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Mizuki Nana - Innocent Starter

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ertyukjh010


Hello, :)

[Normal]

00:53:818 - useless inherited point
01:28:818 (1) - Too short distance between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat.
01:29:045 (2) - Move second point ↑ 2 Grid.
03:01:545 (1) - Too short distance between the spinner and the next note too.
03:08:818 (1) - ^
03:27:909 (2) - I don't suggest stack here.
03:49:954 (2) - Move second point → 1 Grid.

[Hard]

Fine :)

That all
Topic Starter
terametis

Mok wrote:

Hi :3

[Normal]
00:45:636 (4,1,2) - Better like http://puu.sh/qS1p
And until break move the rest in way to have it symmetrical.

Hard -> Insane.

ertyukjh010 wrote:

[Normal]

00:53:818 - useless inherited point
01:28:818 (1) - Too short distance between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat.
01:29:045 (2) - Move second point ↑ 2 Grid.
03:01:545 (1) - Too short distance between the spinner and the next note too.
03:08:818 (1) - ^
03:27:909 (2) - I don't suggest stack here.
03:49:954 (2) - Move second point → 1 Grid.
almost fixed~~
thank for mod :)
remy11
modding~ 8-)

[General]
Fine!

[Hard]
01:02:000 (3) - スライダーの形の提案(前後の形がどちらもナナメ方向ならこの方がいいと思いました)
01:16:545 (3) - ^

[Normal]
00:40:182 (2) - HPバーに当たっています 下げてください
03:17:455 (1,2,3) - 配置の提案 前後の形からしてこの形が最良と感じました :)


すごく綺麗なないすまっぷですー
Rank期待します 8-)


remy11
すたあああああああ 8-)
Topic Starter
terametis

remy11 wrote:

modding~ 8-)

[General]
Fine!

[Hard]
01:02:000 (3) - スライダーの形の提案(前後の形がどちらもナナメ方向ならこの方がいいと思いました)
SPOILER
[attachment=2:d8986]1.jpg[/attachment:d8986]
AIMしづらい流れに感じるのでこのままで!!

01:16:545 (3) - ^
SPOILER
[attachment=1:d8986]2.jpg[/attachment:d8986]

[Normal] All fixed
00:40:182 (2) - HPバーに当たっています 下げてください
03:17:455 (1,2,3) - 配置の提案 前後の形からしてこの形が最良と感じました :)
SPOILER
[attachment=0:d8986]3.jpg[/attachment:d8986]


すごく綺麗なないすまっぷですー
Rank期待します 8-)
Melophobia
M4M

[Normal]
00:53:818 (1) - 始点finish
00:57:454 (1) - finish合ってないと思います
01:06:545 (1) - ^
01:13:818 (1) - 矢印にfinish
01:21:091 (1) - 終点finish
02:26:545 (1) - 始点finish
02:28:364 (3) - remove finish
02:46:545 (1) - 矢印finish
03:01:773 (1) - 始点finish
03:46:545 (3) - 始点finish
03:49:727 (1) - 03:01:773 (1) - を考えるとNoteなくてもイイと思います

[Hard]
00:55:636 (1) - remove finish
00:58:591 (5) - whistle
01:13:818 (1) - finish
01:15:636 (1) - remove clap from beginning
01:20:182 (3,4,5) - 普段は連打に低めのspacing使ってるのでここが広いのがちょっと気になりました
01:22:455 (4) - finish
02:26:545 (1) - ^
02:34:273 (2) - remove finish
02:37:455 (9) - finish?
02:40:977 (9) - whistleとclapあると次のfinishの鳴り方が悪くなるからremove
02:55:296 (7) - finish
02:55:523 (9) - remove whistle
03:01:091 (4) - finish
03:01:318 (1) - 終点finish
03:43:477 (6) - finish
03:54:840 (1) - 始点を03:54:840 - に
あと04:02:000 - まで伸ばしてfinish鳴らしても良いと思います
Topic Starter
terametis

Melophobia wrote:

M4M

[Normal]
00:53:818 (1) - 始点finish
00:57:454 (1) - finish合ってないと思います
01:06:545 (1) - ^
01:13:818 (1) - 矢印にfinish
01:21:091 (1) - 終点finish
02:26:545 (1) - 始点finish
02:28:364 (3) - remove finish
02:46:545 (1) - 矢印finish
03:01:773 (1) - 始点finish
03:46:545 (3) - 始点finish
03:49:727 (1) - 03:01:773 (1) - を考えるとNoteなくてもイイと思います

[Hard]
00:55:636 (1) - remove finish
00:58:591 (5) - whistle
01:13:818 (1) - finish
01:15:636 (1) - remove clap from beginning
01:20:182 (3,4,5) - 普段は連打に低めのspacing使ってるのでここが広いのがちょっと気になりました   ウワアアアアアアアアアア
01:22:455 (4) - finish
02:26:545 (1) - ^
02:34:273 (2) - remove finish
02:37:455 (9) - finish?
02:40:977 (9) - whistleとclapあると次のfinishの鳴り方が悪くなるからremove
02:55:296 (7) - finish
02:55:523 (9) - remove whistle
03:01:091 (4) - finish
03:01:318 (1) - 終点finish
03:43:477 (6) - finish
03:54:840 (1) - 始点を03:54:840 - に
あと04:02:000 - まで伸ばしてfinish鳴らしても良いと思います
ほとんど修正
modありがとう!!!!!!!!!
Leorda
Hello there

[General]
* Using white combo color can makes players eye are distracting during kiai time. Try avoid that


[Normal]
01:29:045 (1) - Overlapped by spinner-osu, and it might be hidden for beginners for some cases. Also new combo here for preventing of new combo bug. If you don't NC it, the spinner will show a "300" instead of "Geki"
03:01:773 (1) - New combo here for preventing of new combo bug. If you don't NC it, the spinner will show a "300" instead of "Geki"
03:08:818 (1) - This notes is overlapped by hitbursts from spinner. It's hidden for beginners while gameplay
03:49:954 (1) - Same issue as 03:01:773 (1)


[Hard]
03:21:773 (1) - Move to 03:21:773? Those crumpled slider part is kinda fit with a vibrato vocal....


Good luck!
Topic Starter
terametis

Leorda wrote:

[Normal]
01:29:045 (1) - Overlapped by spinner-osu, and it might be hidden for beginners for some cases. Also new combo here for preventing of new combo bug. If you don't NC it, the spinner will show a "300" instead of "Geki"
03:01:773 (1) - New combo here for preventing of new combo bug. If you don't NC it, the spinner will show a "300" instead of "Geki"
03:08:818 (1) - This notes is overlapped by hitbursts from spinner. It's hidden for beginners while gameplay
03:49:954 (1) - Same issue as 03:01:773 (1)


[Hard]
03:21:773 (1) - Move to 03:21:773? Those crumpled slider part is kinda fit with a vibrato vocal....


Good luck!
thank you for mod~~~~~~<3333
Kawayi Rika
Hi ~ terametis ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'Collab' in tags.
  2. Difficulty spread looks not good,So i think you need make a middle diff.
  3. 01:33:591 - 1st Kiai time should end to here.
  4. 03:54:727 - 3rd Kiai time should end to here.

That's all ~ Really nice song and mapset ~

you can later ask me recheck ~
Topic Starter
terametis
thank you Rika~~~ :3
All fixed, and add Normal diff later.
Jupiter
Topic Starter
terametis
update :33
thank you~~~~~~~~~~~~~
Miya
Hi there~ Well, i see your map going to be bubbled, but i want to mod it anyway, i'm sure it can be still improved :3

General

  1. Good, nothing to mention~

Easy

  1. First, i want you to add break between 2nd kiai time and 3rd kiai time. There's almost no pause between theme, and reaching the end of 2nd kiai time almost takes 1.30 minute. This can be tiring to newbie and it can lead to not play the last part of the song nicely. So i suggest you to delete all note between 03:08:818- - 03:20:864-. I have tested it, and the break work nicely.
  2. 00:34:727 (3) - You forgot a clap add the repeat?
  3. 02:24:727 (2) - Hmm, this one is not blanketed properly with 02:26:545 (1) - so it looks awkward. How about try to move it to x:364 y:248
  4. 02:30:182 (1,3) - Sorry nazi, but can you move it 1 grid down so it symetrical with 02:28:364 (3) - start?
  5. 03:29:272 (1,3) - Why clap in this slider end missing? It's not consistant with your clap rythim. Please add a clap at the end at both of that slider.

Jupiter's Normal

  1. Well, i suggest the same thing like easy too in this diff. I suggest you to add a break too between 03:08:818- - 03:20:864- so player can rest and play the end part nicely.
  2. 00:24:273 (5,6) - Because you change the polarity so suddenly from white tick to red, i suggest change this note into slider. Player can be surprised to this one and will likely not get 300.
  3. 01:35:636- You lower the volume very drasticaly here 65% to just 5% but it's not fit with the music. I suggest you move this timing point to 01:37:455- because it will not disrupt the spinner sound, or you can lower the volume of this spinner gradually.
  4. 01:57:000 (5,6) - Hmm, same here, i would like suggest you to change these note into slider. But now it's up to you since player has already hear the first part so player can guest your rythim now.
  5. I guess this difficulty new combo pattern still need more work since you like to follow the vocal to put new combo. This can lead to combo inconsistencies which is not good thing. Try to put new combo every 2 stanza etc.

Hard

  1. Reduce the AR to 7 please, this is not Insane diff, and the BPM of this slong is also low.
  2. 01:27:909 (3) - Instead of finish, how about clap sound at the start? I think the finish sound at the start is overused and not good to hear.
  3. 01:31:545 (3) - For your finish consistencies, i suggest you add a finish here at the slider end.
  4. 02:00:068- I think you should add a note here, since your previous rythim 01:57:909 (1,2) - consist of 1/4 rythim.
  5. 02:26:205- & 02:26:432- To follow the drum sound at the back, how about you add note into this time to create a stream?
  6. 02:44:727 (1) - I think you miss a clap here at the slider end.
  7. 03:22:000 (1) - Hmm, i don't think this slider is good to see because it's not symetrical. How about a slider like this > http://puu.sh/wl07 ?
    404,64,202000,6,0,B|392:80|392:80|416:80|416:80|404:92|404:92|396:104|396:104|412:104|412:104|404:116|404:116|404:184,1,170,4|8
  8. 03:30:636 (4) - I think the clap sound at the slider end is not in the good place and break you clap rythim. It's good to remove it.
That's all from me. Hhe, see? It still can be improved :P
This is really good map. Go for bubble after normal diff combo consistencies has been fixed :3
Good luck~
Topic Starter
terametis

Miya wrote:


Easy

  1. First, i want you to add break between 2nd kiai time and 3rd kiai time. There's almost no pause between theme, and reaching the end of 2nd kiai time almost takes 1.30 minute. This can be tiring to newbie and it can lead to not play the last part of the song nicely. So i suggest you to delete all note between 03:08:818- - 03:20:864-. I have tested it, and the break work nicely. I agree your suggestion. Delete all note between 03:08:818-03:20:864
  2. 00:34:727 (3) - You forgot a clap add the repeat? oh,Fixed :33
  3. 02:24:727 (2) - Hmm, this one is not blanketed properly with 02:26:545 (1) - so it looks awkward. How about try to move it to x:364 y:248 I keep my design.
  4. 02:30:182 (1,3) - Sorry nazi, but can you move it 1 grid down so it symetrical with 02:28:364 (3) - start? ohh,,I'm stupid LOL. Fixed~~
  5. 03:29:272 (1,3) - Why clap in this slider end missing? It's not consistant with your clap rythim. Please add a clap at the end at both of that slider. Fixed~~

Hard

  1. Reduce the AR to 7 please, this is not Insane diff, and the BPM of this slong is also low. Let me think about it.Fixed
  2. 01:27:909 (3) - Instead of finish, how about clap sound at the start? I think the finish sound at the start is overused and not good to hear. ok,fixed
  3. 01:31:545 (3) - For your finish consistencies, i suggest you add a finish here at the slider end. I changed some hitsound.
  4. 02:00:068- I think you should add a note here, since your previous rythim 01:57:909 (1,2) - consist of 1/4 rythim. kepp design
  5. 02:26:205- & 02:26:432- To follow the drum sound at the back, how about you add note into this time to create a stream? add note 02:26:205 :3
  6. 02:44:727 (1) - I think you miss a clap here at the slider end. fixed~~
  7. 03:22:000 (1) - Hmm, i don't think this slider is good to see because it's not symetrical. How about a slider like this > http://puu.sh/wl07 ?
    404,64,202000,6,0,B|392:80|392:80|416:80|416:80|404:92|404:92|396:104|396:104|412:104|412:104|404:116|404:116|404:184,1,170,4|8
     I feel that it is not necessary this is symmetrical. so, keep my design.
  8. 03:30:636 (4) - I think the clap sound at the slider end is not in the good place and break you clap rythim. It's good to remove it.
    ohh,Fixed~~
Thank you for really useful mod~~~~~~~ :) :)
Jupiter

Miya wrote:


Jupiter's Normal

  1. Well, i suggest the same thing like easy too in this diff. I suggest you to add a break too between 03:08:818- - 03:20:864- so player can rest and play the end part nicely. not,fix.
  2. I guess this difficulty new combo pattern still need more work since you like to follow the vocal to put new combo. This can lead to combo inconsistencies which is not good thing. Try to put new combo every 2 stanza etc. It is about.
thank you modding!

Download: Mizuki Nana - Innocent Starter (terametis) [Jupiter's Normal].osu
Kawayi Rika
Recheck ~ No kds pls ~

[Hard]


  1. 02:32:909 (2) - Add new combo.
  2. 02:57:455 (5) - ^
  3. 02:46:318 - Only Add finish here.

[Jupiter's Normal]


  1. AR-1 much better.
  2. 02:03:136 (2) - Change like this rhythm,sound much better.
  3. 03:04:727 - Add finish.
  4. 03:52:909 - ^

[Easy]


  1. Change AR for 3(5 is really hard for beginner).
Topic Starter
terametis
my diff all fixed :3
Jupiter
Topic Starter
terametis
update :3
Kawayi Rika
OK ~ Good job ~

Good luck with rank ~


Topic Starter
terametis
thanks rika~~~~~<3
Jupiter
thanks Rika~~~!!!!
those
Eh....
[Hard]
  1. For the first verse, you did nothing except 1/2 spam all the way until the triple at 00:53:591 (5) - . In the second verse and chorus, you integrate 1/4 rhythms as well, and as such I don't see a reason why you decided not to in the first verse.
  2. 01:31:545 (3) - This doesn't follow (1) as closely as (2) does; shift the anchor and last node a little to the left to match the spacing a little bit more.
  3. 01:50:182 (1,2) - I wouldn't stack these - it creates a bad flow. However, if you choose to keep this one and 01:51:773 (5,1) - stacked, then 01:53:364 (5,1) - should be stacked, as well as 01:57:000 (7,1) - and 01:59:045 (4,1) - and 02:01:091 (5,1) - , which wouldn't make such a nice play, would it.
  4. 03:00:636 (3,4) - Similarly, I wouldn't stack these either.
[Easy]
  1. 03:54:727 (1) - Spinner doesn't end at the same time as other diffs; is this intentional?
Topic Starter
terametis

those wrote:

Eh....
[Hard]
  1. For the first verse, you did nothing except 1/2 spam all the way until the triple at 00:53:591 (5) - . In the second verse and chorus, you integrate 1/4 rhythms as well, and as such I don't see a reason why you decided not to in the first verse.
    2nd verse made by guest. It doesn't need to be unified. Since this is a simple map enough, people should be able to enjoy the various rhythms.
    Hard ---- 01:50:182~03:06:545 -- made by apricot
  2. 01:31:545 (3) - This doesn't follow (1) as closely as (2) does; shift the anchor and last node a little to the left to match the spacing a little bit more.
    I use x0.94 distance snap to make my almost part, so this is intentional.
  3. 01:50:182 (1,2) - I wouldn't stack these - it creates a bad flow. However, if you choose to keep this one and 01:51:773 (5,1) - stacked, then 01:53:364 (5,1) - should be stacked, as well as 01:57:000 (7,1) - and 01:59:045 (4,1) - and 02:01:091 (5,1) - , which wouldn't make such a nice play, would it.
    I think, this stack is no problem. I don't feel need to unify stacked or don't stacked.
  4. 03:00:636 (3,4) - Similarly, I wouldn't stack these either.
    hum, this pattern is good for me.sorry no changed~~
[Easy]
  1. 03:54:727 (1) - Spinner doesn't end at the same time as other diffs; is this intentional?
    oh,,my stupid. Fixed~~~
Sorry my bad English.
thank you for mod <3333
those


You mean to say that the fact that the blanketing distance is different is intentional? In addition, (3) and (1) aren't even parallel to begin with.
Topic Starter
terametis

those wrote:



You mean to say that the fact that the blanketing distance is different is intentional?
Yes, I understand the blanketing distance is different. It is intentional.
In addition, (3) and (1) aren't even parallel to begin with.
ok, fixed
thank you for mod :33
LKs
hi there.

No the least SP amount of bubbling a map has been increased to 12, so I can't really rebubble the map.

here are some suggestions:

[Hard]

00:19:955 (2) - http://puu.sh/CKnT slider like the pic shows you has better flow and better spacing

[General]

03:22:000 (1) - why is there a redline, which doesn't lead to a offest change? EDIT: oops, just ignored the white tick changes

the map is comforting :3 reminds me 2009 maps
Topic Starter
terametis

LKs wrote:

hi there.

No the least SP amount of bubbling a map has been increased to 12, so I can't really rebubble the map.
oh,,I didn't know need SP12. thank you~~ :)

here are some suggestions:

[Hard]

00:19:955 (2) - http://puu.sh/CKnT slider like the pic shows you has better flow and better spacing Fixed

[General]

03:22:000 (1) - why is there a redline, which doesn't lead to a offest change?  Because of changes in downbeat.

the map is comforting :3 reminds me 2009 maps
Yeah, I love this style in a simple diff :)
thank you for advice :3
wcx19911123
from my queue

[General]
offset need to +7 imo, use 17462 and 202007

[Easy]
00:40:182 (2) - try to move it down a bit, it touched the HP bar
04:02:000 - better to use about 50% volume here, or the finish is really too quiet

[Jupiter's Normal]
02:02:909 (2) - vocal off here, it should be a slider from 02:02:909 - to 02:03:364 - and a circle at 02:03:591 -
04:02:000 - same as Easy

[Hard]
01:15:636 - I suggest remove clap here, or it sound kinda odd with the finish
04:02:000 - same as Easy

call me back after this
Topic Starter
terametis

wcx19911123 wrote:

[General]
offset need to +7 imo, use 17462 and 202007

[Easy]
00:40:182 (2) - try to move it down a bit, it touched the HP bar
04:02:000 - better to use about 50% volume here, or the finish is really too quiet

[Hard]
01:15:636 - I suggest remove clap here, or it sound kinda odd with the finish
04:02:000 - same as Easy
My diff all fixed, including offset.
Thank you for mod :)
Jupiter

wcx19911123 wrote:

from my queue

[General]
offset need to +7 imo, use 17462 and 202007

[Jupiter's Normal]
02:02:909 (2) - vocal off here, it should be a slider from 02:02:909 - to 02:03:364 - and a circle at 02:03:591 -
04:02:000 - same as Easy

call me back after this
All fixed!
thank you for modding~

.osu file:

http://puu.sh/Dja5
wcx19911123
recheck

all green timing sections in Normal diff need to +7,too (the 2 red timing sections are fine)
others all fine now

call me back then
Jupiter

wcx19911123 wrote:

recheck

all green timing sections in Normal diff need to +7,too (the 2 red timing sections are fine)
others all fine now

call me back then
oops,sorry
fixed~

.osu file

http://puu.sh/DjKw
wcx19911123
all fine now
bubbled
Topic Starter
terametis
thank you~~~ :)
Garven
Yo

[General]
Tick rate 2 fits this song best

[Easy]
01:21:098 (1) - I don't recommend having such a short slider with more than one repeat on it in an Easy difficulty since it can be hard to
01:29:052 (1) - Too soon after a spinner for an Easy.
03:01:780 (1) - ^
03:49:961 (1) - ^

[Normal]
03:08:825 (1) - Way too soon after a spinner for a Normal. Try to aim for 2 beats at least.

[Hard]
01:00:871 (6,7) - These feel extra considering the drum part
01:08:143 (6,7) - ^
01:11:780 (8,9) - ^
01:13:939 (2,3) - ^
01:15:530 (10) - ^
01:22:575 (5,7) - ^
Anyway, the rest of this will be to the similar parts in the later chorus' so I think you'll get the idea.
Topic Starter
terametis

Garven wrote:

Yo

[General]
Tick rate 2 fits this song best
Honestly, I don't like the tick rate 2 on this song. For me, it feels strange ticksound.


[Easy]
01:21:098 (1) - I don't recommend having such a short slider with more than one repeat on it in an Easy difficulty since it can be hard to ok, changed
01:29:052 (1) - Too soon after a spinner for an Easy.
In my opinion, this is fair enough. BPM132 and AR3 is very easy. They should be able to stay within the timing of the beat while relaxed on a song like this. so no changed.
03:01:780 (1) - ^
^
03:49:961 (1) - ^
^

[Normal]
03:08:825 (1) - Way too soon after a spinner for a Normal. Try to aim for 2 beats at least.
Almost the same opinion as Easy. This rhythm is simple enough, I think it is fair enough.

[Hard]
01:00:871 (6,7) - These feel extra considering the drum part
01:08:143 (6,7) - ^
01:11:780 (8,9) - ^
01:13:939 (2,3) - ^
01:15:530 (10) - ^
01:22:575 (5,7) - ^
Anyway, the rest of this will be to the similar parts in the later chorus' so I think you'll get the idea.
These are good for me. Since I made ​​this map to make a design of these, these changes is same thing sent to graveyard for me :(
thank you for mod :33
Garven
I'm afraid I must insist on more recovery time on the notes after spinners, sorry. What you have in the Easy is what I would accept in a Normal, and the Normal is what I would accept for a Hard difficulty.

Just imagine someone spinning furiously to get all the bonus points possible. Their cursor is riding the edges of the screen the entire time because hey, the game told them to SPIN! And SPIN! they will, by gods. Unfortunately by the time the spinner has completed, they have no idea where their cursor is. Oh yeah, there's also a slider they have to hit. Give more recovery time after spinners. Especially in the Easy/Normal difficulty modes. Please.

I don't mind not changing the rhythms or the tick rate. I can understand those positions, but not the post-spinner notes.
Topic Starter
terametis
I understand what you said. but I don't want change.
They have no idea where their cursor at first playing osu, but they get the hang of the spinner by several times plays.
These rhythms and flow are good for me, and I think they can play well.
I can further simplify, but I don't want it.
I don't care even if you won't rebub.
Anyway, thank you for mod :3
My English is really bad, sorry~~ :(
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