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Ketchup - ProjectUnreality

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Topic Starter
Billy_the_Kid
This beatmap was submitted using in-game submission on Thursday, September 10, 2009 at 11:03:51 AM

Artist: Ketchup
Title: ProjectUnreality
BPM: 160
Filesize: 3484kb
Play Time: 02:22
Difficulties Available:
  1. Cyclone's Insane (4.96 stars, 454 notes)
  2. Doomsday's Insane (5 stars, 463 notes)
  3. Kirby's Hard (4.91 stars, 274 notes)
  4. Mafiamaster's Normal (4.13 stars, 164 notes)
  5. Shinxyn's Hard (4.95 stars, 384 notes)
Download: Ketchup - ProjectUnreality
Information: Scores/Beatmap Listing
---------------
Project Unreality

Music written and composed by: Ketchup


Beatmaps creation / mod / additional help.

Mafiamaster : beatmap
Shinxyn : beatmap / mod
Starrodkirby86 : beatmap
Cyclone : beatmap / mod
Doomsday93 : beatmap / mod

Additional mod help: yeahyeahyeahhh
Additional test help: DeathxShinigami
Additional hitsound help: Jeffro

Special Thanks:
Everyone involved that wasn't listed.

Testing performed by all creators of ProjectUnreality.
edit: Fixed Hitsounds: Cyclone's Insane + Mafiamaster update + Shinxyn update
edit: Fixed Hitsounds: Cyclone's Insane
edit: Updated timing of maps.(16ms offset)
edit: Changed a few combos. Cyclone's Insane
edit: Changed combos + ending. Kirby's Hard
edit: Changed +1 HPdrain and added combo. Cyclone's Insane
edit: Toned down and changed a few things with Doomsday's Insane
edit: Normalized preview timing.
edit: Shinxyn's latest update (two streams from CheeseWarlock suggestion)
edit: Remove/edited notes in CheeseWarlocks suggestion. Doomsday's Insane
edit: Update for Doomsday's Insane. | Larto's Suggestion
edit: Made spacing changes. Kirby's Hard. | Larto's Suggestion
edit: Made some combo changes. Cyclone's Insane | Larto's Suggestion
edit: Update. Mafiamaster's Normal. | Larto's Suggestion
edit: Intro for Shinxyn's Hard.
yeahyeahyeahhh
Cheers mate! After multiple checks, stars, and discussions I'm confident to star this map! Lol though there was never any doubt! God speed sir.
LadySuburu
Told you what I thought in IRC.

*star*
lukewarmholiday
Mafiamaster's Normal

you used 1.7x....why?

Kirby's Hard

Reminder: Flow > patterns. Kirby you always do this and your maps usually have some of the worst flow ever.(Although this is much better than a lot of your other maps)

00:49:53 (1) - space further
00:51:03 (1) - random jump. No, changing combo colors does not make it right.
01:33:78 (1) - space just a tad further

Shinxyn's Hard

Be more careful when using repeating sliders. You're really killing the flow. A majority of the time stacks are better than just putting a 3 repeat slider.(or in my eyes, stacks are always better, unless you're trying to make an easy or normal but even then I wish I never did that for some of my maps. Mysterious Mountain for one.)

00:20:26 (1) - ends in the opposite direction the map is moving
00:24:76 (4) - be careful of increasing repeats like this.
00:31:13 (3) - These two sliders(3 and 7) are why
00:32:26 (7) - ^ Honestly a stream would be less disorienting, I broke here and I did the stream after with all 300s.
00:45:01 (1) - well since you already got me scared shitless of repeating sliders this just feels odd since it ends way early before the beat is even close.
00:56:26 (3) - seriously, just use stacks. JUST USE STACKS.
00:59:26 (2) - this one doesn't even really follow a beat
01:38:45 (7) - hnnnngggggggg
01:41:26 (2,3) - Ok 3 repeats, OH SHIT IT'S 5
01:46:70 (1,2,3) - These don't even go with the song :I
01:48:57 (2,3,4) - It's all cool and all but I don't even feel it's hitting with the important notes.

Cyclone's Insane

No issues, combobroke only once :/ Unlike above.

Doomsday's Insane

Starts off good, you keep using 4 repeat sliders untill you change the shift of the song for 3 repeat sliders then...

00:30:57 (3) - 4 repeats, I should see this coming but I still don't like how it plays.(in fact I was waiting for a slider like this and I still broke.)
01:48:76 (9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5) - I don't understand these but I see them in a lot of the "pro" maps so I dgaf if you keep it, I think throwing random short/repeating sliders into streams is retarded though.
01:39:39 (2,3,4,5,6,7,1,2,3) - I don't really like this pattern either but just like I said above I see it in a lot of "pro" maps so meh.

Withholding star because this set off so many of my pet peeves. P. cool song though.
GladiOol
star.
Mafiamaster
Changed spacing to make map more boring ;_;

Download: Ketchup - ProjectUnreality (Ketchup) [Mafiamaster's Normal].osu
DeathxShinigami
Was a test player. Filler post for a future mod.
Shinxyn

lukewarmholiday wrote:

Shinxyn's Hard

Be more careful when using repeating sliders. You're really killing the flow. A majority of the time stacks are better than just putting a 3 repeat slider.(or in my eyes, stacks are always better, unless you're trying to make an easy or normal but even then I wish I never did that for some of my maps. Mysterious Mountain for one.) I prefer only stacking to confuse the heck out of players, and if I made more streams, I'd prefer calling the diff insane and making the whole thing harde. Plus my hards are mostly about confusing stuff if I made the notes large :D

00:20:26 (1) - ends in the opposite direction the map is moving the slider direction from the note before was heading down, so this is heading down, but I'll change it >_> not that it really matters much
00:24:76 (4) - be careful of increasing repeats like this. due to music~ and its not hard, why would you let go sooner anyways?
00:31:13 (3) - These two sliders(3 and 7) are why cuz I don't want streams or stacks
00:32:26 (7) - ^ Honestly a stream would be less disorienting, I broke here and I did the stream after with all 300s. watch the next approach circle, don't just let go...
00:45:01 (1) - well since you already got me scared shitless of repeating sliders this just feels odd since it ends way early before the beat is even close. It felt odd when the repeat was longer (cuz of the pace..?)
00:56:26 (3) - seriously, just use stacks. JUST USE STACKS. rawr, style conflict
00:59:26 (2) - this one doesn't even really follow a beat Think of it as my own beat for the combo before the break
01:38:45 (7) - hnnnngggggggg arg?
01:41:26 (2,3) - Ok 3 repeats, OH SHIT IT'S 5 You let go too soon >_>
01:46:70 (1,2,3) - These don't even go with the song :I -looks at insane's streams-
01:48:57 (2,3,4) - It's all cool and all but I don't even feel it's hitting with the important notes. there are two guitars to follow in this part... I just made own beats instead (one was too slow to follow, and other was too fast

Self-rant- complete, Don't mind me
>_< You'd kill me (even more) if you saw my "for approval" map

Download: Ketchup - ProjectUnreality (Ketchup) [Shinxyn's Hard].osu
Nachy
Funky.

Starred.
eee
Offsets are different among maps. I think 15 works the best.

eeedit: v
[Mafiamaster]
doesn't matter much, fix the first break...

[Shinxyn]

00:56:26 (3) - I think I understood luke's point. I slipped up here. I thought this would be a 1/2 slider like the previous ones (which the score explosions blocked the reverse arrows of this one). stacks would be nice

[Doomsday]
00:44:26 (1) - remove new combo

that's all, umm, yeah, that's all
I like cyclone's and kirby's. good job to the others as well.
also good luck to Ketchup with this. Don't you think you can map a difficulty, since it IS your map and song.

I'll star this, I liked it as a tester. GREAT MAPS AND SONG
Jeffro
Very nice song Ketchup :) I like it

[Mafiamaster's Normal]
01:19:32 (4,5) - I dont like the silence in between these.

[Kirby's Hard]
No problems.

[Shinxyn's Hard]
No problems.

[Cyclone's Insane]
01:31:89 (5,5) - Maybe a different hitsound for the end of the slider?

[Doomsday's Insane]
Perfect. I liked this one the most ^^

Good job. Starred!
Cyclone
Thanks for pointing that out. Feel free to point out any other spot for hitsounds, since i personally feel like i did somewhat bad on the slower sections of mine.
WyndII
I like it!
=3
Star~
Jeffro

Cyclone wrote:

Thanks for pointing that out. Feel free to point out any other spot for hitsounds, since i personally feel like i did somewhat bad on the slower sections of mine.
Some extra hitsound nazi'ing

Maybe after every slider at the start like 00:02:26 (2) a whistle or custom sound. (Not sure on this need to check it yourself if you'd like it, being quiet sounds good too.) and here 00:11:64 (6)
00:21:20 (5) - whistle or finish here.
00:26:26 (16) - whistle
00:26:64 (18) - remove whistle
00:26:82 (19) - whistle
00:27:39 (1) - remove whistle
00:27:76 (3) - whistle
00:28:51 (6) - whistle
00:31:70 (10) - maybe whistle
00:32:82 (18) - ^

00:35:26 (5,6,7,8,9,10,11,12) - somewhere a few whistles like you did before

[These must be done together if you like the sound of it ^^]
00:38:26 (2) - whistle
00:39:01 (3) - whistle on the middle (slider tail once)
00:41:26 (4) - whistle


00:42:20 (2 or 3) - remove whistle, (3 whistles after eachother don't sound too good)

00:45:95 (17) - whistle
00:47:07 (1) - whistle

last stuff for the break is fine.

Remade combo hitsounds
01:15:20 (1) - no sound
01:15:39 (2) - whistle
01:15:57 (3) - whistle
01:15:76 (4) - no sound

01:16:70 (4) - whistle
01:17:26 (7) - remove whistle
01:17:45 (8) - remove whistle
01:17:82 (10) - maybe remove note to make 9 end with a whistle or finish


01:19:89 (2) - whistle
01:20:26 (4) - remove whistle
01:20:45 (5) - remove whistle
01:20:64 (6) - whistle

01:22:32 (4) - remove whistle
01:22:51 (1) - whistle
01:22:70 (2) - whistle

01:24:20 (1) - I somehow feel this feels a little to early.


01:25:51 (1) - whistle at slider tail
01:27:20 (1) - extra note here with whistle
01:27:39 (1) - remove whistle
01:28:32 (6) - whistle

01:28:70 (1) - whistle
01:29:82 (7) - whistle

01:55:70 (1) - reverse whistle/no sound for this combo.

02:11:82 (8) - whistle

That was all. Hope you see some use in this. :)
Jarby
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Billy_the_Kid
Project Unreality is my idea for an original osu! based on artist submissions of new music to fuel an underground music scene so that osu! may benefit as well as simultaneously providing an outlet so that undiscovered artists may be heard.

I spent close to 3 weeks on this song perfecting it the best that I could. I am a perfectionist when it comes to my music, you should see the 4000+ unfinished WIP's I have on this hard disk alone.

Updated offsets for maps.*
bmin11
Interesting song. I really don't know if I can mod this. I mean you guys know better then me and there is no such things that bothers me.
Takuma
Played it and I like it, have a star!
Diasios
mafia:

It's ok

shinxyn:

It's ok (beautiful :D)

kirby:

too many breaks, but the diff is good.

doomsday:

OMG i love this diff (i hate the jumps too, but.. who cares?)

cyclone:

it's ok

All is perfect, starred!
(I love the music :3)
Jeffro
Nice, its perfect now. Good job everyone.
Dangaard
fumoffu star :3
rust45
[MafiaMaster's Normal]
01:21:39 (1) - May be my skin but 01:20:45 (5) fading out making it hard to read.

[Kirby's Hard]
Plenty of 1/2 streams make rust go crazy(doesn't mean I don't like them)
I feel that Drain is way to high for it's own good.
01:34:90 (1,2,3,4,1) - Mind Fuck

[Doomsday Insane]
I like parts where you used fast sliders for difficulty, not so much the streams, but hey, your choice.
01:24:01 (1) - Random Slowdown?

Nice song, you get a star.
KKdid_old
Very nice, it's funny how the song gets longer for you the harder difficulty you play XD
Thanks again for inviting me to contribute on this :)
blissfulyoshi
Mafiamaster:
SPOILER
Combo mod:
00:19:51 (1) - remove new combo for consistency

Kirby: looks fine, but I am a little afraid of how close the hs for this song is to Mafiamaster's

Shinxyn:
SPOILER
Combo mod:
00:31:88 (5) - new combo?
00:46:60 (4) - ^
01:16:51 (8,1) - swap new combos

Cyclone:
SPOILER
Combo mod:
00:45:01 (9) - new combo for consistency

The score for this song is very close to shinxyn's, increasing the drain or overall difficulty by one notch can fix this problem.

Doomsday's
SPOILER
Timing section mod:
01:33:00 - this timing section is directly on top of a note and changes the hitsound volume, pls move it back a quarter note

Nice map everybody. Star.
Shase
awsm!
Starrodkirby86
Cyclone
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Billy_the_Kid
Cyclone's Insane -
****************
Combo mod:
00:45:01 (9) - new combo for consistency
+1 to HP drain.

Done.
mtmcl
I was just playing this beatmap and I found a bubble. Perhaps it belongs to you~
Doomsday
jesus christ. a bubble already. i didn't even get a chance to have a look at suggestions for my diffs. doesn't matter now though. sorry guys :(

starred (not that it really needs it but hell)
Gabi
great song and beatmap set ^^

combos go very high in cyclones diff though.

star
Cyclone

Doomsday93 wrote:

jesus christ. a bubble already. i didn't even get a chance to have a look at suggestions for my diffs. doesn't matter now though. sorry guys :(

starred (not that it really needs it but hell)

Don't let the bubble hold you back from this. If the map can be better, then make it better.
Doomsday

Cyclone wrote:

Don't let the bubble hold you back from this. If the map can be better, then make it better.
i guess you're right.

since theres been so many mods since i last checked this, im only picking certain things to fix, and they are:

JarJarJacob wrote:

Doomsday's Insane:

00:44:26 (1) - Remove new combo.
00:57:76 (1) - Remove new combo.
01:01:70 (1) - Remove.
01:04:70 (1) - Remove.
01:07:70 (1) - Remove.
01:56:45 (1,2,3,4) - AAAAAAAA toned it down a tad

blissfulyoshi wrote:

01:33:00 - this timing section is directly on top of a note and changes the hitsound volume, pls move it back a quarter note
i didn't fix much, but these are the only ones i felt needed fixing.

Download: Ketchup - ProjectUnreality (Ketchup) [Doomsday's Insane].osu
mtmcl
I was told by Ketchup that this was ready to be bubbled so I modded assuming there weren't any outstanding changes.

Next time don't request me to mod something unless it's ready to be bubbled. Thanks.
RebornMAC
I'll rate the insane ones.


(my opinion)

cyclone: great map, drain rate is a bit too high for players who can't FC the map ._. <myself>
DD: great map didn't like the streams leading into sliders it's annoying and really threw me off
after coming out of clicking at a constant rate to all of a sudden streaming into a slider. Maybe that was your plan?
lukewarmholiday
@Shinxyn

Those were really just my peeves, Personally I find some of those things some of the most boring/annoying shit on the planet. Interpret those as you may but it's what keeps me from enjoying your maps. Same with all my other mods.

After my Ess 4 League I'll take another look to see if I can stomach starring.
Topic Starter
Billy_the_Kid
All indications from the mappers that I have spoken with (prior to original bubble) were that the mappers were satisfied with their maps and thought it as rankable. I doubt they would have starred the map if they didn't think so.

I know from speaking personally to them that all maps are now 100% in the eyes of the makers.
I have played these maps numerous times and I concur with the consensus decision that the maps are complete.
mrtn
set a preview point for all difficulties and i'll bubble

edit: bubbled
CheeseWarlock
[Doomsday's Insane]
There's only one kind of problem here: slider end emphasis. It feels awkward to have the actual hits of a stream start 1/4 later than the music would suggest due to there being a slider end there. There are some points in this map where instead, the stream starts earlier than the music suggests, in an attempt to compensate for that problem. I'm pointing out the ones that play out the worst.
00:30:01 (1) -
00:32:17 (3) -
00:46:42 (2) -

[Shinxyn's Hard]
00:32:26 (7,8) - The previous slider ends on a strong beat and the next one starts on a weak one. Awkward.
00:46:32 (3,4,5,6,7,8) - This combo flows terribly, for the same reason as the problems in Doomsday's.
01:36:01 (1,2) - The short length is an interesting effect, but the fact they end on 1/8s is not.
01:46:70 (1,2,3) - I'm not sure about this. If you really want to keep it, I guess I'm fine, but I'm not a fan.
01:47:63 (1,2,3,4,1,2,3,4,1,2,3,4) - I don't find this part flows well at all.
01:55:70 (2,3,4) - Seems awkward to me.

The other difficulties are fine.
CeeLyy
i like the song and the beatmap set ;D
cyanberryio
cool, neat how you made your own music. :D

IRC stuff for doomsday's and a star too. :)

would you kindly give me some kudos ;p
Doomsday
just cleaned up those suggestions a bit. seems a little awkward how they turned out but meh

Download: Ketchup - ProjectUnreality (Ketchup) [Doomsday's Insane].osu
0_o
Mafia's Normal
00:59:26 (1,2) - Makes these a part of the previous combo, since 3 is kind of a new phrase
01:05:26 (1,2) - ^
01:19:32 (4) - Repeat sliders that go in the opposite direction of the combo can be decieving (and annoying). Make this vertical?

Shinxyn's Hard
00:23:26 (1,2) - Move new combo from 1 to 2? Makes more sense musically imo
01:42:20 (4) - New combo and 01:42:95 (1) - remove new combo? Same reason

That's all really, sweet collab and awesome music :D

*
Topic Starter
Billy_the_Kid
I have been working with Doomsday93 and shinxyn the last hour or so. I believe the suggestions CheeseWarlock made (most of them anyway) were good.

+Doom +Shin update
Takuma
This map has been deleted on the request of its creator. It is no longer available.
lukewarmholiday

Ketchup wrote:

I know from speaking personally to them that all maps are now 100% in the eyes of the makers.
Have you ever heard of "Artist's blind eye"?
ktgster
Stared.
Larto
* means not vital to the rankability of the map, but would definitely improve it.
** means personal opinion. Not necessary at all.


Overall:
You should get an easier difficulty imho ;(

Doomsday:
00:48:01 (4) - New Combo due to noticable spacing change.
01:34:32 (5,1) - looks very ugly while playing due to stacking. Fix? *
01:57:01 (4) - New Combo due to noticable spacing change.
01:57:20 (5) - At least 1 Level 3 grid farther away from 4 please, it looks ugly :< *
01:57:76 (1,2,3,4) - Make symmetrical with last combo **
01:58:51 (5) - New Combo? **
02:12:01 (5) - New Combo? **

Cyclone:
00:22:51 (6) - New Combo? **
00:25:70 (13) - New Combo? **
00:28:14 (4) - New Combo? **
00:29:07 (8) - New Combo? **
00:48:39 (2) - New Combo? **

Shinxyn:
Perfect!

Kirby:
01:34:14 (3,4) - They're a bit close and that looks ugly ;( *
01:37:14 (4,5) - They're a bit close and that looks ugly ;( *
01:38:07 (3,1) - They're a bit close and that looks ugly ;( *
01:40:14 (4,5) - They're a bit close and that looks ugly ;( *
01:41:07 (3,1) - They're a bit close and that looks ugly ;( *

Mafiamaster:
00:45:01 (1) - Imho that spinner is a little bit fast for a Normal. Make it longer or replace it? *
01:27:76 (5) - New Combo? **
Doomsday

Larto wrote:

Doomsday:
00:48:01 (4) - New Combo due to noticable spacing change. done
01:34:32 (5,1) - looks very ugly while playing due to stacking. Fix? * fixed
01:57:01 (4) - New Combo due to noticable spacing change. done
01:57:20 (5) - At least 1 Level 3 grid farther away from 4 please, it looks ugly :< * ended up like that after toning the jump down. fixed
01:57:76 (1,2,3,4) - Make symmetrical with last combo ** done
01:58:51 (5) - New Combo? ** done
02:12:01 (5) - New Combo? ** fixed
Download: Ketchup - ProjectUnreality (Ketchup) [Doomsday's Insane].osu
Mafiamaster

Larto wrote:

Mafiamaster:
00:45:01 (1) - Imho that spinner is a little bit fast for a Normal. Make it longer or replace it?
I don't really understand how the spinner can be too fast for a Normal. For an Easy, I can understand. But whatever, I just removed it and added a break. Yay, no spinners in my map.
01:27:76 (5) - New Combo? Sounds good.
Download: Ketchup - ProjectUnreality (Ketchup) [Mafiamaster's Normal].osu
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