forum

Nekomata Master - Goodbye Heaven

posted
Total Posts
44
Topic Starter
alvisto
This beatmap was submitted using in-game submission on Sunday, March 28, 2010 at 2:19:01 AM

Artist: Nekomata Master
Title: Goodbye Heaven
Source: Beatmania IIDX 14 Gold
Tags: gdeath Konami Benami
BPM: 111
Filesize: 3952kb
Play Time: 01:59
Difficulties Available:
  1. Another (4.94 stars, 440 notes)
  2. Beginner (2.1 stars, 90 notes)
  3. Hyper (4.77 stars, 324 notes)
  4. Standard (4.01 stars, 154 notes)
Download: Nekomata Master - Goodbye Heaven
Information: Scores/Beatmap Listing
---------------
Credits :

Beginner, Normal & Hyper - me
Another - gdeath
BG - gdeath

Thanks gdeath ! ^_^

Thanks to everyone who has helped me in completing this beatmap ! ^.^
gdeath
alan_629_6
o.o
Breeze
再见天堂 lol
(ノ゚ω゚)ノ☆ノノ star
AngelHoney
聽起來 怎麼那麼像Tree in Lake XD
Xgor
[Tags]
Add Konami Benami to tags

[Normal]
I kinda expected a spinner in the end (and it kinda fits there) but it works without one there:P
Great!

[Hyper]
00:30:940 (1) - Remove finish here?
00:48:508 (5,6) - Stack (6) under the end of (5)
Great too!

[Another]
....My least favorite of the three difficulties but it's not that bad :P (It's just that Hyper and Normal is so much better)
Not too found of the jumps here..
Also where is the awesome usage of hitsounds from the other difficulites D:

Well this is a great relaxing map!
I think you need a easier difficulity though as Normal has 4 stars even if it's pretty easy.
Well here is a well deserved star!
*star*
Topic Starter
alvisto

Xgor wrote:

[Tags]
Add Konami Benami to tags

[Normal]
I kinda expected a spinner in the end (and it kinda fits there) but it works without one there:P
Great!

Ahh... yea you are right... But it doesn't sound bad without the spinner.... xD
[Hyper]
00:30:940 (1) - Remove finish here? xD sorry, no
00:48:508 (5,6) - Stack (6) under the end of (5) Done.
Great too!

[Another]
....My least favorite of the three difficulties but it's not that bad :P (It's just that Hyper and Normal is so much better)
Not too found of the jumps here..
Also where is the awesome usage of hitsounds from the other difficulites D:

I will let gdeath handle that xD


Well this is a great relaxing map!
I think you need a easier difficulity though as Normal has 4 stars even if it's pretty easy.
Well here is a well deserved star!
*star*
Hehe, if only I am not that lazy, thanks ! ^.^
Topic Starter
alvisto

AngelHoney wrote:

聽起來 怎麼那麼像Tree in Lake XD
Lol都是同样的artist嘛xD

谢谢你的星星xD
Astom
[General]
-Try to add kiai time

[Normal]

-Acc 100% pretty good i like it =)
-01:08:589 erase this break

[Hyper]

-Acc 97% I like this too

[Another]

-00:06:349 - 00:08:512 i realy don't like this part, is hard of get
-apart from the other two difficulties, I don't like this one

I like the song and two difficulties, StaR
Topic Starter
alvisto

Astom wrote:

[General]
-Try to add kiai time xD Sorry, I don't like kiai time ;_;

[Normal]

-Acc 100% pretty good i like it =) Thanks !
-01:08:589 erase this break Done, I added some notes here too.

[Hyper]

-Acc 97% I like this too Thanks !

[Another]

-00:06:349 - 00:08:512 i realy don't like this part, is hard of get
-apart from the other two difficulties, I don't like this one D: I kinda like this difficulty, it's jumpy... ^.^

I like the song and two difficulties, StaR
Thanks for the mod and the star ! ^.^
Shinxyn
wow, good job with that clap, it blends in the music so well, I had to check if it was a hitsound or not even after testing all the diffs

First section's volume could be lower (the soft whistles are a loud.. at least, compared to the custom clap it seems so)
Sounds like you could use the default finishes (normal and soft) more at a lower volume
slider slide.. D: ah well

Normal-
00:12:832 (2) - ...clap? maybe... not sure, since the next note does sound good, but doesn't blend in well with this one...
00:16:075 (1) - default finish?
00:24:183 - whistle @ lower volume?
00:37:697 - default finish?
00:37:967 - remove clap? since it kinda sounds a bit faster here... due to music
00:41:751 - clap?
01:00:670 (4,4) - sounds kinda fast, or loud?
01:39:589 (4) - hmm I say no to using the claps one last time for this diff, instead just keep using the custom finish for this? (and 3?)

Hard-
00:57:156 (1,2,3) - does this part reeeaally have to be .5x notes? D:
01:39:318 (4,5,6,7) - same as Normal, sorta, err, yea, don't think claps fit after drums
the last few .5x slider were odd, but whatever >...<
I stick with the comment of "you could use more default finishes" for this diff, but its fine as it is~

Another- jumpy..
00:14:458 (4,5,6) - could look and be spaced better.. (its just a bit close to the slider, that's all)
00:20:809 (6,7,8,9) - ^
00:49:863 - remove hitsound here imo, when the music kinda gets more silent
01:07:971 (1,2) - use 1/3 please
01:11:755 (1) - add the custom finish? (though it might sound a bit loud... leaving it as it is is a bit quiet x-x)
01:13:917 (1) - ^
01:18:647 (2,3) - looks a bit awkward.. err.. left a tick?
01:35:539 (1,2) - I don't get why these two are an individual combo while the next 6 notes are the same combo..
01:45:539 (16) - the stack ends up odd looking D:
01:59:322 (3) - use default finish instead?
I think gdeath's hitsounds are good, too

its in WIP?
Topic Starter
alvisto

Shinxyn wrote:

wow, good job with that clap, it blends in the music so well, I had to check if it was a hitsound or not even after testing all the diffs xD Thanks for the compliment ! I suspect the composer use osu clap hitsound into his music. LOL. jk xD

First section's volume could be lower (the soft whistles are a loud.. at least, compared to the custom clap it seems so) Hrmm... agree.. lowered the volume xD
Sounds like you could use the default finishes (normal and soft) more at a lower volume xD Hehe, sure.
slider slide.. D: ah well Lol slider slide sounds ugly eh ? xD

Normal-
00:12:832 (2) - ...clap? maybe... not sure, since the next note does sound good, but doesn't blend in well with this one... xD A clap here will just mask the background triangle hitsound, thus I leave it blank here so that the illusion of me using triangle as a custom hitsound exist. ORZ
00:16:075 (1) - default finish? Orz, I forgot to put a finish here, I even set a timing section for it already before this xD
00:24:183 - whistle @ lower volume? Sure. I use a gradual decreasing volume here instead. Sounds good. xD
00:37:697 - default finish? Sounds good. Also I kinda think the volume on the whole part here is kinda high, hence, I lowered it. xD
00:37:967 - remove clap? since it kinda sounds a bit faster here... due to music Agree and done
00:41:751 - clap? Yea done.
01:00:670 (4,4) - sounds kinda fast, or loud? I think it's the latter, anyways, lowered the volume a bit xD
01:39:589 (4) - hmm I say no to using the claps one last time for this diff, instead just keep using the custom finish for this? (and 3?) Hrmm... agreed. Use custom finish on a slightly lowered volume.

Hard-
00:57:156 (1,2,3) - does this part reeeaally have to be .5x notes? D: yea, I insist ! xD ORZ
01:39:318 (4,5,6,7) - same as Normal, sorta, err, yea, don't think claps fit after drums Agreed. Fix.
the last few .5x slider were odd, but whatever >...< lol xD
I stick with the comment of "you could use more default finishes" for this diff, but its fine as it is~ I also use some of your hitsounds comment on NORMAL onto this HYPER difficulty. xD

Also will fix sound "finish" too loud issue soon *got to go somewhere now*, coz they are too loud for me as well... xD

its in WIP? orz, sorry xD
I am glad that you like gdeath's difficulty. xD

Thanks for you insightful mod post as always shinxyn. They are really useful... xD
gdeath
fixed almost all of Shinxyn's modding

Download: Nekomata Master - Goodbye Heaven (alvisto) [Another].osu
Breeze
Only RED part is what I think you should fix, others are just suggestions

[General]
  1. Delete osb.file since it didn't used
  2. add gdeath to all diffities' tag
  3. Please unify preview timie in all difficulties
[Normal]
  1. 00:30:129 (3) - Sounds a little werid, try slider at 00:30:400 - 00:30:670
  2. 00:56:616 Timing section - What's the use of this 0.5xBPM timing section, delete it if it's useless
  3. 01:27:427 (3) - lower the finish sound a bit to fit background music
  4. 01:40:400 (2) - add finish with low sound
[Hyper]
  1. 01:27:427 (3) - lower the finish sound a bit to fit background music
  2. 01:35:22 - Unsed timing section
  3. 01:51:210 (4) - finish sound fell a little loud, maybe just for me
[Another]
  1. Why this difficulty used a offset 404 (+4)? 400 seem better. Remember to resnap all notes
nice map, fixed the red part and I'll pubble
Topic Starter
alvisto

Breeze wrote:

Only RED part is what I think you should fix, others are just suggestions

[General]
  1. Delete osb.file since it didn't used done ! ^.^
  2. add gdeath to all diffities' tag Done as well !
  3. Please unify preview timie in all difficulties
Done too !

[Normal]
  1. 00:30:129 (3) - Sounds a little werid, try slider at 00:30:400 - 00:30:670 xD Sorry.... have to say a no here, coz it is synced to an instrument... xD
  2. 00:56:616 Timing section - What's the use of this 0.5xBPM timing section, delete it if it's useless :!: Yea, deleted... xD
  3. 01:27:427 (3) - lower the finish sound a bit to fit background music Good suggestion ! done~
  4. 01:40:400 (2) - add finish with low sound
Good suggestion ! done as well....

[Hyper]
  1. 01:27:427 (3) - lower the finish sound a bit to fit background music
  2. 01:35:22 - Unsed timing section
  3. 01:51:210 (4) - finish sound fell a little loud, maybe just for me
All done, nice suggestions on the hitsounds ! Thanks !

[Another]
  1. Why this difficulty used a offset 404 (+4)? 400 seem better. Remember to resnap all notes
:arrow: Oops, xD Mistake... Fix !

nice map, fixed the red part and I'll pubble
Hehe, thanks for the mod Breezi~~ I will grab your pubble !!!!!!! *evil grin*
Breeze
Great
Proto-Bubbled
gdeath
[Another]
01:08:643 (2) - make this note start on 01:08:688
coz of offset changed and 1/3 beat stacked.this note was not resnapped.
fixed it for me.
Topic Starter
alvisto

gdeath wrote:

[Another]
01:08:643 (2) - make this note start on 01:08:688
coz of offset changed and 1/3 beat stacked.this note was not resnapped.
fixed it for me.
Done ! ^.^
Chompey
Well this is my first time modding anything, and I'll say right now that these are just suggestions that I thought up after playing through all three difficulties. (I'm still an inexperienced beatmapper, so don't vouch on anything I say really lol).

-Normal-

I have nothing to say for this one except that it was smooth to play through. Hell I almost got a perfect, so I'll just use that as support when saying that it's perfectly suited for normal people.

-Hyper-

Well this was significantly different from normal. The whole song did go alright for me except for 4 parts of the song:

00:31:00
01:15:00
01:24:00
01:33:00

I'll just say, these parts REALLY threw me off because of the difference in distances between each hitcircle while it was going at the same beat. It's probably because I just suck playing at that kind of level of Osu, but I'm just suggesting maybe you could show a little more mercy on your 2nd highest difficulty (I'm just anxious to see what awaits me in "Another" as well).

Other then that, I had a grand time with Hyper.

-Another-

Now THAT was fun to play through. Sure I failed a bit after the half-way point but dang that was fun lol. Honestly, I have nothing to suggest because as I said before, I'm inexperienced, and thus I wouldn't even know what to suggest. Plus it's your highest difficulty, so you would expect such hostality from such a level. All I can say was the circles and timing didn't throw me off in a bad way. I lost because I suck, so it's not a problem on your map's end from what I played through.

The other thing I wanted to add was, I compared the beats I mentioned earlier from Hyper to Another, and when I look at those beats from Hyper, it's like the hitcircles at the designated times are almost random in encounter. I didn't get thrown off from Another my first time, but I did when I reached those points in Hyper. That's honestly the only suggestion/complaint I have, but other then that I REALLY enjoyed the entire beatmap, so I'm going to give you a star, and I hope to see this map ranked someday!
stenut
Eres mi héroe :arrow: estrella :oops:
Topic Starter
alvisto

Chompey wrote:

Well this is my first time modding anything, and I'll say right now that these are just suggestions that I thought up after playing through all three difficulties. (I'm still an inexperienced beatmapper, so don't vouch on anything I say really lol). ^_^ I always appreciate any comments from anyone, be it from a beginner modder/mapper or anyone. Months ago, I was a newbie as well in this kind of thing...

-Normal-

I have nothing to say for this one except that it was smooth to play through. Hell I almost got a perfect, so I'll just use that as support when saying that it's perfectly suited for normal people. Thanks ! I am glad that it is easy enough and perfectly suited for normal people...

-Hyper-

Well this was significantly different from normal. The whole song did go alright for me except for 4 parts of the song:

00:31:00
01:15:00
01:24:00
01:33:00

I'll just say, these parts REALLY threw me off because of the difference in distances between each hitcircle while it was going at the same beat. It's probably because I just suck playing at that kind of level of Osu, but I'm just suggesting maybe you could show a little more mercy on your 2nd highest difficulty (I'm just anxious to see what awaits me in "Another" as well).

xD Yea, I know that parts that you are talking about. They are called "pattern jump", which generally means an inconsistent spacing to emphasize a certain part of the map (to bring out the WOW part of that certain seconds). My jump might throw you off generally because this is my style of using jump, and you might not used to it yet. xD I used to hate this kind of mapping technique, but trust me, after you play more and more osu, you would love it. ^_^ By the way, this is not my 2nd highest difficulty, but this is my hardest difficulty, because Another is mapped by gdeath, another mapper~

Other then that, I had a grand time with Hyper. Thanks !

-Another-

Now THAT was fun to play through. Sure I failed a bit after the half-way point but dang that was fun lol. Honestly, I have nothing to suggest because as I said before, I'm inexperienced, and thus I wouldn't even know what to suggest. Plus it's your highest difficulty, so you would expect such hostality from such a level. All I can say was the circles and timing didn't throw me off in a bad way. I lost because I suck, so it's not a problem on your map's end from what I played through.

:D I am sure gdeath would be delighted listening to this...

The other thing I wanted to add was, I compared the beats I mentioned earlier from Hyper to Another, and when I look at those beats from Hyper, it's like the hitcircles at the designated times are almost random in encounter. I didn't get thrown off from Another my first time, but I did when I reached those points in Hyper. That's honestly the only suggestion/complaint I have, but other then that I REALLY enjoyed the entire beatmap, so I'm going to give you a star, and I hope to see this map ranked someday!

xD I understand your comments on those parts on Hyper, but I am gonna keep it, sorry~ Thanks for the star and comment !
Thanks for the mod, comments, your efforts, your test play and everything~ Hope to see your 1st map getting ranked soon too !

stenut wrote:

Eres mi héroe :arrow: estrella :oops:
:O DMZG kudosu for IRC mod and comments~
yaya
another有些跳的有点过火,这张我感觉不太适合这么大间距的跳,修一下?
no kudosu
gdeath
Fixed(缩短了一个部分的spacing,其他的部分经过反复尝试,自己能够比较容易的击打到。应该不是很难) :o

Download: Nekomata Master - Goodbye Heaven (alvisto) [Another].osu
Topic Starter
alvisto

gdeath wrote:

Fixed(缩短了一个部分的spacing,其他的部分经过反复尝试,自己能够比较容易的击打到。应该不是很难) :o
uploaded ! 我怎么好像觉得都一样啊... o.o xD
Aenna
I like nekomata master o_o
yaya
其实我也觉得都一样o.o
Topic Starter
alvisto
No BAT wanna take a look at this ? :(
Ephemeral
Difficulty spread is bonkers.

NHI or ENH are acceptable. HII is not. Go for approval or fix the spread.
Topic Starter
alvisto

Ephemeral wrote:

Difficulty spread is bonkers.

NHI or ENH are acceptable. HII is not. Go for approval or fix the spread.
Huh ? My Normal difficulty is definitely a Normal, my Hyper is like Hard+, and gdeath's Another is yea, Insane.

So, I totally see no problem with that.

Since when this become an issue for a map not to be ranked ? :cry:

So, I am sorry, no fix is to be done.
Ephemeral
Rebubbled under guise of approval after talking to mapper on IRC
Topic Starter
alvisto

Ephemeral wrote:

Rebubbled under guise of approval after talking to mapper on IRC
Going for approval because I couldn't decrease HII to NHI, and I have no enough energy/passion/ideas left for this song for me to map another Normal, hence, approval decision.
digiaria
音乐很好听,图也做得不错
送星星~~
Breeze
why put it in W.I.P?
shouldn't move to pending?lol
Topic Starter
alvisto

digiaria wrote:

音乐很好听,图也做得不错
送星星~~
Thanks for the star ! ^_^

Breeze wrote:

why put it in W.I.P?
shouldn't move to pending?lol
Oh yea, LOL, I guess maybe Ephemeral forgot to move it to pending when he rebubbled.

Made an Easy already, so that it can be ranked.

Ready to be ranked.
gdeath
[Normal] is enough easy.i feel confused what prevent it to be ranked?
Topic Starter
alvisto

gdeath wrote:

[Normal] is enough easy.i feel confused what prevent it to be ranked?
Exactly, and he said he can't rebubble my map for a 2nd time after I submitted my new Easy difficulty because he never seen/mod/play/whateva my map before, and he popped my bubble based on how he seen my HII difficulty star spread from the beatmap listing. O.O

Time to find other BATs ! :idea:
yaya
k then . rebubble
Topic Starter
alvisto

yaya wrote:

k then . rebubble
OMG a surprise bubble ! THANK YOU ! ARIGATOH KOSAIMASU ! xD

T.T *been trying very hard to find a BAT....*

P.S. : 戒烟? xD 加油!
Andrea
Little IRC Modding.

- Removed Audio Lead-In on Begineer.
- Removed unused file .osb.
- Renamed Normal to Standard.

Ranked~
Topic Starter
alvisto

osuplayer111 wrote:

Little IRC Modding.

- Removed Audio Lead-In on Begineer.
- Removed unused file .osb.
- Renamed Normal to Standard.

Ranked~
Thanks osuplayer~ <3 <3 <3

Yesh, finally this got ranked ! xD
mosluv
This is so sexy <3! Awesome job!! :) :) :)
Topic Starter
alvisto

Nexy wrote:

This is so sexy <3! Awesome job!! :) :) :)
Thanks a lot ! ^.^
crystalsuicune
*stares at taiko diff I made with this song earlier*
DDDDD8
Nature Shadow
reupload please
Please sign in to reply.

New reply