forum

dB soundworks - The Battle of Lil' Slugger

posted
Total Posts
34
Topic Starter
Amethyst Wolf
This beatmap was submitted using in-game submission on 2012年7月13日 at 19:49:26

Artist: dB soundworks
Title: The Battle of Lil' Slugger
Source: Super Meat Boy
BPM: 200
Filesize: 3163kb
Play Time: 00:57
Difficulties Available:
  1. hln's Taiko (4.94 stars, 342 notes)
  2. Level 1 (3.03 stars, 128 notes)
  3. Level 3 (4.49 stars, 201 notes)
  4. Level 5 (5 stars, 501 notes)
Download: dB soundworks - The Battle of Lil' Slugger
Information: Scores/Beatmap Listing
---------------
I'm making beatmap again LOL
hope this can be ranked LOL

Level 1 : Ready for mod.
Level 3 : Ready for mod.
Level 5 : Ready for mod.

Guset diff :
Taiko : 50% (by matthewhln & aabc271)

[Thanks]
Atema
LesTrucsRose
- t e n n y a -
ertyukjh010
OrangeNeKo
altc3000
KiyoshiX101
EvilElvis
ssssssssssssssss
kusano
AstroniX
-=Total 11 modders=-
kanpakyin
O_o rank rank rank...做好叫我- -
Topic Starter
Amethyst Wolf

kanpakyin wrote:

O_o rank rank rank...做好叫我- -
好, 我做好叫你

但係你點會入左黎= =
boat
lol
altc3000
你改左個ar未 lol
Topic Starter
Amethyst Wolf

altc3000 wrote:

你改左個ar未 lol
好似改左
Atema
Hi ! From my modding queue :)

General

- The Level 1 diff finish a little bit before the others diff : maybe could you consider make the last spinner a bit longer ? :) (Plus, it makes your map end before the end of the Kiai Time)
- I think your easiest diff if not easy enough, even if it is to be considered as a Normal. Direct consequence about is that imo, you should consider rename your diffs Levels 3, 4 and 5, and add an Easy diff if you can't make your Normal easier enough.

Level 1


- You did set all the settings to the easiest, which does not fit this difficulty at all imo, I think you could reduce some of them, mostly the AR and the OD.
- You did not respect the distance snap at all or almost , so please recheck all your map and use it everywhere. Looks a bit messy with all those overlaps.

00:15:600 (1,2,3,4) - I have nothing against stacked notes, but stacking notes with different rythm (the first two circles got a different one than the last two, i dunno if i'm clear), so imo you should change it; it's you easiest diff. Ofc if you decide to change this one, change the following similar patterns as well.
00:27:600 (1) - Either make this spinner start earlier and finish earlier as well, or remove it : the note just after is too close from the end of this spinner.
00:57:600 (1) - This note is too early after the spinner's end, yu should reduce the lenght of the spinner
01:26:700 (1) - ^

Once you've fixed this distance problems it'll already look much better :)

Level 2

- AR 6 please

00:55:200 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think you should stay with "packs" of 3 circles stacked, 4 is quite unexcpected, and a bit too hard for an hard XD
01:42:000 (3) - Distance snap is your friend ! ^^
01:52:800 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Same as above

Better diff ! :)

Level 5

- HP 7 maybe ?

01:43:200 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Ehhh well i'm nnot fond of this slider's stream XD
01:54:000 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Same ^

That's all I could find in this diff !


Good luck :)
Mercurial
Suggestion to change the Difficulties Names.

Level 1: The Forest
Level 3: The Salt Factory
Level 5: The Rapture

Tags: Danny Baranowsky Steam XBOX 360 Nintendo Wii Indie Game

Topic Starter
Amethyst Wolf

Atema wrote:

Hi ! From my modding queue :)

General

- The Level 1 diff finish a little bit before the others diff : maybe could you consider make the last spinner a bit longer ? :) (Plus, it makes your map end before the end of the Kiai Time) ok, I'll fix that
- I think your easiest diff if not easy enough, even if it is to be considered as a Normal. Direct consequence about is that imo, you should consider rename your diffs Levels 3, 4 and 5, and add an Easy diff if you can't make your Normal easier enough. I think I can remake Level 1. and level 2 will be rename to level 3

Level 1


- You did set all the settings to the easiest, which does not fit this difficulty at all imo, I think you could reduce some of them, mostly the AR and the OD.
- You did not respect the distance snap at all or almost , so please recheck all your map and use it everywhere. Looks a bit messy with all those overlaps.

00:15:600 (1,2,3,4) - I have nothing against stacked notes, but stacking notes with different rythm (the first two circles got a different one than the last two, i dunno if i'm clear), so imo you should change it; it's you easiest diff. Ofc if you decide to change this one, change the following similar patterns as well.
00:27:600 (1) - Either make this spinner start earlier and finish earlier as well, or remove it : the note just after is too close from the end of this spinner.
00:57:600 (1) - This note is too early after the spinner's end, yu should reduce the lenght of the spinner
01:26:700 (1) - ^

Once you've fixed this distance problems it'll already look much better :)
I'm going to remake level one.
Level 2

- AR 6 please ok

00:55:200 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think you should stay with "packs" of 3 circles stacked, 4 is quite unexcpected, and a bit too hard for an hard XD I changed it to some slider.
01:42:000 (3) - Distance snap is your friend ! ^^ What?
01:52:800 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Same as above fixed

Better diff ! :)

Level 5

- HP 7 maybe ? okay

01:43:200 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Ehhh well i'm nnot fond of this slider's stream XD
01:54:000 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Same ^ sorry but I like both of them

That's all I could find in this diff !


Good luck :)
thank for modding :)
Topic Starter
Amethyst Wolf

iMercurial wrote:

Suggestion to change the Difficulties Names.

Level 1: The Forest
Level 3: The Salt Factory
Level 5: The Rapture

Tags: Danny Baranowsky Steam XBOX 360 Nintendo Wii Indie Game

Thanks for your suggestion. But I won't use it, because:
1. "Level" is my own level classification. I use these at all of my maps.
2. This BGM is a boss's BGM (I forgot who, maybe The Forest?), so I won't use name like this.
Mercurial
Yep, lil' Slugger is the first Boss in "The Forest".

Anyway, no problem.
Atema
01:42:000 (3) - Distance snap is your friend ! ^^ What?
Sorry, after a "recheck" about this i didn't noticed the first time that you did not follow the distance snap in this section ( or you just have some distance problems, anyway check AIMod if it wasn't intentional).

Wasn't I usefull enough to get a kd ?
Topic Starter
Amethyst Wolf

Atema wrote:

01:42:000 (3) - Distance snap is your friend ! ^^ What?
Sorry, after a "recheck" about this i didn't noticed the first time that you did not follow the distance snap in this section ( or you just have some distance problems, anyway check AIMod if it wasn't intentional).

Wasn't I usefull enough to get a kd ?
WTF, I wanna give you kd be4, but I gave iMercurial lol
LesTrucsRoses
Level 3
SPOILER
No problems found.

Level 5
SPOILER
00:00:000 (1) - Move it closer to 2.
00:02:400 (1) - Move it closer to 2.
00:04:800 (1,2) - Move them closer together. These random 2.0x jumps are unnecessary.
00:39:750 (2,3) - 2.0x jump.

01:34:800 (5) - Remove this beat, add a slider here that ends at 01:35:400.
01:44:325 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - Might be unrankable. Keep them unless a MAT/BAT tells you not to.
01:54:000 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) - ^
10nya
nya~ M4M from n y a -'s queue
Black means suggestions

[General]
nothing :3

[Level 1]
AR +1?
- 00:07:500 : not cute, try to move it or try to hide it behind 00:05:700 c:
- 00:09:600 : too far, its hard for an easy player, try to hide it behind 00:09:000 slider tail o v o
- 00:14:400 : remove nc?
- 00:32:400 : almost touch the hp bar, consider to move it c:
- 00:47:700 : its hard for an easy player to get back the mouse control, consider to shorting the spinner or remove the note
- 00:57:300 : ^
- 01:05:100 : same as 00:07:500 o v o
- 01:07:200 : same as 00:09:600 o v o
- 01:12:000 : remove nc?
- 01:45:300 : same as 00:47:700

[Level 3]
- 00:09:300 : use 0.6 ds?
- 00:32:400 : remove clap?
- 00:32:550 : remove clap?
- 01:06:900 : same as 00:09:300 o v o
- 01:48:450 : add note?

[hln's Taiko]
seems fine :)

[Level 5]
- 00:18:900 : unreadable, consider to move it?
- 00:28:200 : remove clap?
- 00:28:275 : ^
- 00:30:900 (4-6) : remove clap? its more fit to the song c:
- 00:39:900 : consider to move it?
- 00:51:000 : make it a train? its more enjoyable c:
- 01:28:500 (10-13) : remove clap?
- 01:52:800 : make it a long train? just suggestion :D

Thats all I can found
nice map >w<
rank, Good luck !
Topic Starter
Amethyst Wolf

LesTrucsRose wrote:

Level 3
SPOILER
No problems found.

Level 5
SPOILER
00:00:000 (1) - Move it closer to 2.
00:02:400 (1) - Move it closer to 2. ^
00:04:800 (1,2) - Move them closer together. These random 2.0x jumps are unnecessary.^
00:39:750 (2,3) - 2.0x jump.[/color] I don't like to 2.0x jump here, sorry
01:34:800 (5) - Remove this beat, add a slider here that ends at 01:35:400. Thanks, I like this suggestion
01:44:325 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - Might be unrankable. Keep them unless a MAT/BAT tells you not to.
01:54:000 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) - ^
Okay, I'll find a BAT and ask him, thanks
Topic Starter
Amethyst Wolf

- t e n n y a - wrote:

nya~ M4M from n y a -'s queue
Black means suggestions

[General]
nothing :3

[Level 1]
AR +1? Okay
- 00:07:500 : not cute, try to move it or try to hide it behind 00:05:700 c: good idea
- 00:09:600 : too far, its hard for an easy player, try to hide it behind 00:09:000 slider tail o v o ? sorry maybe I changed these note so I don't know what u talking about
- 00:14:400 : remove nc? nope, I change nc evey 4/4
- 00:32:400 : almost touch the hp bar, consider to move it c:
- 00:47:700 : its hard for an easy player to get back the mouse control, consider to shorting the spinner or remove the note okay
- 00:57:300 : ^
- 01:05:100 : same as 00:07:500 o v o
- 01:07:200 : same as 00:09:600 o v o
- 01:12:000 : remove nc?
- 01:45:300 : same as 00:47:700

[Level 3]
- 00:09:300 : use 0.6 ds? nope. why?
- 00:32:400 : remove clap? nope
- 00:32:550 : remove clap?
- 01:06:900 : same as 00:09:300 o v o
- 01:48:450 : add note?

[hln's Taiko]
seems fine :)

[Level 5]
- 00:18:900 : unreadable, consider to move it? This is insane lol
- 00:28:200 : remove clap? nope
- 00:28:275 : ^
- 00:30:900 (4-6) : remove clap? its more fit to the song c: I think this is fit enough D:
- 00:39:900 : consider to move it? Nope. I know this is hard to read, but this is insane
- 00:51:000 : make it a train? its more enjoyable c: Nope, even I can't play this map, I like this feel
- 01:28:500 (10-13) : remove clap? nope
- 01:52:800 : make it a long train? just suggestion :D I did consider be4, but still I like this much more

Thats all I can found
nice map >w< Thanks :D
rank, Good luck !
ertyukjh010


Request from FB :)
苦力怕安安

[Level 1]

  1. HP2 AR3 OD2 很基本的數值
[Layout]
  1. 00:57:600 - NC bug :)
  2. 00:33:900 (1,2,3) - 這樣連續2個重疊,對新手來說很混亂,分開擺放它們為佳
  3. 01:31:500 (1,2,3) - ^
  4. 01:12:600 (2) - 前面已經3個1/1 beat重疊,再放第4個note重疊會造成混亂
  5. 00:15:000 (2) - ^
[rhythm]
  1. 00:45:600 (1) - 轉盤的時間太短,這會導致新手沒有足夠的時候去旋轉,也很容易因此出現MISS。所以請增加轉盤的長度或者用其他代替。
  2. 00:55:200 (1) - ^
  3. 00:49:200 (3) - 不要使用折返兩次或以上的滑條,因為新玩家不會適應,很容易忽視了第二次折返引致錯誤,因此只建議折返一次的滑條
  4. 01:46:800 (3) - ^
[Hitsound]
  1. 00:19:200 - 尾巴80% Finish?
  2. 00:36:450 (1) - 為甚麼折返要放Clap
[Opinion]
  1. 就我看來這個距離實在略遠,符合新手的標準試試距離從1.50x減低到1.20x並重新排列
  2. 這個難度最嚴重的問題是重疊部份過多,尤其當您重疊的部份有1/1 beat 00:30:000 (4,1)、也有1/2 beat 00:04:800 (1,2),對於新手會造成混亂而無法分辨那是甚麼節奏;最理想的情況是沒有重疊 我是覺得本來Easy就不該放重疊==,或者至少刪除直到剩下一種拍子去放置重疊
[Level 3]

  1. Ar-1 Hp-1看看
[Layout]
  1. 00:09:300 (6,7) - 為甚麼這裡要縮距;縮距不單不能減低難度,而且還增加誤讀成1/4 beat的風險
[rhythm]
  1. 00:09:450 (7) - 刪掉;一連串的Stream實在太困難了對於新手來說
  2. 00:45:600 (1,2,3,4) - 對比整體難度,這個位置很困難,也是造成這個難度4.53的主要原因之一
  3. 00:55:200 (1,2,3,4) - ^
[Hitsound]
  1. 00:29:250 (1) - 折返除去Clap,尾巴Clap;另外這個滑條本身要除去Clap,您曾經誤點它變為藍色並add clap → http://puu.sh/q20r
  2. 00:31:200 ~ 00:36:900 - 這部份Clap略亂,調整一下 → http://puu.sh/q20x
懶病所以跳過Level 5 :)
that all~
Amainya
Hi~ ><

Queue form moe
其实mod什么的不大在行...只能给出一些打起来感觉不对的地方了.抱歉orz


Level 5

个人建议感觉ar9,cs4,od7比较好玩点

Level 5
00:09:450 (10) - 不好读图
00:18:450 (3,4) - 这样滑条看着感觉有点奇怪
00:51:000 (3,4,5,6,7,8,9,10) - 好鬼畜,建议改成3连一组或者连打..
01:41:400 (5,6,7,8,1,2,3) - 距离太大了orz...不过如果你自己打起来感觉没问题的话..
01:51:600 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
01:54:000 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - 居然是滑条orz..感觉有点蛋疼..不过如果你自己打起来感觉没问题的话..

加油>A</...其他的难度打起来感觉问题不大..恩恩
Topic Starter
Amethyst Wolf

ertyukjh010 wrote:



Request from FB :)
苦力怕安安

[Level 1]

  1. HP2 AR3 OD2 很基本的數值

[Layout]
  1. 00:57:600 - NC bug :) What? 什麼BUG?
  2. 00:33:900 (1,2,3) - 這樣連續2個重疊,對新手來說很混亂,分開擺放它們為佳 fixed
  3. 01:31:500 (1,2,3) - ^fixed
  4. 01:12:600 (2) - 前面已經3個1/1 beat重疊,再放第4個note重疊會造成混亂 fixed
  5. 00:15:000 (2) - ^ fixed
[rhythm]
  1. 00:45:600 (1) - 轉盤的時間太短,這會導致新手沒有足夠的時候去旋轉,也很容易因此出現MISS。所以請增加轉盤的長度或者用其他代替。fixed
  2. 00:55:200 (1) - ^ fixed
  3. 00:49:200 (3) - 不要使用折返兩次或以上的滑條,因為新玩家不會適應,很容易忽視了第二次折返引致錯誤,因此只建議折返一次的滑條fixed
  4. 01:46:800 (3) - ^ fixed
[Hitsound]
  1. 00:19:200 - 尾巴80% Finish? nope
  2. 00:36:450 (1) - 為甚麼折返要放Clap hitsound有為什麼的嗎? 囧
[Opinion]
  1. 就我看來這個距離實在略遠,符合新手的標準試試距離從1.50x減低到1.20x並重新排列 這個下一個圖再改吧, 不想重新再做
  2. 這個難度最嚴重的問題是重疊部份過多,尤其當您重疊的部份有1/1 beat 00:30:000 (4,1)、也有1/2 beat 00:04:800 (1,2),對於新手會造成混亂而無法分辨那是甚麼節奏;最理想的情況是沒有重疊 我是覺得本來Easy就不該放重疊==,或者至少刪除直到剩下一種拍子去放置重疊 新手就是要要學會看hit circle啊
[Level 3]

  1. Ar-1 Hp-1看看
Fixed
[Layout]
  1. 00:09:300 (6,7) - 為甚麼這裡要縮距;縮距不單不能減低難度,而且還增加誤讀成1/4 beat的風險這就由它在吧
[rhythm]
  1. 00:09:450 (7) - 刪掉;一連串的Stream實在太困難了對於新手來說 Fixed
  2. 00:45:600 (1,2,3,4) - 對比整體難度,這個位置很困難,也是造成這個難度4.53的主要原因之一 Fixed
  3. 00:55:200 (1,2,3,4) - ^
Fixed
[Hitsound]
  1. 00:29:250 (1) - 折返除去Clap,尾巴Clap;另外這個滑條本身要除去Clap,您曾經誤點它變為藍色並add clap → http://puu.sh/q20r CLAP問題不改, 原因在下. 藍CAP問題FIXED
  2. 00:31:200 ~ 00:36:900 - 這部份Clap略亂,調整一下 → http://puu.sh/q20x 每人心中的HITSOUND也不同. 反正現在我滿意我的hitsound.
懶病所以跳過Level 5 :) 我最用心做的你反而不MOD...SAD
that all~
Topic Starter
Amethyst Wolf

OrangeNeKo wrote:

Hi~ ><

Queue form moe
其实mod什么的不大在行...只能给出一些打起来感觉不对的地方了.抱歉orz


Level 5

个人建议感觉ar9,cs4,od7比较好玩点 這個就不改了, 每個人都叫我改...唉

Level 5
00:09:450 (10) - 不好读图 this is insane
00:18:450 (3,4) - 这样滑条看着感觉有点奇怪 用來FAKE的
00:51:000 (3,4,5,6,7,8,9,10) - 好鬼畜,建议改成3连一组或者连打.. this is insane
01:41:400 (5,6,7,8,1,2,3) - 距离太大了orz...不过如果你自己打起来感觉没问题的话.. 現在的我是打不到啦, 不過這圖是觸手向的
01:51:600 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
01:54:000 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - 居然是滑条orz..感觉有点蛋疼..不过如果你自己打起来感觉没问题的话..

加油>A</...其他的难度打起来感觉问题不大..恩恩
你#4000+居然會指出這些問題真令我驚訝...囧
altc3000
[ Level 1 ]

00:02:400 呃....你睇下應該明...
00:13:600 (1) 個人覺得slide過長
00:16:800 同第一個問題一樣

[ Level 3 ]

我都仲係覺得ar6/ar7 會好啲

[ Level 5 ]
我懶

不過你最好整走晒啲stream佢wwwwwww


廢up完 希望有用
good luck :)
Topic Starter
Amethyst Wolf

altc3000 wrote:

[ Level 1 ]

00:02:400 呃....你睇下應該明... 呃...唔知點解會變左咁
00:13:600 (1) 個人覺得slide過長 囧 同上
00:16:800 同第一個問題一樣

[ Level 3 ]

我都仲係覺得ar6/ar7 會好啲 個個都叫我改, 唔改了

[ Level 5 ]
我懶

不過你最好整走晒啲stream佢wwwwwww WWW


廢up完 希望有用
good luck :)
[Luxord]
Hello! o: Mod 4 Mod from your Queue ;3

Level 1
No mods - Good.

Level 3
00:54:600 (4) - +1 Repeat
00:57:000 (4) - ^
01:49:200 - Maybe like the Image if you like o:
http://i46.tinypic.com/1114hma.jpg
01:52:200 (4) - +1 Repeat
01:54:600 (4) - ^

Level 5
Wtf. It's epic.
01:52:800 (1) until 01:55:200 (5) - it's a bit annoying but it's awesome XD

Rank rank rank *-*

(also as mentioned above, those streams might be unrankable ;-;)
Topic Starter
Amethyst Wolf

KiyoshiX101 wrote:

Hello! o: Mod 4 Mod from your Queue ;3

Level 1
No mods - Good.

Level 3
00:54:600 (4) - +1 Repeat sorry nope
00:57:000 (4) - ^sorry nope
01:49:200 - Maybe like the Image if you like o:sorry nope
http://i46.tinypic.com/1114hma.jpg
01:52:200 (4) - +1 Repeatsorry nope
01:54:600 (4) - ^ah...sorry nope

Level 5
Wtf. It's epic.
01:52:800 (1) until 01:55:200 (5) - it's a bit annoying but it's awesome XD thanks :D

Rank rank rank *-*

(also as mentioned above, those streams might be unrankable ;-;) I'll remove it if it's not rankable
Thanks for modding
-Nothing-To-Do-Here-
Hello from E.E's modding queue!
[Level 3]
00:30:600 (3) - add circle after this ?
00:35:400 (4,5,1,2) - something like this?
01:28:200 (3) - add circle ?
01:33:000 (4,5,1,2) - ?

All @suggestion@
Good luck!
Topic Starter
Amethyst Wolf

EvilElvis wrote:

Hello from E.E's modding queue!
[Level 3]
00:30:600 (3) - add circle after this ? okay
00:35:400 (4,5,1,2) - something like this?okay
01:28:200 (3) - add circle ?okay
01:33:000 (4,5,1,2) - ?okay

All @suggestion@
Good luck!
ssssssssssssssss
m4m~


level 1
I find that you use different overlap cirle ways:like00:14:400 (1,2) - and 00:33:900 (1,2) - ,it may be a little hard to newbie player,and i suggest you separate them

level 3
00:03:600 (5,6,7) - a bit of confusing,separate them?

level 5
00:00:000 (1,2) - better snap the distance,the opening of a song should be lead player to a correct rhythm,a clear and no jump arrangement will help,and so do 00:02:400 (1) - ,00:04:800 (1) - ,00:05:250 (3) - ,etc.use distance snap can be better

00:51:300 (7,8,9,10) - the distance between them and 00:51:000 (3,4,5,6) - is large,which really confuse me.and in the later part of the song there're also have some resemble condition

01:27:450 (5) - add new combo
Topic Starter
Amethyst Wolf

ssssssssssssssss wrote:

m4m~


level 1
I find that you use different overlap cirle ways:like00:14:400 (1,2) - and 00:33:900 (1,2) - ,it may be a little hard to newbie player,and i suggest you separate them I think I fixed it, maybe

level 3
00:03:600 (5,6,7) - a bit of confusing,separate them? thanks, fixed

level 5
00:00:000 (1,2) - better snap the distance,the opening of a song should be lead player to a correct rhythm,a clear and no jump arrangement will help,and so do 00:02:400 (1) - ,00:04:800 (1) - ,00:05:250 (3) - ,etc.use distance snap can be better I noticed that some player can't find the rythm at the begin of this map. But I think finding the beat is some kind of fun. So I decide not to fix it.

00:51:300 (7,8,9,10) - the distance between them and 00:51:000 (3,4,5,6) - is large,which really confuse me.and in the later part of the song there're also have some resemble condition This is one of the hardest part of this map.

01:27:450 (5) - add new combo
thanks for your modding :D
Naichatta
hi there :3 from your Queue.

[Level 1]

00:44:400 (3) - put at x:180 y:88, in this way the blanket are good for each slider
00:51:900 (3) - put at x:452 y:196?
01:42:000 (3) - put at x:332 y:296, as in 00:44:400 (3)

[Level 3]

00:15:600 () - add note? and add NC as in 01:13:200 (1)

[Level 5]
AR+1 it's better for me

00:09:450 (10) - ↓ like this?
00:16:800 (5,1) - switch NC
00:51:600 (1) - ↓ like this? as in 01:49:200 (1,2)
01:41:400 (5) - add NC?
01:42:600 (5) - ^

nice stream maps~
good luck :)
AstroniX_old
[General]
nothing~~
[Level 1]
00:48:000 (1) - 这个离中心太远了,靠近中心些让新手容易接到
00:57:600 (1) - ^
01:45:600 (1) - ^
01:51:000 (6) - add a new combo?
[Level 3]
00:15:900 (4) - new combo
00:32:550 (3) - remove clap
00:32:550 (3) - add a clap
00:36:975 (1) - 把这个spin起点设在00:37:050到00:38:100
01:30:150 (3) - 像前边一样去掉clap,加在最后一个上
01:34:575 (1) - spin ^
[Level 5]
00:29:550 (3) - 加clap
00:39:900 (3) - 建议这个不要和后边的连打放在一起
01:41:400 (5)~01:42:450 (4) - 这个太难接了吧,即使是要变spacing也要加个new combo

Sorry for no Kds...最后祝rank!
Topic Starter
Amethyst Wolf

kusano wrote:

hi there :3 from your Queue.

[Level 1]

00:44:400 (3) - put at x:180 y:88, in this way the blanket are good for each slider fixed
00:51:900 (3) - put at x:452 y:196? good idea
01:42:000 (3) - put at x:332 y:296, as in 00:44:400 (3)fixed

[Level 3]

00:15:600 () - add note? and add NC as in 01:13:200 (1) this place had a note be4... I don't know why it disappeared

[Level 5]
AR+1 it's better for me I won't change setting anymore since everyone let me change setting

00:09:450 (10) - ↓ like this? nope
00:16:800 (5,1) - switch NC nope
00:51:600 (1) - ↓ like this? as in 01:49:200 (1,2) good idea
01:41:400 (5) - add NC?
01:42:600 (5) - ^ both seems great

nice stream maps~
good luck :) thanks
Topic Starter
Amethyst Wolf

AstroniX wrote:

[General]
nothing~~
[Level 1]
00:48:000 (1) - 这个离中心太远了,靠近中心些让新手容易接到
00:57:600 (1) - ^
01:45:600 (1) - ^ all fixed
01:51:000 (6) - add a new combo? nope
[Level 3]
00:15:900 (4) - new combo fixed
00:32:550 (3) - remove clap
00:32:550 (3) - add a clap what? Isn't this paradox?
00:36:975 (1) - 把这个spin起点设在00:37:050到00:38:100 fixed
01:30:150 (3) - 像前边一样去掉clap,加在最后一个上 nope
01:34:575 (1) - spin ^ fixed
[Level 5]
00:29:550 (3) - 加clap nope
00:39:900 (3) - 建议这个不要和后边的连打放在一起 nope
01:41:400 (5)~01:42:450 (4) - 这个太难接了吧,即使是要变spacing也要加个new combo

Sorry for no Kds...最后祝rank!
你是不想要KDS還是什麼? 我看不明白...
謝祝 :D
aabc271
Taiko Collab done > <
Please check, thx :3

( 0:00:000 ~ 00:57:600 : aabc
00:57:600 ~ End : hln )

ps : Diff name is changed from "hln's Taiko" to "Taiko Collab"

Diff link here
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply