good map~ 

Done and done. If you see anything else that could use improving (even if it's just your opinion) then go ahead and tell me. Thank you for your help X3r0.X3r0 wrote:
[Easy]
00:46:552; Avoid stacking more than three consecutive notes together on this difficulty, especially since this is right after a repeat slider. You should either space this stream out in an arc like fashion (01:16:552; you have done this with 4,5,6) or what I have done is, extend the repeat slider by 1/2 a beat, remove note 2, then stack the other three beats on top of each other like before. If this method is employed I suggest moving either the notes or the slider so that when the slider ends, the end is facing the stream. @ 01:09:052 and other places such as 01:10:927 stacking 3 consecutive notes have also been used, so this will be consistent with the whole difficulty.
[Normal]
00:35:536; The 6 should be spaced in the same way the other notes in the stream are spaced. So the distance from 5 & 6 should be equivalent to let's say 2 & 3 or 4 & 5 in that combo.
EvianBubble wrote:
General
Title should be Wired Life (TV size)
Why do your diff names have ~s in them? O_O
Source should be Ao no Exorcist
Tags: Remove all your current tags (they are either in the title, artist, or source fields, so aren't needed - anime will be the category it's placed in after ranking), you should add "blue" since the English title is "Blue Exorcist"
Move your first timing section to 00:02:067 (no timing changes, just it's the downbeat of the bar so it makes more sense :3)
You should use hitsounds :3
I personally recommend using grid level 3 for mapping, it makes things look neater and such (at the top click view, then "grid level" and choose 3)
Uncheck "letterbox during breaks" since you have video
00:37:691 - Start kiai time here?
00:52:691 - End kiai here?
Connect
00:05:113 (1) - I suggest making this 60% volume and adding whistle
00:07:691 (1,2,3) - Add whistle to the middle and end of (1), (2), and the end of (3)
00:15:192 (1,2,3) - These are too close together. I read them fine but might be confusing for a new player. Move like this?
00:21:285 (1) - I think the next beat after this comes too soon after a spinner at this diff, so I suggest ending at 00:22:691 and adding a finish
00:23:629 (1) - Add whistle to beginning. Move two grids up (lv 3)
00:26:442 (2) - Add finish at 50% volume
00:27:379 (3) - Move two grids down and one right, whistle on beginning and end
00:30:191 (1,2,3,4) - Finish on beginning of (1), clap on (2, 4), whistle on beginning of (3)
00:33:941 (1) - Add whistle to the body, finish on end
01:13:316 (1) - I don't really like this spinner. Map through it?
01:23:160 (1) - Move this to the right, 'cus now it just looks ugly
(BTW, I stopped saying hitsound stuff halfway through 'cus I got annoyed lol XD I've attatched the osu file with all the hitsound changes I'd've made and everything else I said, so just CHANGE ANYTHING YOU DON'T AGREE WITH)
Beautiful
I do not like tick rate 2 at all for this song >_< Consider changing
00:18:004 (2) - Consider moving to the right side of (1) - fixes spacing without looking odd
00:20:817 (1,2,3) - Don't you want more of a build up here? Consider adding notes at 00:21:285, 00:22:223, and 00:22:457
00:23:629 - Those hitsounds sound kind of ... funny X_X
00:26:442 - Definitely suggest adding a note here
00:33:941 (1,2) - Sounds kind of odd but I can't think of a better way to map this :S
00:35:582 (1,1,1,2) - I quite like this. Although I don't think you need a new combo for all those notes
00:44:723 - Add note here and 00:44:957 here
00:45:426 (1) - Consider changing this combo like so. I think it flows a lot better (look at timeline)
00:48:473 (1,2,3) - Make (2) one half beat longer, shorten (3) by one and move it forward (look at timeline)
00:50:582 (4,5,6) - Spacing, these need to be moved closer together
00:57:848 (1,2) - Maybe change to this? (Timeline)
I didn't make any hitsound suggestions, but I would suggest doing something to what I did in my hitsounds one :O
Sorry I didn't get to finish. Please tell me when you've changed stuff so I can recheck(So no star yet
)
Hey, being lazy and forgetting are two different things. xDBackfire wrote:
Right then, since he was lazy and didnt put kiai, I went ahead and put it in, and added that kat. That stream was always awkward
Weezy wrote:
This is now stuck in my head :O
I blame you!!!!! :O Don't shoot the messenger.
General
- Offset is 192! change and make sure to resnap all notes.
- Add Backfire to the tags for ALL the diffs!
- In the folder, open all the .osu files in notepad and change the audio lead-in to 1000
- The .osu files of Connect and Light, change the preview time to 37411
- The bg image should be a image that is 4:3 (1024*768, or 800*600)
- Kiai time isn't really working well for most of the diffs. All of them should be done just like in hte Entwined diff.
Did all! ^^
Connect
00:43:316 (4) - This slider feels weird, try chaning it to something like this: http://puu.sh/4cDC
00:47:066 (5) - Same thing as above
00:56:441 (5) - ^
Did all! ^^
Light
00:35:582 (1,1,1,2) - This should be just one combo. Way it is now seems out of place.
00:39:566 (3) - Add a clap instead here. You do it for the next set of combos
00:49:645 (3) - This isn't a really pretty slider. Consider cahnging this.
(Suggestion) 01:19:410 (4) - Looks good now but try this out, looks even better! http://osu.ppy.sh/ss/128420
01:22:691 - Snap the inherited timing point to here.
Did all! ^^
Entwined
I like htis diff!
Sweetness
Struggle
00:55:035 (1,2,3,4,5,6) - Weird pattern here, try copying the previous combo and pasting it and press crtl+H Didn't exactly do that but I definitely change the pattern. I may have to reduce space since pythag law and all.
01:10:973 (3,4,5) - Follow the same spacing pattern like in 01:09:098 (3,4,5) Done.
Wired
- Should end like the other diffs. Deleted last portion.
There are way to much spacing errors here. Go through it and try to follow one spacing (except when you use jumps.) Edit: Actually, if someone else suggests this then I will do it, however most if not everything I did here is intentonal.
~Call me back for a remod or if you need help, I'll star then~
Thank you very much! ^^Breeze wrote:
Hi there
[General]Done all!
- Please delete osb file since it's not uesd
- Please use only one StackLeniency in all diff.s
[Conecet]Done!
- 01:13:316 (5) - The shade of this slider looks bad, change it or not, all depends on you. You can try use 2 more spots to change shade, like this maybe
[attachment=0:4cdf1]0.jpg[/attachment:4cdf1]
[Light][Entwined]
- 01:13:785 (5) - I'm strongly recommond that note shouldn't be obstructed by other note, it's ugly and make it hard to read Put notes on top of end of slider instead, hope this looks better.
[Struggle]
- 00:12:145 (1,2,3) - spacing wrong, it's eye visible the spacing of 1,2,3 is bigger than 4,5,6,7 etc. Haha, yeah... Fixed + added new combo at 7.
- 00:14:254 (11) - spacing wrong Fixed I think. :P
- 00:23:160 - add a note sounds better Added + changed pattern to flow better and prevent jump.
- 01:14:723 (2) - spacing wrongRotated/re-grid snapped 1,2 and changed spacing on other question mark.
map itself not bad, star
- 00:09:332 (6,8) - Why here jump? For kicks? :D
- 00:13:551 (3) - confusing jump IMO, even if you wanna use a jump, you should use new combo Added new combos but didn't actually move any notes. Hope this helps.
- 00:17:301 (4) - Now I don't why this diff. so many jumps, and jump without any proper reson, I think it's unrankable Moved note to proper spacing instead of jump. *Well it's not supposed to be easy. :O I guess I can see where you're coming from but I like this one being all jumpy.
- 00:23:863 (1-11) - spacing confused Added new combos but didn't change anything around. Again, hopefully this helps. *That's how most of my harder patterns are. :D
- 00:36:754 (6,7) - This jump is acceptable for me, you should new combo here, it's a big jump Added and removed followig combo.
- 00:48:941 (3) - this still confusing me Completely rearranged pattern.
- 00:51:051 (3) - ^_________________^ to conform with previous change.
- 01:20:816 (1-8) - spacing, spacing An awesome map deserves a big finish, right? Nah, I'm not that vain, but it's all intentionally confusing.
This diff. has many spacing issues, I think should fix these first Aw....
Kytoxid wrote:
[General]
Delete osb and full submit. Or don't. Whatever.I thought I already did that. >:O Done.
This song should easily be available at 192kbps MP3 and 848x480 video. (I'm pretty sure it's broadcast in 720p) Higher quality stuff is better, right? Since this is a TV-Size map, you could also use 800kbps or so video. Just to make things look better. Done and done at the expense of english subtitles (couldn't find the original source).
Ending sliders: 01:23:160 (1) are too silent to be ranked. It would be better probably to silence just the tail, and leave some volume (30-50%?) on the head. Done.
0.2 stack leniency makes some patterns hard to read, but higher would make some patterns uglier...
The blue approach circle colour is a bit hard to see at times. Changed to a light blue. Hopefully this helps.
For the harder difficulties:
00:05:113 (1,2) - Much better as a slider than 2 notes; the player has no sense of the tempo yet. Changed on [Entwined] and [Struggle].
[Connect]
00:18:942 (3) - Just my opinion, but this slider's really ugly. XD Yeah, I think I was trying to have it follow the lyrics or something while looking like a "W". I guess I was just asking too much of it. Now a 5-point "W" slider.
00:33:941 (1) - Almost symmetrical; vertically line up the start and end points, and the middle tick should move right to the middle of the slider. If you'd like, center that. I have... absolutely no clue what you're talking about, however I fixed it in the best way I could so I'll get you to check it later.
00:38:629 (1,3) - Put these on the same spot. Kinda, sorta did this. Moved due to slide resnap and distance snap, then rotated 2.
01:05:816 (1) - If this is a W, it needs to be neater. What the-? No clue how to make it neater so I did my best.
01:13:316 (5) - So close to symmetrical. Adjust it a bit so that the start and end points vertically line up? That did the trick. ;D Done.
01:21:754 (2) - Move it up and left a bit, so that the start lines up with the endpoint of 1, and that the 2's not partially covered.Okai~ I also changed the slider in the previous combo (4) where the final bend is parallel to 2.
I'm a big fan of perfect-looking sliders, so you notice a lot of these are about those. XD Here's a guide that you can follow if you get frustrated making them: http://www.tinyurl.com/delicioussliderguide. Or you can ignore me. Thanks. I'll make good use of this.
[Light]
00:20:817 (1,2,3,4,5,6) - Pretty confusing for an Easy/Normal.
00:33:941 (1) - I think this combo would be more intuitive like this: http://osu.ppy.sh/ss/129071 (ignore the note placements, they're not spaced properly. Just look at the timeline) Wdfbbqsawfad!? I already did that? Did my past upload not work or something?
00:46:598 (2) - You have so many hitsounds in this combo that the lack of a hitsound at the center of this slider feels a bit unnatural. Shorten the slider and add a repeat or a note where the endpoint currently is? Just to maintain the 1/2 pattern. Or better, I could work my custom .wav wand and make it all better. ^^
00:54:566 (5) and 00:56:441 (4) and 00:58:785 (2) - I think having new combos on these 3 notes rather than where you currently have them feels better. Okai~
01:02:066 (5,4) - ^ Yep.
01:09:566 (6,5) - ^ This one is less so because you have them in stacks, so what you have here is perfectly fine too. Ok.
01:16:598 (1) - No new combo here, just to match what you have before (or what I recommended, they both shouldn't have one here). "They both..." Anyways, got rid of combo, I think some else modded it, but I didn't originally have it that way.
Looking back, this map might need a bit more approach rate. As well, you have a few jumps here; I think they're intuitive enough for Easy/Normal, but some might disagree. I won't complain about them though. Intuition! Increased AR by 1 tick.
[Entwined]
00:09:567 (4,5,6,7,8,1) - Should probably be 2 squares, so move 8 and 1 a grid left. Done-
00:11:442 (1,2,3,4,5,6,1,2,3,4,5) - A bit messy.-and done (hopefully less messy).
00:21:520 (6) - Better symmetry would be good. Done
00:33:941 (1) - This note and everything after it; flip it horizontally with Ctrl-H. That way the hitburst doesn't slightly cover the 2 after, and the player's mouse can continue its path right. If you do this, note that where I say "left" after here I mean right, and vice versa (i.e. my directions in mods after this one assume you chose not to flip) Done.
00:37:457 (1) - Pull the tail a bit more to the {right} to line it up with the center, or pull 2 and 3 a grid {left}. Done after a fair amount of stupidity from yours truely.
00:48:473 (1,2,3) - Move the 2 and 3 a bit so that it looks like http://osu.ppy.sh/ss/129073. Tried to word out why, but couldn't find the words, so I hope you understand why it looks neater. No clue why it looks neater, but then again I just flipped my map! Done.
01:01:129 (2,3,1,2) - Move the 3 and 1 up a bit, and the 2 {right} a bit so that the entire sequence forms a smooth arc. Well I purposely did that sloppy crap but mainly because I was too lazy to make it a nice, perfect-looking thing so done (I think).
01:17:535 (1,2,3,4,1) - Feels a bit messy with the sheer number of notes, approach circles, and hitbursts. Moved 2nd combo's 3, maybe this helps?
01:23:160 (1) - Apart from what was mentioned at the beginning about the end sliders, just wanted to comment on how smooth and nice this slider is. PFFT WTFALEGFALUFLAR!? A COMPLIMENT!? This will not do- not one bit!
Probably would be better with a bit faster approach rate. Increased by 1.
[Struggle]
Whoa. Big jump in difficulty from the previous one, especially with those jumps. I'd put this at Hard/Insane just because of those jumps and spacing things.
00:16:598 (1,2) - If you move these notes left a bit, 2,3,4,5 can form a diamond! WHOA DIAMOND! HAHAHAHAH I have no clue wdf you're talking about...
00:22:692 (1,1,2,3,1,2,3,4,1,2,3) - This section hurts just because it's after a short spinner and you immediately go into jumps with some overlapping circles. SUFFER! >:O *coughs* Anyways, removed spinner and filled in with notes.
00:27:379 (1,2,3) - Not straight! D: (A)Ahuh, and? (B)DEAL WITH IT! (C)You're not str-*coughs hard* That was a friend's work, I think it was meant to take away from the genericness of it all but w/e. Fixed.
00:29:254 (5) - That sound in the middle threw me off because that spot is covered by the hitburst. Probably better not to do that, even though it looks good. Not to be mean, but how did that throw you off? It follows the same triple clap as the other beats in the combo. I would just like another reason as to why that would throw a player off, that's all.
00:32:887 (6) - I don't like this note because it's hard to predict how many repeats you have in that slider and where exactly this note lands, since you use a lot of even-number-of-repeat sliders already. Fair enough, removed 6 and added a repeat to 5.
00:36:754 (1) - Starting here, this map goes crazy with the jumps and larger spacing, and I'd firmly put it in Insane because of that. So even though you have 5 osu! difficulties, you don't really have a difficulty that fits well under Hard. It's like, "Easy, Easy/Normal, Normal, Insane, Insane". I think a good Hard is important, but this is really just an observation.Tried making it easy by reducing jumps/jump-difficulty/jump spacing and increase circle size.
01:20:816 (1,2,3,4,5,6,7,8) - Is there a pattern I'm missing in these jumps? If not, it should follow a pattern to avoid looking so messy. Omgwtf I just added a pattern. Wooooooooooo.
Ok so there was a lot of use of ctrl+shift+s, I hope it's better now. Had to screw with combo colors at the end because it went from red with the red box in the bg to green with green boxes in the bg. I mean, honestly. >_<
[Wired]
00:04:059 (1,2,3,4,5,6,7,8,9,10,11) - This combo shouldn't be here; the player has no sense of time yet, like I said before, and even if they felt the beat from the previous 4 seconds or so, this starts on a blue tick just to mess that up. I liked this part though.
00:07:692 (1) - I don't understand your reasoning for the combos in this whole part. There's a reaso-? I mean. Tried to add a reason, new combo after every upbeat until 00:15:191. That work?
00:15:192 (4,5,6) - 4 isn't lined up with 1,2,3. 5 isn't lined up with 4. And 6 is just not symmetrical. XD Personally I'd use flip and reverse to make 5 a mirror copy of 4. Done with a little shifting. Symmetry. Symmety.
00:20:817 (5,6,7) - The slider's gone by the time 7 appears, just make this symmetrical. Done.
00:24:449 (1,2,3,4,5) - Make this symmetrical too. It's not symmetrical?
00:26:793 (1,2,3,4,5) - Not straight. Says yoooou~- It's not... Fixed.
00:33:473 (5) - If you turn off Grid Snap and turn on Distance Snap and hold Ctrl and move this to the left of the endpoint of 4, osu! will snap it perfectly horizontally for you. FU- I wish I new about that sooner! >_< Done.
00:39:566 (3) - Stack this under the previous 5? Done. Adjusted other notes in combo to compensate.
00:40:973 (1,2,3) - Kinda mean antijump here. Umad?
00:50:816 (1) - The partial overlap of the endpoint by the previous hitbursts makes this look sloppy. Moved it down and it's perfectly spaced already... Wonder why I put it up there. :3
01:07:691 (1,2,3,4,5,6) - Is the gradually increasing spacing intentional? 1,2,3 is closer than 3,4,5,6. Totally intentional... Then why is this green? You may never find out (fixed).
01:17:066 (2) - I'd put the new combo here instead, but I still don't understand your combo scheme, lol. Combo scheme, schmombo... yeah... How about dem crazy stuffs. I moved lots of things around here. Spacing was all over ther !@#$ing place.
01:23:160 (1) - Ooh, another cool slider. I approve of you approving my slider.
The jumps in here are kinda mad too, but meh. I could go through them reasonably well, and it's the hardest diff, so...
[Taiko]
Seemed a bit easy for Oni, but otherwise fine. I don't really mod Taiko that much.
I warned you. And I hate you. /ragemoar
Weiren wrote:
GeneralConnect
- Here is a osb file in your beatmap floder that is not useful. Delete it. Unable to delete without upload recreating it. It's so small it doesn't matter though.
Try offset = 177, BPM = 128.03 Okai~ Although I'm reluctant in changing the bpm... even by 0.03. Will remove if another mod suggests.Light
- 00:12:379 (3,1) - the distance is wrong Fixed.
00:18:942 (3) - kinda ugly.. You have had the old version.
00:27:379 (3,1) - the distance is wrong Fixed.
00:33:473 (4,1) - the distance is wrong (use 0.6x) Fixed.
00:33:941 (1) - extend to 00:37:691 Fixed.
00:42:379 (3) - new combo? No.
00:47:066 (5,1) - suddenly 0.7x? Emm... Fixed.
00:54:566 (3) - new combo? No.
00:56:441 (5) - new combo? No.
01:03:941 (4) - new combo? No.
01:08:629 (1) - move 1 grid down Fixed.
01:11:441 (4) - new combo? No.
01:13:316 (5) - add soft-finish on the last circle Fixed.
01:18:941 (4) - new combo? No.
01:23:160 (1) - move 1 grid left(use 0.7x)Fixed.Entwined
- 00:24:567 (2,3) - this may hard for a normal player Then they should play [Connect].
00:28:316 (2,3) - this may hard for a normal player ^
00:44:488 (6) - move 1 grid down for align to 00:43:785 (5) Fixed.
00:49:645 (3,4) - the distance is wrong Fixed.
00:50:582 (4) - new combo Done.
00:52:691 (1) - add soft-finish Done.
01:03:941 (5,1) - too close Fixed.
01:07:691 (1) - add soft-finish Done.
01:09:332 (5) - remove finish Done.
01:11:207 (4) - remove finish Done.
01:13:785 (5) - remove finish Done.
01:15:191 (1) - add soft-finish Done.Fixed.
- 00:20:582 (4) - new combo? Sure.
00:47:535 (5,1) - too close
StruggleWired
- 00:22:691 (5) - new combo and add soft-finish Done.
00:37:223 (2,3) - don't use this pattern, it is unrankedable now! It's rankable. Not changed.
01:00:191 (1,2) - these two sliders aren't stacked well Intentional.
01:01:129 (3,4) - these two sliders aren't stacked well Intentional.
01:07:691 (5) - new combo? Sure.
01:08:160 (1) - remove new combo? Sure.
01:09:566 (3) - new combo? Sure.
01:10:035 (1) - remove new combo? Sure.
01:11:441 (5) - new combo? Sure.
01:11:910 (1) - remove new combo? Sure.
nice diff Thank you.star
- 00:19:879 (3,4) - these two notes aren't stacked well Fixed.
00:40:270 (6,7) - why suddenly jump? That was intentional. Kind of a thing tothrow the player off guardkeep the player alert.
00:54:098 (1,2,3,4,5,6,7) - confusing Yep.![]()
00:55:973 (3,4,5,6,7,8,9) - confusing ^
01:19:410 (3,4) - these two sliders aren't stacked well. Disable the Grid Snap and change the Distance Spacing to 0.0x and restackFixed.
----------
EasyModder 1.3
Program By Weiren
kanpakyin wrote:
My little view:After my first play,I think this map need some improvement before getting Ranked,the spacing are pretty confused,especially in Hard and Insane diff!Anyway my mod here.
As per youe request:
Mostly are suggestion,you don't need to follow them if you disagree.
[General][Connect]
- Source:Inconsistent source!Taiko diff is not the same with others diff.Fixed.
- Remove Blue from tag and add "ed" to tag! No.
- Sorry,Stack Leniency is unrankable!Make sure you move it to 3 at least!(except backfire's Taiko diff) No.
- Your video is 848x480 which it's unrankable!Please don't exceed the limit:800x600 No.
Delete .osb file because it's unnecessary.Okey,you can save it now :/ it's my bad.- Timing:Try offset: 172 (-5) ?I guess it would be better.Please resnap all note if you do this!Also please check the mod before you consider this! Passed. Got rid of 0.03 on bpm too.
- Please snap all green line especially the starting point and the ending point of Kiai.
[Light]
- 00:18:922 (3) - This slider seems a little bit ugly!Probably make it like this ?Well,a suggestion only,feel free to ignore it. Fair enough.
- 00:37:668 (x) - Please resnap this green line because it is the starting point of the Kiai Time! Fixed.
- 00:50:789 (x) - Please re-snap this green line because it's the ending point of the Kiai. Fixed.
- 00:58:288 (x) - hum,The spinner doesn't fit the music here too much!I highly recommend you remove this and use note/slider to instead of a spinner! Fair enough.
- 01:00:162 (x) - Same as previous I mentioned!
- 01:20:314 (x) - ^ Fair enough.
- 01:20:782 (1,2) - why you change the spacing suddenly?I know that's not really hard to play but it's just a little bit weird imo.Didn't notice that. Thanks.
[Entwined]
- AR-1 to consistent with OD,HP. Ok.
- 00:29:232 (3) - No please,please don't put a "Jump" in a Normal diff!That's unfair to Newbie,please use distance snap to rearrange it. No.
- 00:25:483 (3) - ^Same! ^Same.
- 00:34:856 (x) - Probably add a note here?The rhythm seems a little bit weird now. Fair enough.
- 00:35:559 (1,2,3) - Finish doesn't fit the music very much!I assume finish is put on accent point only,so base on that,I think finish should place on (1.2.3)- probably use whistle instead of it? Fair enough.
- 00:59:459 (x) - Since you follow the music at 00:58:756 (1) - so I guess you need to follow the music here!so please add a note at 00:59:459 - ! Fair enough.
- 01:05:786 (1) - Spacing!Please fix it,it might make confused to newbie! Fixed.
[Struggle]
- 00:09:549 (5) - Please add a new combo here!Because this combo length is longer then others,so just add a new combo here to consistent it! No.
- 00:35:559 (6) - ^Same with it. No.
- 00:43:291 (6,7) - This pattern is looks really ugly imo,well,change another position if possible! Fair enough. (^^;)
- 00:50:555 (1,2,3) - ...Do you place the note arrangement randomly?At least it give me this feeling.I'm serious!Replace them please! Rearranged.
- 01:20:782 (1,2,3,4) - (design mod)Probably place these note in align like this ? Kinda did something like that. Fixed spacing.
- Please pay attention with overused hit finish in kiai time! Noted.
- AR7 is good enough in this diff,8 is too much imo. Fair enough.
- 00:12:361 (1,2,3,1,2,3,1) - (design) Don't here a jump and remove new combo here 00:13:064 (1) - and then make a jump and add new combo here:00:13:298 (2,3,1) - . Nope.
- 00:18:571 (8) - Remove this note please!It's unnecessary. Fair enough.
- 00:26:186 (x) - Please remove this break please!No point adding break there when the last part has heavier HP rape! Lol.
- 00:27:358 (1,2,3) - This is not a good jump and doesn't fit it at all!change them if possible! Reversed Sliders.
- 00:40:011 (4) - (design mod)It's look extremely ugly!!!!Make it like this if you want!Fair enough.
- 00:45:634 (3,4) - Remove finish hitsound please!It doesn't fit it at all. Edited a crap-ton of sounds.
- 01:15:627 (2) - This spacing is different with others,did you make it on purpose? Nope, just me being spastic. Fixed.
- 01:20:782 (1,2,3,4,5,6,7,8) - D: my god,this jump is really bad,REALLY BAD!Why did you do this?Especially the arrangment of the jump! I'm Evil.
TAIKO FIX ON HOLD
[Backfire's Taiko Oni][Weird]
- 00:21:968 (74,75,76,77,78,79,80) - For this stream,I prefer kdkkddk
- 00:35:793 (x) - I don't think a spinner is appropriate here.If I were you,I would use a slider to instead of it!
- 00:43:526 (26,27,28,29,30) - This 5-plet doesn't fit the music very much!I suggest you remove 00:43:877 (29) - ,then it should be much better!
- 00:51:024 (62,63,64,65,66,67,68,69,70,71,72) - This stream is much difficult than overall,try to simplify it if possible!
- 01:06:020 (137,138,139,140,141,142,143,144,145,146,147) - ^Same!
- 01:12:581 (172) - k here?
- 01:13:050 (174,175,176,177,178) - Same as 00:43:526 so I suggest you remove 01:13:401 (177) - !
- 01:20:548 (214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232) - This stream is much difficult than overall,try to simplify it if possible!Althought it's play fine for me.
- HP is too much!-1 at least! Yeah...
- 00:12:361 (4,5,6,7,8,9,1) - (design mod)This jump are bad during gameplay,but I'm not compel you to change it,just for a reference!Use (6.7)- to make a shape like (1.2.3.4)- like this oh you should stack (7.8.9)- also please make 00:13:533 (1) - stack on (2)- Kinda Sorta did what you said. Kinda like a "Yes. And no." thing.
- 00:15:642 (2) - Hum,why reduced spacing here?I can't find any reason that you need to do that! Because... No need to change but I did because it didn't take long to.
- 00:21:500 (x) - imo,this spinner should be start at 00:21:734 - and stop at 00:23:140 - ,meanwhile,you should add a note at 00:21:500 - also! Okai~
- 00:25:952 (4,5,6,7,1,2,3,4,5,6,7,8) - Inconsistent spacing D: Well,I guess you may say this is a jump,but I still can't find any reason to jump here. /me is an inconsistent person. Kinda fixed.
- 00:30:521 (2,3,4,5,6,1) - (design mod)Ugly stream arrangement!Probably re-arrange it? Okai~
- Please pay attention of the overused finish in Kiai! Yeah I realised I have a problem there.
- 00:40:948 (1,2,3) - This spacing change are really sudden and confused!Please change it!Here doesn't fit it! Click on the linked "Evil." above. ;D
- 00:56:647 (8) - (design mod)This will works better if you stack on (5)- and it'll will looks better imo. I'll debate this a little. That was how it was originally but I didn't want to confuse the player... too... much... Ah f*ck it, this map is already crazy.
- 01:01:568 (7) - This not is not completely stack on 01:00:631 (3) - I don't know you're did that on purpose or not,however it should looks better if you do that! Okai~
MoodyRPG wrote:
Connect
OK
Light
00:13:298 (1) - Remove new combo? Sure.
00:23:140 (6) - New combo Don't see why.
00:23:608 (1) - Add new combo Um.. already new combo?
Entwined
00:05:800 (x) - Delete break Sure.
Struggle
00:05:800 (x) - Same with the other diff, delete Sure.
00:26:420 (x) - Too short break,delete Already did, not quite sure why that was there anyways.
00:36:262 (4) - More symetric with (2) WOE! Completely missed that, thanks.
00:36:496 (5) - More symetric with (5) ^
Wired
00:05:800 (x) - Again Sure. Again.
Star
UnderminE wrote:
Cut the rope, cut the rope, cut the rope~
Connect
Very easy.
00:16:579 - add a note here, with clap? Sure.
00:16:579 (2) - ^ ^
00:48:915 (1) - I know what you did here but I suggest you end here it at 00:50:321 - Fair enough.
01:03:911 (4) - Clap at the end of it? Sure.
01:11:410 (4) - ^ ^
Add +1 to Approach Rate Sure.
01:20:314 - snap this kiai correctly. Already fixed.
And I think 2nd kiai should be start at 01:05:786 (1) - Sure.
[Light]
Did you really use Distance Snap, right? Did you really use good grammar, right? Nah, I'm just messin' (I'm kinda a grammar nazi. :) Anyways, probably not. But if no problems scream out at you then I'm sure it's fine. ;D
Anyways, snap your kiais correctly. Already fixed.
Entwined
00:50:086 (4) - Too close. x:72 y:248 maybe? Stuff was moved before mod, but I d-snapped things so should be fine now.
Snap your kiais correctly. I mean you should finish at center of the notes; white ticks. Already fixed.
Struggle
I have a suggestion for this "cut the rope" part:
00:23:608 (1) - http://puu.sh/4or0 Omg, yes! + added note.
00:27:358 (1) - and maybe same at this part too. ^
00:40:011 (4) - ugly slider Already fixed.
01:16:330 - add a note? Sure.
01:19:494 (3,4) - sounds no good. Try something different for here Sure.
dont forget Distance snap. Whatever. 8-)
Wired
Spacing problems. Use Distance Snap correctly. Whatever. 8-)
Also about kiai time, snap it correctly. Already fixed.
I love the "?" sliders. YES(?)
Plus, what is that hp drain O_O Omg -1 please Already fixed + Fair enough.
Anyways, good map.
Kytoxid wrote:
Hooboy.
[General]
That video is beautiful now. BEAUTIFUL. I CAN READ THE LYRICS. Changed vid but kept quality (I thinks).
I agree with Connect's placement of the second kiai. All other diffs should start their second kiai at the same spot. If you disagree, move Connect's kiai to where the other maps have it. Okai~
All your sliders can be cleaned up to be perfect. http://puu.sh/4qAW This is 01:13:296 (1) on [Connect], it's now perfectly symmetrical (Ctrl-J does nothing). Clean some up until you get tired of dragging slider points around. I'm tired. = =
When the map starts with a slider (which I recommend, even on the lower difficulties because it's easier to hit a lone slider for 300 than a lone note for 300), you could silence the end, I guess. I would, at least, sounds good. Ok....
[Connect]
00:18:921 (5) - With Distance Snap off, drag this so that the middle point is right on the middle vertical line. Then use Ctrl-H to see that it's not symmetrical. Mess around with the points until pressing Ctrl-H does nothing at all (aka perfect symmetry), and then put it back. Done.
00:33:921 (1) - Oooh. Perty.
00:56:421 (5,1) - Don't really like this partial overlap, doesn't look good. Done.
01:05:796 (1) - Same as before, although once you fix the previous one, you can just copy+paste it here. Whelp... That sucks.
[Light]
00:33:921 (1) - I think this would play better for a Light: http://puu.sh/4qBh, not a fan of the 2-repeat mini-slider as part of a stream. Done.
01:05:552 - Unused timing section. Fixed before I got to it so it may have moved. :/
[Entwined]
Good.Yay~!
[Struggle]
Jumps are still messy, but a lot better. Yay~! + I cleaned a little more.
When a jump sequence like 01:20:796 (1) comes up, it's better to mark out the jumps with different colours like http://puu.sh/4qCq, because they're easier to immediately identify than to go "where's the 4, where's the 4...oh crap missed". There's another spot or two that could use that. Done.
[Wired]
00:39:078 (1,2,3,4,5,6,7,8) - This note positioning wasn't the best-looking. An arc over the map or something might be better, since you kinda run into the corner with this one and 6-7-8 become not-evenly spaced. Arc'd. 6-7-8 were supposed to be an unexpected jump but w/e.
01:05:796 (1,2,3,4,5,6,7) - Tricky. Might not be a bad thing. Refer back to my anti-jump.
01:09:078 (7,8,9,10,11) - The green background video pops in just in time to make me miss the last two notes of this combo.Might just because I suck though. Messed with the combo colors a little.
Good luck!
OzzyOzrock wrote:
[Connect]
I'd never recommend using a distance spacing below 1.0. It's just... bad.
Doesn't fit well with the sliders either...
But the one circle slider is good. Lol
Yeah, don't try too hard to make it easy, or it'll end up boring and stuff.
[Light]
Not many people like square patterns
And this diff has a lot of them
They don't look bad, but they're boring and such...
;_; But you can do it!
[Entwined]
More square patterns, but it looks better here.
Then there's the distance spacing again, and stuff...
Yeah work on this stuff...
[Struggle]
01:12:828 (4,5) - Anti jump is just confusing
Eh... rather confusing diff, but better than the last...
[Wired]
This mapping style is kind of outdated
And the diff just feels too... everywhere and random...
Needs more mapping help orz...
[Backfire's Taiko Oni]
00:29:351 (116) - katu
00:29:585 (118) - remove
Pretty good job here, Sean.
Anyways, yeah...
justnobody wrote:
here's my way-too-late mod.
well it should be some general suggestions only...
[Struggle]
when i hear the finish on 00:37:199 (2) and 00:38:136 (4) i expected there would be many finishes in the following seconds but you "disappointed" me.
so i suggest putting more finish for the following combos.
and...
01:02:974 (5) - finish at start?
[Wired]
finish in the kiai sections is too random.
00:39:073 (1,2) - i guess the finish should be at (1) not (2)
that's the only one i can fix....
[General]
why is the tag "blue" here?
if you mean the genre "blues" it should be available in the beatmap list page...
Please notice that i've DLed your map quite a long time ago.
I actually dont even do anything with the hitsounds on my taikos. So you know, I wouldnt know.LaceWingfield wrote:
this is one and only my suggestion for taiko, don't do it if you don't like it >.>
00:37:437~00:51:968 (1-75): for me this part is kind of better with normal hitsounds rather than soft >.>
kind of useless i think but yeah..
Nakagawa-Kanon wrote:
[connect]
oh 0.29!! real easy!
no comment
[Light]
00:45:406 (1,2) - hard to read Hoepfully I made it better.
[Entwined]
00:20:562 (1,2,3) - some strenge distance? Fixed.
[Struggle]
00:07:671 (1,2,3) - some strenge distance? Didn't notice, thanls.
00:33:218 (6,7,8) - hard to read... strenge distance Also didn't notice the strange distancing here. Again, thanks.
[Wired]
00:10:718 (5,6,7) - Wired XD xD
some big jump is too hard XD