forum

Spiralmouth - Uka Uka Ice Creature Fight

posted
Total Posts
61
Topic Starter
Mismagius
This beatmap was submitted using in-game submission on sábado, 24 de outubro de 2009 at 00:08:17

Artist: Spiralmouth
Title: Uka Uka Ice Creature Fight
Source: Crash Twinsanity
Tags: crash twinsanity ukauka cortex boss fight KillerRind
BPM: 123,5
Filesize: 3875kb
Play Time: 01:56
Difficulties Available:
  1. Easy (1,66 stars, 90 notes)
  2. Hard (4,84 stars, 298 notes)
  3. KillerRind's Normal+ (3,8 stars, 175 notes)
  4. Normal+ (3,9 stars, 191 notes)
Download: Spiralmouth - Uka Uka Ice Creature Fight
Information: Scores/Beatmap Listing
---------------
blissfulyoshi
BPM:123.5
Offset: 7807

Slider speed is a little fast for an easy.
Also, your hitsounds are quite loud lower the volume of your hitsounds a few ticks.
There are a few places that need new combos like 00:12:17 (4) and 00:51:03 (4)
00:36:94 (4) - it looks ugly for a slider to cover up another slider like this
01:09:97 (1,1,1,1,2,3,1,1) - this section is very boring, please map a little more here

That should be enough to help you make your further difficulties, good luck mapping further.
Topic Starter
Mismagius
Finally, almost a month, edited.
This is a bump, lol.
Anyways, I want some mods... ;)
K2J
[Easy-Normal]
00:27:48 (3) - Hmm... very obviously a copy of #2. Tweak it a bit.
00:31:36 (1,2) - Move these so that the ending points of each meet. You might need to turn off grid and distance snap temporarily.
00:47:21 (1) - Re-snap
01:06:16 (3,4) - ^
01:09:99 (1,1), others similar - I wouldn't put the spinner so close to the preceding circle...
01:29:48 (1) - Re-snap

Overall, it's a pretty good start, and I look forward to seeing this map further down the line.

EDIT: I'm a stickler, but could you capitalize the "f" in "fight" in the title? I think it would look better...
Topic Starter
Mismagius

K2J wrote:

[Easy-Normal]
00:27:48 (3) - Hmm... very obviously a copy of #2. Tweak it a bit.
00:31:36 (1,2) - Move these so that the ending points of each meet. You might need to turn off grid and distance snap temporarily.
00:47:21 (1) - Re-snap
01:06:16 (3,4) - ^
01:09:99 (1,1), others similar - I wouldn't put the spinner so close to the preceding circle...
01:29:48 (1) - Re-snap

Overall, it's a pretty good start, and I look forward to seeing this map further down the line.

EDIT: I'm a stickler, but could you capitalize the "f" in "fight" in the title? I think it would look better...
Fixed all except for that. What do you mean by "move these so that the ending point of each meet"? I'm not good at English, sorry. ^^"
K2J
Oh, sorry. You have two sliders. Each slider has two points (circles): a starting point and an ending point. The ending point of each slider (the endpoint) are very close together. I suggest having them in the exact same position.

What you have:



What I suggest:



I hope that clears it up. If not, send me a message.

Topic Starter
Mismagius

K2J wrote:

Oh, sorry. You have two sliders. Each slider has two points (circles): a starting point and an ending point. The ending point of each slider (the endpoint) are very close together. I suggest having them in the exact same position.

What you have:

[attachment=1:810fa]screenshot127.png[/attachment:810fa]

What I suggest:

[attachment=0:810fa]screenshot128.png[/attachment:810fa]

I hope that clears it up. If not, send me a message.
Oh, sorry. Now I'll fix that. :)
blissfulyoshi
Easy-Normal:
00:07:80 (1) - start this at 00:08:29 - and get rid of one repeat to make it end where it currently ends
00:10:72 (2) - start a half note earlier
00:11:20 (3) - " " and extend a half note
00:14:60 (4) - " " (including the extending a half note part)
00:20:92 (2,3) - shorten 2 half a beat and have 3 start where 2 currently ends. Then extend 3 to where it currently ends
00:29:12 (4) - new combo
00:29:12 (4,5) - start an eighth later (you should probably never have to use an eighth note if your BPM and offset are right)
00:36:95 (4) - new combo
00:44:24 (2,3) - these 2 sliders don't follow the lyrics very well
00:51:04 (5) - new combo
00:58:33 (1) - end a eighth note later
01:10:41 (1) - I would rather have this and the next few spinners follow the lyrics better to get rid of the eight snap and to make the beginning of the slider have a more comprehensible start
01:39:14 (1,2) - swap new combos
01:46:91 (8,9) - new combo
01:54:68 (7) - new combo

Nice start. Have a star for now. I might come back later to look at the other difficulties when you finish them.
Cheedar
I really like the music and the beatmap =D
*star*
Topic Starter
Mismagius

blissfulyoshi wrote:

01:10:41 (1) - I would rather have this and the next few spinners follow the lyrics better to get rid of the eight snap and to make the beginning of the slider have a more comprehensible start
I'll remove those spinners.
Senbon
[Easy-Normal]

00:29:18 (1) - Unecessary jump
00:47:15 (1) - Remove new combo
01:09:99 (1) - ^
01:13:87 (1) - ^
01:14:85 (1) - Maybe just change end to hitcicrle?
01:21:65 (1) - Remove new combo
01:26:99 (1,2,3) - I don't get these hitsounds
01:29:42 (1) - Remove new combo
01:45:94 (1) - ^

[Overall]

Nice song choice. ^^ Sliders need a lot of work, a lot of the shapes don't look good and take up a lot of space. Placement seems a little messy too... remember to distance snap everything and find clean patterns and arrangements to work with. I know it will be a great map once more difficulties are put out and everything is fixed.
tieff
[Easy-Normal]
00:14:12 (3,4) - Spacing.
01:06:10 (3) - New combo.
01:08:11 (4) - Move it on white tick 01:08:04.
01:34:77 (2,3) - Spacing.
01:41:32 (3) - New combo.

Star.
Call me when you finish other diffs.
GbL
Dont see anything wrong~

(Só acho que você deve aumentar o HP pro sexto traço)

Star, nice.
Topic Starter
Mismagius
bump~
eee
This map has been deleted on the request of its creator. It is no longer available.
Heath_old
This beatmap only works with hitsounds?

Because i like to play without hitsounds, and i can't find a rhythm to follow in this beatmap without them :?
Topic Starter
Mismagius
I think Hard Difficulty works only with hitsounds.
Easy-Normal can be played normally, but at some parts you will be "wtf?" D:
heintsi
Your best map.. (and only?)

was fun to play :)
starring this.. i found one stack as odd but i'll point it out later.
Topic Starter
Mismagius
Thanks Heintsi. ;)
Linox_old
Nice mapa xD

*stars*
ztrot
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Mismagius

ztrot wrote:

Hmm offset might need about -10 or -5

neat map but seems a bit over mapped
I'm trying with offset 7828, it looks good.
GbL
Don't see anything wrong in Hard diff, maybe need decrease volume only. :~
GbL
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Mismagius
Thanks GbL. ^^
[apesar de eu ter insistido :P ]
Zekira
This map has been deleted on the request of its creator. It is no longer available.
anonymous_old
Easy-Normal
SPOILER

No visible faults.

It very bland, while not being a fun map.
Maybe if you could add more beats, while keeping it "easy".

Hard
SPOILER

00:23:610 : Change [This] into [this].

Many parts need this. This dif. is better than Easy-Normal, but it's still not a good map by any means.
Topic Starter
Mismagius

Loogiesquared wrote:

Easy-Normal
SPOILER

No visible faults.

It very bland, while not being a fun map.
Maybe if you could add more beats, while keeping it "easy".

Hard
SPOILER

00:23:610 : Change [This] into [this].

Many parts need this. This dif. is better than Easy-Normal, but it's still not a good map by any means.
@Easy-Normal: I think that i don't need more beats. It's good for now.
Hard: The rythm gets 'destroyed' for me... I think it's only a sound lag, but i will check it later.
Kerensa
hello :)

Easy-Normal:
00:13:18 [2] Move down one tiny square. then one small square to the right.
00:27:49 [3]i think you should make the gap bigger. atleast 4 squares.
01:45:22 [5]move 3 tiny squares to the right.
01:49:11 [1] move one tiny square down.
01:51:05 [3]same thing as ^

overall :
+ the spcaing isn't constant.
+ i come across beats where the ticks are the same distance but the allignment is differnt.
+ you should keep it either 3 square apart for the white-tick to white-tick beats and 4 squares.

Hard:
01:02:35 [2] wanna connect them?
01:10:25 [*] break? maybe? [sug]
01:24:58 [6] put it in the dead centre.
01:33:56 [*] delete break then re-add.
01:41:34 [1]move one tiny square up
01:46:44 [8] move up one tiny square

overall:
+ mhmm..... pretty much the same thing in normal.. but.. i think the pattern needs to be more constant. like allignment wise. - not really much a a bother this part.

good map ^^

star star for you you ^^

haisha_
Topic Starter
Mismagius

haisha_ wrote:

hello :)

Easy-Normal:
00:13:18 [2] Move down one tiny square. then one small square to the right.
00:27:49 [3]i think you should make the gap bigger. atleast 4 squares.
01:45:22 [5]move 3 tiny squares to the right.
01:49:11 [1] move one tiny square down.
01:51:05 [3]same thing as ^
fixed

overall :
+ the spcaing isn't constant.
+ i come across beats where the ticks are the same distance but the allignment is differnt.
i think i should solve it, but i can't find anything @_@
+ you should keep it either 3 square apart for the white-tick to white-tick beats and 4 squares. i think it's good for normal spacing, but this is a little bit 'easy' too.

Hard:
01:02:35 [2] wanna connect them? how?
01:10:25 [*] break? maybe? [sug] i think this is not good
01:24:58 [6] put it in the dead centre. sure
01:33:56 [*] delete break then re-add. sure
01:41:34 [1]move one tiny square up
01:46:44 [8] move up one tiny square
sure²

overall:
+ mhmm..... pretty much the same thing in normal.. but.. i think the pattern needs to be more constant. like allignment wise. - not really much a a bother this part.
oh, i'm pretty bad at this. :s

good map ^^

star star for you you ^^

haisha_
ty for modding, kudosu for you :3
Luneko
Great map :3
Star~
zozozofun
Make this get ranked fast i can fc both
thought of an insane?
ignorethis
Seriously this song is bad D:

01:56:646 - Think you can add a silenced note here? Both Normal and Hard.

Star'd :3
Topic Starter
Mismagius
Thanks, kudosu for you ;)

btw, @zozozofun: Hard looks like Insane at some parts, that's because I don't make a Insane diff.
Shinde
Hard
I didn't find anything 'wrong' with it, but it wasn't very fun to play, imo. In my opinion being the keywords. It's like 95% 1/8th streams and stacks, with a couple sliders that aren't doing much tossed in.
On a sidenote, bump your silence green line at the end up. You need to put them before the note is hit, otherwise if someone hits it early, it'll still make noise. Same applies to Easy-Normal.

Easy-Normal
I'd just rename this to Easy.
This one was actually more fun to play to me, which suprised me.
00:40:85 (3) - Consider moving this up a little. It's always weird to me when notes are hanging off, or right on the edge of the screen. The latter being the case here.

I'd recommend making a Normal+. Easy's almost Normal, and Hard's almost Insane, I think? Also, don't be afraid to map non-prominent beats. For Ex. 00:10:97 (5,1) on Hard, I could throw three notes between here and create a pattern and it'd work. I think you need to apply some of the creativity in Easy to Hard.

It also needs Tags and a Source, don't forget to add those.
GabrielRKF
Boa :]
Esse mapa tem algumas coisas pra "modar" mas agora to meio sem tempo.

Estrelinha para fazer uma criança feliz :D (E por que o mapa é bom xD)
ouranhshc
[url]Normal +[/url]
00:19:238 - remove (IMO)
01:32:841 - re-insert break

Easy
00:23:610 - start on white tick before it (IMO)
00:25:553 - start on whtie tick before it
00:27:254 - ^
00:31:383 - ^
00:33:327 - ^
00:35:270 - ^

Hard
too many whistles
Topic Starter
Mismagius

ouranhshc wrote:

[url]Normal +[/url]
00:19:238 - remove (IMO) - huh... no.
01:32:841 - re-insert break - sure

Easy
00:23:610 - start on white tick before it (IMO)
00:25:553 - start on whtie tick before it
00:27:254 - ^
00:31:383 - ^
00:33:327 - ^
00:35:270 - ^ - @all: WTF? sounds bad for me

Hard
too many whistles - I just used them at one part...
btw kudosu for the break ^^
EEeee
just pointing it out, do u wanna add a new preview point? idk, just putting out there for ya

Easy
Too easy
nothing wrong

Easy - Normal
01:10:02 (4) - hmm this seems to be a jump, either space it closer, or add a new combo to this note, or add new combo to 3

Edit: sorry, I didn't notice this diff ceases to exist, I had it already downloaded for some odd reason

Normal+
nothing wrong within the map, but this offset is different from the others, that should be like that
ooops wrong diff, well i told u over irc, this diff is okay ^^

Hard
Nothing, best diff
Lokamp
Hmmm... there will be a lot of work to do...

Easy
[General] ... bigger circles?
00:10:97 (3) - whistle the slider and finish on its end
00:44:25 (2,3) - whistle the beat and the slider's end

I'll check the other modes later, but until then... try to fix the overall beat spacing of the song...
Some of the beats are VERY far from the others... >.<
Anyway, a star 4 you ^^
xDionysian
[Easy]
01:30:89 (1) - I missed this the first time because I didn't see it up there.
No problems playing it over again with the mouse, but kind of an annoying jump on the tablet, what with it being easy.

[Normal+]
01:12:43 (1,2,3,4,5) - Too steep a drop in volume on hitsounds. Sounds weird.
01:16:32 (1,2,3,4,5) - ^
01:28:71 (1,2,3) - ^

[Hard]
00:14:86 (7,8) - Claps? Sounds kind of flat
01:17:78 (1) - Why so far awayyyyyyy it's probably so lonely. Move it back near the center.
01:56:64 (1) - Move up a gridspace so it's centered.

But that last one's more of a nazimod

Don't rely on the gridsnap so vehemently in Normal+ and Hard. People playing those are capable of taking on a jump or two.
Needs more work, but pretty good so far.
rust45
[Easy]
You don't have source or tags here.
Please lower the Drain rate by at least two ticks, remember, newbs will be playing the map, not people who can S this first try.

[Normal]
I/4ths, even only triplets, are seriously not suited for a normal.

[Hard]
01:02:47 (2) - New combo, this is so the HP isn't raped for such a long slider then forcing a player to do that with a good HP boost.
Topic Starter
Mismagius
This map has been deleted on the request of its creator. It is no longer available.
arien666
[Easy]
00:17:78(3) - Move 1 grid down
00:45:68(4) - [Suggestion] How about move 1 grid left?

[Normal+]
00:53:73(5) - Move 1 grid up
00:58:10(6) - Move 1 grid right
01:13:40(5) - ^
01:16:32(1) - Move 1 grid left
(2)~(5) - ^

[Hard]
01:22:39(4) - Move 1 grid right(Use 3 Grid level)
01:22:63(5) - ^


Good map XD
I hope it will be ranked

STAR XD
Luneko
Hey,hey :D
I finished my map would be cool if you add it
You can edit it to your likin if you want to

Download: Spiralmouth - Uka Uka Ice Creature Fight (Blue Dragon) [KillerRind's Hard].osu
Armin
This map has been deleted on the request of its creator. It is no longer available.
KatanAnime
All diffs are fine.(atleast I think they are).Killer Ruds map is really not normal so u can leave hard because:
1.Very small circles.
2.Big jumps.
So i guess that's it.I personally don't like the song,but ...
Star! Good luck on getting it ranked.
Topic Starter
Mismagius

KatanAnime wrote:

All diffs are fine.(atleast I think they are).Killer Ruds map is really not normal so u can leave hard because:
1.Very small circles.
2.Big jumps.
So i guess that's it.I personally don't like the song,but ...
Star! Good luck on getting it ranked.
Thanks, but i put Normal/Hard because star rating is like 3,5 while Normal+ have 4 stars.
Mukku
Found nothing to complain about :d

Great!
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Non-Detailed Modding v.1.0 Go~


[KillerRind's Normal/Hard]

00:44:25 (3,4) - When you compare this to 00:16:08 (1,4), it doesn't seem equal.
00:49:35 (6) - Not even under (3) unless this was intentional?
00:52:51 (4,5,6) - Not lined up unless this was intentional.
00:55:43 (2,3) - Too close together.
01:13:65 (5,6) - Too close toegher as well.
01:34:78 (2,3,4) - Not lined up with the slider end unless this was also intentional.
01:45:47 (2,3) - Not lined up unless this was intentional.
01:51:78 (7,1) - Too far appart.

Make sure to double check the spacing in this map. If the misalignments in the map was not intentional, then please look it fixing it. Also, keep an eye on the drain as well. It seems to be slightly aggressive on a difficulty like this.

[Normal+]

00:53:00 (3,4) - Too close together.
00:57:37 (5,6,7) - Double check the spacing here. It doesn't seem equal.
00:58:34 (7,1,2) - ^
01:03:20 (2,3,4) - ^
01:49:11 (1,2) - Not lined up together unless it was intentional.

[Hard]

00:56:88 (1,2,3,4,5) - Just a suggestion, but maybe (1) and (5) should have the clap hitsound?
01:52:76 (1,2,3,4,5) - This sounds a bit odd. Maybe removing (2) can make this sound neater?


Overall: Not bad overall. Just needs some touchups though [KillerRind's Normal/Hard] difficulty was kinda backwards seeing that is easier than [Normal+]. Make sure to double check into the map setup to see that it is reasonable as well. When the map is fixed up and updated, forum PM me to check into it again.
show more
Please sign in to reply.

New reply