forum

ALI PROJECT - Ashura Hime

posted
Total Posts
148
Topic Starter
P o M u T a
This beatmap was submitted using in-game submission on 2013年4月26日 at 21:58:35

Artist: ALI PROJECT
Title: Ashura Hime
Source: Mai-HiME - Unmei no Keitouju
Tags: My-HiME Highly advanced Materializing Equipment frost-b-spec Guy Game theme CIRCUS opening pomuta
BPM: 140
Filesize: 16821kb
Play Time: 02:20
Difficulties Available:
  1. fbs's Natsuki (4.98 stars, 322 notes)
  2. Guy's Mikoto (3.03 stars, 142 notes)
  3. Kyoji (2.19 stars, 113 notes)
  4. Mai (5 stars, 362 notes)
Download: ALI PROJECT - Ashura Hime
Download: ALI PROJECT - Ashura Hime (no video)
Information: Scores/Beatmap Listing
---------------
「それは、愛故の戦いの物語―」
For Rank
Kyouji → by Me (Easy)
Guy's Mikoto → by Guy (Normal)
fbs's Natsuki → by frost-b-spec (Hard)
Mai→ by Me (Insane)
MAT checker: bossandy,popner,Nymph
Saten
Offset 27802 (+14) feels better for me

Good luck :3
Topic Starter
P o M u T a

Saten wrote:

Offset 27802 (+14) feels better for me

Good luck :3
thanks saten ~ :D
Guy
http://puu.sh/1tOCg

Normal fixed~ :)
ToGlette
こんばんわ!

[Kyouzi]
  1. 00:38:033(1) - ここのスライダーを前の(4)にstackして、その後のノートをもっとごまかくarrangeしてください。
  2. 00:42:462(4) - このノートを後の(2)にstackすれば、もっときれいに見えます。
  3. 00:51:748 ~ 00:54:748 -ここはこうしてみたらどうでしょ。http://puu.sh/1vWuH
  4. 01:05:462(3) - こうしてみましょhttp://puu.sh/1vWB5
  5. 01:34:605 ~ 01:37:605 - ^ http://puu.sh/1vWx7
    328,256,94605,6,0,B|368:288|417:299,2,100.000000596046,8|0|8,0:0|0:0|0:0,0:0:0
    256,184,95890,1,0,0:0:0
    180,116,96319,2,0,B|143:77|91:73,2,100.000000596046,8|0|8,0:0|0:0|0:0,0:0:0
    256,184,97605,1,0,0:0:0
  6. 02:19:176(5) - このノートを前の(4)にstackするのはどうですか?
[Guy's Mikoto]
いいdiffですね :)
  1. 00:54:319(4) - こう変えてみるのはどうですか? http://puu.sh/1vWEf
  2. 01:59:890(2) - このノートを前の(2)にstackするのはどうですか?
[fbs's Natsuki]
  1. 00:51:748 ~ 00:55:176 - ここをhttp://puu.sh/1vWLsにして後の(4)と00:55:176(1)を前の(2)にstackするのはどうでしょう?
  2. 01:00:105 - ここにノートを入れてみるのはどうでしょうか?
  3. 01:53:462(1) - スライダーのrepeatの部分を1grid下げてください
  4. 02:18:962 ー ここにノートを入れてみるのはどうでしょうか?
[Mai]
  1. 00:51:319(7) - ここのスライダーは1/8を使って 00:51:694まで伸ばしてください
  2. 01:24:533(1,2,3,4,5,6,7,1) - http://puu.sh/1vWZr とか http://puu.sh/1vX1M はどうでしょうか?
  3. 01:56:462(7) - ここのスライダーは1/8を使ってください。 もっとよくなります
+_+ Good Luck!
Topic Starter
P o M u T a

ToGlette wrote:

こんばんわ!

[Kyouzi]
  1. 00:38:033(1) - ここのスライダーを前の(4)にstackして、その後のノートをもっとごまかくarrangeしてください。 fixed
  2. 00:42:462(4) - このノートを後の(2)にstackすれば、もっときれいに見えます。fixed.
  3. 00:51:748 ~ 00:54:748 -ここはこうしてみたらどうでしょ。http://puu.sh/1vWuH vocalでここは音を取っているのでno changeです。
  4. 01:05:462(3) - こうしてみましょhttp://puu.sh/1vWB5 fixed.
  5. 01:34:605 ~ 01:37:605 - ^ http://puu.sh/1vWx7 こちらも綺麗ですが、今のままでも十分に問題も無い気がするのでkeepでいきます。
    328,256,94605,6,0,B|368:288|417:299,2,100.000000596046,8|0|8,0:0|0:0|0:0,0:0:0
    256,184,95890,1,0,0:0:0
    180,116,96319,2,0,B|143:77|91:73,2,100.000000596046,8|0|8,0:0|0:0|0:0,0:0:0
    256,184,97605,1,0,0:0:0
  6. 02:19:176(5) - このノートを前の(4)にstackするのはどうですか?easyでstackは厳しいと思うのでkeep
[Mai]
  1. 00:51:319(7) - ここのスライダーは1/8を使って 00:51:694まで伸ばしてください この音は1/6だと思うのでこのままでいきますXP
  2. 01:24:533(1,2,3,4,5,6,7,1) - http://puu.sh/1vWZr とか http://puu.sh/1vX1M はどうでしょうか? 今の配置の方が気に入ってるのでNo change !
  3. 01:56:462(7) - ここのスライダーは1/8を使ってください。 もっとよくなります 1/6の音だと僕は思うのでここは保留します
+_+ Good Luck!
thanks modding !
Guy

ToGlette wrote:

こんばんわ!

[Guy's Mikoto]
いいdiffですね :) - ありがとうございます><
  1. 00:54:319(4) - こう変えてみるのはどうですか? http://puu.sh/1vWEf - ok,fixed
  2. 01:59:890(2) - このノートを前の(2)にstackするのはどうですか? - こっちのほうがいいですね :)
+_+ Good Luck!
Modありがとうございました ;)
http://puu.sh/1vXHv
Flask
Hi~ Mod Request via my Mod Queue~

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. Tag: Game Opening op since this song is a game opening.
  2. End kiai time at 01:56:890 - please.
[ Kyouzi]
  1. 01:00:319 (1) - NC Bug. Unrankable things so nc here
    I have nothing to say about this diff. Pretty clear!
[ Guy's Mikoto]
  1. 00:29:462 (3) - (begin) I have no idea why you whistle here, I don't hear any whistle sound i3i! Remove it please.
  2. 00:29:462 (3) - (end) And I heard finish sound here, put finish if you like!
  3. 00:37:176 (5) - You added 2 inherited points here, so I think you forget to whistle.
  4. 01:22:605 (3) - Suggestion. I dislike this slider since it was 2/1 but 01:23:033 - has vocal sound. Maybe change to 1/1 slider+reserve or something like that~
  5. 02:15:748 (1) - Something like above: you added 2 inherited points but nothing in this object again ;_;+
  6. 02:19:176 (1) - I'd like to suggest you to remove clap then add finish at the end. It just more fit to me ._.
    I like this diff!
[ fbs's Natsuki]
  1. 00:29:676 (2) - Heard the finish sound in the music, put it on if you like.
  2. 00:51:747 (1,3) - Can you make these sliders not that curve? For example: http://puu.sh/1wjpA
  3. 01:26:033 (1) - Clap please.
  4. 01:27:747 (1) - Finish since there's a finish sound in the music
  5. 01:51:426 (6) - Remove this note? I dislike the stream here since there are just sounds at 01:51:319 - & 01:51:533 -
[ Mai]
  1. 00:40:176 (4,6) - This is hard to read because they are overlapped. New combo at (6) may works.
  2. 00:49:176 (3,4,5,6,7,1,2) - You do jumps before but you reduce the spacing now? Weird. Pretty confused I think.
  3. 01:25:605 (6,7) - Making jump here is not a great idea, you should make jump at (7,1). Use the spacing what you used in 01:25:176 (4,5) - please.
Good luck~
Guy

Flask wrote:

Hi~ Mod Request via my Mod Queue~

[ Guy's Mikoto]
  1. 00:29:462 (3) - (begin) I have no idea why you whistle here, I don't hear any whistle sound i3i! Remove it please.
  2. 00:29:462 (3) - (end) And I heard finish sound here, put finish if you like!
  3. 00:37:176 (5) - You added 2 inherited points here, so I think you forget to whistle.
  4. 01:22:605 (3) - Suggestion. I dislike this slider since it was 2/1 but 01:23:033 - has vocal sound. Maybe change to 1/1 slider+reserve or something like that~
  5. 02:15:748 (1) - Something like above: you added 2 inherited points but nothing in this object again ;_;+
  6. 02:19:176 (1) - I'd like to suggest you to remove clap then add finish at the end. It just more fit to me ._.
    I like this diff!
Good luck~
All fixed!
Thank you for modding ;)
http://puu.sh/1wk1o
Topic Starter
P o M u T a

Flask wrote:

Hi~ Mod Request via my Mod Queue~

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. Tag: Game Opening op since this song is a game opening.
  2. End kiai time at 01:56:890 - please.all fixed
[ Kyouzi]
  1. 01:00:319 (1) - NC Bug. Unrankable things so nc here
    I have nothing to say about this diff. Pretty clear!thanks! all fixed!
[ Mai]
  1. 00:40:176 (4,6) - This is hard to read because they are overlapped. New combo at (6) may works.
  2. 00:49:176 (3,4,5,6,7,1,2) - You do jumps before but you reduce the spacing now? Weird. Pretty confused I think. fmm, keep. np , i feel.
  3. 01:25:605 (6,7) - Making jump here is not a great idea, you should make jump at (7,1). Use the spacing what you used in 01:25:176 (4,5) - please.
other fixed.
Good luck~
thanks you!
frost-b-spec
done
ignore,no

ToGlette wrote:

[fbs's Natsuki]
00:51:748 ~ 00:55:176 - ここをhttp://puu.sh/1vWLsにして後の(4)と00:55:176(1)を前の(2)にstackするのはどうでしょう?
01:00:105 - ここにノートを入れてみるのはどうでしょうか?
01:53:462(1) - スライダーのrepeatの部分を1grid下げてください
02:18:962 ー ここにノートを入れてみるのはどうでしょうか?


Flask wrote:

[ fbs's Natsuki]
00:29:676 (2) - Heard the finish sound in the music, put it on if you like.
00:51:747 (1,3) - Can you make these sliders not that curve? For example: http://puu.sh/1wjpA
01:26:033 (1) - Clap please.
01:27:747 (1) - Finish since there's a finish sound in the music
01:51:426 (6) - Remove this note? I dislike the stream here since there are just sounds at 01:51:319 - & 01:51:533 -
thx mod~
Tari
Hey~

[Kyouzi]

01:02:033 (3,4) - Rhythm here seems odd, especially if your following vocals. I suggest you do something like this, http://postimage.org/image/vjtmgdsoj/
It follows vocals and flows much better.
01:20:033 (4) - You should line this up with 2, a little nazi, but I think people will notice. It'll make it look neater too.
02:03:747 (1) - Add whistle to end?, Sounds really nice and fits to me.
02:05:890 (4) - ^ to start and end.
02:07:176 (1) - ^ to end
02:19:176 (5) - New combo here, its because its separate from the rest of the notes.

[Guy's Mikoto]

O.O, this diff has no video?
HP-1?

01:26:033 (4) - Whistle end?
02:06:319 (3) - Whistle?
02:07:176 (1) - Whistle end?

That's all ^^

[fb's Natsuki]


00:29:569 - Note here, but if you want easier rhythm, I suggest you change 00:29:355 (5,1,2,3) - to two sliders.
00:32:998 - ^
01:04:926 - You need add a note here, to be consistent with 01:01:283 (4,5) -
01:24:319 (1) - Finish start ><
00:33:105 (2) - You missed a finish here.

[Mai]

00:37:176 (3,4,5,6,7,8,9,10) - The stream look ugly, I suggest you make it more curved.
01:42:319 (3,4,5,6,7,8,9,10) - ^
00:40:176 (4) - Some people can get confused, I suggest you unstack this ><
00:41:890 (4) - ^
00:44:890 (1) - Finish start?
00:53:462 (1) - ^
01:03:747 (1) - Whistle to the start sounds nice.
01:09:533 (8) - Finish end?
01:17:247 (12) - Finish at the end of this and add finish here 01:17:676 (1) -
01:44:033 (3) - Clap start?

That's all from me.
frost-b-spec
done
ignore,no

Taris wrote:

[fb's Natsuki] fbs's Natsuki XD (frost-b-spec's)


00:29:569 - Note here, but if you want easier rhythm, I suggest you change 00:29:355 (5,1,2,3) - to two sliders.
00:32:998 - ^
01:04:926 - You need add a note here, to be consistent with 01:01:283 (4,5) -
01:24:319 (1) - Finish start ><
00:33:105 (2) - You missed a finish here.
Topic Starter
P o M u T a

Taris wrote:

Hey~

[Kyouzi]

01:02:033 (3,4) - Rhythm here seems odd, especially if your following vocals. I suggest you do something like this, http://postimage.org/image/vjtmgdsoj/
It follows vocals and flows much better.
01:20:033 (4) - You should line this up with 2, a little nazi, but I think people will notice. It'll make it look neater too. fmm, idk. this mean ._. if ok teach IRC.
02:03:747 (1) - Add whistle to end?, Sounds really nice and fits to me.
02:05:890 (4) - ^ to start and end.
02:07:176 (1) - ^ to end
02:19:176 (5) - New combo here, its because its separate from the rest of the notes.
other all fixed
[Mai]

00:37:176 (3,4,5,6,7,8,9,10) - The stream look ugly, I suggest you make it more curved. example please. i keep.
01:42:319 (3,4,5,6,7,8,9,10) - ^ ^
00:40:176 (4) - Some people can get confused, I suggest you unstack this >< no , Everybody may do it.
00:41:890 (4) - ^ ^
00:44:890 (1) - Finish start?
00:53:462 (1) - ^
01:03:747 (1) - Whistle to the start sounds nice.
01:09:533 (8) - Finish end?
01:17:247 (12) - Finish at the end of this and add finish here 01:17:676 (1) - no, wrong sound.
01:44:033 (3) - Clap start? no. lack uniformity
That's all from me.
other all fixed !!
thanks modding ;)
Guy

Taris wrote:

Hey~

[Guy's Mikoto]

O.O, this diff has no video? - oops
HP-1? - ok

01:26:033 (4) - Whistle end?
02:06:319 (3) - Whistle?
02:07:176 (1) - Whistle end?

That's all ^^

That's all from me.
HP-1 only changed
thank you for modding ;)
http://puu.sh/1wEwJ
cirno-_old
General
Red combo color, make it darker red. You might want different colors for each diff considering how you have different bg's per diff.

Normal
SPOILER
Some of the whistle at the begginning felt weird to me. This is what I did. It's optional.
00:41:462 (1) - remove whistle
00:42:319 (2) - add whistle first hit
00:43:176 (3) - remove whistle
00:44:033 (5) - add whistle first hit
00:46:605 (3) - remove whistle
00:47:462 (5) - add whistle
00:48:319 (1) - remove whistle

Insane
01:48:747 (2,3,4) - awkward when playing


The other diffs seem fine to me.
Guy

cirno- wrote:

Normal
SPOILER
Some of the whistle at the begginning felt weird to me. This is what I did. It's optional.
00:41:462 (1) - remove whistle
00:42:319 (2) - add whistle first hit
00:43:176 (3) - remove whistle
00:44:033 (5) - add whistle first hit
00:46:605 (3) - remove whistle
00:47:462 (5) - add whistle
00:48:319 (1) - remove whistle
It is my whistle pattern. already fixed. because no change all.
In addition, I did not think that it was weird.
Anyway, thank you for modding ;)
Topic Starter
P o M u T a

cirno- wrote:

General
Red combo color, make it darker red. You might want different colors for each diff considering how you have different bg's per diff.
Dark red all fiff fixed
Insane
01:48:747 (2,3,4) - awkward when playing
i feel fine...
The other diffs seem fine to me.
thanks modding~
Drazors
From Mod Queue M4M Service. SFLR

[Mai]

00:55:176 (1) - Maybe for Insane, it's too easy for having a long spinner... I suggest that you decrease the length of Slider into 00:56:890 and add 2 circle on 00:57:319 and 00:57:748 and It's Jump Section.So it looks more insane.
00:50:890 (6,7) - I'm confuse with this. Can you change in another pattern?
01:56:033 (6,7) - Same as above
02:20:033 - You can add spinner until 02:22:605, and in the end of spinner, decrease the volume into (5%) (This is my opinion)

That's my mod. Sorry for not modding Kyouzi, Guy's Mikoto, fbs' natsuki, becuase I thinks it's good enough..

Thx for waiting.. and again Sorry for late reply
Topic Starter
P o M u T a

razorleaf wrote:

From Mod Queue M4M Service. SFLR

[Mai]

00:55:176 (1) - Maybe for Insane, it's too easy for having a long spinner... I suggest that you decrease the length of Slider into 00:56:890 and add 2 circle on 00:57:319 and 00:57:748 and It's Jump Section.So it looks more insane. fmm, no. sound good. np.
00:50:890 (6,7) - I'm confuse with this. Can you change in another pattern? no, np
01:56:033 (6,7) - Same as above no, np
02:20:033 - You can add spinner until 02:22:605, and in the end of spinner, decrease the volume into (5%) (This is my opinion) good idea, but,retention now.
That's my mod. Sorry for not modding Kyouzi, Guy's Mikoto, fbs' natsuki, becuase I thinks it's good enough..

Thx for waiting.. and again Sorry for late reply
thanks modding!
Naryuga
dat unko avater
Mod requested via forum pm~
ゲスト含め全員日本人のようなので日本語で書きます

黒 = ただの提案です
緑 = 特に注意を向けてほしい場所です

[General]
  1. 難易度が、Star RatingやSlider Velocityの数字を見ても譜面を見ても、Normal - Hardの間のバランスが取れていないとおもいます。 Normal (Mikoto)はもう少しnotesが置く余裕があると思いましたし、Hard (Natsuki)は逆にオーバーマップに感じました。(細かく言えばHardは0.8x spacingを使っていてスペーシングを保つためにSVをそのままにしたいなどいろいろあると思いますが、SVを抜きにしても音取りの面で難易度に大きなギャップがあるように感じました)
[Kyouzi]
  1. 00:29:462 (2) - 折り返しの矢印をsoftに? 特にドラムの音があるわけでもないのでNormalより合うと思いました
  2. 00:32:890 (2) - ^と同様に
  3. 00:38:033 (1) - の頭みたいなKIAI time中によくあるfinish, なんとなくスカスカするような、そういう印象をうけました。 Try this?
  4. 01:14:033 (1) - 次の(2)のサークルに沿うように? たとえば[url]こんなかんじに[/url] 以下は例
    Slider's code
    128,36,74033,6,0,B|71:43|43:87,2,100.000000596046,4|0|8,0:0|0:0|0:0,0:0:0
  5. 02:19:176 (1) - something like Mikoto diff
[Guy's Mikoto]
  1. 00:36:319 (3,5) - add finish, 背景のシンバルとよく合います
  2. 01:24:748 (1,2,3,4) - すこしいびつに見えますので、綺麗な正方形を作ってみては?以下は(1,2,3)の配置の例です
    Square
    268,84,84748,5,8,0:0:0
    148,76,85176,1,0,0:0:0
    140,196,85605,1,8,0:0:0
  3. 02:08:462 (2) - clap?
  4. 02:08:890 (1) - Soft +finish ここだけNormalでこの後に続く02:14:033 (2) - のような場所がSoftなのでちょっと気になりました
[fbs's Natsuki]
  1. 00:27:748 (1) - add fimish
  2. 00:31:176 (1) - finish
  3. 00:36:319 (1,3) - あたまにfinish
  4. 00:38:140 (2) - add finish, ここはKIAIタイムの始まりの場所であり、背景にシンバルも聞こえますので、盛り上げるためにfinishを入れるのをお勧めします
  5. 00:48:319 (1) - 1grid (gridsize: tiny)下へ, スペーシングの修正のため
  6. 00:55:176 (1) - 両端にfinish, 後端につけたら00:57:747 (3) - もfinishをつけてください
  7. 01:00:319 (1) - finish
  8. 01:14:033 (1) - finish
  9. 01:24:319 (1) - set 2nd point at (x:84, y:44)
  10. 01:40:605 (1) - この始点を1/4後ろにずらして、空いた場所にもうひとつnote置いたほうがdrumの音取りとしては良いと思います
  11. 01:40:605 (1) - ここのfinishを外して、次のサークル(KIAIはじめ)にfinishをつけてください。 01:42:748 - にはシンバルの音がなく、こちらにつけるよりもKIAIはじめのシンバルの音に合わせてfinishを付けた方がよく合うと思いました
  12. 02:04:926 (4) - 後のパターンと背景の音楽の両方を考えてもこのnoteは消した方がいいと思います。 その後スペーシングの調整をしてください、次のスライダーの場所は(x:280, y:92)が合います

    Hitsoundの修正がたくさん必要になると思います

[Mai]
  1. 00:29:676 (3) - 終点にclap
  2. 00:49:390 (4,5,6,7) - 次の00:50:033 (1,2,3,4,5) - の影響で、すごく配置が汚く見えてしまっています。 見た目上、たとえばこんな風にしてみたいはずです。(SSはAR2で撮りましたがAR8でも00:49:819 (7,1) - の流れに問題があるのは同じです) Edit画面上でだいたいこんなふうに配置すれば綺麗になります
  3. 01:03:747 (1) - Normal-Hitsound + Soft-Whistle?
  4. 01:06:962 (4) - ^と同様に(終点)
  5. 01:17:247 (12) - ^
  6. 01:20:890 (1) - ^
  7. 01:23:890 (4) - ^
ぐっどらっく>w<
Edit: 100th kudosu (/・ω・)/ thx!
frost-b-spec
01:40:605 (1) - この始点を1/4後ろにずらして、空いた場所にもうひとつnote置いたほうがdrumの音取りとしては良いと思います

他は修正しました
ty mod.
Guy

Naryuga wrote:

[Guy's Mikoto]
  1. 00:36:319 (3,5) - add finish, 背景のシンバルとよく合います
  2. 01:24:748 (1,2,3,4) - すこしいびつに見えますので、綺麗な正方形を作ってみては?以下は(1,2,3)の配置の例です
    Square
    268,84,84748,5,8,0:0:0
    148,76,85176,1,0,0:0:0
    140,196,85605,1,8,0:0:0
  3. 02:08:462 (2) - clap?
  4. 02:08:890 (1) - Soft +finish ここだけNormalでこの後に続く02:14:033 (2) - のような場所がSoftなのでちょっと気になりました
All fixedです!
note追加したので多少難しくなったかなと思います
Modありがとうございました ;)
Topic Starter
P o M u T a

Naryuga wrote:

dat unko avater
Mod requested via forum pm~
ゲスト含め全員日本人のようなので日本語で書きます

黒 = ただの提案です
緑 = 特に注意を向けてほしい場所です

[Kyouzi]
  1. 00:29:462 (2) - 折り返しの矢印をsoftに? 特にドラムの音があるわけでもないのでNormalより合うと思いました
  2. 00:32:890 (2) - ^と同様に
  3. 00:38:033 (1) - の頭みたいなKIAI time中によくあるfinish, なんとなくスカスカするような、そういう印象をうけました。 Try this?
  4. 01:14:033 (1) - 次の(2)のサークルに沿うように? たとえば[url]こんなかんじに[/url] 以下は例
    Slider's code
    128,36,74033,6,0,B|71:43|43:87,2,100.000000596046,4|0|8,0:0|0:0|0:0,0:0:0
  5. 02:19:176 (1) - something like Mikoto diff

[Mai]
  1. 00:29:676 (3) - 終点にclap
  2. 00:49:390 (4,5,6,7) - 次の00:50:033 (1,2,3,4,5) - の影響で、すごく配置が汚く見えてしまっています。 見た目上、たとえばこんな風にしてみたいはずです。(SSはAR2で撮りましたがAR8でも00:49:819 (7,1) - の流れに問題があるのは同じです) Edit画面上でだいたいこんなふうに配置すれば綺麗になります
  3. 01:03:747 (1) - Normal-Hitsound + Soft-Whistle?
  4. 01:06:962 (4) - ^と同様に(終点)
  5. 01:17:247 (12) - ^
  6. 01:20:890 (1) - ^
  7. 01:23:890 (4) - ^
ぐっどらっく>w<
Edit: 100th kudosu (/・ω・)/ thx!
全部ALL FIXEDです。汚い部分は、直してみましたが、こういう経験は初めてで、それを自分で良くなったと判断が出来ないので、暇があれば確認だけでもしてくれたら幸いです。100th kudosuおめでとうございます :)
迅速な対応感謝でしたthanks for the endless return reduce dragon aqiarius prise pig big dick small legend power glad cider beautiful mod !
frost-b-spec
いまさらですが2点が気になったので・・・。

[Guy's mikoto]
00:54:748 (4) -
01:46:176 (5) -

両方とも単発サークルに変えてはどうでしょうか。
特に1つ目は変えたほうが良いかと思いますが、Guyさんの采配でお願いします。
Guy

frost-b-spec wrote:

いまさらですが2点が気になったので・・・。

[Guy's mikoto]
00:54:748 (4) -
01:46:176 (5) -

両方とも単発サークルに変えてはどうでしょうか。
特に1つ目は変えたほうが良いかと思いますが、Guyさんの采配でお願いします。
どちらもfixedです!
Modありがとです ;)
phaZ
[Guy's Mikoto]

00:30:105 - really need a beat here or every normal-player WILL miss (4) because they hit too early. maybe make a slider
01:29:033 (3) - move the second slider-waypoint to 416;332 to improve the curve
[fbs's Natsuki]

00:34:605 (1) - move the slider-waypoint to 128;16 better curve
01:40:605 - would add a circle because in the music its a triplet not a doublet
->01:40:605 - move the spinner one tick forward
02:08:890 (1) - silence the spinner like in the other diffs
02:19:176 (1,2) - unstack it plays weird o.o
[Mai]

00:41:033 (1) - why this have a nc? i also dont like it when its exactly placed there where the slider before but i think tats is my problem
00:59:890 (3) - U N R A N K A B L E
01:17:033 (11,12) - first did get that this is ONE stream. i suggest to remove (11) and add 2 repeats on (12)
01:26:890 (2,3,4,5) - i would not let them get auto-stacked. they should comes from the top right to go with the flow
01:28:605 (3,4) - same here but not that hard needed
02:02:033 (1,2,3,4) - i would preferr to add whistles on them (->remove it from the repeat)

thats all what i could found :)
*star*
Topic Starter
P o M u T a

phaZ wrote:

[Mai]

00:41:033 (1) - why this have a nc? i also dont like it when its exactly placed there where the slider before but i think tats is my problem ok
00:59:890 (3) - U N R A N K A B L E no problem
01:17:033 (11,12) - first did get that this is ONE stream. i suggest to remove (11) and add 2 repeats on (12) so,difficult mapping (because insane) i keep sorry
01:26:890 (2,3,4,5) - i would not let them get auto-stacked. they should comes from the top right to go with the flow
01:28:605 (3,4) - same here but not that hard needed fmm, sorry this keep.
02:02:033 (1,2,3,4) - i would preferr to add whistles on them (->remove it from the repeat) okay
thats all what i could found :)
*star*
Guy's Mikoto is No change!
thanks modding and star!
frost-b-spec
blue = done
red = ignore, no
purple = changed

phaZ wrote:

[fbs's Natsuki]

00:34:605 (1) - move the slider-waypoint to 128;16 better curve
01:40:605 - would add a circle because in the music its a triplet not a doublet
->01:40:605 - move the spinner one tick forward

02:08:890 (1) - silence the spinner like in the other diffs
02:19:176 (1,2) - unstack it plays weird o.o
Loooctav
Hello! this mod you asked by PM (private message)
anuncion by my profile! : 3

[Kyouzi]
Mmm ... The level is very well done, nothing to say about

[Guy's Mikoto]
00:37:819 Delete}
00:44:676 Delete}
would be about the only thing as it is very well done, congratulations! : D

[fbs's Natsuki]
01:23:997 Remove or replace a slider that use only 2 BSD
01:40:497 (7) Delete

[Mai]
01:16:497 (7) Delete
For this level, I ask you to talk to val0208 to help you with the level
because the expert is difficult songs, and this level is a 0108 hehe: 3

Very good song, with 2 or 3 more mods, ask the cloud and then the MAT and those on the other side;)
Luck!

Marcin
Modding because I feel bad I didn't mod it yesterday :/
[Kyouzi]
01:05:890 (4) - You can make that wiggle more noticeable...
01:32:890 (3) - ctrl + h
Overall - looks fine :)
[Guy's Mikoto]
Someone have done something, so now video doesn't work in this diff, please fix that ASAP.
Here is actual mod:
01:58:605 (3) - To add variety (because you have done same pattern before), I'd rotate it like that:
01:17:462 (1,2,3) - To avoid hiddens (because I personally don't like them in normal's) I'd make it like that(You can ignore this if you want, it's only my personal taste):
[fbs's Natsuki]
Inconsistency of preview point, set preview point where it's in other diff's
00:41:890 (4) - I personally don't like this shape, you can try re-shaping it (because it looks more like random curve)
01:05:890 (2,3,4) - About this and 01:06:747 (6,7,8) - this - wouldn't it be better to make movment more smooth ? Like this
01:40:605 (1) - I know that spinner here is supposed for vocal - but after (7) should one more note, to make triplet (because you can clearly hear that when you listen to it)
01:46:605 (1,2,3) - Wrongly spaced?
01:50:033 (1,2,3) - ^
01:52:176 (2,3,4) - ^
02:13:176 (5,6,7,8,9) - ^
^ for spacing - try to make smaller grid, maybe that was the problem? (And check all triplets, maybe I didn't spot some wrongly spaced?)
[Mai]
00:36:748 (2) - Try lowering spacing to 1,80x :? (only suggestion)
00:39:748 (1,2,3) - PLEASE NO, REALLY, don't make triplet - 1/4 break, and slider - you know how annoying is it on hidden? (ignore it... just hating this kind of pattern :/)
00:41:462 (1,2,3) - ^
00:45:748 (3) - stack under (2) slider end ?
00:50:890 (6,7) - Shouldn't it be 1/8 slider/sliders ?
01:56:033 (6,7) - ^
02:12:377 - unsnapped green line and
02:12:319 (1) - From here you have used 1/6 green line snapping - but you know you can use Sampleset on the left to set it on per-hitobject level?
I don't know if it's good to use green lines when there is this tool - I'd personally ask a BAT / MAT about it.

Overall - Good mapset, to a good song :3 I hope you get this ranked quickly.
frost-b-spec
01:05:890 (2,3,4) - About this and 01:06:747 (6,7,8) - this - wouldn't it be better to make movment more smooth ?

other no.

thx mod marcin and ThoomyyxD
Topic Starter
P o M u T a

Marcin wrote:

Modding because I feel bad I didn't mod it yesterday :/
[Kyouzi]
01:05:890 (4) - You can make that wiggle more noticeable... fmm,okay.litte change
01:32:890 (3) - ctrl + h wow,very good
Overall - looks fine :)
[Mai]
00:36:748 (2) - Try lowering spacing to 1,80x :? (only suggestion) fixed
00:39:748 (1,2,3) - PLEASE NO, REALLY, don't make triplet - 1/4 break, and slider - you know how annoying is it on hidden? (ignore it... just hating this kind of pattern :/) fixed
00:41:462 (1,2,3) - ^ fixed
00:45:748 (3) - stack under (2) slider end ? no.
00:50:890 (6,7) - Shouldn't it be 1/8 slider/sliders ? i think 1/6
01:56:033 (6,7) - ^ i think 1/6
02:12:377 - unsnapped green line and fixed!
02:12:319 (1) - From here you have used 1/6 green line snapping - but you know you can use Sampleset on the left to set it on per-hitobject level?
I don't know if it's good to use green lines when there is this tool - I'd personally ask a BAT / MAT about it.

Overall - Good mapset, to a good song :3 I hope you get this ranked quickly.
thanks modding and star!!!
Guy
Thank you both.
all fixed~
http://puu.sh/1GqAx
Gloria Guard
Hi~ P o M u T a

From my modding ~!

[Kyouzi]

01:36:319 (3) -> 1 grip up


[Guy's Mikoto]

00:31:176 (1,2,3) -> 00:27:748 (1,2,3,4,5) with the same tempo as you mind behind I think I would be better

01:19:176 (4) -> Look like this would be nice. http://puu.sh/1GJUI

01:34:605 (1,3) -> http://puu.sh/1GJXf


[fbs's Natsuki]

01:40:605 add note?

01:47:998 (6) -> remote note?

01:51:426 (6) ^


[Mai]

01:23:033 (2,3,4) -> Ctrl+G ?


Nice map :) Good Luck
Gloria Guard
:)
Topic Starter
P o M u T a

Gloria Guard wrote:

Hi~ P o M u T a

From my modding ~!

[Kyouzi]

01:36:319 (3) -> 1 grip up no


[Mai]

01:23:033 (2,3,4) -> Ctrl+G ? fixed ~ :3

Nice map :) Good Luck
thx!
frost-b-spec
blue = done
red = ignore, no

Gloria Guard wrote:

[fbs's Natsuki]

01:40:605 add note?

01:47:998 (6) -> remote note?

01:51:426 (6) ^
thx mod~
Satellite
awesome map ❤
Topic Starter
P o M u T a

Dagger-Gazel wrote:

awesome map ❤
thanks! Dagger-Gazel :D
i do my best <3
Guy

Gloria Guard wrote:

[Guy's Mikoto]

00:31:176 (1,2,3) -> 00:27:748 (1,2,3,4,5) with the same tempo as you mind behind I think I would be better - ok fixed

01:19:176 (4) -> Look like this would be nice. http://puu.sh/1GJUI - no change.

01:34:605 (1,3) -> http://puu.sh/1GJXf - no change.
Thank you for modding ;)
PROGUY
Hi there, from my queue.

[Kyouzi]
01:08:890 (4) Rotate this by 17 degrees clockwise, like this: http://puu.sh/1HcuY
01:16:605 Suggestion: It would be nice if this slider tick plays the clap hitsound.

[fbs's Natsuki]
01:55:176 (1,2,3) The gaps between these sliders are inconsistent. I suggest you move 2 a bit further from 1 until the gap between 1 and 2 = the gap between 2 and 3.
Other: You should try adding a few jumps as well since it's a Hard map. When I first looked at it, it seemed a bit boring because it feels like a Normal+ rather than a Hard (unless you were seriously aiming for Normal+).

[Mai]
00:32:676 (4,5,1,2) Can you try curving this stream downwards, like this? http://osu.ppy.sh/ss/548641
00:54:319 (3,4,5,6,7,8) Maybe you can try something like this instead? http://osu.ppy.sh/ss/548636 (Rotate 3,4,5 by 26 degrees clockwise, and 6,7,8 by 26 degrees counter-clockwise.)
01:37:176 (3,4,5) Why not make a nice jump here? 4 can be further away than 3 and 5 at this point.

Hope this helps! Good luck! :)
Topic Starter
P o M u T a

PROGUY wrote:

Hi there, from my queue.

[Kyouzi]
01:08:890 (4) Rotate this by 17 degrees clockwise, like this: http://puu.sh/1HcuY fixed
01:16:605 Suggestion: It would be nice if this slider tick plays the clap hitsound. no change.

[Mai]
00:32:676 (4,5,1,2) Can you try curving this stream downwards, like this? http://osu.ppy.sh/ss/548641 ok
00:54:319 (3,4,5,6,7,8) Maybe you can try something like this instead? http://osu.ppy.sh/ss/548636 (Rotate 3,4,5 by 26 degrees clockwise, and 6,7,8 by 26 degrees counter-clockwise.) i keep better.
01:37:176 (3,4,5) Why not make a nice jump here? 4 can be further away than 3 and 5 at this point. where!!!

Hope this helps! Good luck! :)
thanks!!
Satellite
hi o/

Mai

  • Suggestion

  1. 00:28:605 (3) - 1grid右にすることによって上下綺麗に揃うと思います(動かすのであれば 00:29:676 - 此方も移動しなければいけませんが。。。)
  2. 00:49:176 (3,4,5,6,7,1,2,3,4) - 特に提案はありませんがプレイしていて少し狭いように感じました・・
  3. 00:50:890 (6,7) - 此方の6.7も 01:56:033 (6,7) - 此方と同じような形にしたほうがいいと思いました :)
  4. 01:05:247 (4,1,2,3,4) - 全体的に選択して 01:05:247 (4) - ここをx 212 y164に持ってくることによって 01:04:605 (3) - ここからの流れを維持しつつ中心にもってくることができてとても綺麗に思いました ;)
  5. 01:08:676 (6,7,8,9) - 01:08:676 - ここにnoteを置き 01:08:890 - ここからスライダーを開始するとバックの音にもあってると思います(採用するのであればヒットサウンドもそれに応じて変更してください) 一応音取りの画像を
  6. 01:25:605 (6,7) - 手前の 01:25:176 (4,5) - 此方をCtrl+Jしたものを使う方が私は好きです~ 一応画像を・・
  7. 01:26:676 - ここにnoteをおかない意味はなんでしょう。。。
  8. 01:30:640 - add noteしたほうが叩きやすそうに思います ;)
  9. 01:37:605 - 曲げないほうが綺麗に見えると思います~
  10. 01:44:033 (3) - 一番最後のポイントを2gridあげると 01:44:462 (5) - この位置と並行を保てるのでとてもきれいだと思います :)
  11. 02:17:890 (4) - ここの最後の位置と 02:18:319 (5,6,7,8,9,10,11,12) - ここのストリームがかぶるのでヒットバーストで見づらくなると思うのでできれば配置を変更したほうがいいかもしれません><

fbs's Natsuki

  • Suggestion

  1. 00:29:355 (5,1,2,3) - スペーシングを統一してみては?
  2. 00:32:783 (6,1,2,3) - ^
  3. 01:40:498 - note削除してみては

    Hitsound

  4. 00:34:605 - Finishの付け忘れでしょうか?Insaneにはついています。
  5. 01:38:033 - ^
  6. 01:39:748 - ^
  7. 02:16:605 - ^
  8. 02:18:319 -

Guy's Mikoto

  • Suggestion

  1. 00:32:033 (2) - なぜこのような形にしてるかわかりません・・・手前の1の逆方向を使った方が綺麗に見えるかと・・・。
とても綺麗な譜面です

Kyouzi

  1. looks fine~
糞もっどすみません><
Topic Starter
P o M u T a

Dagger-Gazel wrote:

hi o/

Mai

  • Suggestion

  1. 00:28:605 (3) - 1grid右にすることによって上下綺麗に揃うと思います(動かすのであれば 00:29:676 - 此方も移動しなければいけませんが。。。) fixed
  2. 00:49:176 (3,4,5,6,7,1,2,3,4) - 特に提案はありませんがプレイしていて少し狭いように感じました・・ no
  3. 00:50:890 (6,7) - 此方の6.7も 01:56:033 (6,7) - 此方と同じような形にしたほうがいいと思いました :) 音取りだけ同じにしました
  4. 01:05:247 (4,1,2,3,4) - 全体的に選択して 01:05:247 (4) - ここをx 212 y164に持ってくることによって 01:04:605 (3) - ここからの流れを維持しつつ中心にもってくることができてとても綺麗に思いました ;) ok
  5. 01:08:676 (6,7,8,9) - 01:08:676 - ここにnoteを置き 01:08:890 - ここからスライダーを開始するとバックの音にもあってると思います(採用するのであればヒットサウンドもそれに応じて変更してください) 一応音取りの画像を 採用
  6. 01:25:605 (6,7) - 手前の 01:25:176 (4,5) - 此方をCtrl+Jしたものを使う方が私は好きです~ 一応画像を・・ やりやすいですねfixed
  7. 01:26:676 - ここにnoteをおかない意味はなんでしょう。。。 裏の音を取ったまででございます。
  8. 01:30:640 - add noteしたほうが叩きやすそうに思います ;) 音とは少しあってませんが、確かに叩き易いので仮採用です。
  9. 01:37:605 - 曲げないほうが綺麗に見えると思います~ ok
  10. 01:44:033 (3) - 一番最後のポイントを2gridあげると 01:44:462 (5) - この位置と並行を保てるのでとてもきれいだと思います :) おk
  11. 02:17:890 (4) - ここの最後の位置と 02:18:319 (5,6,7,8,9,10,11,12) - ここのストリームがかぶるのでヒットバーストで見づらくなると思うのでできれば配置を変更したほうがいいかもしれません><
配置が思い浮かばないので保留糞もっどすみません><
糞ふめんですみません ><
あざっす!
Guy

Dagger-Gazel wrote:

Guy's Mikoto

  • Suggestion

  1. 00:32:033 (2) - なぜこのような形にしてるかわかりません・・・手前の1の逆方向を使った方が綺麗に見えるかと・・・。- 言っている意味はわかるんですが、ここは特に上下のバランスを意識した配置をしていません。そしてこの手の配置で譜面が汚く見えることもないと思うので・・すみませんがno changeです。
とても綺麗な譜面です
Modありがとうございました ;)
Entozer
General
SPOILER
Please try to change the color of Combo 3 (the red one). It blends in with the background making the notes hard to see, especially when they are stacked. Especially like in [Mai]


Mai
SPOILER
AR+1

00:45:748 (3) - Maybe move it somewhere else?

Other than that and the combo color, I find no problem with it~ \o/

Kyouzi
SPOILER
No problem here~ Just keep the combo color consistent if you do changed it \o/

Guy's Mikoto
SPOILER
01:11:890 (2) - Change slider to circle
01:12:533 (3) - Start at 01:12:319 instead, end in 01:13:176. Maybe make it a reverse slider like the others

^You need to change because the rest of the pattern follows the beat.. and suddenly it follows the vocal. It can get people (me) off the rhythm.


fbs's Natsuki
SPOILER
02:00:319 (3) - http://osu.ppy.sh/ss/549599 better
Topic Starter
P o M u T a
[quote="Entozer"]General
SPOILER
Please try to change the color of Combo 3 (the red one). It blends in with the background making the notes hard to see, especially when they are stacked. Especially like in [Mai] ok,yellow changed


Mai
SPOILER
AR+1 No

00:45:748 (3) - Maybe move it somewhere else? No

Other than that and the combo color, I find no problem with it~ \o/

thanks.
Combo 3の色を黄色に変更しました。(全てのDiff) 改造する際に更新してから行ってください。
Guy

Entozer wrote:

Guy's Mikoto
SPOILER
01:11:890 (2) - Change slider to circle
01:12:533 (3) - Start at 01:12:319 instead, end in 01:13:176. Maybe make it a reverse slider like the others

^You need to change because the rest of the pattern follows the beat.. and suddenly it follows the vocal. It can get people (me) off the rhythm.
all fixed~
Thank you for modding ;)
http://puu.sh/1HDhw
frost-b-spec
>Entoze,PROGUY
all no
but,thx mod~

>gazel
スペーシングはGrid3で統一です
全てを4にする気はないのでこのままでいきます。

edit:
hitsound -> all done.
show more
Please sign in to reply.

New reply