> theres 2 00:59:761 (3) - sounds here on White and red tick which is emphaiszed with a 1/2 slider
brother its literally just a held synth sound exactly the same as the first 2 1/1 sliders, theres no additional sound that starts on the red tick at 00:59:911 - . it would be better for all the 1/1 sliders to start where the synth starts, and then end where the synth ends, just like the first two
You probably changed something with the placement of all the notes in this section, but now the minijack placement looks really random.
Why are 03:37:510 (217510|3,217795|5) not mapped as minijacks, while 03:55:652 (235652|2,235795|2,235938|0,236081|0) are mapped as minijacks? Or why is 03:38:795 (218795|0,218938|0) mapped as minijacks and 03:57:224 (237224|2) isn't? It goes like this throughout the whole part, so please make everything in this section consistent with each other.
You need to choose one main sound which is followed by "tapping" ,and follow other sounds with things like slider ends.The main goal is to emphasize the guitar here.However,if there is something special you can change to follow that one,but pls follow it "for a while"
I apologize for my rudeness. My English is not good, so it may have been a bit offensive.
I carefully read your responses to me and AWM. I actually think that 8k rank currently lacks a consensus standard, perhaps due to the relatively small number of 8k rank maps. I think revising some of the details AWM mentioned would make this map better, and there are certainly other areas that could be optimized. My English is not good, so my expression may not be clear, and I apologize for that.
Currently, there are relatively few high-difficulty rank maps in 8k, so some of the current views may be conservative, but perhaps this will change in the future. In short, thank you for your contribution to the 8k community!
mmm those sliders are pretty core to map identity so i will argue to keep
my justification is that the intended path of movement is slidertick cheese, and i think thats pretty clear(nobody is actually following the sliderpath), citing prior precedent glacierfall https://osu.ppy.sh/beatmapsets/1329045#osu/2753127 00:33:955 (1) - 01:11:719 (1) - 01:15:602 (1,2) -
01:53:994 (1)
she says `V`, not `B` => [source](https://genius.com/Spice-girls-wannabe-lyrics#:~:text=Easy%20V%20doesn%27t%20come%20for%20free%2C%20she%27s%20a%20real%20lady)
it is not that bad though. as you said, it is merely 1/2 so there is not much room for doing something incredibly good or bad, you could just remap it for yourself if it doesn't match the way you see the song, but i genuinely believe it is not that bad to be completely remapped
i am not at the pc right now, but i will definitely tell tomorrow!! i am sorry for the inconvenience.. given the amount of bpm changes in the song though a person should expect absolutely anything, but if 1/4 bursts and streams are used in that section it would indeed be better to use new combo here for 1/3, but i dont remember the rest of the part :c
i will take a look tomorrow
i guess the post has wrong timestamp and mnyui meant this - 00:49:385 (4,5,6,7)
it's just a minor suggestion on making visuals slightly better and i like it, but the current version can be kept without any changes
its intentional cuz i wanted this kind of "gravity" to the movement where you go in a circle for 00:25:166 (3,4,5) - then once you get to the top of the circle you fall back down with 00:26:039 (6) - like when ur swinging something

actually yes!! i kind of thought it was mapped in a different time period because it indeed was much better, i wouldn't say that i hate the intro though
yeah so the band doesnt really use a perfect metronome in a lot of parts especially the drums so you have to simplify like this, i think it's fine, the same happens in my loved dance of eternity