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KTz - AM-3P

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Total Posts
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Topic Starter
Xgor
This beatmap was submitted using in-game submission on den 7 februari 2010 at 16:51:04

Artist: KTz
Title: AM-3P
Source: Dance Dance Revolution 2ndMIX
Tags: DanceDanceRevolution Dancing Stage Fusion DDR Project Naoki am3p am 3p Beuchi-chan Beuchi
BPM: 130,1
Filesize: 4064kb
Play Time: 01:20
Difficulties Available:
  1. Beuchi's Challenge (4,9 stars, 245 notes)
  2. Heavy (4,81 stars, 209 notes)
  3. Light (0,96 stars, 73 notes)
  4. Standard (3,04 stars, 118 notes)
Download: KTz - AM-3P
Information: Scores/Beatmap Listing
---------------
Download this!
It haz cool SB + Skin!

Most of the skin is made by me and x3ns0r
Lokamp
Light
00:56:267 (2) - whistle instead of clap here
00:56:729 (3,4) - split the slider in 2 beats and link the 4th and the previous slider's end with a new slider
01:08:267 (2) - move it a square left
01:08:267 (2,3) - move these beats 1-2 squares up
01:17:498 (spinner) - maybe end it with clap, or remove hitsounds's volume here

Stardard
01:17:483 (1,2,3,4,1,2,3,4) - move them a square up

Heavy
As your request, I'll check it later. Remember me about this mode, ok?

The intuitive beat-placing on this map makes it fun and confortable to play.
Keep working for Heavy! ;3
BananasGoMoo
[Overall]
Nice skin :D

[Light]
Good

[Standard]
i thought the drain was too easy, but its fine if you leave it

oh and i like what you have on heavy so far.

+Star
ouranhshc
Standard
00:21:190(6,7,1) - line up with 5?

Heavy*
00:49:545(6) - - spacing
00:54:391(12,13,14) - spacing
01:17:237(12) - spacing

*i don't think distance snap likes you on the triples, the spacing isn't the same for most of them*

overall - I love it
Lokamp
Heavy
00:42:391 (9) - end it with finish
00:46:776 (10) - whistle on this slider's repeat
00:54:391 (12,13,14) - move them a square left

...and that's all! Good luck on collecting stars ;3
Beuchi
Hi hi! :) Modding Time!!

Here are some suggestions for your map. Of course you don't have to change all if you don't agree with me. Here we go!!

~All Diffs~
- Add some Tags?.
- That yellow overlay it's so cool, but I don't think the blue hitcircle colour fits so much (I read this isn't going to be your BG so maybe with the new one it fits more xD)

Timing
BPM: 130,12
Offset: 0?

~Light~
No problems!!

~Standard~
00:42:397 (6) - AIMod said it isn't snapped oxo.
01:11:473 (3) - Overlap this with the end of (5)?

~Heavy~
Resnap again.
00:17:006 (8) - New Combo.
00:24:391 (7,8,9,10,11) - Fix Spacing.
00:40:545 (1,2,3,4,5,6,7,8,9) - I love this *w*
00:53:468 (9) - New Combo.

So cool song, I love it x3 And I made a diff for it, I hope you like it >w</
Download: KTz - AM-3P (Xgor) [Beuchi's Challenge].osu
It needs a warning at the ending part, so I'll wait until the BG and the SB are ready to make the warning, okay? ^^

Good Job Xgor!! *stars*
Starrodkirby86
Hi, don't mind me, I'm just here because I love this song.

Perhaps you should put "am3p" as a tag. You can't find this song in the search bar because am-3p count as two character words each. :lol: Also, consider adding Naoki as a tag, since he's the artist that did this, if I recall correctly (using the psuedonym KTz). o:

The combo colors are REALLY hard to read, especially if you're playing a harder difficulty. I know you'll be using a new background, but it's not going to make too much difference. That is...if you're using this BG:
(The original, whee~)

Also, timing might be funky. Zenius-I-Vanisher's simfile recreation for this might be more accurate. The BPM for that simfile is 130.11. Perhaps you should try that out. I got a lot of 100s and 50s when playing, and they all sounded a wee bit early.

Here's the simfile.

Skin the following elements:
default-comma.png
default-dot.png
default-percent.png
default-x.png
sliderball.png

If you don't want to skin any of those, just steal one from the template skin (Like the sliderball). :roll:

Great work. I won't star this, but I will kudosu star this. If you submit Beuchi's difficulty, I will mod that (As I was originally intending to xD).
Topic Starter
Xgor

Beuchi-chan wrote:

Hi hi! :) Modding Time!!

Here are some suggestions for your map. Of course you don't have to change all if you don't agree with me. Here we go!!

~All Diffs~
- Add some Tags?.Done
- That yellow overlay it's so cool, but I don't think the blue hitcircle colour fits so much (I read this isn't going to be your BG so maybe with the new one it fits more xD)I kinda feel that it fits a bit, mainly because i couldn't come up with a better color for the second one

Timing
BPM: 130,12
Offset: 0?Kirby's timing (With my offset sounds better so i use that o

~Light~
No problems!!

~Standard~
00:42:397 (6) - AIMod said it isn't snapped oxo.
01:11:473 (3) - Overlap this with the end of (5)?K

~Heavy~
Resnap again.
00:17:006 (8) - New Combo.nah
00:24:391 (7,8,9,10,11) - Fix Spacing.Huh? I don't find any problems with is
00:40:545 (1,2,3,4,5,6,7,8,9) - I love this *w*
00:53:468 (9) - New Combo.nah

So cool song, I love it x3 And I made a diff for it, I hope you like it >w</
[attachment=0:5eb9f]KTz - AM-3P (Xgor) [Beuchi's Challenge].osu[/attachment:5eb9f]There is some things that need to be change it untill i approve it and upload it
First please map the breaks :/ The beaks feels randomly placed and is stupid (I plefer this map without breaks)
Then add the new timing :)

It needs a warning at the ending part, so I'll wait until the BG and the SB are ready to make the warning, okay? ^^Ok

Good Job Xgor!! *stars*

Starrodkirby86 wrote:

Hi, don't mind me, I'm just here because I love this song.

Perhaps you should put "am3p" as a tag. You can't find this song in the search bar because am-3p count as two character words each. :lol: Also, consider adding Naoki as a tag, since he's the artist that did this, if I recall correctly (using the psuedonym KTz). o:Done. I didn't know that KTz was one of the many pseudonyms Naoki has :/

The combo colors are REALLY hard to read, especially if you're playing a harder difficulty. I know you'll be using a new background, but it's not going to make too much difference. That is...if you're using this BG:I kinda dislike that BG and that's why i will try to make a storyboard.
The storyboard will be somewhat similar to the banner (If i succed on making it) so please tell me what colors i should use then.

(The original, whee~)

Also, timing might be funky. Zenius-I-Vanisher's simfile recreation for this might be more accurate. The BPM for that simfile is 130.11. Perhaps you should try that out. I got a lot of 100s and 50s when playing, and they all sounded a wee bit early.Silly me, I have the Zenius-I-Vanisher's simfile but but didn't check the BPM :P

Here's the simfile.

Skin the following elements:
default-comma.png
default-dot.png
default-percent.png
default-x.png
sliderball.png

If you don't want to skin any of those, just steal one from the template skin (Like the sliderball). :roll: Um... don't you mean
score-comma.png
score-dot.png
score-percent.png
score-x.png
I will try to skin them all (I have allready skinned default-comma.png ad default-dot.png)


Great work. I won't star this, but I will kudosu star this. If you submit Beuchi's difficulty, I will mod that (As I was originally intending to xD).
Beuchi

Xgor wrote:

There is some things that need to be change it untill i approve it and upload it
First please map the breaks :/ The beaks feels randomly placed and is stupid (I plefer this map without breaks)
Then add the new timing :)
All done!!

Download: KTz - AM-3P (Xgor) [Beuchi's Challenge].osu
Topic Starter
Xgor
Ok uploaded.
I also uploaded score-x and uploaded what i have made of the SB so far...

I'm doubting if the SB on this map was a good idea and feedback would be nice :/
ouranhshc
i like the SB so far, could you make cool designs with the grid throughout the song.
Topic Starter
Xgor

ouranhshc wrote:

i like the SB so far, could you make cool designs with the grid throughout the song.
That's the idea :)
Kasada
Light: The last two notes you might not want to stack on top of each other. A bit confusing considering the average difficulty you have going. Consider moving (2) down to match normal spacing or try something different if you want. Other than that, no problems.

Standard: While the stacked sliders can pass at this point, I'm not fond of them. Just my opinion, so keep it if you like it.
00:42:409 (6) - You might consider storyboarding in something in to note the slowdown.
01:17:459 (1) - I think that this would work better if you put this combo in a square, diamond, or something around the next combo so that they aren't all in the same place.
That's all to note about standard. You have some nice clean note placement going on and the difficulty is just right.

Heavy: Looks like everything is ok. Some nice clean note placement once again.

Challenge: Very fun and not too ridiculous. The slider velocity thing at the end is cool.

Very nice, clean fun man. I'll throw a star your way.
Topic Starter
Xgor

Kasada wrote:

Light: The last two notes you might not want to stack on top of each other. A bit confusing considering the average difficulty you have going. Consider moving (2) down to match normal spacing or try something different if you want. Other than that, no problems.Ok done

Standard: While the stacked sliders can pass at this point, I'm not fond of them. Just my opinion, so keep it if you like it.I like segment sliders :/
00:42:409 (6) - You might consider storyboarding in something in to note the slowdown.I planned to do that soon
01:17:459 (1) - I think that this would work better if you put this combo in a square, diamond, or something around the next combo so that they aren't all in the same place.Done
That's all to note about standard. You have some nice clean note placement going on and the difficulty is just right.

Heavy: Looks like everything is ok. Some nice clean note placement once again.

Challenge: Very fun and not too ridiculous. The slider velocity thing at the end is cool.

Very nice, clean fun man. I'll throw a star your way.
Lokamp
...a new mode, I see... let's give it a shot.

Beuchi's Challenge
00:38:486 (9) - move it 1-2 squares right
00:40:331 (9) - move it 1-2 squares left

Now I see an awesome storyboard...
... I can't take it anymore...
...I MUST star again this map!
Beuchi
I don't know if you uploaded it but... whatever xD

Lokamp wrote:

Beuchi's Challenge
00:38:486 (9) - move it 1-2 squares right Sure :3
00:40:331 (9) - move it 1-2 squares left Why not? :P
I like the SB, Good Job!! Cool warning too, thanks for it o:

Oh... and PLEASE, don't add kiai time, I hate it so much u_u'

Download: KTz - AM-3P (Xgor) [Beuchi's Challenge].osu
Leorda
This map has been deleted on the request of its creator. It is no longer available.

Topic Starter
Xgor
Done with the SB!
Please say if i should change anything with it...

Leorda wrote:

[Light]
00:09:206 (2,3,4) - Move 1 grid up
00:12:896 (2,3,4) - ^
01:08:233 (2,3) - Move 2 grid upNah
[/color]


Ow.... I got something for you.........It's not bad but i don't want to use it because of the SB (Maybe as a preview pic though...)
Detective Tuesday
Challenge

48:861 (6) is a little too close to (5) for comfort. Risky business.

That's my only objection. This map is dope. You just got mad stars.
Beuchi

Detective Tuesday wrote:

48:861 (6) is a little too close to (5) for comfort. Risky business.
Hmmm... I don't feel like changing it. I don't really think a tricky part will annoy so much~ But maybe a New Combo will "fix" that? o:

Updated~
Download: KTz - AM-3P (Xgor) [Beuchi's Challenge].osu
Kytoxid
[General]

Try to find a higher-resolution background image, 800x600 or 1024x768.
Remove "Dance Dance Revolution" from the tags since it's in the Source already.
Add "Beuchi-chan" to the tags. (maybe just Beuchi too)

[Heavy]

00:31:342 (6) - Shorten this by 1/4 per repeat?
00:45:637 (4,5,6) - Too tired to nazi, well, maybe a little. Inconsistent spacing here.
01:20:223 (1,2,3,4) - Quite unexpected.

inb4zekira

Star~
Zekira
BPM: 130.1
Offset: -25
This way, the first few seconds don't sound incredibly late while still fixing up the later parts.

[Standard]
00:26:730 (3,4,5,6,7) - align 3 with 2, then fix up the following stuff

[Heavy]
01:20:915 (4) - note instead?

[Challenge]
Style seems awfully familiar, Beuchi. Lol... Hehehehe.
00:30:186 (2) - ALign head with 1, stack tail with 1's tail, then fix up the 3 and 4
00:32:031 (2) - ^
00:48:861 (1) - I understand it's a new combo, but the previous spacing kinda really prompts you to press this earlier... maybe do something about it.

That's it for now.
Beuchi

Zekira wrote:

[Challenge]
Style seems awfully familiar, Beuchi. Lol... Hehehehe. I think I know what this means... oxo~
00:30:186 (2) - ALign head with 1, stack tail with 1's tail, then fix up the 3 and 4 I have no idea what happened here... Fixed :P
00:32:031 (2) - ^ Fixed too.
00:48:861 (1) - I understand it's a new combo, but the previous spacing kinda really prompts you to press this earlier... maybe do something about it. That's called... Antijump, right? o: Nah, I won't change it for now oxo~
All fixed!! Timing changes too
Download: KTz - AM-3P (Xgor) [Beuchi's Challenge].osu
Topic Starter
Xgor

Kytoxid wrote:

[General]

Try to find a higher-resolution background image, 800x600 or 1024x768.I can use Leonardas BG if you want but in my opinion this BG makes a great preview pic (And it doesn't show up for the most of the map)
Remove "Dance Dance Revolution" from the tags since it's in the Source already.Done
Add "Beuchi-chan" to the tags. (maybe just Beuchi too)Done

[Heavy]

00:31:342 (6) - Shorten this by 1/4 per repeat?Did (Thankd for pointing that out
00:45:637 (4,5,6) - Too tired to nazi, well, maybe a little. Inconsistent spacing here.I have no problem with that part
01:20:223 (1,2,3,4) - Quite unexpected.I like it :3

inb4zekira

Star~

Zekira wrote:

BPM: 130.1
Offset: -25
This way, the first few seconds don't sound incredibly late while still fixing up the later parts.It's kinda odd to have a different BPM than what DDR have but i guess that this is a better BPM :/

[Standard]
00:26:730 (3,4,5,6,7) - align 3 with 2, then fix up the following stuffDone

[Heavy]
01:20:915 (4) - note instead?I think it's more fun as is it
Sushi
BPM is 130.110 in standard. go fix this and put 130.100

[light]
Fine.

[Standard]
00:29:029 (7,1,2) - Why not put them on the center of the screen? it would look nicer (symetry of the diamond)
00:30:874 (4,5) - unproper stacking
01:18:839 (3) - move one grid right to have a perfect symetry.

[Heavy]
Fine~

[Beuchi's]
00:48:629 (5,1) - that anti jump is... fine.


Gni. Star.
fartownik
IMO the blue colour of the notes with an additional approachcircle coloured orange (gold?) looks pretty ugly. Yellow colour (38 238 100), any lighter shade of red, or even purple (196 147 100) matches better.

[Normal]
00:34:102 (3) - Move to the right a bit.

[Heavy]
01:20:682 (3,4) - Exchange the placement of these sliders on timeline (then fix the hitsound ofc). It's really much better when it's going in the anticlockwise direction to the end.

Storyboard <3
Topic Starter
Xgor

fartownik wrote:

IMO the blue colour of the notes with an additional approachcircle coloured orange (gold?) looks pretty ugly. Yellow colour (38 238 100), any lighter shade of red, or even purple (196 147 100) matches better.I tried those but if found it pretty ugly and i find this blue the most fitting (Also those numbers don't give me those colors you say)

[Normal]
00:34:102 (3) - Move to the right a bit.Done

[Heavy]
01:20:682 (3,4) - Exchange the placement of these sliders on timeline (then fix the hitsound ofc). It's really much better when it's going in the anticlockwise direction to the end.It plays much much better as it is in my opinion

Storyboard <3
Leorda
Hej!
Sorry the last I post it's the mod post was not maximum

Here's my suggestion

[Light]
00:10:121 (4) - Remove whitsle hitsound and add a finish hitsound
00:13:810 (4) - ^
00:51:627 (1) - Add a finish hitsound at the start of slider
01:07:653 (x) - Add note?
01:15:032 (x) - ^

[Standard]
00:15:663 (3) - Add a clap at the end of slider
00:19:352 (3) - Add a clap at the 2nd repeating slider

I made the skin for you, if you like or don't like my skin, PM Me
Download: AM-3P's Skin.rar
Topic Starter
Xgor

Leorda wrote:

Hej!
Sorry the last I post it's the mod post was not maximum

Here's my suggestion

[Light]
00:10:121 (4) - Remove whitsle hitsound and add a finish hitsoundDone
00:13:810 (4) - ^^
00:51:627 (1) - Add a finish hitsound at the start of sliderNo
01:07:653 (x) - Add note?No
01:15:032 (x) - ^ ^

[Standard]
00:15:663 (3) - Add a clap at the end of sliderNah
00:19:352 (3) - Add a clap at the 2nd repeating slider^

I made the skin for you, if you like or don't like my skin, PM MeNot totally horrible but i prefer the originals and will use them instead
[attachment=0:4dee6]AM-3P's Skin.rar[/attachment:4dee6]
anonymous_old
Light
SPOILER

No visible errors.

Standard
SPOILER

00:29:951 (2) : Move back by 1 tick.
00:30:182 (x) : Add a beat here.
---00:33:180 (1,2) : Same pattern as described by the above 2 mods.

Heavy
SPOILER

00:11:043 (1,2,3,4,5,6,7,8) : Please make this combo the same as the first combo in the map. (?)
00:17:038 (8) : New combo.

Beuchi's Challenge
SPOILER

00:27:184 (11) : New combo.
00:27:646 (1) : Remove new combo.
01:19:515 (1) : Too fast @.@


[*] Excellent SB.
[*] I suggest using the score numbers as default numbers, too.
Beuchi

Loogiesquared wrote:

Beuchi's Challenge
00:27:184 (11) : New combo. Okay :3
00:27:646 (1) : Remove new combo. Uhhh... it's a spinner ._.'
01:19:515 (1) : Too fast @.@ It's 2xbpm and it has a warning, I guess it's okay xD.
Changes made!! :3
Download: KTz - AM-3P (Xgor) [Beuchi's Challenge].osu
Topic Starter
Xgor

Loogiesquared wrote:

Light
SPOILER

No visible errors.

Standard
SPOILER

00:29:951 (2) : Move back by 1 tick.What?
00:30:182 (x) : Add a beat here.No
---00:33:180 (1,2) : Same pattern as described by the above 2 mods.
^

Heavy
SPOILER

00:11:043 (1,2,3,4,5,6,7,8) : Please make this combo the same as the first combo in the map. (?)No
00:17:038 (8) : New combo.
Nah


[*] Excellent SB.
[*] I suggest using the score numbers as default numbers, too.
Tested it and if i gonna do that i need to skin the hitcircle and/or get different combo colours (And i skinned the hitcircle)
RandomJibberish
General:
Gah that background image is pretty bad quality. It's find if you can't find a better one, but it would look much better.
The skin and storyboard are great~

Light:
Seems fine to me.

Standard:
00:42:403 (6) - Impossible to forsee.

Heavy:
The final four sliders are near impossible due to the speed.

Beuchi's Challenge:
00:08:276 (3) - Can't tell at first glance whether this is the slider or not.
00:10:121 (3) - ^
01:17:441 (1,2,1,2,1,2,1,2) - Awesome effect, but again impossible to predict.

Fabulous map, Star~
Beuchi

RandomJibberish wrote:

Beuchi's Challenge:
00:08:276 (3) - Can't tell at first glance whether this is the slider or not. You can see where (4,5) are going so I don't see any problem o.O
00:10:121 (3) - ^ Same as before :3
01:17:441 (1,2,1,2,1,2,1,2) - Awesome effect, but again impossible to predict. See the SB Warning.
Sorry but I won't change nothing :(
Tanmak
Sorry my late modding~~ T_T

Anyway, There are not major issue. (Hmm...factor is as expected late modding D:)

Starred.>.<

I like this music~!
Topic Starter
Xgor

RandomJibberish wrote:

General:
Gah that background image is pretty bad quality. It's find if you can't find a better one, but it would look much better.Ok changed to Leorda's BG
The skin and storyboard are great~

Light:
Seems fine to me.

Standard:
00:42:403 (6) - Impossible to forsee.Made the SB a bit more visible

Heavy:
The final four sliders are near impossible due to the speed.They are possible :) I can beat them and I'm not that good
Shulin
General:

I don't like 1-1208911600.png it seems out of place with the rest of your SB and color scheme, your choice though.

Heavy:

01:04:771 (7) - New combo.
01:20:220 (1,2,3,4) - These are kind of unexpected, but easy enough with practice, I guess you could put a warning.

Beuchi's Challenge:

00:14:963 (1) - Sounds offbeat imo.
00:15:655 (2) - ^
00:16:808 (1) - ^
00:17:499 (2) - ^ -- Some of these blue tick sliders sound offbeat and are hard to catch the rhythm to consider ending them earlier (the streamy type music starts earlier than your sliders to).
00:38:022 (6,7,8) - Looks better with a higher stacking leniency.
01:16:531 (1) - Remove new combo?
01:16:992 (1) - ^

Maps are all nice, awesome SB :D

~ Star.
Topic Starter
Xgor

Shulin wrote:

General:

I don't like 1-1208911600.png it seems out of place with the rest of your SB and color scheme, your choice though. Agree, the main reason i removed my old BG is that others complained over the kinda low quality BG

Heavy:

01:04:771 (7) - New combo.Nah i want all my new combos are placed on the same places :)
01:20:220 (1,2,3,4) - These are kind of unexpected, but easy enough with practice, I guess you could put a warning.I did but it's kinda hidden due to the rest of the storyboard
Here is the old BG i used (although i resized it a bit)

(I dislike that the thumbnail changed automatic due to that that is a much better thumbnail)

Edit:I think default-1 is fine.
La Valse
star ~ :)
Beuchi

Shulin wrote:

Beuchi's Challenge:

00:14:963 (1) - Sounds offbeat imo. It doesn't imo ._.
00:15:655 (2) - ^ ^
00:16:808 (1) - ^ ^
00:17:499 (2) - ^ -- Some of these blue tick sliders sound offbeat and are hard to catch the rhythm to consider ending them earlier (the streamy type music starts earlier than your sliders to). If you haven't realized yet, I'm not following that streamy music so much in the map, so I'll leave it as it is, sorry :(
00:38:022 (6,7,8) - Looks better with a higher stacking leniency. Changed the pattern, I had a lot of problems with that stack x_x
01:16:531 (1) - Remove new combo? Nah.
01:16:992 (1) - ^ ^

Cha-cha-cha-cha-chaaanges~
Download: KTz - AM-3P (Xgor) [Beuchi's Challenge].osu

Oh and Xgor, I think you should center your "default-1" image, it looks weird on circles :S
Encrypto
Great Map,I can´t find anything.

Star~<3
Mashley
Xgor you are brilliant

Heavy
01:05:463 (9) - New combo

Beuchi's Challenge
Can't say I'm a big fan of the way this difficulty seems to just make up it's own rhythm, but I'm not going to complain too much about that because I'm not a nazi. ;o
00:48:860 (1) - This anti-jump is awful. Please space it.

Also, the way the grid just appears at the beginning is ugly. Please fade it in.
Topic Starter
Xgor

Agent Spin Here wrote:

Xgor you are brilliantThanks :)

Heavy
01:05:463 (9) - New comboI was trying to have the new combos at the same places at my diff but i guess it best to make a new combo here due to the spacing.

Beuchi's Challenge
Can't say I'm a big fan of the way this difficulty seems to just make up it's own rhythm, but I'm not going to complain too much about that because I'm not a nazi. ;o We all have our mapping techniques ;)

Also, the way the grid just appears at the beginning is ugly. Please fade it in.Done even if it doesn't shows due to the countdown
Beuchi

Agent Spin Here wrote:

Beuchi's Challenge
Can't say I'm a big fan of the way this difficulty seems to just make up it's own rhythm, but I'm not going to complain too much about that because I'm not a nazi. ;o What Xgor said :3
00:48:860 (1) - This anti-jump is awful. Please space it. I really think it's good, and I like symmetry, sorry :<
DJPop
- Replace followpoint.png with a blank image.
- Custom hitbursts should be added.
- Approach circles are too dark.


~Light~
00:09:198 (2,3,4) - move up 1 grid (Lv3)
00:12:888 (2,3,4) - ^
01:20:682 (2) - remove hitfinish, add hitclap

~Standard~
01:20:911 (4) - remove hitfinish, add hitclap

~Heavy~
01:14:686 (4) - move up 1 grid (Lv3)
01:20:912 (4) - remove hitfinish, add hitclap

~Beuchi's Challenge~
Fine.


+Star
Topic Starter
Xgor
This map has been deleted on the request of its creator. It is no longer available.
Aoitenshi
~Beuchi's Challenge~
1:20:207 (1,2,3,4) : How about shorten the jumps here? It's looks more fun.
Beuchi

Aoitenshi wrote:

~Beuchi's Challenge~
1:20:207 (1,2,3,4) : How about shorten the jumps here? It's looks more fun. Okay :3
Also... Xgor I think you should have asked me about changing my diff but... whatever -w-

Changes :3
Download: KTz - AM-3P (Xgor) [Beuchi's Challenge].osu
EEeee
Light
00:27:646 (3) - new combo

Standard
good

Heavy
good

Beuchi's Challenge
those red lines at the end of the map, i'm 100% sure on this, i mean, due to the mappings timing as it is
01:17:441 - offset = 77,453
01:17:902 - offset = 77,914
01:18:824 - offset = 78,837

*star, just make sure u fix timing, i'm sure on that stuff, pretty sure u'll do so, , , , so *star
Topic Starter
Xgor
Fixed timing here too :)
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