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Cherryblossom - Yume no Manual (TV Size)

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Topic Starter
gfbrd
This beatmap was submitted using in-game submission on Friday, May 14, 2010 at 10:26:22 PM

Artist: Cherry Blossom
Title: Yume no Manual (TV Size)
Source: Katekyo Hitman REBORN!
Tags: blade3285 YGOkid8
BPM: 134
Filesize: 4421kb
Play Time: 01:27
Difficulties Available:
  1. blade3285's Hard (4.97 stars, 273 notes)
  2. Hard (4.82 stars, 215 notes)
  3. Normal (4.25 stars, 161 notes)
  4. YGOkid8's Easy (1.05 stars, 69 notes)
Download: Cherry Blossom - Yume no Manual (TV Size)
Download: Cherry Blossom - Yume no Manual (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Please Redownload this map if you have downloaded it before 01/28/10

Enjoy ^^'
blade3285
Here's what I suggest for your beats at the end... (if you're following the vocals)
I'm not sure what to do if you want to add more notes, but i guess you can either use sliders or use jumps if you want to make it more difficult.
If you're going to use this just fix the spacing.
I can't seems to find anything else so have a star :) .
Topic Starter
gfbrd
Thanks for your help ^^
Dusty
[General]
Set a preview point in all diffs

Tags: remove all of them
You don't need to have tags, they're optional. Also, words in the title, artist, and source sections don't need to be in Tags.

Source: Katekyo Hitman REBORN!

[Normal]
This is an easy Hard. Or a Normal+. Maybe.

There's no reason to use 1/4 snap in this diff, all notes should be on red/white ticks

HP Drain down, Overall Difficulty down. This is Normal, not Hard.

So many notes...

00:05:534 (3) - End on the red tick
00:06:094 (1) - delete?
00:06:429 (4) - Start on the white tick
00:06:989 (5) - delete
00:07:437 (7) - start on red tick
00:14:377 (1,2,3,4,5) - Not on blue ticks.
00:17:959 (1,2,3,1,2,3,4) - These notes should not be on blue ticks.
00:56:131 (3) - end on the white tick
00:58:146 (1) - ^

[Hard]
So many 1/4 triples, that probably makes it an Insane.

If you have more than 2 notes on blue ticks in a row, they should probably be on red and white.
YGOkid8
General
BPM: 133.880
Offset: 1093

Note: This new timing will screw up your beatmap, so be sure to fix everything up.

...or so I thought. It seems like it was already... screwed up, no offense. Make sure your beats are snapped to the right tick please.

Normal
A bit too hard for a Normal. Try not to have many consecutive 1/2 beats next to each other, do that occasionally.
Spacing is a bit, inconsistent. Try to restrict to small jumps if necessary.

Like I said, some beats are out of place, like they've been put there randomly, I dunno how to explain, but I can't do further modding until you fix this.

Hard
Same thing with Normal; Some beats are out of place... and spacing a little bit inconsistent. Fix these please.

Sorry, I couldn't be of any more help :(. You'll need to fix these up first before I can do more. But, what I CAN do for you is, if you like, I could make an Easy or Insane for you?

Good luck with this.
Topic Starter
gfbrd
Thanks for your help Dusty and YGOkid8.

YGOkid8: I think my current bpm and offset is fine, so I don't think I need to change it. Also if you want to, you are welcome to make your own difficulty for this song. You can pick whichever one to make I don't mind.
blade3285
I made a map :D, but it also might have a few problems with it.
Sorry to YGOkid8, but I like gfbrd's original time better.

Download: Cherryblossom - Yume no Manual (TV Size) (gfbrd) [ blade3285's difficulty].osu
Shulin
Hai!

General

-- Try Offset: 4664
-- Add more hitsounds.
-- Use grid 2 or 3 by View > Grid Level > 2 or 3, it will give you more precision. Also most of your spacing problems come from the low grid level.
-- Is it just me or is this .mp3 rather quiet?
-- Raise the overall hit volume, experiment with soft and normal sounds.
-- Find a better BG? 800 x 600 or 1024 x 768 look the best.

Normal:

-- Add more hitsounds.
-- Kiai on this difficulty?
-- Apart from that it plays pretty smoothly, good job.

Hard:

00:34:221 (4,5,6) - This plays better as a triple stacked onto the slider (this applies to the others like it).
00:45:415 (6,7,8,9) - Same thing really, it plays better stacked on the slider imo.
01:25:266 (1,2,3,4,5,6) - Those are some big jumps.

blade3285's difficulty:

- Rename Hard, Insane or w/e "difficulty" sounds a little silly.
- Hm, the spacing is all over the place, maybe try and use a consistent distance snap?

00:05:086 (3) - The finish and the clap together sound weird.
00:06:206 (7) - ^
00:46:280 (6) - Can't see the end, redraw.

The maps are pretty good, sorry for the generalized mod lol. Keep playing around with the map in editor until it's how you like it, get some more mods and feel free to ask me to mod again when it's pending :D
Vanmonky
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
gfbrd
Thanks Shulin and VanMoNky for yuor help.

Shulin: Yes, the .mp3 is rather quiet. I've been trying to find a better one for a while now, still current looking for the better one.

VanMoNky: Even though you modded my old version of the map I was still able to fix some problems with your help.
blade3285
bmin11
[Blade3285]
00:05:559 (4) - Watch your spacing
00:22:126 (1) - Delete the whistle and the clap
00:22:574 (2) - ^ and put finish at the head of the slider (delete the finish at the end)
00:23:022 (3,4) - Delete clap and whistle
00:23:917 (x) - add a note and you can add finish here if you want
00:30:634 (1) - Stack right below the slider
00:53:693 (10) - End this slider at the white tick and add finish at the end of the slider
01:22:350 (3) - ^
Quick note, claps in a row often sounds bad

[Hard]
00:06:007 (1) - Spacing. I mean honestly D:
00:14:962 (3) - ^
00:36:231 (4) - Spacing? you might be able to get away with it I guess....
00:43:843 (1) - Spacing. It makes it confusing because of the previous slider
00:53:469 (1) - Spacing
01:10:261 (1) - Spacing. Don't be mean like this :(
01:26:380 (5) - Bring it closer

[Normal]
00:11:604 (2) - spacing?
00:17:872 (1) - Spacing
....Just have your distance snap on plz....
This feels more like [Hard] to me :roll:
Topic Starter
gfbrd
Thanks for your help bmin11 :)
YGOkid8
I can see how my timing failed. It's because my offset was at around 9milliseconds at that time. So, sorry ;_;

General
Get a background. You MUST have a background for your beatmap to get ranked.

Kiai Time: All should start at 01:01:977 and finish at 01:28:731

Normal
Overall, too plain. You need to put more hitsounds in it.

Nazi Mod: 00:24:141 (1, 2) - If you look at these two beats in Editor, you'll see that they aren't perfectly stacked. Stack them, perfectly.

01:10:484 (2 ~ 3, 4 ~ 5) Spacing.
01:27:723 (1) - Maybe extend to 01:28:731

Hard
Also too plain. Hitsounds >:(

Beats still feel out of place at the beginning. If I must...

00:04:775 (2, 3, 4, 1, 2) - Move back in timeline by 1/4.
00:06:119 (1) - Move back by another 1/4, or remove.

If you're doing what I think you're trying to do, extend the slider by 1/4. That's where the last drum is played.

blade3285's Insane
I personally dislike the fact that it feels like a Hard, besides the fact the HP Drain is so whopping high. Just IMO.

01:27:723 (1) - Maybe extend to 01:28:731

My diff:
Download: Cherryblossom - Yume no Manual (TV Size) (gfbrd) [YGOkid8's Easy].osu

Beatmap's finally good enough for a star ~ ☆
Breeze
sorry for my late mod :cry:

[Timing]
  1. BPM is OK, I got a offset : 1091
remember to resnap all notes

[General]
  1. add blade3285 to tag, all diffculties. Also, if you added YGOkid8's diffculty, add YGOkid8 as a tag, too
  2. Preview time are not the same : [Hard] and [Normal]- 1093 ;[blade3285's Insane] - 4638
    please set same preview time to each diff., choose the one you thought proper
[Normal]
  1. I thinks it should be a [Normal+] :roll:
  2. And there are few hitsound in this diff. add more hitsound like clap in map, try add clap at each 2 long white tick when high tide
  3. 00:32:872 (4) - slider ends here sounds better
  4. 00:33:992 (3) - delete this note
  5. 00:42:052 (4,5,6) - sounds didn't fit the music, try slider 00:42:052 - 00:42:723, and add a note at 00:42:947, if you do so, remember to fix the spacing of follow notes
  6. 01:10:708 (3,4,5) - minor spacing wrong
  7. 01:19:216 (8) - new combo here
  8. 01:21:231 (5) - remove new combo
[Hard]
  1. 00:04:887 (2) - horrible spacing lol that's unexpected
  2. 00:07:126 (4) - ^
  3. 00:11:380 (5) - minor spacing wrong
  4. ...I think you changed beat snap divisor too often, alough it changed not so much. You'd better use same BSD jn major, if you want chang it, when high tide or just at some jumps
  5. 00:36:231 (4) - spacing..
  6. 00:36:902 (7) - new combo
  7. 00:46:529 (11) - spacing
  8. 01:13:395 (6) - use 3 notes or slider with 1 repeat instead
  9. 01:18:992 (9) - new combo
[blade3285's Insane]
  1. 00:27:052 (2) - minor spacing wrong, and also fix other notes after it
  2. 00:30:634 (1) - didn't srack well with the end of previous (4), looked ugly
  3. 00:36:007 (3) - end of slider didn't stack well with behind (4), turn off grid snap if possible
  4. 00:58:395 - overlapped spinner lol
not bad, mapset is good, but you should noticed spacing problems :roll:
star
Topic Starter
gfbrd
Thank you YGOkid8 and Breeze for your help. :)

YGOkid8: I changed my background into something else. Thats probaly why theres no background for you because you need to redonwload the map in order to see my new background picture.

Breeze: I think my current offset is okay thanks anyways. ^^

I am still trying to think of a way to make the hitsounds work.
More suggestions would be very helpful. ^^
Thanks
MoonFragrance
[General]
Artist name is wrong.
Not a Cherryblossom, 'Cherry Blossom' is right.

[YGOkid8's Easy]
00:04:663 (1,2,3) - make regular triangle?

[Normal +]
Lack of hitsounds. Add more claps.
00:17:872 (1) - remove new combo
00:34:216 (3) - align with 00:33:320 (1)?
01:19:887 (4) - move one grid right

[Hard]
Lack of hitsounds. Add more claps.
00:13:395 (1) - remove new combo
00:43:843 (1) - spacing
01:15:186 (12) - stack with 01:14:290 (10)

[blade3285's Hard]
00:06:902 (1) - spacing
00:13:395 (2,3,4) - make regular triangle
00:15:410 (6) - align with 00:14:962 (4)
00:17:649 (1) - remove new combo
01:07:350 (8,1) - spacing
01:16:977 (1) - remove new combo

Star :)
Zekira
Offset: +1 from current (lol)

[Easy]
01:19:887 (1,2) - maybe make it so that it crosses each other at each others' centers.

[Normal]
This could use a large hitsound working. Seriously.
00:30:634 (1) - for some odd reason the previous 2 covered the slider, I dunno why.
00:32:201 (4) - symmetry

[Hard]
This could use a large hitsound working. Seriously.
Kind of a lot of sliders which would look better if symmetrical. Please run through some of these.
00:35:335 (1,2,3,4,5,6) - bllllllllll spacing
00:53:469 (1,2,3,4) - ^
01:01:977 (3) - New Combo?
01:25:261 (1,2,3,4,5,6,7,8) - For some reason this suddenly became too confusing.

[blade]
00:36:231 (4) - move 1/4 later, and preferably move it away from the slider's too.
00:42:052 (9) - symmetry
00:58:395 (1) - shorten by 1/4
01:16:977 (1) - remove new combo
Topic Starter
gfbrd
Thank you MoonFragrance and Zekira for your help.
Shulin
General:

-- White + kiai =.= (Why is this so common?)

YGOkid8's Easy:

-- Change the preview time so its the same as normal and hard.

00:16:754 (2) - Right one square.
00:21:232 (1) - Down one square.
00:21:679 (2) - ^
00:29:291 (3) - Right one square.

All nazi issues, good job with this.

Normal +:

-- I think it's fine if you call this "Normal".
-- The hitsounds need a little work, generally too many soft claps (I think it was every white tick?).

00:06:456 (5) - New combo.
00:13:172 (1) - Remove new combo. Maybe move this under the slider?
00:21:232 (1) - Move down one square.
00:22:351 (4) - Whistle the end definitely XD
00:24:142 (1,2) - Move right one square.
00:24:142 (1) - Remove clap.
00:42:053 (4) - New combo?
01:01:306 -- From here on no claps?

I could post a lot of hitsound suggestions if it would be of help to you but try and experiment and find a consistent pattern, this has improved a lot from the last time I saw it, great job ^^

Hard:

00:05:560 (4) - End on white tick (or the red).
00:13:172 (1,2) - Maybe better centered and stacked, I found this jump a little odd.
00:19:888 (3) - Put it in the same place as 00:18:993 (1) - ?
00:39:926 (2) - Remove clap.

Again hitsounds need some work, too many soft claps.

blade3285's Hard:

-- With the overlaps in this difficulty the white + kiai does become a problem.
-- Again some of these soft claps dont sound too good.
-- Change the preview time so its the same as normal and hard.

00:06:903 (1) - Minor spacing error.
00:07:351 (2) - ^
00:08:023 (4) - Slightly confusing.
00:14:067 (5) - Minor spacing error.
00:28:396 (6) - ^
00:31:082 (3) - ^
00:31:978 (5) - ^
00:36:344 (4) - Spacing error.
00:40:261 (3) - Center between 1 and 2. [Diagonally]
00:56:605 (4) - Spacing...
00:58:396 (1) - End on the white tick or red.

-- Yeah, watch out for the spacing, the hitsounds could do with a little work.

Overall: Great job, I think you could move this to pending now and get some more mods :D

~ Star.
Topic Starter
gfbrd
Thanks for your help Shulin.
Suggestions for hitsounds would be most appreciated.

Moved to pending.
YGOkid8
gfbrd, forgot to tell you (just in case)

Should you feel any need to edit my diff. in any way (eg. a Modder's suggestion), feel free to do so :)

Also for my diff, I thought I made the last spinner quieter, but... doesn't show that. So, lower the volume (the timing section's already there) to 2. Thanks :)

PS. If you didn't figure out, the volume level is on a scale of 0 to 10.
Topic Starter
gfbrd
Oh okay I got it. ^^'
I'll be sure to tell you if I want you to edit your difficulty.
I have already made some changes to your difficulty, if you didn't like the way I changed it feel free to let me know and you can tell me to change it the way you like it or you can change it yourself. ^^

Also I lowered the volume thanks for letting me know. :)
sesito71
Hi~

[Hard]

01:16:978 (4) - Spacing
01:19:888 (3) - ^

[blade3285's Hard]

00:58:396 (1) - uhh, I don't really like where this spinner ends, end it either in 00:59:993, or in 01:01:116 ^^


Have a star! *
Topic Starter
gfbrd
Thanks for you help sesito71. ^^
kino77
Well done~

[Easy]
Fine~

[Normal]
All good~Notes fit the song well~
Theres too much clap and too loud,need a hitsound pattern I think.

[Hard]
Still need a hitsound pattern,it does well in kiai time,but rest of those...heres my suggestion~
00:05:560 (4) - Clap?
00:17:873 (3) - Remove clap?
00:18:097 (4) - Clap?
00:19:217 (2) - Clap at first repeat?
00:19:888 (3) - Clap?
00:21:679 (4) - Remove clap at first repeat?
00:34:440 (6) - Clap at first repeat?
00:35:560 (3) - Remove clap at first repeat?
00:38:247 (5) - ^
00:38:918 (6) - Remove clap?
00:39:926 (2) - Clap?
00:40:933 (4) - Remove clap at first repeat?
00:41:828 (6) - Clap?
00:43:172 (10) - Remove clap at first repeat?
00:46:530 (11) - ^
00:53:694 (3) - Clap at first repeat?
That's all~
00:57:500 (2,3) - This jump makes me lol~

[blade3285]
Hitsound a little bit loud to me,turn down?
Remove some finish,they doesn't fit...
00:15:411 (6) - Seems finish+clap doesn't work well here...
00:58:396 (1) - End here 00:59:963?

STAR~
LKs
LK STRICT MODDING~

bpm/offest ok

easy
[00:07:35] Slider: remove whistle, First: no, Last: Whistle
[00:21:67] ^
[00:57:78] add clap
[01:07:35] i suggest you use a "flip horizontally" on this slider

normal
[00:15:63] spinner stop at[00:16:30] or [00:16:75]
[00:56:15] slider: first:clap ,last:Whistler
[00:58:17] spinner stop at [00:59:96]
[01;08:91] move 1 grid left
[01:13:62] slider: forst:Whistler

hard
many spacing mistakes in this diff,i do my best to find but i think some were lost XD
I hope you check again
[00:07:12] spacing
[00:10:70] ^
[00:15:41] unless move 1 grid up
[00:15:63] spinner stop at[00:16:30] and set clap
[00:16:75] add combo anf cllap
[00:16:97] clap at slider's beginning
[00:18:54] clap here
[00:25:26] move 3 grids left
[00:36:23] move 1 grid down
[00:36:45] move 1 grid down and 1 grid left
[00:36:90] move 1 grid left
[00;39:92] clap?
[00:42:27] move 1 grid down
[00:57:50] lol why?
[01;24:36] (3,1) fix them

blade3285's Hard
this diff's hitsound very Special..so i didnt mod very well :P
[00:09:81] (1,2,3,4,5,6,7) add some hit sound?
[00:46:30] slider: first:clap,last:finish
[00:50:78] finish?
[01:00:07] stop at [00:59;96]

star
Topic Starter
gfbrd
Thank you kino77 and LKs for you help. ^^
Lissette
YGOkid8's Easy
low the overall diff a bit
slider velocity, to fast for easy, imo (is the same used in normal and hard >.< )

Normal
fine

Hard
it seems that you didnt use distance snap, plz space combos evenly, and try using distance snap, and use new como for jumps
wrong spaced combos exmaples:
00:06:232 (1,2,3,4,5) - in time lime all have the same distance between them, but in the map/chart dont @.@
00:09:814 (1,2,3,4,5) - same here
00:18:993 (1,2,3,4) - ^
00:30:635 (1,2,3,4,5) - ^
so, you must doble check spacing ^^
00:58:172 (1) - move half beat later (shorten), and add note here 00:58:172

blade3285's Hard
00:05:112 (3,4) - spacing
00:15:187 (5,6) - spacing
00:17:650 (3,4,5) - move half beat later?
00:39:590 (1,2,3) - separate 3 from 2, make the space between the same combo the same
00:58:396 (1) - end it at 00:58:396
doble check spacing with AIMod plz

Star
Topic Starter
gfbrd
Thank you Lissette for your help. ^^
Leorda
Hello!

[YGOkid8's Easy]
00:14:515 (2) - Move 4 grid left?
00:16:754 (2) - Move 1 grid left?
00:49:441 (3) - Move 2 grid right?


[Normal]
00:25:709 (5) - Move 4 grid left?
01:18:097 (7) - Move 1 grid right?
01:27:053 (9) - Move 1 grid down?


[Hard]
00:15:635 (1) - Unrankable spinner LOL (AutoPlay must have a bonus score at least 2000, the AutoPlay have a bonus score 1000)
00:48:993 (7) - Make symetric?
01:05:560 (4) - ^


[blade3285's Hard]
00:27:724 (5) - Make symetric?

Not bad
STAR
Topic Starter
gfbrd
Thank you Leorda for your help. ^^
YGOkid8
Feel free to change whatever Leorda said. But with Lissette:

Lissette wrote:

YGOkid8's Easy
low the overall diff a bit
slider velocity, to fast for easy, imo (is the same used in normal and hard >.< )
yes, it is a little fast for easy. But, I think the map is already easy enough. The way I work with an Easy map: if the beats are usually far apart, I have a slightly faster Slider Velocity, but not too fast. If they're close-ish, i slower velocity.

But, if it's really bothering people, then I'll change it, of course :)
Sonnyc
Hello

[Easy]
  • 00:47:650 (1) None
    00:53:023 (3) Clap
[Normal]
  • (I think Clap is too spammed)
    00:25:262 (4) None
    00:34:217 (3) Spacing
[Hard]
  • 00:58:172 (1) Finish
[Blade]
  • 00:28:620 (7) Whistle
Star
Topic Starter
gfbrd
Fixed. Thanks for your help. ^^
Lokamp
YGOkid's Easy
00:54:814 (1,2,3) - quite unintuitive spacing... find a better one!
00:57:500 (4) - new combo?
01:23:470 (1,4) - move them 3 squares up and a square left

Normal
[General] ... a 4,5 Star Rating Normal mode? You had better to make this mode more simple (maybe by removing some beats or by lowering the Overall Difficulty) in order to call it as a Normal mode...
Except for this point, it's fine!

Hard
00:32:202 (5,1) - ...this jump is exagerate even for an Hard mode...
00:37:575 (2,3) - One square down!

blade3285's Hard
00:39:590 (1,2,3) - tricky spacing can make this section quite ugly to plat... link these beats with a slider with a repeat!
01:18:993 (3) - new combo
01:24:366 (3) - ^

An honest, well-made creation which needs some hitsounds cures on Normal and Hard modes... (maybe try to add some finish hitsounds!)
The rest was good, so have your star!
Topic Starter
gfbrd
Thank you for your help Lokamp. ^^
Natteke
Hi.

I don't like how you arranged the hitsounds. If you want, I can mod sounds and give you some suggestions.

[YGOkid8's Easy]

Good.


[Normal]

Good! :)


[Hard]

Looks good, but i see the spacing throughtout the map is small, but suddenly some unexpected jumps appear like these ones: 00:39:590 (1,2,3) Isn't it too hard for [Hard] ? :D


[blade3285's Hard]

Looks more like [Insane] D:
Well, didn't see any mistakes.

Star!
Topic Starter
gfbrd
This map has been deleted on the request of its creator. It is no longer available.
Zerostarry
[blade's hard]
00:08:023 (4) - Spread this slider out a bit?

I'd like to see more creative hitsounds...there are too many claps being used. Try whistles?
blade3285
^ I made the slider like that on purpose.
Topic Starter
gfbrd
Thanks for the suggestion Zerostarry.
I will try to fix up the hitsounds a bit. ^^
gdeath
Overall :
PreviewTime: 4664[blade3285's Hard]
PreviewTime: 1093[Hard]
PreviewTime: 1093[Normal]
PreviewTime: 4664[YGOkid8's Easy]
as you see,the Pre-time is different from some diffs
Set the same numerical value in all diffs

[YGOkid8's Easy]
make the slidertick decrease to 1.0
eg:00:11:829 (1) - you'll sound "di di di di di di"
it doesnt sound good.

others are fine,but i dont like the hitsound of this map...
hmmm...there are too many clap in your maps,try using whistle & finish or finding other custom hitsound : )
Star.
Topic Starter
gfbrd
Thank you for your help gdeath. ^^
James2250
easy:
00:39:590 (3) - take clap off this and make it finish?
00:49:441 (3) - I dont like clap on this...maybe make the clap on the end of the slider
00:53:023 (3) - add finish to start of this slider instead?

normal:
not going to mod hitsounds much...but all the claps don't sound great
00:06:456 (1) - I would make this a whistle
00:11:381 (1,2) - align?
00:25:709 (5) - move up to align with 3
00:34:217 (3) - move up to align with 1
01:27:724 (1) - sounds kinda odd with finish

hard:
so many clapsss
00:26:157 (8) - add note?
00:42:948 (9,10) - align?
01:27:724 (1) - maybe remove finish

blade's hard:
00:08:023 (4) - don't really like finish at the end of this..
00:49:217 (8) - I would just start spinner here
00:54:814 (1,2,3,4) - don't have too many finishes together
01:08:918 (3,4) - move these right to stack above the 1 and 2 from before? (and move notes after to align)
01:23:470 (1,2,1,2,3,1,2,3) - why so many finishes..

Overall I think hitsounds are overused in all the diff's but oh well
*star*
Topic Starter
gfbrd
Thank you James2250 for your help. ^^
GeekMayCry
his was a rlly decent map. Very Awesome!thx for this,nice vid btw
Topic Starter
gfbrd
Thanks KingSRS2 ^^
jmaeshawn
This is a very good map! I couldn't really find anything that really stood out or cried out "fix me" :P :D

Here's a higher quality mp3 for you:
http://up.ppy.sh/files/yume_no_manual_t ... uality.mp3

Hope it helps! :)

Oh, and *star*
Topic Starter
gfbrd
Thank you jmaeshawn for the mp3 ^^
I will start fixing it tomrrow or on the weekends when I have time. :)
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