forum

LiSA - crossing field (TV Size) [Osu|Taiko]

posted
Total Posts
230
show more
Kin
Hi ~
Can i make a taiko diff ?
Topic Starter
LQA20Ans

Kinzo wrote:

Hi ~
Can i make a taiko diff ?
Of course you can :D
-Neipezi
LQA20Ans, Maps Uplode please. :D

http://puu.sh/JR9U

by. -Neipezi
Kin
my diff here ~

edit : lagged link puush then mirror dl : http://www.mediafire.com/?38sxd7d886x350s
Shop
00:10:728 (1,2,3,4) -

번개형태(?)로 배치좀 (푸시로 드린 것)

00:14:917 (4) -

슬라이더 방향 반대로

00:27:153 (9) -

반대로

00:34:192 (4,5) -

반대로

00:53:633 (7) -

반대로

01:03:689 (5) -

반대로

01:09:052 (7) -

반대로

01:12:237 (4,5) -

배치는 그대로, 방향은 반대로

p.s.-처음 하는 모딩이니 봐줘영 ><;
Topic Starter
LQA20Ans

HRMO wrote:

00:10:728 (1,2,3,4) -

번개형태(?)로 배치좀 (푸시로 드린 것)

00:14:917 (4) -

슬라이더 방향 반대로

00:27:153 (9) -

반대로

00:34:192 (4,5) -

반대로

00:53:633 (7) -

반대로

01:03:689 (5) -

반대로

01:09:052 (7) -

반대로

01:12:237 (4,5) -

배치는 그대로, 방향은 반대로

p.s.-처음 하는 모딩이니 봐줘영 ><;

흠냐 더 배치를 비트는 방향이군요...

뭐 여하튼 저도 배치를 비트는 쪽으로 노트를 짜려는 거니... 감사합니다.
Kin
Here is my taiko BG : http://puu.sh/K8g8
Topic Starter
LQA20Ans
thank you very much :)
Alltur
Greetings!

From the modding queue :D

일단 별 하나 드립니다! XD

Mod is a suggestion, not you must do. But there's something that is a must, which will be in red color.

[General]
백그라운드 이미지의 크기가 1063 x 768입니다. 백그라운드 이미지의 크기는 1024x768이하의 4:3 비율을 가진 것이 바람직하기때문에 가로길이를 조금 잘라주시면 좋을 것 같습니다.
스토리보딩을 사용하지 않으신다면 .osb 파일은 삭제해 주십시오.
MP3 파일의 비트레이트가 320kbps입니다. 랭크를 위해서는 192kbps나 그 이하로 하셔야 합니다.
비트맵의 Preview Point(미리듣기 시작점)을 설정해주십시오. 설정 하기 위해서는 원하신 위치에서 상단 메뉴의 Timing을 여시면 가장 하단에 있는 Set the Preview Point를 클릭하시면 됩니다.

저의 개인적인 의견일지도 모르겠으나, 맵핑을 할 때는 Grid를 가장 작게 한 상태에서 하는게 가장 좋을것 같습니다 (키보드의 G 키를 누르기)

[Easy]
오브젝트가 스냅되지 않았습니다. 스냅되지 않은 맵은 랭크가 불가능하오니 고쳐주시기 바랍니다. Ctrl+Shift+A를 누른 후 AiMod를 켜서 확인하시기 바랍니다.
00:06:033 (1) - 쉬운 난이도에서는 스피너의 끝에서 어느정도 쉬는 시간을 주고 난 다음에 노트가 오게됩니다. 스피너를 다른 것으로 대체하는 게 좋을 것 같습니다.
00:06:706 (2,1) - 슬라이더와 다음 노트 사이의 간격이 너무 넓습니다 Distance Snap을 사용해 주십시오.
00:07:376 (1,2,3) - 노트 사이의 간격이 불규칙적 합니다. 쉬운 난이도에서는 노트 사이의 불규칙 간격은 초보자들에게 혼란을 일으킬 수 있으므로 하지 않으시는게 바람직합니다.
00:15:421 (2,3) - 위와 동일합니다.

노트 사이의 불규칙을 막기 위해서 Grid를 가장 작게 하고 Distance Snap을 이용하시면 될 것 같습니다.

[Normal] 난이도가 일반 난이도 맵에 비해 높습니다. 역시 여기에서도 처음부터 끝까지 되도록이면 Distance Snap을...
00:03:183 (6) - 보통 난이도에서는 Blue tick을 사용하지 않는게 좋습니다: remove the circle.
00:08:714 (7) - New Combo (NC)
00:13:407 (5) - NC
00:16:088 (10) - NC
00:40:222 (5) - NC
00:42:904 (11) - 슬라이더를 00:43:574 에서 끝내고 스피너를 00:43:742에서 시작하는 건 어떨련지요?
00:51:451 (1,2,3,4) - 간격이 BPM과 Distance spacing에 비례하여 불규칙합니다. Distance Snap을 사용해주세요.
01:04:859 (5) - NC
01:21:116 (4) - Remove the repeat arrows and maybe 01:21:787 (5) and 01:22:122 (6) ?

Hard 레벨이 없네요 '__'

[Nei's Insane / Insane]

Insane 레벨은 제가 플레이를 하지 못해서 T___T;
하지만 재밌어보이네요 ^_^

도움이 됬기를 바라며 여기서 끝냅니다.
Topic Starter
LQA20Ans

Akashi_S wrote:

Greetings!

From the modding queue :D

일단 별 하나 드립니다! XD

Mod is a suggestion, not you must do. But there's something that is a must, which will be in red color.

[General]
백그라운드 이미지의 크기가 1063 x 768입니다. 백그라운드 이미지의 크기는 1024x768이하의 4:3 비율을 가진 것이 바람직하기때문에 가로길이를 조금 잘라주시면 좋을 것 같습니다.
스토리보딩을 사용하지 않으신다면 .osb 파일은 삭제해 주십시오.
MP3 파일의 비트레이트가 320kbps입니다. 랭크를 위해서는 192kbps나 그 이하로 하셔야 합니다.
비트맵의 Preview Point(미리듣기 시작점)을 설정해주십시오. 설정 하기 위해서는 원하신 위치에서 상단 메뉴의 Timing을 여시면 가장 하단에 있는 Set the Preview Point를 클릭하시면 됩니다.

저의 개인적인 의견일지도 모르겠으나, 맵핑을 할 때는 Grid를 가장 작게 한 상태에서 하는게 가장 좋을것 같습니다 (키보드의 G 키를 누르기)

[Easy]
오브젝트가 스냅되지 않았습니다. 스냅되지 않은 맵은 랭크가 불가능하오니 고쳐주시기 바랍니다. Ctrl+Shift+A를 누른 후 AiMod를 켜서 확인하시기 바랍니다.
00:06:033 (1) - 쉬운 난이도에서는 스피너의 끝에서 어느정도 쉬는 시간을 주고 난 다음에 노트가 오게됩니다. 스피너를 다른 것으로 대체하는 게 좋을 것 같습니다.
00:06:706 (2,1) - 슬라이더와 다음 노트 사이의 간격이 너무 넓습니다 Distance Snap을 사용해 주십시오.
00:07:376 (1,2,3) - 노트 사이의 간격이 불규칙적 합니다. 쉬운 난이도에서는 노트 사이의 불규칙 간격은 초보자들에게 혼란을 일으킬 수 있으므로 하지 않으시는게 바람직합니다.
00:15:421 (2,3) - 위와 동일합니다.

노트 사이의 불규칙을 막기 위해서 Grid를 가장 작게 하고 Distance Snap을 이용하시면 될 것 같습니다.

[Normal] 난이도가 일반 난이도 맵에 비해 높습니다. 역시 여기에서도 처음부터 끝까지 되도록이면 Distance Snap을...
00:03:183 (6) - 보통 난이도에서는 Blue tick을 사용하지 않는게 좋습니다: remove the circle.
00:08:714 (7) - New Combo (NC)
00:13:407 (5) - NC
00:16:088 (10) - NC
00:40:222 (5) - NC
00:42:904 (11) - 슬라이더를 00:43:574 에서 끝내고 스피너를 00:43:742에서 시작하는 건 어떨련지요?
00:51:451 (1,2,3,4) - 간격이 BPM과 Distance spacing에 비례하여 불규칙합니다. Distance Snap을 사용해주세요.
01:04:859 (5) - NC
01:21:116 (4) - Remove the repeat arrows and maybe 01:21:787 (5) and 01:22:122 (6) ?

Hard 레벨이 없네요 '__'

[Nei's Insane / Insane]

Insane 레벨은 제가 플레이를 하지 못해서 T___T;
하지만 재밌어보이네요 ^_^

도움이 됬기를 바라며 여기서 끝냅니다.
정말 감사합니다.
처음 맵핑하는거라 몰랐던 것도 많았는데
자세히 설명해주셔서 많은걸 알게 됬네요.
Alltur

LQA20Ans wrote:

스냅이 되지 않았다는 의미와

어떻게 하면 스냅이 되는건지 알려주실수 있나요?

처음 맵을 만드는거라 모르는게 많네요...

오브젝트가 스냅이 되지 않았다는 것은, 노트가 박자마다 있는 선에 정확히 올라가있지 않았을 때를 말합니다.
Ctrl+Shift+A로 확인하면, Object isn't snapped 라는 경고 메시지가 뜰 것입니다. (사진)

그 부분으로 가셔서 확인하시면 (사진)

실제로는 거의 미세해서 보이지 않을 정도이지만, 그 비트가 선 위에 정확히 있는 것이 아닙니다.그럴때는 마우스로 드래그해서 옆으로 한칸 옮겼다가, (사진) 다시 그 자리로 옮겨주시면 선 위로 정렬이 다시 되게 됩니다. (스냅 완료)

스냅이 안 된 노트가 나오는 경우는 대부분 BPM 이나 offset을 변경할 때 일어납니다. 만약에 변경할 일이 생긴다면 화살표를 눌러서 바꾸시지 마시고,
사진 < (화살표란 이 화살표를 의미해요) 맵핑이 끝난 후에 BPM / Offset 변경시에는 저는 잘 안씁니다 T___T 스냅이 안될 경우가 너무 많거든요 ㅠ_ㅠ
Timing 메뉴에 있는 Timing Setup Panel 이라는 노란색 버튼을 누르세요.
그리고 그 곳에 있는 BPM과 offset을 수정으로 숫자를 입력해 바꾸어주세요
OK를 누르기 전에, 아래 체크 박스에 있는 Snap objects to new timing을 체크하시고 OK를 누르시면 됩니다.
(사진)
Topic Starter
LQA20Ans

Akashi_S wrote:

LQA20Ans wrote:

스냅이 되지 않았다는 의미와

어떻게 하면 스냅이 되는건지 알려주실수 있나요?

처음 맵을 만드는거라 모르는게 많네요...

오브젝트가 스냅이 되지 않았다는 것은, 노트가 박자마다 있는 선에 정확히 올라가있지 않았을 때를 말합니다.
Ctrl+Shift+A로 확인하면, Object isn't snapped 라는 경고 메시지가 뜰 것입니다. (사진)

그 부분으로 가셔서 확인하시면 (사진)

실제로는 거의 미세해서 보이지 않을 정도이지만, 그 비트가 선 위에 정확히 있는 것이 아닙니다.그럴때는 마우스로 드래그해서 옆으로 한칸 옮겼다가, (사진) 다시 그 자리로 옮겨주시면 선 위로 정렬이 다시 되게 됩니다. (스냅 완료)

스냅이 안 된 노트가 나오는 경우는 대부분 BPM 이나 offset을 변경할 때 일어납니다. 만약에 변경할 일이 생긴다면 화살표를 눌러서 바꾸시지 마시고,
사진 < (화살표란 이 화살표를 의미해요) 맵핑이 끝난 후에 BPM / Offset 변경시에는 저는 잘 안씁니다 T___T 스냅이 안될 경우가 너무 많거든요 ㅠ_ㅠ
Timing 메뉴에 있는 Timing Setup Panel 이라는 노란색 버튼을 누르세요.
그리고 그 곳에 있는 BPM과 offset을 수정으로 숫자를 입력해 바꾸어주세요
OK를 누르기 전에, 아래 체크 박스에 있는 Snap objects to new timing을 체크하시고 OK를 누르시면 됩니다.
(사진)

자세한 설명 감사합니다.
이미지 다루는 실력이 제로라 일단 BG 빼고 다 수정하였습니다.
hibarirailwayz
from modding queues~
There are my opinions, so you need not follow.
[General]
You have to use same offset in your all diffs.
I suggest final spinner use fade out(volume down with Inherited point)

[Easy]
00:16:091 (3,1,1) - separate with sliders.It's not visual.
00:25:980 (2,3,1,1) - ^
00:40:226 (2) - 1 grid down,but want separate with slider...
01:23:801 (1) - start=01:23:633
slider is not visual....

[Normal]
00:11:563 (2,3) - not good placement because of It's difficult for beginner to AIM.
00:24:133 (5) - hidden by previous slider. replace more clear point.
00:28:155 (2,3,4) - Are you possible to stack sleders No.2and4.
01:23:798 (1) - start=01:23:630

[Hard]
00:45:586 (4) - NC?
nice map!

[Nei's Insane]
nice map!

[Insane]
00:09:722 (5,6) - hidden by previous slider.
00:19:946 (3) - stack?
00:23:968 (6,7) - remove finish

[Taiko]
00:21:622 - need note
00:38:214 (1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1) - So boring
after 00:45:270 - not correct offset. I can't mod...

Good luck!!
Topic Starter
LQA20Ans

hibarirailwayz wrote:

from modding queues~
There are my opinions, so you need not follow.
[General]
You have to use same offset in your all diffs.
I suggest final spinner use fade out(volume down with Inherited point)

[Easy]
00:16:091 (3,1,1) - separate with sliders.It's not visual.
00:25:980 (2,3,1,1) - ^
00:40:226 (2) - 1 grid down,but want separate with slider...
01:23:801 (1) - start=01:23:633
slider is not visual....

-I agree that slider isn't visual...
I will remap this diff...


[Normal]
00:11:563 (2,3) - not good placement because of It's difficult for beginner to AIM.
00:24:133 (5) - hidden by previous slider. replace more clear point.
00:28:155 (2,3,4) - Are you possible to stack sleders No.2and4.
01:23:798 (1) - start=01:23:630

[Hard]
00:45:586 (4) - NC?
nice map!

[Nei's Insane]
nice map!

[Insane]
00:09:722 (5,6) - hidden by previous slider.
- I think that notes can be predictable, and this diff's AR is 9. So I think it's ok.
00:19:946 (3) - stack?
00:23:968 (6,7) - remove finish

[Taiko]
00:21:622 - need note
00:38:214 (1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1) - So boring
after 00:45:270 - not correct offset. I can't mod...

Good luck!!

Thanks for modding! :)
Ch_Softblow
finished

안녕하세요! 모딩 경험 없는 늅늅이 m4m 왔습니다! (제대로 된 모딩은 처음이군요 XD )
그러니 모딩 내용 실컷 무시하셔도 되요. 제 취향이나 제안이 많을수도 있을테니까요. (이 시점에서 모딩 전이라 그 비율은 모르지만요...) 하지만 이유는 조금 알려주셨으면 'ㅂ'
* 다른 모딩은 읽어보지 않았습니다.

sorry for taiko moding. I can't mod taiko :(

[General]
00:06:033 (1) - (타이밍) 박자 안바뀌는데요?;; 분위기가 그렇지만 박자는 안 바뀝니다. 89.5*2=179. BPM 은 바꾸지 말아주셨으면. 179인 듯 하옵니다.
6033,335.195530726257,4,2,0,65,1,0 는 위에꺼 타임 에딧창에서 복붙한 겁니다.

[Easy]
00:14:080 (1,2) - 이지 치고는 무서운데요; 1을 줄이시거나, 1과 2를 합쳐서 꺾는 형태의 슬라이더로 만들거나, 1번의 끝부분과 2번의 시작지점을 완전히 겹치던가... 를 추천.'
00:24:806 (1,2) - ↑ (^)
01:10:895 (1,2) - 이런 엇박은 Easy에서 맞출 수 있을지 의문이군요. 슬라이더로 교체 제안. Easy에서는 정박 (1/1,1/2) 에 시작하는 게 좋지 않을까 합니다.
더 지적할 군데가 안보이네요.

[Normal]
00:00:670 (2) - NC?
00:04:692 (1,1) - AI Mod 에서도 지적하듯이, 스피너 뒤에 노트가 너무 빨리 나오지 않나요?
시작 지점은 지우고 1번 슬라이드가 끝나는 지점에 노트 하나만 두실 것을 제안.
00:07:038 (3,4) - 난이도에 비해 과한 점프. 적당한 텀이 있는 것도 아니고말이죠.
00:15:250 (5) - 조금 어려워질까 걱정이긴 한데... 슬라이드 끝나는 지점에 연타노트 하나 더 넣으시면 어떨까요?
00:42:066 (6) - ↑ (^)
00:19:440 (5) - NC? 개인적으로 콤보가 긴 건 못 보고 있는 편이라서요...
00:30:167 (1) - NC
00:46:256 (2) - Finish? (제일 앞 하나만)
00:46:256 (2) - NC?
00:59:664 (1) - 혹은 01:00:837 (1) - NC? (두 군데 중 하나)
01:15:753 (1) - & 01:16:256 (1) - & 01:16:759 (1) - NC? (강조용)
01:22:457 (6) - 뭔가 이상한 데 수정할 방법을 못 찾겠네요

[cool cool's Hard]
00:14:077 (1) - NC?
00:21:451 (4,5,6,7,1) - 전체적 난이도에 비하면 이런 스트림은 과도한 게 아닐까 합니다.
슬라이더 왔다갔다 (?) 로 대체하시는 건 어떤가요? 아니면 00:21:870 (5) - 하나를 지우던지, 00:21:870 (5,7) - 둘 다 지우시던지 가 어떨까요?
00:23:798 (2) - (제안) 약간 가리지 않는가싶네요. 00:23:463 (1) - NC 혹은 가리는 걸 조금 오른쪽으로
00:42:904 (4) - NC?
01:16:256 (3) - , 01:16:759 (5) - NC? (강조용)

중간에 비는 듯한 부분들이 있습니다.
00:38:714 (3) - 반복을 한번 늘리고 그 뒤에 겹친 노트 하나는 어떨까요?
00:41:731 (3) - 여기도 비는 것 같은데 어떻게 고쳐야 할 지는 모르겠습니다.


[Nei's Insane]
00:00:670 (1) - NC?
00:02:178 (3) - Whistle?
00:07:374 (1) - NC? (왔던 길을 돌아가는 것 때문에 헷갈린다는 점 + 강조)
00:35:531 (1) - (제안) 콤보 삭제 - 흐름상입니다. 콤보가 조금 길어지긴 하지만, 새 콤보를 만들기보다는 이어졌으면 하는 생각입니다.
00:48:939 (1) - NC?
00:55:978 (1) - NC를 이것 대신에 00:56:313 (2) - 에. 이러면 앞에께 안보이게 되는데, 이건 어찌해야할 지 모르겠습니다. 슬라이더 끝 부분에 겹치면 어떨지.
01:09:050 (2) - 에 있어야 할 것 같은 NC가 01:08:883 (1) - 에 있네요.
01:03:352 (3) - 제가 초보라 그런지, 01:03:184 (2) - 에서 플립백 하기보다는 01:03:520 (4) - 로 갈 것 같은 느낌이 더 드네요. 알아채기 힘듭니다.
01:04:022 (6) - ↑ (^)
01:10:726 (3) - ↑ (^)
01:12:067 (3) - ↑ (^)

[Insane]
클리어하지 못했으므로, 그러려니 하고 보시면 됩니다. (스트림은 아직 어려워하는 수준입니다 ;ㅅ;)
00:07:711 (6,7) - , 00:08:382 (9,10) - 약간 지루한 듯 하네요
00:43:577 (1) - NC?
01:07:041 (1) - NC?
01:08:550 (4,5,6) - 여긴 연타가 어울리지 않다고 생각합니다. 음악에서 들리지도 않고요.
01:15:756 (1,3,5) - - Clap
01:15:756 (1,2,3,4,5,6) - 몽땅 whistle 을 넣어보는 건 어떨까요? 과한가;; 6번에 finish를 넣고싶지만 안어울릴 것 같기도 하고요...


GJ! 랭크되시길 :D
HelloSCV
쿨쿨이가 시킴

SPOILER
Easy
AR,OD,HP -1
00:03:351 (4) - 뉴콤
00:15:253 (2) - 슬라 삭제하시고 00:14:080 (1) - 이슬라이더 길이를 00:15:253 - 여기까지
01:17:097 (1) - 피니시

Normal
노트배치나 이런게 노말치곤 어려워 보이네요;
00:35:530 (1) - 슬라앞에 피니시
00:45:586 (1) - 슬라이더 뒤쪽에 클랩 삭제
00:56:312 (5,6,7) - 1/2 슬라로 대체 리핏 한번 넣고
01:15:753 (7) - 뉴콤
01:21:787 (5) - ^
01:22:122 (6) - 노트추가

cool cool's Hard
AR -2 HP -1
00:08:714 (1) - 슬라앞에 피니시
00:30:167 스피너 여기까지 늘리고 피니시
01:07:708 (8,9,10,11) - 노트 추가 http://puu.sh/LMW4

Nel's Insane
00:00:335 (3) - 휘슬 삭제
00:02:513 (7) - 뉴콤
00:04:357 (2,3,4,5,6) - 슬라마다 뉴콤 ( 속도 달라지네요 )
00:08:715 (1) - 슬라 앞에 피니시
00:16:089 (6) - 뉴콤
00:43:575 (2) - ^
00:45:587 (4) - ^

Insane
00:05:362 (1,2,3,4,5,6,7,8) - 클랩 다삭제하시고 1번 5번에만 클랩 넣는건 어떨까요?
00:07:879 (7) - 휘슬삭제
00:01:341 (2) - 슬라앞에 휘슬삭제
00:09:890 (7) - 슬라이더 앞에 클랩빼고 피니시
00:11:399 (1) - 피니시
00:14:751 (3) - 휘슬
00:30:002 (8) - 노트추가 갑자기 음이 비는건 그다지 좋지 않아 보이네요
00:56:315 (6) - 뉴콤
01:06:874 (6) - ^
01:10:226 (1,4,1) - 클랩 빼시고 피니시
01:15:756 (1) - 피니시?
01:20:784 (8) - 슬라끝에 안겹치는게 나을꺼 같네요
01:23:131 (7) - 뉴콤

~~ 행운을 빌어요!
Topic Starter
LQA20Ans

Ch_Softblow wrote:

finished

안녕하세요! 모딩 경험 없는 늅늅이 m4m 왔습니다! (제대로 된 모딩은 처음이군요 XD )
그러니 모딩 내용 실컷 무시하셔도 되요. 제 취향이나 제안이 많을수도 있을테니까요. (이 시점에서 모딩 전이라 그 비율은 모르지만요...) 하지만 이유는 조금 알려주셨으면 'ㅂ'
* 다른 모딩은 읽어보지 않았습니다.

sorry for taiko moding. I can't mod taiko :(

[General]
00:06:033 (1) - (타이밍) 박자 안바뀌는데요?;; 분위기가 그렇지만 박자는 안 바뀝니다. 89.5*2=179. BPM 은 바꾸지 말아주셨으면. 179인 듯 하옵니다.
6033,335.195530726257,4,2,0,65,1,0 는 위에꺼 타임 에딧창에서 복붙한 겁니다.

슬라이드 속도를 느리게 하는 용도 였습니다만...
0.5를 써도 되지만 http://osu.ppy.sh/s/28754 비슷한 예도 있는것 같으니
괜찮다고 생각해서 안바꿨습니다.

[Easy]
00:14:080 (1,2) - 이지 치고는 무서운데요; 1을 줄이시거나, 1과 2를 합쳐서 꺾는 형태의 슬라이더로 만들거나, 1번의 끝부분과 2번의 시작지점을 완전히 겹치던가... 를 추천.'
00:24:806 (1,2) - ↑ (^)
01:10:895 (1,2) - 이런 엇박은 Easy에서 맞출 수 있을지 의문이군요. 슬라이더로 교체 제안. Easy에서는 정박 (1/1,1/2) 에 시작하는 게 좋지 않을까 합니다.
더 지적할 군데가 안보이네요. 음... 제딴에는 일단 괜찮다고 생각해서 안바꿨습니다만 좀더 생각해보겠습니다.

[Normal]
00:00:670 (2) - NC?
00:04:692 (1,1) - AI Mod 에서도 지적하듯이, 스피너 뒤에 노트가 너무 빨리 나오지 않나요?
시작 지점은 지우고 1번 슬라이드가 끝나는 지점에 노트 하나만 두실 것을 제안.
00:07:038 (3,4) - 난이도에 비해 과한 점프. 적당한 텀이 있는 것도 아니고말이죠.
00:15:250 (5) - 조금 어려워질까 걱정이긴 한데... 슬라이드 끝나는 지점에 연타노트 하나 더 넣으시면 어떨까요?
00:42:066 (6) - ↑ (^)
00:19:440 (5) - NC? 개인적으로 콤보가 긴 건 못 보고 있는 편이라서요...
00:30:167 (1) - NC
00:46:256 (2) - Finish? (제일 앞 하나만)
00:46:256 (2) - NC?
00:59:664 (1) - 혹은 01:00:837 (1) - NC? (두 군데 중 하나)
01:15:753 (1) - & 01:16:256 (1) - & 01:16:759 (1) - NC? (강조용)
01:22:457 (6) - 뭔가 이상한 데 수정할 방법을 못 찾겠네요

[cool cool's Hard]
00:14:077 (1) - NC?
00:21:451 (4,5,6,7,1) - 전체적 난이도에 비하면 이런 스트림은 과도한 게 아닐까 합니다.
슬라이더 왔다갔다 (?) 로 대체하시는 건 어떤가요? 아니면 00:21:870 (5) - 하나를 지우던지, 00:21:870 (5,7) - 둘 다 지우시던지 가 어떨까요?
00:23:798 (2) - (제안) 약간 가리지 않는가싶네요. 00:23:463 (1) - NC 혹은 가리는 걸 조금 오른쪽으로
00:42:904 (4) - NC?
01:16:256 (3) - , 01:16:759 (5) - NC? (강조용)

중간에 비는 듯한 부분들이 있습니다.
00:38:714 (3) - 반복을 한번 늘리고 그 뒤에 겹친 노트 하나는 어떨까요?
00:41:731 (3) - 여기도 비는 것 같은데 어떻게 고쳐야 할 지는 모르겠습니다.


[Nei's Insane]
00:00:670 (1) - NC?
00:02:178 (3) - Whistle?
00:07:374 (1) - NC? (왔던 길을 돌아가는 것 때문에 헷갈린다는 점 + 강조)
00:35:531 (1) - (제안) 콤보 삭제 - 흐름상입니다. 콤보가 조금 길어지긴 하지만, 새 콤보를 만들기보다는 이어졌으면 하는 생각입니다.
00:48:939 (1) - NC?
00:55:978 (1) - NC를 이것 대신에 00:56:313 (2) - 에. 이러면 앞에께 안보이게 되는데, 이건 어찌해야할 지 모르겠습니다. 슬라이더 끝 부분에 겹치면 어떨지.
01:09:050 (2) - 에 있어야 할 것 같은 NC가 01:08:883 (1) - 에 있네요.
01:03:352 (3) - 제가 초보라 그런지, 01:03:184 (2) - 에서 플립백 하기보다는 01:03:520 (4) - 로 갈 것 같은 느낌이 더 드네요. 알아채기 힘듭니다.
01:04:022 (6) - ↑ (^)
01:10:726 (3) - ↑ (^)
01:12:067 (3) - ↑ (^)

[Insane]
클리어하지 못했으므로, 그러려니 하고 보시면 됩니다. (스트림은 아직 어려워하는 수준입니다 ;ㅅ;)
00:07:711 (6,7) - , 00:08:382 (9,10) - 약간 지루한 듯 하네요
00:43:577 (1) - NC?
01:07:041 (1) - NC?
01:08:550 (4,5,6) - 여긴 연타가 어울리지 않다고 생각합니다. 음악에서 들리지도 않고요.
제가 넣은 추가적인 리듬이긴한데 왠지 안넣기에는 허전해서 안뺐습니다.01:15:756 (1,3,5) - - Clap
01:15:756 (1,2,3,4,5,6) - 몽땅 whistle 을 넣어보는 건 어떨까요? 과한가;; 6번에 finish를 넣고싶지만 안어울릴 것 같기도 하고요...


GJ! 랭크되시길 :D
감사합니다!
님 사후작용론도 꼭 랭크 되기를 바랍니다!
Topic Starter
LQA20Ans

HelloSCV wrote:

쿨쿨이가 시킴

SPOILER
Easy
AR,OD,HP -1
00:03:351 (4) - 뉴콤
00:15:253 (2) - 슬라 삭제하시고 00:14:080 (1) - 이슬라이더 길이를 00:15:253 - 여기까지
01:17:097 (1) - 피니시

Normal
노트배치나 이런게 노말치곤 어려워 보이네요;
00:35:530 (1) - 슬라앞에 피니시
00:45:586 (1) - 슬라이더 뒤쪽에 클랩 삭제
00:56:312 (5,6,7) - 1/2 슬라로 대체 리핏 한번 넣고
01:15:753 (7) - 뉴콤
01:21:787 (5) - ^
01:22:122 (6) - 노트추가

cool cool's Hard
AR -2 HP -1
00:08:714 (1) - 슬라앞에 피니시
00:30:167 스피너 여기까지 늘리고 피니시
01:07:708 (8,9,10,11) - 노트 추가 http://puu.sh/LMW4

Nel's Insane
00:00:335 (3) - 휘슬 삭제
00:02:513 (7) - 뉴콤
00:04:357 (2,3,4,5,6) - 슬라마다 뉴콤 ( 속도 달라지네요 )
00:08:715 (1) - 슬라 앞에 피니시
00:16:089 (6) - 뉴콤
00:43:575 (2) - ^
00:45:587 (4) - ^

Insane
00:05:362 (1,2,3,4,5,6,7,8) - 클랩 다삭제하시고 1번 5번에만 클랩 넣는건 어떨까요?
00:07:879 (7) - 휘슬삭제
00:01:341 (2) - 슬라앞에 휘슬삭제
00:09:890 (7) - 슬라이더 앞에 클랩빼고 피니시
00:11:399 (1) - 피니시
00:14:751 (3) - 휘슬
00:30:002 (8) - 노트추가 갑자기 음이 비는건 그다지 좋지 않아 보이네요
00:56:315 (6) - 뉴콤
01:06:874 (6) - ^
01:10:226 (1,4,1) - 클랩 빼시고 피니시
01:15:756 (1) - 피니시?
01:20:784 (8) - 슬라끝에 안겹치는게 나을꺼 같네요
01:23:131 (7) - 뉴콤

~~ 행운을 빌어요!
감사합니다!
Poggo
hi ^^

General

AudioLeadIn better put 2000, now it 1985

kinzo's taiko

00:10:225 - ddkkd
00:36:873 - K
00:46:259 - D

Insane

00:02:010 -better replace on note on white tick
00:11:063(3,4) - ctrl+R, it will be more playable
00:16:091 - NC
00:16:091 - 00:16:762 - better use normal sound 50%
00:19:443(2,3) - stack better
00:28:661(4,5) - ^
00:45:589(1,2,3) - mabe you put this so? http://puu.sh/LPLf looks better
00:47:600(6,7) - stack it >.<
01:26:482 - remove finish

Hard

00:10:558 - remove this note, not sound here
00:14:077(1) - make this slider double, sound better
00:26:144 - add note here
00:42:234(4) - this unrank moment. Repeat is hiddes. Correct it
00:50:111(4) - make this slider more symmetric http://puu.sh/LPQM look better
00:58:323(1,2,3) - stack ends sliders
01:00:334(3,1,2) - correct spacing between notes

Normal

you should use distance spacing 0.8 here.

00:04:692 - better remove spinner and add note on 00:06:033
00:15:250(5,6) - stack better
00:22:792(3,5) - stack better end slider and note
00:42:066(6,7) - stack better

Easy

01:09:052 - remove NC

Good luck~~
Kin

Katty Pie wrote:

kinzo's taiko

00:10:225 - ddkkd V
00:36:873 - K V
00:46:259 - D V
thx for taiko mod ~
Aurele
k, I saw this on #modreqs.
Why don't you capitalize the K of kinzo and T of taiko?
Kin
inzo aiko ?
That look like a name
Aunxfb
From:Fishball's NEWBIE modding queue

[Easy]
01:01:008 (2) - slider start at 01:00:840
01:02:013 (3) - snap to 01:01:846
01:02:348 (1) - Remove NC(new combo), snap to 01:02:181
01:02:851 (2) - add NC
01:23:130 (2) - slider start at 01:22:963

[Normal]
01:07:373 (1) - remove NC
01:08:714 (3) - add NC

[cool cool's Hard]
00:04:357 (1) - extend slider in timeline(add one reverse) or add a circle at 00:04:692
00:32:848 (1,2) - combine into one slider?
00:34:189 (1,2) - ^
01:07:708 (8) - replace this by extending the previous slider on timeline?

Insane difficulties are skipped,I can't play them(let alone modding...) sorry ><
Nice map, good luck :D
[ Zzz ]
Insane

00:07:879 (7) - 노트가 가리는듯... 노트배치 를 00:07:711 (6) - 이곳에 겹치기!

00:08:549 (10) - ^ 비슷하게 ...

00:10:561 (9) - 노트 추가

00:10:728 (1,2,3,4) - 삭제 또는 삭제안하고 위에 노트추가만 하고 그냥 놔둬도 될듯.......

00:25:644 (4) - 리버스

{개인적인생각으로는... 노트가 좀 잘겹치는거같음 ...슬라모양이 너무 딱딱한거같음 .'ㅅ ' ! << 그냥 개인적인 생각일뿐이니 ...그냥 참고만 하시면될꺼에요 .....}
-Neipezi
LQA님 노멀 잠깐 모딩조언 해봤습니다.

Normal

HP드레인 3으로 바꿔주세요

00:09:720 (2,3) - 슬라이드로 변환해보는게 어떻까요?
00:42:569 (7) - 다른곳으로 배치 (숨은 서클)
01:23:798 (1) - 스핀 01:23:789로 이동시켜주세요
끝 스핀부분 01:26:479

이제 랭크되기 얼마 안남았네요.
힘내세요~ ;)
B-1B
From -Kirito(-Neipezi)'s 1:1 chat request :)
All of my moddings are suggestion

[Easy]

00:14:080 (4) - Needs some touch
00:49:946 (1,2,3) - Some ugly. i think just changing slider will solve it.
00:54:304 (1) - Sliders like this are.. IMO, they are waste in Easy diff.
01:05:030 (1) - Distence between red dots are too long and unregular.
01:09:052 (2) - Move end point one grid up, one grid left
01:15:756 (1) - Needs some touch

[Normal]

00:00:670 (1,2,3) - Needs some touch.
00:25:977 (3) - This looks odd, because there is no sliders like this here.

[Cool Cool's Hard]

01:17:764 (3,4) - Slider really fits nice here, but its fast SV may confuse player @.@

[Nei's Insane]

There is no problem i have to pick up.

[Insane]

00:51:622 (1,2,3,4,5,6,7,8) - How about putting in jumps instead these?

They are all.
Fear In Cube
모딩 처음해봐요 ^^; 음.. 제말에 그렇게 신경 쓰실필요 없고


제 개인적인 주관에 따른 모딩입니다. T.T



다른 난이도는 다들 하셔서 전 인센파겠습니다!



[InSane]

00:00:000 (1,2,3) - 이부분! 점프한번 넣어보세요 좀더 찰질꺼 같지 않나요? ㅎ 이런식으로..

00:03:267 (5,1) - 이부분 좀더 이렇게 하면 노트인식이 쉬워집니다. (?)


00:19:946 (3,1,2,3,4,5,6,7) - 이부분 연타를 좀더 이렇게 겹치시는건 어떨까요?
연타부분을 모두 이렇게 조금 겹쳐주시는게 어떨까...합니다..

00:22:795 (3) - 노트를 4번슬라앞쪽에 겹치는게 어떨까요?

00:40:895 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - ^
00:56:315 (1,2,3,4,5,6,7,8,1) - ^
01:07:125 (2,3,4,5,6,7,8,1) - ^
00:32:181 (5,6,7,8,9,10,11,12,1) - ^



00:22:124 (1,2) - 이부분 연타에서 뉴콤보로 넘어가셨죠? 연타까지하고 노트까지는 같은 색을 유지시켜주시는게 어떨까합니다.

연타하고 단타한번치는걸로 오해를 할수도 있고 이때문에 많이 틀리는곳이 이구간! 아닐까 합니다.


00:22:795 (3,4) - 점프가 좀 있는거 같으니이 그림처럼 3번을 4번쪽에 겹치는게 어떨까요 ?


00:26:147 (5) - Ctrl + J로 위아래바꾸고 각도 -20도
또는이렇게 ..


00:36:539 (3) - 이부분에 점프되어있는 노트를 이렇게 ... 슬라뒤에 노트를 겹쳐주세요!
00:37:880 (8) - ^
00:43:577 (1) - 뒤에 피니시를 빼주세요!

00:51:622 (1,2,3,4,5,6,7) - 이부분! 너무 지루해요 좀더 다른 걸로 바꾸어주시면 지루하지는 않을꺼 같습니다.
01:02:348 (1,2,3,4,5,6,7) - ^

전체적으로 반복돼는 느낌이 있습니다. 이게 지루함을 느끼게 돼거든요 ㅠㅠ

뭔가 쓰다보니깐 엄청나게 포풍지적같은데요...ㄷㄷ

랭크기원을 빕니다. ! :)
BrokenArrow
There's 2x "cool" in the tags, you can remove one. :D

[Kinzo's Taiko]

Decrease HP-Drain and OD by 2.

00:04:692 - add don

You shouldn't use so many small 1/1 breaks between the notes, it makes your map kinda boring. Try to variate a bit, like adding some notes likes this:
(Only suggestions)
00:12:237 - add don

00:12:907 (2) - kat

00:13:242 - add kat

00:14:918 - add don

00:18:270 - add don

00:18:605 - add kat

[...]

00:35:533 (1) - small kat

00:38:214 (1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1) - no. I recommend you to remap this part :/

The chorus is fine for me, just put some variations at the first part of the song and it'll be good aswell. ;)
Kin

BrokenArrow wrote:

There's 2x "cool" in the tags, you can remove one. :D

[Kinzo's Taiko]

Decrease HP-Drain and OD by 2. V

00:04:692 - add donV

You shouldn't use so many small 1/1 breaks between the notes, it makes your map kinda boring. Try to variate a bit, like adding some notes likes this:
(Only suggestions)
00:12:237 - add don V

00:12:907 (2) - kat V

00:13:242 - add kat v

00:14:918 - add don V

00:18:270 - add don V

00:18:605 - add kat V

[...]

00:35:533 (1) - small kat V

00:38:214 (1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1) - no. I recommend you to remap this part :/ Ok then i will remap this part a bit later ^_^

The chorus is fine for me, just put some variations at the first part of the song and it'll be good aswell. ;)
Thank you for your mod :D

then here is update : http://www.mediafire.com/?te9akym3jaa2c21
JudgeTheDude
Hi, from my modding queue

[General]
No probs

[Easy]
00:22:628 I think this Slider should start at 00:22:460. It's better with the rythm
00:52:125 Start the combo here instead of 00:51:622

[Normal]
00:30:837 New Combo ?

[Hard]
No probs

[Insane/Taiko]
I don't mod them, too fast for the insane, and I'm not a Taiko modder, sry

Good luck with rankings ^^
Topic Starter
LQA20Ans
Thanks for modding everyone! :)
Kin
bossandy
Yo , Reguest from Frostmourne's Modding
  
[ General]
 
  1. Title should be LiSA - crossing field (TV Size) and source should be SWORD ART ONLINE like Ranked version
  2. Add Opening to tags , because this song is this Anime's opening
  3. BG size hould be 1024x768 or 800x600 or 640x480 , You should fix all the BG , and change all of the png to jpg too
 
[ Kinzo's Taiko]

d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Nothing is unrankable
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. Different hitsounds volume appear is not a good idea , consistent with them
    2. 01:18:438 - End kiai Time here like other difficulties
    3. 00:10:477 (1) - Delete this note , there is nothing in this timing
    4. 00:18:857 (2) - Add a note to keep every pattern has a 3-hits short stream xD
    5. 00:22:041 (3) - Delete this , Two consecutive 5-hits stream makes me feel bad
    6. 00:37:795 (4) - Delete this note
    7. 00:38:214 - ~ 00:42:572 - Although these very long stream fits the music , but they are too hard than other pattern
    8. 00:43:913 (3,1,1,2,1) - They are not fit the music well , Follow vocal here please , much better :3
    9. 00:49:108 (3) - Delete this note , no reason , just think if you do this , it will become better
    10. 01:17:767 (1) - Wrong Combo Color here , remove New Combo here and add New Combo on next note 8-)
    11. 01:23:633 (1) - Make this spinner start at 01:23:801 - And add a note this timing , oh! don't forgot move green timing section
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:03:184 (2,3,4) - dkd may follow the music well
    2. 00:04:525 (2,3,1) - kkd here to follow the tone
    3. 00:56:650 (1) - The drum still here , so k here
 
  --------------------------------------------------------
Ya , This song is awesome :3 This difficulty isn't bad :3
Good Luck :3
Kin

bossandy wrote:

Yo , Reguest from Frostmourne's Modding
  
[ General]
 
  1. Title should be LiSA - crossing field (TV Size) and source should be SWORD ART ONLINE like Ranked version
  2. Add Opening to tags , because this song is this Anime's opening
  3. BG size hould be 1024x768 or 800x600 or 640x480 , You should fix all the BG , and change all of the png to jpg too
 
[ Kinzo's Taiko]

d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Nothing is unrankable
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. Different hitsounds volume appear is not a good idea , consistent with them Done
    2. 01:18:438 - End kiai Time here like other difficulties Done
    3. 00:10:477 (1) - Delete this note , there is nothing in this timing Done
    4. 00:18:857 (2) - Add a note to keep every pattern has a 3-hits short stream xD there is already a don, or you miss the offset
    5. 00:22:041 (3) - Delete this , Two consecutive 5-hits stream makes me feel bad done
    6. 00:37:795 (4) - Delete this note Done
    7. 00:38:214 - ~ 00:42:572 - Although these very long stream fits the music , but they are too hard than other pattern Then i will remap this part
    8. 00:43:913 (3,1,1,2,1) - They are not fit the music well , Follow vocal here please , much better :3 I will change this part later because i don't really know how to follow vocal
    9. 00:49:108 (3) - Delete this note , no reason , just think if you do this , it will become better I think it's sound better with it
    10. 01:17:767 (1) - Wrong Combo Color here , remove New Combo here and add New Combo on next note 8-) Yeah that true
    11. 01:23:633 (1) - Make this spinner start at 01:23:801 - And add a note this timing , oh! don't forgot move green timing section Done

     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:03:184 (2,3,4) - dkd may follow the music well true, then done
    2. 00:04:525 (2,3,1) - kkd here to follow the tone Done
    3. 00:56:650 (1) - The drum still here , so k here Done
 
  --------------------------------------------------------
Ya , This song is awesome :3 This difficulty isn't bad :3
Good Luck :3
Thank you so much for your taiko mod ^_^

Update : http://www.mediafire.com/?g42lxpge093gb0j
Leorda
Hi there

[General]
* Inconsistent red timing section, you have to make it consistent

AIBat v3.0 wrote:

Timing Sections
Inconsistency in uninherited (red) timing sections:

- [cool cool's Hard]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:033, BPM of 179.000

- [Easy]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:036, BPM of 179.000

- [Insane]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:036, BPM of 179.000

- [Kinzo's Taiko]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:036, BPM of 179.000

- [Nei's Insane]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:034, BPM of 179.000

- [Normal]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:033, BPM of 179.000
* Inconsistent Preview Time.....

AIBat v3.0 wrote:

Inconsistency in PreviewTime:
- [cool cool's Hard] : 45586
- [Easy] : 45589
- [Insane] : 45589
- [Kinzo's Taiko] : 45605
- [Nei's Insane] : 45587
- [Normal] : 45586
* For all diff, raise the stack leniency at least 1 or 2 ticks. Disable the stack leniency is unrankable


[Easy]
00:30:840 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/392552
00:46:259 (1) - ^


[Normal]
* AR +1?

00:00:670 (1) - Remove clap at tail slider, it doesn't fit to the song
00:11:396 (6) - New combo for downbeat
00:45:586 (1) - New combo here, snice this note after spinner. You seems forgot it....


[cool cool's Hard]
00:15:753 (5,6) - If you do this, players will sometimes hard to tell which is head slider and tail slider. I suggest you to spread these out
00:33:686 (2,3,4) - These short spacing is annoying.... Change it to something else?
00:35:027 (2,3,4) - ^
00:48:267 (5) - Add whistle at end slider
01:12:736 (4,5) - Same issue as 00:15:753 (5,6)


[Nei's Insane]
00:58:827 (6) - Space ths out, it's confusing and players thought that this snap at blue tick


[Insane]
01:17:767 (1) - Remove 1 repeating slider, so players are able to click the next note with perfect timed


[Kinzo's Taiko]
* Add "Opening" in tags for consistency on each diff
* Capitalized the source to "SWORD ART ONLINE" for consistency on each diff


Good luck
Kin

Leorda wrote:

Hi there

[General]
* Inconsistent red timing section, you have to make it consistent

Timing Sections
Inconsistency in uninherited (red) timing sections:

- [Kinzo's Taiko]
Red timing sections at:
00:00:670, BPM of 89.500 I let LQA20ans do this D:
00:06:036, BPM of 179.000 Same

* Inconsistent Preview Time.....
- [Kinzo's Taiko] : 45605 Same

[Kinzo's Taiko]
* Add "Opening" in tags for consistency on each diff Fix'd
* Capitalized the source to "SWORD ART ONLINE" for consistency on each diff Fix'd


Good luck

bossandy wrote:

[*]00:38:214 - ~ 00:42:572 - Although these very long stream fits the music , but they are too hard than other pattern Now Done
[*]00:43:913 (3,1,1,2,1) - They are not fit the music well , Follow vocal here please , much better :3 Done But i'm not sure
Wrong Update :http://www.mediafire.com/?6qow2cu52cpth2d

New Update : http://www.mediafire.com/?okm5ue3uigftl3a
-Neipezi

Leorda wrote:

Hi there

[General]
* Inconsistent red timing section, you have to make it consistent

AIBat v3.0 wrote:

Timing Sections
Inconsistency in uninherited (red) timing sections:

- [Nei's Insane]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:034, BPM of 179.000
* Inconsistent Preview Time.....

AIBat v3.0 wrote:

Inconsistency in PreviewTime:
- [Nei's Insane] : 45587
* For all diff, raise the stack leniency at least 1 or 2 ticks. Disable the stack leniency is unrankable

[Nei's Insane]
00:58:827 (6) - Space ths out, it's confusing and players thought that this snap at blue tick Check!

Good luck
thank you for mod :D
Topic Starter
LQA20Ans

Leorda wrote:

Hi there

[General]
* Inconsistent red timing section, you have to make it consistent

AIBat v3.0 wrote:

Timing Sections
Inconsistency in uninherited (red) timing sections:

- [cool cool's Hard]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:033, BPM of 179.000

- [Easy]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:036, BPM of 179.000

- [Insane]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:036, BPM of 179.000

- [Kinzo's Taiko]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:036, BPM of 179.000

- [Nei's Insane]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:034, BPM of 179.000

- [Normal]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:033, BPM of 179.000
* Inconsistent Preview Time.....

AIBat v3.0 wrote:

Inconsistency in PreviewTime:
- [cool cool's Hard] : 45586
- [Easy] : 45589
- [Insane] : 45589
- [Kinzo's Taiko] : 45605
- [Nei's Insane] : 45587
- [Normal] : 45586
* For all diff, raise the stack leniency at least 1 or 2 ticks. Disable the stack leniency is unrankable


[Easy]
00:30:840 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/392552
00:46:259 (1) - ^


[Normal]
* AR +1?

00:00:670 (1) - Remove clap at tail slider, it doesn't fit to the song
00:11:396 (6) - New combo for downbeat
00:45:586 (1) - New combo here, snice this note after spinner. You seems forgot it....


[cool cool's Hard]
00:15:753 (5,6) - If you do this, players will sometimes hard to tell which is head slider and tail slider. I suggest you to spread these out
00:33:686 (2,3,4) - These short spacing is annoying.... Change it to something else?
00:35:027 (2,3,4) - ^
00:48:267 (5) - Add whistle at end slider
01:12:736 (4,5) - Same issue as 00:15:753 (5,6)


[Nei's Insane]
00:58:827 (6) - Space ths out, it's confusing and players thought that this snap at blue tick


[Insane]
01:17:767 (1) - Remove 1 repeating slider, so players are able to click the next note with perfect timed


[Kinzo's Taiko]
* Add "Opening" in tags for consistency on each diff
* Capitalized the source to "SWORD ART ONLINE" for consistency on each diff


Good luck
Thank you for modding! :)
Tsukasa
Hi there~

Easy:

Nothing really major here

Normal:

Nothing here

cool cool's Hard:

00:04:357 (4,5,6,7,8) - These sliders are too near. Alot would get pissy when they'll see this probably
00:16:091 (1,3) - These 2 sliders don't really fit 00:16:594 (2). Try adjusting the center points
00:38:717 (3) - ^ same concept. Seems like the curve is too much.

Nei's Insane:

Nothing Here

Insane:

orz I can't find anything ;w;
Topic Starter
LQA20Ans

Tsukasa wrote:

Hi there~

Easy:

Nothing really major here

Normal:

Nothing here

cool cool's Hard:

00:04:357 (4,5,6,7,8) - These sliders are too near. Alot would get pissy when they'll see this probably
00:16:091 (1,3) - These 2 sliders don't really fit 00:16:594 (2). Try adjusting the center points
00:38:717 (3) - ^ same concept. Seems like the curve is too much.

Nei's Insane:

Nothing Here

Insane:

orz I can't find anything ;w;
Thanks!
1491625364981
HI! From CLANNAD Modding Queue's mod :)

General

Your BG is 993x768 change to 1024X768
taiko bg ^

By the may,yours kiai time not same.Maybe communicating with your GD maker

easy

00:03:351 (1) - remove nc
00:22:628 (1) - remove nc
00:23:801 (1) - add nc
00:24:806 (1) - remove nc
00:26:482 (4) - like this http://osu.ppy.sh/ss/394489 to 00:27:153 -
00:40:896 (1) - remove nc
00:56:985 (1) - remove nc
01:07:040 (5) - add nc
01:07:711 (1) - remove nc
01:15:756 (1) - remove nc


NORMAL

00:06:371 (1) - same as HARD,INSANE unrankable

HARD[GD]

After 00:06:706 (3) - note and green line is unsnapped unrankable

INSANE[GD]

00:13:408 (7) - add nc
00:14:078 (1) - remove nc
00:23:966 (6) - add nc
00:27:151 (1) - remove nc
00:55:978 (1) - remove nc

and after 00:06:033 - note and green line is unsnapped unrankable

INSANE

00:04:357 - unsanpped


That is all.Hope those can help you .:)
Frostmourne
Hi , From my mod queue :o

Easy
00:26:482 (2) - I feel it better to be clap at the tail of this slider o.o'' (combine with 00:24:135 (3) - )
01:01:846 (3) - oh , this is too hard easy diff =_= , change this to slider and end it at (4) instead (remove 4 accordingly)
01:07:040 (5) - this overlapping is strange, maybe move to x:252 y:272 instead ? , it will look better imo :)

Normal
fine :3

cool cool's Hard
00:22:122 (1,2,3) - why the spacing here is not same as 00:23:295 (4,5,6,7) - ?_?
00:51:116 (5) - placing note here will make confusion a bit because the distance like this you always make it with 1/2 beat but this is 1 beat so player will hit early? , I think of that way so consider to change it :lol:
I might place 00:51:116 (5) - at x:107 y:234 (I find it optimized)
01:10:055 (1) - remove new combo and add 01:10:222 (2) - it will follow the instrument :P
01:22:960 (2,3) - what is this spacing ._. ?

Nei's Insane
AR 9 is too fast for me , that's all I can find for this diff :?

Insane
00:55:142 (4) - whistle here , according to placement you have used to follow the vocal
01:23:801 (9) - why don't end this stream here ? , start spinner at 01:23:885 (1) - would be nice

I'm sorry for late ;_; !! Good luck :oops:
Topic Starter
LQA20Ans

1491625364981 wrote:

HI! From CLANNAD Modding Queue's mod :)

General

Your BG is 993x768 change to 1024X768
taiko bg ^

By the may,yours kiai time not same.Maybe communicating with your GD maker

easy

00:03:351 (1) - remove nc
00:22:628 (1) - remove nc
00:23:801 (1) - add nc
00:24:806 (1) - remove nc
00:26:482 (4) - like this http://osu.ppy.sh/ss/394489 to 00:27:153 -
00:40:896 (1) - remove nc
00:56:985 (1) - remove nc
01:07:040 (5) - add nc
01:07:711 (1) - remove nc
01:15:756 (1) - remove nc


NORMAL

00:06:371 (1) - same as HARD,INSANE unrankable

HARD[GD]

After 00:06:706 (3) - note and green line is unsnapped unrankable

INSANE[GD]

00:13:408 (7) - add nc
00:14:078 (1) - remove nc
00:23:966 (6) - add nc
00:27:151 (1) - remove nc
00:55:978 (1) - remove nc

and after 00:06:033 - note and green line is unsnapped unrankable

INSANE

00:04:357 - unsanpped


That is all.Hope those can help you .:)
Thanks for modding.
I passed some NC advice because it's weird to me...
Topic Starter
LQA20Ans

Frostmourne wrote:

Hi , From my mod queue :o

Easy
00:26:482 (2) - I feel it better to be clap at the tail of this slider o.o'' (combine with 00:24:135 (3) - )
01:01:846 (3) - oh , this is too hard easy diff =_= , change this to slider and end it at (4) instead (remove 4 accordingly)
01:07:040 (5) - this overlapping is strange, maybe move to x:252 y:272 instead ? , it will look better imo :)

Normal
fine :3

cool cool's Hard
00:22:122 (1,2,3) - why the spacing here is not same as 00:23:295 (4,5,6,7) - ?_?
00:51:116 (5) - placing note here will make confusion a bit because the distance like this you always make it with 1/2 beat but this is 1 beat so player will hit early? , I think of that way so consider to change it :lol:
I might place 00:51:116 (5) - at x:107 y:234 (I find it optimized)
01:10:055 (1) - remove new combo and add 01:10:222 (2) - it will follow the instrument :P
01:22:960 (2,3) - what is this spacing ._. ?

Nei's Insane
AR 9 is too fast for me , that's all I can find for this diff :?

Insane
00:55:142 (4) - whistle here , according to placement you have used to follow the vocal
01:23:801 (9) - why don't end this stream here ? , start spinner at 01:23:885 (1) - would be nice

I'm sorry for late ;_; !! Good luck :oops:
Thank you!
kurohana
Thank you for request \(^^)/

Easy

00:06:036 (1) - finish at the beginning
00:10:393 - add note
00:23:800 (2) - spacing
00:26:482 (2) - spacing
00:35:533 (3) - spacing
00:40:225 (2,3,4) - spacing
00:58:326 (2) - spacing
01:02:851 (1,2,3) - spacing
01:15:756 (1) - spacing and maybe reverse this slider once? delete 01:16:762 (2) if so

Normal

00:09:723 (2) - spacing and finish at the end
00:10:225 (3) - finish at the end
00:12:237 (2) - spacing
00:14:918 (4) - spacing
00:16:091 (1) - spacing
00:17:432 (2,3,4) - spacing
00:22:963 (3) - spacing
00:24:136 (5) - spacing
00:28:829 (4,5,6) - spacing
00:32:181 (3) - spacing
00:33:354 (2,3,4) - spacing
00:36:036 (2) - spacing
00:37:376 (4) - spacing
00:38:382 (2) - spacing
00:48:941 (2) - spacing
00:53:466 (4) - spacing
00:56:315 (5) - spacing
01:00:672 (6) - spacing
01:01:846 (8) - spacing
01:05:030 (2) - spacing
01:06:203 (4) - spacing
01:09:052 (2) - spacing
01:10:225 (1,2,3,4) - spacing
01:13:577 (2) - spacing
01:14:917 (4) - spacing
01:22:292 (4) - spacing
Use Gridsize Tiny for better spacing ^^

cool cool's Hard

00:27:153 (9) - finish at the end
00:46:259 - Are you sure, using soft-hitsounds this Kiai-time? I think, normal-hitsounds would fit better (Without whistles ._.).
00:55:477 (4,6) - finish
01:23:298 (3) - finish at the end

Nei's Insane

00:42:907 (10) - NC

Couldn't find anything in Insane ^^
This is my 4. crossing field :D
Good luck ^^
Topic Starter
LQA20Ans

kurohana wrote:

Thank you for request \(^^)/

Easy

00:06:036 (1) - finish at the beginning
00:10:393 - add note
00:23:800 (2) - spacing
00:26:482 (2) - spacing
00:35:533 (3) - spacing
00:40:225 (2,3,4) - spacing
00:58:326 (2) - spacing
01:02:851 (1,2,3) - spacing
01:15:756 (1) - spacing and maybe reverse this slider once? delete 01:16:762 (2) if so

Normal

00:09:723 (2) - spacing and finish at the end
00:10:225 (3) - finish at the end
00:12:237 (2) - spacing
00:14:918 (4) - spacing
00:16:091 (1) - spacing
00:17:432 (2,3,4) - spacing
00:22:963 (3) - spacing
00:24:136 (5) - spacing
00:28:829 (4,5,6) - spacing
00:32:181 (3) - spacing
00:33:354 (2,3,4) - spacing
00:36:036 (2) - spacing
00:37:376 (4) - spacing
00:38:382 (2) - spacing
00:48:941 (2) - spacing
00:53:466 (4) - spacing
00:56:315 (5) - spacing
01:00:672 (6) - spacing
01:01:846 (8) - spacing
01:05:030 (2) - spacing
01:06:203 (4) - spacing
01:09:052 (2) - spacing
01:10:225 (1,2,3,4) - spacing
01:13:577 (2) - spacing
01:14:917 (4) - spacing
01:22:292 (4) - spacing
Use Gridsize Tiny for better spacing ^^

cool cool's Hard

00:27:153 (9) - finish at the end
00:46:259 - Are you sure, using soft-hitsounds this Kiai-time? I think, normal-hitsounds would fit better (Without whistles ._.).
00:55:477 (4,6) - finish
01:23:298 (3) - finish at the end

Nei's Insane

00:42:907 (10) - NC

Couldn't find anything in Insane ^^
This is my 4. crossing field :D
Good luck ^^
Normal spacing is constant..
Thank you for Modding~ :D
Flanster
Love this anime, just watched the last episode :P
pretty nice map you got

[General]
um...why is the taiko background 1853x767? I can see it shows fine but do it 1024x768?
cool cool's Hard's preview time is 45586, while the others are 45589 (whats up with that xD!)

[Easy]
01:00:673 (1,2,3) - this might be a little trickly for beginners though im not sure xD

[Normal]
01:00:672 (6) - NC?
01:02:181 (1) - remove NC?
somehow i like it like that better, but thats only me :3

[cool cool's Hard]
00:38:717 (3) - this slider needs more curving don't you think? (arc to 00:38:549 (2) )

[Nei's Insane]
epic

[Insane]
00:01:340 (2) - I dont like the Normal sound hit here... it ruins the peaceful intro of the song~ (lol)

not much but oh well :3
Star and good luck!
Topic Starter
LQA20Ans

Lolicore Flandre wrote:

Love this anime, just watched the last episode :P
pretty nice map you got

[General]
um...why is the taiko background 1853x767? I can see it shows fine but do it 1024x768?
cool cool's Hard's preview time is 45586, while the others are 45589 (whats up with that xD!)

I will fix it as soon as possible...

[Easy]
01:00:673 (1,2,3) - this might be a little trickly for beginners though im not sure xD

I think so too... But in my opinion, that pattern is quite match. So I don't change it...

[Normal]
01:00:672 (6) - NC?
01:02:181 (1) - remove NC?
somehow i like it like that better, but thats only me :3

[cool cool's Hard]
00:38:717 (3) - this slider needs more curving don't you think? (arc to 00:38:549 (2) )

[Nei's Insane]
epic

[Insane]
00:01:340 (2) - I dont like the Normal sound hit here... it ruins the peaceful intro of the song~ (lol)

not much but oh well :3
Star and good luck!
Thanks for modding!
Cool Cool's guest diff will be edit soon.
Nagisawa
spesial mod from my que~

[Insane]
00:12:908 (6) - nc
00:46:259 (1,3) - maybe simmetric?
nothing to do say -_-'
diff is good.
star~3

not kudosu >:3
Topic Starter
LQA20Ans

Nagisawa wrote:

spesial mod from my que~

[Insane]
00:12:908 (6) - nc
00:46:259 (1,3) - maybe simmetric? I think hitsound isn't proper...
nothing to do say -_-'
diff is good.
star~3

not kudosu >:3
Thanks for modding!
pyransc
[general]
In my opinion Hard and Insane diff are ok. Easy and Normal need improved, you must little rebuild note position, e.g
00:07:376 or 00:23:801 in easy diff. Try to play your map with hidden mod, is little difficult.


[easy]
00:04:692 (3) - delete finish on first circle
00:08:717 (1) and 00:07:376 (2) - move this sliders, create somthing like this http://puu.sh/VhI9
00:21:454 (2) - delete slider add circle
00:22:628 (1) - start at 00:22:125 , end at 00:22:460
00:22:795 - add circle
00:23:130 - add slider , end at 00:23:466
00:23:801 - delete circle
00:54:304 (1) - start at 00:54:136 , end at 00:54:477
01:21:790 (1) - add reverse
01:22:963 (2) - delete slider

[Normal]
00:17:600 - add circle
00:18:941 - ^
00:28:326 - ^
00:29:667 - ^
01:18:773 (1) - start slider at 01:19:108 , end at 01:19:276
01:18:773 - add circle
Topic Starter
LQA20Ans

pyransc wrote:

00:21:454 (2) - delete slider add circle
00:22:628 (1) - start at 00:22:125 , end at 00:22:460
00:22:795 - add circle
00:23:130 - add slider , end at 00:23:466
00:23:801 - delete circle
It's weird to me. sorry
Thanks for modding :)
wmfchris
- Taiko bg exceeds dimension limit
- inconsistancy in tags
- if possible, and a space between "field" and "(TV size)"

[Insane]
00:12:069 (5,2) - stacking them looks better
00:21:454 (1) - whistle as you've done before

[Hard]
00:14:080 (1) - like 00:11:399 (1) - extend one more tick here?
01:00:002 - whistle missed?
01:16:762 (1) - why finishing here? It sounds equivalent to previous (1,1)...
01:17:767 (3,4) - 1/8 consecutive sliders are probably too hard as a hard.
01:23:298 (3) - the 1 beat break sounds breaks the flow, filling with a repeating tick works better

[Normal]
01:16:762 - same as hard I don't thinkt he finish sounds good here

[Taiko]
00:31:343 - custom rhythm like this don't really sound smoothly... They might fit the drums but the drums aren't significant in this songs and going witht he vocal/melody is important as well.
00:35:449 - sounds odd when nothing is followed after the duplet. Delete the first note
00:41:901 - the violin accent starts 1 beat later and as I said the drum is not significant so better break down the stream
00:45:253 - avoid 1/8 streams like this
Despite some excessive streams (like consecutive triplets, maybe referring to the drums), the basic structure of the diff sounds good.



In overall, I still think that the hitsound arrangment can be better: for a certain part use either whistle or clap only, sometimes to keep our regular hitsounds we have to tweek the objects a bit as well.
DakeDekaane
Hi, I'll star since I love the song~ (and SAO, of course) <3

But~ There's a bit of inconsistent stuff I found~ let's begin~ :3

[General]

Kiai Time beginning is not the same in all difficulties, I know this is not obligatory, but try to keep the same

00:46:259 Insane, Easy, Kinzo's Taiko
00:46:257 Nei's Insane
00:46:256 cool cool's Hard, Normal

There are a some (maybe a lot, but I'm a bit lazy for checking which are them, sorry for that) timing points that aren't snapped to ticks, idk if this is on purpose, but if dont, fix it please, some volume changes may be affected by this unsnapping.

[Easy]

00:51:957 - You could try this for make it easier

01:02:684 - ^

[Normal]

01:00:672 (1) - Observation, maybe nazi, but this note it's a bit far (only a bit)
01:07:041 (5) - Maybe New Combo

[cool cool's Hard]

01:17:767 - Try 1/4 sliders, like this


[Nei's Insane]

00:45:589 - Maybe make the volume higher, not much, maybe to 15%

This needs go ranked! Good luck~
Kin

wmfchris wrote:

- Taiko bg exceeds dimension limit Done
- inconsistancy in tags
- if possible, and a space between "field" and "(TV size)" Done

[Taiko]
00:31:343 - custom rhythm like this don't really sound smoothly... They might fit the drums but the drums aren't significant in this songs and going witht he vocal/melody is important as well. I don't really know how to follow the vocal D:
00:35:449 - sounds odd when nothing is followed after the duplet. Delete the first note Done
00:41:901 - the violin accent starts 1 beat later and as I said the drum is not significant so better break down the stream well i will try to remap this part
00:45:253 - avoid 1/8 streams like this Done
Despite some excessive streams (like consecutive triplets, maybe referring to the drums), the basic structure of the diff sounds good.



In overall, I still think that the hitsound arrangment can be better: for a certain part use either whistle or clap only, sometimes to keep our regular hitsounds we have to tweek the objects a bit as well.
thank you for this mod ^_^

here is new taiko bg : http://www.mediafire.com/?9cnvlbcocaioc0i
here is update : http://www.mediafire.com/?4qrp7woc80frpg8
Topic Starter
LQA20Ans

wmfchris wrote:

- Taiko bg exceeds dimension limit
- inconsistancy in tags
- if possible, and a space between "field" and "(TV size)"

[Insane]
00:12:069 (5,2) - stacking them looks better
00:21:454 (1) - whistle as you've done before

[Hard]
00:14:080 (1) - like 00:11:399 (1) - extend one more tick here?
01:00:002 - whistle missed?
01:16:762 (1) - why finishing here? It sounds equivalent to previous (1,1)...
01:17:767 (3,4) - 1/8 consecutive sliders are probably too hard as a hard.
01:23:298 (3) - the 1 beat break sounds breaks the flow, filling with a repeating tick works better

[Normal]
01:16:762 - same as hard I don't thinkt he finish sounds good here

[Taiko]
00:31:343 - custom rhythm like this don't really sound smoothly... They might fit the drums but the drums aren't significant in this songs and going witht he vocal/melody is important as well.
00:35:449 - sounds odd when nothing is followed after the duplet. Delete the first note
00:41:901 - the violin accent starts 1 beat later and as I said the drum is not significant so better break down the stream
00:45:253 - avoid 1/8 streams like this
Despite some excessive streams (like consecutive triplets, maybe referring to the drums), the basic structure of the diff sounds good.



In overall, I still think that the hitsound arrangment can be better: for a certain part use either whistle or clap only, sometimes to keep our regular hitsounds we have to tweek the objects a bit as well.
Thanks for modding!
I agree that hitsound is little flat...
Topic Starter
LQA20Ans

DakeDekaane wrote:

Hi, I'll star since I love the song~ (and SAO, of course) <3

But~ There's a bit of inconsistent stuff I found~ let's begin~ :3

[General]

Kiai Time beginning is not the same in all difficulties, I know this is not obligatory, but try to keep the same

00:46:259 Insane, Easy, Kinzo's Taiko
00:46:257 Nei's Insane
00:46:256 cool cool's Hard, Normal

There are a some (maybe a lot, but I'm a bit lazy for checking which are them, sorry for that) timing points that aren't snapped to ticks, idk if this is on purpose, but if dont, fix it please, some volume changes may be affected by this unsnapping.

[Easy]

00:51:957 - You could try this for make it easier

01:02:684 - ^

It can be easier. But I prefer melody-follow one.
[Normal]

01:00:672 (1) - Observation, maybe nazi, but this note it's a bit far (only a bit)
01:07:041 (5) - Maybe New Combo

[cool cool's Hard]

01:17:767 - Try 1/4 sliders, like this


[Nei's Insane]

00:45:589 - Maybe make the volume higher, not much, maybe to 15%

This needs go ranked! Good luck~
Thanks for modding :)
Phish_old
hey there~
always hard to find any issues in such great maps ;_; just a few suggestions..

Folder seems ok

[Easy]
01:00:673 (1,2,3) - isn't that a little bit hard for Easy?
01:14:415 (2) - little style suggestion: adjust that slider perfectly to the next slider:
SPOILER
instead of this

you could do it like this:

i know the spacing would be a little bit off after that, but i think everybody could read it <3

[Normal]
00:05:362 - End Spinner here and add a note 00:06:036 (1) - ?
00:41:734 (5) - add clap?
00:51:454 (1) - delete whistle on the sliderstart and add whistle on the end?
00:53:466 (4) - whistle on the end?
00:55:477 (4) - delete clap
:0 i can't find any issues, nice diff

[cool cool's Hard]
00:25:477 (3) - delete note?
00:39:890 (5) - clap
00:42:572 (5) - ^
00:42:907 (1,2,3) - change this part to a slider who has the reverse arrow on blue tick? blue tick circles are always weird to read, even if it fits to the music
00:45:589 - put the section to this location so all of the 3 circles are soft? would sound better <3
00:51:454 (1,2,3,4,1,2,3,4) - sliders who start on a red tick are weird :x
cool diff (haha)

[Nei's Insane]
00:04:021 (1,1,1,1,1,1) - is NC spamming still allowed? im not sure atm ;_;
00:31:343 (1) - slider starts on a red tick, if you listen to the music you can clearly hear that it doesn't fit quite good. start the slider 00:31:510 - here and put a circle down 00:31:343 - here.
00:38:382 (2,3,4,5) - red to white tick sliders are still confusing :/ they are not unrankable, but they are ugly :x
00:46:259 (1,2) - holy shit. this part is very funny to play ofc and it flows nice, but you WILL break on 1st try, this is definitly unrankable, im 100% sure :(
00:51:454 (1) - this slider actually starts on a red tick, but in this case it fits to the song.
nice diff!

[Insane]
00:10:393 (2) - clap?
00:36:539 (3) - stack this with the end of the slider? i missed cause i clicked to early >:C
00:37:880 (6) - ^
00:38:214 (1,2) - delete clap from 2 and add a clap on 1, sounds better
00:39:555 (7) - add clap on the sliderstart
00:42:572 (3) - clap?
00:42:906 (1,2,3) - use the slider with the reverse arrow on blue tick please D:
00:54:639 (2) - this clap is so lonely .. delete it?
This diff is so awesome, totally worth a star ~*

hope my mod changed something on your mapset ^^' there are no more unrankable issues in my opinion, go go rank!
Topic Starter
LQA20Ans

Dick wrote:

[Easy]
01:00:673 (1,2,3) - isn't that a little bit hard for Easy?
->I know that... But I think melody-follow one is the best...
01:14:415 (2) - little style suggestion: adjust that slider perfectly to the next slider:
SPOILER
instead of this

you could do it like this:

i know the spacing would be a little bit off after that, but i think everybody could read it <3
done. It looks better :D

[Normal]
00:05:362 - End Spinner here and add a note 00:06:036 (1) - ?
00:41:734 (5) - add clap?
00:51:454 (1) - delete whistle on the sliderstart and add whistle on the end?
00:53:466 (4) - whistle on the end?
00:55:477 (4) - delete clap
:0 i can't find any issues, nice diff
All done
[Insane]
00:10:393 (2) - clap?
00:36:539 (3) - stack this with the end of the slider? i missed cause i clicked to early >:C
->I didn't totally stack because it could be little confused to hidden mode users.
00:37:880 (6) - ^
00:38:214 (1,2) - delete clap from 2 and add a clap on 1, sounds better
00:39:555 (7) - add clap on the sliderstart
00:42:572 (3) - clap?
00:42:906 (1,2,3) - use the slider with the reverse arrow on blue tick please D:
->sorry... I can't understand... :?
00:54:639 (2) - this clap is so lonely .. delete it?
All done except two points.
This diff is so awesome, totally worth a star ~*
Thanks for modding :)
Andrea
Removed double copy due to a submission mistake.
Topic Starter
LQA20Ans

Andrea wrote:

Removed double copy due to a submission mistake.
Thank you! :)
HakuNoKaemi
[Insane]
  1. It's really streamy and overmapped for OD8, use OD7, please
  2. Tick rate 2, don't know why don't use it, since the rhythm is 1/2 based
  3. [Rhythm]
    1. 00:05:362 (1,2,3,4,5,6,7,8) - Start the stream following just the violin from 00:05:697 (5). That kind of sound DON'T call for stream overmap.
  4. [Graphic]
    1. 00:02:010 (3) - Wrongly Blanketed
  5. [Combo]
    1. I don't pretty much like the "every-Big white tick" New*comboing, still you suddenly change style of comboing many times, and most times I can't still find how you decide when to do it... I usually like "per lyrics phrase" comboing better
Stopped here because I found something strange: the offset as now sound after AND the second offset is strangely not stacked t a white tick, and there are no offset jump here, so I refound a timing



after that I'll continue
jonathanlfj
From my modding queue :)
Here comes another crossing field...more maps to try to FC now lol
Can't mod taiko sorry :(

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
keep stack leniency consistent on all diffs...and i recommend 0.4 on all instead of 0.2 because it will be difficult to read for hidden players
use offset -2011. im not sure if this is a rankability issue but generally there shouldnt be notes before the first red timing section, so in this case you can use a negative offset

[Easy]
you can use slowly increasing volume in the beginning of the song, ranging between 00:00:000 (1) - 00:04:692 (5), use something like 30%, 40%, 50%, 60% etc. to fit the music. This applies to all diffs.
Please check AI mod for spacing issues, and do that after you make some kind of modification because it doesnt work properly if you just open edit and go into it
00:10:393 (4) - move this down a bit for a better looking blanket
00:21:454 (2) - add finish to slider tail
00:27:488 (1) - finish doesnt fit here imo
01:00:673 (1,2,3) - why not make this the same as 00:49:946 (1,2,3,4) ?
01:07:711 (3) - adjust this so it overlaps 01:05:030 (4)
01:13:075 (1,2) - whistle on slider body?

[Normal]
00:02:681 (4) - add clap to slider end
00:06:036 (1) - use finish
00:11:399 (1) - ^ on slider head
00:13:410 (1,2) - take NC off
00:14:080 (3) - NC here
00:16:091 (1) - no NC
00:32:181 (3) - clap on slider end
00:45:589 (1) - use a repeat slider here?
00:59:667 (5) - NC
01:00:672 (1) - no NC
01:02:181 (4) - NC
01:02:851 (1) - no NC
01:16:762 (3) - use finish like in Easy

[cool cool's Hard]
HP Drain+1
00:06:036 (1) - add finish to slider head
00:27:991 (1) - finish doesnt fit here
00:32:851 (1,2) - add whistle to both slider heads
00:30:840 (1,2,3,4,5,6) - a shape here will make it much better, e.g 00:37:376 (2) - take finish off
00:45:589 (4,5,6) - move these a bit down, right now it might make the player hit 00:46:259 (1) early due to spacing appearance
00:55:477 (4,5,6) - move 5 and 6 out of 4 and reposition it (or the reverse)
01:23:130 (3) - use a 1/4 repeat slider here

[K.R.T's Insane]
OD - 1 and HP drain +1
00:03:016 (3,4) - stack these?
00:14:918 (3) - Ctrl + R for position(hitsounds remain the same)
00:42:404 (7) - missing a green section here?
00:48:103 (1,2,3) - stack it? looks better
01:11:231 (5,6) - make it the same pattern as 01:10:561 (2,3)
01:17:097 (7,8) - take whistles off these? fits the music better

[Insane]
00:07:711 (2) - add whistle
00:08:382 (5) - ^
00:32:851 (1,2) - add whistle to slider head
00:40:895 (1,2) - make these two a bit further
00:45:588 (1,2,3) - make this triangle center screen and pointing up to correspond with 00:42:906 (1,2,3)
01:01:678 (6) - 2 grid right
01:17:767 (1) - if you slow down to 25% you can tell that this actually starts at 01:17:725, so move it there and add one repeat
01:23:131 (1,2,3,4,5,6,7,8,9) - make this go straight up to correspond with the symmetrical sliders

Nice mapset! would love to see this ranked so i can charge the insanes ^_^
Topic Starter
LQA20Ans

jonathanlfj wrote:

From my modding queue :)
Here comes another crossing field...more maps to try to FC now lol
Can't mod taiko sorry :(

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
keep stack leniency consistent on all diffs...and i recommend 0.4 on all instead of 0.2 because it will be difficult to read for hidden players
use offset -2011. im not sure if this is a rankability issue but generally there shouldnt be notes before the first red timing section, so in this case you can use a negative offset

[Easy]
you can use slowly increasing volume in the beginning of the song, ranging between 00:00:000 (1) - 00:04:692 (5), use something like 30%, 40%, 50%, 60% etc. to fit the music. This applies to all diffs.
Please check AI mod for spacing issues, and do that after you make some kind of modification because it doesnt work properly if you just open edit and go into it
00:10:393 (4) - move this down a bit for a better looking blanket
00:21:454 (2) - add finish to slider tail
00:27:488 (1) - finish doesnt fit here imo
01:00:673 (1,2,3) - why not make this the same as 00:49:946 (1,2,3,4) ?
01:07:711 (3) - adjust this so it overlaps 01:05:030 (4)
01:13:075 (1,2) - whistle on slider body?

[Normal]
00:02:681 (4) - add clap to slider end
00:06:036 (1) - use finish
-I thinks it seems odd...
00:11:399 (1) - ^ on slider head
00:13:410 (1,2) - take NC off
00:14:080 (3) - NC here
00:16:091 (1) - no NC
00:32:181 (3) - clap on slider end
00:45:589 (1) - use a repeat slider here?
00:59:667 (5) - NC
01:00:672 (1) - no NC
01:02:181 (4) - NC
01:02:851 (1) - no NC
01:16:762 (3) - use finish like in Easy

[cool cool's Hard]
HP Drain+1
00:06:036 (1) - add finish to slider head
00:27:991 (1) - finish doesnt fit here
00:32:851 (1,2) - add whistle to both slider heads
00:30:840 (1,2,3,4,5,6) - a shape here will make it much better, e.g 00:37:376 (2) - take finish off
00:45:589 (4,5,6) - move these a bit down, right now it might make the player hit 00:46:259 (1) early due to spacing appearance
00:55:477 (4,5,6) - move 5 and 6 out of 4 and reposition it (or the reverse)
01:23:130 (3) - use a 1/4 repeat slider here

[K.R.T's Insane]
OD - 1 and HP drain +1
00:03:016 (3,4) - stack these?
00:14:918 (3) - Ctrl + R for position(hitsounds remain the same)
00:42:404 (7) - missing a green section here?
00:48:103 (1,2,3) - stack it? looks better
01:11:231 (5,6) - make it the same pattern as 01:10:561 (2,3)
01:17:097 (7,8) - take whistles off these? fits the music better

[Insane]
00:07:711 (2) - add whistle
00:08:382 (5) - ^
00:32:851 (1,2) - add whistle to slider head
00:40:895 (1,2) - make these two a bit further
00:45:588 (1,2,3) - make this triangle center screen and pointing up to correspond with 00:42:906 (1,2,3)
-hmm... I can't understand :?
01:01:678 (6) - 2 grid right
01:17:767 (1) - if you slow down to 25% you can tell that this actually starts at 01:17:725, so move it there and add one repeat
01:23:131 (1,2,3,4,5,6,7,8,9) - make this go straight up to correspond with the symmetrical sliders

Nice mapset! would love to see this ranked so i can charge the insanes ^_^
Thanks for modding!
Topic Starter
LQA20Ans

LQA20Ans wrote:

jonathanlfj wrote:

From my modding queue :)
Here comes another crossing field...more maps to try to FC now lol
Can't mod taiko sorry :(

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
keep stack leniency consistent on all diffs...and i recommend 0.4 on all instead of 0.2 because it will be difficult to read for hidden players
use offset -2011. im not sure if this is a rankability issue but generally there shouldnt be notes before the first red timing section, so in this case you can use a negative offset

[Easy]
you can use slowly increasing volume in the beginning of the song, ranging between 00:00:000 (1) - 00:04:692 (5), use something like 30%, 40%, 50%, 60% etc. to fit the music. This applies to all diffs.
Please check AI mod for spacing issues, and do that after you make some kind of modification because it doesnt work properly if you just open edit and go into it
00:10:393 (4) - move this down a bit for a better looking blanket
00:21:454 (2) - add finish to slider tail
00:27:488 (1) - finish doesnt fit here imo
01:00:673 (1,2,3) - why not make this the same as 00:49:946 (1,2,3,4) ?
01:07:711 (3) - adjust this so it overlaps 01:05:030 (4)
01:13:075 (1,2) - whistle on slider body?

[Normal]
00:02:681 (4) - add clap to slider end
00:06:036 (1) - use finish
-It seems odd to me...
00:11:399 (1) - ^ on slider head
00:13:410 (1,2) - take NC off
00:14:080 (3) - NC here
00:16:091 (1) - no NC
00:32:181 (3) - clap on slider end
00:45:589 (1) - use a repeat slider here?
00:59:667 (5) - NC
01:00:672 (1) - no NC
01:02:181 (4) - NC
01:02:851 (1) - no NC
01:16:762 (3) - use finish like in Easy

[cool cool's Hard]
HP Drain+1
00:06:036 (1) - add finish to slider head
00:27:991 (1) - finish doesnt fit here
00:32:851 (1,2) - add whistle to both slider heads
00:30:840 (1,2,3,4,5,6) - a shape here will make it much better, e.g 00:37:376 (2) - take finish off
00:45:589 (4,5,6) - move these a bit down, right now it might make the player hit 00:46:259 (1) early due to spacing appearance
00:55:477 (4,5,6) - move 5 and 6 out of 4 and reposition it (or the reverse)
01:23:130 (3) - use a 1/4 repeat slider here

[K.R.T's Insane]
OD - 1 and HP drain +1
00:03:016 (3,4) - stack these?
00:14:918 (3) - Ctrl + R for position(hitsounds remain the same)
00:42:404 (7) - missing a green section here?
00:48:103 (1,2,3) - stack it? looks better
01:11:231 (5,6) - make it the same pattern as 01:10:561 (2,3)
01:17:097 (7,8) - take whistles off these? fits the music better

[Insane]
00:07:711 (2) - add whistle
00:08:382 (5) - ^
00:32:851 (1,2) - add whistle to slider head
00:40:895 (1,2) - make these two a bit further
00:45:588 (1,2,3) - make this triangle center screen and pointing up to correspond with 00:42:906 (1,2,3)
-hmm... I can't understand :?
01:01:678 (6) - 2 grid right
01:17:767 (1) - if you slow down to 25% you can tell that this actually starts at 01:17:725, so move it there and add one repeat
01:23:131 (1,2,3,4,5,6,7,8,9) - make this go straight up to correspond with the symmetrical sliders

Nice mapset! would love to see this ranked so i can charge the insanes ^_^
Thanks for modding!
Star Stream
timing check
1. Offset: 662ms BPM: 179.00
and should add 0.5x at first for deleted half-BPM timing
Topic Starter
LQA20Ans

Star Stream wrote:

timing check
1. Offset: 662ms BPM: 179.00
and should add 0.5x at first for deleted half-BPM timing
감사합니다.
Kin

Star Stream wrote:

timing check
1. Offset: 662ms BPM: 179.00
I'm not sure with this offset, because we can't snap any circle at the first note : 00:00:000 -
HakuNoKaemi
it seems really difficult, to me, that an mp3 with no offset exist, so use 671/6034.
Plus if offset is 670 and period is about 670.4, that would me the first note is at -0.4ms, which is impossible.
Topic Starter
LQA20Ans

HakuNoKaemi wrote:

[Insane]

  1. 00:02:010 (3) - Wrongly Blanketed
I don's understand... What point seems wrong...?

Stopped here because I found something strange: the offset as now sound after AND the second offset is strangely not stacked t a white tick, and there are no offset jump here, so I refound a timing



after that I'll continue
I changed MP3 file...
HakuNoKaemi
I'll full download, you used one of the ranked one mp3, right?
Want me to continue on that same post?
Topic Starter
LQA20Ans

HakuNoKaemi wrote:

I'll full download, you used one of the ranked one mp3, right?
Want me to continue on that same post?
Write new post is better to me.
And... Unfortunately I use W h i t e's mp3 file.

I will edit my map tommorow
I can't play osu now... I using my phone to write this post.
HakuNoKaemi
Since it's late night and my brother is home... guess I'll start with easier diffs
[General]
  1. Offset +1ms
  2. Video Offset is -28 ( If you don't use the +1 offset use -29)
  3. Do like K.R.T done in his diff for the kiai, add the fountain
  4. Resnap all notes in all diffs, as when I testplayed hard the note seemed some ms off (and osu! don't say it)
[Easy]

  • [Gameplay]
  1. 00:00:013 (1,2,3,4,5) - You really don't need such a slow SV in an Easy, you can use x0.75, maybe, but 0.5x is a bit much.
  2. 00:48:281 (3) - End it at 00:48:784 and add a note at 00:49:287 (x). Play better since you partly followed voice
  3. 00:55:823 (x) - Add 1/2 slider
  4. 00:59:007 (3) - End at 00:59:510 and add one repeat ( if you have problem fixing the after)
  5. 01:07:387 (2) - Make it an 1/2 slider
  6. 01:15:767 (1) - add one repeat, it should stay good(delete (2))
  7. 01:20:125 (x) - Add an Hit Circle
  8. 01:21:801 (1) - Instead of the repeat
[Graphic]
  1. 00:56:326 (3,1) - (1) doesn't really seem to fit the fact the graphic was good for the rest of the map
    SPOILER

    280,300,55823,2,0,B|272:280|280:256,1,40
    356,284,56326,2,0,B|400:300|436:272,1,80,0|8
    384,208,56996,6,2,B|420:152|408:96|408:96|356:72|288:96,1,240
    256,176,58337,1,8
  2. 01:06:883 (6) - Move 01:07:051 (1) NC here
  3. 01:08:727 (3) - Move 01:07:721 (1) NC here
  4. 01:12:079 (6) - Add an hit circle here, it's strange since you used it in 01:10:235 (1,2) and 01:10:906 (3,4) -
[Hitsound]
  1. 00:00:013 (1,2,3,4,5) - You can use that Custom Clap every 3rd white tick (like 00:01:354 (2), 00:02:024 (3) end and so)
  2. 00:06:046 (1,2,3) - Clap at end
  3. 00:10:404 (4) - Clap
  4. 00:12:750 (2) - Clap at the start
  5. 00:14:091 (4) - ^
  6. 00:27:499 (1) - Finish at the end, remember to use a section to make its volume lower so it follow the finish in the music
  7. 00:32:862 (1,2) - Clap at start
[Normal]
  1. [Gameplay]
    • 00:02:023 (3) - Make it end at 00:02:191, add an hit circle at 00:02:526 (4) -
    1. 00:03:699 (x) - Add Hit CIrcle
    2. 00:04:034 (1,1) - I really think the spinner stayed better like this
    3. 00:51:129 (1,2) - Make it like this so it follow the "Donna" and it is much more consistent since the 1/2 sliders followed different vocal-type
    4. 01:01:856 (1,2) - ^
    5. 01:05:040 (2) - Divide into
    6. 01:07:051 (1,2) - Substitute with (it start from the red tick before)
    7. 01:07:721 (3) - Make it 1/2 longer
  2. [Graphic]
    1. 00:37:386 (4) - Stack the start on 00:38:392 (2) end
    2. 00:45:598 (1) - Shaped like this it doesn't look so good
  3. [Hitosunds]
    1. 00:45:598 (1) - Clap at the end
    2. 00:56:325 (5) - Using clap every repeat can be fastidious.. use one at start and one at end?
    3. 00:56:995 (1) - Finish at Start instead of Whistle
[cool cool's Hard]
  1. I know the name's cool cool, but just cool Hard seems more cool :3
  2. [Gameplay]
    1. 00:07:386 (1) - It do flow better as a single slider
    2. from 00:22:135 to 00:27:833 - The flow of this part isn't so nice, since you pratically use 1/2 initiall and some slider that doesn't really follow the music nicely- so ... uhm
      or just use the code (nice graphic included) ( I didn't adjust the hitsounds, so adjust accordingly to your tastes)
      SPOILER
      32,192,22135,6,0,B|16:152|32:112,1,70,4|0
      92,72,22470,1,0
      112,152,22638,2,0,B|136:236|56:280,2,140
      172,100,23476,2,0,B|240:68|240:68,1,70
      296,120,23811,2,0,B|376:136|376:136,1,70,8|0
      336,208,24146,6,0,B|376:228|384:276|384:276,1,70
      300,280,24481,2,0,B|216:308|216:308,1,70,8|0
      164,260,24816,1,0
      104,208,24984,2,0,B|40:144|100:80,2,140
      152,144,25822,2,0,B|224:144,1,70
      300,124,26157,5,8
      352,188,26325,1,0
      352,268,26492,2,0,B|288:304,1,70
      216,276,26828,2,0,B|179:292|146:276,1,70
      180,204,27163,2,0,B|180:124|112:92,1,140,0|4
      260,208,27833,1,0
    3. 00:41:073 (2) - Better flow like this
    4. 00:47:610 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This part do really need some NC(maybe at 00:48:783 (1) and 00:49:956 (1) ?
    5. 00:57:833 (2) - Delete this note, since you stopped 1/2ing at 00:56:995 (3,1) and the next note is where the gorgheggio end, it would be good.Add clap here too
    6. 01:17:777 (3,4) - The stream here seems much faster than 1/4... it's 1/8 or even 1/12
  3. [Graphic]
    1. Most blanket are not so correctly blanketed
    2. 00:00:012 (1,2,3,1) - Arrange them so 00:01:688 (1) mirror 00:00:347 (3) ?
    3. 00:07:386 (1,2,3) - If you followed the gamplay suggestion, you can position them like this ( less square since the slider are following the violin )
    4. 00:32:861 (1,2) - Use a nicer circle? an NC at 00:34:202 (2) would fit too
      code↓
      SPOILER
      92,136,32861,6,0,B|140:24|256:-12|372:24|420:136,1,420,2|0
      420,244,34202,6,0,B|372:356|256:392|140:356|92:244,1,420,2|0
    5. 01:05:040 (1) - Adjust this banket, since it is almost overlapped by 01:05:543 (2)
      SPOILER
      480,240,65040,6,0,B|481:153|395:142,1,140
  4. [Hitsounds]
    1. 00:09:900 (6) - Add the Soft Custom Clap ( so you'll have Clap+Finish )
    2. 00:10:235 (1) - Middle repeat Soft Custom Clap
    3. 00:43:587 (1,2) - Those finishes don't actually fit that much, leave only the first one
    4. 00:44:593 (3) - Clap at the end
    5. 01:10:738 (2) - Clap
    6. 01:11:409 (4) - ^
[Kinzo's Taiko]
  1. 00:08:057 (2,3,4,1) - try to Ctrl+R ?
  2. 00:22:051 (x) - It seems you're mostly following the drums ... so completing this drumroll shall fit
  3. 00:37:554 (x) - It seems you're mostly following drums, so using a d in that tom shall fit
  4. 00:44:006 (3) - gomen to kpy, but it is 00:44:090 for generic and 00:44:174 for voice
  5. 00:45:319 (x) - 1/6 drum note here, use 25% to hear it u.u
  6. 00:52:805 (1,2,3,4) - Ctrl+R, to make it similar to 00:51:967 (1,2,3,1) do fit good
  7. 00:53:308 (1,x,x,1) - Similar to 00:51:967 (1,2,3,1)
  8. 01:17:610 (x) + 01:17:693 (x) - Add notes to complete the drumroll
  9. 01:18:280 (x) + 01:18:364 (x) - ^
[K.R.T's Insane]
  1. Why not using -Kirito's Insane?
  2. [Gameplay]
    1. 00:03:531 (5,6,7) - this is quite strange to play, I can't feel the jump so space them like (4,5), you can leave the jump at the end, since it's more intuitive.
    2. 00:22:051 (12) - Complete the stream
    3. 00:30:347 (10) - Seems better to delete, since some stop shall feel better. You stopped other similar times too
    4. 00:40:068 (7) - ^
    5. 00:40:235 (7) - NC
    6. 00:41:409 (7) - Move 00:40:906 (1) NC here
    7. 00:41:911 (1) - Delete NC
    8. 00:43:587 (1,2) - Strange flow with vocals, do this:

      Code↓ (Nice Graphic included)
      SPOILER
      216,304,43587,6,0,B|192:344|128:356|128:356|68:328|56:276,1,213.750008153916
      308,232,44593,2,0,B|332:192|396:180|396:180|456:208|468:260,1,213.750008153916
      467,257,45263,1,8
    9. 00:48:951 (1,2) - I suggest something like this with moving the NC to 00:49:956 (1) -
      Code↓ (Nice Graphic included)
      SPOILER
      163,327,48950,2,0,B|104:352|48:320,1,118.749998230487
      200,240,49286,2,0,B|256:208|312:240,1,118.75
      348,327,49621,2,0,B|408:352|464:320,1,118.749998230487
  3. [Graphic]
    1. 00:30:347 (10) - Try to curve this as nyou curved the one before to, try to blanket like this?
      SPOILER
      272,112,28001,2,0,B|292:164|256:212|256:212|232:232|208:236|208:236|176:280,1,190,2|0
    2. 00:47:610 (6) - Stack the start under 00:46:939 (4) start
  4. [Hitsounds]
    1. 00:04:369 (1) - Start and end, add Whistle(doesn't mean "substitute" but "add")
    2. 00:05:039 (1) - Whistle at end
    3. 00:05:374 (1) - Whistle at end
[Insane]
  1. [Gameplay]
    1. 00:42:330 (x) - The Stream do continue here, so add a Circle and stop at 00:42:414 (3) as 00:42:247 (1) - don't have that sound that make people intuit the reason it stop
    2. 00:43:587 (1) - Make this end 1/2 before and add a note at 00:45:263 (2). If you change the Slider Velocity Multiplier to 0.58x you can use this
      SPOILER
      144,160,43587,6,8,B|112:128|108:88|120:44|172:28|172:28|216:20|244:40|256:64|256:64|268:40|296:20|340:28|340:28|392:44|404:88|400:128|368:160,1,522.000015930176,12|8
      369,158,45263,1,0
    3. 01:01:436 (3,4,5,6) - It don't flow that good. Use a single slider from 01:01:520 (x) to 01:01:688 (x). Do this to continue that nice Slider Tornado pattern
      SPOILER
      312,208,61520,2,0,B|368:212|396:256,1,100
      256,336,61855,1,0
      232,248,62023,1,8
      344,296,62191,1,0
    4. 01:17:693 (1) - Be consistent with the music. Add another repeat.
    5. 01:23:057 (7) - Finish the vocal-following pattern. (In this screenshot, you'll see the timeline and the graphics). Plus the stream really end at 01:23:643 (remember to add Finish hitsound and make 01:23:895 (1) start at 01:23:727 (1))
  2. [Graphic]
    1. 00:08:727 (1,1) - Make the shape an S
    2. 00:09:648 (4) - 1 grid higher so 00:09:481 (2,3,4,5,6) - seems less pointy and more curvy
    3. 00:28:001 (2) - Adjust the blanket by following the slider-followcircle
    4. 00:28:336 (3) - And adjust this accordingly
  3. [Hitsounds]
    1. 00:00:347 (3) - Add Whistle
    2. 00:01:353 (2) - Use a Clap instead of a Whistle
    3. 00:02:694 (4) - ^
    4. 00:04:537 (3) - Add Whistle
    5. 00:04:705 (4) - Remove Whistle at star, add it at end
    6. 00:05:040 (5) - ^
    7. 00:10:571 (3) - Add Finish
kanpakyin
hi.

[Kinzo's Taiko]
  1. 00:10:235 (1,1,2) - dkd sounds better here imo.
  2. 00:13:085 (2) - I would change this to don if I were you because don fits the drum sound better and the consecutive kat sounds dull there.
  3. 00:22:302 - How about adding a note here to follow the vocal because the vocal is snap on a high-pitch part, so this part can be prominent.
  4. 00:37:219 (3,1,2) - Could I ask the intention of using triplet here? From what I have seen, they don't fit the music here even vocal or drum sound, so I suggest to remove 00:37:302 (1) - or even remove 00:37:219 (3,1) -
  5. 00:43:168 (1) - I would back this to big don if I were you because the pitch is quite steady here, so I don't think a big kat is really necessary.
  6. 00:44:006 (3) - Wrong snap, this note should be snapped on 00:44:090 - to follow the vocal!
  7. 00:45:934 (1) - You can consider a big kat here.
  8. 01:15:263 - How about adding a note here and then change 01:15:347 (1) - to don?
Please find more Taiko mod to consummate your map.
Good luck.
Kin

kanpakyin wrote:

hi.

[Kinzo's Taiko]
  1. 00:10:235 (1,1,2) - dkd sounds better here imo. Fix'd
  2. 00:13:085 (2) - I would change this to don if I were you because don fits the drum sound better and the consecutive kat sounds dull there. d k d k d sound strange for me
  3. 00:22:302 - How about adding a note here to follow the vocal because the vocal is snap on a high-pitch part, so this part can be prominent. added
  4. 00:37:219 (3,1,2) - Could I ask the intention of using triplet here? From what I have seen, they don't fit the music here even vocal or drum sound, so I suggest to remove 00:37:302 (1) - or even remove 00:37:219 (3,1) - // 00:37:302 - removed
  5. 00:43:168 (1) - I would back this to big don if I were you because the pitch is quite steady here, so I don't think a big kat is really necessary. Fix'd
  6. 00:44:006 (3) - Wrong snap, this note should be snapped on 00:44:090 - to follow the vocal! Corrected
  7. 00:45:934 (1) - You can consider a big kat here. Fix'd
  8. 01:15:263 - How about adding a note here and then change 01:15:347 (1) - to don? fix'd
Please find more Taiko mod to consummate your map.
Good luck.
Thanks for mod ~
update : http://puu.sh/11YyF
forevehappy
hi :)
from random mod
Kinzo's Taiko
00:16:772 (1) - D
00:33:029 (5) - D?......I feel similar to the point [ 00:42:899 ]

nice Taiko map
...not find shortcomings
Kin

forevehappy wrote:

hi :)
from random mod
00:16:772 (1) - D Fix'd
00:33:029 (5) - D?......I feel similar to the point [ 00:42:899 ] Fix'd

nice Taiko map thank you :D
...not find shortcomings
Update is here : http://www.mediafire.com/?0mlu4qjbslqf490
HakuNoKaemi
Ended the mod ~
have fun u,u, anyway Kinzo, you have something to control too.
Kin

HakuNoKaemi wrote:

[Kinzo's Taiko]
  1. 00:08:057 (2,3,4,1) - try to Ctrl+R ? No change
  2. 00:22:051 (x) - It seems you're mostly following the drums ... so completing this drumroll shall fit Fix'd
  3. 00:37:554 (x) - It seems you're mostly following drums, so using a d in that tom shall fit
  4. 00:44:006 (3) - gomen to kpy, but it is 00:44:090 for generic and 00:44:174 for voice
  5. 00:45:319 (x) - 1/6 drum note here, use 25% to hear it u.u It's true but if I add kat here that will be really strange to play
  6. 00:52:805 (1,2,3,4) - Ctrl+R, to make it similar to 00:51:967 (1,2,3,1) do fit good No change because i won't make repetitive pattern
  7. 00:53:308 (1,x,x,1) - Similar to 00:51:967 (1,2,3,1)
  8. 01:17:610 (x)add note here look strange + 01:17:693 (x) -this part is following keyboard Add notes to complete the drumroll
  9. 01:18:280 (x) Fix'd + 01:18:364 (x) - ^ ddD is not really good
Update : http://www.mediafire.com/?g5762oqzds4huo1

thanks for mod ~
Topic Starter
LQA20Ans

HakuNoKaemi wrote:

Ended the mod ~
have fun u,u, anyway Kinzo, you have something to control too.
Thanks for modding!
But I still consider about normal diff...
Wait plz...
HakuNoKaemi
It doesn't have great problem, anyway. I would've written some generic words if it was bad or so. The diffs are generally good, and I usually find that much since I mod much slowly than other modders, plus I usually suggest what for me can be better.
For the video offset, I know it's only one frame earlier plus the offset XD
Topic Starter
LQA20Ans

HakuNoKaemi wrote:

I know it's only one frame earlier plus the offset XD
complete
I'm very appreciate to you :)
Kin
I'm now Kin, then please add Kin as tag D:
thanks ~
Topic Starter
LQA20Ans

Kin wrote:

I'm now Kin, then please add Kin as tag D:
thanks ~
Finish~
Btw should I change the diff Kinzo's taiko to Kin's taiko?
Kin
Yes or taikin
HakuNoKaemi
Anyway TaiKin do look better maybe
Kawayi Rika
Hi ~ LQA20Ans ~ :)

High Priority ready for mod ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Inconsistency PreviewTime,pls check and fix.
  2. Close Letterbox during breaks.

[K.R.T's Insane]


  1. Why Stack Leniency 10? pls change to default.
  2. 00:44:259 - Add a circle,more fit here.
  3. 00:04:705 (1) - Unsnapped slider (end point).
  4. 00:05:040 (1) - ^
  5. 00:05:375 (1) - ^
  6. 00:05:710 (1) - ^

[Insane]


  1. 00:00:683 - Finish too noisy here,change volume 50% is fine.
  2. 00:22:136 - Remove whistle.
  3. 01:02:024 (8) - Move to X:228 Y:244,looks better.
  4. 01:16:270 (1,2) - Try other shape,like this.
  5. 01:22:471 (5) - Add new combo,because vocal and spacing change to here.
  6. 01:23:644 - Add finish fit here.

[cool cool's Hard]


  1. 00:00:013 (1,2,3) - Sound Weird to me,should change to like this.
  2. 00:11:410 - Add finish.
  3. 01:23:644 - ^
  4. 00:34:203 (1) - Remove short new combo.
  5. 00:41:410 (2) - blanket with 00:40:907 (1).
  6. 00:44:594 (3) - Make more symmetry slider.
  7. 00:49:790 (10) - Add new combo.
  8. 01:05:041 - Add whistle.
  9. 01:16:773 (1,2) - Why change soft here?

[Normal]


  1. OD+1.
  2. 00:52:806 (3) - Ctrl+R.

[Easy]


  1. 01:22:639 (5,6,7) - Change a repeat slider,more easy playble.

Hope this can help you ~

Good luck and fight ~
;)
Topic Starter
LQA20Ans

Kawayi Rika wrote:

Hi ~ LQA20Ans ~ :)

High Priority ready for mod ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Inconsistency PreviewTime,pls check and fix.
  2. Close Letterbox during breaks.

[K.R.T's Insane]


  1. Why Stack Leniency 10? pls change to default. [I follow other diff's set, 10 to 4]
  2. 00:44:259 - Add a circle,more fit here. [-Kirito doesn't want it.]
  3. 00:04:705 (1) - Unsnapped slider (end point).
  4. 00:05:040 (1) - ^
  5. 00:05:375 (1) - ^
  6. 00:05:710 (1) - ^

[Insane]


  1. 00:00:683 - Finish too noisy here,change volume 50% is fine.
  2. 00:22:136 - Remove whistle.
  3. 01:02:024 (8) - Move to X:228 Y:244,looks better.
  4. 01:16:270 (1,2) - Try other shape,like this.
  5. 01:22:471 (5) - Add new combo,because vocal and spacing change to here.
  6. 01:23:644 - Add finish fit here.

[cool cool's Hard]


  1. 00:00:013 (1,2,3) - Sound Weird to me,should change to like this.
  2. 00:11:410 - Add finish.
  3. 01:23:644 - ^
  4. 00:34:203 (1) - Remove short new combo.
  5. 00:41:410 (2) - blanket with 00:40:907 (1).
  6. 00:44:594 (3) - Make more symmetry slider.
  7. 00:49:790 (10) - Add new combo.
  8. 01:05:041 - Add whistle.
  9. 01:16:773 (1,2) - Why change soft here?

[Normal]


  1. OD+1.
  2. 00:52:806 (3) - Ctrl+R.

[Easy]


  1. 01:22:639 (5,6,7) - Change a repeat slider,more easy playble.

Hope this can help you ~

Good luck and fight ~
;)
All fixed except two points.
Thanks for modding!
wantuole
from my queue
you get a lot of mod,I hope my mod can help you
[General]
nothing
[esay]
00:32:862 (1) - turn 180° and ctrl+r,a little change is good for looking
01:14:426 (2,1) - move a little, like 01:15:432 →01:15:767 (1)
[nor]
it's fine,nothing
[cool cool's Hard]
nothing
00:55:991 (5) - no full cover
[K.R.T's Insane]
only say good job
[Insane]
tick-1
00:36:550 (3) - no full cover
00:37:891 (6) - ^
00:43:169 (2) - use 1/6,at 00:43:253 is right,green line is ok
01:23:141 (3,4,5,6,7,8,9,10,11) - song is down,vol also down,why note is move up.move down is butter

that all, good luck
Topic Starter
LQA20Ans

wantuole wrote:

from my queue
you get a lot of mod,I hope my mod can help you
[General]
nothing
[esay]
00:32:862 (1) - turn 180° and ctrl+r,a little change is good for looking
01:14:426 (2,1) - move a little, like 01:15:432 →01:15:767 (1)
[nor]
it's fine,nothing
[cool cool's Hard]
nothing
00:55:991 (5) - no full cover
[K.R.T's Insane]
only say good job
[Insane]
tick-1
00:36:550 (3) - no full cover
00:37:891 (6) - ^
00:43:169 (2) - use 1/6,at 00:43:253 is right,green line is ok
01:23:141 (3,4,5,6,7,8,9,10,11) - song is down,vol also down,why note is move up.move down is butter

that all, good luck
Thanks for modding.
Btw I didn't hide a whole circle...
Rare
Hi!
All suggestions~

[Easy]
00:03:365 (4) - add new combo
00:14:091 (4) - ^ then end this at 00:15:432 -
00:46:270 (1) - add finish to start slider
00:48:281 (3) - end this at 00:48:951 -
00:54:315 (4) - add new combo
00:56:996 (1) - add finish to start slider
01:05:041 (4) - add new combo
01:13:086 (4) - ^
01:19:119 (1) - hidden by spinner-osu but you don't need have to change. http://puu.sh/172y7
01:21:801 (4) - down the 1 grid.

[Normal]
00:02:694 (4) - add whistle to start slider
00:34:203 (4) - add new combo
01:01:857 (1) - remove new combo then add new combo to next note

[cool cool's Hard]
let's use S:C1 clap more.
00:08:058 (9) - remove finish to start slider
00:09:901 (6) - change sample-set S:C1 is better here.
00:10:236 (1) - not fit default clap. S:C1 is better too.
00:16:102 (1) - ^
00:28:002 (1) - spinner here? I can add object I think.
00:42:918 (1,2,3) - change to slider?
00:44:594 (3) - why don't use S:C2 hitsound? I think just fit hitclap.
00:49:287 (7) - add whistle
00:54:817 (3) - add whistle to start,end slider
00:58:337 (1,2,3) - let's try jump~ http://puu.sh/17bmS
01:17:443 (2) - add finish to start slider
01:23:141 (1) - remove new combo

[Insane]
00:05:041 (5) - 3~4grid down
00:08:728 (1,2,3,4,5,6,1) - I think this stream isn't fit to song.
00:18:951 (7) - remove whistle to end slider. don't need it here.
00:29:678 (7) - add clap to end slider
00:32:192 - volume35% is low a bit. remove Inherited point or add volume+5~10%
00:32:862 (1) - add finish to start slider
00:33:867 (3) - remove finish to start slider then add clap to start slider.
00:35:209 (6) - ^
00:42:248 (1,2,3) - let's try jump!!
00:42:583 (3) - change finish to clap.
00:43:588 (1) - remove clap to start slider
00:45:767 (2) - I prefer to semple-set Soft here.
01:01:186 (2,3,4,5,6) - not fit stream to song I think.
01:02:359 (1) - add clap to end slider then 01:03:030 (3) - remove clap to end slider
01:23:896 (1) - start this at 01:23:727 - so remove note (10),(11)

[K.R.T's Insane]
00:00:013 (1,2,3) - why use narrow spacing?
00:04:370 (1) - 00:05:041 (1) - 00:05:711 (1) - remove new combo
00:08:058 (3) - add finish to start slider
00:09:901 (4) - add clap to start,end slider
00:12:583 (5) - add clap to start slider and next note
00:15:767 (5) - add clap
00:16:773 (1) - remove clap to start slider then add finish to start slider
00:22:471 (2) - add whistle to end slider
00:26:493 (8) - ^
00:38:225 (1) - remove whistle to start slider then add finish, clap to start slider
00:40:907 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - really long, try splitting these streams into 2 or more combo sets.
00:45:600 - 15% is too low. volume+15%(30%) is better I think.
00:54:650 (1,2,3) - spacing?
00:55:991 (1) - remove new combo
01:11:577 (1) - x:360 y:260
01:16:270 (3,5) - you can add new combo here
01:17:108 (7) - ^
01:23:141 (6) - remove new combo

fight ~
Topic Starter
LQA20Ans

R a r e wrote:

Hi!
All suggestions~

[Easy]
00:03:365 (4) - add new combo
00:14:091 (4) - ^ then end this at 00:15:432 -
00:46:270 (1) - add finish to start slider
00:48:281 (3) - end this at 00:48:951 -
00:54:315 (4) - add new combo
00:56:996 (1) - add finish to start slider
01:05:041 (4) - add new combo
01:13:086 (4) - ^
01:19:119 (1) - hidden by spinner-osu but you don't need have to change. http://puu.sh/172y7
01:21:801 (4) - down the 1 grid.

[Normal]
00:02:694 (4) - add whistle to start slider
00:34:203 (4) - add new combo
01:01:857 (1) - remove new combo then add new combo to next note

[Insane]
00:05:041 (5) - 3~4grid down
00:08:728 (1,2,3,4,5,6,1) - I think this stream isn't fit to song.
00:18:951 (7) - remove whistle to end slider. don't need it here.
00:29:678 (7) - add clap to end slider
00:32:192 - volume35% is low a bit. remove Inherited point or add volume+5~10%
00:32:862 (1) - add finish to start slider
00:33:867 (3) - remove finish to start slider then add clap to start slider.
00:35:209 (6) - ^
00:42:248 (1,2,3) - let's try jump!! ->Just make triangle larger.
00:42:583 (3) - change finish to clap.
00:43:588 (1) - remove clap to start slider
00:45:767 (2) - I prefer to semple-set Soft here.
01:01:186 (2,3,4,5,6) - not fit stream to song I think. ->Not fixed. I used this rhythm at former one.
01:02:359 (1) - add clap to end slider then 01:03:030 (3) - remove clap to end slider
01:23:896 (1) - start this at 01:23:727 - so remove note (10),(11)
All fixed except red one.
Thanks for modding.
-Neipezi

R a r e wrote:

Hi!
All suggestions~

[K.R.T's Insane]
00:00:013 (1,2,3) - why use narrow spacing? Done~
00:04:370 (1) - 00:05:041 (1) - 00:05:711 (1) - remove new combo Done~
00:08:058 (3) - add finish to start slider Done~
00:09:901 (4) - add clap to start,end slider Done~
00:12:583 (5) - add clap to start slider and next note Done~
00:15:767 (5) - add clap Done~
00:16:773 (1) - remove clap to start slider then add finish to start slider Done~
00:22:471 (2) - add whistle to end slider Done~
00:26:493 (8) - ^
00:38:225 (1) - remove whistle to start slider then add finish, clap to start slider Done~
00:40:907 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - really long, try splitting these streams into 2 or more combo sets. Slide Arrow 3 change^^
00:45:600 - 15% is too low. volume+15%(30%) is better I think. okey~
00:54:650 (1,2,3) - spacing? Done~
00:55:991 (1) - remove new combo Done~
01:11:577 (1) - x:360 y:260 sorry..Is too awkward. 01:10:236 (1) - and the Rivers state.
01:16:270 (3,5) - you can add new combo here Done~
01:17:108 (7) - ^
01:23:141 (6) - remove new combo Done~

fight ~
Thank you~

UpDate DL : http://puu.sh/17nfC
arien666
[General]
Delete tag 'crossing field' since they are already on song title.
Delete tag 'opening'? Nobody would find this song by searching 'opening' :3

[Easy]
01:00:684 (1,2,3) - Doesn't look like Easy pattern imo but as I got 'it is okay' from somebody ;___; BTW, (2)'s shape doesn't look good :3... Try to avoid using red peak point of slider?
01:03:533 (2) - Move like this? Then, you can kill spacing problem :3 http://osu.ppy.sh/ss/438690

[Insane]
00:32:433 - This green line is not snapped well :3... Move into 00:32:443?

[K.R.T's Insane]
00:05:041 (2) - End point is not well snapped ;___; Try to adjust slider shape to fix this problem?

[Taikin Oni]
BG's thumbnail is wrong but whatever ;___; (song title, artist, diff name)



meow :3
Kawayi Rika
Why Delete 'opening' in tag?

you can see this ~

arien666

Kawayi Rika wrote:

Why Delete 'opening' in tag?

you can see this ~

lulz LOTS OF 'opening's ;___;

okay then, I would add strike tag on my post :3
Topic Starter
LQA20Ans

arien666 wrote:

[General]
Delete tag 'crossing field' since they are already on song title. -> fixed
Delete tag 'opening'? Nobody would find this song by searching 'opening' :3

[Easy]
01:00:684 (1,2,3) - Doesn't look like Easy pattern imo but as I got 'it is okay' from somebody ;___; BTW, (2)'s shape doesn't look good :3... Try to avoid using red peak point of slider? -> fix it... but shape didn't satisfied to me... I'll rearrange the shape soon...
01:03:533 (2) - Move like this? Then, you can kill spacing problem :3 http://osu.ppy.sh/ss/438690 -> Thanks!

[Insane]
00:32:433 - This green line is not snapped well :3... Move into 00:32:443? ->fixed

[K.R.T's Insane]
00:05:041 (2) - End point is not well snapped ;___; Try to adjust slider shape to fix this problem? ->fixed

[Taikin Oni]
BG's thumbnail is wrong but whatever ;___; (song title, artist, diff name) ->fixed



meow :3
Thanks for modding!
Tari
I hear this so much 하품 소리

[General]

Volume is loud!!! decrease by 5-10%

[Easy]

00:03:365 (1) - Add clap?
00:24:817 (1) - ^ to start
00:48:281 (3) - ^ at end
01:02:192 (3) - ^
00:32:862 (1) - This slider can be overlap better.
00:35:544 (3) - Ugly shape
01:12:248 (3) - ^

[Normal]

01:21:801 (2) - Wrong rhythm here 0.0
00:16:102 (4) - Add clap?
01:07:722 (3) - Move to red tick?

[cool cool's Hard]

00:12:750 (1) - Remove new combo?
00:26:158 (1) - ^
00:40:907 (1) - ^
00:49:790 (1) - ^
00:57:667 (1) - ^
00:59:510 (1) - ^
01:21:801 (1) - ^
00:26:493 (3) - Add NC
00:40:236 (6) - ^
00:49:287 (7) - ^
01:14:426 (1) - - Whistle at end

[Insane]
00:13:087 (3) - Whistle?
00:25:488 (3) - ^

My favorite diff here :3 Good Job

[K.R.T's Insane]

00:21:633 (7) - New combo?
00:32:192 (3) - ^
01:10:907 (4) - ^
01:12:248 (4) - ^
01:23:141 (6) - ^



You should really change your slider shapes in easy, Besides that the map is good :D
Topic Starter
LQA20Ans

Taris wrote:

I hear this so much 하품 소리

[General]

Volume is loud!!! decrease by 5-10%
->Hitsound's volume or mp3 file's volume...? which one?

[Easy]

00:03:365 (1) - Add clap? -> fixed
00:24:817 (1) - ^ to start -> fixed
00:48:281 (3) - ^ at end -> fixed
01:02:192 (3) - ^ -> fixed
00:32:862 (1) - This slider can be overlap better. -> I avoid to overlap the slider... I use another way.
00:35:544 (3) - Ugly shape -> I'll change it...
01:12:248 (3) - ^ -> ^

[Normal]

01:21:801 (2) - Wrong rhythm here 0.0 -> I don't thinks so...
00:16:102 (4) - Add clap? -> fixed
01:07:722 (3) - Move to red tick? -> don't fixed

[cool cool's Hard]

00:12:750 (1) - Remove new combo? -> don't fixed
00:26:158 (1) - ^ -> fixed
00:40:907 (1) - ^ -> fixed
00:49:790 (1) - ^ -> don't fixed
00:57:667 (1) - ^ -> fixed
00:59:510 (1) - ^ -> don't fixed
01:21:801 (1) - ^ don't fixed
00:26:493 (3) - Add NC -> fixed
00:40:236 (6) - ^ -> fixed
00:49:287 (7) - ^ -> don't fixed
01:14:426 (1) - - Whistle at end -> fixed

[Insane]
00:13:087 (3) - Whistle? -> fixed
00:25:488 (3) - ^ -> don't fixed

My favorite diff here :3 Good Job


You should really change your slider shapes in easy, Besides that the map is good :D
Thank you!
Tari
The hitsounds sorry >.<
show more
Please sign in to reply.

New reply