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Incubus - Anna Molly

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Total Posts
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Topic Starter
Katsuri
This beatmap was submitted using in-game submission on terça-feira, 12 de junho de 2012 at 21:29:20

Artist: Incubus
Title: Anna Molly
Tags: anomaly Nyquill
BPM: 152,14
Filesize: 3670kb
Play Time: 02:09
Difficulties Available:
  1. Insane (4,96 stars, 278 notes)
  2. Normal (2,25 stars, 120 notes)
  3. Nyquill's Hard (4,84 stars, 272 notes)
Download: Incubus - Anna Molly
Information: Scores/Beatmap Listing
---------------
Yay, let's get it ranked

Insane complete
Hard Complete
Normal complete
Pending
OzzyOzrock
EEEEEEEEEEEEEEK! Katsuri I love you right now ok, wait I already did well I love you twice yeah touchdown.
MMzz
Can I taiko map, I love Incubus so much Q_Q


Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.
Topic Starter
Katsuri

MMzz wrote:

Can I taiko map, I love Incubus so much Q_Q


Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.
I'm sorry, but Ozzy is already making XD
Realazy
Awesome song ! <3

[Normal]

Couldn't find nothing wrong. D:

[Insane]

01:58:824 (3) - Change the 3 points in the middle, make them like this.
00:20:891 (2) - ^
00:44:159 (8) - This maybe?
SPOILER
108,92,44159,2,0,B|117:164|241:168|255:97,1,200,10|0
00:47:708 (1,2) - This maybe?
SPOILER
224,232,47708,6,0,B|151:197|192:84|270:104,1,200,2|0
332,52,48300,2,0,B|404:86|363:199|285:179,1,200,2|0
01:32:470 (3) - Use the same slider I made for 00:44:159 (8) - ? (Only if you're gonna use it.)
Topic Starter
Katsuri

Real wrote:

Awesome song ! <3

[Normal]

Couldn't find nothing wrong. D:

[Insane]

01:58:824 (3) - Change the 3 points in the middle, make them like this.
00:20:891 (2) - ^
00:44:159 (8) - This maybe?
SPOILER
108,92,44159,2,0,B|117:164|241:168|255:97,1,200,10|0
00:47:708 (1,2) - This maybe?
SPOILER
224,232,47708,6,0,B|151:197|192:84|270:104,1,200,2|0
332,52,48300,2,0,B|404:86|363:199|285:179,1,200,2|0
01:32:470 (3) - Use the same slider I made for 00:44:159 (8) - ? (Only if you're gonna use it.)

Applied all :3
Lanttu
Make the last timing section have soft hitsounds? It would complete silence the end.

[Insane]
00:44:159 (8) - This looks sad, maybe something like this? (changed 7 a bit, also)
00:49:089 (4) - Slider nazi, move third square one grid right.
00:49:680 (1) - Move this whole combo one grid right to not have that very little overlap with the previous slider?
00:55:399 (3) - This jump and little spacing right after it feels a bit uncomfortable. >:
01:05:652 (7) - New combo, 01:06:441 (1) - Remove new combo, 01:07:427 (3) - New combo, this would work better imo with the jump. But I don't know what to do with the second chorus, so.. ;_;
01:10:385 (2,4) - Hmm, how about centering these notes? I dunno, works like this also.
01:32:470 (3) - Something similar as mentioned before? ;_;
01:34:047 (6) - Maaaaybe new combo? Or, I don't know.
01:38:188 (1,2,3,4) - Move this combo so that (3) is over the start of previous slider?

[Normal]
Found only some very very minor slider nazi-stuff. Feel free to ignore. :B
00:14:187 (2) - Move start square one grid down
00:45:539 (2) - ^
01:53:175 (3) -
01:53:175 (3) - Start square one grid right


Looks great<3
NatsumeRin
irc modded.
get some more mods before call me to recheck. leave a star here now.

logs if needed:
SPOILER
11:24 <NatsumeRin> : the timing... though slightly, i think it gets about 6~10 ms late at the end.
11:24 <NatsumeRin> : i suggest BPM 152.135, offset 23011
11:24 <Katsuri> : Hmm
11:24 <Katsuri> : Gonzvlo said it's alright..
11:24 <NatsumeRin> : 13011, sorry
11:25 <Katsuri> : Ok..
11:25 <Katsuri> : I will try yours..
11:25 <NatsumeRin> : have a try, at the beginning it may be just a difference from people to people
11:25 <NatsumeRin> : but at the end it's a bit more, so i hope to adjust it a bit.
11:26 <NatsumeRin> : and this is... Hard have more scores than Insane?
11:27 <Katsuri> : It's not a problem..
11:27 <Katsuri> : I also noticed it..
11:27 <NatsumeRin> : also between Normal and Hard the gap is large... that hard seems just made harder than expected.
11:30 <Katsuri> : Hmm
11:30 <Katsuri> : Idk..
11:30 <Katsuri> : It looks ard
11:30 <Katsuri> : hard*
11:30 <Katsuri> : but it's not really...
11:31 <Katsuri> : I will submit the fixes of timing ok?
11:31 <NatsumeRin> : ok
11:31 <NatsumeRin> : ...really could you tone down the Hard a bit?
11:31 <Katsuri> : done
11:31 <NatsumeRin> : it really reminds me of a similar case
11:31 *NatsumeRin is listening to (TeddyLoid - Theme for Scanty & Knee Socks)[http://osu.ppy.sh/s/24886]
11:32 <NatsumeRin> : and i won't be the one bubble such a case.... hope you could think about it.
11:32 <Katsuri> : I will now
11:32 <Katsuri> : hold on a sec
11:32 <NatsumeRin> : it plays not that hard i know
11:32 <NatsumeRin> : just the spread is
11:33 <Katsuri> : I think if a set tick rate to 1 everythings will work out fine
11:33 <NatsumeRin> : ...it may works in fact
11:33 <Katsuri> : Just as expected
11:33 <Katsuri> : hard :http://puu.sh/euZc
11:33 <NatsumeRin> : don't forget to resnap kiai lines at least
11:33 <NatsumeRin> : also preview time.
11:34 <Katsuri> : Oh
11:34 <Katsuri> : In this case just preview
11:34 <Katsuri> : kiais already snapped
11:35 <NatsumeRin> : http://puu.sh/euZV
11:35 <Katsuri> : What?
11:36 <NatsumeRin> : 63490 -- 1:03:492
11:36 <NatsumeRin> : 1min = 60seconds btw
11:36 <Katsuri> : oh
11:36 <NatsumeRin> : 00:48:702 - [Normal], consider add a note?
11:37 <Katsuri> : hmm
11:37 <Katsuri> : Ok
11:37 <NatsumeRin> : 00:55:013 (2) - there's nothing at the end of the slider ... consider....
11:38 <NatsumeRin> : http://puu.sh/ev13
11:38 <NatsumeRin> : ?
11:38 <NatsumeRin> : 00:58:957 (3) - if the sliderwhistle is not on purpose i hope you can remove it
11:38 <Katsuri> : Fixed
11:39 <Katsuri> : And the slider whistle is fine
11:39 <NatsumeRin> : k
11:39 <NatsumeRin> : 01:04:281 (1,3) - nothing wrong with these 2 3/4, but in the rest of this part you mostly just follow the 1/1 pace... so maybe you'd like to
11:39 <NatsumeRin> : change?
11:40 <NatsumeRin> : 01:18:084 (4,7) - new combo if you need
11:40 <Katsuri> : fixed ^
11:41 <Katsuri> : about 3/4
11:41 <Katsuri> : fixed too
11:41 <NatsumeRin> : 01:48:452 (1,3) - then this too.
11:42 <NatsumeRin> : 02:02:256 (3) - make it longer by 1/2?
11:42 <Katsuri> : fixeeed
11:42 <Katsuri> : fixed
11:43 <NatsumeRin> : just mention here, i could bubble the map but plz get 2~3 more mods, it looks better in the thread at least
11:44 <NatsumeRin> : [Hard]
11:44 <NatsumeRin> : 00:30:166 (4) - not perfect stacked. also for the next 2 sliders, it sounds very straight (with same strong hitsounds at both beginning and end)
11:44 <Katsuri> : again I need to get mods just for burocracy haha
11:44 <NatsumeRin> : i'd prefer they're just straight sliders.
11:45 <Katsuri> : Oh
11:45 <Katsuri> : I fixed..
11:45 <NatsumeRin> : 00:36:674 (6) -
11:46 <NatsumeRin> : prefer a Normal 60% section here
11:46 <Katsuri> : hard?
11:46 <NatsumeRin> : Hard
11:46 <NatsumeRin> : 00:37:068 (7) - then a 50% or about section here
11:46 <NatsumeRin> : 00:37:462 -
11:46 <NatsumeRin> : back to common
11:46 <NatsumeRin> : since there's a pace change using the drum
11:46 <Katsuri> : Fixxed the soft 60%
11:47 <NatsumeRin> : i mean Normal 60%... soft won't hear good i guess...?
11:48 <NatsumeRin> : 00:56:196 (8) - the sliderwhistle is on purpose or not..?
11:48 <Katsuri> : yes
11:48 <Katsuri> : normal haha
11:48 <Katsuri> : I think it is, yes.
11:50 <NatsumeRin> : 01:40:367 (8) - this one fits here, but the other parts seldom (or never?) use 3/4s...
11:51 <NatsumeRin> : 02:08:763 (7) - also this one is just out of place...?
11:52 <Katsuri> : Oh
11:52 <Katsuri> : Fixeeed
11:53 <NatsumeRin> : 00:36:674 (1) - the stream, i'll suggest hitsounds like xxxoxoooo (x=whistle)
11:54 <NatsumeRin> : it's a clear 3 part drum, getting lower
11:54 <NatsumeRin> : Insane btw
11:54 <Katsuri> : actully the drums make
11:54 <Katsuri> : xxooooooo
11:55 <NatsumeRin> : 00:40:223 (6,7,8,9) - the spacing made me confused (6-7-8 about the same)
11:55 <NatsumeRin> : my thought is to stress the parts. it still depends on you to fix or not
11:55 <NatsumeRin> : i won't force anything unrelated to the rules.
11:55 <Katsuri> : http://osu.ppy.sh/ss/227573
11:55 <Katsuri> : What about this?
11:56 <NatsumeRin> : not so good, the notes arranged according to the vocal mostly
11:56 <NatsumeRin> : so the change seems ... a bit weird
11:57 <Katsuri> : http://osu.ppy.sh/ss/227574
11:57 <Katsuri> : FIxed then
11:57 <NatsumeRin> : suggest you to use reversed sliders here
11:57 <NatsumeRin> : the drums... orz
11:58 <NatsumeRin> : they must get a bad drummer there.
11:58 <Katsuri> : where?
11:58 <NatsumeRin> : listen carefully and you'll see the drum starts earlier
11:59 <NatsumeRin> : so i doubt if players could do this stream well (or at least 1-4)
11:59 <Katsuri> : Oh
11:59 <Katsuri> : I saw players testing the map
12:00 <Katsuri> : and streaming very well
12:00 <NatsumeRin> : i think the problem is not that... it's the notes can't really fit the music (though it's the music's fault)
12:00 <NatsumeRin> : so some more lenient would be appreciated...
12:01 <NatsumeRin> : 01:01:717 - sounds a bit empty here, some more notes?
12:01 <NatsumeRin> : (also i hope you can make the Insane harder, in the density way i mean)
12:02 <NatsumeRin> : 00:55:013 (1,2,3) - not a good way... make 1-2 spacing larger too?
12:02 <Katsuri> : Fixed the emptyness
12:02 <Katsuri> : Fixed the jump
12:03 <NatsumeRin> : 01:07:041 (2,3) - if you really going to jump this large... why not consider make 1-2 spacing larger too..? (slider-slider)
12:04 <NatsumeRin> : 01:11:971 (2) - just mention... if you want a symmetry, should this be at the place same as 01:10:394 (2) -
12:04 <NatsumeRin> : 01:12:957 (1) - a good example: people who like symmetry may like this, and it makes me sick
12:04 <Katsuri> : Fixed the large jump with ctrl+r
12:05 <NatsumeRin> : ...ehh that makes the jump even larger?
12:05 <Katsuri> : No
12:05 <NatsumeRin> : i mean, move 2 right somewhere
12:05 <NatsumeRin> : then ctrl+r
12:05 <NatsumeRin> : would that be better?
12:05 <Katsuri> : hmm
12:05 <Katsuri> : maybe
12:06 <Katsuri> : done
12:07 <NatsumeRin> : guess that's all for now. still, get some more mods.
Hamuko
Irc mod: Changed 01:33:268 (4,5,6,7) - on Insane
Edit: Fully modded. Chat log:
~
20:16 <Katsuri> : pronto
20:16 <Teta> : k
20:16 <Katsuri> : já mudei o offset e snappeei a sections..
20:17 <Teta> : no normal
20:17 <Teta> : 01:00:337 (1) - fica meio tenso de lado
20:17 <Teta> : deitado ficaria melhor imo
20:18 <Teta> : assim talvez? http://puu.sh/fnfd
20:18 <Katsuri> : De lado
20:19 <Katsuri> : sim, já arrumei :D
20:19 <Teta> : overlap fica meio feio in-game
20:19 <Teta> : 01:09:802 (1,2) -
20:20 <Katsuri> : http://puu.sh/fnfW
20:20 <Teta> : diminui a distancia por 0,04x mas fica melhor imo http://puu.sh/fnfU
20:20 <Katsuri> : o3o?
20:20 <Teta> : mas depois tem que subir 3
20:21 <Teta> : e mexer nos outros dois combos :c
20:21 <Teta> : a nao ser que queira deixar um jum no normal
20:21 <Katsuri> : http://puu.sh/fngz
20:21 <Teta> : ae :D
20:22 <Teta> : faz a mesma coisa no outro kiai c/p rs
20:22 <Katsuri> : ok
20:23 <Teta> : vish no hard 00:33:519 (5) - D:
20:23 <Teta> : coisas fora da grid :c
20:23 <Katsuri> : não ta offscreen
20:23 <Teta> : tipo
20:23 <Teta> : o sliderball circle fico offscreen
20:23 <Katsuri> : http://puu.sh/fnhk
20:23 <Teta> : o da minha skin pelo menos
20:24 <Katsuri> : http://puu.sh/fnhp
20:24 <Katsuri> : Mas não é errado isso, ou é?
20:24 <Teta> : acho que sim :c
20:24 <Katsuri> : xo ver
20:27 <Teta> : é isso, só, já que ja moddei o insane
20:27 <Teta> : vo colocar o log no meu post de antes, ai vc edita o seu tbm

Topic Starter
Katsuri

Teta wrote:

Irc mod: Changed 01:33:268 (4,5,6,7) - on Insane
Edit: Fully modded. Chat log:
~
20:16 <Katsuri> : pronto
20:16 <Teta> : k
20:16 <Katsuri> : já mudei o offset e snappeei a sections..
20:17 <Teta> : no normal
20:17 <Teta> : 01:00:337 (1) - fica meio tenso de lado
20:17 <Teta> : deitado ficaria melhor imo
20:18 <Teta> : assim talvez? http://puu.sh/fnfd
20:18 <Katsuri> : De lado
20:19 <Katsuri> : sim, já arrumei :D
20:19 <Teta> : overlap fica meio feio in-game
20:19 <Teta> : 01:09:802 (1,2) -
20:20 <Katsuri> : http://puu.sh/fnfW
20:20 <Teta> : diminui a distancia por 0,04x mas fica melhor imo http://puu.sh/fnfU
20:20 <Katsuri> : o3o?
20:20 <Teta> : mas depois tem que subir 3
20:21 <Teta> : e mexer nos outros dois combos :c
20:21 <Teta> : a nao ser que queira deixar um jum no normal
20:21 <Katsuri> : http://puu.sh/fngz
20:21 <Teta> : ae :D
20:22 <Teta> : faz a mesma coisa no outro kiai c/p rs
20:22 <Katsuri> : ok
20:23 <Teta> : vish no hard 00:33:519 (5) - D:
20:23 <Teta> : coisas fora da grid :c
20:23 <Katsuri> : não ta offscreen
20:23 <Teta> : tipo
20:23 <Teta> : o sliderball circle fico offscreen
20:23 <Katsuri> : http://puu.sh/fnhk
20:23 <Teta> : o da minha skin pelo menos
20:24 <Katsuri> : http://puu.sh/fnhp
20:24 <Katsuri> : Mas não é errado isso, ou é?
20:24 <Teta> : acho que sim :c
20:24 <Katsuri> : xo ver
20:27 <Teta> : é isso, só, já que ja moddei o insane
20:27 <Teta> : vo colocar o log no meu post de antes, ai vc edita o seu tbm

thanks
Miya
Hau, sorry Katsuri, if me took so long :(
This is not my music preferer, so that's why.

General
  1. Emm, Normal Diff has a different preview time than others. Fix that please.
  2. Waa, every diff has a lot of unsnapped green timing point. I'm sure you forget to snap it when you change the offset of the map.
Normal
  1. 00:17:349 (2) - This note is closer to 00:18:138 (3) and break your spacing pattern imo. Consider to make them further like this > http://puu.sh/igqx
  2. 00:30:462 (1) - I would like to add a finish overhere to make it consistant with your finish here 00:30:364 (7). Besides this spot really fit with the finish since it's the begining of new rythim.
  3. 00:34:702 (5) - Hmm, same reason as 00:17:349 (2). I would like to make it like this > http://puu.sh/igrz
  4. 01:00:337 (1) - Just want to mention that this slider is not perfectly symetrical. But fixing that will be hard. So, well..
  5. 01:09:013 (3) - I will suggest you to add whislte too this whole slider since it's not consistant with whistle at 01:05:858 (3)
  6. 01:53:185 (3) - ^ not consistant with 01:50:030 (3).
Nyquill's Hard
  1. 00:15:771 (9) - I would like to add clap at the end since your next rythim (00:18:138 (5,6,7,8) - ) consist more clap than this.
  2. 00:22:081 (10) - ^
  3. 01:06:253 (1) - The end spot of this slider is good for a finish. Since i hear a cymbal sound at the back. Besides i don't like gap between your finish rythim at 01:02:703 (7) and 01:09:802 (1) . So, this finish will help to fix the gap.
  4. 01:12:957 (1) - If you follow suggestion above, please add a finish to slider start here too.
  5. 01:22:423 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - No hitsound? Really? I think you can add hitsound like you did on the first part.
  6. 01:31:888 (1) - It's not blanketed properly. I suggest you make it more blanket like this one > http://puu.sh/igAJ
  7. 01:40:367 (9) - This slider really suprise me. At my first try, i was surprise that the repeat land on blue tick thus making me got 50 at the next note. Besides your rythim doesn't consist slider like this. I suggest you decrease the slider length until the repeat reach 01:40:564. Then add a note overhere. It's flow more better imo.
  8. 01:53:973 (1) - I would like to add a finish here at the start so it's consistant with 01:50:424 (10) and 01:46:875 (11)
  9. 01:57:129 (1) - ^
Insane
  1. 00:19:321 (1) - Well, since you have a finish on 00:13:011 (1) and 00:16:166 (1), I suggest you add a finish here too at the start to make it more consistent.
  2. 00:32:927 (6) - Really, an unexpected jump. Your first part of this rythim doesn't consist jump like this. It really bad, and break the flow. I will sugest to create a pattern here that doesn't consist huge jump like this.
  3. 00:42:589 (4,5,6,7,8) - I feel this clap pattern is awkward, since you don't have any clap pattern besides this thus making it an alone clap pattern in this rythim. Well, i would delete the clap since it's awkward.
Ok, that's all from me.
Good luck Katsuri :3
Topic Starter
Katsuri
Have no time to give you feedback but yes, your mod was more than useful, ty!
Froslass
devolvendo a star
Frozen Child
Normal :
00:14:194 (2) - Remove this slider and put a note here : 00:14:391 -
00:17:349 (2) - finish ?
00:31:941 - ^

Nyquill's hard
00:22:476 (1) - whistle
00:25:631 (1) - finish ?
00:27:208 (1) - new combo and finish
01:44:508 (1) - New combo


Insane
00:31:152 (7) - finish ?
00:38:843 (4) - whistle?
00:45:153 - ^
00:51:463 (3) - ^




00:32:730 (1) - ^
00:36:674 (7) - ^
00:38:251 (1) - whistle ?
00:51:463 - add a note ?
00:51:858 (1) - remove the clap and put a whistle
Topic Starter
Katsuri

Frozen Child wrote:

Normal :
00:14:194 (2) - Remove this slider and put a note here : 00:14:391 -
00:17:349 (2) - finish ?
00:31:941 - ^

Nyquill's hard
00:22:476 (1) - whistle
00:25:631 (1) - finish ?
00:27:208 (1) - new combo and finish
01:44:508 (1) - New combo


Insane
00:31:152 (7) - finish ?
00:38:843 (4) - whistle?
00:45:153 - ^
00:51:463 (3) - ^




00:32:730 (1) - ^
00:36:674 (7) - ^
00:38:251 (1) - whistle ?
00:51:463 - add a note ?
00:51:858 (1) - remove the clap and put a whistle

Tudo aplicado, ty
NatsumeRin
Not the type i'll like but whatever.
Sync
[General]
-- The spread itself is... questionable... I'd have wished you would have made it more varied than 2 insanes and a normal... Oh well

[Insane]
00:19:321 (1,2) - These sliders aren't following much of anything -- I mean, unless you can justify a valid reason for the repeats landing on upbeats, I'd highly, highly suggest finding a different way to map this part.

00:39:434 (5) - You should definitely add a hit circle here to follow the percussion. In fact, it'd work perfectly with the pattern you have going on now. I mean, you'd have to do a bit of rearranging afterwards, but it will be in good justice I believe. http://puu.sh/woY7 (don't mind the deleted BG; I accidentally deleted it after I checked the dimensions and didn't bother to redownload)

01:48:846 (4,5,6) - I'd tone this part down a bit to follow the vocals better. I would extend (5) 2 ticks (making it land on the red-tick), remove (6), and add a hit-circle at 01:49:635 (6). For extra incentive, you did the same thing at 01:52:199 (4) & 02:01:664 (3) and we all know consistency is good. It should look something like this: Timeline Reference

[Nyquill's Hard]
00:22:476 (1) - As described via IRC, the soft sampleset simply does not work in this difficulty due to the nature of the beat placement. Make it normal.

01:28:338 (1) ~ 01:46:875 (5) - What happened to the hitsounds? They just kind of disappeared...

01:30:705 (7) - Add a hit circle here -- I mean, it's practically following everything. The bass, the percussion, and the vocals.

01:36:226 (5) - Add another hit circle here to follow the percussion and to keep the beat going

01:42:536 (4) - ^

02:06:199 (9) - This repeat slider doesn't really fit the map.. Sure, it fits the music just fine, but it's just another one of those "click and hold this slider until it's over" -- it's not intuitive. Instead, you should add a hit circle at 02:06:199 (9), a 1-beat slider at 02:06:397 (10) (and a new combo), and remove the overlapping note at 02:06:988 (11). It should look something like this on the timeline

02:07:777 (4) - This slider doesn't fit because there needs to be a beat on the red tick. Instead, make it a 1/2-beat slider and add a 1-beat slider at 02:08:171 (5). Organizing your beat placement in this fashion represents the music way better. Here's a timeline reference.

[Normal]
00:22:476 (1) - Again, the soft sampleset doesn't work very well in this dfficulty...

00:56:196 (3) - This slider should be moved back two ticks or else it follows much of nothing. After that, make sure to extend it two ticks.

Call me back when you're ready for a recheck.
Topic Starter
Katsuri

Sync wrote:

[General]
-- The spread itself is... questionable... I'd have wished you would have made it more varied than 2 insanes and a normal... Oh well

[Insane]
00:19:321 (1,2) - These sliders aren't following much of anything -- I mean, unless you can justify a valid reason for the repeats landing on upbeats, I'd highly, highly suggest finding a different way to map this part.

00:39:434 (5) - You should definitely add a hit circle here to follow the percussion. In fact, it'd work perfectly with the pattern you have going on now. I mean, you'd have to do a bit of rearranging afterwards, but it will be in good justice I believe. http://puu.sh/woY7 (don't mind the deleted BG; I accidentally deleted it after I checked the dimensions and didn't bother to redownload)

01:48:846 (4,5,6) - I'd tone this part down a bit to follow the vocals better. I would extend (5) 2 ticks (making it land on the red-tick), remove (6), and add a hit-circle at 01:49:635 (6). For extra incentive, you did the same thing at 01:52:199 (4) & 02:01:664 (3) and we all know consistency is good. It should look something like this: Timeline Reference

[Nyquill's Hard]
00:22:476 (1) - As described via IRC, the soft sampleset simply does not work in this difficulty due to the nature of the beat placement. Make it normal.

01:28:338 (1) ~ 01:46:875 (5) - What happened to the hitsounds? They just kind of disappeared...

01:30:705 (7) - Add a hit circle here -- I mean, it's practically following everything. The bass, the percussion, and the vocals.

01:36:226 (5) - Add another hit circle here to follow the percussion and to keep the beat going

01:42:536 (4) - ^ I think it's following the music as well..

02:06:199 (9) - This repeat slider doesn't really fit the map.. Sure, it fits the music just fine, but it's just another one of those "click and hold this slider until it's over" -- it's not intuitive. Instead, you should add a hit circle at 02:06:199 (9), a 1-beat slider at 02:06:397 (10) (and a new combo), and remove the overlapping note at 02:06:988 (11). It should look something like this on the timeline

02:07:777 (4) - This slider doesn't fit because there needs to be a beat on the red tick. Instead, make it a 1/2-beat slider and add a 1-beat slider at 02:08:171 (5). Organizing your beat placement in this fashion represents the music way better. Here's a timeline reference. the way t's now works better, because the rhythm will sound like a ending phrase, as the drums do.

[Normal]
00:22:476 (1) - Again, the soft sampleset doesn't work very well in this dfficulty...

00:56:196 (3) - This slider should be moved back two ticks or else it follows much of nothing. After that, make sure to extend it two ticks.

Call me back when you're ready for a recheck.
Sync
Rebubbled! Good luck on getting it ranked
Yuukari-Banteki
[Normal]
somewhat unintuitive but i suppose its rankable.

[Nyquill]
00:13:799 (3) - messy
00:17:546 (4) - ^
00:22:476 (1) - random whistle
00:30:364 (5) - messy
00:44:167 (7) - ^
00:52:844 (7,8) - no. just no.
01:07:436 (3) - line this up with 4
01:32:479 (2) - messy
i think you get the idea but you have shit. tons. of unnecessary overlap clogging up your map, which looks bad and is in some cases illegal.
02:03:833 (2) - i would not consider this rankable.

[Insane]
00:46:928 (5,6,7) - these jumps feel weird
00:55:013 (1,2,3) - there is no reason for these to be jumps, they come out of nowhere and make no sense and then disappear again like a retarded ninja
01:07:436 (3) - this is at least intuitive but it looks weird
01:37:015 (6) - retarded ninja
02:02:256 (4) - intuitive but weird
02:08:171 (4) - ^

Have I mentioned that its kind of weird to have kiai still going while the song fades into nothingness? You might wanna turn that one off at some point...anyways, call me back when you are ready to be rebubbled.
Yuukari-Banteki
I'm sorry, I cannot justify giving a bubble to a map I don't think is ready to be ranked. I won't pop it either but I feel like it lacks the polish I would expect from a ranked map.
Low
Let's get this going.

[General]

  1. If you have a pause-overlay.jpg, perhaps you might want to add a fail-background image to go along with it.
[Normal]

  1. 00:23:954 - Unused timing section.
  2. 00:25:631 (1) - You may want to add a finish to the beginning of this slider to emphasize the start of a louder instrument in the song.
  3. 00:38:251 (1) - Add a finish to the beginning of this slider; it's present in the music.
  4. 00:54:027 (1) - Instead of a long reverse slider which may be hard for newer players to read, why not make a slider like the one at 00:53:041 (2)?
  5. 00:58:957 (3) - Remove the whistle from the body of this slider.
  6. 00:58:957 (3,1) - These two sliders overlap a bit.
  7. 01:40:367 (3) - Make this slider straight. It's as close as you can get to the pattern like 01:36:423 (2,3).
  8. 01:41:353 (1) - Why is this slider so short? It creates a big gap in the timeline to the next object. Not to mention that this isn't very intuitive. Make the beat placement similar to 01:35:043 (1,2,3).
  9. 02:10:150 - Unused timing section.
[Nyquill's Hard]

  1. 5 for both OD and HP drain is too low for a hard difficulty. Add +1 to at least one of them.
  2. 01:02:703 (7,1) - Make it so that these don't overlap.
  3. 01:45:691 (3) - This slider doesn't look so visually appealing. Try something like this.
  4. 01:57:129 (1,3) - These are almost ever so slightly overlapping.
  5. 02:10:150 - Unused timing section.
[Insane]

Just a tip; you might want to add finishes to where you hear them in the music.
  1. 00:25:631 (1) - Finish at the beginning of this slider.
Honestly, I do see what SFG means. Some sliders could use some work, especially at 00:47:717 (1,2) and 00:44:167 (8). Good luck!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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