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nano.RIPE - Omokage Warp (TV Size)

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Topic Starter
Kuria
This beatmap was submitted using in-game submission on 11 Mei 2012 at 16:27:15

Artist: nano.RIPE
Title: Omokage Warp (TV Size)
Source: Hanasaku Iroha
Tags: op2 shinkuria
BPM: 210
Filesize: 16795kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2,23 stars, 91 notes)
  2. Hard (4,98 stars, 227 notes)
  3. Insane (4,9 stars, 298 notes)
  4. Normal (3,74 stars, 119 notes)
  5. XK's Taiko Oni (4,83 stars, 528 notes)
Download: nano.RIPE - Omokage Warp (TV Size)
Download: nano.RIPE - Omokage Warp (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
1st Map

Easy - Done
Normal - Done
Hard - Done
Insane - Done


adding XK2238's Taiko Diff

SB Skin by me

1st mod: Tue Apr 10, 2012 by Loli Cjj
2nd mod: Tue Apr 10, 2012 by Regou
3rd mod: Tue Apr 10, 2012 by wvxcrossover
4th mod: Wed Apr 11, 2012 by bestz2541
5th mod: Thu Apr 12, 2012 by yasora-chan
6th mod: Sun Apr 15, 2012 by Byakugan249
7th mod: Sun Apr 15, 2012 by those
8th mod: Mon Apr 16, 2012 by popner
9th mod: Mon Apr 16, 2012 by Megurine Luka
10th mod: Tue Apr 17, 2012 by Hinsvar
11th mod: Tue Apr 17, 2012 by LKs
12th mod: Tue Apr 17, 2012 by Loli Cjj (again)
13th mod: Tue Apr 17, 2012by Niva
Decipher
Please remove "hanasaku iroha" from the tags, because it's already on the source.. D:
Topic Starter
Kuria
well, i don't know what should i write in the source criteria, so i'm write that before XD
Will be change it ASAP
Saturnalize
Karena dipaksa papa audi *digampar

=General=
1. Naikin Audio Lead-In +2, biar waktu mulai kaga kecepetan.
2. Offset tiap diff harus sama, dan mungkin offset paling enak kalo ditaro di 619.
3. IMO dari setiap diff, dari 00:00:619 ke 00:05:192 kayaknya kurang enak kalo dimap, soalnya kan masih solo gitar buat pembukaan.

=Easy=
1. Sering" menggunakan distance snap. Karena diff easy, jadi harusnya jump ga terlalu penting.
2. Turunin SV ke 0.8 biar engga terlalu cepet. Dan spacing pake jarak 1.00x, biar engga banyak overlap.
3. HP dran -1, CS -1, AR -2, OD -2. Easy diff.
4. 00:08:622 (1,2,3,4) - Jangan dibuat stacking karena akan membingungkan pemain baru.
5. 00:21:770 (4) - Spacing
6. 00:23:485 (1) - ^
7. 00:53:210 (1) - Slider berenti di 00:54:925? Terlalu dempet sama not selanjutnya imo.
8. 01:17:220 (1,2,3,4) - Kasus sama seperti nomor 4.
Sebaiknya dalam membuat diff Easy sering" cek AImod, usahain ga ada kesalahan (spacing, snapping, sama spinner) biar playable sekaligus enjoyable sama pemain baru.

=Normal= Wait, nvm.

=Hard=
1. AR -1, OD -1.
2. SV 1.5 - 1.7. 2.0 terlalu ekstrim.
3. 00:18:912 (4) - Spacing
4. 00:21:198 (4) - ^
5. 00:24:628 (3) - Overlap sama not sebelumnya, pindahkan.
6. 00:33:489 (4) - ^
7. 00:42:063 (1,2,3) - Spacing, soalnya 5 not sebelumnya menggunakan spacing seperti ini dan ada 1/2nya. Jadi ntar dikira ini juga sama (triplet)
8. 00:53:210 (1,1) - Buang not yang di 00:55:211 dan perpanjang spinner sampai situ
9. 00:59:498 (1,2,3,4,5) - Spacing.
10. 01:02:357 (1) - Overlap, pindahkan.
11. 01:04:643 (4) - Spacing
12. 01:27:938 (2) - ^

=Insane=
1. 00:21:494 (1,2,3) - Spacing
2. 00:22:923 (4) - Spacing, kalo mau perlebar spacing di not 00:22:494 (1,2,3)
3. 00:27:496 (4) - Spacing
4. 01:04:010 (4,5,6,7) - ^
5. 01:05:296 (4) - ^
6. 00:58:579 (1) - Dari sini dan selanjutnya not ketaro di garis biru, pindahkan ke garis putih (setelah ngeblok semua not dari sini ampe akhir)

Lagunya enak (*Q*o)o good luck
Topic Starter
Kuria
SPOILER

Loli Cjj wrote:

Karena dipaksa papa audi *digampar

=General=
1. Naikin Audio Lead-In +2, biar waktu mulai kaga kecepetan.done
2. Offset tiap diff harus sama, dan mungkin offset paling enak kalo ditaro di 619.done
3. IMO dari setiap diff, dari 00:00:619 ke 00:05:192 kayaknya kurang enak kalo dimap, soalnya kan masih solo gitar buat pembukaan.tapi rasanya berasa kosong kalo nggak terisi notes disitu, IMO sih begitu

=Easy=
1. Sering" menggunakan distance snap. Karena diff easy, jadi harusnya jump ga terlalu penting.still not really used/understand for using the distance snap, will be trying to use it later >.<
2. Turunin SV ke 0.8 biar engga terlalu cepet. Dan spacing pake jarak 1.00x, biar engga banyak overlap. for the SV I think it was pretty ok for now on
3. HP dran -1, CS -1, AR -2, OD -2. Easy diff.Now it became normal diff, so i won't change it for now
4. 00:08:622 (1,2,3,4) - Jangan dibuat stacking karena akan membingungkan pemain baru.done
5. 00:21:770 (4) - Spacing done
6. 00:23:485 (1) - ^done
7. 00:53:210 (1) - Slider berenti di 00:54:925? Terlalu dempet sama not selanjutnya imo.changing a bit in that part, dunno if it was well suited or not, but IMO it is pretty good now
8. 01:17:220 (1,2,3,4) - Kasus sama seperti nomor 4.done
Sebaiknya dalam membuat diff Easy sering" cek AImod, usahain ga ada kesalahan (spacing, snapping, sama spinner) biar playable sekaligus enjoyable sama pemain baru.done

=Normal= Wait, nvm.

=Hard=
1. AR -1, OD -1. I think AR 7 in the hard diff is good enough o.o, OD-1 done
2. SV 1.5 - 1.7. 2.0 terlalu ekstrim. i think it pretty fine with this, im trying to make the sliders fit together with the song rhythm
3. 00:18:912 (4) - Spacing done
4. 00:21:198 (4) - ^ done
5. 00:24:628 (3) - Overlap sama not sebelumnya, pindahkan. done
6. 00:33:489 (4) - ^ done
7. 00:42:063 (1,2,3) - Spacing, soalnya 5 not sebelumnya menggunakan spacing seperti ini dan ada 1/2nya. Jadi ntar dikira ini juga sama (triplet) done
8. 00:53:210 (1,1) - Buang not yang di 00:55:211 dan perpanjang spinner sampai situ done
9. 00:59:498 (1,2,3,4,5) - Spacing. done
10. 01:02:357 (1) - Overlap, pindahkan. done
11. 01:04:643 (4) - Spacing done
12. 01:27:938 (2) - ^ done

=Insane=
1. 00:21:494 (1,2,3) - Spacing done
2. 00:22:923 (4) - Spacing, kalo mau perlebar spacing di not 00:22:494 (1,2,3) done
3. 00:27:496 (4) - Spacing done
4. 01:04:010 (4,5,6,7) - ^ done
5. 01:05:296 (4) - ^ done
6. 00:58:579 (1) - Dari sini dan selanjutnya not ketaro di garis biru, pindahkan ke garis putih (setelah ngeblok semua not dari sini ampe akhir) done

Lagunya enak (*Q*o)o good luck

all done, thanks for the modding Loli Cjj :)

Changing the Easy diff into Normal diff
Regou
From #modreq
[General]
00:00:619 - Lower the volume of this red line to 25%
[Insane]
00:04:906 (4) - Put it at x:176,y:192
^If you do this changes, please put 00:05:192 (5) - up 3/4 grids.
00:05:192 (5) - NC
00:05:620 (7) - 1 grid lower
00:05:906 (8) - 1 grid left
00:06:049 (9) - 2 grid left
00:06:478 (1) - Add a note
00:06:478 (1) - Put it at x:424,y:104
00:07:192 (4) - Don't overlap it on 00:06:621 (2) ! Ugly and hardly see this.
00:07:478 (5,6,7) - Don't just over lap them orz
00:19:054 - Delete this note. It doesn't fit the music.
00:19:340 - Add a note?
00:21:198 (10,1) - Confusing spacing.
00:33:774 - Add a note?
00:55:782 (1,1,1) - REMOVE NC
00:56:926 (1,1,1) - ^
00:58:069 (1,1,1) - ^
00:59:212 (1,1,1) - ^
01:02:642 (1,1,1) - ^
01:03:499 (2) - NC
01:26:365 (1,2,3,4) - Make them into jump will be better imo?
rrr lot to improve D:
I'm too lazy and I am not willing to give a full mod D: Sorry!
Good luck!
Topic Starter
Kuria

Regou wrote:

From #modreq
[General]
00:00:619 - Lower the volume of this red line to 25% done
[Insane]
00:04:906 (4) - Put it at x:176,y:192 done
^If you do this changes, please put 00:05:192 (5) - up 3/4 grids.[ color=#FF0000]done[/color]
00:05:192 (5) - NC done
00:05:620 (7) - 1 grid lower somewhat i'm done it, but i'm not really sure it can fit well or not =='
00:05:906 (8) - 1 grid left done
00:06:049 (9) - 2 grid left done
00:06:478 (1) - Add a note done
00:06:478 (1) - Put it at x:424,y:104 done
00:07:192 (4) - Don't overlap it on 00:06:621 (2) ! Ugly and hardly see this. done
00:07:478 (5,6,7) - Don't just over lap them orz done
00:19:054 - Delete this note. It doesn't fit the music. deleted, change it with a slider
00:19:340 - Add a note? no, since i'm changing the pattern above, it should be flown well now
00:21:198 (10,1) - Confusing spacing. fixed that part
00:33:774 - Add a note? color=#FF0000]done, changing some parts of it[/color]
00:55:782 (1,1,1) - REMOVE NC done
00:56:926 (1,1,1) - ^ done
00:58:069 (1,1,1) - ^ done
00:59:212 (1,1,1) - ^ done
01:02:642 (1,1,1) - ^ done
01:03:499 (2) - NC done
01:26:365 (1,2,3,4) - Make them into jump will be better imo? i think so too, changing that part a little
rrr lot to improve D:
I'm too lazy and I am not willing to give a full mod D: Sorry!
Good luck!
Thanks for the mod! i know it there must be a lot of unfitted parts in the map >.<

EDIT: change some parts on the insane diff.
10nya
request mod from pm in game :D

[General]
move the map to Pending Maps.
I suggest you should use distance snap (its under grid snap panel)
move the kiai time in 00:55:476

[Easy]

- 00:09:761 - better to add finish sound
- 00:20:047 - make the slider more long orz -> http://puu.sh/oSpy
- 00:21:190 - spacing. its too far and its hard for an easy player. use distance snap owo
- 01:12:361 - added new BPM ?

[Normal]

- 00:20:904 - replace the note, it will hard for a normal player --"
- 00:23:476 - replace the note
- 01:12:361 - added new BPM ?

[Hard]

wow wow wow this is hard. change the slider velocity under 1.50 orz
- 00:09:190 (1-5) - replace the note, its insane owo"

[Insane]

- 01:20:333 - new combo ?

good luck<3
Topic Starter
Kuria

vwxcrossover wrote:

request mod from pm in game :D

[General]
move the map to Pending Maps. It's not really done yet, is it ok to move on the pending now? o.o
I suggest you should use distance snap (its under grid snap panel) i'm try it, and looks like i'm starting to understand what is the purpose of the distance snap just for now XD, been turned off of it all the times since i don't know how to use it
move the kiai time in 00:55:476 done

[Easy]

- 00:09:761 - better to add finish sound add it, forgot to place it before, thanks for noticing ><
- 00:20:047 - make the slider more long orz -> http://puu.sh/oSpy there was some stuff that im forgot to fix, one is in that part, should be fixed for now
- 00:21:190 - spacing. its too far and its hard for an easy player. use distance snap owo reduce the spacing, and hey, im finally able to use ditance snap now!! XD
- 01:12:361 - added new BPM ? I think it's ok to put it in that way for now, dunno for later case o.o

[Normal]

- 00:20:904 - replace the note, it will hard for a normal player --" done
- 00:23:476 - replace the note done
- 01:12:361 - added new BPM ? same as the statement at the easy diff

[Hard]

wow wow wow this is hard. change the slider velocity under 1.50 orz done it for now!, repositioning the whole spacing orz
- 00:09:190 (1-5) - replace the note, its insane owo" im reducing the spacing in that part, should be way more easier for now

[Insane]

- 01:20:333 - new combo ? done

good luck<3
thanks for the mod!!
Topic Starter
Kuria
changing the notes position in all diff now, please redownload/update the mapset if you're already download it before 5/10 >.<
Betsuto
sorry for not good mod and poor english
your beatmap is too harddd > <

[Easy]
Slider Velocity 0.8 - this beatmap is too hard foe beginner
00:02:904 (1) - this circle is overlay
00:23:476 (4) - add new combo
00:24:619 (1) - remove new combo
00:33:190 (2) - down a bit
00:38:619 (4) - left a bit , down a bit
00:38:904 (5) - left 2 bit , down a bit
00:42:904 (1,2,3) - up a bit , right a bit
00:45:190 (5) - set at x:256 , y:280
01:09:190 (1) - down 3 bit
[Normal]
Slider Velocity 1.0 - too hard
00:26:904 (1) - remove new combo
00:28:047 (4) - add new combo
00:41:190 (3) - down 2 bit , left a bit
00:41:761 (4) - set at x:192 , y:312
00:45:761 (3) - up a bit
00:46:333 (3,4) - make a space here
01:05:761 (5) - down 2 bit , right a bit
[Hard]
SPOILER
00:09:761 (5) - left a bit
00:27:476 (4) - down a bit
00:28:333 (1,2) - make a space her
00:31:476 (1) - remove new combo
00:31:761 (3) - left a bit
00:41:190 (8) - up a bit
00:44:619 (3) - right a bit
00:44:904 (4) - down a bit
00:45:190 (5) - up a bit
00:49:761 (1) - remove new combo
00:51:190 (2,8) - down 2 bit , left a bit
01:02:333 (8) - add new combo
01:04:047 (1) - remove new combo
01:04:619 (4) - add new combo
01:05:761 (1) - remove new combo
01:06:904 (5) - add new combo
01:08:047 (1) - remove new combo
01:09:190 (5) - add new combo
01:09:761 (1) - remove new combo
01:10:904 (1) - remove new combo
01:13:476 (1,2) - up 2 bit
01:14:047 (3) - up 4 bit
01:14:619 (5) - left a bit
01:15:190 (7) - up a bit
01:15:476 (8) - up a bit , left a bit
01:16:047 (1) - up a bit
01:17:190 (5) - left a bit
01:17:761 (7,8,9) - down a bit
01:19:476 (1,2,3) - those circle is overlay
01:20:047 (1) - remove new combo
01:28:047 (1,2) - make a space here
[Insane]
00:06:333 - add circle here
00:19:761 (1) - remove new combo
00:20:333 (3) - add new combo
00:22:047 (3,4) - down a bit
good luck ˊ• ᵜ •ˋ) ~
10nya

Envi wrote:

vwxcrossover wrote:

request mod from pm in game :D

[General]
move the map to Pending Maps. It's not really done yet, is it ok to move on the pending now? o.o
I suggest you should use distance snap (its under grid snap panel) i'm try it, and looks like i'm starting to understand what is the purpose of the distance snap just for now XD, been turned off of it all the times since i don't know how to use it
move the kiai time in 00:55:476 done



thanks for the mod!!
yup its okay. at least you have done all diff :3
Topic Starter
Kuria

bestz2541 wrote:

sorry for not good mod and poor english
your beatmap is too harddd > <

[Easy]
Slider Velocity 0.8 - this beatmap is too hard foe beginner done
00:02:904 (1) - this circle is overlay move it to x312, y312 now
00:23:476 (4) - add new combo done
00:24:619 (1) - remove new combo done
00:33:190 (2) - down a bit done
00:38:619 (4) - left a bit , down a bit changing the position there a bit
00:38:904 (5) - left 2 bit , down a bit same as above
00:42:904 (1,2,3) - up a bit , right a bit done
00:45:190 (5) - set at x:256 , y:280 done
01:09:190 (1) - down 3 bit i think it's ok for now, since im changing the SV and fixing some sliders before, the spacing between slider and the notes there are good enough
[Normal]
Slider Velocity 1.0 - too hard
00:26:904 (1) - remove new combo
00:28:047 (4) - add new combo
00:41:190 (3) - down 2 bit , left a bit
00:41:761 (4) - set at x:192 , y:312
00:45:761 (3) - up a bit
00:46:333 (3,4) - make a space here
01:05:761 (5) - down 2 bit , right a bit

done all
[Hard]
SPOILER
00:09:761 (5) - left a bit
00:27:476 (4) - down a bit
00:28:333 (1,2) - make a space her
00:31:476 (1) - remove new combo
00:31:761 (3) - left a bit
00:41:190 (8) - up a bit
00:44:619 (3) - right a bit
00:44:904 (4) - down a bit
00:45:190 (5) - up a bit
00:49:761 (1) - remove new combo
00:51:190 (2,8) - down 2 bit , left a bit
01:02:333 (8) - add new combo
01:04:047 (1) - remove new combo
01:04:619 (4) - add new combo
01:05:761 (1) - remove new combo
01:06:904 (5) - add new combo
01:08:047 (1) - remove new combo
01:09:190 (5) - add new combo
01:09:761 (1) - remove new combo
01:10:904 (1) - remove new combo
01:13:476 (1,2) - up 2 bit
01:14:047 (3) - up 4 bit
01:14:619 (5) - left a bit
01:15:190 (7) - up a bit
01:15:476 (8) - up a bit , left a bit
01:16:047 (1) - up a bit
01:17:190 (5) - left a bit
01:17:761 (7,8,9) - down a bit
01:19:476 (1,2,3) - those circle is overlay
01:20:047 (1) - remove new combo
01:28:047 (1,2) - make a space here

done all
[Insane]
00:06:333 - add circle here not sure if it can blend well if im putting the circle here, i'll try to look for the better patter on it
00:19:761 (1) - remove new combo done
00:20:333 (3) - add new combo done
00:22:047 (3,4) - down a bit done
good luck ˊ• ᵜ •ˋ) ~
thank you for mod!!
Yasora
hi there

General
  1. Background: Should be 800 x 600 or 1024 x 768. This is avaible in Guildlines rules. After this, you must fullsubmit.
  2. OSB file: In this beatmap folder has double .osb file. delete them please since you aren't use Storyboard
  3. AudioLeadIn: Inconsistency AudioLeadIn in Hard difficulty. Easy, Normal and Insane has same audioleadin, but in Hard isn't same. please be consistent since this map play beginning is same. or, I'm very recommendated to change it to 2000 (use notepad to fix manually)
  4. Priview Time: In here too. must be consistent. fix it please.
  5. Timing: Why in Easy and Normal has different red timing section(s)? Must be same and consistent in all difficulty. Delete red timing points at 01:12:361 . This is useless. and don't forget to resnap green timing points and the notes.
  6. Kiai Time: this too. why has different end kiai time in Insane diff? andd, I think the kiai end is really weird. try to change the end at 01:22:904?
  7. Storyboarding:
    1. Disabled Countdown much better imo
    2. Disabled "LetterDuringBreaks" because you has a video
  8. Tags: Remove "anime" from this, because that will choose by BAT when ranked. so, 'anime' is useless in here
  9. Some notes isn't snapped correctly, check in Timing tab -> Resnap all notes -> yes
Easy
  1. Unsnapped green timing points at: 00:20:054
  2. Difficulty Setting:
    1. I think for Easy more easier read by players if using large Circle Size : 3
    2. Approach Rate (AR) is too fast for Easy. -1 that.
  3. Spacing: must be consistent in Easy. That will be make easier read since this is easy diff. some notes hasn't consistent spacing. use distance snap when put notes (click alt) or enable that.
  4. add more hitsound in some spot. that's really felt silent.
  5. 00:04:047 (3,4,5) - These circle is too hard for newbie. 1/1 in here is too hard since the BPM is higher. I suggest to change them into one slider or delete (4). and if you can, don't stack notes in Easy for easier play.
  6. 00:05:190 (1) - add finish in slider's beginning for guitar sound
  7. 00:07:476 (3) - add whistle in here for cymbal sounder. finish sound is ok too, but I think that to noisy in here.
  8. 00:08:619 (1,2,3,4,5) - here same too. these circle isn't easy to catch by newbie. Change into one slider or repeater slider. then, in (5) place, add finish sound for cymbal sounder too. much better.
  9. 00:35:190 - 00:36:619 - Map this part. That's hasn't reason why should add break in there. The break is really useless.
  10. 00:39:476 (6) - add new combo in here. 1 - 9 combo set is too long for easy.
  11. 00:46:333 (1) - why not use finish sound in here? that's more better since the cymbal sounder is heard.
  12. 00:48:619 (1) - same as above
  13. 00:50:904 (1) - ^, but in slider's beginning
  14. 00:53:190 - 00:54:904 - same as 00:35:190
  15. 00:55:476 (1) - add finish for kiai's start effect?
  16. 00:58:904 (3) - too many repeat in here. will get bored for player. change this to another pattern
  17. 01:10:333 (3) - same as above
  18. 01:11:761 - 01:13:190 - same as 00:35:190
  19. 01:20:619 - 01:22:904 - add spinner in here for long vocal
Normal
  • Unsnapped green timing points at: 00:20:054
  1. Difficulty Setting:
    1. HP drain : -2
    2. AR : -2
    3. OD : -1
    4. the difficulty setting has your set is for hard.
  2. about spacing and hitsound comment is same with Easy
  3. 00:01:761 (2) - remove clap in slider's beginning. that's weird since you just added whistle in (1)
  4. 00:02:904 (3,1) - add whistle
  5. 00:05:190 (4) - add new combo
  6. 00:09:761 (4) - remove clap, no drum sound is heard in there
  7. 00:33:761 (1) - this new combo is useless since same vocal. remove it.
  8. 00:34:904 (1) - add whistle. much better when spinner is done.
  9. 00:42:904 (5) - add new combo for combo pattern.
  10. 00:47:476 (5) - same as above
  11. 00:50:904 (4) - ^
  12. 00:55:476 (1) - here, add finish sound.
  13. 01:00:047 (4) - add new combo
  14. 01:04:619 (3) - add finish sound
  15. 01:10:333 (6) - add new combo
  16. 01:11:404 (1) - this spinner should start at next long white tick (01:11:476) and end at 01:12:932
  17. 01:16:362 (4) - this circle is overlaped with (2)'s slider body. try to move to another place
  18. 01:20:864 - 01:22:650 - add spinner, then at 01:22:936 - 01:24:651 add some notes. this break is weird.
  19. 01:28:652 (5) - add new combo
Hard
  1. Unsnapped green timing points at: 00:05:192 ; 01:20:864
  2. Difficulty Setting:
    1. OD : -1?
  3. 00:05:190 (1) - overlaped with (4)'s body. that's look not good. try to move to another place.
  4. 00:06:333 (5) - add new combo
  5. 00:24:619 (3) - nee, this slider has really weird shape imo. try make it like this
  6. 00:25:190 (4) - from reason above, you can replace this slider with (3) shape. just copy-paste that and rotate Rotate clockwise twice time (or ctrl + >).
  7. 00:25:761 (5) - add new combo
  8. 00:28:047 (8) - same as above
  9. 00:36:904 (2,3,4) - make it like this? these slider seems isn't tidy
  10. 00:49:761 (1) - remove this new combo
  11. 00:50:904 (1) - this is hard to catch 300 because there 1/1 and that's to near with (2)'s tail. try to stack this at (2)'s tail or move it to far another place (using distance snap is very suggestion)
  12. 00:55:476 (1) - change the clap with finish
  13. 01:10:904 (1) - remove this new combo, but add in 01:10:619 (5).
  14. 01:13:476 (1,2) - don't put these notes in the center of spinner. that's will overlap with hitburst after spinner.
  15. 01:20:833 - 01:22:904 - add spinner then add some notes at 01:23:190 - 01:24:904. the break seems weird.
  16. 01:28:618 (1,2,3,4,5,6,7,8) - use same spacing in here. that's really hard for catch.
Insane
  1. Delete useless green timing points at 00:05:222. that's has double orz
  2. Unsnapped green timing points at: 00:05:222 ; 00:18:356 ; 00:36:630 ; 00:45:767 ; 00:53:782 ; 00:54:925 ; 00:54:925
  3. 00:20:333 (8) - add new combo
  4. 00:35:190 - 00:36:333 - Map this break please. this break is really useless.
  5. 01:20:833 - 01:22:904 - add spinner then like other difficulty, map the next.
Rhythm is ok, but pattern and hitsound still need more work. That's I got from this map. Don't be sad, you just must to more improve your map.
Good luck :3
Shiro

Yasora-chan wrote:

General
  1. Background: Must be 800 x 600 or 1024 x 768. This is avaible in Guildlines rules. After this, you must fullsubmit.
For clarification: this is wrong. Any resolution is rankable as long as width is under 1024 and height is under 768. The only thing about non 4:3 resolutions is that they will make black bars appear, which will look a bit ugly.

current ranking rules wrote:

Background images must be at a maximum of 1024x768 pixels, although 800x600 is recommended. Most background ratios that are 4:3 should also work reasonably well. Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen).
Yasora

Odaril wrote:

Yasora-chan wrote:

General
  1. Background: Must be 800 x 600 or 1024 x 768. This is avaible in Guildlines rules. After this, you must fullsubmit.
For clarification: this is wrong. Any resolution is rankable as long as width is under 1024 and height is under 768. The only thing about non 4:3 resolutions is that they will make black bars appear, which will look a bit ugly.

current ranking rules wrote:

Background images must be at a maximum of 1024x768 pixels, although 800x600 is recommended. Most background ratios that are 4:3 should also work reasonably well. Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen).
I just recommendation as usually in every beatmap '3' . Usually, other modder will be saying use background with 4:3 (800 x 600 or 1024 x 768) too and I think that's not really wrong, right? :( but, whatever, I'm really suck in english :? lol, sorry.
Shiro
What's wrong is saying that it MUST be 800x600 or 1024x768. Use "should" instead =p
Yasora

Odaril wrote:

What's wrong is saying that it MUST be 800x600 or 1024x768. Use "should" instead =p
nee sorry for that, because I guess I'm read in Derekku's rules that 'must' (or I'm sleepy?) lol. whatever, I'm edit that okay? for better understanding as you said.

Edit: sorry for Envi, I made spam in your map's thread ;_;
Topic Starter
Kuria

Yasora-chan wrote:

hi there

General
  1. Background: Should be 800 x 600 or 1024 x 768. This is avaible in Guildlines rules. After this, you must fullsubmit.
  2. OSB file: In this beatmap folder has double .osb file. delete them please since you aren't use Storyboard
  3. AudioLeadIn: Inconsistency AudioLeadIn in Hard difficulty. Easy, Normal and Insane has same audioleadin, but in Hard isn't same. please be consistent since this map play beginning is same. or, I'm very recommendated to change it to 2000 (use notepad to fix manually)
  4. Priview Time: In here too. must be consistent. fix it please.
  5. Timing: Why in Easy and Normal has different red timing section(s)? Must be same and consistent in all difficulty. Delete red timing points at 01:12:361 . This is useless. and don't forget to resnap green timing points and the notes.
  6. Kiai Time: this too. why has different end kiai time in Insane diff? andd, I think the kiai end is really weird. try to change the end at 01:22:904?
  7. Storyboarding:
    1. Disabled Countdown much better imo
    2. Disabled "LetterDuringBreaks" because you has a video
  8. Tags: Remove "anime" from this, because that will choose by BAT when ranked. so, 'anime' is useless in here
  9. Some notes isn't snapped correctly, check in Timing tab -> Resnap all notes -> yes

    done all
Easy
  1. Unsnapped green timing points at: 00:20:054
  2. Difficulty Setting:
    1. I think for Easy more easier read by players if using large Circle Size : 3
    2. Approach Rate (AR) is too fast for Easy. -1 that.
  3. Spacing: must be consistent in Easy. That will be make easier read since this is easy diff. some notes hasn't consistent spacing. use distance snap when put notes (click alt) or enable that.
  4. add more hitsound in some spot. that's really felt silent.
  5. 00:04:047 (3,4,5) - These circle is too hard for newbie. 1/1 in here is too hard since the BPM is higher. I suggest to change them into one slider or delete (4). and if you can, don't stack notes in Easy for easier play.
  6. 00:05:190 (1) - add finish in slider's beginning for guitar sound
  7. 00:07:476 (3) - add whistle in here for cymbal sounder. finish sound is ok too, but I think that to noisy in here.
  8. 00:08:619 (1,2,3,4,5) - here same too. these circle isn't easy to catch by newbie. Change into one slider or repeater slider. then, in (5) place, add finish sound for cymbal sounder too. much better.
  9. 00:35:190 - 00:36:619 - Map this part. That's hasn't reason why should add break in there. The break is really useless.
  10. 00:39:476 (6) - add new combo in here. 1 - 9 combo set is too long for easy.
  11. 00:46:333 (1) - why not use finish sound in here? that's more better since the cymbal sounder is heard.
  12. 00:48:619 (1) - same as above
  13. 00:50:904 (1) - ^, but in slider's beginning
  14. 00:53:190 - 00:54:904 - same as 00:35:190
  15. 00:55:476 (1) - add finish for kiai's start effect?
  16. 00:58:904 (3) - too many repeat in here. will get bored for player. change this to another pattern
  17. 01:10:333 (3) - same as above
  18. 01:11:761 - 01:13:190 - same as 00:35:190
  19. 01:20:619 - 01:22:904 - add spinner in here for long vocal

    All done
Normal
  • Unsnapped green timing points at: 00:20:054
  1. Difficulty Setting:
    1. HP drain : -2
    2. AR : -2
    3. OD : -1
    4. the difficulty setting has your set is for hard.
  2. about spacing and hitsound comment is same with Easy
  3. 00:01:761 (2) - remove clap in slider's beginning. that's weird since you just added whistle in (1)
  4. 00:02:904 (3,1) - add whistle
  5. 00:05:190 (4) - add new combo
  6. 00:09:761 (4) - remove clap, no drum sound is heard in there
  7. 00:33:761 (1) - this new combo is useless since same vocal. remove it.
  8. 00:34:904 (1) - add whistle. much better when spinner is done.
  9. 00:42:904 (5) - add new combo for combo pattern.
  10. 00:47:476 (5) - same as above
  11. 00:50:904 (4) - ^
  12. 00:55:476 (1) - here, add finish sound.
  13. 01:00:047 (4) - add new combo
  14. 01:04:619 (3) - add finish sound
  15. 01:10:333 (6) - add new combo
  16. 01:11:404 (1) - this spinner should start at next long white tick (01:11:476) and end at 01:12:932
  17. 01:16:362 (4) - this circle is overlaped with (2)'s slider body. try to move to another place
  18. 01:20:864 - 01:22:650 - add spinner, then at 01:22:936 - 01:24:651 add some notes. this break is weird.
  19. 01:28:652 (5) - add new combo

    done all, with additional changes
Hard
  1. Unsnapped green timing points at: 00:05:192 ; 01:20:864
  2. Difficulty Setting:
    1. OD : -1?
  3. 00:05:190 (1) - overlaped with (4)'s body. that's look not good. try to move to another place.
  4. 00:06:333 (5) - add new combo
  5. 00:24:619 (3) - nee, this slider has really weird shape imo. try make it like this
  6. 00:25:190 (4) - from reason above, you can replace this slider with (3) shape. just copy-paste that and rotate Rotate clockwise twice time (or ctrl + >).
  7. 00:25:761 (5) - add new combo
  8. 00:28:047 (8) - same as above
  9. 00:36:904 (2,3,4) - make it like this? these slider seems isn't tidy
  10. 00:49:761 (1) - remove this new combo
  11. 00:50:904 (1) - this is hard to catch 300 because there 1/1 and that's to near with (2)'s tail. try to stack this at (2)'s tail or move it to far another place (using distance snap is very suggestion)
  12. 00:55:476 (1) - change the clap with finish
  13. 01:10:904 (1) - remove this new combo, but add in 01:10:619 (5).
  14. 01:13:476 (1,2) - don't put these notes in the center of spinner. that's will overlap with hitburst after spinner.
  15. 01:20:833 - 01:22:904 - add spinner then add some notes at 01:23:190 - 01:24:904. the break seems weird.
  16. 01:28:618 (1,2,3,4,5,6,7,8) - use same spacing in here. that's really hard for catch.

    done, fixed some parts of the map

Rhythm is ok, but pattern and hitsound still need more work. That's I got from this map. Don't be sad, you just must to more improve your map.
Good luck :3
thanks for the mod sensei!!^^

anyway, i'm planning to remap the insane diff, maybe i'll done it tomorrow, i hope =='
YTYuyu
dw i haven't forgotten about this. mod requested in-game.

Bold: Unrankable/must fix
Red: You should take a look but it's up to you.
Italic: Suggestion.

[General]
add "opening 2" in the tags since this is the 2nd op in the anime?

[Easy]
00:00:619 (1) - i think adding a finish here is effective as it matches with the guitar, and it sounds a lot better IMO
00:18:904 (1) - ^
00:28:047 (3) - ^
00:46:333 (1,2,3,4,1,2,3,4) - can you do a different pattern because putting patterns like this might be boring for beginners. I suggest doing a diamond pattern, or a zig-zag pattern, etc...there's a lot of patterns you can come up with.
00:47:476 (3) - same as 00:00:619.
00:48:619 (1) - *nazi* align this properly to the previous note. it looks bad when the notes aren't aligned in the same line.
00:49:761 (3) - same as 00:00:619.
00:54:333 (5,1) - a spacing error here. for easy diffs the spacing should be consistent because beginners aren't used to jumps like this. the current spacing for this is at 1.18 and the default DS is at 1.0, also add a finish at (1) to match the vocals.
01:02:333 (4,5) - remove the whistle at the sliderbody. that sound gets in the way during gameplay.
01:04:619 (1) - same as 00:54:333 about the finish.
01:05:190 (2) - you forgot a clap here. add it to keep the consistency.
01:09:190 (1) - same as 01:04:619.
01:11:761 - why is there a break here? remove it because it's unnecessary and the Hp bar doesn't decrease that much.
01:13:761 (1) - same as 01:04:619.
01:19:476 (3) - try to do something easier than this because beginners won't know when this slider will end.
01:23:190 - same as 01:11:761.
not bad but all i heard are claps, replace some of the claps for whistles and add more finishes when necessary.

[Normal]
00:00:619 (1,2) - these curved sliders look ugly. to make it nicer, make these 2 sliders symmetrical.
00:04:619 (3,1) - the spacing is inconsistent unless this is intentional. so i suggest stacking this on (1) so that it'd blanket (2) like this.
00:28:047 (1) - remove the clap at the slider body because it's unnecessary as nothing but the beginning and the end are claps, add i think adding finish at the beginning at the beginning would be effective as it matches the guitar.
00:34:904 (5) - same as above about the finish but to match the vocals.
00:38:333 (2) - since this is a high bpm song, i think adding a clap here would sound a lot better. basically add the claps at the 1st downbeat till 00:45:190. in other words the big white tick.
00:46:333 (4,1) - (4) should be a NC because of new lyrics and remove the NC for (1) if you make (4) a NC since the vocals are still going.
00:52:904 - add a circle to follow vocals?
01:00:047 (1) - i think adding a finish here would sound nice as it matches with the vocals.
01:02:047 - ^
01:04:619 (3) - a NC here because of new lyrics and you have a finish on this note.
01:09:190 (4) - same as above except you don't have a finish here, so add it to match the vocals.
01:13:761 (1,2) - same as 00:04:619.
01:18:333 (4) - same as 01:04:619 about the NC.

[Insane]
00:07:333 (4) - if you see during gameplay, this barely looks like a curved slider, curve it properly so that it will fully show that it's a curved slider.
00:19:190 (4) - it's a curved slider but not a nice 1. curve it more so that this slider looks symmetrical.
00:34:976 - add a spinner and end it till 00:36:047 to follow the long pause.
00:37:190-00:45:761 - same as normal about the claps.
00:46:333 (3) - replace the clap for a finish to match the guitar, or add a finish with the clap. same reason.
00:47:476 (3) - ^
00:48:619 (3) - same as above but at the beginning.
00:49:761 (1) - ^
00:50:904 (1) - same as 00:46:333.
00:55:476 (1) - add a finish at the beginning to match the vocals.
01:00:047 (1) - same as 00:07:333.
01:04:619 (1) - same as 00:46:333.
01:11:476 - i find this unacceptable because the break is on the kiai and it's supposed to be the best part of the song. so add a spinner at 01:11:261 and end it till 01:13:476 to follow the vocals and guitar. if you ignore this, then end the spinner till 01:12:904 to follow the long pause in vocals.
01:13:761 (1,2,3,4,5) - i find this star ugly because of the look. try this instead. you just have to rotate it a bit and it'll look like a nice star pattern.

[Hard]
00:08:047 (2,3,4,5) - remove this because it doesn't follow the guitar accurately. instead do this as it follows the guitar accurately.
00:18:904 (4) - add a finish here to match the vocals and guitar.
00:25:190 (4,1) - follow the DS for these 2 notes because DS for this is at 0.48 and the default DS is at 1.0. i don't see a reason why the DS suddenly changed.
00:46:333 (4) - same as Insane.
00:46:904 (6,7) - same as 00:25:190 and same as above.
00:48:619 (1) - same as 00:46:333.
00:49:761 (3) - ^
00:50:904 (1) - ^
01:00:047 (5) - same as above but to match the vocals.
01:04:619 (4) - ^
01:09:190 (5) - ^
01:13:761 (2) - ^
01:14:904 (6) - same as 00:46:333.
01:16:047 (1) - ^
01:17:190 (5) - ^
01:27:476 (1,2,1) - do this to follow the guitar. if you ignore this, then you can do something similar to this.

I guess that's it. GL :D
those
From .:Let those mod those maps:.

[General]
Delete .osb file and full submit if you aren't using storyboard.
Your choice of combos appears to be a bit off; I don't see a consistent pattern in your comboing, and I would suggest you just combo on the first downbeat of each measure, and take it from there.
Your Kiai Times and Preview Points aren't consistent with all difficulties.

[Easy]
Your map didn't stray away from 1/1 beat snap at all. In fact, you have no notes on the upbeats at all. Although this is an Easy diff, you can't stop yourself from being creative. For example: 01:10:333 (3) - could end 01:11:190 instead.

[Normal]
Again, you mapped this with the 1/1 beat snap. :c
00:04:047 (1) - NC doesn't make sense; I'd much rather have 00:02:904 (3) - NC.
00:20:047 (1) - Remove NC
00:21:190 (2) - NC
00:23:476 (5) - NC
00:24:047 (1) - Remove NC
00:25:761 (4) - NC
00:31:761 (1) - Remove NC
00:32:619 (3) - NC
00:39:476 (5) - NC
00:40:619 (1) - Remove NC
00:41:761 (4) - NC
00:42:904 (1) - Remove NC
00:44:047 (2) - NC
00:46:333 (4) - NC
00:47:476 (1) - Remove NC

[Hard]
00:18:904 (4) - NC
00:19:476 (1) - Remove NC, and increase spacing to 1.00x

[Insane]
00:02:761 (1) - Remove NC
00:02:904 (2) - NC
00:06:333 (6) - NC
00:06:619 (1) - Remove NC
Figure the rest out; I know you can do it by just looking at this mod.
00:53:190 (1,2,3,4,1,2,3,4) - Doesn't really fit with the music.
00:55:404 (8,1) - Space better (closer)
00:57:333 (4) - Hits HP bar

Good luck :3
Topic Starter
Kuria

Byakugan249 wrote:

dw i haven't forgotten about this. mod requested in-game.

Bold: Unrankable/must fix
Red: You should take a look but it's up to you.
Italic: Suggestion.

[General]
add "opening 2" in the tags since this is the 2nd op in the anime?

[Easy]
00:00:619 (1) - i think adding a finish here is effective as it matches with the guitar, and it sounds a lot better IMO ah, it's true, add
00:18:904 (1) - ^ add
00:28:047 (3) - ^ add
00:46:333 (1,2,3,4,1,2,3,4) - can you do a different pattern because putting patterns like this might be boring for beginners. I suggest doing a diamond pattern, or a zig-zag pattern, etc...there's a lot of patterns you can come up with.i'll try to make some unique pattern now, since i'm running out of ideas and doesn't really understand much of the editor >.<
00:47:476 (3) - same as 00:00:619. add
00:48:619 (1) - *nazi* align this properly to the previous note. it looks bad when the notes aren't aligned in the same line. done
00:49:761 (3) - same as 00:00:619. add
00:54:333 (5,1) - a spacing error here. for easy diffs the spacing should be consistent because beginners aren't used to jumps like this. the current spacing for this is at 1.18 and the default DS is at 1.0, also add a finish at (1) to match the vocals. somewhat i'm able to fix'd it, dunno if it works well or not orz
01:02:333 (4,5) - remove the whistle at the sliderbody. that sound gets in the way during gameplay. done
01:04:619 (1) - same as 00:54:333 about the finish. done
01:05:190 (2) - you forgot a clap here. add it to keep the consistency. done
01:09:190 (1) - same as 01:04:619. done
01:11:761 - why is there a break here? remove it because it's unnecessary and the Hp bar doesn't decrease that much.well, since i don't know what should i add at that part and adding the spinners are seems to short, i'm adding the break there b4, dunno if it's not giving too much loss at hp bar >.<, fix's
01:13:761 (1) - same as 01:04:619. done
01:19:476 (3) - try to do something easier than this because beginners won't know when this slider will end. fix'd and change the pattern
01:23:190 - same as 01:11:761. done
not bad but all i heard are claps, replace some of the claps for whistles and add more finishes when necessary. still looking for a better hitsound to add till now, i'll try to try to looking at it more later ><

[Normal]
00:00:619 (1,2) - these curved sliders look ugly. to make it nicer, make these 2 sliders symmetrical.
00:04:619 (3,1) - the spacing is inconsistent unless this is intentional. so i suggest stacking this on (1) so that it'd blanket (2) like this.
00:28:047 (1) - remove the clap at the slider body because it's unnecessary as nothing but the beginning and the end are claps, add i think adding finish at the beginning at the beginning would be effective as it matches the guitar.
00:34:904 (5) - same as above about the finish but to match the vocals.
00:38:333 (2) - since this is a high bpm song, i think adding a clap here would sound a lot better. basically add the claps at the 1st downbeat till 00:45:190. in other words the big white tick.
00:46:333 (4,1) - (4) should be a NC because of new lyrics and remove the NC for (1) if you make (4) a NC since the vocals are still going.
00:52:904 - add a circle to follow vocals?
01:00:047 (1) - i think adding a finish here would sound nice as it matches with the vocals.
01:02:047 - ^
01:04:619 (3) - a NC here because of new lyrics and you have a finish on this note.
01:09:190 (4) - same as above except you don't have a finish here, so add it to match the vocals.
01:13:761 (1,2) - same as 00:04:619.
01:18:333 (4) - same as 01:04:619 about the NC.

done all and fix'd/change the pattern at the several parts of the map

[Insane]
00:07:333 (4) - if you see during gameplay, this barely looks like a curved slider, curve it properly so that it will fully show that it's a curved slider.
00:19:190 (4) - it's a curved slider but not a nice 1. curve it more so that this slider looks symmetrical.
00:34:976 - add a spinner and end it till 00:36:047 to follow the long pause.
00:37:190-00:45:761 - same as normal about the claps.
00:46:333 (3) - replace the clap for a finish to match the guitar, or add a finish with the clap. same reason.
00:47:476 (3) - ^
00:48:619 (3) - same as above but at the beginning.
00:49:761 (1) - ^
00:50:904 (1) - same as 00:46:333.
00:55:476 (1) - add a finish at the beginning to match the vocals.
01:00:047 (1) - same as 00:07:333.
01:04:619 (1) - same as 00:46:333.
01:11:476 - i find this unacceptable because the break is on the kiai and it's supposed to be the best part of the song. so add a spinner at 01:11:261 and end it till 01:13:476 to follow the vocals and guitar. if you ignore this, then end the spinner till 01:12:904 to follow the long pause in vocals.
01:13:761 (1,2,3,4,5) - i find this star ugly because of the look. try this instead. you just have to rotate it a bit and it'll look like a nice star pattern. actually in this part i'm trying to make the star became bigger each time the previous star are build, but i'm forgot to re-position it into the nice pattern, dunno if it's still looks good or dull =='

done all!!

[Hard]
00:08:047 (2,3,4,5) - remove this because it doesn't follow the guitar accurately. instead do this as it follows the guitar accurately.
00:18:904 (4) - add a finish here to match the vocals and guitar.
00:25:190 (4,1) - follow the DS for these 2 notes because DS for this is at 0.48 and the default DS is at 1.0. i don't see a reason why the DS suddenly changed.
00:46:333 (4) - same as Insane.
00:46:904 (6,7) - same as 00:25:190 and same as above.
00:48:619 (1) - same as 00:46:333.
00:49:761 (3) - ^
00:50:904 (1) - ^
01:00:047 (5) - same as above but to match the vocals.
01:04:619 (4) - ^
01:09:190 (5) - ^
01:13:761 (2) - ^
01:14:904 (6) - same as 00:46:333.
01:16:047 (1) - ^
01:17:190 (5) - ^
01:27:476 (1,2,1) - do this to follow the guitar. if you ignore this, then you can do something similar to this.

done all

I guess that's it. GL :D
thanks for the constructive mod!!
Topic Starter
Kuria

those wrote:

From .:Let those mod those maps:.

[General]
Delete .osb file and full submit if you aren't using storyboard.
Your choice of combos appears to be a bit off; I don't see a consistent pattern in your comboing, and I would suggest you just combo on the first downbeat of each measure, and take it from there.
Your Kiai Times and Preview Points aren't consistent with all difficulties.

fix'ed

[Easy]
Your map didn't stray away from 1/1 beat snap at all. In fact, you have no notes on the upbeats at all. Although this is an Easy diff, you can't stop yourself from being creative. For example: 01:10:333 (3) - could end 01:11:190 instead. i just tried to make it as easy as any newbie player able to play it without some hassle in it, but maybe i'll try to make some good pattern at the various part later :3

[Normal]
Again, you mapped this with the 1/1 beat snap. :c
00:04:047 (1) - NC doesn't make sense; I'd much rather have 00:02:904 (3) - NC.
00:20:047 (1) - Remove NC
00:21:190 (2) - NC
00:23:476 (5) - NC
00:24:047 (1) - Remove NC
00:25:761 (4) - NC
00:31:761 (1) - Remove NC
00:32:619 (3) - NC
00:39:476 (5) - NC
00:40:619 (1) - Remove NC
00:41:761 (4) - NC
00:42:904 (1) - Remove NC
00:44:047 (2) - NC
00:46:333 (4) - NC
00:47:476 (1) - Remove NC

fix'd all

[Hard]
00:18:904 (4) - NC
00:19:476 (1) - Remove NC, and increase spacing to 1.00x

[Insane]
00:02:761 (1) - Remove NC
00:02:904 (2) - NC
00:06:333 (6) - NC
00:06:619 (1) - Remove NC
Figure the rest out; I know you can do it by just looking at this mod.
00:53:190 (1,2,3,4,1,2,3,4) - Doesn't really fit with the music.
00:55:404 (8,1) - Space better (closer)
00:57:333 (4) - Hits HP bar

fix all too

Good luck :3
Topic Starter
Kuria
Remapped the normal diff just now, please check the first page to download/update the latest version.
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]

  1. BG is 1024x732. You'd better change a 4:3 BG because there is black edges now.
  2. Disable countdown in all diffs.
  3. Add same tags to all diffs.
  4. Use same slider tick rate in all diffs.
[Easy]

00:04:619 (4,1) - overlap
01:11:476 - remove the break

[Normal]

00:07:476 (1,2,3) - put them vertically
00:22:904 (4) - spacing issue
00:28:047 (1) - ^
00:39:476 (1) - try to use ctrl+h to make it more symmetric

[Hard]

01:13:476 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) - the two flower seem not so neat. Also, you can NC at 01:14:047 (3) and 01:16:047 (1) and delete other NC

[Insane]

00:07:333 (4) - change this to a note at 00:07:476? This rhythm sounds weird.
00:36:619 (1,2,3,4,1,2) - not so neat
00:58:333 (3) - too close to previous note
01:15:190 (1,2,3,4,5) - the star looks weird
01:20:404 (2,3,4,5) - move 1 grid up (grid 3)

That's all I can find. GL~
Topic Starter
Kuria

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[General]

  1. BG is 1024x732. You'd better change a 4:3 BG because there is black edges now.
  2. Disable countdown in all diffs.
  3. Add same tags to all diffs.
  4. Use same slider tick rate in all diffs.
done

[Easy]

00:04:619 (4,1) - overlap
01:11:476 - remove the break

done

[Normal]

00:07:476 (1,2,3) - put them vertically
00:22:904 (4) - spacing issue
00:28:047 (1) - ^
00:39:476 (1) - try to use ctrl+h to make it more symmetric

done

[Hard]

01:13:476 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) - the two flower seem not so neat. Also, you can NC at 01:14:047 (3) and 01:16:047 (1) and delete other NC

done

[Insane]

00:07:333 (4) - change this to a note at 00:07:476? This rhythm sounds weird.
00:36:619 (1,2,3,4,1,2) - not so neat
00:58:333 (3) - too close to previous note
01:15:190 (1,2,3,4,5) - the star looks weird
01:20:404 (2,3,4,5) - move 1 grid up (grid 3)

done

That's all I can find. GL~
thanks for the mod!
Megurine Luka
/Queue

[General]

Del "2" in tag. If you mean it's the second OP, then del the space between them.
del osb. file since you don't have storyboard. full submit
Oops. What's wrong with All of your SV shows like this and you'd better fix it.
Don't forget to check your slider after you fix this. It might cause your slider unsnapped since you need to change the SV

[Easy]

del the line of countdown offset in this osu file. It doesn't work
00:29:761 (4) - spacing
00:34:904 (1) - ^
00:38:904 (4) - put it on x=304 y=272
00:47:476 (2,1,2,1,2) - spacing
00:56:619 (3) - 1 grid down
01:12:760 (1) - spinner is too short.. hardly to recognize it as a spinner

[Normal]

00:01:476 (2,3) - ctrl+1 and moved them down a little bit. Also fix the spacing
00:47:190 (2,3) - fix spacing
00:59:476 (5) - new combo and del next NC
01:07:762 (2) - fix spacing
01:16:904 (2) - put it on x=248,y=208
01:26:047 (2) - spacing

[Hard]

00:21:619 (x) - add a circle
00:26:761 (3) - stack 2
00:34:333 (1) - try http://puu.sh/pSFr
01:02:047 (3) - leave 1
01:11:190 (3) - stack 1 perfectly
01:18:333 (1) - fin at the head
00:43:762 (5) - ^

[Insane]

00:21:619 (1) - stack perfectly
Actually from 00:36:619 (1) - 00:45:761 (2) you can decrease the slider velocity

That's all.
Topic Starter
Kuria

Megurine Luka wrote:

/Queue

[General]

Del "2" in tag. If you mean it's the second OP, then del the space between them.
del osb. file since you don't have storyboard. full submit
Oops. What's wrong with All of your SV shows like this and you'd better fix it.
Don't forget to check your slider after you fix this. It might cause your slider unsnapped since you need to change the SV

ok fix'd all just now

[Easy]

del the line of countdown offset in this osu file. It doesn't work
00:29:761 (4) - spacing
00:34:904 (1) - ^
00:38:904 (4) - put it on x=304 y=272
00:47:476 (2,1,2,1,2) - spacing
00:56:619 (3) - 1 grid down
01:12:760 (1) - spinner is too short.. hardly to recognize it as a spinner ah sorry actually i'm just delete that spinner from the previous mod, looks like it doesnt deleted yet ><

fixed!!

[Normal]

00:01:476 (2,3) - ctrl+1 and moved them down a little bit. Also fix the spacing
00:47:190 (2,3) - fix spacing
00:59:476 (5) - new combo and del next NC
01:07:762 (2) - fix spacing
01:16:904 (2) - put it on x=248,y=208
01:26:047 (2) - spacing


fixed!!
[Hard]

00:21:619 (x) - add a circle
00:26:761 (3) - stack 2
00:34:333 (1) - try http://puu.sh/pSFr
01:02:047 (3) - leave 1
01:11:190 (3) - stack 1 perfectly
01:18:333 (1) - fin at the head
00:43:762 (5) - ^

[Insane]

00:21:619 (1) - stack perfectly
Actually from 00:36:619 (1) - 00:45:761 (2) you can decrease the slider velocity i'll try to use 0,5 here

done!
That's all.
arigato~!
Topic Starter
Kuria
Added the SB skin just now, please redownload the mapset before and check for everything before modding >.<
Hinsvar
210 BPM? You guys must be joking right?

Anyway, came here because Envi PM'd me in-game to mod this. Let's do it in English, since I want to look cool just want to.

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. LOL @ the screwed SD rating calculation (Insane has 4.9 SD while Hard has 4.98).
  2. If you want to say that this is Hanasaku Iroha's 2nd opening, use "2nd opening" and not "opening2" on the Tag section. "op2" is fine too. Well, unless someone actually searches for an opening song from an anime with the "(anime name) opening(x)" phrase and not "(anime name) op(x)".
>Easy
  1. 01:20:690 - Break? I can't really see a reason to leave this place as is, especially since the length is almost 5 seconds from the previous note to the next one.
>Hard
  1. 00:09:190 (1,2) - Make these circles a slider? Considering that the previous four objects the players must hit are 1/2 beat-spaced (the distance from a white tick to the nearest red tick on the timeline) sliders (at 210 BPM and 1.5 SV, no less), and then there will be a slider and circle after these objects, we must go "hold-release (x4)-tap (x2)-hold-release-tap" (try playing this spot so you'll understand, if you can't get it), which is bad, IMO, and the current state (can't explain precisely) of 00:09:476 (3), the slider after the (2) circle, only makes it worse.
  2. 01:20:047 (1,2,3,4,5) - The change from 1/1 beat-spaced (the distance from a white tick to the nearest another white tick on the timeline) circles to 1/2 feels kinda unexpected and isn't really good. If you can't understand that one, just read this: I suggest to remove (2) and (4).
>Insane
  1. 00:53:190 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - Uh... are you sure about this formation of kick sliders and circles? Remember, this song has 210 BPM and the beatmap has 1.8 SV assigned to it. The repeating kick sliders' end are hard to know, the linear ones (those that don't repeat) feels a bit too fast and has an odd pattern (not bad, just... strange), and to hit all those eight circles after the sliders (just hitting with at least 50s, no miss) feels almost impossible after those sliders. I don't know if it's just me that suck at this kind of pattern, but you should look at it.
  2. 01:13:761 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - Only three stars? Wanna make some pattern variations here?
Normal looks fine.

So yeah, just that. Hope my mod helped.

Good luck on the way 8-)
LKs
From 【All requests posted here will be modded】 queue

[General]

  1. Missing Skin Files reversearrow.png spinner-clear.png spinner-spin.png spinner-osu.png cursortrail.png
  2. remove all countdown

  3. Warning: [Hard] 00:18:333 useless timing sections
    Warning: [Hard] 01:13:476 set it as new combo
    Warning: [Insane] 00:18:333 useless timing sections
    Warning: [Normal] 00:35:190 set it as new combo
  4. VideoOffset in diffs is not the same
[Easy]

01:11:476 (4) - how about temporarily stop the kiai here and restart it 01:13:761 (1) -
01:20:618 (4) - should the kiai ends here

[Normal]

00:39:476 (1,3) - this couple of sliders seems weird, they are not balance in a degree

[Insane]

00:37:761 (5) - move the NC here(00:38:333 (1) - )?
00:42:333 (1) - ^
01:13:761 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - this series of 5-point star..move 3&4 a bit down

[Hard]

fine

as your 1st map this is not quite bad, good luck
Saturnalize
Karena aku cinta padamu ada perubahan semenjak pertama kali aku mod (dan sekarang jadi lebih baik), aku mod lagi >:3

=General=
1. Di diff normal masih ada countdown, untick >u<
2. Video offset +192, looks better.
3. Part galau ada di 00:37:190, jadi mungkin timing yang merubah dari NC:1 ke SC:1 diganti ke sini. Sekalian mau ngasih hitson yang coco di sini ( owo)b >> http://puu.sh/q1VM
4. Kiai berhenti di 01:20:619.

=Easy=
1. 00:01:761 (2) - Satu grid ke atas?
2. 00:02:904 (1,2,3,4) - Buat pattern persegi aja, biar lebih rapi >u<
3. [Kalo yang diatas disetujui] 00:05:190 (1) - Buat stack sama 00:02:904 (1)
4. [Kalo nomor 1 disetujui dan juga nomor 2] 00:07:476 (1,2,3,4) - 3 grid small ke kanan.
5. 00:18:333 volume 25% suara hitnya jadi kayak annoying imo. Mending kerasin, 40%
6. 00:18:333 - 00:36:619 Pake hitclap tiap ketukan kedua sama keempat aja, biar enak imo.
7.01:11:476 (4,1) - Dari sini ada delay, isi pake spinner aja.
8. 01:20:618 (4,1) - Delaynya cukup lama, jadi isi pake break.

=Normal=
1. 00:05:190 (1) - Overlap. Pindahkanlah.
2. 00:18:333 - 00:36:619 Pake hitclap tiap ketukan kedua sama keempat aja, biar enak imo..
3. 00:53:047 (1) - Spinner berhenti di 00:54:904 biar pemain baru bisa bersiap lagi >u<
4. 01:11:761 (1) - Spinner berhenti di 01:13:190, alasan sama dengan di atas.

=Hard=
4.98 star rating? o3o
1. 00:41:761 (1) - clap di ujung slider?
2. 00:42:333 (3) - ^
3. 01:20:047 (1,2,3,4,5) - Rotate selection center CW by 25.

=Insane=
1. SC:1 25% cukup kok, biar imbang sama diff lain.

Slidernya unyu", hitsound coba buat sedikit lebih teratur, dan semoga patternnya diperbaiki D:
Topic Starter
Kuria

Hinsvar wrote:

210 BPM? You guys must be joking right?

Anyway, came here because Envi PM'd me in-game to mod this. Let's do it in English, since I want to look cool just want to.

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. LOL @ the screwed SD rating calculation (Insane has 4.9 SD while Hard has 4.98). I don't understand too why the diff spread are like that, cant figured out till now D:
  2. If you want to say that this is Hanasaku Iroha's 2nd opening, use "2nd opening" and not "opening2" on the Tag section. "op2" is fine too. Well, unless someone actually searches for an opening song from an anime with the "(anime name) opening(x)" phrase and not "(anime name) op(x)". i thin op2 are better, since from how usually "i'm" look for the opening, i'm always write op or op2, dunno with other people maybe different :/
>Easy
  1. 01:20:690 - Break? I can't really see a reason to leave this place as is, especially since the length is almost 5 seconds from the previous note to the next one. actually it's from the previous mod suggestion, he/she said if that part doesn't really need a break since the hp bar are not so draining, I'm already add that the first time i'm make it, though
>Hard
  1. 00:09:190 (1,2) - Make these circles a slider? Considering that the previous four objects the players must hit are 1/2 beat-spaced (the distance from a white tick to the nearest red tick on the timeline) sliders (at 210 BPM and 1.5 SV, no less), and then there will be a slider and circle after these objects, we must go "hold-release (x4)-tap (x2)-hold-release-tap" (try playing this spot so you'll understand, if you can't get it), which is bad, IMO, and the current state (can't explain precisely) of 00:09:476 (3), the slider after the (2) circle, only makes it worse. [/color]
  2. 01:20:047 (1,2,3,4,5) - The change from 1/1 beat-spaced (the distance from a white tick to the nearest another white tick on the timeline) circles to 1/2 feels kinda unexpected and isn't really good. If you can't understand that one, just read this: I suggest to remove (2) and (4). fix'd, change the pattern a bit, dunno if it was good or not
>Insane
  1. 00:53:190 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - Uh... are you sure about this formation of kick sliders and circles? Remember, this song has 210 BPM and the beatmap has 1.8 SV assigned to it. The repeating kick sliders' end are hard to know, the linear ones (those that don't repeat) feels a bit too fast and has an odd pattern (not bad, just... strange), and to hit all those eight circles after the sliders (just hitting with at least 50s, no miss) feels almost impossible after those sliders. I don't know if it's just me that suck at this kind of pattern, but you should look at it. [/color]
  2. 01:13:761 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - Only three stars? Wanna make some pattern variations here? same as above, i'm trying to follow the vocal and that was what i got on my head when i came to this part.
Normal looks fine. thanks^^

So yeah, just that. Hope my mod helped. very helpful

Good luck on the way 8-)
thank you!
Topic Starter
Kuria

LKs wrote:

From 【All requests posted here will be modded】 queue

[General]

  1. Missing Skin Files reversearrow.png spinner-clear.png spinner-spin.png spinner-osu.png cursortrail.png
  2. remove all countdown

  3. Warning: [Hard] 00:18:333 useless timing sections
    Warning: [Hard] 01:13:476 set it as new combo
    Warning: [Insane] 00:18:333 useless timing sections
    Warning: [Normal] 00:35:190 set it as new combo
  4. VideoOffset in diffs is not the same

    fix'd all, i'll upload the rest of the skin after this post
[Easy]

01:11:476 (4) - how about temporarily stop the kiai here and restart it 01:13:761 (1) - is it ok? i hear that the kiai time must be the same for all diff, but i think that way is pretty fine too.
01:20:618 (4) - should the kiai ends here fix'd

[Normal]

00:39:476 (1,3) - this couple of sliders seems weird, they are not balance in a degree somehow i'm able to fix'd it, dunno if this way works

[Insane]

00:37:761 (5) - move the NC here(00:38:333 (1) - )?
00:42:333 (1) - ^
01:13:761 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - this series of 5-point star..move 3&4 a bit down fix'd

[Hard]

fine thanks!

as your 1st map this is not quite bad, good luck
thank's for the mod! And yeah, still a lot to improve XD
Topic Starter
Kuria

Loli Cjj wrote:

Karena aku cinta padamu ada perubahan semenjak pertama kali aku mod (dan sekarang jadi lebih baik), aku mod lagi >:3

=General=
1. Di diff normal masih ada countdown, untick >u<
2. Video offset +192, looks better.
3. Part galau ada di 00:37:190, jadi mungkin timing yang merubah dari NC:1 ke SC:1 diganti ke sini. Sekalian mau ngasih hitson yang coco di sini ( owo)b >> http://puu.sh/q1VM
4. Kiai berhenti di 01:20:619.

beres

=Easy=
1. 00:01:761 (2) - Satu grid ke atas?
2. 00:02:904 (1,2,3,4) - Buat pattern persegi aja, biar lebih rapi >u<
3. [Kalo yang diatas disetujui] 00:05:190 (1) - Buat stack sama 00:02:904 (1) done
4. [Kalo nomor 1 disetujui dan juga nomor 2] 00:07:476 (1,2,3,4) - 3 grid small ke kanan.
5. 00:18:333 volume 25% suara hitnya jadi kayak annoying imo. Mending kerasin, 40% dihilangin aja timing point nya biar sama kayak diff yg lain
6. 00:18:333 - 00:36:619 Pake hitclap tiap ketukan kedua sama keempat aja, biar enak imo. done
7.01:11:476 (4,1) - Dari sini ada delay, isi pake spinner aja.done
8. 01:20:618 (4,1) - Delaynya cukup lama, jadi isi pake break. ud di mod atas

=Normal=
1. 00:05:190 (1) - Overlap. Pindahkanlah.
2. 00:18:333 - 00:36:619 Pake hitclap tiap ketukan kedua sama keempat aja, biar enak imo.. done
3. 00:53:047 (1) - Spinner berhenti di 00:54:904 biar pemain baru bisa bersiap lagi >u< done
4. 01:11:761 (1) - Spinner berhenti di 01:13:190, alasan sama dengan di atas. done

=Hard=
4.98 star rating? o3o aku jg gk ngerti kenapa begini D:
1. 00:41:761 (1) - clap di ujung slider?
2. 00:42:333 (3) - ^
3. 01:20:047 (1,2,3,4,5) - Rotate selection center CW by 25. nggak usah, patternnya udah lain lagi XD

=Insane=
1. SC:1 25% cukup kok, biar imbang sama diff lain. udah 25% tuh dari awal o3o

Slidernya unyu", hitsound coba buat sedikit lebih teratur, dan semoga patternnya diperbaiki D: orz
Sankyu for 2nd mod!!!
Niva
Mod4Mod ~

[General]

-> Hmm, gw nggak lihat penggunaan file Untitled-2.jpg dan ohana2.jpg, mengingat ukuran filenya cukup besar dan lumayan memakan hard disk space - delete lalu full-submit?
-> Disable countdown di [Hard] dan [Normal], karena memang dasarnya tidak digunakan
-> Jujur, buat lagu seperti ini gw lebih suka supaya preview time-nya nggak langsung di vokal/chorusnya, tapi di beberapa milidetik sebelum chorus (contoh lagu lain yang preview time-nya beberapa detik sebelum chorus) - coba taruh PreviewTime: 53690 ?
-> Sama satu lagi, gw setuju dengan Hinsvar soal tags, hampir nggak ada orang yang mencari dengan kata kunci "opening2", "opening op2" kurang lebih sudah mencakupi tags-tags yang umum dicari orang (mungkin sekalian juga tambahin "ShinKuria" ke tagsnya xD)

[Easy]

  1. 00:02:904 (1,1) - Mungkin akan lebih bagus kalau dua ini ditumpuk, jadi hitburst (1) yang pertama nggak menghalangin (1) yang kedua
  2. 00:06:333 (2,3) - Lagi-lagi soal stacking. Kenapa dua ini nggak di-stack aja? Satu-satunya jalan supaya bisa di-stack adalah dengan membuat (2,1,2) menjadi segitiga yang rapih, yang otomatis lebih nyaman untuk dimainkan~
  3. 00:18:904 (1,2) - (optional) Kenapa harus lurus? Bisa sih diatur begini, tapi lebih baik diatur begini imo, supaya lebih dapat flow-nya:
  4. 00:20:047 (3,1) - Jauhin jaraknya - difficulty Easy tidak semestinya punya anti-jump seperti ini, dan membuat pattern segitiga dari (3,1,2) tidaklah sulit xD
  5. 00:22:333 (3) - (optional) Coba curve ini supaya dia melingkari (2) dari luar? Flow-nya dengan (1) yang berikutnya jadi bagus lho~
  6. 00:26:904 (2,1) - Lagi, jangan buat anti-jump di sini - (1,2,3,4) bisa diatur seperti ini supaya (4) berakhir di bawah awal (2) dan tetap konsisten dengan spacing:
  7. 00:30:333 (5) - New combo di sini - berlebihan punya 6 combo streak di diff Easy xD
  8. 00:33:761 (3) - Apakah ini disengaja penempatannya satu grid di bawah (2)? Nggak salah sih, tapi kelihatan agak aneh aja...
  9. 00:39:476 (1) - Sekali lagi di sini, jangan buat anti-jump dengan (4) - saran gw sih seperti di gambar berikut, (4,1,2) akan membuat segitiga yang rapih, plus pattern ini juga konsisten spacingnya dengan (1) yang berikutnya:
  10. 00:44:047 (1,2) - (optional) Agaknya slider ini agak... random? Coba slider ini diarahkan ke arah yang berlawanan satu sama lain (seperti dalam contoh di atas) supaya lebih kelihatan nggak random xD
  11. 00:50:904 (1) - Kenapa ada clap di badan slider ini? Remove aja~
  12. 00:54:333 (3) - Di sini juga, akan jauh lebih rapih untuk membuat pattern segitiga simetris antara (1,2,3) - karena circle selanjutnya di-stack di bawah (2), penempatan (3) semestinya bisa lebih bebas~
  13. 00:56:619 (3) - Taruh clap di akhir slider? Ini masalah hitsounding utama yang sering dialami mapper pemula - hitsound yang inkonsisten. Agaknya penempatan clap itu konsisten setiap beberapa beat, dalam kasus ini konsisten setiap 4/1 (kecuali bila lagunya memungkinkan untuk menempatkan variasi lain). Selanjutnya ada beberapa kasus lagi seperti ini (ex : 01:01:190 (3)), jadi di-cek lagi yah konsistensi clapnya, terutama di bagian chorus di mana suaranya paling keras terdengar~
  14. 01:04:619 (1,2,3,1) - Err... Ini patternnya apa? o.o - Mungkin lebih bagus kalau (2,3,1) bisa dibuat simetris seperti contoh berikut:
  15. 01:16:047 (1,2,3) - (optional) Tiga ini juga bisa dibuat lebih simetris supaya rapih :3
  16. 01:23:615 - Apa di sini nggak ditambah break aja? Panah-panah merah break itu pas sekali dengan 01:25:190 (1) xD
  17. 01:25:190 (1,2) - Ini juga bisa dibuat simetris (apalagi mengingat ini ending, ending yang simetris itu akan lebih mengena) - (1) itu mestinya ada di x:144 y:128, (2) itu tinggal copy-paste dan flip (:
[Normal]

-> Gw lebih suka kalau HP Drain dan OD-nya dikurangi satu sih, menurut gw setelan seperti ini lebih seimbang untuk Normal

  1. 00:01:476 (2) - (optional) Coba tarik ini beberapa grid ke atas supaya (1,2,3) membentuk arc? Flow-nya lebih bagus begini imo~
  2. 00:03:761 (2) - Kalau ^ diterapkan, circle ini jadi bisa di-stack di (2) yang sebelumnya (hitung-hitung sekalian juga jadi lebih rapi)
  3. 00:08:619 (4) - Hmm, jujur slider ini kelihatannya berantakan, bisa loh dirapihkan seperti ini:
  4. 00:09:761 (5) - New combo di sini? Akan lebih baik apabila sebelum break lebih berwarna, selain itu nada ini juga terletak di downbeat~
  5. 00:18:904 (1) - Untuk awal bagian baru seperti ini, akan lebih bijak untuk menempatkan finish daripada clap - kalau memang ingin menempatkan clap, sebaiknya clap diposisikan konsisten setiap 4/1 dimulai dari akhir slider ini
  6. 00:23:476 (1) - Bentuk slider ini berantakan... Kenapa nggak 00:24:619 (3) - di copy-paste ke sini aja, lalu rotate 90° (CTRL + >) ?
  7. 00:28:904 (2) - Err... coba geser circle ini beberapa grid ke kiri atas supaya spacing dengan 00:27:761 (4) kesannya konsisten
  8. 00:32:904 (2) - Kenapa nggak di-stack ke awal 00:30:333 (1) aja? Dengan begini, spacing di (1,2) akan menjadi konsisten
  9. 00:34:976 (1) - Mulai spinnernya di titik ini - tidak ada apapun dari musiknya untuk diikuti pada 00:35:190 (1), jauh lebih bijak untuk menempatkan spinner di sini
  10. 00:47:476 (3) - (optional) Apa nggak di-curve seperti ini aja? Kalau begini, slider ini akan mengelilingi baik circle sebelumnya dan awal slider setelahnya:
  11. 00:50:904 (1) - Mengingat bentuk curve (3), akan lebih bijak untuk meng-curve ini ke bawah untuk memberikan variasi lebih
  12. 00:53:047 (1,1) - Mengingat difficulty ini adalah Normal, berikan waktu lebih bagi pemain untuk me-recover diri sendiri setelah spinner - ini jelas terlalu cepat untuk Normal, satu solusi yang mungkin adalah dengan mengakhiri spinner di 00:54:619
  13. 01:03:476 (3) - Geser satu grid ke bawah (kalau dilihat baik-baik, (2) itu nggak di tengah, jadi kalau mau simetris ya nggak harus kepatok banget sama grid tengah itu)
  14. 01:06:904 (1,3) - Tambahkan clap di awal masing-masing slider agar hitsound tetap konsisten - aneh rasanya clappingnya tiba-tiba terhenti o.o
  15. 01:09:190 (1,2,3) - (optional) Jujur, distance snapping 1.0x itu amat sangat memungkinkan sekali untuk membuat variasi-variasi slider, contohnya:
  16. 01:11:476 (5) - New combo di sini? Kurang lebih karena di sini downbeat, selain itu juga sama seperti sebelumnya (agar jadi lebih berwarna)
  17. 01:18:333 (1,3) - Apakah memang perlu untuk memberhentikan finish-nya di sini? Kedengarannya lebih bagus imo kalau finish sound-nya diteruskan hingga spinner...
  18. 01:27:476 (2,3) - Jujur, ritme 3/2 ini lumayan tidak terduga mengingat ritme sebelumnya itu hanya 1/2 atau 1/1, mungkin rubah ini menjadi slider? (pemain mungkin akan frustasi karena 1x100 di sini lol, akibat ritme yang tidak biasa ini)
[Hard]

  1. 00:06:333 (1) - Satu grid ke bawah agar simetris dengan 00:05:761 (3) orz (kalau nggak simetris, kurang enak dilihat)
  2. 00:07:904 (2,4,1,2) - Kenapa clap-nya tidak diteruskan di sini? Clap di bagian ini akan melebur dengan ritme dari drum lagunya~
  3. 00:18:904 (1) - Jangan buat repeating slider di sini - tidak ada ritme yang bisa diikuti di 00:19:047... Slider 1/1 seperti ini jauh lebih mengikuti musiknya:
  4. 00:20:761 (x) - Nah, di sini malah kekurangan circle untuk mengikuti vokalnya~
  5. 00:22:904 (1) - (optional) Untuk lebih merapikan bagian ini, slider ini bisa dibuat melingkari (2) dari luar~
  6. 00:24:619 (2) - Taruh clap pada akhir slider di sini agar hitsounding tetap konsisten
  7. 00:27:047 (4,5) - Buat manual stacking seperti ini - karena skinnya transparan, pengaturan seperti ini diperlukan agar (1) dan (4) terlihat sempurna di play mode
  8. 00:31:476 (2,3,4) - Lagi soal stacking di sini, stacking akan merusak simetri - kalau ingin menjaga simetri, ubah tiga circle ini menjadi repeating slider
  9. 00:32:619 (3,4,1,2) - Kenapa tidak konsisten dengan pola simetri di sini? Dengan begini, (2) dapat di-stack dengan 00:32:047 (1) sekaligus membuat bagian ini menjadi lebih rapi
  10. 00:35:190 (1) - Mulai spinner ini 1/4 setelah circle sebelumnya - di titik ini tidak ada sesuatu yang signifikan dari lagunya, dan memulai dari titik ini hanya akan kedengaran aneh...
  11. 00:37:190 (3) - Mulai bagian soft-nya dari sini, tambah lagi tambah finish pada awal slider ini seperti pada difficulty-difficulty sebelumnya ((1,2) itu pada hakikatnya masih bagian normal)
  12. 00:38:904 (2,3,4,5,6) - Woah, pattern di bagian ini bisa dibilang nggak ada... Coba dirapikan, misalnya dengan membuat pola segilima seperti berikut:
  13. 00:44:047 (1,2,3,4) - Apakah memang disengaja pengaturannya seperti ini? Lebih bagus kalau (4) agak ditarik menjauh supaya ada pola diamond di sini imo...
  14. 00:48:619 (1,3) - Lagi, stack yang tidak sempurna - hati-hati dengan hal semacam ini karena skinnya transparan
  15. 00:59:761 (5) - Agar konsisten, clap baiknya ditambahkan ke awal slider
  16. 01:02:333 (1,3) - Jangan buat (1) dan (3) saling bersentuhan - akan lebih baik apabila (3) di-stack pada awal 01:01:190 (1), seperti berikut:
  17. 01:07:333 (2) - (optional) Untuk variasi (sekaligus juga untuk menghindari pattern yang terlalu linear), geser ini beberapa grid ke atas agar (1,2,3) membentuk suatu pola segitiga?
  18. 01:19:476 (3) - Sama seperti diff sebelumnya, agak aneh rasanya finish sound-nya terhenti di sini, kenapa tidak dilanjutkan? xD
  19. 01:27:476 (1,2,3,...) - Clap rasanya bagus ditempatkan pada posisi-posisi tertentu di sini, semisal di akhir (1) dan awal (3)
[Insane]

-> Hmm, kenapa background yang paling mengganggu perhatian malah ditaruh di diff Insane orz... Nggak masalah sih sebenarnya, tapi kesannya... ya... orz ><

  1. 00:05:476 (2,3,4) - Unstack (3,4) dari (2), dan bentuk formasi segitiga di sini? Stack yang berlebihan seperti ini kurang bagus kelihatannya di play mode~
  2. 00:06:761 (2) - (optional) Buat ini melingkari (4)? Akan lebih rapih seperti ini imo, selain itu flow dari (1) ke (2) juga jadi lebih bagus
  3. 00:09:690 (x) - Stream harusnya berlanjut di sini, mungkin stream bergerak seperti gambar di bawah ini cocok dengan lagunya:
  4. 00:18:333 (1) - Mungkin daripada repeating slider, bisa dibuat tiga circle yang akhirnya di-stack di atas 00:18:904 (2)? Efek delay yang akan terjadi sangat pas dengan bagian ini imo
  5. 00:18:904 (2) - Tambahkan finish (ada suara simbal dari lagunya di sini)
  6. 00:22:190 (3) - Err... Jujur rasanya ini lebih pas kalau ditaruh di downbeat (1/2 kemudian) dibanding di sini, soalnya di sini nggak ada suara drum dari lagunya sama sekali
  7. 00:25:047 (2,3) - (optional) Di sini juga, coba unstack dua ini dan buat segitiga seperti gambar di bawah, soalnya bagian sebelumnya itu bergerak terus, kalau tiba-tiba stack kesannya memberhentikan flow:
  8. 00:29:333 (1) - Karena (2,3) sesudahnya di-curve sedikit, bagaimana kalau ini di-curve sedikit juga? xD
  9. 00:32:333 (3,4,1) - Jujur di sini gw kurang dapat patternnya, dengan memutar (3) 120° bisa didapatkan pattern sebagai berikut:
  10. 00:37:190 (3) - Sama seperti [Hard] - soft-sampleset harusnya mulai dari sini, dan tambahkan juga finish pada circle ini
  11. 00:42:904 (3) - Hmm, tambahkan clap pada awal slider agar clapping-nya konsisten?
  12. 00:50:333 (3,4,1,2) - Lagi, pattern yang kelihatan abstrak - kenapa nggak dibuat diamond pattern aja antar keempat circle ini? Menggeser (2) agar terbentuk diamond tidak sulit, kok~
  13. 00:55:761 (2) - Apakah memang sengaja meng-curve slider ini seperti ini? Lebih bagus kalau mengelilingi (4) dari luar imo...
  14. 01:02:190 (4) - (optional) Mungkin lebih bagus kalau (4)-nya ditaruh agak ke bawah, sehingga (2,3,4) akan membentuk suatu segitiga (baru setelah itu, (5)-nya ditaruh di atas (4))
  15. 01:11:547 (x) - Spinner harusnya dimulai di sini - teruskan mappingnya hingga 1/4 sebelum awal spinner ini, dan pada circle yang terletak pada 1/4 sebelum spinner itu tambahkan finish
  16. 01:29:333 (1) - Clap juga semestinya harus ada di sini (ini sih self-explanatory xD)
Yap, itu dia mod dari gw~
Untuk mapper pemula ini udah tergolong rapih kok (jujur map Ardentryst's Theme gw dulu di awal lebih berantakan daripada ini)

Good luck~ ditunggu m4mnya :3
Topic Starter
Kuria

Niva wrote:

Mod4Mod ~

[General]

-> Hmm, gw nggak lihat penggunaan file Untitled-2.jpg dan ohana2.jpg, mengingat ukuran filenya cukup besar dan lumayan memakan hard disk space - delete lalu full-submit? baru aja kudelete pas mod terakhir tadi ><
-> Disable countdown di [Hard] dan [Normal], karena memang dasarnya tidak digunakan udah
-> Jujur, buat lagu seperti ini gw lebih suka supaya preview time-nya nggak langsung di vokal/chorusnya, tapi di beberapa milidetik sebelum chorus (contoh lagu lain yang preview time-nya beberapa detik sebelum chorus) - coba taruh PreviewTime: 53690 ? kalo ngeliat dari kebanyakan map sih emang semua pada masang di chorus, coba deh kucoba sekarang di titik lain
-> Sama satu lagi, gw setuju dengan Hinsvar soal tags, hampir nggak ada orang yang mencari dengan kata kunci "opening2", "opening op2" kurang lebih sudah mencakupi tags-tags yang umum dicari orang (mungkin sekalian juga tambahin "ShinKuria" ke tagsnya xD)

[Easy]

  1. 00:02:904 (1,1) - Mungkin akan lebih bagus kalau dua ini ditumpuk, jadi hitburst (1) yang pertama nggak menghalangin (1) yang kedua udah di mod sebelumnya
  2. 00:06:333 (2,3) - Lagi-lagi soal stacking. Kenapa dua ini nggak di-stack aja? Satu-satunya jalan supaya bisa di-stack adalah dengan membuat (2,1,2) menjadi segitiga yang rapih, yang otomatis lebih nyaman untuk dimainkan~ done
  3. 00:18:904 (1,2) - (optional) Kenapa harus lurus? Bisa sih diatur begini, tapi lebih baik diatur begini imo, supaya lebih dapat flow-nya: fixedfixed
  4. 00:20:047 (3,1) - Jauhin jaraknya - difficulty Easy tidak semestinya punya anti-jump seperti ini, dan membuat pattern segitiga dari (3,1,2) tidaklah sulit xD done
  5. 00:22:333 (3) - (optional) Coba curve ini supaya dia melingkari (2) dari luar? Flow-nya dengan (1) yang berikutnya jadi bagus lho~
  6. 00:26:904 (2,1) - Lagi, jangan buat anti-jump di sini - (1,2,3,4) bisa diatur seperti ini supaya (4) berakhir di bawah awal (2) dan tetap konsisten dengan spacing: somewhat done
  7. 00:30:333 (5) - New combo di sini - berlebihan punya 6 combo streak di diff Easy xD done
  8. 00:33:761 (3) - Apakah ini disengaja penempatannya satu grid di bawah (2)? Nggak salah sih, tapi kelihatan agak aneh aja... changing a bit
  9. 00:39:476 (1) - Sekali lagi di sini, jangan buat anti-jump dengan (4) - saran gw sih seperti di gambar berikut, (4,1,2) akan membuat segitiga yang rapih, plus pattern ini juga konsisten spacingnya dengan (1) yang berikutnya: fix'd
  10. 00:44:047 (1,2) - (optional) Agaknya slider ini agak... random? Coba slider ini diarahkan ke arah yang berlawanan satu sama lain (seperti dalam contoh di atas) supaya lebih kelihatan nggak random xD done
  11. 00:50:904 (1) - Kenapa ada clap di badan slider ini? Remove aja~ done
  12. 00:54:333 (3) - Di sini juga, akan jauh lebih rapih untuk membuat pattern segitiga simetris antara (1,2,3) - karena circle selanjutnya di-stack di bawah (2), penempatan (3) semestinya bisa lebih bebas~ done
  13. 00:56:619 (3) - Taruh clap di akhir slider? Ini masalah hitsounding utama yang sering dialami mapper pemula - hitsound yang inkonsisten. Agaknya penempatan clap itu konsisten setiap beberapa beat, dalam kasus ini konsisten setiap 4/1 (kecuali bila lagunya memungkinkan untuk menempatkan variasi lain). Selanjutnya ada beberapa kasus lagi seperti ini (ex : 01:01:190 (3)), jadi di-cek lagi yah konsistensi clapnya, terutama di bagian chorus di mana suaranya paling keras terdengar~ sebenarnya di bagian ini emang beberapa hitsound ada yang nggak pas sih, dan aku sudah tahu sebelum-sebelumnya, tapimasih belum sempet ngeperbaiki keseluruhan mape mid sekarang ><
  14. 01:04:619 (1,2,3,1) - Err... Ini patternnya apa? o.o - Mungkin lebih bagus kalau (2,3,1) bisa dibuat simetris seperti contoh berikut:
    fix'd
  15. 01:16:047 (1,2,3) - (optional) Tiga ini juga bisa dibuat lebih simetris supaya rapih :3 fix'd
  16. 01:23:615 - Apa di sini nggak ditambah break aja? Panah-panah merah break itu pas sekali dengan 01:25:190 (1) xD udah di mod sebelumnya
  17. 01:25:190 (1,2) - Ini juga bisa dibuat simetris (apalagi mengingat ini ending, ending yang simetris itu akan lebih mengena) - (1) itu mestinya ada di x:144 y:128, (2) itu tinggal copy-paste dan flip (:
done

[Normal]

-> Gw lebih suka kalau HP Drain dan OD-nya dikurangi satu sih, menurut gw setelan seperti ini lebih seimbang untuk Normal

  1. 00:01:476 (2) - (optional) Coba tarik ini beberapa grid ke atas supaya (1,2,3) membentuk arc? Flow-nya lebih bagus begini imo~
  2. 00:03:761 (2) - Kalau ^ diterapkan, circle ini jadi bisa di-stack di (2) yang sebelumnya (hitung-hitung sekalian juga jadi lebih rapi)
  3. 00:08:619 (4) - Hmm, jujur slider ini kelihatannya berantakan, bisa loh dirapihkan seperti ini:
  4. 00:09:761 (5) - New combo di sini? Akan lebih baik apabila sebelum break lebih berwarna, selain itu nada ini juga terletak di downbeat~
  5. 00:18:904 (1) - Untuk awal bagian baru seperti ini, akan lebih bijak untuk menempatkan finish daripada clap - kalau memang ingin menempatkan clap, sebaiknya clap diposisikan konsisten setiap 4/1 dimulai dari akhir slider ini
  6. 00:23:476 (1) - Bentuk slider ini berantakan... Kenapa nggak 00:24:619 (3) - di copy-paste ke sini aja, lalu rotate 90° (CTRL + >) ?
  7. 00:28:904 (2) - Err... coba geser circle ini beberapa grid ke kiri atas supaya spacing dengan 00:27:761 (4) kesannya konsisten
  8. 00:32:904 (2) - Kenapa nggak di-stack ke awal 00:30:333 (1) aja? Dengan begini, spacing di (1,2) akan menjadi konsisten
  9. 00:34:976 (1) - Mulai spinnernya di titik ini - tidak ada apapun dari musiknya untuk diikuti pada 00:35:190 (1), jauh lebih bijak untuk menempatkan spinner di sini
  10. 00:47:476 (3) - (optional) Apa nggak di-curve seperti ini aja? Kalau begini, slider ini akan mengelilingi baik circle sebelumnya dan awal slider setelahnya:
  11. 00:50:904 (1) - Mengingat bentuk curve (3), akan lebih bijak untuk meng-curve ini ke bawah untuk memberikan variasi lebih
  12. 00:53:047 (1,1) - Mengingat difficulty ini adalah Normal, berikan waktu lebih bagi pemain untuk me-recover diri sendiri setelah spinner - ini jelas terlalu cepat untuk Normal, satu solusi yang mungkin adalah dengan mengakhiri spinner di 00:54:619
  13. 01:03:476 (3) - Geser satu grid ke bawah (kalau dilihat baik-baik, (2) itu nggak di tengah, jadi kalau mau simetris ya nggak harus kepatok banget sama grid tengah itu)
  14. 01:06:904 (1,3) - Tambahkan clap di awal masing-masing slider agar hitsound tetap konsisten - aneh rasanya clappingnya tiba-tiba terhenti o.o
  15. 01:09:190 (1,2,3) - (optional) Jujur, distance snapping 1.0x itu amat sangat memungkinkan sekali untuk membuat variasi-variasi slider, contohnya:
  16. 01:11:476 (5) - New combo di sini? Kurang lebih karena di sini downbeat, selain itu juga sama seperti sebelumnya (agar jadi lebih berwarna)
  17. 01:18:333 (1,3) - Apakah memang perlu untuk memberhentikan finish-nya di sini? Kedengarannya lebih bagus imo kalau finish sound-nya diteruskan hingga spinner... i'm prefer this way, looks like better like this
  18. 01:27:476 (2,3) - Jujur, ritme 3/2 ini lumayan tidak terduga mengingat ritme sebelumnya itu hanya 1/2 atau 1/1, mungkin rubah ini menjadi slider? (pemain mungkin akan frustasi karena 1x100 di sini lol, akibat ritme yang tidak biasa ini) supaya nggak sekedar gampang "just kidding",maybe i'll fix this part later because right now that was what i got in my head since im trying to follow the guitar voice
[Hard]

  1. 00:06:333 (1) - Satu grid ke bawah agar simetris dengan 00:05:761 (3) orz (kalau nggak simetris, kurang enak dilihat)
  2. 00:07:904 (2,4,1,2) - Kenapa clap-nya tidak diteruskan di sini? Clap di bagian ini akan melebur dengan ritme dari drum lagunya~
  3. 00:18:904 (1) - Jangan buat repeating slider di sini - tidak ada ritme yang bisa diikuti di 00:19:047... Slider 1/1 seperti ini jauh lebih mengikuti musiknya:
  4. 00:20:761 (x) - Nah, di sini malah kekurangan circle untuk mengikuti vokalnya~
  5. 00:22:904 (1) - (optional) Untuk lebih merapikan bagian ini, slider ini bisa dibuat melingkari (2) dari luar~
  6. 00:24:619 (2) - Taruh clap pada akhir slider di sini agar hitsounding tetap konsisten
  7. 00:27:047 (4,5) - Buat manual stacking seperti ini - karena skinnya transparan, pengaturan seperti ini diperlukan agar (1) dan (4) terlihat sempurna di play mode
  8. 00:31:476 (2,3,4) - Lagi soal stacking di sini, stacking akan merusak simetri - kalau ingin menjaga simetri, ubah tiga circle ini menjadi repeating slider
  9. 00:32:619 (3,4,1,2) - Kenapa tidak konsisten dengan pola simetri di sini? Dengan begini, (2) dapat di-stack dengan 00:32:047 (1) sekaligus membuat bagian ini menjadi lebih rapi
  10. 00:35:190 (1) - Mulai spinner ini 1/4 setelah circle sebelumnya - di titik ini tidak ada sesuatu yang signifikan dari lagunya, dan memulai dari titik ini hanya akan kedengaran aneh...
  11. 00:37:190 (3) - Mulai bagian soft-nya dari sini, tambah lagi tambah finish pada awal slider ini seperti pada difficulty-difficulty sebelumnya ((1,2) itu pada hakikatnya masih bagian normal)
  12. 00:38:904 (2,3,4,5,6) - Woah, pattern di bagian ini bisa dibilang nggak ada... Coba dirapikan, misalnya dengan membuat pola segilima seperti berikut:
  13. 00:44:047 (1,2,3,4) - Apakah memang disengaja pengaturannya seperti ini? Lebih bagus kalau (4) agak ditarik menjauh supaya ada pola diamond di sini imo...
  14. 00:48:619 (1,3) - Lagi, stack yang tidak sempurna - hati-hati dengan hal semacam ini karena skinnya transparan
  15. 00:59:761 (5) - Agar konsisten, clap baiknya ditambahkan ke awal slider
  16. 01:02:333 (1,3) - Jangan buat (1) dan (3) saling bersentuhan - akan lebih baik apabila (3) di-stack pada awal 01:01:190 (1), seperti berikut:
  17. 01:07:333 (2) - (optional) Untuk variasi (sekaligus juga untuk menghindari pattern yang terlalu linear), geser ini beberapa grid ke atas agar (1,2,3) membentuk suatu pola segitiga?
  18. 01:19:476 (3) - Sama seperti diff sebelumnya, agak aneh rasanya finish sound-nya terhenti di sini, kenapa tidak dilanjutkan? xD
  19. 01:27:476 (1,2,3,...) - Clap rasanya bagus ditempatkan pada posisi-posisi tertentu di sini, semisal di akhir (1) dan awal (3)
pretty much done here and the, fix'd some parts and pattern too

[Insane]

-> Hmm, kenapa background yang paling mengganggu perhatian malah ditaruh di diff Insane orz... Nggak masalah sih sebenarnya, tapi kesannya... ya... orz ><

  1. 00:05:476 (2,3,4) - Unstack (3,4) dari (2), dan bentuk formasi segitiga di sini? Stack yang berlebihan seperti ini kurang bagus kelihatannya di play mode~
  2. 00:06:761 (2) - (optional) Buat ini melingkari (4)? Akan lebih rapih seperti ini imo, selain itu flow dari (1) ke (2) juga jadi lebih bagus
  3. 00:09:690 (x) - Stream harusnya berlanjut di sini, mungkin stream bergerak seperti gambar di bawah ini cocok dengan lagunya:
  4. 00:18:333 (1) - Mungkin daripada repeating slider, bisa dibuat tiga circle yang akhirnya di-stack di atas 00:18:904 (2)? Efek delay yang akan terjadi sangat pas dengan bagian ini imo
  5. 00:18:904 (2) - Tambahkan finish (ada suara simbal dari lagunya di sini)
  6. 00:22:190 (3) - Err... Jujur rasanya ini lebih pas kalau ditaruh di downbeat (1/2 kemudian) dibanding di sini, soalnya di sini nggak ada suara drum dari lagunya sama sekali can't really understand this one ><
  7. 00:25:047 (2,3) - (optional) Di sini juga, coba unstack dua ini dan buat segitiga seperti gambar di bawah, soalnya bagian sebelumnya itu bergerak terus, kalau tiba-tiba stack kesannya memberhentikan flow:
  8. 00:29:333 (1) - Karena (2,3) sesudahnya di-curve sedikit, bagaimana kalau ini di-curve sedikit juga? xD
  9. 00:32:333 (3,4,1) - Jujur di sini gw kurang dapat patternnya, dengan memutar (3) 120° bisa didapatkan pattern sebagai berikut:
  10. 00:37:190 (3) - Sama seperti [Hard] - soft-sampleset harusnya mulai dari sini, dan tambahkan juga finish pada circle ini
  11. 00:42:904 (3) - Hmm, tambahkan clap pada awal slider agar clapping-nya konsisten?
  12. 00:50:333 (3,4,1,2) - Lagi, pattern yang kelihatan abstrak - kenapa nggak dibuat diamond pattern aja antar keempat circle ini? Menggeser (2) agar terbentuk diamond tidak sulit, kok~
  13. 00:55:761 (2) - Apakah memang sengaja meng-curve slider ini seperti ini? Lebih bagus kalau mengelilingi (4) dari luar imo...
  14. 01:02:190 (4) - (optional) Mungkin lebih bagus kalau (4)-nya ditaruh agak ke bawah, sehingga (2,3,4) akan membentuk suatu segitiga (baru setelah itu, (5)-nya ditaruh di atas (4))
  15. 01:11:547 (x) - Spinner harusnya dimulai di sini - teruskan mappingnya hingga 1/4 sebelum awal spinner ini, dan pada circle yang terletak pada 1/4 sebelum spinner itu tambahkan finish
  16. 01:29:333 (1) - Clap juga semestinya harus ada di sini (ini sih self-explanatory xD)
done

Yap, itu dia mod dari gw~
Untuk mapper pemula ini udah tergolong rapih kok (jujur map Ardentryst's Theme gw dulu di awal lebih berantakan daripada ini)


Good luck~ ditunggu m4mnya :3

phew akhirnya selesai juga ngebaca n ngebenerin, berkat anda aku harus nge fix hitcircle lagi, sedikit condong ke kanan.
thanks for the big mod!! you gave me some inspiration now XD
XK2238
Envi, do you want a Taiko diff? Just asking :o

Completed :woot: Hope you like it
Also, star \:D/

EDIT: Crap, forgot xD

Download: nano.RIPE - Omokage Warp (TV Size) (Envi) [XK's Taiko Oni].osu
Topic Starter
Kuria
yeaaa update
Crimmi
Modding, CrimmiStyle!!

From my Mod Resqueue!!

Suggestion.
Gotta fix.

[General (Via AIBat)]

Add "XK2238" to the tags since he made the Taiko.

Inconsistency in combo colours:

[Easy] :
Combo1 : 0,128,0
Combo2 : 255,0,128
Combo3 : 128,0,0
Combo4 : 255,128,0

[Normal] :
Combo1 : 255,0,128
Combo2 : 128,0,0
Combo3 : 0,128,0
Combo4 : 255,128,0

[Hard] :
Combo1 : 128,0,0
Combo2 : 255,0,128
Combo3 : 0,128,0
Combo4 : 255,128,0

[Insane] :
Combo1 : 0,128,0
Combo2 : 128,0,0
Combo3 : 255,128,0
Combo4 : 255,0,128



[Easy]

There is some inconsistent Kiai at 00:55:475, ends on 01:20:618 while the others end at 01:20:619.
There is an unsnapped inherited timing point at: 00:07:471.

[Normal]

00:04:047 (1,2,3) - Copy slider (1) and replace (3) and it should look like this: http://puu.sh/uyBb
00:35:190 (6) - This spinner lacks a new combo.

[Hard]

Why is the star rating in this diff higher than Insane's?

01:14:047 (1) - New combo?

[Insane]

00:54:907 - unsnapped inherited timing point.

And that's it :) Good luck getting it ranked!
TTTTTTTTTTTT
[*]Skin

You have some basic issues should be fixed

-comboburst.png's dimension is larger than 500x767
-hit0.png~hit300g.pngs' dimensions should be exactly 256x256

[*]Easy

00:18:904 - Line up with (3) it would look better
if so
00:19:476 - move 1 grid left
00:55:475 - Unsnapped green timing
01:17:190 - Line up with (1)

[*]Normal

00:00:619~00:04:047 - Swap claps with whistles.I think whistle hitsound is suitable for the song's beginning.
00:35:190 - Add a NC
00:41:761 - Move this slider to x:424 y:104 so as to prevent overlapping.
00:50:904 - Extend the slider's end to 00:51:476
00:56:619 - Symmetric with (1)?
00:57:476 - Move 2 grid up (lv4)

[*]Hard

00:32:047 - x:136 y:184
00:33:476 - ^
00:40:333 - Move 1 grid down
00:42:190 - Same distance?
00:44:619 (3) (4) - I don't think it is necessary to reduce spacing.Use DS:1.0x
00:55:475 - Unsnapped timing
01:13:761 - Add a NC
01:14:047 - Remove NC

[*]Insane

00:07:119 - Useless timing.
00:46:333 - ^
00:55:475 - Unsnapped timing.
01:02:619 - This pattern looks not so good.
01:19:476 - Useless green timing.
01:19:976 - 2 green timings are stacked up.
[*]Taiko

00:55:475 - Unsnapped kiai timing

Good luck!

EDIT:add opening in your tags so as to more convenient for search
B2IN
1
B2IN
HI Envi
I'm sorry I'm late

[General]
fine
[Easy]
01:02:333 (4) - up 1gird
01:25:190 (1,2) - it's too stiff. try this
[Normal]
00:39:476 (1,2,3) - respacing
01:27:476 (2,3) - how about this ?

[Hard]
00:35:047 (1) - end the spinner till
00:37:619 (4) - add note
00:53:190 (1) - try this
192,328,87190,5,0
124,256,87476,1,0
256,188,87904,1,0
[Insane]
insane is boring. changes are needed for rhythm

00:37:619 (5) - add note
00:42:190 (3) - ^
01:00:047 (1) - end the slider till 01:00:333 (remove 01:00:333 (2))

(This is just a suggestion)01:04:404 () 01:04:547 () - add note

good luck ~
B2IN
oops double post
XK2238

TTTTTTTTTTTT wrote:

[*]Taiko

00:55:475 - Unsnapped kiai timing
\:D/

Download: nano.RIPE - Omokage Warp (TV Size) (Envi) [XK's Taiko Oni].osu
Kawayi Rika
Hi ~ Envi ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'opening' in tags.
  2. Resize 'comboburst.png'pls,now too larger and hitbursts should be 256*256.
  3. Since you're using a custom hitcircle skin, it's strongly recommended that you enforce a sliderborder code in your osu file, under [colour] events:
    SliderBorder : 255,255,255(any RGB value you want)

[Insane]


  1. Maybe AR+1 more fun for this high bpm song.
  2. 00:30:333 (9) - Stack on 00:29:047 (5).
  3. 00:41:047 (6) - Remove this circle,much better here.
  4. 00:44:190 (2) - This circle should move to 00:43:904.
  5. 00:50:333 (3) - Add new combo and Remove 00:49:761 (1).

[Hard]


  1. 00:28:047 (3,4,5) - Try like this rhythm,sound much better.
  2. 01:13:761 (1) - This is unrankable bug,Add new combo to here.

[XK's Taiko Oni]


  1. 01:12:904 (1) - This is unrankable bug,Add new combo to here.

[Normal]


  1. 00:35:190 (1) - This is unrankable bug,Add new combo to here.

That's all ~ mapset still need more work ~

Good luck with rank ~
BanchoBot
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