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SoundTeMP - Rag All Night Long

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Topic Starter
YellowerYoshi
This beatmap was submitted using in-game submission on Saturday, March 17, 2018 at 5:11:53 PM

Artist: SoundTeMP
Title: Rag All Night Long
Source: Ragnarok Online
Tags: Beach Dungeon Comodo Caves Ragnarok Online MMO Gravity
BPM: 148
Filesize: 2189kb
Play Time: 01:43
Difficulties Available:
  1. Hard (2.4 stars, 187 notes)
  2. Insane (3.41 stars, 307 notes)
  3. Normal (2.01 stars, 140 notes)
Download: SoundTeMP - Rag All Night Long
Information: Scores/Beatmap Listing
---------------
This song is from the Korean MMO, Ragnarok Online. It is played in the Beach Dungeon caves that lead into and out of Comodo. I've always loved the song so I decided to map it and hopefully do it justice. osu! could always use more music from Ragnarok Online.

Update: I made some edits to all the difficulties after my 6 year long hiatus. I also removed Sync's Easy because it didn't seem kosher to keep around a guest difficulty from a map that's been dead for 6 years, especially since I haven't talked to the person all this time. Mayhaps I will need to look into making my own Easy if we need a 4th difficulty to round this thing out.
Kytoxid
[General]

Add preview time to all difficulties.
Delete the .osb file and full submit.
Use a smaller grid?

Let's start with timing first; offset sounds much better at 225. Move it there and resnap.

It's hard to mod a map with timing off; poke me again once you've changed it. :)

EDIT: Okies, let the mod begin. :D

[General]

Big chunk of the MP3 is unmapped; cut it out?

On second thought, 225 feels a bit late. Hm. Try 215? I dunno. XD

[Easy]

Some of the beats in the beginning sound a bit awkward to hit; also consider lowering hitsound volume here.

00:31:643 (1,2,1,1,2) - Something a little deceptive; when you center something in editor mode, it's actually 2 level 3 grids above the center in play mode. I recommend switching to the most precise grid and moving these notes (except the spinner, obviously) down 2 grids.
00:53:738 (1,2,3,4,1,2,3,4) - Doesn't seem to follow anything in the music.
01:11:170 (1) - In my opinion, the strict adherence to grid snap here takes away from the general feel of the map. As well, some spacing issues pop up, such as 01:11:576 (3,4,5).
01:20:292 (7) - I think the fact that this is a slider is revealed a bit too late.
01:25:562 (3,4,5,6) - This spacing is actually commonly used in other maps to denote 4 equally-spaced beats, so using it "properly spaced" might not be the best idea.

[Normal]

Same thing about centering notes here.

Sticking with grid snap here is not the best idea either; spacing issues such as 00:33:468 (2,3,4) (not touching) vs. 00:35:292 (2,3) (touching) arise.

Played a lot more smoothly than Easy for me.

[Insane]

Where's the Hard? :( Eh, after playing through it, it's okay. I'd have personally put this at a Hard, but Insane is alright too. (yay, FC after figuring out that jump)

00:04:886 (1,2) - Endpoints could be stacked neater.
00:11:981 (4,1) - This jump definitely caught me off-guard.
01:28:795 (6,8) - I felt these sliders were intuitively-enough placed to be okay, although some other MATs/BATs may hassle you about hidden sliders.

There's once again many spacing issues because of grid snap. I've listed the ones I've noticed below:

00:18:062 (4,5,6,7) - Dunno if this was intentional.
00:34:075 (6,1) - Little mini jump?
00:35:089 (4,5) - ^
01:03:660 (1,2,3) - Inconsistent.

Good luck!
Starrodkirby86
Revived. x:
Breeze
[General]
  1. Please delete osb.file since it's useless
  2. Preview Time of [Hard] diff. is 26200 while other 2 diff. are 26208, please use same one
    All difficulties : Hitsound are way too loud, use 50%-70%
[Normal]
  1. 01:11:971 (4) - Spacing too close
  2. 01:13:390 (9) - spacing a little far
  3. 01:13:998 (11) - ^
    DO NOT change Beat Snap Divisor too often in a difficulty, and about spacing
    look at this
    About hitsound, finish sound you used is nice, whistle is fine, but clap is not so good, I suggest you use clap to fit heavy sound which like drum sound, it always appears each 2 white tick
Emm, after you solved the spacing issues, fell free to call me back for a recheck
Sync
Here's my easy. Huge mod incoming later whenever I don't feel like a lazy sack of shit

Download: SoundTeMP - Rag All Night Long (YellowYoshi1) [Sync's Easy].osu
imRitaka
Here's your requested mod. Sorry for the delay. Computer issues and all that junk.

[General]
Add 'Sync' to the tags, since they recently made the easy.

[Sync's Easy]
Great easy. I couldn't see anything that might need a suggestion.

[Normal]
This difficulty is seriously lacking in hitsounds. Use hitsound points from your hard or insane and fix this.
00:16:264 (6) - New combo here.
00:16:466 (1) - Remove this new comob if you did ^.
00:17:480 (3) - Try moving this to x:416 y:256
00:38:966 (1) - Remove this new combo.
00:41:196 (5) - Add a new combo if you did ^.
01:19:102 (5) - Add a new combo.
01:24:372 (1) - This spinner doesn't seem to fit here. Map this part instead.

[Hard]
00:13:223 (1) - and 00:19:710 (1) - These spinners don't really fit in my opinion. Try mapping these parts.
00:26:196 (1,1,1,1) - Instead of the slider-newcombo section, try to map this part with some circles too.
01:12:615 (6) - New combo?
01:15:656 (5) - ^

[Insane]
00:29:439 (10) - New combo?
00:30:047 (1) - If you did ^, remove this new combo.
00:30:656 (7) - If you did ^, add a new combo here.
00:46:061 (8) - New combo?
00:52:953 (12) - ^
00:56:196 (7) - ^
00:59:439 (10) - ^

It's a nice map. It just needs more mods. Good luck! :D
Topic Starter
YellowerYoshi
I just got back into osu! after a 6 Year Absence for reasons I'm still not entirely sure of myself. But here I am and something possessed me to get back to working my hand at mapping after all these years when I only ever got one map ranked all that time ago. I've done a little work on the map myself now that I'm back before I revived and updated it so I guess it's back to the terrifying sea of modding. Bring your worst at me friends.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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