35:030(3) remove reverse, and add 2 notes instead
  13. 02:04:915(2) put 1/2 behind
  14. 02:12;287(1~5) I really like this pattern personally, but are they rankable?
  15. 02:53:430(1,1,1,1) ^
  16. 03:50:087(4) put 1/4 behind
OzzyOzrock

biwako wrote:

[Ozzy's Hard]
00:44:515 (1) - remove finish end,add finish start
01:39:372 (1) - ^
00:50:001 (1) - add finish slider start
01:44:858 (4) - ^
01:47:601 (1) - ^
02:38:173 (8) - ^
02:53:430 (1) - ^
03:48:372 (1) - ^
Did SOME stuff.

cmn_891127 wrote:

[*]00:35:030(3) remove reverse, and add 2 notes instead Uh WHAT?
[*]02:04:915(2) put 1/2 behind Nooo
[*]02:12;287(1~5) I really like this pattern personally, but are they rankable? Yes, slider speeds are allowed this way. The slider speed rule is very aimed towards very bad usage.
[*]02:53:430(1,1,1,1) ^ ^
[*]03:50:087(4) put 1/4 behind noooo[/list]
Download: Hatsune Miku - Dou Iu Koto Nano! (Raging Bull) [Ozzy's Hard!].osu
ztrot
looks pretty good there are some issues with notes seeing as you swapped in between grid 3 and 4 but I think you can find them and get everything all nice and neat I went over it with you on irc just leaving this post as a reminder try and stick with one grid lvl in a song unless you really need to do other wise such as rumble sliders and the sort.
Topic Starter
Raging Bull
Y-yes SIR! No longer will I switch between 3 and 4 when mapping D:
jieusieu
hello~

[Insane?!]

01:05:601 (5) - x : 148, y : 276
01:05:772 (6) - ^
01:06:115 (7) - x : 400, y : 276
01:06:458 (8) - x : 286, y : 56

I love this song :D
good luck!
terametis
hi~~ :)
These are all suggestions

[Eazy!]
01:18:115 (2)~(4) I think this rhythm difficult, suggest same as 00:23:258 (2)~(4).
01:30:287 (3)    ^ How about this?02:37:315 (-)    add note
02:40:774 (-)    add note

[Normal!]
00:36:972 (2)    How about this?01:21:020 (-)    add note
01:23:944 (-)    How about this?
[Insane]
01:58:401 (6)~(1) I think this note should follow DS
02:36:801 (5)    end point 02:37:114

This map is very beautiful :)
I wish your map is Ranked~


Topic Starter
Raging Bull

jieusieu wrote:

hello~

[Insane?!]

01:05:601 (5) - x : 148, y : 276
01:05:772 (6) - ^
01:06:115 (7) - x : 400, y : 276
01:06:458 (8) - x : 286, y : 56
Oh a triangle pattern? Well I guess okay then since the next chorus has it.
I love this song :D
good luck!

terametis wrote:

hi~~ :)
These are all suggestions

[Eazy!]
01:18:115 (2)~(4) I think this rhythm difficult, suggest same as 00:23:258 (2)~(4). Idk. I didn't want it be the same thing again.
01:30:287 (3)    ^ How about this? Sorry but I was mapping to vocals here. Miku sings in red tick on that part :o
SPOILER
[attachment=2:18c9d]bbcde2531bb032e8c2f3431c2c0795c5.png[/attachment:18c9d]
02:37:315 (-)    add note I did at first, but people said it was too hard :(
02:40:774 (-)    add note Nah. I don't want 1/2 after slider when there was 1/2 before slider o.o

[Normal!]
00:36:972 (2)    How about this? I tried it out. The pattern felt kinda hard to me sorry. o.o
SPOILER
[attachment=1:18c9d]524ae346938577237490caf388f7266f.png[/attachment:18c9d]
01:21:020 (-)    add note I kinda want 3 1/2s only to happen in chorus ._.
01:23:944 (-)    How about this?Oh this sounded nice.
SPOILER
[attachment=0:18c9d]afcb8660268fa383bda865655e10c9e1.png[/attachment:18c9d]

[Insane]
01:58:401 (6)~(1) I think this note should follow DS Nah. The slider feels like a slowdown to me so it goes back into regular spacing after slider ends.
02:36:801 (5)    end point 02:37:114 Added for now. I'll see how people like it.

This map is very beautiful :) Thanks.
I wish your map is Ranked~
NoHitter
General
03:21:371 (x) - Why this part of all parts you have a break? >.> If you want a break I suggest 03:29:087 -> 03:34:572.

Easy
IDK about the 1/2's from 02:27:372 to 02:46:572.
Other than that. It's fine.

Normal
IMO you should make all parts like those in 00:57:544 into 1/2's.
02:40:915 (4) - New combo.
02:41:258 (1) - Remove new combo.
02:43:658 (1,2) - Make these into one long slider instead. Sounds better. (Though you would have to blanket the second slider again.)

Ozzy's Taiko
Fine.

Ozzy's Hard
Parts like 00:56:173 (3,4) need hitsounds IMO.
02:07:487 (6,7) - IMO it doesn't quite fit. The rhythm is more of (1,2,1,2) not (1,2,3,1). Change to one slider repeated twice or two sliders?
^ Actually regarding that, a lot of other parts are like that. They feel odd since the hitobjects used don't match the 'rhythm"
02:12:287 (1,2,3,4,5) - I like the usage of slider speeds.

Insane
Love the spacing like that at 01:01:658. Really fits the song.
00:19:830 (1,2,3,4) - The usage of repeat sliders here sounds odd considering the rhythm. IMO a pattern like this sounds better.
01:25:658 (7) - Why the spacing change? Space this normally.
02:30:630 (3) - IMO space this and the rest closer. Something like this?
02:43:658 (1,2) - Make these into one long slider instead. Sounds better. (Though you would have to blanket the second slider again.)
02:55:487 (1) - Tone the speed of the slider down. 1.3x or 1.25x?
03:53:868 (5) - New combo.
03:56:098 (1) - Remove new combo.

Fun map. Especially Insane.
Topic Starter
Raging Bull

NoHItter wrote:

General
03:21:371 (x) - Why this part of all parts you have a break? >.> If you want a break I suggest 03:29:087 -> 03:34:572. idk o.o I wanted a break after every chorus I guess. The break you suggested seems odd since I map half of the repeating outro :(

Easy
IDK about the 1/2's from 02:27:372 to 02:46:572. 1/2 seems like a minimum level. Plus I thought it could be a slightly challenging easy as players play D:
Other than that. It's fine.

Normal
IMO you should make all parts like those in 00:57:544 into 1/2's. I changed only the first chorus into 1/1 now. The second and third will be the same pattern right now.
02:40:915 (4) - New combo.
02:41:258 (1) - Remove new combo.Done both
02:43:658 (1,2) - Make these into one long slider instead. Sounds better. (Though you would have to blanket the second slider again.) Besides me being lazy (well actually Odaril made it hehe) I think the current pattern seems okay to me since they can click the next circle as Miku sings the next note.

Ozzy's Taiko
Fine.

Ozzy's Hard
Parts like 00:56:173 (3,4) need hitsounds IMO.
02:07:487 (6,7) - IMO it doesn't quite fit. The rhythm is more of (1,2,1,2) not (1,2,3,1). Change to one slider repeated twice or two sliders?
^ Actually regarding that, a lot of other parts are like that. They feel odd since the hitobjects used don't match the 'rhythm"
02:12:287 (1,2,3,4,5) - I like the usage of slider speeds.

Insane
Love the spacing like that at 01:01:658. Really fits the song.
00:19:830 (1,2,3,4) - The usage of repeat sliders here sounds odd considering the rhythm. IMO a pattern like this sounds better. I followed that image I guess. Feels the same to me haha. Followed same suggestion also at the end.
01:25:658 (7) - Why the spacing change? Space this normally. Lol I never noticed...
02:30:630 (3) - IMO space this and the rest closer. Something like this? I spaced the jumps slightly closer only.
02:43:658 (1,2) - Make these into one long slider instead. Sounds better. (Though you would have to blanket the second slider again.) Nah. Same comment as normal.
02:55:487 (1) - Tone the speed of the slider down. 1.3x or 1.25x? I've been following the same part of the song with this speed up so I think it's readable.
03:53:868 (5) - New combo.
03:56:098 (1) - Remove new combo. Both changed.

Fun map. Especially Insane.
Yay thanks.
OzzyOzrock
I'll have to leave those parts because very simply there wasn't much I could conform with if I used the same sort of thing over and over.

THE KIAIS GET FINISHES AND THAT'S IT
Pereira006
hello~~

IMo -> My opinions

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Easy!?

00:14:344 (1) - I can listen strong drums same 00:11:601 (1) should add finish only begin slider and remove whistle
00:16:401 (2) - clap clap then is feel by me remove clap only end slider?
00:19:830 (1) - Same above 00:14:344 (1)
00:21:887 (2) - ^
00:25:315 (4,1) - remove new combo and at 00:26:001 (1) - remove new combo like this http://puu.sh/7mx0 i mean Swap NC
00:28:058 (4,1) - ^
00:30:801 (3,1) - ^
00:33:544 (3,1) - ^
00:39:029 (4,1) - ^
01:19:658 (4,1) - Incosiente spacing
01:42:458 (1,1) - i can see this can be fix spacing out more space if you fix this you have fix at 01:46:230 (2)
02:04:058 (1,2,3) - incosiente spacing
02:27:372 (1,2,1,2,3,1,2) - this can be hard play on easy you stack it this can be easy or remap IMO

i can see you hitsound 00:22:572 at 00:41:087 only 1/1 and other are 1/2 i guess you hitsound are not conscienty but well IMO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal!?

00:12:972 (3) - same with easy
00:14:344 (1) - Whitle remove it and add finish
00:14:001 (4,1,2,3) - Grid 1 dowm
00:15:715 (3) - add finish only begin slider and remove whistle
00:19:830 (1) - remove whistle only begin slider and add finish?
01:21:201 (2) - i feel this need add repeat because women voice sing like triple here IMO 01:26:515 (2) - example this
01:25:658 (1) - Lost whistle add whistle only begin slider?
01:52:401 (2,3) - i not like clap here -_- this will be nice add clap only 1/1 and 1/2 and no red tick
01:56:515 (2,3) - ^ :/
02:03:372 (3) - ^
02:31:315 (4) - I listen this tick and overmapped 02:31:830 at 02:32:258 nothing song and nothing drums that overmapped

gameplay is fine but hitsound are weird i not like sorry and also 00:26:001 (2,3), 00:29:087 (2,3), 00:36:972 (2,3) - and many more this can be hard play on normal because bpm are higer 175 but IMO

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ozzy's Hard!?

00:22:573 (1) - add finish only begin slider
00:28:058 (1,2) - i guess you did put finish wrong the finish should be here 00:28:058 and remove finish the slider
00:30:801 (1) - nothing finish?i listen women voice higher so add finish only begin slider?
00:36:287 (1) - add finish?
00:41:773 (1) - again women voice higher add finish only begin slider?
02:27:373 (1,2,3,4,1,2,3,4,5,6,7) - clap clap clap clap only red tick weird IMO because white tick strong is better than red
03:50:087 (4,5,6,7) - kindy weird gameplay
03:53:687 Unless timing


i like and sexy slider i did like you add finish only time kiai and clap on red tick is weird the 1/1 the clap is better than red IMO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Insane!?

you time kiai is different you owm diff's you should same only you diffs

not much really wrong
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

that all i think
sorry my nazi modding hitsound because i not like but i like you gameplay is better sorry my bad eng
and good luck
OzzyOzrock
LISTEN TO THE SONG DAMN IT
Topic Starter
Raging Bull

Pereira006 wrote:

hello~~

IMo -> My opinions

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Easy!?

00:14:344 (1) - I can listen strong drums same 00:11:601 (1) should add finish only begin slider and remove whistle Yeah I know what you mean, but I think whistle might be better. It doesn't feel as strong as the first slider.
00:16:401 (2) - clap clap then is feel by me remove clap only end slider? I don't understand sorry D: Although I think clap clap sounds nice.
00:19:830 (1) - Same above 00:14:344 (1)
00:21:887 (2) - ^ Same as first comment.
00:25:315 (4,1) - remove new combo and at 00:26:001 (1) - remove new combo like this http://puu.sh/7mx0 i mean Swap NC Sorry. I disagree. I'm NCing for verses, not downbeat.
00:28:058 (4,1) - ^
00:30:801 (3,1) - ^
00:33:544 (3,1) - ^
00:39:029 (4,1) - ^ Sorry none to all D: Although I did find one NC I did miss with your NC mod lol.
01:19:658 (4,1) - Incosiente spacing Fixed
01:42:458 (1,1) - i can see this can be fix spacing out more space if you fix this you have fix at 01:46:230 (2) Actually there's such a big gap between the two notes, I think it's not very noticeable.
02:04:058 (1,2,3) - incosiente spacing Fixed
02:27:372 (1,2,1,2,3,1,2) - this can be hard play on easy you stack it this can be easy or remap IMO I don't think it's too hard. The only hard part for me imo is 02:27:372 (1,2). I don't really wanna stack notes. I think it might be difficult for beginners.

i can see you hitsound 00:22:572 at 00:41:087 only 1/1 and other are 1/2 i guess you hitsound are not conscienty but well IMO I suck with hitsounds orz
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal!?

00:12:972 (3) - same with easy
00:14:344 (1) - Whitle remove it and add finish I'm sorry. I mentioned it too in easy. I think this part doesn't sound as powerful as the beginning note.
00:14:001 (4,1,2,3) - Grid 1 dowm Moved.
00:15:715 (3) - add finish only begin slider and remove whistle
00:19:830 (1) - remove whistle only begin slider and add finish? No to both. Sorry.
01:21:201 (2) - i feel this need add repeat because women voice sing like triple here IMO 01:26:515 (2) - example this omg everyone keeps asking this ._. fineeee I'll finally add it lol.
01:25:658 (1) - Lost whistle add whistle only begin slider? okay
01:52:401 (2,3) - i not like clap here -_- this will be nice add clap only 1/1 and 1/2 and no red tick
01:56:515 (2,3) - ^ :/
02:03:372 (3) - ^ I tried experimenting with Finish + Whistle but Whistles sounded so loud during the 4 1/2s :/
02:31:315 (4) - I listen this tick and overmapped 02:31:830 at 02:32:258 nothing song and nothing drums that overmapped Lol I can't control the ticks XD

gameplay is fine but hitsound are weird i not like sorry and also 00:26:001 (2,3), 00:29:087 (2,3), 00:36:972 (2,3) - and many more this can be hard play on normal because bpm are higer 175 but IMO

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ozzy's Hard!?

00:22:573 (1) - add finish only begin slider
00:28:058 (1,2) - i guess you did put finish wrong the finish should be here 00:28:058 and remove finish the slider
00:30:801 (1) - nothing finish?i listen women voice higher so add finish only begin slider?
00:36:287 (1) - add finish?
00:41:773 (1) - again women voice higher add finish only begin slider?
02:27:373 (1,2,3,4,1,2,3,4,5,6,7) - clap clap clap clap only red tick weird IMO because white tick strong is better than red
03:50:087 (4,5,6,7) - kindy weird gameplay
03:53:687 Unless timing


i like and sexy slider i did like you add finish only time kiai and clap on red tick is weird the 1/1 the clap is better than red IMO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Insane!?

you time kiai is different you owm diff's you should same only you diffs It is? Only thing I can think of is probably the end.

not much really wrong
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

that all i think
sorry my nazi modding hitsound because i not like but i like you gameplay is better sorry my bad eng
and good luck
Thanks

Not done yet
Charles445
Hey yo, timing mod by request.

175.000 >>> 630
173.000 >>> 231030
172.000 >>> 231723
171.000 >>> 232420
161.500 >>> 233121
161.000 >>> 233860

Try those out, see what you think about them.
Topic Starter
Raging Bull
Tested timing and worked well.
Yuzeyun
half-#modreqs mod request \:D/

Remember that they are all suggestions and comments.


[General]

MP3 : 192
BG : Ok
Preview Point : Ok
Diff. Spread : Easy and Normal are 2.4 stars apart, but as the star rating system is WTF, I guess it's OK.
Offset and BPM Unicity : Ok

[Easy]
AR-1 ?

Tick 2 seems weird with the low SV.

01:19:658 (4) - I think that new players will get it wrong and click 1/2 earlier.
01:30:287 (3) -
01:38:515 (2) -

02:29:087 (1,2,3) - Pretty hard for an easy...
02:31:144 (1,2) -
02:35:944 (1,2) -
02:39:372 (2,3) -

[Normal]
HP/AR/OD-1 ? (Not all of them lol)


00:55:487 (1,2,3,4,1,2,3,4)
01:00:972 (1,2,3,4,1,2,3,4)
On them, you might replace some circles by 1/1 sliders.


[Hard]
03:53:860 (1) - WUT LOL (WHAT IS THIS)

Well.

AR-1 ? (Or OD+1)

00:48:115 (2) - It might touch some HP bars (It doesn't on mine since it's kjezglmfjzkelj small)
02:17:772 (1,2,3) - ! 3.75x spacing (or my editor ruined this) It might be the same problem as below, tho.
02:56:172 (1) - Either my editor or the map fucked up that slider. Put the section 1/4 before the said slider if this is not only my editor >.>
02:54:115 (1) - Same as the 2 above.


[Insane]
I find AR 9 better but whatever :D
00:48:629 (3) - WTF


Well that's all I could find... orz
Imma dead orzorzorz

My map if you want to mod it : http://osu.ppy.sh/s/36386 (Scarf! - Hithouse 1)

Starred.
Topic Starter
Raging Bull

_Gezo_ wrote:

half-#modreqs mod request \:D/

Remember that they are all suggestions and comments.


[General]

MP3 : 192
BG : Ok
Preview Point : Ok
Diff. Spread : Easy and Normal are 2.4 stars apart, but as the star rating system is WTF, I guess it's OK.
Offset and BPM Unicity : Ok Teehee, this checklist made me laugh, but it's good to know people check this.

[Easy]
AR-1 ? Nah. Seems too slow to me lol.

Tick 2 seems weird with the low SV. ahh okay fine you guys win D: I'll use tick 1 for easy.

01:19:658 (4) - I think that new players will get it wrong and click 1/2 earlier. I spaced it farther out more I guess.
01:30:287 (3) - nothing really changed...looks okay imo.
01:38:515 (2) - same Btw. Do a "^" lol. so we know you mean "like above" or so :v

02:29:087 (1,2,3) - Pretty hard for an easy...
02:31:144 (1,2) - I guess I redid it differently..
02:35:944 (1,2) -
02:39:372 (2,3) - nah no change. Adds a little challenge.

[Normal]
HP/AR/OD-1 ? (Not all of them lol) I think current diff is fine.


00:55:487 (1,2,3,4,1,2,3,4)
01:00:972 (1,2,3,4,1,2,3,4) Good suggestion. Added.
On them, you might replace some circles by 1/1 sliders.


[Hard]
03:53:860 (1) - WUT LOL (WHAT IS THIS)

Well.

AR-1 ? (Or OD+1)

00:48:115 (2) - It might touch some HP bars (It doesn't on mine since it's kjezglmfjzkelj small)
02:17:772 (1,2,3) - ! 3.75x spacing (or my editor ruined this) It might be the same problem as below, tho.
02:56:172 (1) - Either my editor or the map fucked up that slider. Put the section 1/4 before the said slider if this is not only my editor >.>
02:54:115 (1) - Same as the 2 above.


[Insane]
I find AR 9 better but whatever :D wtf lol. Second one who said that. Idk if people says so then I guess I'll change it ;_;
00:48:629 (3) - WTF I wanna try making the crunched slider a circular rotaty motion ;_;


Well that's all I could find... orz
Imma dead orzorzorz

My map if you want to mod it : http://osu.ppy.sh/s/36386 (Scarf! - Hithouse 1)

Starred.
Yuzeyun

Raging Bull wrote:

_Gezo_ wrote:

MP3 : 192
BG : Ok
Preview Point : Ok
Diff. Spread : Easy and Normal are 2.4 stars apart, but as the star rating system is WTF, I guess it's OK.
Offset and BPM Unicity : Ok Teehee, this checklist made me laugh, but it's good to know people check this.
That's not the first time I did it, I did it on another map (which has to be taiko'd)

At least I am ready to be MAT

Well FAR FROM ready because I don't mod like SG ;_____;
Breeze

Easy

  1. 00:26:001 (1) - (Nazi) Use one more node to make this slider more delicious
  2. 00:29:515 (1) - Why end at blue tick? Shouldn't it end at 00:29:430?
  3. 00:47:601 (2) - God, this slider should reverse at 00:48:115 and end at 00:48:630
  4. 02:40:744 (1) - Slider starts here seems better, and end at same point
  5. 03:53:766 - Useless timing section

Normal

  1. 02:40:744 (x) - I feel here lack of a note
  2. 03:53:766 - Useless timing section

Ozzy's Taiko

  1. IDK whether it's rankable used so many inherited BPM change timing section in this diff., it fits song though
  2. 03:07:144 - 03:16:744 - Nothing wrong, just this part of streams looked kinda terrible to me lol

Ozzy's Hard

  1. 00:22:572 (1) - Consider adding a finish sound here
  2. 01:17:430 (1) - ^
  3. 02:02:001 (3) - New combo here since spacing change
  4. 02:12:801 - 02:14:344 - I'm just afraid of that.

    peppy wrote:

    A maximum of three slider velocities may be used. This includes 1x, so for example you can have a single map using 0.6x, 0.8x, and 1x, or 1x, 1.5x and 2x.
    In my opinion, I feel it's fine though
  5. 02:13:315 (3) - Unsnapped slider end
  6. 02:56:172 (1) - Unsnapped slider end
  7. 02:17:773 - Unsnap BPM change timing seciontion, it should snap at 02:17:772
  8. 02:32:858 (1) - Add finish?
  9. 02:49:315 (1) - ^
  10. 02:54:115 - 02:55:487 - These slider speed up is totally unacceptable...
  11. 02:56:173 - Unsnap BPM change/KIAI timing section, it should snap at 02:56:172
  12. 03:53:661, 03:53:749, 03:53:837 - Uesless timing section, if you want a fountain effect, you should add a green line after 03:53:860 red line and set 03:53:860 to KIAI effect
Neat sliders though <3

Insane

  1. 00:38:344 (10) - New combo since spacing changed and it looked better with 1 and 2 but not 10 and 11
  2. 01:49:658 (1) - Unexpected speed up :/
  3. 02:55:487 (1) - ^
  4. 03:13:315 (3,6) - New combo due to huge spacing change...
  5. 03:14:687 (3,4,5,6) - I'd suggest you use cross but not triangle, 6 is kinda hard to tell while playing
  6. 00:55:487 (1,2,3,4,5,6) - Spacing suppose to be confusing since 1,2 spacing is similar to 3,4 but 1,2 is 1/2 beat space, 3,4 is 1/4 beat space. So consider adding spacing of 1,2 or reduce spacing of 3,4,5,6
  7. 00:56:858 (1,2,3,4,5,6) - ^
  8. 01:00:972 (1,2,3,4,5,6,1,2,3,4,5,6) - ^, and some more stuff like this.
  9. 02:04:058 (1,2,3,4,5,6,7,8) - I feel spacing is kinda large
Topic Starter
Raging Bull
Not on my computer but

Breeze wrote:

Insane

  1. 00:38:344 (10) - New combo since spacing changed and it looked better with 1 and 2 but not 10 and 11
  2. 01:49:658 (1) - Unexpected speed up :/
  3. 02:55:487 (1) - ^
How is it not unexpected? I NC'd it plus it has no ticks visible because of tick rate 2. Btw. I'm not NCing at jumps. Had some test players can read it fine.

As for sliders ending on blue ticks on easy, if I remember correctly, I was messing around with tick rate which caused some sliders to expand. Will be fixed soon as I'm back home.
Topic Starter
Raging Bull

Breeze wrote:

Easy

  1. 00:26:001 (1) - (Nazi) Use one more node to make this slider more delicious
  2. 00:29:515 (1) - Why end at blue tick? Shouldn't it end at 00:29:430?
  3. 00:47:601 (2) - God, this slider should reverse at 00:48:115 and end at 00:48:630
  4. 02:40:744 (1) - Slider starts here seems better, and end at same point Sounds rather awkward to me. Sorry. Vocal starts at red tick.
  5. 03:53:766 - Useless timing section
All else fixed.

Normal

  1. 02:40:744 (x) - I feel here lack of a note Added.
  2. 03:53:766 - Useless timing section

Ozzy's Taiko

  1. IDK whether it's rankable used so many inherited BPM change timing section in this diff., it fits song though
  2. 03:07:144 - 03:16:744 - Nothing wrong, just this part of streams looked kinda terrible to me lol

Ozzy's Hard

  1. 00:22:572 (1) - Consider adding a finish sound here
  2. 01:17:430 (1) - ^
  3. 02:02:001 (3) - New combo here since spacing change
  4. 02:12:801 - 02:14:344 - I'm just afraid of that.

    peppy wrote:

    A maximum of three slider velocities may be used. This includes 1x, so for example you can have a single map using 0.6x, 0.8x, and 1x, or 1x, 1.5x and 2x.
    In my opinion, I feel it's fine though
  5. 02:13:315 (3) - Unsnapped slider end
  6. 02:56:172 (1) - Unsnapped slider end
  7. 02:17:773 - Unsnap BPM change timing seciontion, it should snap at 02:17:772
  8. 02:32:858 (1) - Add finish?
  9. 02:49:315 (1) - ^
  10. 02:54:115 - 02:55:487 - These slider speed up is totally unacceptable...
  11. 02:56:173 - Unsnap BPM change/KIAI timing section, it should snap at 02:56:172
  12. 03:53:661, 03:53:749, 03:53:837 - Uesless timing section, if you want a fountain effect, you should add a green line after 03:53:860 red line and set 03:53:860 to KIAI effect
Neat sliders though <3
Fixed all reds for Ozzy. I think.

Insane

  1. 00:38:344 (10) - New combo since spacing changed and it looked better with 1 and 2 but not 10 and 11 Nah. To me, I kinda like NCing every new line in verse or change in instrument.
  2. 01:49:658 (1) - Unexpected speed up :/
  3. 02:55:487 (1) - ^ Mentioned already. I NC'd it + It has no ticks. Basically I already added two different visible changes.
  4. 03:13:315 (3,6) - New combo due to huge spacing change...Sorry not NCing. People could read it.
  5. 03:14:687 (3,4,5,6) - I'd suggest you use cross but not triangle, 6 is kinda hard to tell while playing I'm not sure what you mean by cross? As in diagonal?
  6. 00:55:487 (1,2,3,4,5,6) - Spacing suppose to be confusing since 1,2 spacing is similar to 3,4 but 1,2 is 1/2 beat space, 3,4 is 1/4 beat space. So consider adding spacing of 1,2 or reduce spacing of 3,4,5,6 I had test players try it out and tehy could all read it.
  7. 00:56:858 (1,2,3,4,5,6) - ^ Well this one imo is more readable since it's not flipped vertical but flipped counter clockwise.
  8. 01:00:972 (1,2,3,4,5,6,1,2,3,4,5,6) - ^, and some more stuff like this. I believe this is readable too...
  9. 02:04:058 (1,2,3,4,5,6,7,8) - I feel spacing is kinda large The spacing imo seems pretty okay, it's not a diagonal jump or anything, you only move the mouse downwards, so the movement to the next jump is easier.
Tbh, I don't think insane needs much cue for the jumps, the AR does just fine and the jumps are consistent throughout the chorus. If you can pass the first chorus, I believe people will already know the rest of the map in chorus. Also with the SV, I don't think it's that bad, I added two cue to make sure it has a different speed change. If it Really is necessary, I will consider lowering it.
Breeze

Raging Bull wrote:

I'm not sure what you mean by cross? As in diagonal? :arrow: I mean "+" shape
As for black part, if you want keep them, that's fine, that's just my own suggestions
About the speed up slider, I feel it comes out too sudden, really
Topic Starter
Raging Bull
Was the 6 hard to read because of 03:14:687 (3)'s hitburst? Because I plan on doing X pattern instead of + instead. I kinda want the last pattern to end where 03:15:372 (1) will end ;_;
kanpakyin
I testplayed the Taiko diff,the rest looked really nice just one thing bug me.

02:53:430 ~ 03:18:115 - Why this part is more difficult then previous part...especially the long stream...
lolcubes
As requested!

[General]:
  1. Combo Colors: The aqua color blends with the video too much because it's too bright (especially during kiai). Try using a RGB value of 40 212 224 instead, it's still aqua but it's darker and easier to see.
  2. Kiai time: 02:12:287 why don't you end the 2nd kiai here? Ozzy's hard has kiai finishing here and it makes sense. Having a kiai over nothing isn't something you should be doing, especially if it doesn't fit.
  3. Folder: Your video file has audio. You should remove it (the audio I mean). If you don't know how to do it, I can do it for you.
[Insane]:
  1. 00:48:629 (3) - Call the slider police, we have an offender! This slider is very strange due to awkward ticks positions and it creeps me out. Well I suppose it plays ok so it's not that terrible, but if you find an idea how to fix it, would be nice (try using zig zag patterns of red points instead of swirling ones, like you did at 02:47:944 (3)).
  2. 01:05:772 (6) - A new combo here would make the pattern look better imo.
  3. 01:58:572 (1) - Sounds like you're missing a clap at the end. (check 01:03:715 (1))
  4. 01:59:601 (4) - You could place a clap at the start of the slider if you add the one above. Sounds better.
  5. 02:03:372 (3,4,5,6) - The antijump from 2 to 3 played bad. You should reverse these, so 3 and 5 are located at the bottom half, while 4 and 6 are located on the top half.
  6. 02:11:601 (8) - New combo? (just like 01:05:772 (6))
  7. 02:42:287 (5,6,7,8,9) - Suggestion: Remove the note 6, because you didnt map the beats in the measure this note starts at. In addition to this, you could slap a new combo on 5 and make some nice jumps with these 4 notes. Makes sense because they would follow the voice explicitly and it would play nice too.
[Ozzy's Hard]:
  1. 01:43:487 (3,1) - This jump is too big. You should make it more similar to the ones before this.
  2. 02:20:515 (6) - Sounds like you're missing a finish at the arrow, mister.
  3. 02:30:801 (7) - Why not add a finish at the end of the slider? It's in the music too.
  4. 02:46:487 - Should place this timing section on the spinner end instead, because as you spin, the sound gets chopped off too soon.
  5. 03:11:772 (3) - Suggestion: ctrl+r? I feel that it plays better.
  6. 03:50:087 (4,5,6,7,1) - I don't like this. Few reasons: First of all, in this combo and this whole section you're following the melody. This implies what you can expect, and you don't expect these, making them too sudden. Also this is a hard diff, not an insane diff so you don't need to map everything you hear. The other problem is, that you actually missed the melody at 03:50:172, so you should definitely map that (which would probably make this a bit over the top considering you have notes everywhere here, and such a stream would definitely be too hard for a hard). And, finally, it plays a bit awkward for a hard. I understand that you wanted variety, but this is not a good way of bringing it. You also missed the drums at 03:50:772 and 03:50:944 which makes this have even less sense.
    You should definitely change this.
[Normal]:
  1. 01:18:458 (3,4) - I would suggest that you reverse this logic, have a circle first, then a longer slider. It fits the music better because the voice "holds" during that moment.
  2. 01:29:430 (4,5) - Would say the same like I did at 01:18:458, but I guess variety is not that bad.
  3. 01:30:630 (6) - Whistle at the start? It brings out the voice and sounds good (another good way to add variety since you don't have it in the first section here)
  4. 01:36:630 (1) - Extend it to 01:37:487? It's easier to play, sounds better too.
  5. 01:54:972 (2) - Clap at the end?
  6. 02:00:458 (2) - ^
  7. 02:05:944 (4) - ^
  8. 02:11:601 (3) - Clap at the start? Or remove it from the arrow, to make it more consistent with the Insane. (maybe add these to the insane if you add them here?)
  9. 02:22:915 (2) - Maybe add a whistle for consistency? Or just remove it from the other notes after this which are in this section (I would actually go with the removal).
  10. 02:38:172 (7) - Finish please.
  11. 02:50:515 (5,6) - End the slider 5 at 02:51:030 and instead of the slider 6 have a circle? Follows the music better and is more fitting for a normal diff.
  12. 03:06:287 (2) - Clap at the end?
  13. 03:11:772 (4) - ^
  14. 03:17:430 (3) - Clap at the start? (maybe add this finish to 02:11:601 too? for consistency)
  15. 03:39:715 - Felt really strange to have nothing here, because there is still music here, and you mapped this tick everywhere else around here.
[Easy]:
  1. 02:31:487 (2) - Finish at the start too? Sounds good.
  2. 02:34:230 (2,3,4) - This breaks the consistency to everything you mapped before this (and almost everything after this as well). Suddenly, this easy is turning into a normal. I am not saying you should continue mapping 1/1 (even though it would be a good idea), but avoid such short sliders if you can help it.
[Ozzy's Taiko]:
  1. 03:08:515 (2,3,4,1,1,2,1,1,1,2,1,1,1,2,1) - This pattern sounded really bad to me. I don't know how it plays since I'm the worst taiko player in the world, but it just sounds off to me. I found out that making the first note into a "k" made it sound better.
I guess that's it!

edit: Just seen Breeze's post, and I have to add that you are allowed to make more than 3 slider velocities in a map, if it doesn't impair gameplay. (new rules stuff) Just sayin'.
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