Since I seem to mess shit up all the time I thought wtf rather than creating a multitude of threads I'll just start this one and update it regularly. Thread is locked because idk I guess the only people who should reply are me and peppy and maybe some other higher-ups but they'll all have mod privileges so they can post here anyway.
#define USUAL "Windows XP Home OS, 3GHz Proc, 1Gb DDR SDRAM, Radeon x1950 Pro Sapphire GPU"
===============
BUG LIST - Screw this list
===============
08/03/21
Environment: Windows Vista Home Premium or something, 2x2.00GHz Proc, 1GB DDR2 RAM, some freakish internal GPU that runs osu pretty well
osu!: b233.test
Apart from the error and bug posted in the irc that peppy is aware of:
[ID1]CRASH: osu! crashes when selecting skin viewer without actually having any skins. I think it's either due to 0 skins or it's due to 0 songs. At the time, I had no songs.
UPDATE 1: It's due to not having any songs in the Songs folder.
System.NullReferenceException: Object reference not set to an instance of an object.
at osu.GameModes.Menus.OptionsSkin.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
at osu.GameBase.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at osu.Program.Main()
[ID2]BUG: Chat. Another little diddy. Details explained in screenshot:
http://img.photobucket.com/albums/v418/ ... hot003.png
For what information the screenshot lacks: I created a nickname "AIieax-osu" trying to mimic Alieax-osu and osu! thought it was an actual online user. So, you can create fake users I think. I just tried making up Penis-osu and it didn't quite work. There's probably some sort of methodology to it that escapes me. I JUST DISCOVERED. I logged on CGI IRC as "Penis-osu" after closing my osu! client. Restarted osu! client, and lo and behold, Penis is logged into the osu! client as a real user.
#define USUAL "Windows XP Home OS, 3GHz Proc, 1Gb DDR SDRAM, Radeon x1950 Pro Sapphire GPU"
===============
BUG LIST - Screw this list
===============
08/03/21
Environment: Windows Vista Home Premium or something, 2x2.00GHz Proc, 1GB DDR2 RAM, some freakish internal GPU that runs osu pretty well
osu!: b233.test
Apart from the error and bug posted in the irc that peppy is aware of:
[ID1]CRASH: osu! crashes when selecting skin viewer without actually having any skins. I think it's either due to 0 skins or it's due to 0 songs. At the time, I had no songs.
UPDATE 1: It's due to not having any songs in the Songs folder.
System.NullReferenceException: Object reference not set to an instance of an object.
at osu.GameModes.Menus.OptionsSkin.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
at osu.GameBase.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at osu.Program.Main()
[ID2]BUG: Chat. Another little diddy. Details explained in screenshot:
http://img.photobucket.com/albums/v418/ ... hot003.png
For what information the screenshot lacks: I created a nickname "AIieax-osu" trying to mimic Alieax-osu and osu! thought it was an actual online user. So, you can create fake users I think. I just tried making up Penis-osu and it didn't quite work. There's probably some sort of methodology to it that escapes me. I JUST DISCOVERED. I logged on CGI IRC as "Penis-osu" after closing my osu! client. Restarted osu! client, and lo and behold, Penis is logged into the osu! client as a real user.