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dBu - Eternal Nocturne [Osu|Taiko]

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Total Posts
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Topic Starter
wmfchris
This beatmap was submitted using in-game submission on Tuesday, 8 February, 2011 at 13:48:16

Artist: dBu
Title: Eternal Nocturne
Source: Touhou
Tags: Reach for the moon aesopl19193 karenying Mokou bakaying Angelhoney AHO
BPM: 131
Filesize: 7127kb
Play Time: 03:47
Difficulties Available:
  1. aesopl's Insane (5 stars, 650 notes)
  2. AngelHoney (3.53 stars, 165 notes)
  3. Normal (2.97 stars, 166 notes)
  4. Taiko (4.78 stars, 1626 notes)
  5. ying's Hard (4.28 stars, 369 notes)
Download: dBu - Eternal Nocturne
Information: Scores/Beatmap Listing
---------------
Please re-download if you download this before 8/8.

Remix from Mouku's theme Reach for the Moon, Immortal smoke.

Waiting for guest diffs.

NOTE: This taiko diff is not created by meself, watch this:
http://www.nicovideo.jp/watch/sm11275868

=========================
Normal 1 - wmf
Normal 2 - AHO
Hard - bakaying
Insane : aesopl
Taiko - wmf x video's pattern

Special Thanks:
-Kuma who convert the taiko diff into .osu
-aabc and ignorethis who contributes to timing

Taiko self-made part:
1)1:01~1:13
2)1:24~2:00
3)4:12 afterwards

4/9/10 finished.
11/9/10 fixed some mods, added one more self made part on taiko
6/10/10 fixed Yes' mod, added AHO's diff
16/10/10 fixed Zekira's time mod
17/10/10 Fixed Mashley's mod
27/10/10 Fixed xier's mod
8/2/011 Fixed rust45's mod
Kotone
Mouku :)
TW-KUMA01
._________________.
aesopl19193
matthewhln
Refixed due to reconsider of new mp3

Hm.....
Offset fixed and notes replaced
Some place are strange
I will point them out:

BPM strange in first time section,should be faster?

00:11:978 (22,23,24) - WTF,those 3 are not on beat?
01:13:213 (416,417,418,419,420,421,422,423,424,425) - Need to fix BPM for this section?

And please recheck those kiai time and 1/8 parts.

Take care and star

Download: dBu - Eternal Nocturne (wmfchris) [taiko offset test].osu
aabc271
Star~ :)
Kotone
:o sorry 我的PC壞了幾天 用不用隨你

Download: dBu - Eternal Nocturne (wmfchris) [ying's Hard].osu
aesopl19193
為什麼不肯update 小沙包的diff :o
我post了在上面啊...

還有我看到你改了我的timing.. bpm*0.5 , soft hitsound 的地方 全都沒有了 ??? hitsound 變得超吵超大聲??? 你幹了什麼?!?!? :o

EDIT: 下載這個吧, 我把timing set成你新mp3的timing了 (跟著你的其他diff)

Download: dBu - Eternal Nocturne (wmfchris) [aesopl's Insane].osu
kodomonoyume
>.<~
Kotone
update :shock:
add some hitsounds

Download: dBu - Eternal Nocturne (wmfchris) [ying's Hard].osu
AeoNRivaS
Yay Modding!

[Normal]:
00:00:112 (1-5): space it out, try not to get them in a bunch like that
00:09:860 (7): you should put this spacing as a regular speed, not 1/2
01:00:010 (4): match under (2)

[ying's Hard]:
00:33:263 (2): match with (1) (horizontally)
01:00:010 (3): ^
01:06:516 (4) - match to (2) (verically)

[Taiko]:
.. nothing to say

[aesopl's Insane]:
dang... so hard

good song.
aabc271
Hi~
Here is my taiko mod~

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only


[Taiko]

Since this map is not created by yourself, so i will not mod patterns, even the patterns are quite repective imo. If possible, make more variations in patterns?

00:13:926 (35~49) This pattern is a bit complicated compared to others, but this is fine if you don't change it~

02:23:866 (783) The BPM change here makes this note a little bit hidden by the previous note. Maybe change the timing point from143860 to 143861? If so, make another red line at 145378 to fix the offset? Remember to resnap all notes afterwards~

00:49:890 (254) Do not use big notes in 1/4 or above~
00:52:781 (272) ^
00:58:565 (307) ^
01:01:456 (326) ^
01:14:468 (425) ^
02:09:408 (677) ^
02:10:131 (682) ^
02:11:215 (689) ^
03:48:528 (205) ^
04:20:335 (345) ^
04:21:058 (350) ^
04:22:052 (358) ^


Nice job overall~
KD star and good luck~ :)
Topic Starter
wmfchris
If possible, make more variations in patterns? => will put 1 or 2 more self-made part

00:13:926 (35~49) This pattern is a bit complicated compared to others, but this is fine if you don't change it~
=>complicated patterns is welcomed in taiko diffs~

02:23:866 (783) The BPM change here makes this note a little bit hidden by the previous note. Maybe change the timing point from143860 to 143861? If so, make another red line at 145378 to fix the offset? Remember to resnap all notes afterwards~
=> yes will be changed

big 1/4 -> SURE

Aeo's mod fixed
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
BG为1229*768,这显然不行。换。
没有设preview.
最低难度3.47星。。显然不可。
各难度kiai不统一。

[Normal]
只做了这么点我觉得是不太好……
好多该加或可以加finish的地方你都没动。。。

00:01:716 (2,3,4,5) - 这种不要摞一起,不好读也没人喜欢。
00:03:777 (1,2) - 没叠好
00:09:431 (6,7) - 这啥玩意。
00:27:480 (2,3,4,5,1) - 自己看不觉得奇怪吗= =。。。
01:21:697 (1,2,3,4) - 不支持这样……

[ying's Hard]
00:01:716 (2,3) - 去掉whistle
00:09:217 (2) - 尾+whistle
00:37:962 (1,2,3,4) - 这里玩起来看着太恶心了,摆开。
01:01:095 (5,6) - 我没看懂这节奏。
02:07:601 (4) - nazi. 右一格。,
后面不想说什么。。。节奏下对了么,没有的话remap. 我不认为这歌有1/3

[Taiko]
大圆问题没解决啊。。。参见aabc君的。。。

[aesopl's Insane]
这难度用的combo color不同。
00:30:372 (2,3,1) - spacing.
Selee
;)
Zekira
Mouku
*insert obligatory romaji-nizing raeeeeeeeg comment here*
arien666
Post subject: dBu - Eternal Nocturne [Taiko]
Next updating, you need to delete [Taiko] ;_;
or... It might make people confused...



Whatever, good luck.
Kotone

NatsumeRin wrote:

[ying's Hard]
00:01:716 (2,3) - 去掉whistlefixed
00:09:217 (2) - 尾+whistle这是Vikon干的好事...噗 fixed
00:37:962 (1,2,3,4) - 这里玩起来看着太恶心了,摆开。fixed
01:01:095 (5,6) - 我没看懂这节奏。噗 这是誰干的好事 fixed
02:07:601 (4) - nazi. 右一格。, fixed
后面不想说什么。。。节奏下对了么,没有的话remap. 我不认为这歌有1/3這個...以後的事交wmf了(逃
刪掉了03:48:528之後的notes...然後...拜託wmf了

AeoNRivaS wrote:

[ying's Hard]:
00:33:263 (2): match with (1) (horizontally) 0.0
01:00:010 (3): ^ 0.0
01:06:516 (4) - match to (2) (verically) fixed
Download: dBu - Eternal Nocturne (wmfchris) [ying's Hard].osu
lepidopodus
1487 combo, quite long, anyway it seems nice.

Taiko HP drain system is kinda weird. If you hit the note correctly it fills your gauge and that depens on the number of the notes, but if you get wrong, you will lose your gauge, and that's not depends on the number of the notes. So I suggest to lower HP drain slightly. (1 or 2 I guess but I'm not sure.)
Mutsui
Hi

[Normal]

00:00:112 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7) - Soft HS

Also Good map

Star~
Orgol
>.<
Pokie
 
K2J
[Normal]
00:33:263 (2,3,4,5) - I would shift (4) left one red tick in time and place it in the (2, 3) stack.
00:37:239 (3,4,5,6,7) - Shift all left one red tick in time, reposition appropriately, remove (7)?

[ying's Hard]
00:02:632 (1,2) - (1) is too close to the previous (4).

[Taiko]
Hoo boy, this is my first time modding a Taiko-specific map, so I don't know how much help I can be...
00:49:890 (254) - Should notes similar to this have a Finish hitsound?
00:52:781 (272) - ^
00:55:673 (289) - This one does, for some reason.
I guess this also applies to the other difficulties, but it was more noticeable here.

[aesopl's Insane]
You might want to remove the audio Lead-In on this difficulty; it's sort of unnecessary.
This is pretty a pretty ridiculous map, but since my skills are weak I can't tell if its ridiculous in a good or bad way.
Keep in mind that 14 million possible points is quite a bit above the Rankable level, so this difficulty will probably be Approved.
02:35:632 (1) until 03:11:518 (4) - Should they be spaced wider? The music is slow, but you still have a lot of stream notes.

Looks pretty good, so far. Let me know if you have any questions.
Topic Starter
wmfchris
normal will be displaced later so we need not change them~
aesopl's diff : It should be slower part... @@
taiko's big notes: I will put it finish if it's 1/2 notes, but we can't put a finish in a 1/4 stream... >_<
others fixed~
AngelHoney
Yes_old
suggestions for you! ignore if you want :P

ying's
02:32:871 (5) - makes into slider ending at 01:01:456 and then delete (6)
01:04:348 (1) - finish?
01:19:348 (x) - add note
01:24:589 (1,2) - whistle
01:25:312 (3) - finish
01:57:480 (x) - add note with whistle?
02:19:528 (4) - clap on end
02:41:138 (1) - end this slider at 02:41:328 (repeat on 02:41:233)
03:01:454 (4) - clap is random
03:02:784 (1) - why no hitsounds in this part ;_;
03:39:853 (1) - use normal hitsound set for consistency?
03:46:720 (2,3,4,5,1) - not evenly spaced

delete all the timing sections after the song ends

normal
00:00:112 to 00:10:717 - lower the volume a bit
00:23:504 (6) - clap on beggining and return
00:25:312 (3) - finish
00:31:456 (3) - whistle
00:31:818 (4) - whistle on first and second return?
00:45:914 (5) - clap
00:55:673 (1) - finish
00:58:565 (1) - ^
01:04:348 (1) - ^


insane
nice! :)


taiko
;_; don't know how to mod but it sounds great!
Topic Starter
wmfchris
all are fixed~
orioncomet
[General/All Difficulties]
* set a preview point Orz

[Normal]
00:09:003 (4) - new combo? 'cuz spacing change between (3,4,5)

[ying's hard]
* those notes are hard to read maybe +1 or 2 on Approach Rate if you want to keep old score
00:26:396 - after this part normal-hitsound are too loud

[aesopl's Insane]
* delete uesless kiai seletion after 04:23:317
wow this diff is so evil Orz
Topic Starter
wmfchris
Fixed~
Zekira
Timing looks kinda OK... well wow auto-star for that.

BUT...

The offset at 12300 should become 12310.

Also, the hitsound volume is too low, raise it please.
Topic Starter
wmfchris
ok fixed~
Mashley
Normal
00:27:129 (1) - Too close to the spinner for normal
Really short, at least map to half way

AngelHoney
Nothing wrong

Ying's Hard
Don't like the amount of kiai in this diff
03:36:961 (1,2,3,4) - Spacing???? As goes for the rest of this section

aesopl's Insane
Crazy, but no problems
Kotone
xierbaliti
-Gerenal-
还是建议检查timing 最好找多人测试 我打着是有些奇怪@_@

-Normal-
后面红线没用 删掉吧
countdown也没用 也去掉
01:01:105 (6) - 這個slider還是做延長只做2個往返比較好
01:33:273 (3) - 去掉這個然後把slider延長吧 這有些難點了
01:34:719 (1) - ^

-AHO-
Lead-in 没有用 XD
貌似没放音效0.0 我什么也没听到._. 啊不对 原来有几个finish D:
最后的红线貌似也没用到的样子._.

-ying-
Lead-in:1985
太多kiai了 D: 前3個根本沒有kiai的必要啊
countdown沒用 去掉
01:27:490 (6) - 這些奇怪的1/6是啥@_@
01:30:382 (5) - 這個也是
01:54:890 - 這根綠線沒什麽用 刪掉._.
03:25:395 (1) - 這個1/6也是 根本不合曲子啊._.
03:26:841 (5) - ^
03:29:732 (5) - ^
03:37:684 (5,6) - ^
03:38:407 (8) - ^
03:41:299 (5) - ^
03:45:997 (2,3,4,5) - 這串間距有問題 把串的間距改小 或者把這串拿遠
03:46:720 (2,3,4,5,1) - ^

-aesopl's Easy(误)-
00:32:279 (7) - 這個末尾的clap去掉是不是比較好._. 听起来有些违和>_>
00:37:701 (6) - +clap
00:37:791 (7) - 我聽這裡是個2連音 去掉這個比較好? 後面的藍線上有1個音 不過放不放note看起來都不錯
01:41:587 (4) - +clap
01:41:948 (1) - 末尾+clap
01:42:490 (2) - 末尾+whistle或者clap
01:47:731 (1,2,3,4,5,6,7,8,9) - 這幾個打著手感不好._. 我的建議是把(1)的whistle去掉,加到(2)上 把(3)的whistle去掉,加到(4)上 (6)加上whistle和finish
01:49:177 (1) - 不知道是錯覺還是什麽 我感覺從這開始timing有问题._.
01:52:430 (4) - +whistle
01:53:153 (9) - ^
01:57:852 (1) - 爲什麽要減小音量._. 滿音量多霸氣>_>

*star*

啊 写的有些多了 >_>
Topic Starter
wmfchris
fixed~
ying's hard留給她自己改好了
Mystica
._.我只是看见mokou就滚进来了
Kotone
Dotsu
~STAR~
ac17407
star~
Alace
revive
CCHV-16
I like touhou
Good map good song

What I only want to say is that why there are so many red line in insane map...
And in ying's hard, 00:26:406.this whistle seems.....a bit noisy or sudden?

star
K o h a k u
nice map 8-)
Ulysses
Star for nice map~
Ibuki Suika
wocao dBu....

印象中dBu的曲都是超棒的...
sitemii
nice map!!
Kyonko Hizara
:)
yeahyeahyeahhh
dBu goooooooooo >.<b
rust45
[Source]
Touhou should be capitalized in the source.

[Timing]
Even if the red sections are unused, they have to be in a map if other maps in the mapset use them. This makes it so the it looks right in the main menu.

[Normal]
Quite a bit of 1/2s going on here. I'm fine with 1/2s in normals, but the amount you put in, seems a bit much for a normal, just think about it, I'm not actually telling you to do anything. But I will say that I think AngelHoney's diff feels more like a normal and plays well for a normal.

[Hard]
Seemed kinda odd the way the map played in the beginning, and then at the very end it just gets 1/4 happy. But the section isn't that bad, kinda suits a hard. Just is a large difficulty spike in the map.

[Taiko]
Taiko doesn't have breaks to tell you good or bad. You need to remove the break, osu! won't let you do it, but you can by editing the .osu. Just open it in notepad, find //Break Periods section, and delete the one line there. Make you sure you do this after following the rest of my mod for this diff, and then save in osu!, then open the .osu. Make sure to do this every time you save this diff in the editor.
01:01:471 - This Kiai section lasts for a while, I suggest you make it shorter, or break it up into different places, cause some sections of the song in this section do not fit the kiai.

That's it, I'll give a star.
Topic Starter
wmfchris
ok fixed~
YGOkid8
General:
- Can you make the audio lead in times consistent? (Insane and AH are the same, Normal and Taiko are the same, Hard is loner)
- Timing's a bit off near the start, get it rechecked by some timing pro pl0x
- Since AngelHoney's diff is basically a normal, it would've been nice to see an Easy instead of Normal :/
- There's a random new timing point at 00:50:081. Delete it, it serves no purpose.
- The red timing point at 03:22:698 in ying's, taiko and aesopl's diff. should be placed 180ms back, so yeah.

Normal:
- For the sake of consitency (and the jukebox), add that red timing point at 02:23:860 into the diff, since the other diffs have it.

01:23:158 (1,1) - Not enough spin recovery time for normal. Delete the (1) after the spinner.

Angel Honey:
01:13:037 (1,1) - Not enough spin recovery time for normal type diff.

ying's Hard:
01:27:495 (6,1) - Personally, I don't like this jump. If possible, can you remove 2 returns off the slider?
01:30:387 (5,1) - ^

03:25:409 - From this point onward, it's more Insane than Hard, so can you make it easier?

aesopl's Insane:
- Just the timing stuff I said in General.

Phew, I'm finally done... -.-
yishen
nice! ;)
Colin Hou
Double Post >_>
Colin Hou
[General]:
  1. offset: -1,032 第一根线之前不要放note
  2. 01:12:857 (T) - notes get quite off after here
  3. tags: AngelHoney Moon
[aesopl's Insane]:
  1. 00:44:840 (4) - 末尾被遮 建议改动
  2. 03:22:530 (1) - 这样的slider末尾如何snap...
[ying's Hard]:
  1. lean-in: 1.5s
  2. 00:09:860 (3) - 这样的slider末尾如何snap...
[Easy]:
  1. 00:09:860 (2) - 这样的slider末尾如何snap...
  2. 00:09:860 (2) - 用x2.0的spacing
很多跨红线的slider很头大... 灰常需要一个更好点的timing (我是渣timing
BanchoBot
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