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supercell feat. Hatsune Miku - Black Rock Shooter (TV Size)

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Total Posts
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Topic Starter
Weez
This beatmap was submitted using in-game submission on August-05-13 at 4:33:54 AM

Artist: supercell feat. Hatsune Miku
Title: Black Rock Shooter (TV Size)
Source: Black Rock Shooter
Tags: vocaloid vocaloid2 ryo Byakugan249 TheNutritiousGuy KinomiCandy Weezy Stefan
BPM: 165
Filesize: 11076kb
Play Time: 01:28
Difficulties Available:
  1. 249's Easy (2.46 stars, 108 notes)
  2. Hard (4.97 stars, 207 notes)
  3. Insane (5 stars, 313 notes)
  4. Stefan's Normal (4.24 stars, 139 notes)
Download: supercell feat. Hatsune Miku - Black Rock Shooter (TV Size)
Download: supercell feat. Hatsune Miku - Black Rock Shooter (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 13th beatmap!
Black Rock Shooter
PLEASE PLAY WITH VIDEO!! The combo colours are set to the background of the video. If you turn off video then it looks like a huge mess.
Easy: Done by Byakugan249
Normal: Done by Stefan
Hard: Done by me.
Insane: Done by me.
June 22, 2012 - Moved to pending!
YTYuyu
alright here is my diff. i finished it 2 days ago but i keep on dcing :(
KinomiCandy
Can I make a Taiko ~ ヽ(* ・ω・)ノ
kriers

KinomiCandy wrote:

Can I make a Taiko ~ ヽ(* ・ω・)ノ
how about ranking your own map? /stalk
KinomiCandy

kriers wrote:

how about ranking your own map? /stalk
God damn, I will later. At least I can make a taiko ;w;
Topic Starter
Weez

KinomiCandy wrote:

kriers wrote:

how about ranking your own map? /stalk
God damn, I will later. At least I can make a taiko ;w;
Suuuure ._.
suzutsukikanade
God already taken the easy and normal ><

Anyway, take my star~
those
[Easy]
  1. 00:12:423 (1,2,3,4,1,2,1,2,1,1,2) - You have Finishes on almost all these objects here! Did you make some sort of hitsounding mistake?
  2. 00:35:696 (1,2,3,4) - And again here, and at 00:40:060 (3,1,2,3,1,2,3) - . Then in other various places. For sure there is a better alternative to spamming 1/1 Finishes.
YTYuyu

those wrote:

[Easy]
  1. 00:12:423 (1,2,3,4,1,2,1,2,1,1,2) - You have Finishes on almost all these objects here! Did you make some sort of hitsounding mistake?
  2. 00:35:696 (1,2,3,4) - And again here, and at 00:40:060 (3,1,2,3,1,2,3) - . Then in other various places. For sure there is a better alternative to spamming 1/1 Finishes.
actually i did that to follow the cymbals in the song. it's no hitsounding mistake, i just hear what i follow.
KinomiCandy
ブラック★ロックシューター (http://puu.sh/BkYz)

Stefan
The Taiko Diff is missing. o3o
When I download, there's no taiko Diff.
Topic Starter
Weez

TheNutritiousGuy wrote:

The Taiko Diff is missing. o3o
When I download, there's no taiko Diff.
check again
Stefan
It's fine now. \o/
Topic Starter
Weez

TheNutritiousGuy wrote:

It's fine now. \o/
I was in the middle of uploading it :P
Kuroneko-sHerald
Random mod.

[General]
249's Easy and TNG's Normal have the countdown disactive while the other diffs have it active.
Same for the letterbox.

[249's Easy]
01:14:969 (1) - Since it's an easy I suggest to delete this beat and extend the previous slider 01:14:423 (2) -
01:26:969 (3) - Spacing

[Hard]
Maybe you should lower the HP drain rate by 1.
YTYuyu
umm yea here you go. ty for the mod.
TheVileOne
General

Maybe extend kiai to the end of the song like in TNG's Normal?
Kinomi's tags are in a different order and not capitalized. Tags must be exactly the same


Easy

Combo modding this is a pain. Played fine.

00:12:423 (1) - This should be a stand alone combo. You did so with all the other transitions. This should be a grey note.
00:25:514 - Gap is so slow... I'm not a fan of skipping over sounds randomly.
00:26:969 (3) - All your other combos didn't last 3 measures, so new combo here.
00:35:696 (1) - Since this hasn't transitioned to blue yet, I suggest grey combo here. Start blue combo here 00:37:151 (3) - . If you do so 00:39:696 (1) - should be a new combo to avoid the 3 measure long combo issue I mentioned before.
01:17:878 (4) - I think this should be start of next combo. Either that or make a single grey combo.
01:21:878 (1,2,3,4) - orange, purple is a random combo color for the end. Make this a black combo? Then end it with a blue combo here 01:25:696 (1) - ? That seems more fitting.

Normal

Most of your 1/2th sliders sound badly IMO. This sound should be primariy 1/1 and these half sections just get in the way. When you check my mod call me back and I will go through your difficulty again and see where else your flow goes awry.

00:02:242 (4) - The main issue I have with this slider is that it skips over a part that's supposed to have a normal hit sound. It sounds weird. http://osu.ppy.sh/ss/344715 < This seems to be the beat if 4 is not going to be the same length as that other slider.
00:06:969 (1,2) - That half slider doesn't play right to me. It doesn't really start on something audible. This seems a lot more like the beat http://osu.ppy.sh/ss/344721 < timeline or you can include that note in the gap. I just think it sounds weird as the start of a slider.
00:21:151 (1,2) - Line up 2 slightly more with the end of 1?
00:22:605 (4,5) - ^
00:28:060 (2) - Really this slider more gets in the way of the beat than benefits it. Just make a note? (You did so here 00:32:423 (5) - )
00:29:514 (2,1) - This sounds like it should be just one slider. Please make one slider.
00:50:242 (1) - I recommend this be broke up to maintain the hitsound rhythm.
00:51:696 (1) - ^ (It plays nice broken up)
01:00:423 (3) - End as normal hitsounds?
01:02:242 (1) - Sounds weird with Normal hitsounds
01:03:151 (3) - ^
01:07:333 (4,5) - Sounds like 1/1 to me.
01:07:878 - This is a good place to go half if you decided to add a note here.
01:13:151 (1,2) - Sounds like it should be slider, note. You have it note slider. I know I'm suggesting you to break up your pattern but flow trumps pattern. You're simply focusing on the wrong sounds.)

Hard

There's next to no hitsounds at all in this difficulty. Please add more. I'm questioning the rankability when the whole difficulty sounds the same.

00:02:242 (1,2,3,4) - Doesn't play right to me. Those sliders are too long to carry the beat. http://osu.ppy.sh/ss/344747 I think a note focused pattern will carry the beat more effectively.
Where are the hitsounds in the intro?
00:04:060 (2) - clap
00:04:787 (4) - ^
00:05:151 (1,2,3,4) - ^
00:06:787 (2) - end clap
00:07:333 (4) - start clap
00:07:696 (5) - ^
00:08:242 (2,5) - same as above
00:09:878 (2,4) - Claps on start?
00:13:878 (1,2) - I suggest breaking up into notes.
00:18:605 (1,2) - Transition is looks bad. There's a lot of better ways you could position that second slider.
00:34:242 (5,6) - I really didn't expect there to be so many repeats. It's fairly confusing. (also new combo- slow to fast section warrants it IMO)
00:46:605 (3) - Hard to know it's going to repeat that many times. Also breaks forward momentum, which I think should be present through this rhythm. You could stream it out? http://osu.ppy.sh/ss/344762
01:05:514 (3,4,1) - Fix spacing

Combo mod
In order for the blue combo section to match the green section, the combos should look like this http://osu.ppy.sh/ss/344774 http://osu.ppy.sh/ss/344775
(The difference is that blue has an extra 2 beat slider in it that is offsetting where the pattern is.)

Try to make the combo patterns a bit more consistent. There's some things that might need to be changed to make the patterns consistent enough for the combo colors. So I'll wait until the recheck to really look into what it's going to take to make the perfect combo color patterns.

Insane

Although I can't say I was able to give it the most thorough of mods, I tested enough to think that your compressed 1/2th streams are unnecessary. Spacing them normally plays decently. Although I will wait for the recheck since my meds have worn off, and my judgment on which ones don't work that great as a compression that I have not mentioned below has waned.

Why doesn't this have OD 8?

00:46:060 (1,2,3) - This doesn't flow.
01:09:514 (1,2,3) - I wouldn't have a 1/4th stream go intoa compressed half stream. I think overall spaced plays better.
01:10:242 (3,1) - Wasn't this a slider in previous patterns? Also maybe all sliders through here. I'm not 100 percent sure, but similar sound, similar mapping?
01:13:514 (1,2) - I don't recommend compression. You didn't compress in the combo before it. I don't think it should be compressed.

Conclusion

I can't star this with Hard having next to no hitsounds. The other diffs have some form of beat but Hard does not. I would also like to recheck this difficulty, because I modded it quite late in the day and my modding skills might not have been able to point out everything that needed to be pointed out. So tomorrow I would like to give another run through of these maps and see what I missed. During the recheck I plan to go deeper into the hitsounds, and make sure the combos are absolutely as perfect as they can be. After I'm done, I probably could get these maps in bubble worthy shape.
YTYuyu

TheVileOne wrote:

General


Easy

Combo modding this is a pain. Played fine.

00:12:423 (1) - This should be a stand alone combo. You did so with all the other transitions. This should be a grey note. actually no. i made this blue because it matches the video BG. it'd look weird if i made this grey.
00:25:514 - Gap is so slow... I'm not a fan of skipping over sounds randomly. I wanted to change up my pattern, so for this one, i followed the instrumental instead of the vocals.
00:26:969 (3) - All your other combos didn't last 3 measures, so new combo here. umm 00:12:423 (1,2,3,4) - is, and so are a few others up ahead.
00:35:696 (1) - Since this hasn't transitioned to blue yet, I suggest grey combo here. Start blue combo here 00:37:151 (3) - . If you do so 00:39:696 (1) - should be a new combo to avoid the 3 measure long combo issue I mentioned before. no if i made that grey, it'd look ugly and it wouldn't blend in with the video at all.
01:17:878 (4) - I think this should be start of next combo. Either that or make a single grey combo. umm no. i made this a orange color to blend in with that fireball. i don't watch BRS so idk if that's a fireball or an ability for 1 of the characters.
01:21:878 (1,2,3,4) - orange, purple is a random combo color for the end. Make this a black combo? Then end it with a blue combo here 01:25:696 (1) - ? That seems more fitting. oh whoops that was a mistake. fixed >.<

standby
ty for the mod :D. oh umm Weezy are you sure that the offset is correct? because it sounded a bit too early for me. i tried a -673(+6) and it sounded better. Idk this is what i think the offset should be. anyways here you go.
Topic Starter
Weez

TheVileOne wrote:

General

Maybe extend kiai to the end of the song like in TNG's Normal?
Kinomi's tags are in a different order and not capitalized. Tags must be exactly the same Not really. As long as they show up the same on the beatmap info page it should be good.

Hard

There's next to no hitsounds at all in this difficulty. Please add more. I'm questioning the rankability when the whole difficulty sounds the same. Still a wip

00:02:242 (1,2,3,4) - Doesn't play right to me. Those sliders are too long to carry the beat. http://osu.ppy.sh/ss/344747 I think a note focused pattern will carry the beat more effectively.
Where are the hitsounds in the intro?
00:04:060 (2) - clap
00:04:787 (4) - ^
00:05:151 (1,2,3,4) - ^
00:06:787 (2) - end clap
00:07:333 (4) - start clap
00:07:696 (5) - ^
00:08:242 (2,5) - same as above
00:09:878 (2,4) - Claps on start?
00:13:878 (1,2) - I suggest breaking up into notes. This is a nope for multiple reasons. 1. Following the lyrics to this and its held longer here then previous. 2. Making them just notes to me will slow down the flow too much cuz I only want a slight slow down.
00:18:605 (1,2) - Transition is looks bad. There's a lot of better ways you could position that second slider.
00:34:242 (5,6) - I really didn't expect there to be so many repeats. It's fairly confusing. (also new combo- slow to fast section warrants it IMO)
00:46:605 (3) - Hard to know it's going to repeat that many times. Also breaks forward momentum, which I think should be present through this rhythm. You could stream it out? http://osu.ppy.sh/ss/344762 Meant to fix this earlier.
01:05:514 (3,4,1) - Fix spacing

Combo mod
In order for the blue combo section to match the green section, the combos should look like this http://osu.ppy.sh/ss/344774 http://osu.ppy.sh/ss/344775
(The difference is that blue has an extra 2 beat slider in it that is offsetting where the pattern is.)

Try to make the combo patterns a bit more consistent. There's some things that might need to be changed to make the patterns consistent enough for the combo colors. So I'll wait until the recheck to really look into what it's going to take to make the perfect combo color patterns.

Insane

Although I can't say I was able to give it the most thorough of mods, I tested enough to think that your compressed 1/2th streams are unnecessary. Spacing them normally plays decently. Although I will wait for the recheck since my meds have worn off, and my judgment on which ones don't work that great as a compression that I have not mentioned below has waned.

Why doesn't this have OD 8?

00:46:060 (1,2,3) - This doesn't flow. Flows good to me really.
01:09:514 (1,2,3) - I wouldn't have a 1/4th stream go intoa compressed half stream. I think overall spaced plays better.
01:10:242 (3,1) - Wasn't this a slider in previous patterns? Also maybe all sliders through here. I'm not 100 percent sure, but similar sound, similar mapping? Changed so I can do a new combo to match the vid.
01:13:514 (1,2) - I don't recommend compression. You didn't compress in the combo before it. I don't think it should be compressed.

Conclusion

I can't star this with Hard having next to no hitsounds. The other diffs have some form of beat but Hard does not. I would also like to recheck this difficulty, because I modded it quite late in the day and my modding skills might not have been able to point out everything that needed to be pointed out. So tomorrow I would like to give another run through of these maps and see what I missed. During the recheck I plan to go deeper into the hitsounds, and make sure the combos are absolutely as perfect as they can be. After I'm done, I probably could get these maps in bubble worthy shape.
Thaaaanks for the mod :)
TheVileOne
I swear if that flows good to you, I'm not staring this period. But we'll see when I recheck. I think I'll end up making the very same suggestions I made last night.
Topic Starter
Weez
:D Pending now :3
Stefan

TheVileOne wrote:

Normal

00:02:242 (4) - The main issue I have with this slider is that it skips over a part that's supposed to have a normal hit sound. It sounds weird. http://osu.ppy.sh/ss/344715 < This seems to be the beat if 4 is not going to be the same length as that other slider. So I changed this Section to one slider and one Circle. I took your suggestion but did not add at 00:02:787 a Circle.
00:06:969 (1,2) - That half slider doesn't play right to me. It doesn't really start on something audible. This seems a lot more like the beat http://osu.ppy.sh/ss/344721 < timeline or you can include that note in the gap. I just think it sounds weird as the start of a slider. Removed the slider and added at 00:08:060 a circle.
00:21:151 (1,2) - Line up 2 slightly more with the end of 1? Moved a bit.
00:22:605 (4,5) - ^ Same as above.
00:28:060 (2) - Really this slider more gets in the way of the beat than benefits it. Just make a note? (You did so here 00:32:423 (5) - ) Okay.
00:29:514 (2,1) - This sounds like it should be just one slider. Please make one slider. Alright.
00:50:242 (1) - I recommend this be broke up to maintain the hitsound rhythm. The voice fits nice with a Slider here.
00:51:696 (1) - ^ (It plays nice broken up) Ok.
01:00:423 (3) - End as normal hitsounds? Done.
01:02:242 (1) - Sounds weird with Normal hitsounds It's okay, so no change.
01:03:151 (3) - ^ Same as above.
01:07:333 (4,5) - Sounds like 1/1 to me. Changed.
01:07:878 - This is a good place to go half if you decided to add a note here. Nah, Sorry.
01:13:151 (1,2) - Sounds like it should be slider, note. You have it note slider. I know I'm suggesting you to break up your pattern but flow trumps pattern. You're simply focusing on the wrong sounds.) Nope, I let it.
Thanks for your Mod!
http://puu.sh/DoD9
Topic Starter
Weez
updated
Kiddo-Kun
[General]

• You have some tagging inconsistency. Check Taiko's tags.

[Easy]

• 00:09:514 (1) - Can you open this loop up a little more, just so that it is a little more legible.
• 01:13:514 (1,2) - This pattern does not feel very intuitive, I recommend changing this pattern to something like this:

[Normal]

• 00:32:423 (5) - You should really avoid stacking under sliders on Normal difficulties. They're pretty hard for the difficulty level.
• 00:55:696 (4) - ^
• 00:56:060 (1) - Either end this spinner on 00:58:151 - to match Miku, or 00:57:514 - to match the beat.
• 01:07:696 (5) - The new combo should be on here. It matches the music more that way.

[Taiko]

Just get rid of the kiai flash. It's not allowed in this specific difficulty.

[Hard]

• 00:42:242 (3) - Missing a clap on this slider's end.
• 00:55:878 (8) - The pattern feels better without this note. It just sees like you're overdoing it.

[Insane]
*This difficulty lacks finishes compered to other difficulties. Add some in because it sounds fairly bland without it.

• 00:30:423 (2) - Hidden repeat.
• 00:38:242 (4,1,2,3) - This spacing change does not play very well and the transition from jumps to anti-jumps is odd. I suggest using normal spacing for the blue sliders.

Just some suggestions. Starred.
YTYuyu

Kiddo-Kun wrote:

[Easy]

• 00:09:514 (1) - Can you open this loop up a little more, just so that it is a little more legible. I opened it up a bit. if i make a hole for this loop, it'll look ugly and the sliderlength would be different.
• 01:13:514 (1,2) - This pattern does not feel very intuitive, I recommend changing this pattern to something like this oh fixed. i ran out of ideas when i did this.


Just some suggestions. Starred.
Ty for the mod :D here is the updated file.

SPOILER
osu file format v9

[General]
AudioFilename: Black Rock Shooter (TV Size).mp3
AudioLeadIn: 1500
PreviewTime: 58969
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 12423,18242,24060,28423,32787,35696,47333,51696,53151,57514,58969,70605,71333,72060,72787,73514,76423,82242,84423
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Black Rock Shooter (TV Size)
Artist:supercell feat. Hatsune Miku
Creator:Weez
Version:249's Easy
Source:Black Rock Shooter
Tags:vocaloid vocaloid2 ryo Byakugan249 TheNutritiousGuy KinomiCandy

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"blackrock.png"
Video,-192,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-667,363.636363636364,4,2,0,60,1,0
12787,-100,4,2,0,40,0,0
18060,-100,4,2,0,60,0,0
18423,-100,4,2,0,40,0,0
58969,-100,4,2,0,60,0,1
59060,-100,4,2,0,60,0,0
63333,-100,4,2,0,30,0,0
63696,-100,4,2,0,40,0,0
64060,-100,4,2,0,50,0,0
64423,-100,4,2,0,60,0,0
70605,-100,4,2,0,60,0,1
70696,-100,4,2,0,60,0,0
74969,-100,4,2,0,30,0,0
75333,-100,4,2,0,40,0,0
75696,-100,4,2,0,50,0,0
76060,-100,4,2,0,60,0,0
76423,-100,4,2,0,50,0,0
88151,-100,4,2,0,60,0,0


[Colours]
Combo1 : 39,39,39
Combo2 : 0,0,255
Combo3 : 128,128,128
Combo4 : 255,0,0
Combo5 : 255,128,0
Combo6 : 0,128,0
Combo7 : 128,0,255

[HitObjects]
168,72,423,21,0
104,120,787,2,0,B|104:208|192:248,1,160,4|2
312,144,2242,70,0,B|388:200|388:288,1,160,0|2
240,336,3696,2,0,B|164:280|164:192,1,160,0|2
72,72,5151,22,0,B|112:56|160:56,2,79.9999999999999,4|4|4
44,148,6242,1,4
72,224,6605,70,0,B|140:268|232:256,1,160,4|2
304,240,7696,1,0
344,308,8060,22,0,B|396:280|396:204|348:172,1,160,0|2
300,112,9151,1,0
232,156,9514,70,0,B|132:200|92:131|92:43|160:19|228:43|228:131|188:200|72:155,1,400,4|0
64,236,11696,21,0
108,304,12060,1,0
184,320,12423,85,4
264,320,12787,2,0,B|304:328|368:280,2,79.9999999999999,4|4|4
280,240,13878,2,0,B|240:160|276:76,1,160,4|4
352,88,14969,1,4
388,160,15333,6,0,B|428:232|392:332,1,160,4|4
320,324,16423,1,4
240,312,16787,86,0,B|148:312|80:216,1,160,4|4
60,176,17878,1,4
116,120,18242,5,2
188,88,18605,37,4
260,124,18969,2,0,B|300:136|368:116,1,79.9999999999999,4|4
412,152,19696,2,2,B|448:232|420:332,2,160,2|2|2
336,176,21514,53,2
272,224,21878,2,0,B|244:256|176:256,1,79.9999999999999,2|2
120,260,22605,38,0,B|48:216|48:100,1,160,2|2
120,84,23696,1,2
192,116,24060,53,4
224,188,24423,22,0,B|264:264|376:264,1,160,2|2
272,128,25878,2,0,B|364:131|404:203,1,160,2|2
404,283,26969,2,0,B|368:367|252:367,1,160,4|0
200,352,28060,1,2
132,312,28423,69,0
88,244,28787,2,0,B|44:220|44:144,2,79.9999999999999,0|0|2
164,220,29878,70,0,B|272:220|332:144,2,160,4|2|4
192,104,31878,2,0,B|232:48|316:48,1,120,0|2
360,92,32787,38,0,B|408:140|408:244,1,160,4|2
352,296,33878,1,2
284,336,34242,2,0,B|240:360|168:360|104:328,1,160,0|2
60,296,35333,1,2
56,216,35696,70,0,B|56:120|132:72,1,160,4|4
200,100,36787,1,4
228,176,37151,2,0,B|232:224|292:252,2,79.9999999999999,4|4|4
308,164,38242,1,4
388,176,38605,6,0,B|424:264|380:352,1,160,2|0
308,336,39696,1,0
227,336,40060,2,0,B|143:312|103:228,1,160,6|4
140,80,41514,86,0,B|168:44|240:44,1,79.9999999999999,4|4
260,108,42242,1,4
316,164,42605,1,4
316,244,42969,5,4
264,304,43333,1,4
192,336,43696,2,0,B|108:304|108:196,1,160,4|4
156,100,44969,86,0,B|208:72|280:72,1,120,2|4
316,136,45878,1,4
368,196,46242,1,4
448,192,46605,2,0,B|448:240|404:276,1,79.9999999999999,4|4
364,324,47333,54,0,B|292:376|196:376,1,160,4|4
144,336,48423,1,4
92,276,48787,2,0,B|52:192|96:104,1,160,4|4
140,60,49878,1,4
220,68,50242,54,0,B|316:108|272:192|272:192|224:280|348:336,1,320,4|4
440,212,52423,1,4
328,96,53151,6,0,B|268:52|160:52|92:112,1,240,4|2
56,168,54605,1,0
36,244,54969,1,2
104,288,55333,1,0
184,288,55696,1,2
256,192,56060,12,4,57514
260,52,58969,6,0,B|364:68|424:232|372:324,1,320,4|2
276,188,61151,1,0
192,52,61878,2,8,B|88:68|28:232|80:324,1,320,2|6
152,292,63696,69,4
232,292,64060,1,4
288,236,64423,1,4
344,292,64787,22,0,B|424:248|424:156,1,160,4|0
360,116,65878,1,2
292,72,66242,2,0,B|232:24|128:24,1,160
84,80,67333,1,2
64,156,67696,70,0,B|40:220|72:296,1,120,4|0
124,324,68605,2,0,B|168:336|216:308,1,79.9999999999999,4|4
316,284,69514,21,4
344,208,69878,1,4
312,136,70242,1,4
240,104,70605,70,0,B|140:104|32:196|28:320,1,320,4|2
184,344,72787,1,0
260,320,73151,1,0
340,304,73514,70,0,B|412:272|412:192,2,120,2|0|0
304,232,74969,1,4
260,164,75333,1,4
184,144,75696,1,4
116,184,76060,1,4
120,264,76423,86,0,B|140:300|212:324,1,79.9999999999999,4|6
264,308,77151,1,0
344,324,77514,1,2
408,276,77878,1,0
408,196,78242,70,0,B|408:104,2,79.9999999999999,2|0|2
256,192,79333,12,0,80787
256,192,81878,37,0
208,256,82242,54,0,B|152:320|64:324,2,160,4|2|0
256,192,84060,1,2
304,128,84423,2,0,B|328:80|400:80,2,79.9999999999999,0|6|4
184,136,85696,53,4
128,244,86242,1,4
264,328,86969,2,0,B|360:328,2,79.9999999999999,2|0|2
184,328,88060,1,4
Stefan
Accepted everything from Kiddo-kun's Mod.
Thanks for your Mod! http://puu.sh/Ebzi
KinomiCandy
Weez, can you do the taiko modding from Kiddo-kun? Not really that hard.
I'm currently away from my own computer so I don't have osu! with me.
Topic Starter
Weez

Kiddo-Kun wrote:

[General]

• You have some tagging inconsistency. Check Taiko's tags.

[Hard]

• 00:42:242 (3) - Missing a clap on this slider's end.
• 00:55:878 (8) - The pattern feels better without this note. It just sees like you're overdoing it.

[Insane]
*This difficulty lacks finishes compered to other difficulties. Add some in because it sounds fairly bland without it. Same pattern as hard and it seems perfectly fine to me.

• 00:30:423 (2) - Hidden repeat.
• 00:38:242 (4,1,2,3) - This spacing change does not play very well and the transition from jumps to anti-jumps is odd. I suggest using normal spacing for the blue sliders.

Just some suggestions. Starred.
merci
Leorda
Hi Weez


[249's Easy]
00:54:605 (2,3,4,5) - Make a pattern like this for better pattern? http://osu.ppy.sh/ss/356074


[TNG's Normal]
00:09:514 (1) - Add finish?
00:52:787 (1) - Why New combo?
00:54:605 (3) - I think these slider needs more wavy
01:07:333 (4) - How about this stack with 01:05:878 (2)?
01:22:242 (1) - The sliderbody is overlapped by hitbursts. Sometimes, beginners are slowly to read object, so this possibly hidden for them
01:27:333 (3) - New combo?


[Hard]
00:29:878 (1) - Add finish at head slider?
00:35:696 (1) - ^
01:18:242 (1,2,3,4,5) - Maybe arrange the pattern like this one? http://osu.ppy.sh/ss/356119


[Insane]
00:46:605 (3,4,5,6,7,8,9) - Make a pattern like this one? http://osu.ppy.sh/ss/356126
01:09:514 (1) - Move 3 grid right for curve pattern? (Nazi)


Don't hate me ;_;

P.S.

Weez wrote:

PLEASE PLAY WITH VIDEO!! The combo colours are set to the background of the video. If you turn off video then it looks like a huge mess.
oh fuck, I forgot it to download w/ video.....
wmfchris
[Insane]
00:04:060 (2,3,4) - feel like these sliders are too close together and the spacing is not likely to change as indicated by the music. just for reference : http://osu.ppy.sh/ss/359927
00:24:605 (1) - no matter what yo're going to do with the video, this still doesn't sound like a NC...
00:57:151 (1,2,3,4) - a regular pentagon can be made there
01:12:514 (1) - just make it 2 grid left for a equally spaced stream
01:15:333 (2,3,4) - the spacing is again easily misread as 1/4 - separated (and it make sense somehow)

well...it's not a bad idea to follow the video on the NC issue but sometimes when they're changing too frequently they don't look really good orz.

[Hard]
00:03:151 - feel like a note is missed here
00:34:242 (1,2,3) - try not to put like that because it's not expected that (1,2) is a 4-plet with (3) is triplet even with the music.
00:50:242 (1,2,3,4,1,2,1,2) - feel like the sliders can be placed in some other ways that look better.

[Normal]
00:55:696 (4) - imo there's no need to play an extra beat here, start the spinner right here because the coming vocal is the long one before kiai already
Sometimes the hitsounds don't fit very well each other, like 01:03:151 (3) - ; and you might want some slidertick hitsound to make heavy beats on the slidertick instead of a soft one.

[Taiko]
- remove letterbox during breaks
00:50:242 - why not following the drum pattern? i feel like it's not enough here with simple 1/2 beats
01:28:060 - K since the tone is higher
In this song stuffs are mainly soft, and the hitsound is a bit too loud for me. Roughly checked and sounds fine with drums, though it often covers/ did not fit well with vocal.
KinomiCandy

wmfchris wrote:

[Taiko]
- remove letterbox during breaks
00:50:242 - why not following the drum pattern? i feel like it's not enough here with simple 1/2 beats
01:28:060 - K since the tone is higher
In this song stuffs are mainly soft, and the hitsound is a bit too loud for me. Roughly checked and sounds fine with drums, though it often covers/ did not fit well with vocal. Yes, I know, I know.
I only changed the last one and removed the letterbox during breaks, thanks. http://puu.sh/FHrX
Stefan

Leorda wrote:

[TNG's Normal]
00:09:514 (1) - Add finish? I don't agree with this.
00:52:787 (1) - Why New combo? Because of the Video's Colour.
00:54:605 (3) - I think these slider needs more wavy I did what I can. :<
01:07:333 (4) - How about this stack with 01:05:878 (2)? Done.
01:22:242 (1) - The sliderbody is overlapped by hitbursts. Sometimes, beginners are slowly to read object, so this possibly hidden for them Fixed.
01:27:333 (3) - New combo? Colour would not fit.

wmfchris wrote:

[Normal]
00:55:696 (4) - imo there's no need to play an extra beat here, start the spinner right here because the coming vocal is the long one before kiai already Okay.
Sometimes the hitsounds don't fit very well each other, like 01:03:151 (3) - ; and you might want some slidertick hitsound to make heavy beats on the slidertick instead of a soft one. The Hitsounds are fine for now. And I did not find anything really bad.
Thanks for your Mods.
Sorry Weez for being so lazy. orz
SPOILER
osu file format v9

[General]
AudioFilename: Black Rock Shooter (TV Size).mp3
AudioLeadIn: 1500
PreviewTime: 58969
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Black Rock Shooter (TV Size)
Artist:supercell feat. Hatsune Miku
Creator:Weez
Version:TNG's Normal
Source:Black Rock Shooter
Tags:vocaloid vocaloid2 ryo Byakugan249 TheNutritiousGuy KinomiCandy

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"blackrock.png"
Video,-160,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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78969,-100,4,1,0,80,0,1
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84787,-100,4,1,0,80,0,1
87333,-100,4,2,0,80,0,1
87696,-100,4,1,0,80,0,1
88060,-100,4,2,0,40,0,0


[Colours]
Combo1 : 39,39,39
Combo2 : 0,0,255
Combo3 : 128,128,128
Combo4 : 255,0,0
Combo5 : 255,128,0
Combo6 : 0,128,0
Combo7 : 128,0,255

[HitObjects]
256,52,787,22,0,B|192:60|160:124,1,120,4|0
56,172,1514,1,0
152,244,1878,1,0
188,348,2242,2,0,B|252:340|312:320,1,120,2|0
416,280,2969,1,0
400,160,3333,1,0
344,56,3696,2,0,B|144:72|-12:180,1,360,2|0
28,288,5151,5,4
148,288,5514,53,4
268,288,5878,5,4
388,292,6242,53,4
508,292,6605,85,4
456,184,6969,70,0,B|372:172|348:104|348:104|244:104,1,240,0|0
132,128,8060,1,0
36,196,8423,2,0,B|2:261|24:328|100:360|156:324,1,240,0|0
256,192,9514,12,0,12423
260,60,12787,86,0,B|208:92|140:88,1,120
36,136,13514,1,0
44,256,13878,2,0,B|88:296|88:296|148:296,1,120,2|0
260,336,14605,1,0
372,296,14969,1,0
484,256,15333,6,0,B|468:192|404:160,1,120,2|0
360,136,15878,2,0,B|300:136,1,60
184,100,16423,1,0
64,108,16787,2,0,B|80:172|144:204,1,120,2|0
188,228,17332,2,0,B|248:228,1,60
360,180,17878,1,0
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280,212,18605,2,0,B|260:144|192:140,1,120
288,64,19333,1,0
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220,264,20787,1,0
140,352,21151,54,0,B|72:332|76:260,1,120,4|0
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380,232,23150,2,0,B|360:300,1,60
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452,300,26605,1,0
356,228,26969,70,0,B|312:292|260:292|260:292|140:292,1,240,2|0
36,232,28060,1,0
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460,188,29514,2,0,B|416:136|360:128,1,120,0|4
240,148,30242,21,0
132,96,30605,1,0
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512,184,32423,1,0
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120,320,38242,1,0
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176,216,44060,1,0
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108,260,62787,1,0
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356,140,63696,1,4
476,144,64060,1,4
356,140,64423,1,4
476,144,64787,22,0,B|452:236|372:272|292:264,1,240,4|0
228,164,65878,1,0
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228,164,67333,1,0
336,216,67696,69,4
264,312,68060,2,0,B|212:280,1,60,0|0
96,252,68605,1,0
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408,176,69878,1,2
308,240,70242,1,2
236,336,70605,22,0,B|194:384|115:377|54:327|57:264,1,240,4|0
176,244,71696,1,0
112,144,72060,2,0,B|153:95|232:102|293:152|290:215,1,240
176,244,73151,1,0
232,264,73333,70,0,B|288:288,1,60,0|4
408,288,73878,2,0,B|468:288,1,60
436,172,74423,1,0
408,56,74787,2,0,B|264:-20|264:144|120:56,1,300
24,124,76060,1,0
28,272,76423,54,0,B|140:340|140:208|276:288,1,240,4|0
368,236,77514,1,0
472,180,77878,2,0,B|488:120|432:64|332:56|304:116,1,240
196,156,78969,1,0
256,192,79333,12,0,81878
320,48,82242,38,0,B|264:48|264:48|204:68,1,120,4|0
203,188,82969,2,0,B|260:188|260:188|320:168,1,120,0|0
424,112,83696,2,0,B|440:136|476:152|476:152|476:264|476:264|440:280|424:304,1,240
316,344,84787,1,0
212,284,85151,70,0,B|164:248,1,60
164,128,85696,2,0,B|212:92,1,60
332,92,86242,6,0,B|380:128,1,60
380,248,86787,2,0,B|332:284,1,60
216,256,87333,1,0
128,176,87696,1,0
40,256,88060,1,4
YTYuyu

Leorda wrote:

Hi Weez

[249's Easy]
00:54:605 (2,3,4,5) - Make a pattern like this for better pattern? http://osu.ppy.sh/ss/356074 no it'll ruin the triangle if i change this. if you notice the end of (1) to 5 are shaped like a triangle.
orz i forgot to mention this. anyways no changes made but ty for the mod.
Topic Starter
Weez

wmfchris wrote:

[Insane]
00:04:060 (2,3,4) - feel like these sliders are too close together and the spacing is not likely to change as indicated by the music. just for reference : http://osu.ppy.sh/ss/359927
00:24:605 (1) - no matter what yo're going to do with the video, this still doesn't sound like a NC...
00:57:151 (1,2,3,4) - a regular pentagon can be made there
01:12:514 (1) - just make it 2 grid left for a equally spaced stream
01:15:333 (2,3,4) - the spacing is again easily misread as 1/4 - separated (and it make sense somehow)

well...it's not a bad idea to follow the video on the NC issue but sometimes when they're changing too frequently they don't look really good orz. Personally to me it looks fine. Almost all work out fine.

[Hard]
00:03:151 - feel like a note is missed here This was done on purpose.
00:34:242 (1,2,3) - try not to put like that because it's not expected that (1,2) is a 4-plet with (3) is triplet even with the music.
00:50:242 (1,2,3,4,1,2,1,2) - feel like the sliders can be placed in some other ways that look better.

Leorda wrote:

Hi Weez

[Hard]
00:29:878 (1) - Add finish at head slider?
00:35:696 (1) - ^ Nope cuz it doesn't fit here
01:18:242 (1,2,3,4,5) - Maybe arrange the pattern like this one? http://osu.ppy.sh/ss/356119


[Insane]
00:46:605 (3,4,5,6,7,8,9) - Make a pattern like this one? http://osu.ppy.sh/ss/356126
01:09:514 (1) - Move 3 grid right for curve pattern? (Nazi)


Don't hate me ;_;
Why would I hate you D:

P.S.

Weez wrote:

PLEASE PLAY WITH VIDEO!! The combo colours are set to the background of the video. If you turn off video then it looks like a huge mess.
oh fuck, I forgot it to download w/ video..... ;~; how could you
Thanks for the mods ^_^ all up-to-date!!
Frizz
Hi there, from A certain lazy modding queue

Looks like a nice mapset, I guess I'll just give suggestions here :)

[General]
Seems all fine here. But I suggest you to change the background image format from PNG to JPG/JPEG to keep the file size to minimum (size comparison)

[249's Easy]
Looks good, perhaps reduce the finish spam in some parts?

[TNG's Normal]
Looks good too

[Hard]
I find AR7 doesn't fit with the SV here. Try AR8?
00:01:151 (2) - spacing
00:10:605 (4) - clap @ start
00:13:514 (3,4) - the spacing between these two are inconsistent compared to previous and next objects
00:18:242 (1) - move it a bit further maybe?
00:21:151 (1,3) - clap
00:22:605 (5) - clap @ both
00:23:333 (7,8) - clap @ start
00:24:787 (3) - move 1 grid to the right to avoid overlap and for better spacing
00:29:514 (3) - I guess it would look better to move it 1 grid down
00:32:787 (1,3) - clap
00:34:242 (1,2,3) - clap everything
00:35:696 (1) - finish @ start
00:41:514 (1) - finish @ start
00:50:605 - 00:52:787 - I guess it's better to keep the hitsound pattern going on here
01:02:423 (2) - finish @ both
01:14:060 (2) - ^
01:03:151 (4) - finish
01:14:787 (4) - ^
01:26:242 (3) - remove clap @ start
01:26:969 (2) - clap

[Insane]
00:00:696 (4) - spacing?
00:02:969 (3) - stack these better with 00:01:878 (3) ? tiny grid size suggested
00:10:969 (1,4,7) - clap
00:11:151 (3,6) - clap @ start
00:18:605 (1) - clap @ start
00:21:151 (1,3,1,3) - clap @ start
00:29:514 (3) - clap @ start
00:32:787 (3,7) - clap
00:34:242 (1,2,3,4,5,1,2,3,4,5,1,2,3) - kinda hate to say this but, all clap here?
00:35:696 (1) - finish @ start
00:40:060 (1) - finish?
00:41:878 (2) - perhaps make this stacked better with 00:40:423 (3,4) ?
00:46:605 (3,9) - clap?
00:47:333 (1) - finish @ start
00:56:060 (1) - clap @ start
00:56:423 (2) - clap
00:56:605 (3) - clap @ end
00:56:969 (4,1) - clap
00:58:060 - perhaps make this part sounds quieter?
01:03:333 (1,2,3) - clap @ start
01:14:060 (2) - clap @ both
01:14:787 (4) - clap
01:26:242 (3) - the clap here doesn't sound fit, remove it

I guess that's all, GL
Nichiyouki


Hi, Weez

My mod from your request (I'm mod very late, sorry)

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. I suggest

Easy

  1. I don't find the problem.

Normal

  1. 00:38:605 (1,2) - Spacing is too far.
  2. 00:45:514 (3,4) - Slider repeat instead of slider and circle
  3. 00:45:878 (4) - Add NC?
  4. 00:55:696 (1) - Slider end 00:58:060?

Hard

  1. 00:21:878 (3,5) - Stack it

Insane

  1. I don't find the problem.

That's all that I can find them.

Good luck~
Stefan
Didn't Frizz help?
Or why no KD of him/her?

Anyway, I only accepted the last Suggestion about the Spinner, because I don't like the other ones.
So could you fix this for me, Weez? It's only this, so not neccessary to send the complete .osu. =o=
Topic Starter
Weez

Stefan wrote:

Didn't Frizz help?
Or why no KD of him/her?

Anyway, I only accepted the last Suggestion about the Spinner, because I don't like the other ones.
So could you fix this for me, Weez? It's only this, so not neccessary to send the complete .osu. =o=
I did accept some of frizz's mod just forgot to give kds >_<
And btw....should I leave your diff name alone or change it to your new name??
Stefan
Please let it for now.
I also did this on my two already ranked GDs.

Just write Stefan into the Tags.
pyransc
Nice map, i have only a few proposals.

[General]
249's Easy - add Taiko Time.

[249's Easy ]
00:25:514 - add circle
00:25:878 (2) - delete slider, add circle
00:26:242 - add slider, and at 00:26:605
00:29:878 (1) - end slider at 00:30:969
00:31:333 - add circle
00:31:878 (2) - start slider at 00:31:696 and end it at 00:32:423
01:26:969 (3) - start slider at 01:26:787 , 2 reverse, first reverse at 01:26:969 , end at 01:27:333 , add finish to end circle
01:27:696 - add circle add finish

[TNG's Normal]
00:21:151 (1) - add reverse,
00:21:696 (2) - delete slider,
00:22:605 (4) - add reverse,
00:23:151 (5) - delete slider,
01:14:435 (3) - delete circle, add slider with end at 01:14:605
01:26:787 (2) - add reverse

[Hard]

00:19:696 (3) - remove one reverse,
00:20:242 - add circle,
00:20:423 (4) - remove one reverse,
00:20:969 - add circle,
00:25:514 (1) - remove one reverse,
00:26:060 - add circle,
00:26:242 (2) - remove one reverse,
00:26:787 - add circle,

[Insane]
Nothing to do. All ok.
Topic Starter
Weez

pyransc wrote:

Nice map, i have only a few proposals.

[General]
249's Easy - add Taiko Time. You mean Kiai Time and nope, Byaku decided not to use it so it wont be used. Perfectly fine to have different kiai times for the guest diffs

[Hard]

00:19:696 (3) - remove one reverse, Nope, it doesn't really change anything so i'm keeping it the way it is.
00:20:242 - add circle, ^same
00:20:423 (4) - remove one reverse,^same
00:20:969 - add circle,^same
00:25:514 (1) - remove one reverse,^same
00:26:060 - add circle,^same
00:26:242 (2) - remove one reverse,^same
00:26:787 - add circle,^same

[Insane]
Nothing to do. All ok.
Well thanks for taking a look at it.
HanzeR
Random mod, <3 BRS, and fun mapset!

just some small things...

Insane
I personally prefer ar8 here i think, its only 160 bpm and the song is mostly half/whole notes.
00:44:378 -unsnapped timing section :X

Normal
01:09:696 x 336 y 272
01:17:423 - make like this? x 368 y 208

Easy -
I agree with the other poster .. there are way too many finishes here i think!
00:25:514 - expected note here
00:31:696 - awkward :X
00:59:060 - unsnapped timing section
01:10:696 - ^
01:13:151 - x 264 y 332
01:16:941 - x 260 y 336
01:26:969 - why here and not 01:26:787? sound really weird.. rhythm like this might work better http://puu.sh/PNrF
01:28:151 - unsnapped timing section

Like i said, just some very small things, good luck!
YTYuyu

pyransc wrote:

Nice map, i have only a few proposals.

[249's Easy ]
00:25:514 - add circle no i'm following the drums, not the vocals for this.
00:25:878 (2) - delete slider, add circle no this follows the vocals.
00:26:242 - add slider, and at 00:26:605 didn't follow the last suggestion so ignored.
00:29:878 (1) - end slider at 00:30:969 don't forget i'm following the guitar as well, not only the vocals.
00:31:333 - add circle same as 00:26:242.
00:31:878 (2) - start slider at 00:31:696 and end it at 00:32:423 then that'll lead into a boring 1/1 rhythm...i add sliders at the 1/2 tick to challenge beginners on their timing.
01:26:969 (3) - start slider at 01:26:787 , 2 reverse, first reverse at 01:26:969 , end at 01:27:333 , add finish to end circle no because that rhythm isn't following the music and it makes me feel uncomfortable.
01:27:696 - add circle add finish no i'm keeping the repeat so that it'd be easier for beginners.

HanzeR wrote:

Random mod, <3 BRS, and fun mapset!

Easy -
I agree with the other poster .. there are way too many finishes here i think! that's the point. the finishes are meant to match the cymbals in the song.
00:25:514 - expected note here again no. this follows the drums, not the vocals.
00:31:696 - awkward :X so? not all noes don't have to be at the 1/1 tick. tbh i'd find that boring if i do that.
00:59:060 - unsnapped timing section 100% intentional. this is called a kiai burst.
01:10:696 - ^ ^
01:13:151 - x 264 y 332 no the mini triangle will be ruined.
01:16:941 - x 260 y 336 ^
01:26:969 - why here and not 01:26:787? sound really weird.. rhythm like this might work better http://puu.sh/PNrF no that rhythm would be hard for beginners to clear. i did this to follow up the instrumental for this.
01:28:151 - unsnapped timing section aww crap forgot to remove that. Weez can you remove that timing point for me?

Like i said, just some very small things, good luck!
ty for the mods but i didn't make that much changes.
HanzeR

Byakugan249 wrote:

pyransc wrote:

Nice map, i have only a few proposals.

[249's Easy ]
00:25:514 - add circle no i'm following the drums, not the vocals for this.
00:25:878 (2) - delete slider, add circle no this follows the vocals.
00:26:242 - add slider, and at 00:26:605 didn't follow the last suggestion so ignored.
00:29:878 (1) - end slider at 00:30:969 don't forget i'm following the guitar as well, not only the vocals.
00:31:333 - add circle same as 00:26:242.
00:31:878 (2) - start slider at 00:31:696 and end it at 00:32:423 then that'll lead into a boring 1/1 rhythm...i add sliders at the 1/2 tick to challenge beginners on their timing.
01:26:969 (3) - start slider at 01:26:787 , 2 reverse, first reverse at 01:26:969 , end at 01:27:333 , add finish to end circle no because that rhythm isn't following the music and it makes me feel uncomfortable.
01:27:696 - add circle add finish no i'm keeping the repeat so that it'd be easier for beginners.

HanzeR wrote:

Random mod, <3 BRS, and fun mapset!

Easy -
I agree with the other poster .. there are way too many finishes here i think! that's the point. the finishes are meant to match the cymbals in the song.
00:25:514 - expected note here again no. this follows the drums, not the vocals.
00:31:696 - awkward :X so? not all noes don't have to be at the 1/1 tick. tbh i'd find that boring if i do that.
00:59:060 - unsnapped timing section 100% intentional. this is called a kiai burst.
01:10:696 - ^ ^
01:13:151 - x 264 y 332 no the mini triangle will be ruined.
01:16:941 - x 260 y 336 ^
01:26:969 - why here and not 01:26:787? sound really weird.. rhythm like this might work better http://puu.sh/PNrF no that rhythm would be hard for beginners to clear. i did this to follow up the instrumental for this.
01:28:151 - unsnapped timing section aww crap forgot to remove that. Weez can you remove that timing point for me?

Like i said, just some very small things, good luck!
ty for the mods but i didn't make that much changes.
In my opinion If your trying to follow the crashes in the song then you should adjust the volume of every crash accordingly. not every crash cymbal used in the song is the same, which makes the hitsound you have sound very jarring.
Stefan
Denied pyransc's Suggestion, because I simply don't like the ideas, and HanzeR's suggestions, since it doesn't make sense for me, sorry.
Kawayi Rika
Hello ~ Weez ~ :)

Random mod for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'opening' in tags.
  2. Close LetterboxInBreaks in all diff.

[Insane]


  1. 00:46:696 (5) - Move 1 grid left looks much better.

[Hard]


  1. 00:10:969 (1,1) - I suggest 00:10:969 (1) - extend to 00:12:423.
  2. 01:27:333 (4) - Try make more symmetry slider.

[TNG's Normal]


  1. 00:38:605 (1,2) - Use same spacing.
  2. 00:42:969 (3,4) - ^
  3. 00:45:514 (3,4) - Change a repeat slider here.
  4. 00:52:787 (1) - Remove too short new combo.
  5. 00:55:696 (1) - This spinner should start to 00:56:060.
  6. 01:27:333 (3) - Add new combo looks better.

[249's Easy]


  1. 00:18:242 (1) - Remove too short new combo.
  2. 00:24:060 (1) - ^
  3. 01:26:969 (3) - Add new combo looks better.

Hope this can help you ~

Good luck with rank ~
;)
Stefan

Kawayi Rika wrote:

[TNG's Normal]


  1. 00:38:605 (1,2) - Use same spacing. To be honest, this can't be called as "Jump". However, Spacing does not have to be always hold. I won't change it, even you think it should be.
  2. 00:42:969 (3,4) - ^ Fixed.
  3. 00:45:514 (3,4) - Change a repeat slider here. Changed.
  4. 00:52:787 (1) - Remove too short new combo. It fits with the Video, anyway I changed the Combos with 00:52:423 (2,1).
  5. 00:55:696 (1) - This spinner should start to 00:56:060. wmf suggested me this Idea. And I actually like his Idea. <_<
  6. 01:27:333 (3) - Add new combo looks better. It isn't really neccessary.
\o\
osu file format v9

[General]
AudioFilename: Black Rock Shooter (TV Size).mp3
AudioLeadIn: 1500
PreviewTime: 58969
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Black Rock Shooter (TV Size)
Artist:supercell feat. Hatsune Miku
Creator:Weez
Version:TNG's Normal
Source:Black Rock Shooter
Tags:vocaloid vocaloid2 ryo Byakugan249 TheNutritiousGuy KinomiCandy Weezy Stefan

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"blackrock.png"
Video,-160,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-667,363.636363636364,4,2,0,80,1,0
1151,-100,4,1,0,80,0,0
1514,-100,4,2,0,80,0,0
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87333,-100,4,2,0,80,0,1
87696,-100,4,1,0,80,0,1
88060,-100,4,2,0,40,0,0


[Colours]
Combo1 : 39,39,39
Combo2 : 0,0,255
Combo3 : 128,128,128
Combo4 : 255,0,0
Combo5 : 255,128,0
Combo6 : 0,128,0
Combo7 : 128,0,255

[HitObjects]
256,52,787,22,0,B|192:60|160:124,1,120,4|0
56,172,1514,1,0
152,244,1878,1,0
188,348,2242,2,0,B|252:340|312:320,1,120,2|0
416,280,2969,1,0
400,160,3333,1,0
344,56,3696,2,0,B|144:72|-12:180,1,360,2|0
28,288,5151,5,4
148,288,5514,53,4
268,288,5878,5,4
388,292,6242,53,4
508,292,6605,85,4
456,184,6969,70,0,B|372:172|348:104|348:104|244:104,1,240,0|0
132,128,8060,1,0
36,196,8423,2,0,B|2:261|24:328|100:360|156:324,1,240,0|0
256,192,9514,12,0,12423
260,60,12787,86,0,B|208:92|140:88,1,120
36,136,13514,1,0
44,256,13878,2,0,B|88:296|88:296|148:296,1,120,2|0
260,336,14605,1,0
372,296,14969,1,0
484,256,15333,6,0,B|468:192|404:160,1,120,2|0
360,136,15878,2,0,B|300:136,1,60
184,100,16423,1,0
64,108,16787,2,0,B|80:172|144:204,1,120,2|0
188,228,17332,2,0,B|248:228,1,60
360,180,17878,1,0
360,300,18242,37,4
280,212,18605,2,0,B|260:144|192:140,1,120
288,64,19333,1,0
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336,300,20423,1,0
220,264,20787,1,0
140,352,21151,54,0,B|72:332|76:260,1,120,4|0
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216,88,22242,1,0
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380,232,23150,2,0,B|360:300,1,60
244,312,23696,1,0
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240,148,30242,21,0
132,96,30605,1,0
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328,204,40060,2,0,B|307:150|255:106|190:82|134:91,1,240,0|2
44,172,41151,1,0
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384,216,42605,1,0
292,140,42969,2,0,B|176:84|60:140,1,240
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476,144,64787,22,0,B|452:236|372:272|292:264,1,240,4|0
228,164,65878,1,0
160,264,66242,2,0,B|80:216|80:112|164:64,1,240,0|0
228,164,67333,1,0
336,216,67696,69,4
264,312,68060,2,0,B|212:280,1,60,0|0
96,252,68605,1,0
132,136,68969,2,0,B|192:108|248:108|248:108|308:108,1,180,0|2
408,176,69878,1,2
308,240,70242,1,2
236,336,70605,22,0,B|194:384|115:377|54:327|57:264,1,240,4|0
176,244,71696,1,0
112,144,72060,2,0,B|153:95|232:102|293:152|290:215,1,240
176,244,73151,1,0
232,264,73333,70,0,B|288:288,1,60,0|4
408,288,73878,2,0,B|468:288,1,60
436,172,74423,1,0
408,56,74787,2,0,B|264:-20|264:144|120:56,1,300
24,124,76060,1,0
28,272,76423,54,0,B|140:340|140:208|276:288,1,240,4|0
368,236,77514,1,0
472,180,77878,2,0,B|488:120|432:64|332:56|304:116,1,240
196,156,78969,1,0
256,192,79333,12,0,81878
320,48,82242,38,0,B|264:48|264:48|204:68,1,120,4|0
203,188,82969,2,0,B|260:188|260:188|320:168,1,120,0|0
424,112,83696,2,0,B|440:136|476:152|476:152|476:264|476:264|440:280|424:304,1,240
316,344,84787,1,0
212,284,85151,70,0,B|164:248,1,60
164,128,85696,2,0,B|212:92,1,60
332,92,86242,6,0,B|380:128,1,60
380,248,86787,2,0,B|332:284,1,60
216,256,87333,1,0
128,176,87696,1,0
40,256,88060,1,4
Yasora
m4m~

General
  1. Letterbox during breaks: disable too in hard and insane diff for consistency like other diff?
  2. AudioLeadIn: fix the audioleadin at easy, hard, and taiko diff into 2000 via notepad like other diff?
  3. Folder:
    1. Remove .osb file since no sb in this map? just make your folder clean~
    2. Change "blackrock.png" format into .jpg? this way reduce some file size ouo
Easy
  1. 00:00:423 (1) - add whistle? add something in here for make sense when starting~
  2. 00:03:696 (2) - move this into x:248 y:356 for make symmetry with slider (1)? seems more tidier if symmetry
  3. 00:16:787 (1) - remove this new combo for make same combo set with before pattern?
  4. 00:19:696 (3) - would be better if add finish in the end for guitar sound imo
  5. 00:25:878 (2) - move this into x:272 y:124 for make this seems tidier and symmetry >_<?
  6. 00:55:333 (4,5) - move these notes into something like this or this? I think this is will make the pattern looks more better~
  7. 00:58:969 (1,2,3) - ng,, this pattern is a bit weird to see since (2) not in center orz-- and (1) slider shape is a bit not symmetry.. maybe change like this? please don't worry about (3) stacked in (1)'s head.. I think that no make the player confuse-- in gameplay (3)'s head still visible really >_<
    260,52,58969,6,0,B|344:48|416:104|432:228|376:304,1,320,4|2
    260,188,61151,1,0
    260,52,61878,2,0,B|176:48|104:104|88:228|144:304,1,320,4|2
  8. 01:07:696 (1) - add whistle in the end? I think that fit with vocal~
  9. 01:12:787 (2) - ^ just add
  10. 01:18:242 (1) - why new combo in here? remove for make same with 01:13:514 (1,2,3,4,5) -
  11. 01:21:878 (1) - a bit overlap with hitburst after spinner? make more visible is more better imo
  12. 01:28:151 - remove this timing point? I don't think this is necessary..
Normal
  1. 00:05:514 (1,1,1,1) - remove this all new combo? since the spacing and rhythm is same 0.0 but I know you want to make an effect with music here : P
  2. 00:06:242 (1,1) - move this 1 grid up for make this linear with 00:05:151 (1,1,1) - ?
  3. 00:08:423 (3) - use this code below for fix the curve a bit? lol sorry--
    44,209,8423,2,0,B|6:268|34:346|108:369|168:341,1,240,0|0
  4. 00:09:514 (1) - add finish for cymbal sounder in the end spinner?
  5. 00:14:605 (4) - add whistle for follow piano like (3)'s beginning?
  6. 00:17:332 (5,2) - this is overlapped not good to look when gameplay imo-- consider to change into another pattern
  7. 00:26:969 (1,1) - in here too-- consider to not overlap like this ><;
  8. 00:28:423 (1) - remove new combo in here? too short combo set orz
  9. 00:32:787 (1) - add finish in beginning for cymbal sounder?
  10. 00:40:060 (3) - ^
  11. 00:41:514 (1) - ^
  12. 00:44:969 (2) - move this 1 grid up for make symmetry with (1)?
  13. 00:46:605 (5,6) - try to move (5) into x:256 y:44 and (6) - x:176 y:132 for make perfect triangle pattern?
  14. 00:47:333 (1) - add finish in beginning again
  15. 00:51:696 (1,1) - remove this new combo for make consistent combo set with before pattern?
  16. 00:52:423 (4) - add finish
  17. 00:53:151 (1) - ^ in beginning
  18. 00:55:696 (3,1) - feel weird in here-- try to follow the vocal? my suggestion is move the spinner into next long white tick (00:56:060) for follow the vocal "taa" and add an note in 00:55:696 ?
  19. 00:56:060 (1) - from reason above, I suggest to end this spinner at 00:56:060 (1) - because guitar end heavy in there and ignore vocal "doushite" for make an epic part until kiai time begin~
  20. 01:00:423 (3) - I think the slider end should be soft like you did at 00:58:969 (1) -
  21. 01:11:696 (2) - move this 1 grid up for make more centered between (1) and (3)?
  22. 01:26:242 (1) - hurr-- remove new combo in here and add in 01:27:333 (3) - for follow the pattern?
Hard
  1. 00:04:242 (3) - 1 grid left for make spacing seems consistent with (2)?
  2. 00:06:605 (1) - more be good if remove this new combo for "completing" the star pattern
  3. 00:10:969 (1) - I guess this is weird if end in red tick-- I suggest to remove 00:12:423 (1) - and end the spinner in there
  4. 00:21:151 (1) - add finish in here?
  5. 00:32:787 (1) - ^
  6. 00:35:696 (1,2,3) - make these notes pattern into something like this? I think that more make good flow~
  7. 00:41:514 (1) - add finish in beginning. also try to move the reverse direction 1grid left for make that not touching slider (3)?
  8. 00:42:787 - listen the music properly-- in here more better if add an note for follow the drum sound in music as well~
  9. 00:47:333 (1) - add finish in beginning again
  10. 00:52:423 (1) - remove the new combo for make combo set same with previous pattern and add finish in beginning~
  11. 01:02:423 (2) - move the 2nd point into x:288 y:272 for make this blanketing properly with (1)?
  12. 01:03:333 (1,2) - a bit strange rhythm in here and this is a bit hard to understand orz try this rhythm instead?
  13. 01:09:151 (3) - I think in here is not 1/4 rhythm-- why not just add slider like 01:09:514 (4) - and make a pattern like this? don't forget add finish in beginning
  14. 01:19:423 (1) - try to end this spinner at 01:20:787 for follow the vocal and map the empty part from 01:21:151 until 01:22:060 like this.. add whistle in (1,3) for follow the guitar sound
  15. 01:26:787 (1,2,3) - add whistle for follow the piano in music as well?
Insane
  1. 00:00:423 (1) - add whistle? add something in here for make sense when starting~
  2. 00:06:605 (1) - consider to add jump in here like you did at 00:05:151 (1,2,3,4) - ? my suggestion is put this in top 00:06:787 (2) -
  3. 00:07:423 (4) - I guess the triplet in the wrong place-- this note should be at 00:07:242 to follow the drum in music if you hear in 25%
  4. 00:08:878 (5) - in here too-- the triplet not follow nothing orz-- in other word this is overmapped? also some note similar like this:
    SPOILER
    1. 00:15:787 (2) -
    2. 00:16:514 (5) -
    3. 00:27:423 (2) -
    4. 00:28:151 (4) -
    5. 00:48:514 (6) -
    6. 01:00:878 (2) -
  5. 00:21:151 (1) - add finish in here
  6. 00:29:514 (3) - add clap in beginning for consistency hitsounding?
  7. 00:32:423 (1) - I think this remove this new combo and add in 00:32:787 (3) - more better because the pattern and the rhythm is different?
  8. 00:32:787 (3) - add finish in here
  9. 00:35:696 (1) - ^ in beginning
  10. 00:36:333 - add an note for follow the drum sound in music
  11. 00:40:060 (1) - add finish
  12. 00:41:514 (1) - ^ in beginning
  13. 00:41:878 (2) - stack with 00:40:423 (3,4) - as well? for make this seems tidier~
  14. 00:42:787 - add an note for follow the drum sound in music
  15. 00:47:333 (1) - add finish in beginning again
  16. 00:52:424 (1) - add finish
  17. 00:53:515 (2) - move this 1 grid up for make this stacked with 00:52:060 (4,5,6) -
  18. 01:02:969 (3) - stack this properly with (1)'s end too?
  19. 01:04:423 (4,5) - would be better if change these notes into just one slider like you did at hard diff
  20. 01:09:151 (1,2,3,4) - aaa this too-- the stream should start in 01:09:878 .. not in here for follow the drum sound lol
  21. 01:14:969 (1) - this reverse a bit overlap with 01:14:605 (3,4) - hitburst-- make more visible?
  22. 01:16:060 (4) - finish sound here more better instead the clap o3o
  23. 01:26:787 (1,2,3) - add whistle for follow the piano in music as well?
I think hard and insane diff still need improvement ;u; don't hate me ugu..
k that's all from me
Good luck desu~
Topic Starter
Weez
Yaaay a long mod \o/
Will look at this and you map once I get internet back up.........my modem just fried and its a long weekend here T^T
YTYuyu

Kawayi Rika wrote:

Hello ~ Weez ~ :)

Random mod for my Queue ~

[249's Easy]


  1. 00:18:242 (1) - Remove too short new combo. nope this follows the piano, and only the piano.
  2. 00:24:060 (1) - ^ same as above, but the cymbals, and only the cymbals.
  3. 01:26:969 (3) - Add new combo looks better.it does, but nothing in the instrumental changes here.

Hope this can help you ~

Good luck with rank ~
;)

Yasora wrote:

m4m~

Easy
  1. 00:00:423 (1) - add whistle? add something in here for make sense when starting~ no the finish should be loud enough for an introduction. it'll sound weird for me with i add a whistle and a finish next to each other here IMO.
  2. 00:03:696 (2) - move this into x:248 y:356 for make symmetry with slider (1)? seems more tidier if symmetry alright fixed.
  3. 00:16:787 (1) - remove this new combo for make same combo set with before pattern? no i did this to match the video BG.
  4. 00:19:696 (3) - would be better if add finish in the end for guitar sound imo no i only add finishes for the cymbals.
  5. 00:25:878 (2) - move this into x:272 y:124 for make this seems tidier and symmetry >_<? nope this is intentional because it'll ruin the triangle for (1,1,2) and i don't see that much of a difference during gameplay.
  6. 00:55:333 (4,5) - move these notes into something like this or this? I think this is will make the pattern looks more better~ alright applied the 2nd one.
  7. 00:58:969 (1,2,3) - ng,, this pattern is a bit weird to see since (2) not in center orz-- and (1) slider shape is a bit not symmetry.. maybe change like this? please don't worry about (3) stacked in (1)'s head.. I think that no make the player confuse-- in gameplay (3)'s head still visible really >_<
    260,52,58969,6,0,B|344:48|416:104|432:228|376:304,1,320,4|2
    260,188,61151,1,0
    260,52,61878,2,0,B|176:48|104:104|88:228|144:304,1,320,4|2
    alright fixed.
  8. 01:07:696 (1) - add whistle in the end? I think that fit with vocal~ added a finish instead.
  9. 01:12:787 (2) - ^ just add ahh this sounds nice. fixed.
  10. 01:18:242 (1) - why new combo in here? remove for make same with 01:13:514 (1,2,3,4,5) - because it matches the video BG.
  11. 01:21:878 (1) - a bit overlap with hitburst after spinner? make more visible is more better imo
  12. 01:28:151 - remove this timing point? I don't think this is necessary..orz i forgot to remove that ><. fixed.
Good luck desu~
ty for the mods desu~

SPOILER
osu file format v9

[General]
AudioFilename: Black Rock Shooter (TV Size).mp3
AudioLeadIn: 1500
PreviewTime: 58969
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 12423,18242,24060,28423,32787,35696,47333,51696,53151,57514,58969,70605,71333,72060,72787,73514,76423,82242,84423
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Black Rock Shooter (TV Size)
Artist:supercell feat. Hatsune Miku
Creator:Weez
Version:249's Easy
Source:Black Rock Shooter
Tags:vocaloid vocaloid2 ryo Byakugan249 TheNutritiousGuy KinomiCandy Weezy Stefan

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"blackrock.png"
Video,-192,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-667,363.636363636364,4,2,0,60,1,0
12787,-100,4,2,0,40,0,0
18060,-100,4,2,0,60,0,0
18423,-100,4,2,0,40,0,0
58969,-100,4,2,0,60,0,1
59060,-100,4,2,0,60,0,0
63333,-100,4,2,0,30,0,0
63696,-100,4,2,0,40,0,0
64060,-100,4,2,0,50,0,0
64423,-100,4,2,0,60,0,0
69514,-100,4,2,0,30,0,0
69878,-100,4,2,0,40,0,0
70242,-100,4,2,0,50,0,0
70605,-100,4,2,0,60,0,1
70696,-100,4,2,0,60,0,0
74969,-100,4,2,0,30,0,0
75333,-100,4,2,0,40,0,0
75696,-100,4,2,0,50,0,0
76060,-100,4,2,0,60,0,0
76423,-100,4,2,0,50,0,0


[Colours]
Combo1 : 39,39,39
Combo2 : 0,0,255
Combo3 : 128,128,128
Combo4 : 255,0,0
Combo5 : 255,128,0
Combo6 : 0,128,0
Combo7 : 128,0,255

[HitObjects]
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312,144,2242,70,0,B|388:200|388:288,1,160,0|2
248,356,3696,2,0,B|172:300|172:212,1,160,0|2
100,80,5151,22,0,B|140:64|188:64,2,79.9999999999999,4|4|4
56,144,6242,1,4
72,224,6605,70,0,B|140:268|232:256,1,160,4|2
304,240,7696,1,0
344,308,8060,22,0,B|396:280|396:204|348:172,1,160,0|2
300,112,9151,1,0
232,156,9514,70,0,B|132:200|92:131|92:43|160:19|228:43|228:131|188:200|72:155,1,400,4|0
64,236,11696,21,0
108,304,12060,1,0
184,320,12423,85,4
264,320,12787,2,0,B|304:328|368:280,2,79.9999999999999,4|4|4
280,240,13878,2,0,B|240:160|276:76,1,160,4|4
352,88,14969,1,4
388,160,15333,6,0,B|428:232|392:332,1,160,4|4
320,324,16423,1,4
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260,124,18969,2,0,B|300:136|368:116,1,79.9999999999999,4|4
412,152,19696,2,2,B|448:232|420:332,2,160,2|2|2
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120,260,22605,38,0,B|48:216|48:100,1,160,2|2
120,84,23696,1,2
192,116,24060,53,4
224,188,24423,22,0,B|264:264|376:264,1,160,2|2
272,128,25878,2,0,B|364:131|404:203,1,160,2|2
404,283,26969,2,0,B|368:367|252:367,1,160,4|0
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Stefan

Yasora wrote:

Normal
  1. 00:05:514 (1,1,1,1) - remove this all new combo? since the spacing and rhythm is same 0.0 but I know you want to make an effect with music here : P Yep, because of the Video, I won't change it.
  2. 00:06:242 (1,1) - move this 1 grid up for make this linear with 00:05:151 (1,1,1) - ? Fixed.
  3. 00:08:423 (3) - use this code below for fix the curve a bit? lol sorry-- Current curve is moe enough.
    44,209,8423,2,0,B|6:268|34:346|108:369|168:341,1,240,0|0
  4. 00:09:514 (1) - add finish for cymbal sounder in the end spinner? Nah, sorry.
  5. 00:14:605 (4) - add whistle for follow piano like (3)'s beginning? Okay.
  6. 00:17:332 (5,2) - this is overlapped not good to look when gameplay imo-- consider to change into another pattern Changed for a bit.
  7. 00:26:969 (1,1) - in here too-- consider to not overlap like this ><; Changed a big part here.
  8. 00:28:423 (1) - remove new combo in here? too short combo set orz It follows the Video colour.
  9. 00:32:787 (1) - add finish in beginning for cymbal sounder? No.
  10. 00:40:060 (3) - ^ k
  11. 00:41:514 (1) - ^ k
  12. 00:44:969 (2) - move this 1 grid up for make symmetry with (1)? Fixed
  13. 00:46:605 (5,6) - try to move (5) into x:256 y:44 and (6) - x:176 y:132 for make perfect triangle pattern? Alright.
  14. 00:47:333 (1) - add finish in beginning again k
  15. 00:51:696 (1,1) - remove this new combo for make consistent combo set with before pattern? I follow the Colour, sorry.
  16. 00:52:423 (4) - add finish nah
  17. 00:53:151 (1) - ^ in beginning k
  18. 00:55:696 (3,1) - feel weird in here-- try to follow the vocal? my suggestion is move the spinner into next long white tick (00:56:060) for follow the vocal "taa" and add an note in 00:55:696 ? Done
  19. 00:56:060 (1) - from reason above, I suggest to end this spinner at 00:56:060 (1) - because guitar end heavy in there and ignore vocal "doushite" for make an epic part until kiai time begin~ Done
  20. 01:00:423 (3) - I think the slider end should be soft like you did at 00:58:969 (1) - Okay.
  21. 01:11:696 (2) - move this 1 grid up for make more centered between (1) and (3)? Okay.
  22. 01:26:242 (1) - hurr-- remove new combo in here and add in 01:27:333 (3) - for follow the pattern? The Video Colour turns into Blue, that's why the NC.
Lazy Weez, hurry up!!!11! o3o
osu file format v9

[General]
AudioFilename: Black Rock Shooter (TV Size).mp3
AudioLeadIn: 1500
PreviewTime: 58969
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Black Rock Shooter (TV Size)
Artist:supercell feat. Hatsune Miku
Creator:Weez
Version:TNG's Normal
Source:Black Rock Shooter
Tags:vocaloid vocaloid2 ryo Byakugan249 TheNutritiousGuy KinomiCandy Weezy Stefan

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"blackrock.png"
Video,-160,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
Combo1 : 39,39,39
Combo2 : 0,0,255
Combo3 : 128,128,128
Combo4 : 255,0,0
Combo5 : 255,128,0
Combo6 : 0,128,0
Combo7 : 128,0,255

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380,248,86787,2,0,B|332:284,1,60
216,256,87333,1,0
128,176,87696,1,0
40,256,88060,1,4
Topic Starter
Weez
I'll get back to this....eventually
Topic Starter
Weez
Yaaaay up to date now c:
Rare
Hi~
all suggestions.

[General]
I don't like black in combo colour but you don't have to change this.
01:19:333 - kiai end here?

[249's Easy]
00:00:787 (2,1) - I feel confined spacing
00:12:787 - 00:19:333 - why you use finish pattern? very noisy ._.
00:24:423 (1,2) - maybe confused these slider
00:36:423 - 00:49:878 - same as 00:12:787 - 00:19:333 -

[TNG's Normal]
normal sampleset 80% is very noisy. you need volume down 20%(60%).
00:03:696 (7) - http://puu.sh/1gwEA is better
00:05:514 (1,1,1,1) - remove new combo
00:32:787 (1,2) - more curve sliders
00:56:060 (1) - end this at 00:57:514 - then you can add finish
01:28:060 - add volume up 10%(50%)

[Hard]
Drain-1
00:00:423 - add note?
00:07:151 (3,4) - Ctrl+G http://puu.sh/1gCjO
00:08:606 (3,4) - ^
00:09:514 (1) - remove clap then add finish to head slider
00:10:060 (3,5) - add clap
00:10:605 (6) - add clap to end slider
00:12:423 (1) - remove then 00:10:969 (1) - this spinner end this at 00:12:423 -
00:14:605 (5,6) - change to 1/2 slider
00:17:878 (7) - 1/2 slider is better. fit the music.
00:21:151 (1) - add finish
00:23:696 (8) - 1/2 slider is better
00:32:787 (1) - add finish
00:34:242 (1) - add repeat slider
00:34:787 (2) - ^
00:35:696 (1) - add finish to head slider
00:38:605 (1) - you can pretty slider more http://puu.sh/1gCt4
00:41:514 (1) - add finish to head slider
00:47:333 (1) - ^
00:53:151 (1) - add finish to head slider
01:03:333 (1,2,3,4) - how about? http://puu.sh/1gCx9
01:08:242 (2) - add finish to end slider

[Insane]
00:12:060 (7,8,9) - you need be placed pretty.
00:18:605 (1) - add clap to head slider
00:41:514 (1) - add finish to head slider
00:47:333 (1) - ^
00:52:060 (4) - add new combo?
00:52:788 (4) - ^
00:53:151 (1) - add finish to head slider
00:56:060 - add normal sampleset's greed line of volume 40%
01:09:514 (1,2) - confused spacing. let's try it http://osu.ppy.sh/ss/467217
01:17:514 (5) - Ctrl+G?
Topic Starter
Weez
Arise from your eternal slumber!!!
YTYuyu
oh shi--i forgot about this ><.

i re-mapped the hitsounds and several patterns.

SPOILER
osu file format v10

[General]
AudioFilename: Black Rock Shooter (TV Size).mp3
AudioLeadIn: 1500
PreviewTime: 58969
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 12423,18242,24060,28423,32787,35696,47333,51696,53151,57514,58969,70605,71333,72060,72787,73514,76423,82242,84423
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Black Rock Shooter (TV Size)
TitleUnicode:
Artist:supercell feat. Hatsune Miku
ArtistUnicode:
Creator:Weez
Version:249's Easy
Source:Black Rock Shooter
Tags:vocaloid vocaloid2 ryo Byakugan249 TheNutritiousGuy KinomiCandy Weezy Stefan
BeatmapID:160797
BeatmapSetID:52535

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"blackrock.png"
Video,-192,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 39,39,39
Combo2 : 0,0,255
Combo3 : 128,128,128
Combo4 : 255,0,0
Combo5 : 255,128,0
Combo6 : 0,128,0
Combo7 : 128,0,255

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Stefan
I will check the Mod by R a r e. For now, Weez, give R a r e le KD. :P
Just saying, I am remapping some Parts.
Stefan
Partly remapped.

SPOILER
osu file format v11

[General]
AudioFilename: Black Rock Shooter (TV Size).mp3
AudioLeadIn: 1500
PreviewTime: 58969
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 67969
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Black Rock Shooter (TV Size)
TitleUnicode:
Artist:supercell feat. Hatsune Miku
ArtistUnicode:
Creator:Weez
Version:TNG's Normal
Source:Black Rock Shooter
Tags:vocaloid vocaloid2 ryo Byakugan249 TheNutritiousGuy KinomiCandy Weezy Stefan
BeatmapID:161096
BeatmapSetID:52535

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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82605,-100,4,1,0,80,0,1
82969,-100,4,2,0,80,0,1
83333,-100,4,1,0,80,0,1
83696,-100,4,2,0,80,0,1
84787,-100,4,1,0,80,0,1
87333,-100,4,2,0,80,0,1
87696,-100,4,1,0,80,0,1
88060,-100,4,2,0,40,0,0


[Colours]
Combo1 : 39,39,39
Combo2 : 0,0,255
Combo3 : 128,128,128
Combo4 : 255,0,0
Combo5 : 255,128,0
Combo6 : 0,128,0
Combo7 : 128,0,255

[HitObjects]
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Topic Starter
Weez
thank you, all updated
Autumn
Hi~ Mod from my queue.
The colour is cool.

[Easy]
Generally fine.
Use more 2,4 claps like
00:14:969 (4) and 00:16:423 (2) and so on
(The custom 1 Clap sound)

[Normal]
01:13:333 (1) -Adjust:

[Hard]
00:19:696 (3,4) - I don't like long sliders which repeat for too many times..
My suggestion is to use two long sliders:
00:25:514 (1,2) - ^
00:46:060 (1) - That's not good. The time between a spinner's end and the next note must > 4/4 beat.
Remove it or let the spinner finish ealier.

[Insane]
00:56:423 (2,4) - Clap

00:10:969 (1,2,3) - All Claps (2 notes + Slider's head)
00:11:514 (4,5,6) - ^
00:12:060 (7,8,9) - ^
You can hear the drum here.

There are some parts which you may use distance snap to make them less crowded. Consider:
00:07:151 (3,4)
00:08:605 (3,4)
01:10:242 (3,1)

Good luck~
Topic Starter
Weez
its baaaaaaack
revived!
Stefan
Why is Kinomi's Diff gone? ;_;

(besides of that remove him as Tag)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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