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Chata - Skip

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Topic Starter
Asagi

Fr33z3R wrote:

Hi~ From your PM mod Req. :3

[Normal]
00:10:104 (4) - Add clap hitsound on both ends.~added
00:20:756 (4) - Remove NC? :3 ~fixed
01:13:800 (2) - Flip this to make a "Zig-zag" kind of flow. ~fixed
02:33:801 (2) - ^~fixed
03:22:712 (3) - ^ (Having these looks better imo. :3) ~fixed
03:36:408 (2) - ^ ~fixed
[Hard]
00:55:321 (2,3,4) - Could be confusing, but works fine though. ~ill keep this for now
02:25:975 (7) - Fix distance. Too close? ~~its intentional ;)
03:22:713 (3,4) - er. Possible slider breaks? dunno. lol ~dunno.. seems fine to me XD
[Insane]
I don't mod insane so there will be just one. >_<
00:02:278 (2) - Replace this with a repeater with 3 1/4 hits, then a note at 00:02:713. Sounded great for me. xD ~no change.. i think its fine :3

That's it for me. Good luck and great map. :3 ~YAY YAY YAY \o/
Thanks for modding :)
TheWantedOne
Wow o.o How2map.

GL!
Topic Starter
Asagi

TheWantedOne wrote:

Wow o.o How2map.

GL!
Thanks _(:3」∠)_
Ikaros_F
:) hi,from#modreps
hard:
00:04:669 (3) - whistle in there is noise,you can remove it
02:19:670 (6) - i think this slider change to two circle maybe better,also like 02:33:583 (2) - ...
03:49:887 (1) - 03:55:974 (1) - the volume become so fast ,you can decrease the volume step by step

insane:
00:15:974 (1) - this slider is strange ,you can change it to 4 circle,and delete 00:16:952 (4) -

this is my first mod ,i hope it can help you
gl
Topic Starter
Asagi

Ikaros_F wrote:

:) hi,from#modreps
hard:
00:04:669 (3) - whistle in there is noise,you can remove it ~removed
02:19:670 (6) - i think this slider change to two circle maybe better,also like 02:33:583 (2) - ... ~ill keep it because it fits.. but i need to take more suggestion about that
03:49:887 (1) - 03:55:974 (1) - the volume become so fast ,you can decrease the volume step by step ~fixed

insane:
00:15:974 (1) - this slider is strange ,you can change it to 4 circle,and delete 00:16:952 (4) - ~no change..it fits

this is my first mod ,i hope it can help you ~it helps :3
gl~thanks :)
Thanks for the mod :3
riffy
Just a little IRC mod :3

the log
19:20 _Asagi_: okay lets go
19:20 -Bakari-: cool
19:20 _Asagi_: <~~ practicing for owc ;w;
19:20 _Asagi_: okay.. what diff?
19:20 -Bakari-: let's start with general things
19:20 -Bakari-: first of all, is the BG size
19:20 -Bakari-: 1022x768
19:20 _Asagi_: must be?
19:21 -Bakari-: 1024x768 is the recommended one :D
19:21 -Bakari-: it's just 2 pixels or something like that
19:21 _Asagi_: dat 2 pixel
19:21 -Bakari-: it won't take too much time to fix the size, right? :)
19:21 _Asagi_: is it a big deal?
19:21 -Bakari-: not really
19:21 _Asagi_: okay.. ill fix it
19:22 -Bakari-: next thing is combo colours
19:23 -Bakari-: they're so depressing, it doesn't fit with this BG
19:23 _Asagi_: lol
19:23 -Bakari-: and one more thing, kiais
19:24 _Asagi_: oh wait.. what color of the circles is in yours??
19:24 _Asagi_: blue yellow orange?
19:24 -Bakari-: http://puu.sh/4ESxs.png
19:25 -Bakari-: ahhhh, and you should disable thewidescreen support. (Song Setup > Storyboarding)
19:26 _Asagi_: lol...
19:26 _Asagi_: i forgot to put
19:26 _Asagi_: i mean... in my skin.. i have default colors
19:26 _Asagi_: http://puu.sh/4ESAc.png
19:26 _Asagi_: ^it really fits
19:26 -Bakari-: just copy them from skin's .ini file
19:26 -Bakari-: just to make sure :)
19:27 _Asagi_: yes...
19:27 _Asagi_: done lol
19:27 -Bakari-: and fix your kiai
19:28 -Bakari-: it should be the same for every diff
19:28 _Asagi_: what do you mean?
19:28 _Asagi_: http://puu.sh/4ESEu.png
19:28 _Asagi_: this^?
19:28 -Bakari-: http://puu.sh/4ESF5.png
19:28 -Bakari-: this
19:29 -Bakari-: you should start/end them at the same time on EVERY diff
19:29 -Bakari-: (except for guest diffs, but you have no any)
19:31 _Asagi_: dat mini sec
19:31 _Asagi_: lol
19:31 _Asagi_: fixed
19:32 -Bakari-: oh, ok
19:32 -Bakari-: now to the [Insane]
19:37 -Bakari-: nice flow
19:37 -Bakari-: I wan't sure about AR8 but it fits here
19:37 -Bakari-: well, OD 8 kinda bugs me
19:37 -Bakari-: are you sure? I'd use 7 here to make streams and those 1/4 jumps more playable
19:38 _Asagi_: hmmm..
19:38 _Asagi_: i made it OD8 to make it not rape-able
19:38 _Asagi_: but if 7 is recommended.. ill change it
19:39 -Bakari-: it's up to you
19:39 -Bakari-: next thing is kinda nazi
19:39 -Bakari-: 00:12:930 (2) - how about a cute curve here? :)
19:40 -Bakari-: it'd make a smooth flow between (1) and (3,4,5)
19:40 _Asagi_: ill keep OD8 for now.. ill ask more suggestion on that
19:40 _Asagi_: fixed :3
19:45 -Bakari-: 00:17:713 (1) -
19:45 -Bakari-: 3/4 sliders here are strange because of two reasons
19:45 -Bakari-: a lot ofthem are overmapped and/or beats on red ticks are ignored
19:45 -Bakari-: slider tick rate 2 would solve the second problem
19:46 _Asagi_: if i make it tick 2.. and then the 3/4 sliders are fine?
19:46 -Bakari-: not yet :P
19:46 _Asagi_: not all..?? hahaha
19:47 -Bakari-: seriously, beats like 00:18:039 - this one are really weak
19:47 -Bakari-: reducing the volume on them would be a good idea
19:48 _Asagi_: or.. maybe the clap hitsound
19:48 _Asagi_: too loud. i think
19:48 -Bakari-: yea, too loud. that's why I'm telling you to reduce the volume
19:49 _Asagi_: maybe 50 will do
19:50 -Bakari-: yeaah, and you'll have to use a lot of green lines
19:50 _Asagi_: O.O
19:51 -Bakari-: 00:22:930 (1) - try a soft sampleset here
19:51 _Asagi_: so.. all the note with clap must have green lines?? o.o
19:51 _Asagi_: why not.. make it 50% on the timing section?
19:51 -Bakari-: all blue ticks should have a lower volume
19:52 -Bakari-: i mean, c'mon, these beats are so hard to hear and they're minor
19:52 _Asagi_: do you mean.. ill reduce the vol ONLY on blue ticks?? or all with claps??
19:52 -Bakari-: on blue ticks only
19:53 _Asagi_: okay.. i get it lol hahaha
19:53 -Bakari-: http://osu.ppy.sh/ss/1012577
19:53 _Asagi_: blue tick sliders only? right?
19:53 -Bakari-: yeah
19:53 _Asagi_: okay .. i get it perfectly lol
19:53 -Bakari-: and soft sampleset whistles for those cute-soft-sounds like 00:19:452 -
19:54 _Asagi_: 00:19:451 (1) - until?
19:55 -Bakari-: until? just use them whenever you hear soft sounds
19:55 -Bakari-: 00:23:148 - 00:23:365 - 00:23:582 -
19:55 _Asagi_: oh.. i get it
19:55 -Bakari-: 00:28:039 - listen to the song on 25% playback rate, there's a missing circle!
19:56 _Asagi_: snare
19:57 -Bakari-: 00:40:974 (5) - how about a new combo, so we'll be able to read these jumps better
19:58 _Asagi_: fixed
19:59 -Bakari-: 01:26:843 (5) - feels different from previous beats, I'd place a NC to emphasize it
20:00 -Bakari-: 01:36:191 (1) - NC on the previous circle is enough to warn us about antijumps, no need to overuse them
20:00 -Bakari-: yeah, I'm kinda picky about combos
20:00 _Asagi_: im not confident on the NC's .. so its okay hahaha
20:02 -Bakari-: 01:45:322 (3) - whistle here. do we really need it? I'd remove it
20:02 _Asagi_: removed
20:03 -Bakari-: 02:16:409 (2) - 1/4 spacing here is different from your regular 1/4 patterns
20:03 -Bakari-: try to keep it more consistent
20:04 -Bakari-: 02:28:800 (3) - aaand one more new combo
20:04 -Bakari-: make those 1/4s understandable
20:05 _Asagi_: i think its understandable
20:05 -Bakari-: 02:47:279 (6) - well, and how about a new combo here?
20:05 -Bakari-: it'd make the last beat more.. "epic"
20:05 _Asagi_: i just moved 02:29:018 (2) - away from 02:28:366 (2) - so its more readable.
20:05 _Asagi_: maybe i just fix it a little
20:06 _Asagi_: dat epic hahaha
20:06 -Bakari-: 03:19:234 (3,4) - may confuse players, you didn't use anything like this before
20:08 -Bakari-: 03:35:756 (1) - i feel kinda bad about this clap
20:08 -Bakari-: why did you ignore it? :<
20:09 -Bakari-: also, probably you need a new combo at 03:50:974 (4) - to make comboing more consistent!
20:09 _Asagi_: there's no clap?
20:09 _Asagi_: 03:35:756 (1) - here?
20:10 -Bakari-: there's NO clap, but there should be one :P
20:10 -Bakari-: 03:35:974 -
20:10 -Bakari-: listen to this beat!
20:10 _Asagi_: no tick
20:10 _Asagi_: wait
20:10 _Asagi_: ill make it tick 2
20:10 -Bakari-: and finish this one on a red tick
20:11 -Bakari-: if you feel like mapping the beat on a blue tick, place a circle there
20:12 _Asagi_: 03:35:756 (1) - i dont know if it really needs a clap
20:13 -Bakari-: well, it needs something. we can't just ignore this beat, it sounds really different from regular beats
20:13 _Asagi_: sound horrible i think XD
20:13 -Bakari-: just to make sure
20:13 -Bakari-: we're talking about 03:35:974 - clap here, right?
20:13 _Asagi_: ye that
20:14 _Asagi_: on the slider tick right?
20:14 -Bakari-: yeah
20:14 -Bakari-: sounds great to me \:D/
20:14 -Bakari-: well, just see what other people will say
20:14 _Asagi_: ill just reduce the vol clap haha
20:15 -Bakari-: that's it for the [Insane]
20:15 -Bakari-: pretty nice diff, by the way
20:15 -Bakari-: [Hard]
20:16 _Asagi_: AT LAST!! i made a nice insane lol
20:16 -Bakari-: don't forget to apply your hitsound changes here, as well
20:16 _Asagi_: ill fix the blue tick vol on insane later GG
20:17 _Asagi_: yes
20:17 -Bakari-: 00:05:974 (2,3) - so, yeah, jumps on [Hard] diff should be balanced
20:17 -Bakari-: I'd say that it feels TOO hard
20:17 _Asagi_: maybe you will saw a same mistake on the insane.. dont irritate on that XD
20:17 -Bakari-: try to keep DS a little bit lower here
20:17 -Bakari-: jumps harder than x2.5 aren't really playable for that kind of diff, imo
20:19 -Bakari-: 00:23:365 (5) - i'm not really sure, but I feel like you've missed a New Combo here
20:19 -Bakari-: it'd work better with vocals and music
20:20 -Bakari-: `00:47:495 (4) - ^ same as above. and the reason is the same
20:21 -Bakari-: 00:54:887 (1) - kinda bugs me. how can I read the second repeat here? it's almost impossible to read it :<
20:22 _Asagi_: ideas?
20:22 -Bakari-: yeah, sure
20:22 -Bakari-: make two sliders with one repeat o3o/
20:25 -Bakari-: you know, 01:27:278 (6) - epic new combo is epic. place it here
20:25 _Asagi_: sorry.. same mistake XD
20:26 -Bakari-: 01:36:191 (1) - no need to spam new combos, this one is extra :P
20:27 -Bakari-: 02:07:496 (4) - you'll hate me for being too picky with comboing ._.
20:27 _Asagi_: same mistake again lol
20:28 -Bakari-: 02:14:888 (1,2) - guess what? :D
20:29 _Asagi_: ^ okay okay i know that hahaha
20:29 _Asagi_: i dont care if youre too picky on comboing.. as long as it helps :3
20:30 -Bakari-: 03:51:408 (5) - oh, ok :3
20:31 -Bakari-: that's it for a hard diff, btw
20:32 -Bakari-: didn't like some jumps, and 1/4 jumps make it really, really hard
20:32 -Bakari-: but that's ok, i guess
20:32 _Asagi_: its okay.. its low bpm anyway..
20:32 -Bakari-: low bpm is <100
20:32 -Bakari-: at least i think so
20:32 _Asagi_: i think they can do it lol
20:33 -Bakari-: [Normal]
20:34 -Bakari-: 00:05:539 (1) - oh god, 1/4 slider is too short
20:34 -Bakari-: i'd call it unreadable
20:35 -Bakari-: 00:58:800 (5,1,2,3,4,5,6,1,2,3,4) - that's a [Normal]! don't overuse 1/2 patterns ;_;
20:35 -Bakari-: it's too hard, i think
20:35 -Bakari-: 02:18:801 (5,1,2,3,4,5,6,1,2,3,4) - same as above
20:36 -Bakari-: in fact, I don't rally like the flow here. and the diff looks kinda messy to me
20:36 -Bakari-: but that's because of huge DS, I think
20:37 -Bakari-: actually, it's not even about your flow, it's about the AR and "style"
20:37 _Asagi_: my god.. im not good at making normals and easies
20:37 -Bakari-: for example, 00:37:278 (2,3) - here
20:37 -Bakari-: if I were a player, I'd hit (3)'
20:37 -Bakari-: (3)'s tail*
20:38 -Bakari-: same happens a lot + AR doesn't really match with patterns. AR6 would work better, but it's too high for this kind of diff
20:39 -Bakari-: so, yeah, try to think about making patterns/AR more balanced. or just get more opinions on this diff!
20:39 -Bakari-: the rhythm is pretty cute, except those crazy 1/2 parts :P
20:40 -Bakari-: well, in fact, even those 1/2s parts are not that bad
20:40 _Asagi_: god damn 1/2 parts LOOOL
20:40 _Asagi_: some
20:40 -Bakari-: but something like 02:59:235 (1,1) - this isn't playable at all
20:40 -Bakari-: I'm not against 1/2 beats
20:40 -Bakari-: but DO NOT overuse them
20:41 -Bakari-: remember, that normal players are still weak :P
20:41 _Asagi_: okay.. ill reduce 1/2 damn sliders hahaha
20:41 _Asagi_: 02:59:235 (1,1) - why this is not playable?
20:42 -Bakari-: too soon after the spinner
20:42 -Bakari-: players wouldn't catch the slider
20:43 _Asagi_: okay i get it
20:43 -Bakari-: just think about making the diff easie
20:43 -Bakari-: easier*
20:43 _Asagi_: okay.. i think the easy diff has a lot of problem.. i think XD
20:43 -Bakari-: let's see :D
20:43 -Bakari-: [easy]
20:44 -Bakari-: nice diff settings <3
20:45 -Bakari-: 00:05:539 (4) - tail is too close to (3). some beginners may mistakenly hit it. They're not familiar with such things as "flow" and it's better to make it more intuitive for them
20:45 _Asagi_: loool
20:45 -Bakari-: 00:33:800 (3,2) - same :<
20:46 -Bakari-: an example of how-to-fix it http://puu.sh/4EVa5.jpg
20:46 _Asagi_: oh
20:46 _Asagi_: and that ufo
20:46 -Bakari-: 00:40:321 (3) - second reverse arrow appears way too fast, beginners won't be able to notice it in time
20:46 -Bakari-: ^ this is important
20:46 -Bakari-: and yeah, UFOs are so cute <3
20:47 _Asagi_: so 1 repeat only
20:47 _Asagi_: hahaha lol
20:47 -Bakari-: yeah, try to be gentle with beginners
20:47 -Bakari-: 01:13:365 (1) - this slider would make lolis cry.
20:48 -Bakari-: loli don't know how to play it
20:48 _Asagi_: it looks like im a bad guy XD
20:48 -Bakari-: don't be a bad guy, think about our newbie-players!
20:48 -Bakari-: 01:18:582 (4) -
20:48 -Bakari-: ;___;
20:48 -Bakari-: "MOOOOOOOM, THAT BAD GUY IS MAKING ME CRYYYY"
20:49 -Bakari-: 01:25:756 (4) - ok, nvm. I'll just sit in this corner and cry alone
20:49 -Bakari-: well, you got the idea. such sliders make bginners cry, it's better to avoid them :P
20:50 -Bakari-: 01:27:278 (5) - well, no need to tell you, but you can place a new combo here!
20:50 _Asagi_: as i said.. i was my 1st time i made easy XD
20:51 -Bakari-: it's not bad! :)
20:51 -Bakari-: 01:35:756 (3,4) - by the way, it's different from regular 1/1 rhythm, so it may bug beginners
20:51 _Asagi_: just some errors lol
20:51 _Asagi_: i didnt know
20:52 -Bakari-: http://puu.sh/4EVm6.jpg
20:52 -Bakari-: well, in fact, it bugs some guys who try to HD-DT-FL-HR it
20:52 -Bakari-: but beginner don't really like it too, I think :P
20:53 _Asagi_: god damn i hate when someone FL-ed it hahaha
20:53 -Bakari-: 02:03:800 (3) - head of the slider is hidden, doesn't looks playable for beginners
20:53 -Bakari-: 02:27:930 (2) - the tail is too close, players may mistakenly hit it and blah,blah,blah
20:53 -Bakari-: you got it
20:54 -Bakari-: I won't tell the same thing anymore, you can fix it yourself :)
20:55 _Asagi_: yea
20:55 -Bakari-: 03:01:191 (1) - A̶n̶d̶r̶e̶a̶ some BATs may complain that the circle appears too soon after the spinner
20:56 -Bakari-: aaand that's it
20:56 _Asagi_: .
20:56 -Bakari-: pretty nice for a first try :3/
20:56 _Asagi_: lol.. andrea with strike through lol
20:56 _Asagi_: ye.. haha i just forced myself to make
20:57 _Asagi_: no one accept easy GD god damn ;w;
20:57 -Bakari-: well, yeah :<
20:57 -Bakari-: should I post the llog or something?
20:57 _Asagi_: yeah

We've fixed:
  1. Some hitsound mistakes
  2. General mistakes
  3. Minor flow improvements
  4. Some unreadable patterns
  5. And maybe something else!
~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Asagi

-Bakari- wrote:

Just a little IRC mod :3

the log
19:20 _Asagi_: okay lets go
19:20 -Bakari-: cool
19:20 _Asagi_: <~~ practicing for owc ;w;
19:20 _Asagi_: okay.. what diff?
19:20 -Bakari-: let's start with general things
19:20 -Bakari-: first of all, is the BG size
19:20 -Bakari-: 1022x768
19:20 _Asagi_: must be?
19:21 -Bakari-: 1024x768 is the recommended one :D
19:21 -Bakari-: it's just 2 pixels or something like that
19:21 _Asagi_: dat 2 pixel
19:21 -Bakari-: it won't take too much time to fix the size, right? :)
19:21 _Asagi_: is it a big deal?
19:21 -Bakari-: not really
19:21 _Asagi_: okay.. ill fix it
19:22 -Bakari-: next thing is combo colours
19:23 -Bakari-: they're so depressing, it doesn't fit with this BG
19:23 _Asagi_: lol
19:23 -Bakari-: and one more thing, kiais
19:24 _Asagi_: oh wait.. what color of the circles is in yours??
19:24 _Asagi_: blue yellow orange?
19:24 -Bakari-: http://puu.sh/4ESxs.png
19:25 -Bakari-: ahhhh, and you should disable thewidescreen support. (Song Setup > Storyboarding)
19:26 _Asagi_: lol...
19:26 _Asagi_: i forgot to put
19:26 _Asagi_: i mean... in my skin.. i have default colors
19:26 _Asagi_: http://puu.sh/4ESAc.png
19:26 _Asagi_: ^it really fits
19:26 -Bakari-: just copy them from skin's .ini file
19:26 -Bakari-: just to make sure :)
19:27 _Asagi_: yes...
19:27 _Asagi_: done lol
19:27 -Bakari-: and fix your kiai
19:28 -Bakari-: it should be the same for every diff
19:28 _Asagi_: what do you mean?
19:28 _Asagi_: http://puu.sh/4ESEu.png
19:28 _Asagi_: this^?
19:28 -Bakari-: http://puu.sh/4ESF5.png
19:28 -Bakari-: this
19:29 -Bakari-: you should start/end them at the same time on EVERY diff
19:29 -Bakari-: (except for guest diffs, but you have no any)
19:31 _Asagi_: dat mini sec
19:31 _Asagi_: lol
19:31 _Asagi_: fixed
19:32 -Bakari-: oh, ok
19:32 -Bakari-: now to the [Insane]
19:37 -Bakari-: nice flow
19:37 -Bakari-: I wan't sure about AR8 but it fits here
19:37 -Bakari-: well, OD 8 kinda bugs me
19:37 -Bakari-: are you sure? I'd use 7 here to make streams and those 1/4 jumps more playable
19:38 _Asagi_: hmmm..
19:38 _Asagi_: i made it OD8 to make it not rape-able
19:38 _Asagi_: but if 7 is recommended.. ill change it
19:39 -Bakari-: it's up to you
19:39 -Bakari-: next thing is kinda nazi
19:39 -Bakari-: 00:12:930 (2) - how about a cute curve here? :)
19:40 -Bakari-: it'd make a smooth flow between (1) and (3,4,5)
19:40 _Asagi_: ill keep OD8 for now.. ill ask more suggestion on that
19:40 _Asagi_: fixed :3
19:45 -Bakari-: 00:17:713 (1) -
19:45 -Bakari-: 3/4 sliders here are strange because of two reasons
19:45 -Bakari-: a lot ofthem are overmapped and/or beats on red ticks are ignored
19:45 -Bakari-: slider tick rate 2 would solve the second problem
19:46 _Asagi_: if i make it tick 2.. and then the 3/4 sliders are fine?
19:46 -Bakari-: not yet :P
19:46 _Asagi_: not all..?? hahaha
19:47 -Bakari-: seriously, beats like 00:18:039 - this one are really weak
19:47 -Bakari-: reducing the volume on them would be a good idea
19:48 _Asagi_: or.. maybe the clap hitsound
19:48 _Asagi_: too loud. i think
19:48 -Bakari-: yea, too loud. that's why I'm telling you to reduce the volume
19:49 _Asagi_: maybe 50 will do
19:50 -Bakari-: yeaah, and you'll have to use a lot of green lines
19:50 _Asagi_: O.O
19:51 -Bakari-: 00:22:930 (1) - try a soft sampleset here
19:51 _Asagi_: so.. all the note with clap must have green lines?? o.o
19:51 _Asagi_: why not.. make it 50% on the timing section?
19:51 -Bakari-: all blue ticks should have a lower volume
19:52 -Bakari-: i mean, c'mon, these beats are so hard to hear and they're minor
19:52 _Asagi_: do you mean.. ill reduce the vol ONLY on blue ticks?? or all with claps??
19:52 -Bakari-: on blue ticks only
19:53 _Asagi_: okay.. i get it lol hahaha
19:53 -Bakari-: http://osu.ppy.sh/ss/1012577
19:53 _Asagi_: blue tick sliders only? right?
19:53 -Bakari-: yeah
19:53 _Asagi_: okay .. i get it perfectly lol
19:53 -Bakari-: and soft sampleset whistles for those cute-soft-sounds like 00:19:452 -
19:54 _Asagi_: 00:19:451 (1) - until?
19:55 -Bakari-: until? just use them whenever you hear soft sounds
19:55 -Bakari-: 00:23:148 - 00:23:365 - 00:23:582 -
19:55 _Asagi_: oh.. i get it
19:55 -Bakari-: 00:28:039 - listen to the song on 25% playback rate, there's a missing circle!
19:56 _Asagi_: snare
19:57 -Bakari-: 00:40:974 (5) - how about a new combo, so we'll be able to read these jumps better
19:58 _Asagi_: fixed
19:59 -Bakari-: 01:26:843 (5) - feels different from previous beats, I'd place a NC to emphasize it
20:00 -Bakari-: 01:36:191 (1) - NC on the previous circle is enough to warn us about antijumps, no need to overuse them
20:00 -Bakari-: yeah, I'm kinda picky about combos
20:00 _Asagi_: im not confident on the NC's .. so its okay hahaha
20:02 -Bakari-: 01:45:322 (3) - whistle here. do we really need it? I'd remove it
20:02 _Asagi_: removed
20:03 -Bakari-: 02:16:409 (2) - 1/4 spacing here is different from your regular 1/4 patterns
20:03 -Bakari-: try to keep it more consistent
20:04 -Bakari-: 02:28:800 (3) - aaand one more new combo
20:04 -Bakari-: make those 1/4s understandable
20:05 _Asagi_: i think its understandable
20:05 -Bakari-: 02:47:279 (6) - well, and how about a new combo here?
20:05 -Bakari-: it'd make the last beat more.. "epic"
20:05 _Asagi_: i just moved 02:29:018 (2) - away from 02:28:366 (2) - so its more readable.
20:05 _Asagi_: maybe i just fix it a little
20:06 _Asagi_: dat epic hahaha
20:06 -Bakari-: 03:19:234 (3,4) - may confuse players, you didn't use anything like this before
20:08 -Bakari-: 03:35:756 (1) - i feel kinda bad about this clap
20:08 -Bakari-: why did you ignore it? :<
20:09 -Bakari-: also, probably you need a new combo at 03:50:974 (4) - to make comboing more consistent!
20:09 _Asagi_: there's no clap?
20:09 _Asagi_: 03:35:756 (1) - here?
20:10 -Bakari-: there's NO clap, but there should be one :P
20:10 -Bakari-: 03:35:974 -
20:10 -Bakari-: listen to this beat!
20:10 _Asagi_: no tick
20:10 _Asagi_: wait
20:10 _Asagi_: ill make it tick 2
20:10 -Bakari-: and finish this one on a red tick
20:11 -Bakari-: if you feel like mapping the beat on a blue tick, place a circle there
20:12 _Asagi_: 03:35:756 (1) - i dont know if it really needs a clap
20:13 -Bakari-: well, it needs something. we can't just ignore this beat, it sounds really different from regular beats
20:13 _Asagi_: sound horrible i think XD
20:13 -Bakari-: just to make sure
20:13 -Bakari-: we're talking about 03:35:974 - clap here, right?
20:13 _Asagi_: ye that
20:14 _Asagi_: on the slider tick right?
20:14 -Bakari-: yeah
20:14 -Bakari-: sounds great to me \:D/
20:14 -Bakari-: well, just see what other people will say
20:14 _Asagi_: ill just reduce the vol clap haha
20:15 -Bakari-: that's it for the [Insane]
20:15 -Bakari-: pretty nice diff, by the way
20:15 -Bakari-: [Hard]
20:16 _Asagi_: AT LAST!! i made a nice insane lol
20:16 -Bakari-: don't forget to apply your hitsound changes here, as well
20:16 _Asagi_: ill fix the blue tick vol on insane later GG
20:17 _Asagi_: yes
20:17 -Bakari-: 00:05:974 (2,3) - so, yeah, jumps on [Hard] diff should be balanced
20:17 -Bakari-: I'd say that it feels TOO hard
20:17 _Asagi_: maybe you will saw a same mistake on the insane.. dont irritate on that XD
20:17 -Bakari-: try to keep DS a little bit lower here
20:17 -Bakari-: jumps harder than x2.5 aren't really playable for that kind of diff, imo
20:19 -Bakari-: 00:23:365 (5) - i'm not really sure, but I feel like you've missed a New Combo here
20:19 -Bakari-: it'd work better with vocals and music
20:20 -Bakari-: `00:47:495 (4) - ^ same as above. and the reason is the same
20:21 -Bakari-: 00:54:887 (1) - kinda bugs me. how can I read the second repeat here? it's almost impossible to read it :<
20:22 _Asagi_: ideas?
20:22 -Bakari-: yeah, sure
20:22 -Bakari-: make two sliders with one repeat o3o/
20:25 -Bakari-: you know, 01:27:278 (6) - epic new combo is epic. place it here
20:25 _Asagi_: sorry.. same mistake XD
20:26 -Bakari-: 01:36:191 (1) - no need to spam new combos, this one is extra :P
20:27 -Bakari-: 02:07:496 (4) - you'll hate me for being too picky with comboing ._.
20:27 _Asagi_: same mistake again lol
20:28 -Bakari-: 02:14:888 (1,2) - guess what? :D
20:29 _Asagi_: ^ okay okay i know that hahaha
20:29 _Asagi_: i dont care if youre too picky on comboing.. as long as it helps :3
20:30 -Bakari-: 03:51:408 (5) - oh, ok :3
20:31 -Bakari-: that's it for a hard diff, btw
20:32 -Bakari-: didn't like some jumps, and 1/4 jumps make it really, really hard
20:32 -Bakari-: but that's ok, i guess
20:32 _Asagi_: its okay.. its low bpm anyway..
20:32 -Bakari-: low bpm is <100
20:32 -Bakari-: at least i think so
20:32 _Asagi_: i think they can do it lol
20:33 -Bakari-: [Normal]
20:34 -Bakari-: 00:05:539 (1) - oh god, 1/4 slider is too short
20:34 -Bakari-: i'd call it unreadable
20:35 -Bakari-: 00:58:800 (5,1,2,3,4,5,6,1,2,3,4) - that's a [Normal]! don't overuse 1/2 patterns ;_;
20:35 -Bakari-: it's too hard, i think
20:35 -Bakari-: 02:18:801 (5,1,2,3,4,5,6,1,2,3,4) - same as above
20:36 -Bakari-: in fact, I don't rally like the flow here. and the diff looks kinda messy to me
20:36 -Bakari-: but that's because of huge DS, I think
20:37 -Bakari-: actually, it's not even about your flow, it's about the AR and "style"
20:37 _Asagi_: my god.. im not good at making normals and easies
20:37 -Bakari-: for example, 00:37:278 (2,3) - here
20:37 -Bakari-: if I were a player, I'd hit (3)'
20:37 -Bakari-: (3)'s tail*
20:38 -Bakari-: same happens a lot + AR doesn't really match with patterns. AR6 would work better, but it's too high for this kind of diff
20:39 -Bakari-: so, yeah, try to think about making patterns/AR more balanced. or just get more opinions on this diff!
20:39 -Bakari-: the rhythm is pretty cute, except those crazy 1/2 parts :P
20:40 -Bakari-: well, in fact, even those 1/2s parts are not that bad
20:40 _Asagi_: god damn 1/2 parts LOOOL
20:40 _Asagi_: some
20:40 -Bakari-: but something like 02:59:235 (1,1) - this isn't playable at all
20:40 -Bakari-: I'm not against 1/2 beats
20:40 -Bakari-: but DO NOT overuse them
20:41 -Bakari-: remember, that normal players are still weak :P
20:41 _Asagi_: okay.. ill reduce 1/2 damn sliders hahaha
20:41 _Asagi_: 02:59:235 (1,1) - why this is not playable?
20:42 -Bakari-: too soon after the spinner
20:42 -Bakari-: players wouldn't catch the slider
20:43 _Asagi_: okay i get it
20:43 -Bakari-: just think about making the diff easie
20:43 -Bakari-: easier*
20:43 _Asagi_: okay.. i think the easy diff has a lot of problem.. i think XD
20:43 -Bakari-: let's see :D
20:43 -Bakari-: [easy]
20:44 -Bakari-: nice diff settings <3
20:45 -Bakari-: 00:05:539 (4) - tail is too close to (3). some beginners may mistakenly hit it. They're not familiar with such things as "flow" and it's better to make it more intuitive for them
20:45 _Asagi_: loool
20:45 -Bakari-: 00:33:800 (3,2) - same :<
20:46 -Bakari-: an example of how-to-fix it http://puu.sh/4EVa5.jpg
20:46 _Asagi_: oh
20:46 _Asagi_: and that ufo
20:46 -Bakari-: 00:40:321 (3) - second reverse arrow appears way too fast, beginners won't be able to notice it in time
20:46 -Bakari-: ^ this is important
20:46 -Bakari-: and yeah, UFOs are so cute <3
20:47 _Asagi_: so 1 repeat only
20:47 _Asagi_: hahaha lol
20:47 -Bakari-: yeah, try to be gentle with beginners
20:47 -Bakari-: 01:13:365 (1) - this slider would make lolis cry.
20:48 -Bakari-: loli don't know how to play it
20:48 _Asagi_: it looks like im a bad guy XD
20:48 -Bakari-: don't be a bad guy, think about our newbie-players!
20:48 -Bakari-: 01:18:582 (4) -
20:48 -Bakari-: ;___;
20:48 -Bakari-: "MOOOOOOOM, THAT BAD GUY IS MAKING ME CRYYYY"
20:49 -Bakari-: 01:25:756 (4) - ok, nvm. I'll just sit in this corner and cry alone
20:49 -Bakari-: well, you got the idea. such sliders make bginners cry, it's better to avoid them :P
20:50 -Bakari-: 01:27:278 (5) - well, no need to tell you, but you can place a new combo here!
20:50 _Asagi_: as i said.. i was my 1st time i made easy XD
20:51 -Bakari-: it's not bad! :)
20:51 -Bakari-: 01:35:756 (3,4) - by the way, it's different from regular 1/1 rhythm, so it may bug beginners
20:51 _Asagi_: just some errors lol
20:51 _Asagi_: i didnt know
20:52 -Bakari-: http://puu.sh/4EVm6.jpg
20:52 -Bakari-: well, in fact, it bugs some guys who try to HD-DT-FL-HR it
20:52 -Bakari-: but beginner don't really like it too, I think :P
20:53 _Asagi_: god damn i hate when someone FL-ed it hahaha
20:53 -Bakari-: 02:03:800 (3) - head of the slider is hidden, doesn't looks playable for beginners
20:53 -Bakari-: 02:27:930 (2) - the tail is too close, players may mistakenly hit it and blah,blah,blah
20:53 -Bakari-: you got it
20:54 -Bakari-: I won't tell the same thing anymore, you can fix it yourself :)
20:55 _Asagi_: yea
20:55 -Bakari-: 03:01:191 (1) - A̶n̶d̶r̶e̶a̶ some BATs may complain that the circle appears too soon after the spinner
20:56 -Bakari-: aaand that's it
20:56 _Asagi_: .
20:56 -Bakari-: pretty nice for a first try :3/
20:56 _Asagi_: lol.. andrea with strike through lol
20:56 _Asagi_: ye.. haha i just forced myself to make
20:57 _Asagi_: no one accept easy GD god damn ;w;
20:57 -Bakari-: well, yeah :<
20:57 -Bakari-: should I post the llog or something?
20:57 _Asagi_: yeah

We've fixed:
  1. Some hitsound mistakes
  2. General mistakes
  3. Minor flow improvements
  4. Some unreadable patterns
  5. And maybe something else!
~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!~~~ ♥
Thanks for the mod :D helpful as always :)
Andrea
This is a pretty promising map, I'll look forward to it. :P
Topic Starter
Asagi

Andrea wrote:

This is a pretty promising map, I'll look forward to it. :P
<3
FrzR

_Asagi_ wrote:

Andrea wrote:

This is a pretty promising map, I'll look forward to it. :P
<3
:D
happy623
as your request, and sorry for my supper huge late :?

General

  1. consider adding "茶太" in Artitst
  2. Idk if its a BPM change in 03:54:235 -, you may need to find someone to check it

Easy

  1. Please Check Aimod, there are some unsnapped objects
  2. 00:05:539 (4) - maybe an NC? Because the music is going up here
  3. 00:13:800 (1,1) - as I mentioned before, you may need to cancel the NC in 00:14:235 (1) to make it more readable for newbies
  4. 00:15:974 (3) - try to make the red tick fully cover the slidertick, so it will fit with the beat :
  5. 00:25:104 (1) - remove the NC here, and NC at 00:26:408 (2) - because the melody changes here instead of 00:25:104 (1) - , please apply it in 01:45:104 (1,2) - as well
  6. 00:48:365 (1,2,3,4,5) - well, there are quite hard for newbies imo, you used many 1/2 reverse sliders and it might confuse newbies, try to reduce some of them, or you may keep it first and look for further mods because its only my personal opinion 8-) Once you decided to change it, make sure to change 02:08:365 (1,2,3,4,5)
  7. 01:09:887 (1,3) - blanket stuff, it looks better if you make a blanket for them :
  8. 01:14:669 (2,3) - ^, move the last anchor one grid down
  9. 01:20:321 (1,2) - hmm, move 01:20:756 (2) - a grid to right , to make a line with 01:20:321 (1) - ? if you take this, dont forget to blanket 01:21:408 (3) - :D
  10. 01:37:278 (5) - Since there is a big drum hit in 01:37:713 -, feels empty if you miss it :? , or you may try the following :
  11. 02:19:017 (4,1) - blanket
  12. 02:36:408 (4,1) - ^
  13. 02:43:800 (2,3) - ^
  14. 03:28:582 (4,1) - ^
  15. 03:22:060 (1) - add a clap in the reverse
  16. 03:53:365 (5,6) - mentioned before, dont forget to move 03:54:669 (6) to 1/1 to keep the beat, if you think it doesnt fit the music, you may expand 03:53:365 (5) - and end at 03:55:104 (7)

Normal

  1. 00:05:539 (5) - same as Easy, NC is better imo
  2. 00:12:061 (3,4) - blanket
  3. 01:00:974 (4) - notice that this slider is touching the life bar, it looks not really nice in Easy or Normal, I suggest you drag this down a bit
  4. 01:03:365 (2) - try to stack with 01:01:843 (5) - exactly
  5. 01:11:191 (3) - ^, 01:09:887 (1) -
  6. 01:18:365 (3) - blanket ;w;
  7. 01:22:278 (4) - seems you are following the vocal here, but this doesnt, the vocal is started at 01:22:495 - you better change this to follow the vocal instead, thats what you did right in 02:42:495 (4)
  8. 02:09:236 (4) - this slider is touching the life bar too, consider dragging it down
  9. 02:23:366 (2) - stack exactly
  10. 02:31:191 (3) - hmm, one grid up seems better?
  11. 02:36:627 (3,2) - try not to overlap each other, idk if its easy to read in Normal diff ;w;
  12. 03:25:973 (2) - stacking issue
  13. 03:37:495 (1,2) - blanket :
  14. 03:44:886 (4) - same as above, try to follow the vocal
  15. 03:54:235 (1,2) - same as Easy, you may need use a long slider instead

Hard

  1. 00:19:452 (1,2) - blanket QwQ
  2. 00:51:191 (1) - remove this NC, it isnt really need imo, Moveover, to consist the NC pattern you did in 00:49:452 (2)
  3. 00:57:495 (1) - remove NC and NC at 00:59:235 (5) -, get consistency with 01:13:148 (1) - , there should be more, you may need to spend some time and recheck the diff and fix your NC pattern I guess, more example : 02:11:192 (1) - remove NC
  4. 01:17:495 (2,6) - hmm, stack?
  5. 01:36:191 (1) - remove NC, its overused imo, since 01:35:756 (1) - has been noticed that there is an anti-jump so it isnt a necessary to add a NC in 01:36:191 (1) -
  6. 02:33:583 (2,3) - I guess they are quite far ;w; compare with the 1st kiai, Distance in here didnt same ( 01:13:582 (2,3) - ) you may need to reduce the ds here. Besides, 1/4 jumps is quite difficult imo although its a low BPM
  7. 02:45:975 (1) - stack exactly with 02:44:888 (4) -
  8. 03:07:713 (4) - you changed SV here, you have to NC to notice players
  9. 03:36:191 (2,3,4) - like what I mentioned above, it might be too hard in Hard diff, try to keep this in Insane
  10. 03:50:974 (4,2) - Blanket?

Insane

  • 01:35:756 (1,1) - same as Hard, it isnt a necessary for a new combo in 01:36:191 (1) -
  1. 02:46:844 (5,1) - swap NC , to keep consistency with 01:26:843 (1) -
  2. 03:06:843 (2,3,4) - NC to each slider, because SV changed
  3. 03:36:191 (2,3,4,5,6,7,8) - so tough xD
  4. 03:49:451 (5,1) - swap NC for consistency

thats it!, the major problems are the consistency with NC pattern and some blanket stuff, keep going =w=bb
Konei
Call me for a mod after you applied above mod.
Topic Starter
Asagi

Konei wrote:

Call me for a mod after you applied above mod.
Okay :D
Topic Starter
Asagi

happy623 wrote:

as your request, and sorry for my supper huge late :? ~dont sweat it.. its okay :3

General

  1. consider adding "茶太" in Artitst ~added
  2. Idk if its a BPM change in 03:54:235 -, you may need to find someone to check it
~not sure about this.. ill ask somebody about this

Easy

  1. Please Check Aimod, there are some unsnapped objects ~fixed
  2. 00:05:539 (4) - maybe an NC? Because the music is going up here ~fixed
  3. 00:13:800 (1,1) - as I mentioned before, you may need to cancel the NC in 00:14:235 (1) to make it more readable for newbies ~fixed
  4. 00:15:974 (3) - try to make the red tick fully cover the slidertick, so it will fit with the beat : ~fixed
  5. 00:25:104 (1) - remove the NC here, and NC at 00:26:408 (2) - because the melody changes here instead of 00:25:104 (1) - , please apply it in 01:45:104 (1,2) - as well ~fixed
  6. 00:48:365 (1,2,3,4,5) - well, there are quite hard for newbies imo, you used many 1/2 reverse sliders and it might confuse newbies, try to reduce some of them, or you may keep it first and look for further mods because its only my personal opinion 8-) Once you decided to change it, make sure to change 02:08:365 (1,2,3,4,5) ~ill keep this for now.. ill need more mod about this :P
  7. 01:09:887 (1,3) - blanket stuff, it looks better if you make a blanket for them : ~fixed
  8. 01:14:669 (2,3) - ^, move the last anchor one grid down ~fixed
  9. 01:20:321 (1,2) - hmm, move 01:20:756 (2) - a grid to right , to make a line with 01:20:321 (1) - ? if you take this, dont forget to blanket 01:21:408 (3) - :D ~fixed
  10. 01:37:278 (5) - Since there is a big drum hit in 01:37:713 -, feels empty if you miss it :? , or you may try the following : ~good idea :D .fixed
  11. 02:19:017 (4,1) - blanket ~fixed
  12. 02:36:408 (4,1) - ^ ~fixed
  13. 02:43:800 (2,3) - ^ ~fixed
  14. 03:28:582 (4,1) - ^ ~fixed
  15. 03:22:060 (1) - add a clap in the reverse ~fixed
  16. 03:53:365 (5,6) - mentioned before, dont forget to move 03:54:669 (6) to 1/1 to keep the beat, if you think it doesnt fit the music, you may expand 03:53:365 (5) - and end at 03:55:104 (7)~i expanded 03:53:365 (5) - and ended it at 03:54:959

Normal

  1. 00:05:539 (5) - same as Easy, NC is better imo~fixed
  2. 00:12:061 (3,4) - blanket ~fixed
  3. 01:00:974 (4) - notice that this slider is touching the life bar, it looks not really nice in Easy or Normal, I suggest you drag this down a bit ~fixed
  4. 01:03:365 (2) - try to stack with 01:01:843 (5) - exactly ~fixed
  5. 01:11:191 (3) - ^, 01:09:887 (1) - ~fixed
  6. 01:18:365 (3) - blanket ;w; ~fixed
  7. 01:22:278 (4) - seems you are following the vocal here, but this doesnt, the vocal is started at 01:22:495 - you better change this to follow the vocal instead, thats what you did right in 02:42:495 (4) ~fixed
  8. 02:09:236 (4) - this slider is touching the life bar too, consider dragging it down ~fixed
  9. 02:23:366 (2) - stack exactly ~fixed
  10. 02:31:191 (3) - hmm, one grid up seems better? ~i think its fine.. ill keep it
  11. 02:36:627 (3,2) - try not to overlap each other, idk if its easy to read in Normal diff ;w; ~i dont know too..its low bpm anyway.. ill ask for more suggestions :3
  12. 03:25:973 (2) - stacking issue ~fixed
  13. 03:37:495 (1,2) - blanket : ~fixed
  14. 03:44:886 (4) - same as above, try to follow the vocal ~fixed
  15. 03:54:235 (1,2) - same as Easy, you may need use a long slider instead~i dunno about this.. ill keep it for now
[/notice]

Hard

  1. 00:19:452 (1,2) - blanket QwQ ~fixed
  2. 00:51:191 (1) - remove this NC, it isnt really need imo, Moveover, to consist the NC pattern you did in 00:49:452 (2) ~fixed
  3. 00:57:495 (1) - remove NC and NC at 00:59:235 (5) -, get consistency with 01:13:148 (1) - , there should be more, you may need to spend some time and recheck the diff and fix your NC pattern I guess, more example : 02:11:192 (1) - remove NC ~fixed
  4. 01:17:495 (2,6) - hmm, stack? ~fixed
  5. 01:36:191 (1) - remove NC, its overused imo, since 01:35:756 (1) - has been noticed that there is an anti-jump so it isnt a necessary to add a NC in 01:36:191 (1) - ~this is really need here.. so players can notice that was an anti jump.. ill keep it
  6. 02:33:583 (2,3) - I guess they are quite far ;w; compare with the 1st kiai, Distance in here didnt same ( 01:13:582 (2,3) - ) you may need to reduce the ds here. Besides, 1/4 jumps is quite difficult imo although its a low BPM ~fixed
  7. 02:45:975 (1) - stack exactly with 02:44:888 (4) - ~fixed
  8. 03:07:713 (4) - you changed SV here, you have to NC to notice players ~fixed
  9. 03:36:191 (2,3,4) - like what I mentioned above, it might be too hard in Hard diff, try to keep this in Insane~i make it a 1/4 repeat slider
  10. 03:50:974 (4,2) - Blanket?~fixed

Insane

  • 01:35:756 (1,1) - same as Hard, it isnt a necessary for a new combo in 01:36:191 (1) - ~same as above too..no change
  1. 02:46:844 (5,1) - swap NC , to keep consistency with 01:26:843 (1) - ~fixed
  2. 03:06:843 (2,3,4) - NC to each slider, because SV changed ~ill keep this.. because the SV change starts here 03:06:843 (2) - so they will notice that the SV is getting faster and faster..no need to NC :3
  3. 03:36:191 (2,3,4,5,6,7,8) - so tough xD ~i dunno hahahaha... ill ask more suggestion on that hahaha ;)
  4. 03:49:451 (5,1) - swap NC for consistency~fixed

thats it!, the major problems are the consistency with NC pattern and some blanket stuff, keep going =w=bb~need more mods hahaha
Thanks for the mod o3o
FrzR
GD Complete. _Asagi_ will be adding it soon.

Lel rejected. Better luck next time. :3

Fr33z3R Threw 2 stars.
Topic Starter
Asagi

Fr33z3R wrote:

GD Complete. _Asagi_ will be adding it soon.

Lel rejected. Better luck next time. :3

Fr33z3R Threw 2 stars.
Thanks for the :)
and sorry for rejecting :(
10crystalmask01
Ello ^^ random mod!

[Easy]
00:17:278 (5) - NC
00:19:017 (3,2) - Stack properly?
00:23:365 (4) - NC
01:21:408 (3) - Add finish on the head?
01:23:800 (2) - NC
01:36:626 (4) - ^
01:43:365 (4) - ^
02:41:408 (3) - Add finish on the head?
03:18:582 (2) - First object appearing in Kai is usually a NC
03:44:017 (3) - Add finish on the head?
03:52:930 (4) - NC

[Normal]
00:06:843 (2) - Add finish on the tail.
01:11:408 (4,6) - Stack?
01:21:408 (3) - Add finish on the head?
02:41:409 (3) - ^
03:32:495 (1) - ^
03:44:017 (3) - ^

[Hard]
01:00:974 (3) - Move lower.
01:21:409 (4) - Add finish
01:36:626 (2) - NC for a good combo effect here xD
02:18:800 (4) - Erm, try replacing this slider with 2 notes, like this?

02:41:408 (4) - Add finish
03:15:104 (1) - ^
03:44:017 (4) - ^

[Insane]
01:21:409 (4) - Add finish.
02:41:408 (4) - ^
03:44:017 (4) - ^
..Sorry, not so good at this diff ;w;

Hope this helps~! ^^
Topic Starter
Asagi

10crystalmask01 wrote:

Ello ^^ random mod!

[Easy]
00:17:278 (5) - NC ~fixed
00:19:017 (3,2) - Stack properly? ~fixed
00:23:365 (4) - NC ~no change
01:21:408 (3) - Add finish on the head? ~fixed
01:23:800 (2) - NC ~fixed
01:36:626 (4) - ^ ~fixed
01:43:365 (4) - ^ ~fixed
02:41:408 (3) - Add finish on the head? ~fixed
03:18:582 (2) - First object appearing in Kai is usually a NC ~fixed
03:44:017 (3) - Add finish on the head? ~fixed
03:52:930 (4) - NC ~fixed

[Normal]
00:06:843 (2) - Add finish on the tail. ~fixed
01:11:408 (4,6) - Stack? ~fixed
01:21:408 (3) - Add finish on the head? ~fixed
02:41:409 (3) - ^ ~fixed
03:32:495 (1) - ^ ~fixed
03:44:017 (3) - ^ ~fixed

[Hard]
01:00:974 (3) - Move lower. ~fixed
01:21:409 (4) - Add finish ~fixed
01:36:626 (2) - NC for a good combo effect here xD ~no change.. i need more suggestion on this
02:18:800 (4) - Erm, try replacing this slider with 2 notes, like this? ~its fine.. no change

02:41:408 (4) - Add finish ~fixed
03:15:104 (1) - ^ ~fixed
03:44:017 (4) - ^ ~fixed

[Insane]
01:21:409 (4) - Add finish. ~fixed
02:41:408 (4) - ^ ~fixed
03:44:017 (4) - ^ ~fixed
..Sorry, not so good at this diff ;w;

Hope this helps~! ^^[color=#0040FF]~ :D[/color]
Thanks for the mod :)
_Erra_
Normal
00:12:930 (4) - maybe move to x:256, y:124
00:14:234 (1) - move to x:132, y:280
00:15:104 (2) - move to x:380, y:144
00:15:974 (3) - move to x:256, y:324
01:26:843 - create a slider, end at 01:27:061
02:43:801 (1) - create a arrow in 02:44:235 (delete second slider)
03:54:524 (2) - i think, slider and at white tick
soon i'll mod two next diffs x)
Mizukashii
I Love Your Map _Asagi_ keep up the good Work :D
Topic Starter
Asagi

Blazeblack07 wrote:

I Love Your Map _Asagi_ keep up the good Work :D
Thanks :)
Mira-san
Because I was bored lol.


[Normal]
01:36:626 (5) - Align with (4) para perfect triangle yung flow. Parang di pantay eh.
02:01:626 (3) - Same here. Make this a perfect triangle. :v
02:17:930 (4) - Kinda disturbing how this hits (2)
03:49:452 (3) - Align with (2)

[Hard]
None

[Insane]
00:09:452 (3) - triangle pls. :D
02:33:148 (7) - Align with (6) if possible.



Rank pls. :D
FrzR
Where Is A BAT When You Need One. *runs
Topic Starter
Asagi

Fr33z3R wrote:

Where Is A BAT When You Need One. *runs
:V
Squichu
Heyah, mod from queue. ~ ^o^
I like the mapset. there are just some few minor things noone cares about xD..
so, well I'll just point out, what I'd change, it's all personal taste.. >o<

[Easy]
  1. 00:06:843 (2,3) - if you move 2 to 440|204 and 3 to 356|244 you could 'end' before the break at the same place where 00:02:061 (2) started. ovo
    (and I like curves better than straight lines. I think it's easier to move the mouse in circles than in lines..)
  2. 00:21:626 (2) - basically the same here, you could move this to 144|176 to create a curve.
    if you wanna keep symmetry 00:23:365 (4) and following objects get messed up, though. .o.
  3. 00:26:408 (1) -
  4. 01:43:800 (2) - move the red anchor a few grids down (396|188) to match better with 01:43:365 (1)?
  5. 03:05:539 (2) - ctrl+g for better flow?
    same with 03:06:843 (3), then.
there are a few irregulraities with the distance between objects,I don't think that many people care about stuff like this, so I don't write them down.. if you want me to, send a pm.. ^__^

[Normal]
  1. 00:07:713 (1) - I'd prefer if this follows the same movement as 00:06:843 (2). but it's fine as it is as well. .o.
  2. 00:13:365 (5) - reverse? 00:14:234 (1) had to be changed then, though..
  3. 01:22:930 (5) - use same curve as for 01:22:495 (4)? It#d match with 01:21:408 (3) as well.
  4. 02:06:844 (3) - shape looks a bit weird, cause you used four anchors.. you could correct that. .o.
  5. 03:23:582 (5) - .. x: I'd consider this jumping.. and I don't think jumps belong in Normal diffs.. ><
  6. 03:38:365 (2) - reverse? has a better flow imo
[Hard]
  1. 03:28:364 (6,7) - switch around to match style from before? o:
there's nothing wrong in this diff.. xD

[Insane]
nuffin here.

The mapset is great, good luck getting this ranked! >u<
Topic Starter
Asagi

Squirrel wrote:

Heyah, mod from queue. ~ ^o^
I like the mapset. there are just some few minor things noone cares about xD..
so, well I'll just point out, what I'd change, it's all personal taste.. >o<

[Easy]
  1. 00:06:843 (2,3) - if you move 2 to 440|204 and 3 to 356|244 you could 'end' before the break at the same place where 00:02:061 (2) started. ovo
    (and I like curves better than straight lines. I think it's easier to move the mouse in circles than in lines..) ~fixed
  2. 00:21:626 (2) - basically the same here, you could move this to 144|176 to create a curve.
    if you wanna keep symmetry 00:23:365 (4) and following objects get messed up, though. .o. ~fixed
  3. 00:26:408 (1) - ~fixed
  4. 01:43:800 (2) - move the red anchor a few grids down (396|188) to match better with 01:43:365 (1)? ~fixed
  5. 03:05:539 (2) - ctrl+g for better flow? ~fixed
    same with 03:06:843 (3), then.
there are a few irregulraities with the distance between objects,I don't think that many people care about stuff like this, so I don't write them down.. if you want me to, send a pm.. ^__^ ~i think ill fix it myself :3

[Normal]
  1. 00:07:713 (1) - I'd prefer if this follows the same movement as 00:06:843 (2). but it's fine as it is as well. .o. ~i think its fine.. ill keep it
  2. 00:13:365 (5) - reverse? 00:14:234 (1) had to be changed then, though.. ~its fine.. no change
  3. 01:22:930 (5) - use same curve as for 01:22:495 (4)? It#d match with 01:21:408 (3) as well. ~fixed
  4. 02:06:844 (3) - shape looks a bit weird, cause you used four anchors.. you could correct that. .o. ~fixed XD
  5. 03:23:582 (5) - .. x: I'd consider this jumping.. and I don't think jumps belong in Normal diffs.. >< ~no change in here, this is not a jump for me, well try to look at the slider follow circle, it is almost like a normal circle that you dont need to move your cursor
  6. 03:38:365 (2) - reverse? has a better flow imo ~fixed
[Hard]
  1. 03:28:364 (6,7) - switch around to match style from before? o:~i dont know what the problem here, i just stack 4 and 6
there's nothing wrong in this diff.. xD

[Insane]
nuffin here. ~ \:D/

The mapset is great, good luck getting this ranked! >u< ~Thanks :D
Irreversible


IRC modding
14:17 Irreversible: i remember modding your map
14:17 -Asagi: what map??
14:17 Irreversible: bibuko
14:17 -Asagi: oh about your map.. you asked me for mod..
14:18 Irreversible: i did?
14:18 -Asagi: well i checked it..
14:18 Irreversible: which one
14:18 -Asagi: the GD one
14:18 Irreversible: cimpoi?
14:18 -Asagi: i dont know what language is that
14:18 Irreversible: i know
14:18 Irreversible: haha
14:18 Irreversible: what is it?
14:19 -Asagi: i forgot XD
14:19 -Asagi: well i checked it.. almost nothing to mod LOOOOL
14:19 -Asagi: i testplayed it too.. i didnt saw any error LOL
14:19 Irreversible: lol ok XD thanks
14:20 -Asagi: the map is good . but i dont like the song XD
14:20 Irreversible: hahaha
14:22 -Asagi: well i was about to ask you for a mod
14:22 -Asagi: but i think youre too busy lol
14:26 Irreversible: we can make irc
14:28 -Asagi: now?
14:29 Irreversible: yes
14:29 -Asagi: almost 2weeks, my map has no mod XD
14:29 -Asagi: but yesterday their is 1 lol
14:30 Irreversible: np :o
14:30 -Asagi: i dont know if my connection is stable today
14:32 *-Asagi is listening to [http://osu.ppy.sh/b/303958 Chata - Skip]
14:33 Irreversible: kk
14:33 Irreversible: but i prefer irc
14:33 Irreversible: >_<
14:33 -Asagi: okay.. then lets go?
14:34 Irreversible: yep!
14:34 -Asagi: just screen shot it when i got DC?
14:34 Irreversible: alright
14:34 *Irreversible is editing [http://osu.ppy.sh/b/303958 Chata - Skip [Easy]]
14:34 -Asagi: i need more mod on easy XD..
14:35 -Asagi: im not good at easy
14:35 Irreversible: 00:03:800 (3) - somehow i would add the NC here, not 00:05:539 (1) -
14:36 Irreversible: because the new part starts earlier, if you ask me
14:36 Irreversible: 00:14:235 (2) - nazi: try to make this perfectly symmetric
14:39 Irreversible: wb D:
14:39 Irreversible: did you read? ^
14:40 -Asagi: after the 1st part
14:40 -Asagi: about the NC lol
14:40 Irreversible: 00:57:713 (3,4,1) - this flows a bit bad: try this http://puu.sh/51SFo.jpg http://puu.sh/51SFH.jpg
14:41 Irreversible: 00:14:235 (2) - nazi: try to make perfectly symmetric (that's what i said before)
14:41 -Asagi: the last i saw is about this
14:41 -Asagi: 00:03:800 (1) - NC here lol
14:42 Irreversible: 00:52:495 - this part is too hard for an easy. replace it with a spinner (since the rhythm is just too trickyh ere)
14:43 Irreversible: and end it 00:54:887 - ?
14:43 Irreversible: 00:55:974 (1,2,3) - check out the spacing, this flows a bit better (it looks a bit edgy in its current state) http://puu.sh/51SLP.jpg
14:47 Irreversible: wb D:
14:47 Irreversible: what did you read?
14:50 Irreversible: o.o
14:52 -Asagi: damn.. my net sucks
14:52 -Asagi: because its peak hour -_-
14:52 Irreversible: peak?
14:53 -Asagi: hours when many player plays
14:53 Irreversible: i see..
14:53 Irreversible: should we go on later?
14:53 -Asagi: maybe?
14:53 Irreversible: or
14:53 -Asagi: if forum mod then go
14:53 Irreversible: did you read what i've written
14:53 Irreversible: yeah probably xD
14:53 Irreversible: i'll mod it then
14:53 -Asagi: if irc.. maybe later?
14:54 Irreversible: okay
14:54 Irreversible: :o
14:54 -Asagi: the last i saw is
14:55 -Asagi: the perfect symmetrical
14:55 -Asagi: maybe we continue after 1-2hrs?
14:57 Irreversible: okay
14:57 Irreversible: :O
15:31 -Asagi: okay i think my connection is okay now XD
15:32 Irreversible: k
15:32 -Asagi: lets go?? i think youre busy right now
15:33 Irreversible: 00:57:713 (3,4,1) - this flows a bit bad: try this http://puu.sh/51SFo.jpg http://puu.sh/51SFH.jpg
15:34 Irreversible: 00:55:974 (1,2,3) - check out the spacing, this flows a bit better (currently it's a bit edgy) http://puu.sh/51SLP.jpg
15:34 Irreversible: 00:52:495 - this part is a bit too hard for an easy, replace it by a spinner who ends 00:54:887 - ?
15:35 Irreversible: 01:25:756 (4,5,1) - maybe also a spinner, the red ticks are a bit weird here imo, or try finding a better rhythm
15:35 Irreversible: 01:34:235 (1,2,3,1,2) - basically you should avoid red ticks in easy. try using 1/1 or 2/1 and it'll be a better easy~
15:36 Irreversible: 02:21:191 (3,4,1) - check the DS between those and make it equal
15:36 Irreversible: aesthetics, because in an easy it should always be the same
15:37 Irreversible: 03:03:365 (3,4) - same thing as above
15:37 Irreversible: 03:08:148 (4) - blanket issue, fix that please :3
15:37 Irreversible: 03:22:060 (1) - blanket
15:37 Irreversible: 03:29:017 (1) - blanket
15:37 Irreversible: xD
15:38 -Asagi: woooh haha
15:38 Irreversible: 03:46:408 (2) - blanket
15:38 Irreversible: general feedback:
15:38 Irreversible: i find the easy is well done, i dunno why you think it's that bad o.o
15:38 Irreversible: rhythm is very consistent, what is good.
15:38 Irreversible: maybe you could use some more 2/1, but that's up to you - but please eliminate those weird 1/2 beats
15:38 Irreversible: mhh spacing is good except some DS errors, pls check your map and fix that :3
15:39 -Asagi: okay hahaha
15:39 -Asagi: im not really good at easy thats why i said it was bad XD
15:39 Irreversible: no, it's fine
15:39 Irreversible: well in my opinion
15:39 Irreversible: xD
15:39 Irreversible: tell me when we can go on with normal
15:39 -Asagi: hahaha yeah
15:40 -Asagi: okay.. ill just fix all of them lol
15:41 Irreversible: oh just ask if you don't understand
15:41 Irreversible: or don't want
15:41 Irreversible: it's just suggestions
15:42 -Asagi: i understand lol
15:42 Irreversible: LOL normal 1.4x spacing???
15:42 -Asagi: im not good at easy .. so mostly.. i followed your mod
15:42 -Asagi: is it bad?? XD
15:42 Irreversible: it's high!! omg xD
15:42 -Asagi: its low bpm anyway XD
15:43 Irreversible: well it follows the flow nicely
15:43 Irreversible: but
15:43 Irreversible: omg it's really hard for a normal
15:43 Irreversible: xD
15:45 -Asagi: easy done
15:45 -Asagi: moving to normal XD
15:46 Irreversible: gimme a sec
15:47 -Asagi: okay...
15:53 Irreversible: bk
15:53 Irreversible: lol tbh i find the spread
15:54 Irreversible: from E to N
15:54 Irreversible: just too big
15:54 Irreversible: orz
15:54 -Asagi: hmmm
15:54 -Asagi: ill just reduce the DS?
15:54 Irreversible: (Y)
15:54 -Asagi: like 1.2 or something
15:54 Irreversible: wait
15:54 Irreversible: let me see
15:54 -Asagi: what do you think?
15:54 -Asagi: 1.1 1.2 1.3 lol
15:54 Irreversible: http://puu.sh/51Vjy.jpg
15:55 Irreversible: something like 1.25 would be good i guess
15:55 Irreversible: if you want it like this
15:55 -Asagi: oh
15:55 -Asagi: i think its good
15:55 -Asagi: so.. normal will be remapped XD
15:55 Irreversible: yeah sorry to say but i think it'll be better.
15:55 Irreversible: MAYBE get a second opinion
15:56 -Asagi: yeah.. so skip normal for now lol
15:56 -Asagi: ill do it after the mod
15:56 Irreversible: oki
15:57 Irreversible: 00:15:539 (5) - this slider seems weird
15:57 Irreversible: the end ends on nothing
15:57 Irreversible: i guess a single circle fits better doesn't it?
15:58 Irreversible: nono
15:58 Irreversible: make ths:
15:58 Irreversible: http://puu.sh/51Vr1.jpg
15:58 Irreversible: 5 starts 00:15:756 - and ends 00:16:191 - and a cirlce 00:16:408 -
16:00 -Asagi: 00:16:408 (1) - so this will remove NC?
16:00 Irreversible: 00:16:626 (7) - nc is here
16:00 -Asagi: oh
16:00 Irreversible: 00:19:452 (1,2,3,4) - this flows really bad, let me show you
16:00 -Asagi: fixed
16:01 Irreversible: http://puu.sh/51VwG.jpg
16:01 Irreversible: well, if there was a reaosn why it's like this, it would be ok
16:01 Irreversible: but in the song
16:01 Irreversible: it's just a normal passage
16:01 Irreversible: so
16:01 Irreversible: i would try something simpler such as..
16:02 Irreversible: http://puu.sh/51VAa.jpg maybe?
16:02 Irreversible: i made a big slider from 00:20:104 - to 00:20:539 - for a better rhythm.
16:02 Irreversible: 00:21:191 (1,2,3,4) - i would keep the DS clean here, it's just not a jumpy part
16:04 Irreversible: 00:23:365 (1,2,3,4,5) - again a weird flow, 00:23:365 - 00:23:582 - and 00:23:800 - is this 'ding' sound, it should be one pattern, and then 00:24:017 - from here another one..
16:04 Irreversible: but it all goes just so straight, it feels weird.
16:04 -Asagi: aw lag
16:04 Irreversible: 00:28:474 (3) - i would move this slider back by 1/4, and extend it by 1/4, fits the vocals just too good.
16:05 Irreversible: 00:34:235 (2,3,4) - flow. make sure you get something like a triangle here http://puu.sh/51VHy.jpg so it looks good and plays better
16:05 -Asagi: 00:20:104 (2) - about here.. i just made it long .. but different pattern
16:06 Irreversible: yes, my pattern was just an idea
16:06 Irreversible: 00:37:930 (4) - 1.0 DS, why? 2,28 DS why??? i would suggest using 1.2 for both and MAYBE make a jump with 1.5 or so
16:06 Irreversible: 00:40:104 (1) - blanket
16:07 Irreversible: 00:50:104 (1,2,3,4,5) - too hidden. i really suggest to make simple things in a hard, and they should fit if you use it, otherwise it just looks messy
16:08 Irreversible: and the song really doesn't call for that
16:08 -Asagi: okay i dont understand this part 00:23:365 (1,2,3) -
16:08 Irreversible: 00:54:887 (1) - this should end 00:55:430 - and 00:55:539 (2) - should start 00:55:539 -
16:08 -Asagi: the ding blah blah
16:08 Irreversible: well
16:08 Irreversible: can you hear
16:08 Irreversible: this cymbal in the background
16:08 Irreversible: you should map one pattern to the cymbals
16:08 Irreversible: and then start something new
16:09 Irreversible: but now you have 2 straight lines, and this is weird
16:09 Irreversible: http://puu.sh/51VR4.jpg
16:09 Irreversible: make something round
16:09 Irreversible: or a bita small jump
16:10 -Asagi: ohhh...
16:10 Irreversible: 01:16:626 (5) - this slider looks a bit weird xD make a nicer bow http://puu.sh/51VU2.jpg
16:10 Irreversible: 01:19:017 (5) - blanket
16:11 Irreversible: 01:19:452 - i would delete this circle, doesn't fit to the music. also you can build up tension if you delete it
16:11 Irreversible: 01:36:626 (2) - NC to keep consistency
16:12 Irreversible: well for the hard, you should go over it again and fix some flow issues yourself (you can use all the things i've said above)
16:12 Irreversible: it's sometimes the same
16:12 Irreversible: the kiai is okay, i suppose
16:12 Irreversible: and overall it's not bad, but you should get rid off weird jumps
16:14 Irreversible: 03:50:539 (3,4,1) - maybe a last thing, this sounds totally weird, don't use 1/4 here

What we've talked about:

- Minor Fixes in Easy, overall it was a pretty good diff, just those 1/2 were really bugging me, additional to some blanket issues.
- In my opinion DS in Normal is way too high with 1.4, i recommend using 1.25 for the whole (to avoid getting a messy look)
- mostly jump errors in hard, they were not really fitting => using the normal DS except when it really fits
- also some rhythm errors were mentioned, and suggestions how to make it better.

- insane: will be modded in a bit.
Topic Starter
Asagi

Irreversible wrote:



IRC modding
14:17 Irreversible: i remember modding your map
14:17 -Asagi: what map??
14:17 Irreversible: bibuko
14:17 -Asagi: oh about your map.. you asked me for mod..
14:18 Irreversible: i did?
14:18 -Asagi: well i checked it..
14:18 Irreversible: which one
14:18 -Asagi: the GD one
14:18 Irreversible: cimpoi?
14:18 -Asagi: i dont know what language is that
14:18 Irreversible: i know
14:18 Irreversible: haha
14:18 Irreversible: what is it?
14:19 -Asagi: i forgot XD
14:19 -Asagi: well i checked it.. almost nothing to mod LOOOOL
14:19 -Asagi: i testplayed it too.. i didnt saw any error LOL
14:19 Irreversible: lol ok XD thanks
14:20 -Asagi: the map is good . but i dont like the song XD
14:20 Irreversible: hahaha
14:22 -Asagi: well i was about to ask you for a mod
14:22 -Asagi: but i think youre too busy lol
14:26 Irreversible: we can make irc
14:28 -Asagi: now?
14:29 Irreversible: yes
14:29 -Asagi: almost 2weeks, my map has no mod XD
14:29 -Asagi: but yesterday their is 1 lol
14:30 Irreversible: np :o
14:30 -Asagi: i dont know if my connection is stable today
14:32 *-Asagi is listening to [http://osu.ppy.sh/b/303958 Chata - Skip]
14:33 Irreversible: kk
14:33 Irreversible: but i prefer irc
14:33 Irreversible: >_<
14:33 -Asagi: okay.. then lets go?
14:34 Irreversible: yep!
14:34 -Asagi: just screen shot it when i got DC?
14:34 Irreversible: alright
14:34 *Irreversible is editing [http://osu.ppy.sh/b/303958 Chata - Skip [Easy]]
14:34 -Asagi: i need more mod on easy XD..
14:35 -Asagi: im not good at easy
14:35 Irreversible: 00:03:800 (3) - somehow i would add the NC here, not 00:05:539 (1) -
14:36 Irreversible: because the new part starts earlier, if you ask me
14:36 Irreversible: 00:14:235 (2) - nazi: try to make this perfectly symmetric
14:39 Irreversible: wb D:
14:39 Irreversible: did you read? ^
14:40 -Asagi: after the 1st part
14:40 -Asagi: about the NC lol
14:40 Irreversible: 00:57:713 (3,4,1) - this flows a bit bad: try this http://puu.sh/51SFo.jpg http://puu.sh/51SFH.jpg
14:41 Irreversible: 00:14:235 (2) - nazi: try to make perfectly symmetric (that's what i said before)
14:41 -Asagi: the last i saw is about this
14:41 -Asagi: 00:03:800 (1) - NC here lol
14:42 Irreversible: 00:52:495 - this part is too hard for an easy. replace it with a spinner (since the rhythm is just too trickyh ere)
14:43 Irreversible: and end it 00:54:887 - ?
14:43 Irreversible: 00:55:974 (1,2,3) - check out the spacing, this flows a bit better (it looks a bit edgy in its current state) http://puu.sh/51SLP.jpg
14:47 Irreversible: wb D:
14:47 Irreversible: what did you read?
14:50 Irreversible: o.o
14:52 -Asagi: damn.. my net sucks
14:52 -Asagi: because its peak hour -_-
14:52 Irreversible: peak?
14:53 -Asagi: hours when many player plays
14:53 Irreversible: i see..
14:53 Irreversible: should we go on later?
14:53 -Asagi: maybe?
14:53 Irreversible: or
14:53 -Asagi: if forum mod then go
14:53 Irreversible: did you read what i've written
14:53 Irreversible: yeah probably xD
14:53 Irreversible: i'll mod it then
14:53 -Asagi: if irc.. maybe later?
14:54 Irreversible: okay
14:54 Irreversible: :o
14:54 -Asagi: the last i saw is
14:55 -Asagi: the perfect symmetrical
14:55 -Asagi: maybe we continue after 1-2hrs?
14:57 Irreversible: okay
14:57 Irreversible: :O
15:31 -Asagi: okay i think my connection is okay now XD
15:32 Irreversible: k
15:32 -Asagi: lets go?? i think youre busy right now
15:33 Irreversible: 00:57:713 (3,4,1) - this flows a bit bad: try this http://puu.sh/51SFo.jpg http://puu.sh/51SFH.jpg
15:34 Irreversible: 00:55:974 (1,2,3) - check out the spacing, this flows a bit better (currently it's a bit edgy) http://puu.sh/51SLP.jpg
15:34 Irreversible: 00:52:495 - this part is a bit too hard for an easy, replace it by a spinner who ends 00:54:887 - ?
15:35 Irreversible: 01:25:756 (4,5,1) - maybe also a spinner, the red ticks are a bit weird here imo, or try finding a better rhythm
15:35 Irreversible: 01:34:235 (1,2,3,1,2) - basically you should avoid red ticks in easy. try using 1/1 or 2/1 and it'll be a better easy~
15:36 Irreversible: 02:21:191 (3,4,1) - check the DS between those and make it equal
15:36 Irreversible: aesthetics, because in an easy it should always be the same
15:37 Irreversible: 03:03:365 (3,4) - same thing as above
15:37 Irreversible: 03:08:148 (4) - blanket issue, fix that please :3
15:37 Irreversible: 03:22:060 (1) - blanket
15:37 Irreversible: 03:29:017 (1) - blanket
15:37 Irreversible: xD
15:38 -Asagi: woooh haha
15:38 Irreversible: 03:46:408 (2) - blanket
15:38 Irreversible: general feedback:
15:38 Irreversible: i find the easy is well done, i dunno why you think it's that bad o.o
15:38 Irreversible: rhythm is very consistent, what is good.
15:38 Irreversible: maybe you could use some more 2/1, but that's up to you - but please eliminate those weird 1/2 beats
15:38 Irreversible: mhh spacing is good except some DS errors, pls check your map and fix that :3
15:39 -Asagi: okay hahaha
15:39 -Asagi: im not really good at easy thats why i said it was bad XD
15:39 Irreversible: no, it's fine
15:39 Irreversible: well in my opinion
15:39 Irreversible: xD
15:39 Irreversible: tell me when we can go on with normal
15:39 -Asagi: hahaha yeah
15:40 -Asagi: okay.. ill just fix all of them lol
15:41 Irreversible: oh just ask if you don't understand
15:41 Irreversible: or don't want
15:41 Irreversible: it's just suggestions
15:42 -Asagi: i understand lol
15:42 Irreversible: LOL normal 1.4x spacing???
15:42 -Asagi: im not good at easy .. so mostly.. i followed your mod
15:42 -Asagi: is it bad?? XD
15:42 Irreversible: it's high!! omg xD
15:42 -Asagi: its low bpm anyway XD
15:43 Irreversible: well it follows the flow nicely
15:43 Irreversible: but
15:43 Irreversible: omg it's really hard for a normal
15:43 Irreversible: xD
15:45 -Asagi: easy done
15:45 -Asagi: moving to normal XD
15:46 Irreversible: gimme a sec
15:47 -Asagi: okay...
15:53 Irreversible: bk
15:53 Irreversible: lol tbh i find the spread
15:54 Irreversible: from E to N
15:54 Irreversible: just too big
15:54 Irreversible: orz
15:54 -Asagi: hmmm
15:54 -Asagi: ill just reduce the DS?
15:54 Irreversible: (Y)
15:54 -Asagi: like 1.2 or something
15:54 Irreversible: wait
15:54 Irreversible: let me see
15:54 -Asagi: what do you think?
15:54 -Asagi: 1.1 1.2 1.3 lol
15:54 Irreversible: http://puu.sh/51Vjy.jpg
15:55 Irreversible: something like 1.25 would be good i guess
15:55 Irreversible: if you want it like this
15:55 -Asagi: oh
15:55 -Asagi: i think its good
15:55 -Asagi: so.. normal will be remapped XD
15:55 Irreversible: yeah sorry to say but i think it'll be better.
15:55 Irreversible: MAYBE get a second opinion
15:56 -Asagi: yeah.. so skip normal for now lol
15:56 -Asagi: ill do it after the mod
15:56 Irreversible: oki
15:57 Irreversible: 00:15:539 (5) - this slider seems weird
15:57 Irreversible: the end ends on nothing
15:57 Irreversible: i guess a single circle fits better doesn't it?
15:58 Irreversible: nono
15:58 Irreversible: make ths:
15:58 Irreversible: http://puu.sh/51Vr1.jpg
15:58 Irreversible: 5 starts 00:15:756 - and ends 00:16:191 - and a cirlce 00:16:408 -
16:00 -Asagi: 00:16:408 (1) - so this will remove NC?
16:00 Irreversible: 00:16:626 (7) - nc is here
16:00 -Asagi: oh
16:00 Irreversible: 00:19:452 (1,2,3,4) - this flows really bad, let me show you
16:00 -Asagi: fixed
16:01 Irreversible: http://puu.sh/51VwG.jpg
16:01 Irreversible: well, if there was a reaosn why it's like this, it would be ok
16:01 Irreversible: but in the song
16:01 Irreversible: it's just a normal passage
16:01 Irreversible: so
16:01 Irreversible: i would try something simpler such as..
16:02 Irreversible: http://puu.sh/51VAa.jpg maybe?
16:02 Irreversible: i made a big slider from 00:20:104 - to 00:20:539 - for a better rhythm.
16:02 Irreversible: 00:21:191 (1,2,3,4) - i would keep the DS clean here, it's just not a jumpy part
16:04 Irreversible: 00:23:365 (1,2,3,4,5) - again a weird flow, 00:23:365 - 00:23:582 - and 00:23:800 - is this 'ding' sound, it should be one pattern, and then 00:24:017 - from here another one..
16:04 Irreversible: but it all goes just so straight, it feels weird.
16:04 -Asagi: aw lag
16:04 Irreversible: 00:28:474 (3) - i would move this slider back by 1/4, and extend it by 1/4, fits the vocals just too good.
16:05 Irreversible: 00:34:235 (2,3,4) - flow. make sure you get something like a triangle here http://puu.sh/51VHy.jpg so it looks good and plays better
16:05 -Asagi: 00:20:104 (2) - about here.. i just made it long .. but different pattern
16:06 Irreversible: yes, my pattern was just an idea
16:06 Irreversible: 00:37:930 (4) - 1.0 DS, why? 2,28 DS why??? i would suggest using 1.2 for both and MAYBE make a jump with 1.5 or so
16:06 Irreversible: 00:40:104 (1) - blanket
16:07 Irreversible: 00:50:104 (1,2,3,4,5) - too hidden. i really suggest to make simple things in a hard, and they should fit if you use it, otherwise it just looks messy
16:08 Irreversible: and the song really doesn't call for that
16:08 -Asagi: okay i dont understand this part 00:23:365 (1,2,3) -
16:08 Irreversible: 00:54:887 (1) - this should end 00:55:430 - and 00:55:539 (2) - should start 00:55:539 -
16:08 -Asagi: the ding blah blah
16:08 Irreversible: well
16:08 Irreversible: can you hear
16:08 Irreversible: this cymbal in the background
16:08 Irreversible: you should map one pattern to the cymbals
16:08 Irreversible: and then start something new
16:09 Irreversible: but now you have 2 straight lines, and this is weird
16:09 Irreversible: http://puu.sh/51VR4.jpg
16:09 Irreversible: make something round
16:09 Irreversible: or a bita small jump
16:10 -Asagi: ohhh...
16:10 Irreversible: 01:16:626 (5) - this slider looks a bit weird xD make a nicer bow http://puu.sh/51VU2.jpg
16:10 Irreversible: 01:19:017 (5) - blanket
16:11 Irreversible: 01:19:452 - i would delete this circle, doesn't fit to the music. also you can build up tension if you delete it
16:11 Irreversible: 01:36:626 (2) - NC to keep consistency
16:12 Irreversible: well for the hard, you should go over it again and fix some flow issues yourself (you can use all the things i've said above)
16:12 Irreversible: it's sometimes the same
16:12 Irreversible: the kiai is okay, i suppose
16:12 Irreversible: and overall it's not bad, but you should get rid off weird jumps
16:14 Irreversible: 03:50:539 (3,4,1) - maybe a last thing, this sounds totally weird, don't use 1/4 here

What we've talked about:

- Minor Fixes in Easy, overall it was a pretty good diff, just those 1/2 were really bugging me, additional to some blanket issues.
- In my opinion DS in Normal is way too high with 1.4, i recommend using 1.25 for the whole (to avoid getting a messy look)
- mostly jump errors in hard, they were not really fitting => using the normal DS except when it really fits
- also some rhythm errors were mentioned, and suggestions how to make it better.

- insane: will be modded in a bit.
yay yay.. Thanks :)
Vainslay
Heya, from Kenterz's Modding queue
Sorry about the wait, many mods of mine is mainly opinionated, so its just somethings that I'm suggesting.

Easyremarkable
00:05:104 perhaps a circle here? make sure to readjust the first slider to make it less ugly
00:38:582 (1) - you could put the reverse on the red tick, but many would want to stick to 1/1 instead of mapping to the vocals. your choice ( imo I would place it on the red tick , it proves no increase in difficulty) :)
01:58:582 same here ^
00:48:365 (1,2,3,4,5) - this may trick new comers, do something else.
I thought of another pattern but its not the best. Before..
after..
Normal
03:32:495 (1,2,3) - Distance spacing*
apart from that, very nice

Hard
00:16:626 (1) - make it look better to 5
00:40:648 (2,3) - these are hard to hit, they're on the blue ticks
"suggestion"

Edit: just to clearify these two images are my suggestion on what you should put instead. I had to put two so you could see all of it

00:51:191 - ctrl + g
01:25:974 (1,2,3,4) - I'm sure you could make jumps here
It repeats again after this pause, so any of the changes up there would be applied again here in the latter. I'm just lazy
03:22:278 (2,3) - these two sliders don't make very good sense. I would just make a stream instead
03:36:191 (2,3) - ^

Insane
Very beautiful , no problems really at all


Good luck! ;)
Topic Starter
Asagi
Thanks for the mod Vainslay :3

ill edit it after a week, my PC broke :/ i think ill do the changes next week
YGOkid8
Insane:
00:06:843 (1,2,3) - Not a big fan of the decrease in spacing here. With the increasing of pitch in the music, you should be having the same spacing, or be increasing it instead.
00:09:017 (1,2,3,4,5,6,7) - In this combo here, I see no reason why (2,3,4) have jumps while (5,6,7) don't. Not really anything in the music asks for a jump there.
00:19:017 (6,7) - Same here, having jumps here doesn't make much sense. 00:15:321 (5,6,7) - This one works because of how you've mapped to the vocals, but the one at 00:19:017 (6,7) - doesn't work, since there's nothing really there to warrant the jumps. Even if you say you're mapping to the drums...
00:20:321 (3,4,5) - The same drum pattern is being mapped here both with different hitcircle / slider choices, as well as no jumps. Having consistency here would be nice.
00:23:582 (3,4,5,6,7,8) - Again I don't think jumps here work very well.
00:30:104 - Gap here feels pretty awkward, considering that up to this point you haven't had a 1/1 gap.
00:38:148 (5) - Replace with a 1/2 slider would be better imo.
00:39:017 (2,3) - Since you have a jump here, a jump 00:39:669 (4,1) - here would work very well as well.
00:42:930 (3) - Jump here is again awkward, if you were going to do a jump, a jump on the previous (2) would've been better.
00:45:321 (6) - Same thing here, a jump on the previous (5) would've been better, as being more appropriate to the music.
00:59:235 (6,1) - Delete the (1), replace (6) with a 1/2 slider then add a hitcircle 00:59:561 - here = map to vocals and music better.
01:06:191 - Hitcircle here would be good.
01:13:148 (5,1) - Same thing as before.
02:19:236 (6,1) - ^
03:02:495 (5) - I was expecting two hitcircles here, so this slider took me by surprise. So yeah, I think replacing with two hitcircles (with jumps) would be better.
03:03:365 (8,9) - I also think mapping to the drums here would be better.
03:22:060 (1,2,3,4) - Er... similar to before? Basically map more strictly to the vocals, rather than 1/4 stream thing.
03:36:191 (2,3,4,5,6,7,8) - Not a fan of the stream. I know you want to make the ending a bit harder, but this stream with large spacing just feels out of place. It's a bit too different from what you've been doing up until now. Make it more similar to what you've been doing (and what I've been asking you to do)?
03:50:539 (3,4,5) - I can sort of see what you're mapping to, but this still feels really weird. I would change it up to make it more intuitive.

Getting late here now, so I'll take a look at the other diffs. later.

Diff. isn't bad; I can see you've put a lot of work into the beat placement. However I don't think a lot of the beat placement did much good for the flow.

EDIT: okay continuing on

continuing on:

Hard:
00:02:278 (2) - I know it's difficult, but if you can get this perfectly symmetrical, it would be a LOT better. Right now it doesn't really look nice and on a map with much emphasis on looks, it does make a difference.
00:05:974 (2,3) - In my opinion, this would look a lot better if you moved the red point on the sliders 2 grids down (so that it bends in the middle of the slider). Afterwards, try moving them around so that they pseudo-blanket the (1) head like you're already trying to do, I think you'll like this better!
00:07:061 (5,6) - I personally like moving left to right, rather than right to left; consider swapping these?
00:15:756 (5,1) - The overlaps at the slider-ends look really bad here, seriously consider adjusting it.
00:22:061 (3) - This could blanket the previous (1) slider end better.
00:25:756 (3,3) - Again the first (3) touching the body of the next (3) doesn't look very nice.
00:34:017 (1,2) - The flow from (1) into the triple could be better, e.g. if you had put the triple at x:224 y:224, it would've had a better flow entry... if that makes sense.
00:36:626 (1,2,3) - Why not make all these sliders identical? As far as I know, (1) is the only one that is different, and it does look a bit off.
00:40:648 (2,3,4,5) - Though by itself it's fine, I'm not liking how you did something quite different in Insane. In Insane, you have the sliders start on the white/red ticks, making it fairly intuitive. However in Hard, you've decided to have the sliders start on the blue ticks instead. Either way is fine, but it's important that you make it consistent throughout your diffs, as they're both very different interpretations and ideas. And you want it to be consistent, basically.
00:45:539 (1,2,3) - I wouldn't normally comment on this, but since you've avoided overlaps and touching sliders and whatnot throughout the diff, the sliders touching each other does look out of place.
00:50:104 (1,2,3,4,5) - If you ctrl+g'd this whole combo here, it would make the spacing and motif consistent with 00:48:365 (6,7,1,2,3) - , so I'd highly recommend doing this.
00:55:539 (2,1) - Again, not too big a fan of the overlappiness going on here.
00:59:235 (5,1,2) - What you've done here in Hard is a lot better than what you've done in Insane, as you map to the vocals much better :P
01:24:452 (3,4) - Would've been better if you did a shape like this I reckon; also makes the overlap more appealing:
01:36:191 (1,1) - You don't need NCs here, as the first NC already dictates the spacing change. As for the second one, it's already intuitive enough to be able to tell now the next slider doesn't use reduced spacing.
02:00:648 (2,3,4,5) - Same thing as before; consistency with Insane, i.e. starting on the "on" ticks or the "off" ticks, not one in both difficulties.
02:06:192 (2) - Move to x:276 y:288 for better blanket.
03:07:278 (3,1) - Now that slider touch is not appealing at all lol, you can afford a little spacing jump to make it more visually appealing :P
03:22:278 (2,3) - This one felt really weird though, make it follow the vocals more please~
03:36:191 (2,3) - ^
03:50:539 (3,4) - Similar to Insane, also feels weird.

Normal:
00:10:104 (4,2) - Try making (2) blanket with end of (4)? Consider flipping the shape of vertically as well, I personally like that better.
00:25:974 (1,2,3) - I can really see the change of spacing here, so could you adjust so that it's less obvious?
00:27:278 (4) - Rotate the shape by 45 degrees clockwise (selection centre). Continues on from the previous slider better.
00:34:235 (1,2,3) - Continuation of flow here could be better. If you look closely, the (1,2) doesn't really lead into the curve of (3), which feels a bit weird.
00:57:278 (3) - Missing a clap on the head?
00:59:669 (2,3) - Missing claps here too.
01:00:974 (4) - Now that slider touch REALLY doesn't look good, please adjust :o
02:13:583 (3) - Rotate 135 degrees clockwise (selection centre).
02:20:975 (5,6) - Why not have both these sliders the same shape, same as what you did in the previous chorus?
02:23:366 (2) - This isn't perfectly stacked beneath the previous (6), which is quite noticeable.
03:02:495 (3,4,5,6) - Blankets don't really work well here, so fix them up? Also I'm not a big fan of the flow at (5,6). It'd work better if you stack the (6) underneath the end of (3), but then it creates a spacing problem... well, I'll leave it up to you.
03:04:669 (1,2,3,4,5,6) - Flow here is a bit wonky too. After the straight slider (1), the curve at (3) feels really awkward to turn at, not to mention (2,3,4) doesn't flow into the (5) slider properly. I would probably consider redoing this whole pattern here.
03:50:321 (2,3) - Again this feels weird... but I can't say anything else because I don't know what to do myself, sorry!
03:51:408 (4,5,6) - Doing this would flow better imo:

Easy:
00:07:713 - I really don't like this break here, please map it in, just like the other difficulties! It feels really out of place.
00:43:800 (3,1) - Blanket here could be improved on.
00:48:365 (1,2,3,4,5) - To avoid the overlap at the (5), why not make a pentagon shape? In this case, all sliders will be equally angled from each other at 72 degrees, and it'd look pretty nice too.

Hope you don't mind the wall of text :o overall map is pretty solid.
Topic Starter
Asagi
Thanks for the mod :3

I will apply the mod when my PC fixed, it will be fixed tomorrow or the next next day
Mira-san
Resurrect Ridakuto soon pls. :v
Topic Starter
Asagi

Mira-san wrote:

Resurrect Ridakuto soon pls. :v
SOON™
Topic Starter
Asagi
PC Fixed, lets do this :3

Vainslay wrote:

Heya, from Kenterz's Modding queue
Sorry about the wait, many mods of mine is mainly opinionated, so its just somethings that I'm suggesting.

Easyremarkable
00:05:104 perhaps a circle here? make sure to readjust the first slider to make it less ugly ~added
00:38:582 (1) - you could put the reverse on the red tick, but many would want to stick to 1/1 instead of mapping to the vocals. your choice ( imo I would place it on the red tick , it proves no increase in difficulty) :) ~i dont know what are you talking about here, ill just keep it, it looks fine to me
01:58:582 same here ^ ~same
00:48:365 (1,2,3,4,5) - this may trick new comers, do something else. ~i get the idea, but i did my own "after" part XD
I thought of another pattern but its not the best. Before..
after..
Normal
03:32:495 (1,2,3) - Distance spacing* ~no spacing error here?? o.o
apart from that, very nice

Hard
00:16:626 (1) - make it look better to 5 ~i think ill keep it for now
00:40:648 (2,3) - these are hard to hit, they're on the blue ticks ~i get the idea, i just moved them in the white tick. But i didnt follow the pic suggestion XD
"suggestion"

Edit: just to clearify these two images are my suggestion on what you should put instead. I had to put two so you could see all of it

00:51:191 - ctrl + g ~wat? o.o, i think its fine XD
01:25:974 (1,2,3,4) - I'm sure you could make jumps here ~fixed, and the other part similar to that
It repeats again after this pause, so any of the changes up there would be applied again here in the latter. I'm just lazy
03:22:278 (2,3) - these two sliders don't make very good sense. I would just make a stream instead ~i really dont know, but ill just gonna follow the vocals instead
03:36:191 (2,3) - ^ ~same

Insane
Very beautiful , no problems really at all ~~~~ :)


Good luck! ;)
Thanks :D
Topic Starter
Asagi

YGOkid8 wrote:

Insane:
00:06:843 (1,2,3) - Not a big fan of the decrease in spacing here. With the increasing of pitch in the music, you should be having the same spacing, or be increasing it instead. ~fixed, i increased the spacing
00:09:017 (1,2,3,4,5,6,7) - In this combo here, I see no reason why (2,3,4) have jumps while (5,6,7) don't. Not really anything in the music asks for a jump there. ~well i think its better(for me lol) to put jumps on the instrument part rather than the vocals ~ (!)
00:19:017 (6,7) - Same here, having jumps here doesn't make much sense. 00:15:321 (5,6,7) - This one works because of how you've mapped to the vocals, but the one at 00:19:017 (6,7) - doesn't work, since there's nothing really there to warrant the jumps. Even if you say you're mapping to the drums... ~ (!)
00:20:321 (3,4,5) - The same drum pattern is being mapped here both with different hitcircle / slider choices, as well as no jumps. Having consistency here would be nice. ~i removed the 1/4 slider and i just did a triples like i always do
00:23:582 (3,4,5,6,7,8) - Again I don't think jumps here work very well. ~ (!)
00:30:104 - Gap here feels pretty awkward, considering that up to this point you haven't had a 1/1 gap. ~well i just did similar to this part 00:15:321 (5,6,7) to make it consistent
00:38:148 (5) - Replace with a 1/2 slider would be better imo. ~3/4 slider fits better imo
00:39:017 (2,3) - Since you have a jump here, a jump 00:39:669 (4,1) - here would work very well as well. ~i didnt know if im gonna put some jump there, but ill keep it for now
00:42:930 (3) - Jump here is again awkward, if you were going to do a jump, a jump on the previous (2) would've been better. ~ (!)
00:45:321 (6) - Same thing here, a jump on the previous (5) would've been better, as being more appropriate to the music.~fixed
00:59:235 (6,1) - Delete the (1), replace (6) with a 1/2 slider then add a hitcircle 00:59:561 - here = map to vocals and music better.~wow, it really fits here, changed and fixed
01:06:191 - Hitcircle here would be good.~i think there is no reason to put a note there, ill just removed 01:05:756 (6) - instead
01:13:148 (5,1) - Same thing as before. ~fixed
02:19:236 (6,1) - ^ ~fixed
03:02:495 (5) - I was expecting two hitcircles here, so this slider took me by surprise. So yeah, I think replacing with two hitcircles (with jumps) would be better. ~changed
03:03:365 (8,9) - I also think mapping to the drums here would be better. ~the drum part is here 03:03:800 (10) - but i think ill keep it
03:22:060 (1,2,3,4) - Er... similar to before? Basically map more strictly to the vocals, rather than 1/4 stream thing. ~well i think this part is different to other similar part that you are saying,well yeah ill change it with a good rhythm
03:36:191 (2,3,4,5,6,7,8) - Not a fan of the stream. I know you want to make the ending a bit harder, but this stream with large spacing just feels out of place. It's a bit too different from what you've been doing up until now. Make it more similar to what you've been doing (and what I've been asking you to do)? ~yes yes, fixed
03:50:539 (3,4,5) - I can sort of see what you're mapping to, but this still feels really weird. I would change it up to make it more intuitive. ~i removed the slider here 03:50:974 (4) - then i made 03:50:539 (3) - into a 1/2 repeat slider.. i think it fits

about with the (~ (!)) sign,i know youre a little strict about that, im not sure about that if im gonna change or not (and it made my head explode lol), ill just need further mod about that

Getting late here now, so I'll take a look at the other diffs. later.

Diff. isn't bad; I can see you've put a lot of work into the beat placement. However I don't think a lot of the beat placement did much good for the flow.

EDIT: okay continuing on

continuing on:

Hard:
00:02:278 (2) - I know it's difficult, but if you can get this perfectly symmetrical, it would be a LOT better. Right now it doesn't really look nice and on a map with much emphasis on looks, it does make a difference. ~i dont understand this :o
00:05:974 (2,3) - In my opinion, this would look a lot better if you moved the red point on the sliders 2 grids down (so that it bends in the middle of the slider). Afterwards, try moving them around so that they pseudo-blanket the (1) head like you're already trying to do, I think you'll like this better!~fixed
00:07:061 (5,6) - I personally like moving left to right, rather than right to left; consider swapping these?~fixed
00:15:756 (5,1) - The overlaps at the slider-ends look really bad here, seriously consider adjusting it. ~fixed
00:22:061 (3) - This could blanket the previous (1) slider end better. ~fixed
00:25:756 (3,3) - Again the first (3) touching the body of the next (3) doesn't look very nice. ~fixed
00:34:017 (1,2) - The flow from (1) into the triple could be better, e.g. if you had put the triple at x:224 y:224, it would've had a better flow entry... if that makes sense. ~fixed
00:36:626 (1,2,3) - Why not make all these sliders identical? As far as I know, (1) is the only one that is different, and it does look a bit off. ~fixed
00:40:648 (2,3,4,5) - Though by itself it's fine, I'm not liking how you did something quite different in Insane. In Insane, you have the sliders start on the white/red ticks, making it fairly intuitive. However in Hard, you've decided to have the sliders start on the blue ticks instead. Either way is fine, but it's important that you make it consistent throughout your diffs, as they're both very different interpretations and ideas. And you want it to be consistent, basically.~i made this 00:40:104 (1) - a 3/4 slider so the next 1/4 repeat slider will be on the white tick and the next note
00:45:539 (1,2,3) - I wouldn't normally comment on this, but since you've avoided overlaps and touching sliders and whatnot throughout the diff, the sliders touching each other does look out of place. ~i think its fine to put overlap on that part, ill keep it for now
00:50:104 (1,2,3,4,5) - If you ctrl+g'd this whole combo here, it would make the spacing and motif consistent with 00:48:365 (6,7,1,2,3) - , so I'd highly recommend doing this. ~fixed
00:55:539 (2,1) - Again, not too big a fan of the overlappiness going on here.~its perfectly fine,try to check it again :P
00:59:235 (5,1,2) - What you've done here in Hard is a lot better than what you've done in Insane, as you map to the vocals much better :P ~yeah youre right XD
01:24:452 (3,4) - Would've been better if you did a shape like this I reckon; also makes the overlap more appealing: ~fixed
01:36:191 (1,1) - You don't need NCs here, as the first NC already dictates the spacing change. As for the second one, it's already intuitive enough to be able to tell now the next slider doesn't use reduced spacing. ~i dont really know,many said to remove NC, and many said to put an NC there, i think ill keep the NC to make it consistent,ill just keep it for now :o
02:00:648 (2,3,4,5) - Same thing as before; consistency with Insane, i.e. starting on the "on" ticks or the "off" ticks, not one in both difficulties.~same as above too
02:06:192 (2) - Move to x:276 y:288 for better blanket. ~fixed
03:07:278 (3,1) - Now that slider touch is not appealing at all lol, you can afford a little spacing jump to make it more visually appealing :P ~fixed
03:22:278 (2,3) - This one felt really weird though, make it follow the vocals more please~ ~this part is different on the previous chorus,well it confused me a little, but i did the rhythm well this time (i hope so lol)
03:36:191 (2,3) - ^ ~^
03:50:539 (3,4) - Similar to Insane, also feels weird.~fixed, similar to insane too lol

Normal:
00:10:104 (4,2) - Try making (2) blanket with end of (4)? Consider flipping the shape of vertically as well, I personally like that better.~fixed
00:25:974 (1,2,3) - I can really see the change of spacing here, so could you adjust so that it's less obvious? ~fixed
00:27:278 (4) - Rotate the shape by 45 degrees clockwise (selection centre). Continues on from the previous slider better. ~fixed
00:34:235 (1,2,3) - Continuation of flow here could be better. If you look closely, the (1,2) doesn't really lead into the curve of (3), which feels a bit weird.~fixed
00:57:278 (3) - Missing a clap on the head? ~added
00:59:669 (2,3) - Missing claps here too. ~added
01:00:974 (4) - Now that slider touch REALLY doesn't look good, please adjust :o ~fixed
02:13:583 (3) - Rotate 135 degrees clockwise (selection centre). ~fixed
02:20:975 (5,6) - Why not have both these sliders the same shape, same as what you did in the previous chorus? ~fixed
02:23:366 (2) - This isn't perfectly stacked beneath the previous (6), which is quite noticeable.~fixed
03:02:495 (3,4,5,6) - Blankets don't really work well here, so fix them up? Also I'm not a big fan of the flow at (5,6). It'd work better if you stack the (6) underneath the end of (3), but then it creates a spacing problem... well, I'll leave it up to you. ~fixed
03:04:669 (1,2,3,4,5,6) - Flow here is a bit wonky too. After the straight slider (1), the curve at (3) feels really awkward to turn at, not to mention (2,3,4) doesn't flow into the (5) slider properly. I would probably consider redoing this whole pattern here. ~fixed
03:50:321 (2,3) - Again this feels weird... but I can't say anything else because I don't know what to do myself, sorry! ~meeh XD
03:51:408 (4,5,6) - Doing this would flow better imo: ~fixed

Easy:
00:07:713 - I really don't like this break here, please map it in, just like the other difficulties! It feels really out of place. ~mapped lol
00:43:800 (3,1) - Blanket here could be improved on. ~fixed
00:48:365 (1,2,3,4,5) - To avoid the overlap at the (5), why not make a pentagon shape? In this case, all sliders will be equally angled from each other at 72 degrees, and it'd look pretty nice too. ~i changed the rhythm there because of the previous mod that i didnt apply yet

Hope you don't mind the wall of text :o overall map is pretty solid. ~ :) :) :)
Thanks for the SOLID mod :D
Pizza Kun
[Insane]

00:02:278 (2) - Ctrl+G and move to 332 || 316; 00:02:930 (3) - Ctrl+G
00:04:669 (4) - Move to 336 || 328 for better simmetry
00:07:712 (1) - Blanket is better
00:47:495 (2) - Move to 292 || 148 for a regular spacing
01:14:235 (6,1) - Stack better
01:16:191 (4) - Try this
01:20:756 (2) - Clap
01:23:148 (4) - Clap at start make a good rithm
01:42:931 (1,4,5,6) - Bad overlap fix it
01:49:887 (8) - Delete this note and add stacked note in 01:50:104



01:52:714 (5,2) - Fix stack
02:06:844 (3,3) - ^
02:09:670 (3) - Move to 300 || 160 and 02:10:105 (4,5) - Ctrl+G
02:37:495 (2) - Move to 152 || 256
02:43:801 (1) - In 104 || 248 is better for me
02:59:235 (1) - mhh i don't like this spinner D: Try this:



03:22:387 (4) - Try to delete this note and make other type of stream
03:38:147 (2,1) - Stack?

Whistle in:
03:49:886 (1) -
03:50:539 (3) - Start - End
03:52:061 (2) -
03:52:930 (4) -
03:53:365 (5) - Start
03:54:524 (2) - All

03:56:082 (1) - Finish in 04:00:376


[Hard]


00:14:887 (2) - Ctrl+G Flow better without too spacing
00:50:104 (1,2,3) - Try this
02:05:540 (1,2,3) - Fix stack
02:34:888 (1,2) - Fix blanket
02:36:192 (4) - Ctrl+G
02:59:235 (1) - Same for insane
03:16:408 (7) - This shape
03:42:495 (7,2) - Fix stack
03:49:887 - Add whistle in this part, like insane
03:55:974 (1) - Same for insane
Topic Starter
Asagi

Pizza Kun wrote:

[Insane]

00:02:278 (2) - Ctrl+G and move to 332 || 316; 00:02:930 (3) - Ctrl+G ~fixed
00:04:669 (4) - Move to 336 || 328 for better simmetry ~fixed
00:07:712 (1) - Blanket is better ~fixed
00:47:495 (2) - Move to 292 || 148 for a regular spacing ~no change, it doesnt look good to me
01:14:235 (6,1) - Stack better ~fixed
01:16:191 (4) - Try this~fixed
01:20:756 (2) - Clap ~added
01:23:148 (4) - Clap at start make a good rithm ~added
01:42:931 (1,4,5,6) - Bad overlap fix it ~fixed
01:49:887 (8) - Delete this note and add stacked note in 01:50:104 ~no change, i think the rhythm you suggested is weird :o



01:52:714 (5,2) - Fix stack ~fixed
02:06:844 (3,3) - ^ ~fixed
02:09:670 (3) - Move to 300 || 160 and 02:10:105 (4,5) - Ctrl+G ~fixed
02:37:495 (2) - Move to 152 || 256 ~fixed
02:43:801 (1) - In 104 || 248 is better for me ~fixed
02:59:235 (1) - mhh i don't like this spinner D: Try this: ~ill keep this, it follow the squeak sound



03:22:387 (4) - Try to delete this note and make other type of stream
03:38:147 (2,1) - Stack? ~fixed

Whistle in: ~all fixed
03:49:886 (1) -
03:50:539 (3) - Start - End
03:52:061 (2) -
03:52:930 (4) -
03:53:365 (5) - Start
03:54:524 (2) - All

03:56:082 (1) - Finish in 04:00:376 ~no change on the start,finish fixed


[Hard]


00:14:887 (2) - Ctrl+G Flow better without too spacing ~fixed
00:50:104 (1,2,3) - Try this~wow, nice idea, fixed
02:05:540 (1,2,3) - Fix stack ~fixed
02:34:888 (1,2) - Fix blanket ~fixed
02:36:192 (4) - Ctrl+G ~fixed
02:59:235 (1) - Same for insane ~same
03:16:408 (7) - This shape ~fixed
03:42:495 (7,2) - Fix stack ~fixed
03:49:887 - Add whistle in this part, like insane ~same
03:55:974 (1) - Same for insane ~same


Thanks :)
Raiku
Raiku here!

This one will be purely playability, I have a few suggestions which I feel will help the map progress and flow in certain areas where I feel a little more movement is welcome!


[Hard]

- 00:13:365 - I feel that a repeat slider is more appropriate here after playing this on DT and nomod. The triple would either go better as a mini stream rather than a stack (http://puu.sh/5xxBg.jpg).

- 00:41:843 - I felt that a single note here would go better than repeating the slider once more, it helps players who are training for insanes deal with alternating into the first note of a stream as in many cases in your insane diff. I also angled it so the section flows nicely into the next section! (http://puu.sh/5xxJ0.jpg)

- 01:35:322 (4) - In this section I shortened the slider and added a note coming off the end to add variety and because I felt that it coincides with the lyricism rhythm a little better than previously (http://puu.sh/5xxQ6.jpg).

- 01:36:191 (1) - Not sure how you feel about me altering this breakdown (http://puu.sh/5xxY9.jpg), personally in my opinion I think the way I spaced it creates a welcome little bit of flair to such a crucial part of the map! It also fits in to the progressive line that you notice forming at the top of the map into a thunderbolt triangle which involved me moving the slider at the end further down to improve flow into the slider after (http://puu.sh/5xy1I.jpg).

- 02:01:626 - Shortened the last slider by 2 beats and added a joining note into the next combo, I really think it helps with the flow (http://puu.sh/5xy6q.jpg).

- 03:17:495 - Moved note 2 below instead of above, it seemed a little awkwardly placed where it was before and creates a more dynamic pattern when paired with the notes that follow (http://puu.sh/5xyaU.jpg).

- 03:54:561 - May I suggest a 1/4 slider where the long slider starts then a circle where it ends to coincide with the chimes? :D

[Insane]

- 00:27:713 - I felt the slider that was pointing backwards followed by a stacked note under the slider could have moved a little more fluidly into each other come the return of the beat. What I did was remove the slider and the stacked circle and replaced them with two 1/4 sliders that gently ease the cursor into the next slider (http://puu.sh/5xwIw.jpg).

- 00:34:669 (7) - Similarly to before, I implemented two 1/4 sliders followed by another circle that helped keep up the rhythm that I felt was necessary in order for it to flow into the next combo (http://puu.sh/5xwFZ.jpg). I also feel that the placing of the 2 new sliders are a welcome addition to the breakdown when exiting the set of jumps beforehand.

- 01:09:887 (1) - I altered the placement and trajectory of the 1/4 sliders here for a little more variety and flowiness into the next section. I felt that the way they were placed to begin with wasn't enough to tease the cursor into working harder whilst maintaining flow during that section. (http://puu.sh/5xwYR.jpg) and (http://puu.sh/5xx1L.jpg)

- 02:09:669 - I really felt that this part was missing something considering the activity of the drums so I altered the pattern to include a note at the start and an extra 1/4 slider in a thunderbolt pattern to give the section the flow I felt it needed \;D/ (http://puu.sh/5xxbU.jpg).

Overall I think this is a really inventive map with some really nice patterns and I hope to see this ranked soon, the rest of the map in my opinion flows really well, thanks for your time! \;D/
Topic Starter
Asagi

Raiku wrote:

Raiku here!

This one will be purely playability, I have a few suggestions which I feel will help the map progress and flow in certain areas where I feel a little more movement is welcome!
~yay yay :3

[Hard]

- 00:13:365 - I feel that a repeat slider is more appropriate here after playing this on DT and nomod. The triple would either go better as a mini stream rather than a stack (http://puu.sh/5xxBg.jpg). ~i think ill keep with the triples, it has better flow than the one you suggested

- 00:41:843 - I felt that a single note here would go better than repeating the slider once more, it helps players who are training for insanes deal with alternating into the first note of a stream as in many cases in your insane diff. I also angled it so the section flows nicely into the next section! (http://puu.sh/5xxJ0.jpg)~fixed

- 01:35:322 (4) - In this section I shortened the slider and added a note coming off the end to add variety and because I felt that it coincides with the lyricism rhythm a little better than previously (http://puu.sh/5xxQ6.jpg). ~fixed

- 01:36:191 (1) - Not sure how you feel about me altering this breakdown (http://puu.sh/5xxY9.jpg), personally in my opinion I think the way I spaced it creates a welcome little bit of flair to such a crucial part of the map! It also fits in to the progressive line that you notice forming at the top of the map into a thunderbolt triangle which involved me moving the slider at the end further down to improve flow into the slider after (http://puu.sh/5xy1I.jpg).~i think anti jump fits here better, well your explanation is quite reasonable, im not sure either so ill just keep it for now

- 02:01:626 - Shortened the last slider by 2 beats and added a joining note into the next combo, I really think it helps with the flow (http://puu.sh/5xy6q.jpg). ~ill just follow your suggestion about 00:41:843 (5) - to make it consistent with the other part with the same rhythm

- 03:17:495 - Moved note 2 below instead of above, it seemed a little awkwardly placed where it was before and creates a more dynamic pattern when paired with the notes that follow (http://puu.sh/5xyaU.jpg).~fixed

- 03:54:561 - May I suggest a 1/4 slider where the long slider starts then a circle where it ends to coincide with the chimes? :D ~no change here, as you saw 03:54:524 (2) - ,it is not on the blue tick, but on the purple tick(1/6),even if i put 1/4 slider there, it doesnt fit the rhythm well

[Insane]

- 00:27:713 - I felt the slider that was pointing backwards followed by a stacked note under the slider could have moved a little more fluidly into each other come the return of the beat. What I did was remove the slider and the stacked circle and replaced them with two 1/4 sliders that gently ease the cursor into the next slider (http://puu.sh/5xwIw.jpg).~no change here,i know you suggesting about the pattern, but if i follow that, the rhythm will be messed up

- 00:34:669 (7) - Similarly to before, I implemented two 1/4 sliders followed by another circle that helped keep up the rhythm that I felt was necessary in order for it to flow into the next combo (http://puu.sh/5xwFZ.jpg). I also feel that the placing of the 2 new sliders are a welcome addition to the breakdown when exiting the set of jumps beforehand. ~^same

- 01:09:887 (1) - I altered the placement and trajectory of the 1/4 sliders here for a little more variety and flowiness into the next section. I felt that the way they were placed to begin with wasn't enough to tease the cursor into working harder whilst maintaining flow during that section. (http://puu.sh/5xwYR.jpg) and (http://puu.sh/5xx1L.jpg) ~i get the idea :3 fixed in a different way :3

- 02:09:669 - I really felt that this part was missing something considering the activity of the drums so I altered the pattern to include a note at the start and an extra 1/4 slider in a thunderbolt pattern to give the section the flow I felt it needed \;D/ (http://puu.sh/5xxbU.jpg).~i was following the vocals here, so i intentionally didnt put 1/4 or triples in there

Overall I think this is a really inventive map with some really nice patterns and I hope to see this ranked soon, the rest of the map in my opinion flows really well, thanks for your time! \;D/~yay yay \:D/
THANKS :D
-Teina-
[Insane]
open
00:08:582 (1,2) - reversion of qualify↓



Try to use this package^

00:22:604 - circle here (not important)

00:40:974 (1,2,3,4) - I feel some uncomfortable when I was playing
00:54:887 (1,2,3,4,5) - ^
01:08:800 (1,2,3,4,5) - ^
01:22:713 (2,3,4,5) - ^
02:00:975 (1,2,3,4) - ^
02:14:888 (1,2,3,4,5) - ^
02:28:800 (1,2,3,4,5) - ^
02:42:714 (2,3,4,5,6) - ^
03:31:408 (3,4,5,6,7) - ^
03:36:191 (2,3,4) - ^
03:45:321 (2,3,4,5,6) - ^

00:59:235 (1) - reduction 1/4

01:13:148 (1,2,3) - ↓
00:59:561 - 00:59:669 - 00:59:778 - circle here↓
02:19:235 (1,2,3) - ↓
02:33:148 (1,2,3) - ↓
03:21:843 (1,2,3) - ↓

Try to use this package^
01:38:149 (2,3) - ^

01:40:648 (4) - more near the 01:40:757 (5) -

Try to use this package^

02:08:800 (1) - reduction 2/4
02:09:235 - circle here

02:09:452 (3,4,5) - 02:11:192 (2,3,4) - style diffs (not important)


Try to use this package^


Try to use this package^

[Song setup]
open
Source :Grisaia no Kajitsu グリザイアの果実
Tags :game Matsushima Michiru

Please use the one of style per map~

quick mod~
good luck..
Swayzo_old
Easy:
Fun: 8/10
It was ok.
Design: 10/10
Everything seems perfect.
Fundamentals: 10/10

Normal:
Fun: 9.5/10
Great job.
Design: 10/10
Everything seems perfect.
Fundamentals: 10/10

Hard:
Fun: 10/10
Great job. Really fun.
Design: 9.5/10
- Maybe replace the reversing sliders @ 00:54:814 02:14:887 with a long slider that is 1 1/3rd of a beat long. (Might have to do a bit of rearranging)
Everything seems perfect.
Fundamentals: 10/10

00:54:887
Insane:
Fun: 10/10
Great job. Really fun.
Design: 9.5/10
- Maybe change the sliders @ 00:54:887 so that it's like the same as 02:14:887
Fundamentals: 10/10

Overall:
Good job! Would give a star if I had any :p
CakiP
supp. good luck!!
Topic Starter
Asagi

CakiP wrote:

supp. good luck!!
yay yay, thanks :)
RandF
From my queue~
[Geeral]
  1. 03:49:887~ reduce BPM guradually?
[Easy]
  1. 00:12:495 (6) - move to x:332 y:146 (stack correctly)
  2. 02:11:626 (8) - I prefer to curve
  3. 03:46:408 (2) - I feel this blanket isn't correct. how about this?
    331,176,226408,2,0,P|288:169|256:138,2,90,4|8|0,0:0|0:0|0:0,0:0:0:0:
[Normal]

  • Good!
[Hard]
  1. 01:13:582 (1,2) - too near ?
  2. 00:55:539 (2) - i prefer to end at red line : 00:55:756
  3. 02:15:539 (2) - ^
  4. 03:20:973 (3) - how about stack slider's head correctly on 03:19:234 (2) - ?
[Insane]
  1. 00:14:887 (4,5) - blanket correctly
  2. 02:29:453 (4) - I prefer to make in parallel with 02:29:670 (5) -
  3. 03:15:104 (1,2,3,4,5,6,7,1,2,3,4) - Great!
  4. 03:32:060 (6,7) - I prefer to replace them
Nice Chata <3
Well-looking map~☆
~Good Luck~
Topic Starter
Asagi

RandomEffect wrote:

From my queue~
[Geeral]
  1. 03:49:887~ reduce BPM guradually?~i dont know how to do this but ill fix it :3
[Easy]
  1. 00:12:495 (6) - move to x:332 y:146 (stack correctly)~fixed
  2. 02:11:626 (8) - I prefer to curve ~fixed
  3. 03:46:408 (2) - I feel this blanket isn't correct. how about this? ~fixed
    331,176,226408,2,0,P|288:169|256:138,2,90,4|8|0,0:0|0:0|0:0,0:0:0:0:
[Normal]

  • Good!~yay :D
[Hard]
  1. 01:13:582 (1,2) - too near ? ~fixed
  2. 00:55:539 (2) - i prefer to end at red line : 00:55:756 ~no change here,if you listen to it carefully, the "tomtom" sound ended in the blue tick
  3. 02:15:539 (2) - ^ ^
  4. 03:20:973 (3) - how about stack slider's head correctly on 03:19:234 (2) - ?~no change,the purpose of the curve here 03:20:104 (1) - is 03:19:234 (2)
[Insane]
  1. 00:14:887 (4,5) - blanket correctly ~fixed
  2. 02:29:453 (4) - I prefer to make in parallel with 02:29:670 (5) - ~fixed
  3. 03:15:104 (1,2,3,4,5,6,7,1,2,3,4) - Great! ~YAY YAY :D
  4. 03:32:060 (6,7) - I prefer to replace them~yeah, fixed
Nice Chata <3 ~ <3
Well-looking map~☆ ~yay, and thanks for the ☆
~Good Luck~
Thanks
smallboat
Hi,-Asagi,I'm late~! sorry >_< form req.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

None.

[Easy]

No find error >_<

[Normal]

00:55:974 (1) - Blanket 00:55:321 (2) slider end?
02:12:496 (2) - Recommended blanket(place in the middle): 03:41:626 (4,5) - Can be symmetry. 03:52:278 (6) - Stack the 03:49:886 (1) .
03:52:713 (7) - This DS error,change it?

[Hard]

00:09:887 (3) - (452|248),be a triangle.
00:13:799 (6) - +clap?
00:16:408 (6) - (320|344),be a triangle.
00:21:843 (2) - Use 00:21:191 (1) blanket this.
00:25:756 (3) - Slider head stack 00:24:452 (5).
00:36:626 (1) - Blanket 00:35:974 (3) slider end.
00:40:104 (1) - Blanket 00:39:669 (4) slider head.
00:59:669 (1,2) - Beacuse this continuous hit,so I think this DS should be place in the same DS with 00:59:235 (5,1).
01:13:800 (1,2) - ^
01:51:192 (5) - Ctrl+g?
02:04:236 (2) - Blanket crooked off.
02:19:670 (6,7) - Same as 00:59:669.
02:33:583 (2,3) - ^
02:32:279 (6) - Slider end stack crooked off.
02:43:366 (4) - Blanket crooked off.
02:44:236 (2) - ^
03:12:713 (4) - Stack 03:10:539 (4) - slider head.
03:18:148 (1) - Try to stack 03:18:582 (1) - slider head?
03:28:582 (6) - Stack 03:26:843 (7) .

[Insane]

00:42:713 (2) - Feel move to (250|77) is good blanket.
01:12:278 (7) - Can make jump,because the 01:11:408 (4) is in the same rhythm with (7) ,music is turn up,so,move to (360|224)?
01:12:713 (8) - If adjust (7),recommended use ctrl+g this here.
01:16:408 (5) - Recommended stack the 01:14:887 (1) slider head,better flow.
01:22:495 (1) - Stack 01:21:409 (4) ?
01:24:452 (2) - Stack 01:22:930 (3) -slider head?
01:53:801 (3,4) - Feel use ctrl+g is better flow.
03:39:234 (5) - Rotate a bit angle,
[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Topic Starter
Asagi

smallboat wrote:

Hi,-Asagi,I'm late~! sorry >_< form req. ~No problem :3

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

None. ~yay

[Easy]

No find error >_< ~yay

[Normal]

00:55:974 (1) - Blanket 00:55:321 (2) slider end? ~no change
02:12:496 (2) - Recommended blanket(place in the middle): ~fixed
03:41:626 (4,5) - Can be symmetry. ~fixed
03:52:278 (6) - Stack the 03:49:886 (1) . ~fixed
03:52:713 (7) - This DS error,change it? ~fixed

[Hard]

00:09:887 (3) - (452|248),be a triangle. ~fixed
00:13:799 (6) - +clap? ~uhmm.. no
00:16:408 (6) - (320|344),be a triangle. ~fixed
00:21:843 (2) - Use 00:21:191 (1) blanket this. ~i dont really understand this, i just removed the red anchor and made it a good curve
00:25:756 (3) - Slider head stack 00:24:452 (5). ~no change
00:36:626 (1) - Blanket 00:35:974 (3) slider end. ~fixed in a different way
00:40:104 (1) - Blanket 00:39:669 (4) slider head. ~uhmm...no
00:59:669 (1,2) - Beacuse this continuous hit,so I think this DS should be place in the same DS with 00:59:235 (5,1).~no change here, the NC makes recognize it as a continuous hit(as you said), and its not a big deal to have different DS
01:13:800 (1,2) - ^ ^
01:51:192 (5) - Ctrl+g?~fixed
02:04:236 (2) - Blanket crooked off.~fixed
02:19:670 (6,7) - Same as 00:59:669. ~same
02:33:583 (2,3) - ^ ^
02:32:279 (6) - Slider end stack crooked off. ~fixed
02:43:366 (4) - Blanket crooked off. ~fixed
02:44:236 (2) - ^ ~fixed
03:12:713 (4) - Stack 03:10:539 (4) - slider head. ~fixed
03:18:148 (1) - Try to stack 03:18:582 (1) - slider head?~fixed
03:28:582 (6) - Stack 03:26:843 (7) . ~fixed

[Insane]

00:42:713 (2) - Feel move to (250|77) is good blanket.~fixed
01:12:278 (7) - Can make jump,because the 01:11:408 (4) is in the same rhythm with (7) ,music is turn up,so,move to (360|224)?~uhmm no change here, it think this is perfectly fine
01:12:713 (8) - If adjust (7),recommended use ctrl+g this here. ^
01:16:408 (5) - Recommended stack the 01:14:887 (1) slider head,better flow.~fixed
01:22:495 (1) - Stack 01:21:409 (4) ? ~fixed
01:24:452 (2) - Stack 01:22:930 (3) -slider head? ~fixed
01:53:801 (3,4) - Feel use ctrl+g is better flow. ~fixed
03:39:234 (5) - Rotate a bit angle, ~nice, fixed

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.~hope so :3
3.Hope my mod is useful to you.
~yes, its very helpful :D

Thanks! :)
lolia
Hi, Try M4M

Many New Combo error in All the diffs..
If you couldn't fix NC well, call me In-game plz


[Easy]

00:45:539 (1,2) - Well, this rhythm is strange a bit in Easy diff I think. change like this?
01:02:930 (1) - change like 01:04:669 (3) - is more fit I think.
01:22:495 (1,2) - change them is more fit.
02:05:539 (2,3) - same as above
03:06:843 (3) - like this?

[Normal]

Distance is x1.1~x1.3... QwQ

01:02:713 (1,2) - change them? (because music is changed from 01:02:931 (2) - )
01:03:800 (4,1) - change into slider?
01:04:452 (2,3) - same as above
01:08:365 (4,5) - like this?
01:22:495 (4,5) - maybe this is more fit.
01:25:104 - add a note and clap?
02:42:495 (4,5) - same as above
03:01:626 (2) - NC?
03:23:147 (4,5) - Actually, they feels close relatively because these are slider. But this is Normal..;w;
03:45:104 (4,5) - same as above
03:52:278 (6) - move to (440|252)

[Hard]


00:40:104 (1,2,3,4,5) - When I played, I felt weird..fix like this?
00:55:974 (1) - clap on tail
01:40:322 (3) - ctrl + g?
01:48:583 (3) - ^
02:00:105 (1,2,3,4,5) - same as above
03:54:524 (2) - ctrl + g?

[Insane]

01:34:888 (3) - 1grid down is more blanket..
01:40:757 (5) - ctrl+ g?
03:44:017 (4) - move to (83|234)
03:44:452 (5) - move to (429|234)

others are fine I think.

GL :)
lolia
star
eniyan
Hi From your queue!

[General]
The title of this music is 'SKIP'. isn't 'Skip'

03:54:235 ~ BPM is changing...I suggest that you add Timing Points.

[Easy]
General
no problem! :)
Placement
  1. 03:49:887 (1,2,3,4) - Specing is different! You need to fix it.
  1. 03:18:148 (1) - Move to x=460y=36. I think mine is better.
Rhythm
No problem in Rhythm ;)
Hitosound
  1. 01:07:930 (2) - Remove Finish from the head and add Whistle on the head
  1. 01:21:408 (3) - Remove Finish from the end and add Whistle on the end
  1. 01:34:235 (1) - Add Finish on 01:34:669 - (Add on the reverse point)
  1. 02:11:626 (8) - Add Clap on the end
  1. 02:27:930 (2) - Remove Finish from the head and add Whistle on the head
  1. 02:41:408 (3) - Remove Finish from the end and add Whistle on the end
  1. 03:06:843 (3) - Add Finish on the end
  1. 03:44:017 (3) - Remove Finish from the end and add Whistle on the end
  1. 03:49:887 (1) - Remove Finish from the head and add Clap on the head
[Normal]
General
Placement
  1. 03:23:147 (4,5) - Specing is different! You need to fix it.
Rhythm
no problem in Rhythm! :D
Hitosound
  1. 00:01:191 (3) - Add Clap on the head
  1. 00:02:930 (1) - Add Clap on the end
  1. 00:04:669 (4) - Add Clap on the head
  1. 00:07:713 (1) - Add Clap on the head
  1. 01:07:495 (3) - Remove Finish from the end and add Whistle on the end
  1. 01:21:408 (3) - Remove Finish from the end and add Whistle on the end
  1. 01:36:626 (5) - Remove Finish from the head
  1. 02:27:496 (3) - Remove Finish from the end and add Whistle on the end
  1. 02:41:409 (3) - Remove Finish from the end and add Whistle on the end
  1. 02:45:322 (3) - Remove Finish from the head
  1. 03:30:104 (3) - Remove Finish from the end and add Whistle on the end
  1. 03:44:017 (3) - Remove Finish from the end and add Whistle on the end
[Hard]
General
  1. 00:59:235 (1) - Change NC
Placement
  1. 00:38:582 (1) - Ctrl+g
  1. 00:48:582 (7,1,2) - I think spacing are same as 00:50:321 (2,3) .How about in this way?
  1. 00:51:191 (4,5) - Ctrl+g
Rhythm
  1. 00:28:039 (1) - Remove the note
  1. 01:48:039 (1) - Remove the note
  1. 02:11:844 (1) - move to x=276y=176 (stack perfectly)
Hitosound
  1. 00:07:278 (6) - Add Finish
  1. 00:55:974 (1) - Add Clap on the end
  1. 01:07:495 (3) - Remove Finish from the end and add Whistle on the end
  1. 01:21:843 (5) - Remove Finish and Add Whistle
  1. 01:36:626 (1) - Remove Finish from the head
  1. 02:27:496 (3) - Remove Finish from the end and add Whistle on the end
  1. 02:41:844 (5) - Remove Finish and Add Whistle
[Insane]
This dif is well-nigh perfect.
Hitosound
  1. 00:02:930 (3) - Add Clap on the end
  1. 01:21:843 (5) - Remove Finish from the end and add Whistle on the end
  1. 02:41:844 (5) - Remove Finish and Add Whistle
I love this song, so Igive a kudosu for you! ;)

Good luck for ranked! :)
Hinsvar
Yo; modding for M4M.

Let's have fun here, shall we?

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. Your NC usage seems to be very, very inconsistent. You sometimes apply it every two stanzas, and then every four stanzas, and then going back to two. Make it consistent (every two stanzas, preferably) please. (Stuff like 00:26:408 (1) is an exception, since the NC goes well with the music.)
  2. 00:07:278 (5,1) - Swap NC to follow how the song's rhythm goes?
  3. 00:13:800 (1,2) - ^
  4. 00:45:104 (1,2) - ^ (Well, I guess you should've gotten the idea by now: Put NCs only at the beginning of a stanza unless the song's rhythm dictates otherwise.)
  5. 01:21:843 - The instrument is not really heavy here, so use a whistle instead of a finish?
  6. 01:23:800 (2) - I'd add an NC here to follow the song's rhythm.
  7. 01:36:626 - Needs a finish to emphasize the instrument, IMO.
  8. 01:37:713 (4,1) - And you should swap the NCs here too. I think you'll understand why by now.
  9. 02:43:800 (2) - Same as 01:23:800 (2).
  10. 03:01:191 - I'd begin 03:01:626 (1) here to follow the song better, but if you think it'll be too hard for the Easy players, let it be.
  11. 03:34:234 (3) - Move the middle node to (288,344) and the last one to (264,248) in order to make a nice blanket pattern at 03:32:495 (1,3)? Might need to adjust spacing here and there.
  12. 03:46:408 (2) - Same as 01:23:800 (2).
  13. 03:49:887 (1,2,3) - Nope, a spacing inconsistency like this isn't allowed, even if it's to make the pattern look neat. In fact, it only makes the players confused.
>Normal
  1. 00:08:582 (2,3,4) - Uh, the spacing's not consistent here, and it makes this pattern look weird. Moving 00:09:452 (3) by one grid to the right should solve it.
  2. 00:13:365 (5,1) - Yep, it's almost unnoticeable, I know, but what about making the spacing ~1.25x for the sake of consistency anyway?
  3. 00:39:017 (4) - Ctrl+G? Gives a better flow, but that means you must adjust the spacing here.
  4. 01:09:452 - Add a clap? Something feels wrong here without one...
  5. 03:23:147 (4,5) - Sorry, but jumps aren't allowed in a Normal diff. Make the spacing consistent, please.
  6. 03:44:017 (3,4) - I don't really like the flow here; it feels so forced. Not that much of a problem anyway, but fix it if you want.
>Hard
  1. 00:13:799 (6) - What's with the sudden disappearance of the claps? Add one here, please.
  2. 00:27:713 (7) - Uh, lengthen the slider to 00:27:930 to follow the instrument more accurately? The current rhythm feels so weird.
  3. 00:59:669 (1,2) - I don't recommend having a 1/4 jump like this in a Hard diff because the spacing is particularly confusing. Those who regularly passes Insane diffs will easily play this, but you get my point, right? (Applies to similar patterns.)
  4. 01:36:191 (1) - You don't need to apply an NC to every note that is a part of a series of anti-jumps, just the first one, so remove the NC here?
  5. 01:47:714 (7) - Same as 00:27:713 (7).
  6. 02:08:149 (4,5,6) - It looks forced to make them stacked above 02:06:844 (3)'s head. How about moving them to (424,164) and 02:08:583 (7) (504,112) to make 02:07:496 (1,2,3,4,5,6,7) symmetrical?
  7. 02:31:409 (1) - The blanket can be better by moving the second node to (276,32).
  8. 03:36:191 (2,3) - The current rhythm is very confusing, to say the least. Use this, instead?
  9. 03:54:235 (6,7) - Well let me tell you something: Those instruments are snapped on 1/12 ticks, although they are exactly 1/2 beats apart, so it shouldn't be difficult to play them. Feel free to use the current rhythm anyway; just thought of telling a random fact.
>Insane
  1. 00:40:974 (1,2,3,4) - Nope. The song doesn't call for a series of 1/4 jumps. The music isn't that intense at all. Just space them normally or make a smaller series of jumps, or maybe make a stream. Whatever you can think, but not this. The flow is also not that good, anyway. And this only makes an unnecessary increase in difficulty, so there is no reason to do this. Remember: This pattern IS playable, it just doesn't fit with the song.
  2. 00:54:887 (1,2,3,4,5) - ^. While this isn't as crazy as the one above, this one still feels as random because the music's intensity doesn't support the pattern. (Okay, this one applies to similar patterns too.)
  3. 01:36:191 (1) - Same as Hard.
  4. 01:54:126 - Would've been better if you added a note here to follow the instrument more accurately, but it can't be helped since you've already made such a pattern.
  5. 02:08:039 - ^
  6. 02:12:496 (1) - You can follow how the instruments are played better if you stacked this above 02:12:931 (2).
  7. 02:16:627 (2) - The flow can be better if you made the slider look like this.
  8. 02:19:235 (1,2,3) - I don't know if it's just me, but I think the flow is pretty bad here.
  9. 02:20:975 (3,1) - It feels weird to skip the vocal at 02:21:191, so change them to this, maybe?
  10. 02:33:148 (1,2,3) - Same as 02:19:235 (1,2,3). Probably because the angle of the 1/4 slider that is used to connect the two sliders are badly placed...
  11. 02:44:017 - The instrument is pretty loud here. You might want to consider adding a note.
  12. 03:16:626 (1,2,3,4) - The pattern might be too hard to sightread, since you're suddenly changing the rhythm to a constant 1/1. Might be just me, anyway.
  13. 03:35:756 (1,2,3) - This rhythm goes along with the song better, IMO.
  14. 03:42:495 (2,1) - Don't you think the sudden spacing change here will confuse the players? Again, might be just me that is being worried, but with the map being really intense and suddenly having this kind of pattern, I'm not really sure if this pattern is okay.
  15. 03:46:626 - Same as 02:44:017.
Aaaand that's it.

Good luck on the way 8-)
Atrue
Hello~
From At's Modding Queue. Username changed. Sorry for the late mod.



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good luck!
(ノ·ω·)ノ︵
[Easy]
General
Not much problems here.
Beats
01:06:408 (1,2,3) - Now that you choose to follow vocal here, just follow more on that, like this (1 note will not increase a lot difficulty, but if you want to keep the difficulty now, the note 2 can be removed..)
02:26:408 (1,2,3) - Same as above.
03:29:017 (1,2,3) - ^
[Normal]
General
Nice feeling but still some thing to say.

Beats
00:05:539 (1) - Because you started to hit the slider on a drum and then you followed drum so maybe confusing beats. (Just suggestions)
00:08:582 (2) - Here is a drum, but you followed another instrument. For better follow the voice, I suggest move the slider 1/2 later.00:11:191 (2,3) - 1/4 is ok for covering the beats.
00:16:843 (1,2,3,4,5) - Hmmmm..I won't agree this kind of beats.. But the whole part is that beats.. This kind of beats is really can fit in similar songs... So sorry for saying that.. I prefer this one..(just suggestion)00:39:886 (1,2,3) - I prefer moving them 1/2 earlier to cover the vocal. After all, the drum here is not so obvious to follow.
00:45:539 (1,2,3) - Now that you followed the vocal here, why not consider to follow the vocal here at 00:42:061 (1,2,3) ?
Placement
AImod mentioned 03:23:147 (4,5) - distance too long.. And I know you may using some flow tech here. But not suitable to use it in a Normal diff I think.
[Hard]
General
So.. Maybe distance snap is needed. A little messy in distance.
Beats
00:40:539 (2,3,4,5) - I think the start of these sliders should be re-arranged. Because they are not equal on drums in the song.
01:06:843 - A note is needed here to emphasize the strong vocal here.
01:08:148 (1) - The note is not so important to emphasize. But why here you used a note but not here 01:07:930 ?
01:19:017 (5,6,7) 03:41:625 (5,6,7) - Maybe the slider here should be put on the long vocal like this:Placement
00:25:321 (2,3) - Here the distance is bigger than I supposed.
00:25:321 (2,3,4,5,1) - ^
00:34:887 (1) - If you think the distance I mentioned above is logical, How about this one? Smaller distance than that 2 parts? Maybe here is more suitable for a relatively big jump.
00:43:582 (1) - Another not-so-reasonable jump..
01:00:974 (3,4) - Blanket is not good here.
01:17:930 (3,4) - Blanket is really not good here.
01:19:017 (5) - Though pattern is pretty, I think the distance here should be more neat.
02:03:366 (4,1) - Maybe here the jump is too big and not so reasonable.
02:12:931 (1,2) - Here the blanket is not good.....
02:37:931 (3,4) - Flow is not that good for a hard diff.
03:25:973 (4,5) - An abrupt change in distance here. I think the distance between 3,4,5 should be equal.
03:39:234 (5,1) - I think the distance here is also big without a sign..
[Insane]
General
Some distance and beat may not be so reasonable.
Beats
00:36:408 - A note is needed considering the hitting feeling.
01:02:713 (6) - the feeling of adhere on the short slider is not good and the vocal is just a word, so a circle is ok.
01:08:148 (2) - Not necessary note which is neither on beat or on vocal. And leaving the blank is helpful for the pattern of 01:07:495 (1,3) .
02:28:149 (1,2,1) - The change from vocal to drum is really abrupt.(Some similar parts passed because I think they are not that bad, but here you ignored the vocal stress and make the change really obvious.)
02:37:495 (2) - That might be a vocal.. I mean another abrupt change in tracks.
Placement
00:24:452 (8,1) - Maybe the jump here is too big. For better consistence I think 1.0~1.5 is okay.
00:25:974 (4,1) - Flow is not smooth. Though I know for you is suitable for change flow,I have to say this flow with the distance made here too obvious. But a big change is needed if you apply.
00:30:321 (2,3) - For me the blanket is not perfect. But ok.
00:32:713 (5,1) - The big jump is not good for consistency on the 2 vocal which is consistant, though you are in fact following the drum.
00:45:321 (6,1) - Jump is suitable and this pattern made the flow is really sharp which is not suggested.
00:49:669 (3,1) - This distance is feeling like human-made. I mean it is not so comfortable in this relatively short but not so short distance. In my opinion 0.1~0.3 or stack is suggested. But just suggestion.(after this pattern is one more issue like it.I mean just take it into a consider.)
00:52:930 (2,3) - Blanket is not so good.
00:53:582 (4,5,6) - Sudden jump which is confusing for no obvious reason to emphasize 5(but 6 is a good idea to emphasize). Make 5 a bit closer will help. Or other patterns.
00:54:887 (1,2,3,4,5) - I have to say a bit messy. But just okay for you to keep that.
00:59:017 (4,1) - Sudden jump with flow changed. I think it is equal with 00:57:495 (1,2,3) some thing like this.
01:14:235 (4,5) - I'm not so sure about the distance. vocal is consistent and 1.5 +1.0 will provide a feel of jump.
01:15:539 (2,3) - ^ 01:14:887 (1,2) - or you can enlarge this distance between the 2 notes.
01:17:930 (5,1) - 1.4~1.6. This change is also not reasonable for me.
01:34:669 (2,3,4,5) - Here the distance is a little messy I think.
01:54:018 (4,5) - I think no sign showed a big jump here.
02:09:670 (3,4) - Here is a stack and 02:11:409 (3,1) - here make a big distance. Maybe they are equal for me.
02:12:496 (1) - I think here is not suitable for 1.0. Stacking or a big jump is suitable.
02:14:888 (1,2,3,4,5) - Big jumps which I can not find that obvious sign.
02:16:627 (2,3) - Here is a jump but 02:17:495 (1,2) - here you use 1.0. Maybe latter one should be a jump too?
02:22:496 (5) - From a high point to a lower point in vocal, so not that big jump is more suitable in my opinion.(Though you followed drums.)
02:23:366 (2,3,4) - For prettier I think you can have the triangle fixed to be a real equilateral triangle. Now the distance is not equal and the angle is kinda random.
02:35:540 (2,3,4,5) - Making the distance equal will get a neat look.
03:02:930 (7,8) - A abrupt jump which showed no sing in the music.
03:30:756 (1,2) - Nazimod. The blanket is not perfect for me.
03:27:712 (4) - Obvious shortened distance. You can make about 1.5+ distance here.
03:42:277 (1,2,1) - Confusing distance. You can make a pretty small distance on 03:42:495 (2,1) .

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Topic Starter
Asagi
Thanks for the mod :3, ill apply them when the exam is finished
and the M4Ms too
Setsurei

yo! sorry I'm so late, did a mod on Normal diff several weeks ago, then stopped for a while
idk if you already did some changes on Normal
I can't find mistakes orz forgive me for modding this short
here some suggestions (I didn't do much because I don't want to destroy your style)

[Normal]
00:07:713 (1) - tail x 216 y 108
00:12:061 (3) - tail x 184 y 204
00:34:669 (3) - tail x 396 y 144
03:23:147 (4,5) - jump on Normal diff? how about changing to this?
SPOILER

03:22:712 (3) - x 115 y 90
03:23:147 (4) - x 219 y 193

[Hard]
00:20:104 (2) - ctrl + G?
00:55:539 (2,1) - this angle is too acute, 00:55:974 (1,2,3) - move this somewhere?
00:59:887 (2) - ctrl + G?
03:11:626 (7) - ^
03:45:103 (1) - x 100 y 260 (perfect blanket with 03:45:321 (2) - )

[Insane]
00:15:321 (5) - x 256 y 92 (blanket with 00:15:974 (1) - )
02:17:495 (1) - x 164 y 194, x 168 y 164, x 196 y 148, x 264 y 192, x 320 y 158 (fix blanket 02:18:149 (2) - red color means the red point on that slider)

good luck for ranked!
Legaulto
Well This is what I think:

Insane

00:53:691 (5) - I think it sounds better if you add a circle there.
03:00:974 (3) - I think it sounds better with whistle.
03:01:082 (4) - I think a whistle and clap would sounds nice at this one. ;)
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