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KOTOKO - Wing my Way [CatchTheBeat]

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Topic Starter
ZHSteven
This beatmap was submitted using in-game submission on 2013年12月22日 星期日 at 6:07:44

Artist: KOTOKO
Title: Wing my Way
Source: Farland Symphony
Tags: TGL i've sound
BPM: 118.04
Filesize: 10131kb
Play Time: 02:10
Difficulties Available:
  1. Easy-Jumping (4.61 stars, 323 notes)
  2. Hard-Jumping (4.98 stars, 496 notes)
  3. Hell-Jumping (5 stars, 504 notes)
  4. Normal-Jumping (4.91 stars, 409 notes)
Download: KOTOKO - Wing my Way
Download: KOTOKO - Wing my Way (no video)
Information: Scores/Beatmap Listing
---------------
三年前,你说我如果rank了这图,就一定会回来刷FC

三年后,我rank了这图,可是却不知你在哪里

三年的努力, 就为一个虚无缥缈的约定

只是一个无聊的故事罢了

gg

------------------------------------
Easy-Jumping
Normal-Jumping
Hard-Jumping
Hell-Jumping

External Hitsound by Kodora


Other diffs(including standard diff and taiko diffs)

update
Sorry but it is time to deal with this mapset after another 1 years' waiting
I finally realized I have no talent to map a OSU standard difficulty. I know all of my standard diff is really awful, should remap if I still want to keep it, but it will take a lot more effort and I really tired to do it.
So at the beginning, I just want to make it lie on grave.
But since a lot of old player really really wants to see it ranked, so I will try to make a ctb mapset for it. well, in my opinion, that will ruined the 10+ BAT post, and it will go against my original thought....But, no doubt that is the fastest way for it to be ranked.
Although now I am still struggling, I will remove all the awful standard diffs by now. and this mapset still open for suggestions~ let me know what you feel if I want to make it a ctb mapset.
Taiko diff added removed.
SPOILER
1st seriously map~Add the video(from Farland Symphony)
ready for mod^^need further help~~Thx~~~
ctb diff finally done...but it maybe chaotic and jumping like hell......
enjoy it~~
revived on 4/3/2012.
Renamed normal, hard and insane.
Seems CTB diff is almost rankable now, I will get my first attempt~
Go fight~

2010/8/15: remap something at hard+..need further mod~~thx~
2010/8/21 : accept uranuss8600 and HatsunoWind's suggestion:
change normal to hard and change hard to insane= = maybe it is too hard? uhh...
thx for them moding and their suggestion~
o btw anyone can help me mod the ctb diff? seems it is extremely eggpain....
8/28: make ctb diff easier....but still need further mod~~
2010/9/6:change some hit sound..i think it is pleasant now= = so i want some one check the hid sound for me when moding~~
and thx for the stars~~
2010/9/7:Thx for LC's suggestion~~ need further test for the ctb diff..i think..maybe it is really too hard?....
2010/9/17: since Alace told me that my map is too straight...so basicly change some straight thing to curve..maybe it is helpful to my map~
2010/11/17: waiting guest diff, so move to WIP~
2010/12/13: failed to have guset diff= =so pending again~~Thx for modding~

Download: KOTOKO - Wing my Way (ZHSteven) [Hell-Jumping CTB(original)].osu
Sekuyi
Hey, some mods!

First off, BPM is 118,00.
Source: Farland Symphony

[Easy]
A lot of spacing inconsistences and the slider is too fast. Moreover, there is no preview point set.
Please use a consistent spacing (make use of distance snap). Also, you have a lot of jumps in this diff. That's unusual for an easy diff. Please constantly use 1 distance spacing.

Others:
- 00:40:741 ~ (1) remove new combo
- 01:02:088 ~ (5) new combo
- 01:26:484 ~ (1) remove new combo
- 01:29:534 ~ (5) new combo
- 01:31:567 ~ (6) new combo
- 01:41:478 ~ (1) repeat one more time
- 01:49:102 ~ (3) whoopsy, lengthen to the white tick
- 02:02:571 ~ (1) place it somewhere else. looks ugly with (5) before

[Normal+]
Note placement seems fine, but spacing is a major problem in your maps. Please redo!

[Steven's ctb]
Note placement seems chaotic. I can't see a structure here. So I skipped it.

[Hard+]
(Copy and pasted [Steven's ctb] and changed OA diff and circle size etc.? duuuh...)

You've still a lot of work to do. Keep it up!
Topic Starter
ZHSteven

Sekuyi wrote:

Hey, some mods!

First off, BPM is 118,00.Done~
Source: Farland Symphony

[Easy]
A lot of spacing inconsistences and the slider is too fast. Moreover, there is no preview point set.
Please use a consistent spacing (make use of distance snap). Also, you have a lot of jumps in this diff. That's unusual for an easy diff. Please constantly use 1 distance spacing.
i use 0.8 snap and remap it~~change to the slider speed to 1.2X~~remove all the jumps~~and it looks better i think..
but i don't know how to add a preview point..anyone help me><!~~

Others:
- 00:40:741 ~ (1) remove new combodone
- 01:02:088 ~ (5) new combodone
- 01:26:484 ~ (1) remove new combodone
- 01:29:534 ~ (5) new combodone
- 01:31:567 ~ (6) new combodone
- 01:41:478 ~ (1) repeat one more timedone
- 01:49:102 ~ (3) whoopsy, lengthen to the white tickdone
- 02:02:571 ~ (1) place it somewhere else. looks ugly with (5) beforei change it to another thing..]

[Normal+]
Note placement seems fine, but spacing is a major problem in your maps. Please redo!
i will..
[Steven's ctb]
Note placement seems chaotic. I can't see a structure here. So I skipped it.
in fact,ctb diff is base on the hard diff. I just cannot come up with some ideas to it.So i leave it same as hard diff(I am too bad= =)
[Hard+]
(Copy and pasted [Steven's ctb] and changed OA diff and circle size etc.? duuuh...)
You've still a lot of work to do. Keep it up!
Thank you very much!!Your mod helps a lot~~
Because of I am a ctb player, do not mention standard mode for a long time..So maybe..map is strange..But i will try my best to fix it to something looks better~
Thank you again~
Sekuyi
Looks better now^^ Have a star~*

(no kudo for this post)
hy1hy1hy
steven!!
star~
Roddie
Hi :3333

Blue: Suggestions.
Purple: Should be fixed in my opinion.
Red: Should be fixed.

Easy:

-Resnap all notes!

Besides that, Its good.

Normal:

00:48:365 (6)-I don't like this here...Remap it or create a distance snap for it.
00:53:193 (7)-Stack this on end of slider?
01:47:069 (2, 3)- On 2, move two grids right. After that, on 3, create a distance snap for it.
01:56:980 (7)- Stack this right with end of slider.
01:59:013 (4)-Move one grid up.

Hard+:

-Resnap all notes!

00:23:462 (5)-Move one grid left so its stacked right.
00:39:225 (2, 3, 4, 5)-On 2, move one grid left. I recommended Stacking 3, 4, and 5. If not on 3, 4, and 5, at least
create a distance snap for 5.

01:05:920 (1)-Off screen. Remap it.
02:10:194 (6)-Add finish.

Steven's ctb:

-Sorry. Not going to mod this one :?

Good, Steve :333

I like that your mapping a song now :)

Keep it up and find others to mod your map! 8-)

Star! ;)
Topic Starter
ZHSteven

hybrid579 wrote:

Hi :3333

Blue: Suggestions.
Purple: Should be fixed in my opinion.
Red: Should be fixed.

Easy:

-Resnap all notes!

Besides that, Its good. thx~~

Normal:

00:48:365 (6)-I don't like this here...Remap it or create a distance snap for it. 00:53:193 (7)-Stack this on end of slider? done.
01:47:069 (2, 3)- On 2, move two grids right. After that, on 3, create a distance snap for it. done
01:56:980 (7)- Stack this right with end of slider. slider changed.
01:59:013 (4)-Move one grid up. done

Hard+:

-Resnap all notes!

00:23:462 (5)-Move one grid left so its stacked right. done
00:39:225 (2, 3, 4, 5)-On 2, move one grid left. I recommended Stacking 3, 4, and 5. If not on 3, 4, and 5, at least
create a distance snap for 5.
i remap this part..
01:05:920 (1)-Off screen. Remap it.done
02:10:194 (6)-Add finish.done

Steven's ctb:

-Sorry. Not going to mod this one :?
NVM~~haven't done yet~
Good, Steve :333

I like that your mapping a song now :)

Keep it up and find others to mod your map! 8-) thanks~~I will~~~

Star! ;)
Thank you for modding this~~~also thank hy's star~~
It seems that i must redo all the hard notes..
ok..for most important..i munst finish ctb diif first in order to get further modding...
kodomonoyume
Hi~

[general]
To add a preview point, go to that point and use [Timing]-->[Set Current Position as Preview Point]

[Easy]
01:19:369 (6) - use smooth curve ?
01:42:495 (2,3) - ^
Add some kiai ?

[Normal+]
00:29:051 (2,3) - spacing
00:36:166 (4) - ^
00:37:437 (6) - ^
00:40:232 (4) - ^
00:50:779 (3) - move to 00:50:906 ?
00:52:812 (6,7) - change to 00:52:939~00:53:447 (6) & 00:53:955 (7) ?
01:51:897 (3) - end at 01:52:660
01:54:947 (4) - end at 01:55:328
02:08:035 (1) - start at 02:08:162

[Hard+]
00:33:378 (2) - spacing
01:14:564 (5,6) - ^

[hell jumping ctb]
Please don't add clap to the whole reverse slider……(like 00:04:139 (1) & 00:06:172 (1) etc.)
It is said that maps with ctb diffs are unrankable now…… but they can be approved……

Star~
Topic Starter
ZHSteven

kodomonoyume wrote:

Hi~

[general]
To add a preview point, go to that point and use [Timing]-->[Set Current Position as Preview Point]
thank you~~add it already~~
[Easy]
01:19:369 (6) - use smooth curve ? yea..it seems better now..lol
01:42:495 (2,3) - ^ fixed
Add some kiai ? i don't know where but i have heard that an easy map don't need any kiai...= =

[Normal+]
00:29:051 (2,3) - spacing fixed
00:36:166 (4) - ^ fixed
00:37:437 (6) - ^ fixed
00:40:232 (4) - ^ fixed
00:50:779 (3) - move to 00:50:906 ? yea..it is a mistake...
00:52:812 (6,7) - change to 00:52:939~00:53:447 (6) & 00:53:955 (7) ?fixed
01:51:897 (3) - end at 01:52:660 fixed
01:54:947 (4) - end at 01:55:328 fixed
02:08:035 (1) - start at 02:08:162 fixed

[Hard+]
00:33:378 (2) - spacing i think it is the problem of the stack leniency...but anyway..i make it better..
01:14:564 (5,6) - ^ fixed

[hell jumping ctb]
Please don't add clap to the whole reverse slider……(like 00:04:139 (1) & 00:06:172 (1) etc.) ok i understand~~but it seems that i need more sound help^^ fixing...
It is said that maps with ctb diffs are unrankable now…… but they can be approved……O_o

Star~
thanks for modding ~~helps a lot~ 8-)
Crazy Jay
[Hard+]
00:47:615 (4,5) - dis,should be close to note 6
00:56:895 (9,10) - just suggestion:change arrange since it will be coverd by note 4、5、6
01:03:886 (4) - dis,should be farther from note 3
01:10:242 (1) - dis
01:21:428 (4) - dis(stack under the end of 3 of farther from it)
01:29:818 (5) - the beat should be on 01:29:945 (5) and then change the dis of 01:29:564 (4,5,6,7,8,9)
02:10:194 (6) - add finish

star~
Topic Starter
ZHSteven

Crazy Jay wrote:

[Hard+]
00:47:615 (4,5) - dis,should be close to note 6fixed
00:56:895 (9,10) - just suggestion:change arrange since it will be coverd by note 4、5、6remaped it
01:03:886 (4) - dis,should be farther from note 3 fixed
01:10:242 (1) - disfixed
01:21:428 (4) - dis(stack under the end of 3 of farther from it)fixed, but can I add a jump there? will it be unusuall?XD
01:29:818 (5) - the beat should be on 01:29:945 (5) and then change the dis of 01:29:564 (4,5,6,7,8,9)oh..i think it is a mistake..i don't know when i change it in these wring place...fixed~~
02:10:194 (6) - add finishdone

star~
thx for moding~~when i have other questions can i just ask you in qq? thx~
eveless
8-)
Selee
;)
joynama
hell CTB :D
nice work~
uranuss8600
:) 先star 怕忘记了 ._.

lets go lets go :)
General:
-clap在这歌里面的风格不是很喜欢 个人建议多用whistle
-不要摆放碰到血条
-整个slider+音效有些吵 ._.
-clap+finish不好听 >.>

easy:
ds的问题多
01:22:926 (2) - ds
01:39:699 (3,4) - ds

Normal+:
00:52:939 (6) - normal最好别这么摆
01:05:900 (1) - 超格
01:08:695 (6) - ^
01:25:468 (3) - 这里起1grid down
01:55:964 (6) - 不对称
02:00:030 (1) - ds
02:05:366 (3) - 1grid down

Hard+:
前16个8拍 clap换成whistle好听 >.>
00:16:344 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 这些摆放太随意了 不好看 ds0.8x再重新摆放一下 ._.
00:25:242 (4) - 画歪了 slider结尾+clap
00:29:310 (2) - 把开头clap去掉 末尾+clap
00:33:378 (2) - ^
00:43:801 (3,6) - 不对称 >.>
00:46:852 (4) - 离得太远了拉 用ds2.0x
00:56:005 (5,6,7,8,9,10,11) - ds
01:10:242 (1,2,3,4) - ds
01:12:530 (6) - 2grid up
01:24:225 (6) - 1grid up 1grid right
01:24:479 (7) - ^
01:24:734 (8) - 1grid up 1grid left
01:55:455 (7) - 碰到血条
02:03:079 (3) - 1grid up 1grid right
02:03:333 (4) - ^

hell jumping ctb:
爱莫能助
app把
Kochiya Sanae
IRCmod._.
Topic Starter
ZHSteven

uranuss8600 wrote:

:) 先star 怕忘记了 ._.

lets go lets go :)
General:
-clap在这歌里面的风格不是很喜欢 个人建议多用whistle
-不要摆放碰到血条
-整个slider+音效有些吵 ._.
-clap+finish不好听 >.>

easy:
ds的问题多
01:22:926 (2) - ds 额。。。
01:39:699 (3,4) - ds 晕。。。当初加的时候忘了开ds= =

Normal+:
00:52:939 (6) - normal最好别这么摆 额。。已经改成hard了= =
01:05:900 (1) - 超格 = =!
01:08:695 (6) - ^ = =!
01:25:468 (3) - 这里起1grid down done
01:55:964 (6) - 不对称 done
02:00:030 (1) - ds done
02:05:366 (3) - 1grid down done

Hard+:
前16个8拍 clap换成whistle好听 >.> 额其实我更喜欢clap= =
00:16:344 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 这些摆放太随意了 不好看 ds0.8x再重新摆放一下 ._. 额其实我也没太多想法。。有灵感了再来remap吧= =
00:25:242 (4) - 画歪了 slider结尾+clap 歪了吗?歪了吧= =!
00:29:310 (2) - 把开头clap去掉 末尾+clap done
00:33:378 (2) - ^ done
00:43:801 (3,6) - 不对称 >.> done
00:46:852 (4) - 离得太远了拉 用ds2.0x 额其实我的目的是对称= =
00:56:005 (5,6,7,8,9,10,11) - ds这个是stack leniency弄的。。test 一下就会感觉好了~8、9、10、11我想搞得对称一点的跳= =!
01:10:242 (1,2,3,4) - ds 额。。。fixed
01:12:530 (6) - 2grid up fixed
01:24:225 (6) - 1grid up 1grid right fixed
01:24:479 (7) - ^ fixed
01:24:734 (8) - 1grid up 1grid leftfixed...但我不知道这有什么区别= =!
01:55:455 (7) - 碰到血条fixed
02:03:079 (3) - 1grid up 1grid rightfixed
02:03:333 (4) - ^fixed

hell jumping ctb:
爱莫能助
app把 额。。恭喜pass~~~
Darksoul_old
8-) star
LKs
Easy

降低点声音?

[00:23:460] 这两个clap不太好 可考虑低音量的Nclap
[01:36:650] 音量降低40%
[02:02:063] 这个位置的whistle删掉

Hard

降低音量
其他还好

Insane


Nice

hell jumping ctb

what the hell~
考虑一下难度与可玩性
歌曲和jump的相容性吧..
有些地方
NatsumeRin
[General]
Easy到Hard间难度跨度明显过大了。。
offset:+4
CTB难度没有设preview time,另外印象老板说过CTB unrankable,很久之前,现在不明。
倒计时最好去掉。
在slider上加音效(尤其是采用soft音效)的时候,不要直接点slider就加whistle,滑动音的噪声会变的很大,请一个一个点音去加音效。另外,换音效的线要加在note前,而不是正好在note上,现在这样的话如果玩家打快了,听的音就不一样。另一个意思就是kiai线和换音量音效的线不能是同一条。

[Easy]
slider tick rate:1, 有些3/4(虽然它们和整个难度不那么相符),听起来会不太好。
kiai没设。
00:28:542 (1) - 去掉whistle
01:01:071 (4,1) - 和之前的比起来距离过大了
01:05:137 (4,1,2) - 这两个则是太近了
01:37:666 (1..) - 这一段节奏过密了,和之前不连贯。
01:43:765 (3,1) - 要么叠好,要么拉开

[Hard]
slider tick rate:1
四分音不要堆太密,分散一点,如果确实需求,考虑用折返slider。
00:36:674 (5) - new combo
01:21:910 (7) - nazi. 上一格。不过这也是我觉得的那种四分音过密的地方。
01:31:567 (6) - new combo
02:02:063 (3,1) - spacing
hitsounds需要提升。

[Insane]
开始的很多地方,比如00:25:232 (4,1),间距都只有一半。。。虽然可以读,但是需要刻意这么做么。。?
00:12:271 (1,2) - 没叠好
00:36:667 (7) - new combo
01:09:832 (6,1) - spacing
01:13:262 (9,1) - 还是觉得这种不伦不类的间距很奇怪,要么叠上也好
01:33:600 (9) - 过度了,没有必要(听不到那么慢的感觉)。而且osu不接受小于20的BPM值,如果需要超慢速,也请用1/4速度+0.5xBPM。
01:55:328 - 加circle
02:05:874 (7,8,1) - 这种叠完再移动的摆法最好不要出现在4分音中。
02:08:161 (5,6) - 没叠好

第一张图来讲很不错了。多修修细节(重叠,摆放,slider音等等),音效再琢磨琢磨,大概能讲的就这些。
Topic Starter
ZHSteven

LKs wrote:

Easy

降低点声音? 额。。没注意这个问题。。音量改到70%了

[00:23:460] 这两个clap不太好 可考虑低音量的Nclap done
[01:36:650] 音量降低40% done
[02:02:063] 这个位置的whistle删掉 done..需不需要加个finish?

Hard

降低音量 70%。。。
其他还好

Insane


Nice

hell jumping ctb

what the hell~
考虑一下难度与可玩性
歌曲和jump的相容性吧..
有些地方 这个。。我是把能加jump的地方都加了。。但是后来该删的时候发现都不想删。。。嘛。在找人测试下吧~~
THx for mooding~~
Topic Starter
ZHSteven

NatsumeRin wrote:

[General]
Easy到Hard间难度跨度明显过大了。。这个。。。hard其实是normal。。就是被触姐改的面目全非了。。还需要一个normal吗?
offset:+4 那啥。。铅笔的那个版本是73。。我就照搬来的~~~ :lol: :lol:
CTB难度没有设preview time,另外印象老板说过CTB unrankable,很久之前,现在不明。dj婆婆不是要弄个图里有ctb 难度么?看看他的图能rank 不。。要不然真要删这个了= =
倒计时最好去掉。 恩好
在slider上加音效(尤其是采用soft音效)的时候,不要直接点slider就加whistle,滑动音的噪声会变的很大,请一个一个点音去加音效。另外,换音效的线要加在note前,而不是正好在note上,现在这样的话如果玩家打快了,听的音就不一样。另一个意思就是kiai线和换音量音效的线不能是同一条。 这个还真没注意。。我修修~~

[Easy]
slider tick rate:1, 有些3/4(虽然它们和整个难度不那么相符),听起来会不太好。 done
kiai没设。 需要吗?
00:28:542 (1) - 去掉whistle done
01:01:071 (4,1) - 和之前的比起来距离过大了 remap it...
01:05:137 (4,1,2) - 这两个则是太近了 done
01:37:666 (1..) - 这一段节奏过密了,和之前不连贯。 remap it...
01:43:765 (3,1) - 要么叠好,要么拉开 我选择拉开。。。

[Hard]
slider tick rate:1
四分音不要堆太密,分散一点,如果确实需求,考虑用折返slider。用了一些折返slider。。不知道行不。。
00:36:674 (5) - new combo done
01:21:910 (7) - nazi. 上一格。不过这也是我觉得的那种四分音过密的地方。 remap it...
01:31:567 (6) - new combo done
02:02:063 (3,1) - spacing done
hitsounds需要提升。 额。。这是个问题。。对声音不是很敏感。。只要听起来不别扭就好~

[Insane]
开始的很多地方,比如00:25:232 (4,1),间距都只有一半。。。虽然可以读,但是需要刻意这么做么。。?主要是没地方了。。 8-) 8-)
00:12:271 (1,2) - 没叠好 我把它拉开了!!!
00:36:667 (7) - new combo done
01:09:832 (6,1) - spacing done...
01:13:262 (9,1) - 还是觉得这种不伦不类的间距很奇怪,要么叠上也好 算了。。叠上了。。。
01:33:600 (9) - 过度了,没有必要(听不到那么慢的感觉)。而且osu不接受小于20的BPM值,如果需要超慢速,也请用1/4速度+0.5xBPM。change bpm to 29.512
01:55:328 - 加circle这个我想要那种不要note的感觉~~~
02:05:874 (7,8,1) - 这种叠完再移动的摆法最好不要出现在4分音中。叠起来了。。。
02:08:161 (5,6) - 没叠好叠好了。。。

第一张图来讲很不错了。多修修细节(重叠,摆放,slider音等等),音效再琢磨琢磨,大概能讲的就这些。
谢谢。。但是音效还是没想法。。。U.u
thx for moding...seems that I need some hitsound mod...
Shana
Yeah , jump like a hell , but i'm really like this song XD
-maJu
hell jumps~ :?

star :D
Sawaya
star! :)
Sweet_old
nice map:3
Louis Cyphre
[CtB]
Everything is okey, but it will be more better if you increase fruit size by 1.

[Easy]
00:39:717 - one grid down
You forgot to put Kiai sections, like in CtB.

[Hard]
looks good

[Insane]
also nice, can't see anything wrong.

Overall:
Make please Kiai sections same in all difficulties.

Really not bad and good song
Star ;)
Topic Starter
ZHSteven

Louis Cyphre wrote:

[CtB]
Everything is okey, but it will be more better if you increase fruit size by 1.
I think this size is ok because if increase the fruit size, some of the jump will be strange XD
[Easy]
00:39:717 - one grid down fixed~~
You forgot to put Kiai sections, like in CtB. oh god...I think someone says a eazy diff dont need kiai...but since everyone says it is needed...ok i will add~~

[Hard]
looks goodthx

[Insane]
also nice, can't see anything wrong.lol~~

Overall:
Make please Kiai sections same in all difficulties.TAT

Really not bad and good song
Star ;)
Louis Cyphre
I think this size is ok because if increase the fruit size, some of the jump will be strange XD
It's okey dude. I test map with such circle size, more better. Try it.
Topic Starter
ZHSteven

Louis Cyphre wrote:

It's okey dude. I test map with such circle size, more better. Try it.
yes it is a good way of easy it with the shit fruit in front. but if i change it, some jumps that i want to make it red become normal, and some normal jump i want to make it maximum become no longer maximum.= =
anyway, thx for your suggestion~~i think i need to wait for further test~~if they all say that is too hard, i will change the circle size and remap it~~XD
Louis Cyphre
Hyperjump is easy, big jump without hyperdash is hard.

~i think i need to wait for further test
Ask CtB players, another don't understand in CtB anything ._.
Topic Starter
ZHSteven

Louis Cyphre wrote:

Hyperjump is easy, big jump without hyperdash is hard.
that is what i expect to do~~
sunny day
丢星星
Mr-K_old
:evil: :evil: :evil: It`s crazy jump><
BloodyDeath_old
yeah this is a nice map

good job
v2b
赶紧凑够500帖好删游戏
Topic Starter
ZHSteven

v2b wrote:

赶紧凑够500帖好删游戏
铅笔大神别这样。。顺便mod下吧~~~
Faust
Hard:

Okay, in general, I'll just tell you that you have to revise your spacing for this. They're all scattered throughout.
The map itself runs fine, save for the notes that start on Blue ticks. Probably the BPM and Offset, you may want to double check it with a Timing expert.

Insane:

- 00:09:348 - How about this.
- 00:11:381 - Give it the same spacing as above. You may need to move the circles after this pattern due to
proximity issues.
- 00:25:231 - Looks odd, you can make it better, but it's fine if you want to keep it. I see the slider shape and
quality is consistent throughout the map, so you if do make it look nicer, do the same for the rest.
I'm sure you know how.
- 00:30:314 - Spacing for this part looks better like this in my opinion.
- 00:40:479 - I'm sure you can make this pattern look nicer. Follow what I did for the first mod on Insane.
- 00:46:324 - Now, if you look here, the spacing between the top 2 blue sliders is actually off by a little. Adjust
them if you want to.
- 00:48:865 - ^ Same thing as above.
- 00:51:661 - Move 1 & 2 closer to 7 so theres equal spacing.
- 00:55:981 - Centralize this stack.
- 01:10:721 - Try arranging the "M" pattern like this.
- 01:13:008 - Just a suggestion.
- 01:19:361 - Shift this slider towards the right a little. Compare the current spacing with the previous sliders.
- 01:21:648 - Bit inconsistent spacing here. It's fine if you want to keep it though.
- 02:03:079 - Shift this circle 1 grid right.

Hell-Jumping CtB:

- 00:11:763 - Move this circle towards the left to make the row of notes evenly spaced.
- 00:20:784 - lol. Why is 4 here? If you'd like, shift 4 down, along with the entire bottom column of patterns.
- 00:31:331 - Try this. Do the same for similar patterns.
Everything beyond this has similar problems mentioned above lol.
- 00:36:159 - One example. Just go through the map and move a few circles here and there. I don't see anything
that needs picking on. It's up to you if you want to lower drain or something. Crazy map, but still
possible to FC. Really.
KRZY
[Easy]
00:38:701 (1,2) - Try using Ctrl+H (horizontal flip) and then Ctrl+R (switches the starting point of the slider) for symmetry.
00:51:915 (2) - Might be better if this slider was made not to overlap from the previous one.
01:06:147 (1) - Spacing
01:14:787 (1) - Consider beginning this slider at 01:14:533 and elongating it until 01:16:185.
01:29:527 (1) - Spacing
01:31:560 (2) - ^
01:37:659 (1,2,3) - Move up by a single grid

Combo mods
SPOILER
00:23:453 (5) - Add NC
00:32:601 (5) - ^
00:36:667 (3) - ^
01:18:345 (1) - ^ (consult a more experienced modder for this one)
01:27:494 (4) - ^
02:00:023 (5) - ^
02:07:647 (5) - ^

[Hard]
A lot of notes are unnecessarily out of spacing.
Like 00:54:965 (1) - people will think this is an 1/4 note instead of an 1/2 note because of its spacing.
Except the intentional jumps, try to keep the map in check with the distance snap.
01:36:388 (1,2,3) - Not very pretty, I advise you try something else.

[Insane]
Same as [Hard]. Spacings like 00:10:238 (1) really mess up the map. Try to map in accordance with the distance snap except for intended jumps.
00:44:799 (6) - I think there is something wrong with the shape of this slider, but I'm not sure whether you intended it or not. Either way, it's best to fix the slider so that it looks like the one that preceded it.
Also, great ideas for jumps, but have an experienced modder look at the spacings in detail. I'm not skilled enough to nazi your jumps yet. :P

Star!
Topic Starter
ZHSteven
All fixed ~ Thx for the conscientious mod~~
how i wish to give 2 kodosu to you!!><!
Sakura
[osz File Scan!]
Seems that everything's ok here.

[General]
No tags?
Remove countdown from all diffs as it doesnt fit on 2 diffs, and needs to be consistent.

[hell jumping ctb]
Why the name's all lowercase? try "Hell Jumping CTB"?
Can't playtest this, but should i be worried that auto needs to use insane speeds without glow fruit?...
I'm not sure about the Taiko times Typos lol i meant to say I'm not sure about the jumps

[Insane]
This plays more like a Hard for me.
00:43:529 (1,2) - Not properly stacked (not even properly manual stacked).

[Hard]
This plays more like a Normal for me.
00:36:159 (4) - Not properly stacked (not even properly manual stacked).

[Easy]
00:16:337 (1,2,3,4) - Make into a square? (or diamond, or rotated square) so that the spacing is consistent?
00:29:298 (2) - Sounds awkward, i recommend moving it 1/2 beat back.
00:33:364 (2) - ^
00:37:430 (2) - ^
01:53:924 (1,2) - Remove hitsound clap from the start of theese sliders but leave it at the end so claps are on the 2nd and 4th ticks instead of on all ticks.
01:55:957 (3) - For consistency, this could have a clap on the repeat.
Note: To add hitsounds to specific portions of sliders, select the slider then select the part you want to add the hitsound to.
Topic Starter
ZHSteven

Sakura Hana wrote:

[osz File Scan!]
Seems that everything's ok here.

[General]
No tags? what should i add in this part?
Remove countdown from all diffs as it doesnt fit on 2 diffs, and needs to be consistent. ok..fixed

[hell jumping ctb]
Why the name's all lowercase? try "Hell Jumping CTB"? yea..havent focus on this...
Can't playtest this, but should i be worried that auto needs to use insane speeds without glow fruit?... maybe you are not master in ctb..in fact, in ctb, if a jump needs to be a hyperdash, the system will automatic add for me~~what i do is just make every normal jump maximum in order to get the map harder~~
I'm not sure about the Taiko times ???

[Insane]
This plays more like a Hard for me. Have you seen my post in the 1st post? In fact the diffs is original hard and normal, but i ask some experence modder and they told me that these had better be insane and hard...XD
00:43:529 (1,2) - Not properly stacked (not even properly manual stacked). fixed~

[Hard]
This plays more like a Normal for me. same as above..
00:36:159 (4) - Not properly stacked (not even properly manual stacked). fixed~

[Easy]
00:16:337 (1,2,3,4) - Make into a square? (or diamond, or rotated square) so that the spacing is consistent? ?sry i don't rly catch what you mean..
00:29:298 (2) - Sounds awkward, i recommend moving it 1/2 beat back. if you make the play bact rate into 50% or 25%, you will see these note is not on the white tick..i think...
00:33:364 (2) - ^ ^
00:37:430 (2) - ^ ^
01:53:924 (1,2) - Remove hitsound clap from the start of theese sliders but leave it at the end so claps are on the 2nd and 4th ticks instead of on all ticks. fixed~thx for the hit sound modding~
01:55:957 (3) - For consistency, this could have a clap on the repeat. fixed~
Note: To add hitsounds to specific portions of sliders, select the slider then select the part you want to add the hitsound to.
Thx for modding~
Soaprman
These all played fine to me. Didn't play the CTB diff since I'm not really good at it but it looks alright I guess!

I was going to say something about the lack of a Normal but then I read the thread and saw what happened with the difficulty names. A difficulty between Easy and Hard might not be a bad idea, but it's really not that necessary.
LesTrucsRoses
[Easy]
SPOILER
No problems found.


[Hard]
SPOILER
00:51:407 (6) - Delete this beat, then make 5 longer.
00:54:965 (1,2,3,4,5,6,7,8,9) - These are pretty hard to follow.
01:36:388 (1,2) - Can't tell if 1 or 2 is the slider.


[Insane]
SPOILER
01:11:737 (3,4) - Spacing error.


Good map.
Topic Starter
ZHSteven

LesTrucsRose wrote:

[Easy]
SPOILER
No problems found.


[Hard]
SPOILER
00:51:407 (6) - Delete this beat, then make 5 longer. sry..it will broke the rythm if i change it...o(╯□╰)o
00:54:965 (1,2,3,4,5,6,7,8,9) - These are pretty hard to follow.
01:36:388 (1,2) - Can't tell if 1 or 2 is the slider.[/color] i think it is ok...


[Insane]
SPOILER
01:11:737 (3,4) - Spacing error. since the one behind is a "V" jumping, i think i should create a smaller space here comparing with the previous “M" jumping which is X2.0!!~~XD


Good map.
Thx for moding and star~~
Deye
[Insane]
-00:02:106 ~ (1) 结束于00:02:487,即减短四分之一个节奏.
-00:04:139 ~ (1) ^
-00:08:205 ~ (1) ^
-00:10:238 ~ (1) ^
-00:17:989 ~ (8,9)这里加个note,然后去掉10 (参考)
-00:19:005 ~ (3,4)加个note,去掉5 (参考)
-00:19:768 ~ (7,8)加个note (参考)
-00:21:292 ~ (3,4)加个note,去掉5 (参考)
-01:31:813 ~ (2)推迟到01:31:940,然后去掉(3)

以上.
Topic Starter
ZHSteven

Dr_dy wrote:

[Insane]
-00:02:106 ~ (1) 结束于00:02:487,即减短四分之一个节奏. 我觉得把第一个slider加长会更好~~XD
-00:04:139 ~ (1) ^
-00:08:205 ~ (1) ^ 虽然有点不对音乐。。但是为了和前面风格一样。。就这样吧~~
-00:10:238 ~ (1) ^
-00:17:989 ~ (8,9)这里加个note,然后去掉10 (参考) thx~~
-00:19:005 ~ (3,4)加个note,去掉5 (参考) ^
-00:19:768 ~ (7,8)加个note (参考) ^
-00:21:292 ~ (3,4)加个note,去掉5 (参考) ^
-01:31:813 ~ (2)推迟到01:31:940,然后去掉(3) 我觉得这点二分音可以。。不必要按照点走的。。

以上.
THX for modding and suggestion~
wmfchris
[CTB] skipped, it's just B_T~

[insane]
0:20:149 (10,11,1) left 1 grid
0:28:281 (8,9) left 1 grid
0:40:479 (8) up 1 grid
0:53:196 (2) minor spacing issue - left 1 grid?
0:55:473 (3,5,6,7) (3) up 1 grid, (5,6,7) left+up 1 grid
1:07:163 (6) left 1 grid
1:11:991 (4,5) (4) left 1 grid, (5) right 1 grid so that they form 2 stright lines

[hard]
1:15:550 (2,3,4) uneven spacing
1:23:682 (4,5,6) up 1 grid
nice.

better unique kiai time in different diff.

good song, nice arrangement, star
himydanny
star for the nice CTB map
thekillerhjkhjk
[insane]
00:28:027 (6,7,8,9,1) - arrange as a pentagon to look cool

01:11:229 (1,2,3,4,5,6,7,8,9) - i see what you're trying to get, but this spacing seems a little bit ... derpish

02:08:161 (5) - eegh wierd slider... change shape?

[normal]

00:40:225 (4) - stack on the end of the slider

thats all

[easy]

00:16:337 (1,2,3,4) - even i think this is way too easy

02:08:155 (6) - wierd slider again

this diff seems WAY too easy for it's own good, i bet even noobs could FC it, add a few more notes somewhere?

good map overall, star~
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