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Hiroshi Yamaguchi - Oki the Hero [Osu|Taiko]

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Topic Starter
DarkDunskin
This beatmap was submitted using in-game submission on Freitag, 29. Juni 2012 at 15:25:53

Artist: Hiroshi Yamaguchi
Title: Oki the Hero
Source: Okami
Tags: Okikurmi Kamui Oina Amaterasu Issun Lechku Nechku p3n Tenshi-Nyan Lech Nech Shiranui Soundtrack
BPM: 90
Filesize: 5662kb
Play Time: 01:23
Difficulties Available:
  1. Easy (1,66 stars, 68 notes)
  2. Insan3 (4,94 stars, 306 notes)
  3. Normal (3,67 stars, 109 notes)
  4. Taiko Oni (4,89 stars, 524 notes)
  5. Tenshi's Hard (4,72 stars, 202 notes)
Download: Hiroshi Yamaguchi - Oki the Hero
Information: Scores/Beatmap Listing
---------------
This is Oki's (or Okikurmi's) Theme, from the most beautiful PS2 Game "Okami", played right before you fight against the Twin-Demons Lechku and Nechku~

Redownload if your Version is older than 29/06/12 for the latest SB.
Please Download also Atmeys Okami Skin for enjoying it in full,
available from osu! Updater or follow this link:
viewtopic.php?f=15&t=8329

Great thanks to Tenshi-Nyan for his hard Guest-diff, custom Hitsounds and Hitsound-Mod o.0
Thank you Pereira006 for your awesome Guest-Difficulty - available on http://puu.sh/dC1J
And Thank you p3n for your insane Insan3~

It took me quite long to make that Storyboard for this Map, just for the Standard-Mode though.
The SB itself contains much Spoilers, Blood, Violence, Strobes and hit Doggies :(

So you shouldn't play this Map if you:
- did'nt play the Game (Shame on you! Get out and buy it - seriously)
- don't like Blood & Violence
- suffer Epilepsy.
- don't wanna see that terrifying Scene from that Game again which makes everyone cry T-T

Anyone else: Enjoy~
spboxer3
first \:D/
Hi~ from #modreqs I try to help you mod some :P

[general]

  1. osu-bg.jpg is not 4:3 size

[Easy]

  1. 00:33:521 (2,3) - up 1 grid?

[Normal]

  1. 00:18:410 (5,3) - why don't stack them?
  2. 00:31:966 (return) - remove whistle?
  3. 00:59:744 (4,5,6) - uneven spacing

[Pereira's Hard]

  1. please don't use Static sound hitsound in map. It's very strange to do this lol
  2. 00:08:410 (1) - slider end for 00:09:521 (x) -
  3. 00:13:744 (1,2) - same situation^
  4. 00:41:744 (5) - slider end at 00:42:855 -

[Taiko Oni]

  1. Inconsistency in Audio Lead In
  2. OD use too low maybe used 5 or 6 for Taiko Oni

red is unrankable issue. bule is need to discuss. Black is just suggest.

OK~that's all
good lucky ;)
Pereira006

spboxer3 wrote:

[Pereira's Hard]

  1. please don't use Static sound hitsound in map. It's very strange to do this lol is not :/ I did make hitsound conscienty so i keep this
  2. 00:08:410 (1) - slider end for 00:09:521 (x) - ok
  3. 00:13:744 (1,2) - same situation^ ok
  4. 00:41:744 (5) - slider end at 00:42:855 - ok
the hitsound are conscienty just my style anyway thank you mod

Download: Hiroshi Yamaguchi - Oki the Hero (DarkDunskin) [Pereira's Hard].osu
Topic Starter
DarkDunskin

spboxer3 wrote:

first \:D/
Hi~ from #modreqs I try to help you mod some :P thanks :3

[Easy]

  1. 00:33:521 (2,3) - up 1 grid? fixed

[Taiko Oni]

  1. Inconsistency in Audio Lead In fixed
  2. OD use too low maybe used 5 or 6 for Taiko Oni fixed


red is unrankable issue. bule is need to discuss. Black is just suggest.

OK~that's all
good lucky ;)
Thanks for your sp3 mod and your fast update Pereira~
p3n
Holy moly...this took me some time!
Download: Hiroshi Yamaguchi - Oki the Hero (DarkDunskin) [Insan3].osu


enjoy! 8-)


(modding the other diffs later)
p3n
orz fixed some errors and hitsounds...also changed combo colours completely because they were pretty hard to see agains the SB flashes before:
Download: Hiroshi Yamaguchi - Oki the Hero (DarkDunskin) [Insan3].osu
Tenshi-nyan
Easy
00:35:077 (1) - clap to end
00:38:855 (2) - clap
01:18:855 (2) - ^

Normal
AR+1

Mir gefallen die leisen slider ende am anfang net. Patsch da vllt noch n paar claps hinne.

00:07:077 (1,1) - remove NC
00:21:744 (1) - add finish
00:23:077 (3) - add clap (end + start)
00:35:744 (2) - clap to end
00:53:744 (1) - (wirklich?`checkst du überhaupt selber deine diffs?) clap to start
01:04:410 (1) - add finish
01:21:077 (4) - clap to end
01:24:410 (3) - finish to end

Insan3
Insan3? Wirklich?

So wie ich das sehe macht es net viel sinn, diese map in ihrem jetzigen zustand zu modden.
Hab mit Dunskin bissl geschrieben und werd ne Hard diff mappn um Pereira's zu ersetzen, ma schaun wie dass dann aussieht und dann schau ich ma weiter. Wegen hitsounds unso. Die ganzen leeren Stellen da, bäh.
Megurine Luka
Hi. M4M.

[General]

The sliderslide sound seems too noisy. Lower the volume or use blank sound instead :3
Click me to get the lower volume sliderslide sound

[Easy]
slidertick rate 3? These ticks seems too concentrate in this diff :3. Try 1 or 2
Others are fine for me

[Normal]

00:40:410 (1) - NC?

[Hard]

00:30:410 (3) - del slider whistle sound
00:31:743 (3) - ^
01:07:743 (3) - ^
01:09:077 (3) - ^

[Insane]

The silence note sounds strange IMO.
Others are fine
Topic Starter
DarkDunskin
Added all of Tenshi's suggestions.
Fixed issues Luka mentioned in Easy and Normal, informing p3n an Tenshi about your nice mod asap.
Thanks~
p3n

Megurine Luka wrote:

[Insane]

The silence note sounds strange IMO.
Others are fine
I'll wait for Tenshi-nyan to rip those hitsounds apart....I need to learn how he's doing it :cry:
Tenshi-nyan

Megurine Luka wrote:

Hi. M4M.

[Hard]

00:30:410 (3) - del slider whistle sound
00:31:743 (3) - ^
01:07:743 (3) - ^
01:09:077 (3) - ^
Yeah, nice notice right here. I silenced slider whistle sounds so I wouldn't know if one of them slipped in there without me knowing.

For le Insane: Was I supposed to fix the hitsounds in there? orz

Update: http://puu.sh/dZzv
p3n
Tenshi you don't have to fix them...as soon as you have some time I'd like to improve them on my own but your help would be appreciated ;)
MoodyRPG
Good Afternoon. I'm trying to mod this right now but i have to lunch so...

General
  1. Your mp3 is 167kbps, the maximum mp3 bitrate for osu is 192kbps, you need to reencode your .mp3 into a 192kbps one.
  2. Your background is currently 703x510,I would just fix this for the sake of it being correct and it should only take 5 seconds
  3. Dunno,but i think the slider tick rate 3 is kinda excessive here,so put 2
Easy
  • - 00:29:744 (3,1) - Spacing to the previous object,is not the big deal but try to reduce them
    - 00:56:410 (1) - It does not follow any pattern of the song, so remove new combo
    - 01:01:744 (1) - ^
Normal
  • - 01:16:910 (4) - New combo to follow your pattern
Hard
  • Nice.
Insane
  • - 00:04:299 (6,7) - I don't like the look of this, I suggest something like this
    - 00:43:077 (1) - Try to make a good slider because is ugly
YUSSS....
Topic Starter
DarkDunskin

MoodyRPG wrote:

Good Afternoon. I'm trying to mod this right now but i have to lunch so...

General
  1. Your mp3 is 167kbps, the maximum mp3 bitrate for osu is 192kbps, you need to reencode your .mp3 into a 192kbps one.
    "The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps." - I guess 167kbps fits in here~
  2. Your background is currently 703x510,I would just fix this for the sake of it being correct and it should only take 5 seconds
    Okay I'll change~
  3. Dunno,but i think the slider tick rate 3 is kinda excessive here,so put 2
Changed.

Easy
  • - 00:29:744 (3,1) - Spacing to the previous object,is not the big deal but try to reduce them
    fixed with auto distance Snap~

    - 00:56:410 (1) - It does not follow any pattern of the song, so remove new combo fixed
    - 01:01:744 (1) - ^
fixed

Normal
  • - 01:16:910 (4) - New combo to follow your pattern
fixed
[/list]

YUSSS....
Thanks for your mod~
p3n

MoodyRPG wrote:

General
Dunno,but i think the slider tick rate 3 is kinda excessive here,so put 2
Sorry this is complete nonsense. This song is mapped in 1/3 hence the TR 3. TR 2 is just plain wrong if you listen to the song you hear the "rhythm" of the background guitar matches TR 3. That's why I asked DD to change it back to TR 3

Insane
  • - 00:04:299 (6,7) - I don't like the look of this, I suggest something like this the alternating pattern is used throughout the map, no change
    - 00:43:077 (1) - Try to make a good slider because is ugly yeah...much better now
fixed most of the hitsounds but will try to improve them more in a few days and after listening to tenshi's great [Hard]

Download: Hiroshi Yamaguchi - Oki the Hero (DarkDunskin) [Insan3].osu
TicClick
Now it's time for me to strike back.

General
  1. Peak SB load reaches 5.5x and even more in some moments. I don't know if it's ok or not, but these red numbers terrify me
Normal
  1. I suggest using slider tick rate 1 instead of 2 because of this: http://puu.sh/eq1Q (score will be reduced only by 100k)
  2. It changes nothing, but I would stack 00:20:188 (3) with the beginning of 00:18:410 (5)
  3. One more stack comment: 00:28:855 (1,2) (for good stacking, remove note and place it again exactly on slider's beginning)
  4. 00:31:744 (2) - sounds better without whistle on slider's body
  5. 01:14:410 (2) - I suggest to put whistle to the 1st and 3rd repeats instead of 2nd
Tenshi's Hard
  1. 00:16:632 (1,2) - at least place 'em closer to avoid this awful mini-jump
  2. 00:30:077 (2) - looks better when it's straight, that's how I see it
  3. 01:14:076 (2,3) - move 'em to the left to make this transition more smooth
Insan3
  1. 00:13:410 (9) - move this note up, looks like it fell down from its place
  2. 00:34:744 (7) - 1 grid left to make it more smooth
  3. 01:00:410 (7) - doesn't look good for me :(
Good, good.
Topic Starter
DarkDunskin
Fixed your suggestions on my Normal, I'll ask a pro about the SB stuff soon~
YTYuyu
Yo modding this map because of ur request :)

General:
The SV for easy and normal is the same. can u decrease the SV for easy?

Easy:
like i said about the SV. set it to 1.00 or lower?
Everything looks fine but the stacks bother me. can u unstack them because itd be hard for beginners?

Normal:
resnap all notes 1st. some of them r unsnapped
00:32:410(3) - add a whistle at the repeat arrow?

Tenshi's Hard:
No problems here

Insan3:
00:09:744(6) - NC

this is the best i can do. Star and GL :D
p3n

TicClick wrote:

Insan3
  1. 00:13:410 (9) - move this note up, looks like it fell down from its place nope zigzag is intended for the slow parts
  2. 00:34:744 (7) - 1 grid left to make it more smooth ^same
  3. 01:00:410 (7) - doesn't look good for me :( sorry no change
Good, good.

the zigzag patterns for some triplets are intended. Even if I didn't apply anything I found a wrong timed slider ending so I just credit you here because your mod made me find it ;)

thanks anyway o/

Also fixed those hitsounds. Waiting for Tenshi to tell me how stupid I am for not getting it right >AGAIN< :P

Download: Hiroshi Yamaguchi - Oki the Hero (DarkDunskin) [Insan3].osu
Topic Starter
DarkDunskin
@ Byakugan's Mod: Fixed unsnapped notes, added whistles.
Thanks for checking this map and your star~

Updated Insan3~
ziin
[SB]
Please make sure you use the background in the actual storyboard so that it gets removed when you're not actually using it. You're at a high SB Load already, so no reason to add 1 to that all the time.

lechku and nechku.png both have white part on them. Do your best to remove this, it looks pretty bad. Double check all your images, as there are a few more that have the white border which looks bad on a black background. It might also be a good idea to remove the BLACK as well, so that your image only reflects the page itself.

cinemaoverlay.png - don't do this. There's actually a couple ways to do this with minimal resorces. One is to make a black image the proper size and put it on top and on bottom for the cinema overlay. However black images by their nature are 100% useless in osu. You can take any image that doesn't have transparency and vector scale it to the proper size (640x109 in this case), then put it at the top and bottom of the screen. Finally, change its color down to black by using _C,0,start,,0,0,0. This ensures you don't need an extra image, and the SB load is 0 for the transparent part in the middle.

Shiranui.png - this image does not need to be so long.

LN - this image does not need to be so big. The left portion is never actually seen. Crop it.

shiranuihit.png - First off, having these as png files is silly, unless they are original pngs from the actual game. jpg will be much smaller. Next, you're hardly using any of the actual image size, so crop out the parts you never use.

lechkuc and nechkuc aren't close enough together.

make sure you read up on how to reduce sb load: viewtopic.php?f=20&t=55177

I'll remod it when you give me kd so don't give me kd until you've updated everything you can in an attempt to reduce the SB load.

[insan3]
00:31:744 (1,2,3,4) - this just screams "jump" to me. You have the flashes and everything, and yet 00:33:077 (1,2,3,4) - is more of a jump.
00:36:410 (5,6,7) - Remove hitsounds from the ends please. It's miserable to hear these doubles when they don't fit the drums at all.
00:41:521 (1,2,3,4) - There's a lot of times where I'm not sure where you got your rhythms from. The nice part about this song/skin is that the taiko the player is actually playing is a musical instrument, and thus overmapping is very difficult. It's just that some of the stuff no real drummer would play. I urge you to avoid mapping to the sakuhachi/melody unless it fits the drum part as well. http://osu.ppy.sh/ss/232008
00:46:966 (8,9) - this just has bad placement written all over it. One of the reasons people use custom skins and skin out the hitbursts is so they can play maps like this. Well you're using a custom skin, so you should be aware that the hitburst covers up both of these notes, and this is just poor mapping.

[tenshi]
00:13:744 (1) - shorten 1/6
00:15:966 (5) - I dream of a day when I never have to point out sliding onto the downbeat of a hypermeasure as horribly awkward.
00:30:410 (3) - that hidden repeat

stuff repeats so I'll do a full recheck when I see your comments/updates and point out anything worth pointing out. Normal, easy, and taiko all seemed fine.
p3n

ziin wrote:

[insan3]
00:31:744 (1,2,3,4) - this just screams "jump" to me. You have the flashes and everything, and yet 00:33:077 (1,2,3,4) - is more of a jump. increased spacing for the first combo to the medium jump distance
00:36:410 (5,6,7) - Remove hitsounds from the ends please. It's miserable to hear these doubles when they don't fit the drums at all. fixed for this part and the slider part at the end, too
00:41:521 (1,2,3,4) - There's a lot of times where I'm not sure where you got your rhythms from. The nice part about this song/skin is that the taiko the player is actually playing is a musical instrument, and thus overmapping is very difficult. It's just that some of the stuff no real drummer would play. I urge you to avoid mapping to the sakuhachi/melody unless it fits the drum part as well. except for this part you pointed out and the parts with the 1/6 connected sliders I tried to map the drums. Fixed this part here to be only drums
00:46:966 (8,9) - this just has bad placement written all over it. One of the reasons people use custom skins and skin out the hitbursts is so they can play maps like this. Well you're using a custom skin, so you should be aware that the hitburst covers up both of these notes, and this is just poor mapping. moved the part after the repeating slider down so there would be no complete overlap with standard hitburst

Download: Hiroshi Yamaguchi - Oki the Hero (DarkDunskin) [Insan3].osu
Topic Starter
DarkDunskin
Whooops ^^"
Sry accidentally gave you kudosu right before editing -.-
...old habit D:

Seems useful though, I'll do my best and then ask you again in-game or something.

EDIT:
Removed the BG-Image from the Storyboard in each diff, SB-Load is much lower now thanks~
Also Removed the black.png from the osb.codes since it's kinda useless now.
I'll remove the picture itself when I full submitt next time, too tired right now.
Added p3n's changes ~ so far so good.

To do: Removing the white edges from those images, creating non transparent cinema-overlay and shorten shiranui.png~

EDIT2:
I just replaced the transparent cinema-overlay with two black-coloured and proper scaled white.png's, but it happens that the SB-Load is increasing to over x7 when I do that. So I'll leave that out for the moment.
Removed white edges in Lechku/Nechku.png, Onimountains.png and noticed that somehow the Scroll-Soundsample got lost.
Just Redone the Soundsample codes.
Cropped LN.png, shortened Shiranui.png, centered lechkuc/nechkuc properly~
Now just converting png's to jpg, cutting some stuff and then submitting.

EDIT3:
Okay I noticed my mistake, used the wrong Code for Vectorscaling ^^"
Actually thought I have to type in the height and width in pixels lol
Fixed it now, SB-Load is lower again~
That's all I can do I believe.

EDIT4:
Updated Tenshi's changes via in-game chat~
ziin
looks awesome to me. stars for storyboard man, it's impressive.
Topic Starter
DarkDunskin
Okay thanks again ziin~
Fenya
Hi :)

General:
If you have the same BG and the same SB, all diff you should have the same Combo colours.

Easy:
00:00:410 (1) - And if you remove the unnecessary slidertick and leave it like this: http://puu.sh/j0e0
00:03:077 (3) - ^ and 2 grid down
00:35:077 (1) - spacing

Normal:
The notes are outdated ._. http://puu.sh/j0yc You have to do "Resnap all notes" and fix the sliders :T
At first there is enough spacing errors
In some parts of the hit sound whistle a little annoying to the ears... I think what you should each hit sound whistle changed by the S:C1 (personal opinion)
00:01:744 (2) - spacing
00:03:077 (1) - ^

Tenshi's Hard:
Your distance snap is x0,8 and it seems as if you not used it, okay, is a hard... But ... should see that... I recommend you change it to x1,0 or x1,2
No kiai? o.o
00:05:744 (2) - Wouldn't it be better if you leave it right? http://puu.sh/j0w4

Insan3:
00:05:077 (1,2,3) - They have not the same spacing
00:25:744 (6) - 1 grid down
00:36:188 (4) - 1 grid up
00:57:299 (4) - (personal opinion) move to http://puu.sh/j0L8
00:57:521 (5) - (personal opinion) move to http://puu.sh/j0Lc
01:13:744 (8) - And if you move to http://puu.sh/j0Ne ?

Well, I'm not good at this, I did everything I could >_<
I hope you serve something~
Sorry for my bad English, good luck :)
Topic Starter
DarkDunskin
Okay fixed you Suggestions for Easy and some for Normal.
These unsnapped notes you've seen are just 1/3 note which are snapped if you turn BSD on 1/3~
Thanks for your mod, waiting for tenshi's and p3n's updates.
p3n

Fenya wrote:

Insan3:
00:05:077 (1,2,3) - They have not the same spacing same spacing but not snapped to the grid
00:25:744 (6) - 1 grid down no, this is intended to be on the same height as (4)
00:36:188 (4) - 1 grid up no, this is intended to be exactly in the middle of start/end of 00:36:855 (6)
00:57:299 (4) - (personal opinion) move to http://puu.sh/j0L8
00:57:521 (5) - (personal opinion) move to http://puu.sh/j0Lc
01:13:744 (8) - And if you move to http://puu.sh/j0Ne ?
I moved some of the objects mentioned above to make them look a bit better and to increase readability @01:13:744
Also fixed a few ugly gaps for some of the 1/4 doubled notes on slider endings that slipped in during the last update.

Thanks for your mod Fenya :)

Download: Hiroshi Yamaguchi - Oki the Hero (DarkDunskin) [Insan3].osu
Behon
I can't really find anything specific to complain about here. I will say that while it's okay to get more complicated with higher difficulties, Easy and Normal's note timing don't seem to follow the song very well sometimes, which could throw off novice players.
LunarSakuya
hihi

Easy
01:21:521 (2,3) - Something like this: http://puu.sh/mm25, seems to match your previous patterns

Normal
01:00:188 (5,6) - Make a slider instead

Tenshi's Hard
00:11:077 (1,2,3) - Inconsistent spacing?
00:17:077 (3) - Blanket (4) from top http://puu.sh/mm72

Insan3
00:21:077 (9) - NC to indicate sudden distance change
00:31:299 (9,10,11) - Highlight these and Ctrl + R
00:34:077 (5) - Move a little to the left so you can see (7,8) http://puu.sh/mmal
01:00:410 (7) - Border-line burai, maybe redesign
01:03:744 (7) - NC
01:16:410 (4,5) - Make a slider instead?
01:24:521 (1) - Soft Custom, Finish at end

Beautiful song and SB!!
Topic Starter
DarkDunskin

LunarSakuya wrote:

hihi

Easy
01:21:521 (2,3) - Something like this: http://puu.sh/mm25, seems to match your previous patterns fixed

Normal
01:00:188 (5,6) - Make a slider instead fixed

Tenshi's Hard
00:11:077 (1,2,3) - Inconsistent spacing? fixed

Insan3
00:21:077 (9) - NC to indicate sudden distance change fixed
01:03:744 (7) - NC fixed

Beautiful song and SB!!
Thanks for your mod and star Lunar~
The rest I didnt mention is up to p3n and tenshi, I'll tell them as soon they're on again.
wmfchris
[General]

- normal-hitnormal.wav and soft-hitnormal.wav is empty, and the 44byte blank.wav should be used.
- letterbox during breaks is not necessary in [Taiko]

[Taiko]

00:09:744 - it's not recommended to used such streams that d-k pattern does not fit the song. In the music the durm sounds like x xxx x x x so the drum pattern should still placed in the manner of 4 in a group
00:53:410 - just wonder if it ends with kdk it may make a larger contrast with the coming D
01:23:077 - same as 0:09, this stream does not sounds to fit the song

The beats are really song and a nice one. Just some thoughts on around 0:53 - 2nd kiai where x xxx X xxx X is repeated frequently, it sounds like the first x can be finished as well.
Topic Starter
DarkDunskin

wmfchris wrote:

[General]

- normal-hitnormal.wav and soft-hitnormal.wav is empty, and the 44byte blank.wav should be used. - fixed
- letterbox during breaks is not necessary in [Taiko] - fixed

[Taiko]

00:09:744 - it's not recommended to used such streams that d-k pattern does not fit the song. In the music the durm sounds like x xxx x x x so the drum pattern should still placed in the manner of 4 in a group changed to x xxx xxxxx
00:53:410 - just wonder if it ends with kdk it may make a larger contrast with the coming D No, I like it more as it was.
01:23:077 - same as 0:09, this stream does not sounds to fit the song changed to x xxx xxxxx

The beats are really song and a nice one. Wut ^^ - I guess I know what you tryed to say, thanks XD
Just some thoughts on around 0:53 - 2nd kiai where x xxx X xxx X is repeated frequently, it sounds like the first x can be finished as well.
Two finish are enough, people don't like too much finish's anyway :/
Thanks for your mod and suggestions~
p3n

LunarSakuya wrote:

Insan3
00:21:077 (9) - NC to indicate sudden distance change done
00:31:299 (9,10,11) - Highlight these and Ctrl + R
00:34:077 (5) - Move a little to the left so you can see (7,8) http://puu.sh/mmal moved (7) a bit more, moving (5) feels weird
01:00:410 (7) - Border-line burai, maybe redesign slider is fully visible, track is not hidden under itself, no hold. "Burai" sliders are completely different ;)
01:03:744 (7) - NC done
01:16:410 (4,5) - Make a slider instead? seems fine for me
01:24:521 (1) - Soft Custom, Finish at end done
thanks for the mod o/

update:
Download: Hiroshi Yamaguchi - Oki the Hero (DarkDunskin) [Insan3].osu
Xakyrie
okay it's been so long since I modded ;w; and since I'm going to be involved in a queue now, I need to clear this as soon as possible, so what better time than now =q= again, sorry for such the long wait, I'll make sure it's extra helpful. :v

General
  1. Kiai times are missing in the following diffs:
    1. Tenshi's Hard
    2. Insan3
  2. Maybe try to give them some kiai time? While you're at it, make sure all kiai times are consistent. As you know, taiko is an execption.
  3. There are breaks in the following diffs:
    1. Easy
    2. Normal
  4. Consider possibly making the breaks consistent in all diffs or just simply mapping in these parts. Of course, this is only a suggestion.
  5. Maybe add a slightly toned white to combo colours? Okami is white :3 Also, some of the colours look almost the same, consider making them a little more distinct. xD
  6. The combo colours as a set differ in the following diffs:
    1. Insan3
  7. consider getting that fixed too! ^^


Easy
song setup
  1. AR +1 (to 4)?

note arrangement
  1. 00:21:744 (1) - this is sort of overlapped, maybe we can clean it up D: ? basically, the (1) is moved over more, and (3) is stacked on the previous slider. this is much more clean and everything is distance snapped. :3
    480,184,21744,6,0,B|484:256|420:296,1,120,4|0
    352,304,22855,1,8
    316,288,23077,2,8,B|192:288,1,120,4|8
  2. 00:28:410 (3) - blanket the (1) more?
  3. 00:31:077 (3) - ^
  4. 01:05:521 (2) - from this point on, if you could, try avoiding so many stacks. It might be quite confusing to new players to read the approach circle and not knowing where to read it from because the circle and slider combination might be too much.

hitsounding
  1. 00:00:410 (1) - clap at beginning to match other slider? o.o
  2. 00:18:410 (3) - remove clap?
  3. for the following, you can carry out either lists in order to create consistency:
  4. a:
    1. 00:27:077 (1) - remove clap on end?
    2. 00:29:744 (1) - ^
    3. 00:32:410 (1) - ^
    4. 00:35:077 (1) - ^
    5. 00:37:744 (1) - ^
    6. 01:04:410 (1) - ^
    7. 01:07:077 (1) - ^
    8. 01:09:744 (1) - ^
    9. 01:12:410 (1) - ^
    10. 01:15:077 (1) - ^
    11. 01:17:744 (1) - ^
    12. 01:20:410 (1) - remove clap at beginning and clap at end?
  5. b:
    1. 00:21:744 (1) - add clap on end.
    2. 00:24:410 (1) - ^

volume points
  1. only thing I can suggest is make sure at kiai times, the volume is louder than the other sections. whether you choose to lower the original volume and keep the original volume for the kiai or keep the original volume and increase it for kiai is up to you.

new combos
  1. no problem here actually o.o

comments

very repetitive, try making it a little more creative besides using the same curved and straight sliders. besides the creativity level being low and pointed out things, everything seems to be in order.


Normal
song setup
  1. HP Drain Rate +1 at least x.x
  2. Circle Size -1 to the biggest size available.
  3. AR +1?

note arrangement
  1. 00:16:855 (1,2) - stack on previous notes located here?
  2. 00:23:966 (4) - remove?
  3. 00:27:744 (4) -
  4. 00:29:078 (2) - ^
  5. 01:06:632 (4) - delete?

hitsounding
  1. 00:00:410 (1) - clap at beginning?
  2. 00:12:188 (3) - whistle instead.
  3. 00:12:410 (4) - finish at beginning instead.
  4. 00:14:855 (3) - whistle instead.
  5. 00:15:077 (4) - finish at beginning instead.
  6. 00:15:744 (5) - finish at end.
  7. 00:17:521 (3) - whistle instead.
  8. 00:17:744 (4) - finish at beginning instead.
  9. 00:20:188 (3) - whistle instead.
  10. 00:20:410 (4) - finish at beginning instead.
  11. 00:21:077 (5) - should be whistle whistle clap <--- do this for all of these kinds of repeats in this diff!
  12. 00:21:744 (1) - whistle on end instead.
  13. I think you can see the pattern by now. This is the kind of hitsound pattern that you were probably looking for, it got a little muddled though, lol. =3= If you need help adjusting these, pm me and I'll go over it with you.

volume points
  1. this seems okay too.

new combos
  1. 00:24:410 (5) - new combo.
  2. 00:25:521 (1) - remove new combo.
  3. 00:27:521 (4) - new combo.
  4. 00:28:855 (1) - remove new combo.
  5. 00:30:188 (5) - new combo?
  6. 00:31:521 (1) - remove new combo.
  7. 00:32:410 (5) - new combo.
  8. 00:37:744 (4) - new combo.
  9. 00:38:188 (1) - remove new combo.
  10. 00:40:188 (6) - new combo.
  11. 00:40:855 (1) - remove new combo.
  12. 01:02:855 (5) - new combo.
  13. 01:07:077 (5) - new combo.
  14. 01:08:188 (1) - remove new combo.
  15. 01:10:188 (4) - new combo.
  16. 01:11:521 (1) - remove new combo.
  17. 01:12:855 (5) - new combo.
  18. 01:14:188 (1) - remove new combo.
  19. 01:15:077 (5) - new combo.
  20. 01:16:855 (1) - remove new combo.
  21. 01:18:188 (4) - new combo?
  22. 01:19:521 (1) - remove new combo.
  23. 01:20:410 (4) - new combo.
  24. 01:22:855 (6) - new combo.
  25. 01:23:521 (1) - remove new combo.

comments

still very repetitive, but nice rhythm you have going here. I highly recommend the changes in song setup. Be a little more creative though, it's very linear.


Tenshi's Hard
song setup
  1. fine I think. c:

note arrangement
  1. 00:01:077 (2) - blanket (1) properly?
  2. 00:05:744 (2) - maybe blanket the next note?
  3. 00:10:077 (3,4) - this part gets confusing. add a note at 00:09:966 - to make it flow better and easier to read.
  4. 00:11:299 (2,3) - due to previous triples, consider making these faster repeats using your timing of 1/6 and having a note after, like this:
  5. 00:14:744 (1) - pull this back a tick, and fix spacing.
  6. 00:16:410 (1,2,3,4) - spacing here is so off. fix this please or try another pattern because it doesn't play well :v
  7. 00:19:966 - add a note here to fix flow issues.
  8. 00:20:077 (4) - shorten this slider. In this combo there are too many different lengths of sliders and they are hard as hell to read.
  9. 00:20:632 - note here too please.
  10. 00:22:188 - note here maybe so it's consistent and flowy D: then fix spacing, you could do something like:
  11. 00:23:077 (1,2,3) - same suggestion as above.
  12. 00:27:077 (1) - extend a tick?
  13. 00:28:410 (1) - ^
  14. 00:32:632 - note here?
  15. 00:33:966 - same suggestion as above.
  16. 00:48:410 (1) - same suggestion as before.
  17. 00:49:743 (1) - ^
  18. 00:54:188 - a note here, and same pattern suggestion as before.
  19. 00:55:632 (2,3) - ^
  20. 01:09:744 (1) - weee
  21. 01:11:077 (1) - you should get this by now, lol.
  22. 01:19:077 (1,2,3) - this pattern does not work whatsoever. it's spaced bad and it plays bad.
  23. 01:23:632 (2) - remove this and replace it with a note on 01:23:744 - .

hitsounding
  1. 00:25:077 (4) - whistle at beginning.
  2. 00:26:411 (4) - ^
  3. 00:35:966 (2) - end with a clap instead.
  4. 00:37:299 (5) - whistle nothing clap.
  5. 00:37:855 (1) - finish should be consistent with the other diffs o.o sounds better
  6. 00:54:410 (3) - no whistle on repeat.
  7. 00:55:743 (3) - ^
  8. 01:15:077 (1) - clap on repeat instead?
  9. 01:16:410 (1) - ^ just a suggestion.
  10. 01:19:521 (2) - clap on beginning instead.
  11. 01:23:632 (2) - clap on end instead.
  12. 01:23:966 (3) - whistle on end instead.

volume points
  1. holy so many, this seems fine to me and it didn't bother me during play so o_ob

new combos
  1. 00:10:410 (1) - remove new combo.
  2. 00:13:077 (5) - new combo.
  3. 00:13:744 (1) - remove new combo.
  4. 00:15:632 (4) - new combo.
  5. 00:16:410 (1) - remove new combo.
  6. 00:42:410 (1) - ^

comments

the style of this is definitely good but some spacing issues and rhythm issues ought to be fixed. when they are corrected properly, this will be a pretty solid diff, it's very well structured but definitely needs some cleaning. nice use of repetition, too.


Insan3
song setup
  1. good to me I believe.

note arrangement
  1. 00:00:410 (1) - fix this orz
  2. 00:03:744 (4,5,6) - end the slider two ticks earlier and then add a note in the spot where the slider had previously ended. it flows much better and don't forget to fix spacing.
  3. 00:06:410 (1,2,3,4) - maybe bigger spacing. in comparison to the previous combo, this is just too small to ignore, lol
  4. 00:07:744 (1,2,3,4) - same here D: also fix slider shape?
  5. 00:08:410 (4,5) - extend slider one tick, and move note to 00:09:299 - .
  6. 00:09:521 - add a note here, and fix spacing for this and the previous parts.
  7. 00:11:957 - it's so empty ;w;
  8. 00:14:632 - :c
  9. 00:17:299 - a note here would make this section so much easier to read and play.
  10. 00:19:077 (1,2,3,4,5,6,7,8) - can you fix this? this whole pattern is a mess and very hard to sightread x.x here's an example of what you could do:
  11. 00:21:977 - a note here? x.x
  12. 00:34:744 (7,8) - align these straight? xD
  13. 00:35:966 (3) - this stack is sort of hidden.
  14. 00:40:188 (1,2,3) - too close to the center of the spinner, move it out more.
  15. 00:49:744 (4) - fix slider shape?
  16. 01:00:410 (7) - x.x
  17. 01:01:983 - note here please D:
  18. 01:24:188 (1,2,3) - sort of hard to read, can you rearrange this elsewhere?

hitsounding
  1. 00:00:410 (1) - I don't think this whistle here fits D:
  2. 00:04:410 (6) - clap instead.
  3. whistle instead.
  4. 00:05:744 (4) - clap on beginning instead.
  5. 00:06:410 (1) - clap instead.
  6. 00:06:855 (3) - whistle instead.
  7. 00:07:077 (4) - switch the hitsounds on the ends.
  8. 00:19:077 (1) - remove finish to keep it constant with the rest of the diffs; only used at the parts normal and easy used.
  9. 00:20:410 (8) - ^
  10. 00:29:077 (8) - remove whistle on repeat.
  11. 00:36:410 (5) - remove whistle at beginning and replace with a clap.
  12. 00:37:744 (1) - you can barely hear the hitsound on this, do something about it. either remove it or vamp up the volume.
  13. 00:40:410 (3) - remove whistle.
  14. 00:41:744 (1) - clap on beginning instead.
  15. 00:43:744 (3) - nothing on repeat since the sounds changed.
  16. 00:44:855 (5) - clap on end instead.
  17. 00:45:299 (1,2) - remove hitsounds completely or add claps.
  18. 00:46:410 (7) - remove whistle on beginning.
  19. 00:47:521 (1) - remove whistle on end.
  20. 00:49:077 (1) - remove whistle.
  21. 00:50:410 (6) - ^
  22. 00:51:744 (7) - remove whistle and replace with clap.
  23. 00:54:410 (4) - clap instead.
  24. 00:51:966 (8) - whistle only, remove clap.
  25. 00:52:188 (9) - ^
  26. 00:54:188 (3) - no hitsound or whistle.
  27. 00:54:632 (5) - whistle instead.
  28. 00:55:744 (1) - remove whistle at beginning and replace with clap.
  29. 00:56:855 (2) - whistle instead.
  30. 00:57:077 (3) - clap instead.
  31. 00:57:521 (5) - whistle only.
  32. 00:57:744 (6) - whistle on end.
  33. 00:58:410 (7) - beginning = whistle + clap ; repeat = clap ; end = whistle.
  34. 00:59:744 (3) - clap instead.
  35. 00:59:966 (4) - whistle instead.
  36. 01:01:077 (9) - beginning = clap ; repeat = whistle + clap ; end = whistle.
  37. 01:03:744 (1) - remove whistle.
  38. 01:05:077 (4) - clap instead.
  39. 01:05:521 (6,7) - claps instead.
  40. 01:06:410 (3) - clap on beginning.
  41. 01:06:855 (5,6) - claps instead.

volume points
  1. perfectly fine with me, it's the same as Tenshi's. but to all diffs, a nice volume increase in kiai would fit well, and a volume decrease during non-kiai segments.

new combos
  1. 00:06:410 (1) - remove new combo.
  2. 00:07:744 (1) - remove new combo.
  3. 00:07:966 (2) - new combo.
  4. 00:21:077 (1) - remove new combo.
  5. 00:25:966 (1) - ^
  6. 00:31:077 (8) - new combo.
  7. 00:31:744 (1) - remove new combo.
  8. 00:32:410 (8) - new combo.
  9. 00:33:077 (1) - remove new combo.
  10. 00:44:410 (4) - new combo.
  11. 00:45:299 (1) - remove new combo.
  12. 00:45:744 (7) - new combo.
  13. 00:47:077 (5) - ^
  14. 00:47:521 (1) - remove new combo.
  15. 00:47:966 (1) - ^
  16. 00:48:410 (7) - new combo.
  17. 00:49:077 (1) - remove new combo.
  18. 00:49:744 (6) - new combo.
  19. 00:50:855 (1) - remove new combo.
  20. 00:51:077 (7) - new combo.
  21. 00:55:077 (8) - new combo.
  22. 00:55:744 (1) - remove new combo.
  23. 00:57:744 (6) - new combo.
  24. 01:00:410 (7) - new combo.
  25. 01:03:077 (6) - new combo.
  26. 01:03:744 (1) - remove new combo.
  27. 01:05:744 (8) - new combo.
  28. 01:06:077 (1) - remove new combo.
  29. 01:08:188 (1) - remove new combo.
  30. 01:08:410 (7) - new combo.
  31. 01:09:299 (1) - remove new combo.
  32. 01:09:744 (10) - new combo.
  33. 01:13:744 (8) - new combo.
  34. 01:14:410 (1) - remove new combo.
  35. 01:15:077 (8) - new combo.
  36. 01:15:744 (1) - remove new combo.
  37. 01:16:410 (6) - new combo.
  38. 01:21:744 (4) - new combo.
  39. 01:22:855 (1) - remove new combo.
  40. 01:23:077 (8) - new combo.

comments

quite creative, though it's still a little confusing in some aspects. sliders could use some fixing and some different spacing for sure. otherwise, it's getting better :3


Taiko Oni

comments

I think it would be COMPLETELY OFFENSIVE IF I MODDED THIS SO I'M JUST GONNA NOT MOD IT.

>w<

good luck to you guys! ^~^
Topic Starter
DarkDunskin
Hi Cherry~

Mod

xcherry wrote:

okay it's been so long since I modded ;w; and since I'm going to be involved in a queue now, I need to clear this as soon as possible, so what better time than now =q= again, sorry for such the long wait, I'll make sure it's extra helpful. :v

General
  1. Kiai times are missing in the following diffs:
    1. Tenshi's Hard
    2. Insan3
  2. Maybe try to give them some kiai time? While you're at it, make sure all kiai times are consistent. As you know, taiko is an execption.
  3. There are breaks in the following diffs:
    1. Easy
    2. Normal
  4. Consider possibly making the breaks consistent in all diffs or just simply mapping in these parts. Of course, this is only a suggestion.
  5. Maybe add a slightly toned white to combo colours? Okami is white :3 Also, some of the colours look almost the same, consider making them a little more distinct. xD
  6. The combo colours as a set differ in the following diffs:
    1. Insan3
  7. consider getting that fixed too! ^^


Easy
song setup
  1. AR +1 (to 4)? - okay

note arrangement
  1. 00:21:744 (1) - this is sort of overlapped, maybe we can clean it up D: ?
    basically, the (1) is moved over more, and (3) is stacked on the previous slider. this is much more clean and everything is distance snapped. :3 - used your codes thx
    480,184,21744,6,0,B|484:256|420:296,1,120,4|0
    352,304,22855,1,8
    316,288,23077,2,8,B|192:288,1,120,4|8
  2. 00:28:410 (3) - blanket the (1) more? - okay
  3. 00:31:077 (3) - ^ - okay
  4. 01:05:521 (2) - from this point on, if you could, try avoiding so many stacks. It might be quite confusing to new players to read the approach circle and not knowing where to read it from because the circle and slider combination might be too much. - removed few

hitsounding
  1. 00:00:410 (1) - clap at beginning to match other slider? o.o
  2. 00:18:410 (3) - remove clap?
  3. for the following, you can carry out either lists in order to create consistency:
  4. a:
    1. 00:27:077 (1) - remove clap on end?
    2. 00:29:744 (1) - ^
    3. 00:32:410 (1) - ^
    4. 00:35:077 (1) - ^
    5. 00:37:744 (1) - ^
    6. 01:04:410 (1) - ^
    7. 01:07:077 (1) - ^
    8. 01:09:744 (1) - ^
    9. 01:12:410 (1) - ^
    10. 01:15:077 (1) - ^
    11. 01:17:744 (1) - ^
    12. 01:20:410 (1) - remove clap at beginning and clap at end?
  5. b:
    1. 00:21:744 (1) - add clap on end.
    2. 00:24:410 (1) - ^
- changed everything, choose suggestion b
volume points
  1. only thing I can suggest is make sure at kiai times, the volume is louder than the other sections. whether you choose to lower the original volume and keep the original volume for the kiai or keep the original volume and increase it for kiai is up to you.

- lowered other sections vol to 40 as in guest diffs
new combos
  1. no problem here actually o.o

comments

very repetitive, try making it a little more creative besides using the same curved and straight sliders. besides the creativity level being low and pointed out things, everything seems to be in order.

Normal
song setup
  1. HP Drain Rate +1 at least x.x - okay
  2. Circle Size -1 to the biggest size available. - okay
  3. AR +1?
- okay
note arrangement
  1. 00:16:855 (1,2) - stack on previous notes located here?
  2. 00:23:966 (4) - remove? - okay
  3. 00:29:078 (2) - ^ - nope, I like it more my way
  4. 01:06:632 (4) - delete?
- okay
hitsounding
  1. 00:00:410 (1) - clap at beginning? - okay
  2. 00:12:188 (3) - whistle instead.
  3. 00:12:410 (4) - finish at beginning instead.
  4. 00:14:855 (3) - whistle instead.
  5. 00:15:077 (4) - finish at beginning instead.
  6. 00:15:744 (5) - finish at end.
  7. 00:17:521 (3) - whistle instead.
  8. 00:17:744 (4) - finish at beginning instead.
  9. 00:20:188 (3) - whistle instead.
  10. 00:20:410 (4) - finish at beginning instead.
  11. 00:21:077 (5) - should be whistle whistle clap <--- do this for all of these kinds of repeats in this diff!
  12. 00:21:744 (1) - whistle on end instead. - I understand what you're up to, but I used this pattern intetionally o.o
  13. I think you can see the pattern by now. This is the kind of hitsound pattern that you were probably looking for, it got a little muddled though, lol. =3= If you need help adjusting these, pm me and I'll go over it with you.

volume points
  1. this seems okay too.
- chaged it like I did in easy
new combos
  1. 00:24:410 (5) - new combo.
  2. 00:25:521 (1) - remove new combo.
  3. 00:27:521 (4) - new combo.
  4. 00:28:855 (1) - remove new combo.
  5. 00:30:188 (5) - new combo?
  6. 00:31:521 (1) - remove new combo.
  7. 00:32:410 (5) - new combo.
  8. 00:37:744 (4) - new combo.
  9. 00:38:188 (1) - remove new combo.
  10. 00:40:188 (6) - new combo.
  11. 00:40:855 (1) - remove new combo.
  12. 01:02:855 (5) - new combo.
  13. 01:07:077 (5) - new combo.
  14. 01:08:188 (1) - remove new combo.
  15. 01:10:188 (4) - new combo.
  16. 01:11:521 (1) - remove new combo.
  17. 01:12:855 (5) - new combo.
  18. 01:14:188 (1) - remove new combo.
  19. 01:15:077 (5) - new combo.
  20. 01:16:855 (1) - remove new combo.
  21. 01:18:188 (4) - new combo?
  22. 01:19:521 (1) - remove new combo.
  23. 01:20:410 (4) - new combo.
  24. 01:22:855 (6) - new combo.
  25. 01:23:521 (1) - remove new combo.

- accepted all Combo suggestion thx~
comments

still very repetitive, but nice rhythm you have going here. I highly recommend the changes in song setup. Be a little more creative though, it's very linear.

It's quite hard for me to make non repetitive Easy Difficultys for a quite repetitive song sorry for that.
But I intended to map them as good as possible, so that nobody notices ^^
Taiko's perfectly well, good thing you didn't get offensive on that one~
Thank you very much for your detailed mod.
Tenshi-nyan
fixed some stuff. nothing big, really.

http://puu.sh/oHu6
p3n
another huuuuuge xcherry mod :D

fixed: KIAI, misplaced hitsounds (finishes), some inconsistent combos, the hard to read follow pattern, the few inconsistent stream spacings that where still on 0,7x instead of 0,8x

Didn't fix:
01:00:410 (7) - perfectly fine and not that hard to read
different combo colours - there is absolutely NOTHING wrong with having different CCs for different difficulties. I chose to change them for my diff because the original CCs by Dunskin were almost impossible to see against the SB/BG in some parts (but only in my diff as it is fully mapped without breaks)

I didn't use all of your suggestions and I'm sorry for not quoting and telling you what exactly. I am way too tired today to write it all :o

Anyway thanks for your great mod ♥

Download: Hiroshi Yamaguchi - Oki the Hero (DarkDunskin) [Insan3].osu
kanpakyin
Sorry for huge delay due to my school works.

[General]
  1. You didn't set a combo colour in 'Taiko diff'.
  2. No kiai time in Tenshi's diff?
  3. Other stuffs look fine.
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:23:077 (3) - Probably stack this to (2)- because I see you stack the 1/3 after this pattern so just stack it for consistency but you need to adjust the spacing after fix.
    2. 00:34:632 (x) - How about add a note here?I think it is really suitable and fits the music but just leave this to you.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:02:410 (2) - I found that a whistle here looked cool.Probably try that?
    2. 00:05:077 (4) - ^Same
    3. 00:07:744 (2) - Same [not list these out anymore orz..]
[Normal]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. Rise hp by 1~2 tick.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:36:855 (3,1) - I think some newbie can't follow the rhythm here because it is on the purple tick.It would be much better if you can move this to 00:37:077 - .Please adjust the spacing after fix.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:31:744 (4) - The whistle on this slider didn't fit the music.I would remove the whistle sound at the reverse and the end of the slider if I were you.
    2. 00:41:077 (3) - Add a whistle here and remove other whistle on this slider.
[Tenshi's Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:14:744 (5,6,7,8) - The rhythm here sounds extremely weird.They off the music.In case I don't know what does these note follow?
    2. 00:35:077 (1) - In my opinion, this jump is too big to compare with the whole difficulty.I highly suggest reducing the spacing.
    3. 01:01:077 (3,4,5) - A little suggestion here:Would you align these notes to consistent with 00:59:744 (3,4,5) - .
    4. 01:05:077 (2,1) - Same as 00:35:077-
    5. 01:19:966 (3) - The 1/6 jump here is really meaningless.Nothing support to be a jump, player is quite easy to miss this slider during their first play.
[Insan3]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:03:077 (3) - I think you can make this slider more smooth, here is a example, take a look on it?Sure you need to check the spacing after fix.
    2. 01:00:410 (7) - I feel some risk of this slider.I cannot say that is unrankable, but it is risky.I suggest changing this to another shape but it's up to you.
    3. 01:19:077 (1,2,3,1,2) - I have seen this pattern before,so I would suggest to make a new pattern instead of this.It can make so new feeling to the player.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:05:299 (5) - A whistle here?
    2. 01:14:855 (3) - ^Same.
[Taiko Oni]
  1. 00:23:744 (12) - Add a kat here.
  2. 00:26:410 (26) - ^Same.
  3. 00:27:077 (1,2,3,4,5) - Either remove this stream and then change to 1/2 or change its pattern to ddkkd is okay.
  4. 00:47:744 (27,28,29,30,31) - kkddk sounds much better.
  5. 00:52:410 (56,57,58,59,60,61,62,63,64,65,66) - This stream is much harder than the overall difficulty, it is a bad thing to a difficuly.I highly suggest to siimplify the stream pattern.
Topic Starter
DarkDunskin
kanpakyin's Mod

kanpakyin wrote:

Sorry for huge delay due to my school works.

[General]
  1. You didn't set a combo colour in 'Taiko diff'.
  2. No kiai time in Tenshi's diff?
  3. Other stuffs look fine.
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:23:077 (3) - Probably stack this to (2)- because I see you stack the 1/3 after this pattern so just stack it for consistency but you need to adjust the spacing after fix. stacked and fixed
    2. 00:34:632 (x) - How about add a note here?I think it is really suitable and fits the music but just leave this to you.
  2. Hitsound not going to change sry
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:02:410 (2) - I found that a whistle here looked cool.Probably try that?
    2. 00:05:077 (4) - ^Same
    3. 00:07:744 (2) - Same [not list these out anymore orz..]
fixed every hitsound


[Normal]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. Rise hp by 1~2 tick.
    risen hp by 1
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:36:855 (3,1) - I think some newbie can't follow the rhythm here because it is on the purple tick.It would be much better if you can move this to 00:37:077 - .Please adjust the spacing after fix.
    not changing, 1/3 should be easy enough on normal
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:31:744 (4) - The whistle on this slider didn't fit the music.I would remove the whistle sound at the reverse and the end of the slider if I were you.
    2. 00:41:077 (3) - Add a whistle here and remove other whistle on this slider.
fixed with your suggestions, added claps on the other whistles instead.

[Taiko Oni]
  1. 00:23:744 (12) - Add a kat here. won't change
  2. 00:26:410 (26) - ^Same. won't change
  3. 00:27:077 (1,2,3,4,5) - Either remove this stream and then change to 1/2 or change its pattern to ddkkd is okay. turned to ddkkd
  4. 00:47:744 (27,28,29,30,31) - kkddk sounds much better. not fixed because kkdkk fits better to the song if yopu listen closely
  5. 00:52:410 (56,57,58,59,60,61,62,63,64,65,66) - This stream is much harder than the overall difficulty, it is a bad thing to a difficuly.I highly suggest to siimplify the stream pattern.
    I like this pattern too much so I cut the stream instead.

I'm a bit stubborn when it comes to my Taiko diffs sry ^^"
The rest are good suggestions, thx for your mod.
Contacting Tenshi and p3n.
Tenshi-nyan

kanpakyin wrote:

[Tenshi's Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:14:744 (5,6,7,8) - The rhythm here sounds extremely weird.They off the music.In case I don't know what does these note follow?
    2. 00:35:077 (1) - In my opinion, this jump is too big to compare with the whole difficulty.I highly suggest reducing the spacing.
    3. 01:01:077 (3,4,5) - A little suggestion here:Would you align these notes to consistent with 00:59:744 (3,4,5) - .
    4. 01:05:077 (2,1) - Same as 00:35:077-
    5. 01:19:966 (3) - The 1/6 jump here is really meaningless.Nothing support to be a jump, player is quite easy to miss this slider during their first play.
Fixed some stuff. Didnt touch the jumps and that 1/6 jump.


http://puu.sh/sicu
p3n

kanpakyin wrote:

[Insan3]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:03:077 (3) - I think you can make this slider more smooth, here is a example, take a look on it?Sure you need to check the spacing after fix. done
    2. 01:00:410 (7) - I feel some risk of this slider.I cannot say that is unrankable, but it is risky.I suggest changing this to another shape but it's up to you. I think I will take that risk. It sure is unique but shouldn't be unrankable.
    3. 01:19:077 (1,2,3,1,2) - I have seen this pattern before,so I would suggest to make a new pattern instead of this.It can make so new feeling to the player.I agree with you here that it would be good to add playstyle variation but in this case I will keep it as is: the 1/6 connected sliders are the only parts where I follow the melody instead of the rhythm - I want the player to feel that and make it more "expectable" by just reading the same pattern again here.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:05:299 (5) - A whistle here? sounds good
    2. 01:14:855 (3) - ^Same.^
Thanks for your time and mod kpn o/

Download: Hiroshi Yamaguchi - Oki the Hero (DarkDunskin) [Insan3].osu
meiikyuu
nice song :)
wmfchris
[General]
- I don't see where S:C2 is used but a related .wav is in the song file. (or I just failed to catch the timeline you used?)
- Combo colour 2 and 3 are quite similar so it's suggested to interchange combo colour 3 and 4.

[Insan3]
HP6 will be too low for insane. Try 7.
00:11:077 (1) - imo this is a bit too loud as it isn't really an accent. Maybe reduce it by 10% would work.
01:09:744 - considering the drum hitsound sounds quite sharp imo it doesn't really fit with a long flute note in the music and the 1 beat break. Reducing the hitsound volume is a possible choice (-10%).

[Hard]
00:26:078 (2) - unsnapped
00:34:078 (2) - unsnapped
00:58:189 (2) - unsnapped
01:19:077 (1,2,3) - Firstly (1,2) can be tweeked so that they are symmetrical. Secondly it's very misleading that (1,2) and (2,3) have the same time interval. This is not common in insane and this is just a hard.

[Normal]
00:29:078 (4) - unsnapped
fine. I still think that the kat-like hitsound is a bit too sharp and a more general approach - soften the wav would be nice.

[Easy]
00:18:410 (3) - don't really feel like an accent so better remove the clap
00:19:745 (2) - unsnapped
01:04:410 - just a litte thought here: the soft whistle shows the transition of sections, but the normal finish can still work well here. hmmm...

In overall quite fine, impressive SB and hitsound combination, though the oddity of the normal kat sound may need some refinement.
Topic Starter
DarkDunskin
- Fixed unsnapped Notes on each difficulty.

Mod

wmfchris wrote:

[General]
- I don't see where S:C2 is used but a related .wav is in the song file. (or I just failed to catch the timeline you used?)
-You're right, no one seems to use it so I'll just slightly delete the .wav

[Insan3]
HP6 will be too low for insane. Try 7. -Fixed for p3n
00:11:077 (1) - imo this is a bit too loud as it isn't really an accent. Maybe reduce it by 10% would work.
-removing kat hitsound in general, so this should be no problem anymore.

01:09:744 - considering the drum hitsound sounds quite sharp imo it doesn't really fit with a long flute note in the music and the 1 beat break. Reducing the hitsound volume is a possible choice (-10%).
Personally I like this arrangement, cause its setting some dynamic accents in the song. I will inform p3n though as soon he is online again.

[Hard]
01:19:077 (1,2,3) - Firstly (1,2) can be tweeked so that they are symmetrical. Secondly it's very misleading that (1,2) and (2,3) have the same time interval. This is not common in insane and this is just a hard.
- made it symmetrical, contacting Tenshi~

[Normal]
fine. I still think that the kat-like hitsound is a bit too sharp and a more general approach - soften the wav would be nice.
-removed and deleted the kat sound and added soft whistles instead

[Easy]
00:18:410 (3) - don't really feel like an accent so better remove the clap -removed
01:04:410 - just a litte thought here: the soft whistle shows the transition of sections, but the normal finish can still work well here. hmmm...
- added clap here and at the other similar position.

In overall quite fine, impressive SB and hitsound combination, though the oddity of the normal kat sound may need some refinement.

Not sure what you mean with the Combo Colors. I think they're fine and don't look too similar o.o
Thx again~
Tenshi-nyan
I kind of liked the way I did that combo... but whatever.

http://puu.sh/wcI7 Update
Topic Starter
DarkDunskin
Updated Tenshi's Hard - P3n won't change anything else~
Sync
Thought I should point out that the storyboard is VERY well done and you should be proud

[General]
-- The combo colors are inconsistent on the standard difficulties. Make them all the same.
-- Why doesn't Tenshi's Hard have a kiai-time?

[Insan3]
-- OD6 is too low considering the actual difficulty of this map. Raise it to 7.

00:08:410 (1) - The slider would fit the music better if you shortened it by two ticks and added a hit circle at 00:08:855 (2) like you did at 00:09:744 (6).
00:09:077 (2) - Why did you leave a gap here? Keep to the beat by adding notes at 00:09:299 (3) and 00:09:521 (4).
00:25:966 (1) - To be consistent with your combo patterns, remove this combo so that the same combo lasts a whole stanza like before. Alternatively, you may keep this combo and add one at 00:23:077 (7). It'd be easier to just remove it.
00:33:744 (6,1) - Switch these combos around; the combo should start on 6 because of consistency and it makes more sense to start it on the heavier beat.
00:45:744 (5) - Add a finish here to stress that downbeat.
01:00:410 (7) - This slider is very scrunched up and is more of a "click and hold your mouse here" kind of a slider instead of a "click and slide" kind of slider. Make it less bunched up.
01:16:410 (4,5) - Make these two notes a slider like you did with 01:15:077 (4); it'd play a lot smoother.

[Tenshi's Hard]
-- Like Insa3, raise the OD a tick. 5 is way too low considering the difficulty.

00:10:077 (3,4) - Take this as a light suggestion, but I hit this double pretty early. You might want to consider spacing it a bit further away despite following distance snap.
00:14:744 (5) - This is incredibly awkward to play, even during the second time around. Anyways, I it'd follow the music better if you added a hit circle at 00:14:632 (5), 00:14:855 (6), and made a half-beat slider starting at 00:15:077 and ending at 00:15:410.
00:16:632 (2,3) - Again, I'm just not getting a good feel for the music here. Shorten both of the sliders by one tick each and it'd represent what is going on in the music way better. Also, add a hit circle at 00:17:521 (4).
00:20:077 (5) - This slider starts one tick too early. I'm not one to suggest ending sliders on heavier beats than they start off on originally, so I'd replace it with a hit circle and a slider on it's downbeat. See this timeline reference. So yeah, that was basically the end of the iffy beat placement in this map.
00:42:744 (2) - Do you really want to transition your way into a new stanza/section in the music by a repeat-slider? I sure as hell wouldn't. It doesn't stress the beat enough. I suggest getting rid of one of those repeats and adding a 3 tick-long slider at 00:43:077 (3) just like you do in the patterns to come. It plays a lot better.
01:04:410 (5,1) - Switch these combos around. The new combo should start on the downbeat.

[Normal]
00:15:744 (5) - Add a finish on the slider's end-point like you've done previously.

[Easy]
00:00:410 (1) - Add a clap at the beginning of this slider
00:21:744 (1) - Add a clap at the end of this slider like you've been doing all along. Not sure why you suddenly quit here, lol
00:24:410 (1) - ^
Tenshi-nyan

Sync wrote:

[Tenshi's Hard]
-- Like Insa3, raise the OD a tick. 5 is way too low considering the difficulty. It doesn't give you more points and I don't want to raise it just for the sake of difficulty.

00:10:077 (3,4) - Take this as a light suggestion, but I hit this double pretty early. You might want to consider spacing it a bit further away despite following distance snap. but just a bit.
00:14:744 (5) - This is incredibly awkward to play, even during the second time around. Anyways, I it'd follow the music better if you added a hit circle at 00:14:632 (5), 00:14:855 (6), and made a half-beat slider starting at 00:15:077 and ending at 00:15:410. replaced with 2 short double sliders.
00:16:632 (2,3) - Again, I'm just not getting a good feel for the music here. Shorten both of the sliders by one tick each and it'd represent what is going on in the music way better. Also, add a hit circle at 00:17:521 (4). hmm, no.
00:20:077 (5) - This slider starts one tick too early. I'm not one to suggest ending sliders on heavier beats than they start off on originally, so I'd replace it with a hit circle and a slider on it's downbeat. See this timeline reference. So yeah, that was basically the end of the iffy beat placement in this map. the way it is now sounds OK to me, so no.
00:42:744 (2) - Do you really want to transition your way into a new stanza/section in the music by a repeat-slider? I sure as hell wouldn't. It doesn't stress the beat enough. I suggest getting rid of one of those repeats and adding a 3 tick-long slider at 00:43:077 (3) just like you do in the patterns to come. It plays a lot better. well, I want to.
01:04:410 (5,1) - Switch these combos around. The new combo should start on the downbeat. hmm. OK.
No KIAI because I think it doesn't fit the song.

http://puu.sh/wPq6
p3n

Sync wrote:

[Insan3]
-- OD6 is too low considering the actual difficulty of this map. Raise it to 7. OD was low since this song is mapped in 1/3 and most players tend to have problems with that in the first few plays - so to make it less harsh I decided to have a low OD. Raised it to 7 now.

00:08:410 (1) - The slider would fit the music better if you shortened it by two ticks and added a hit circle at 00:08:855 (2) like you did at 00:09:744 (6). there are no three drum beats here, thats why there is only a double before the small break. Tbh the drum "pattern" in this song is somewhat random at times but overall this variety is what I really liked when mapping this.
00:09:077 (2) - Why did you leave a gap here? Keep to the beat by adding notes at 00:09:299 (3) and 00:09:521 (4). no drums here so why should I add notes? I don't want to switch to following the guitar suddenly in one combo and I definetely WONT EVER just add notes for the sake of pointless 1/2 spam or 1/3 spam respectively. No change here.
00:25:966 (1) - To be consistent with your combo patterns, remove this combo so that the same combo lasts a whole stanza like before. Alternatively, you may keep this combo and add one at 00:23:077 (7). It'd be easier to just remove it. this is not a matter of consistent patterns here imho. This NC specifically increases readability as the jump pattern ends with the note before the triplet. Yes this can be read in only one colour as well, but personally I think it is a much better design to actually indicate said change with combo colours. Since I can't see a NC "spam" here or just nonsense NCs I will keep it as is. (And I don't think this NC will affect the rankability of this map)
00:33:744 (6,1) - Switch these combos around; the combo should start on 6 because of consistency and it makes more sense to start it on the heavier beat. again this NC is used to increase readability. Should play a lot better with the combos as they are now as it makes the "gap" of 3/6 between 00:33:744 (6,1) less annoying (having said gap in one combo is what I wanted to avoid for the sake of first-time-playability)
00:45:744 (5) - Add a finish here to stress that downbeat. thanks - must have missed that or removed it by accident
01:00:410 (7) - This slider is very scrunched up and is more of a "click and hold your mouse here" kind of a slider instead of a "click and slide" kind of slider. Make it less bunched up. I'd consider changing this slider if you told me it was "unrankable" (which it is not). Unless this slider gets a special treatment I really want to keep it. It is kind of the signature in this map - call it unique or special - and it doesn't even look "bad". I don't know about tablet players, but as mouse only I don't just "hold" this slider but do a small curve which feels "just right" as it seems to follow the melody/flute without missing the drum beats.
01:16:410 (4,5) - Make these two notes a slider like you did with 01:15:077 (4); it'd play a lot smoother. great idea! The flow is more in line with the rest of ths surrounding patterns now.

Thanks for the mod Sync! (Can Dunskin haz bubble nao? :P )

Download: Hiroshi Yamaguchi - Oki the Hero (DarkDunskin) [Insan3].osu
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