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Gojou Kai - Ultimate Truth [Osu|Taiko]

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Topic Starter
DaxMasterix

iMercurial wrote:

Hey Dax, no sería mejor también un Easy?

El Normal figura como Hard, qué se yo.
3/3 Avisos. OKAY FUCK. Weno.. el Star Rating no importa.. ademas.. en el foro muestra 4 stars. [Hard] pero in-game 3,5 stars [Normal] Ademas lo que importa es lo que este dentro de la diff y lo único dificil para ''Beginners'' players serían los Stacks.. Intentare hacer, por vigesima vez, la Diff easy. Pero de todas formas no es muy necesario.. Gracias por la preocupación Mercu =w=)/

*Edit: Despues de hablar con algunas personas. Pude bajarle el Forum- StarRating y ahora figura con una Gran ''N'' Azul. De todas formas lo del crear la diff easy sigue en pie junto con Mancuso aunque ya no es Muy necesario ya que la Diff Normal es tomada como tal en el Cuerpo de la diff.
pieguyn
-Normal is above 3.5 stars, so add an Easy?

Normal:

-HP drain seems a bit high, perhaps reduce it?

00:12:517 (1) - too far from (4)
00:19:530 (2) - well now it's too close to (1). Please go through this diff and make sure the spacing is consistent o.o
00:43:914 - this pause seems really weird. Perhaps add a note here?
00:53:028 - same as 00:43:914

wmf's Taiko: Fine

Hard:

00:35:894 (1) - 1/4 jump seems a bit too much for a hard o.o
00:40:497 ~ 00:57:585 - here might be a good spot for a slowdown, maybe try 0.5x or 0.75x?

Insane:

-OD 8 or HP 8? since otherwise the score is too close to Hard o.o

00:17:972 (5,6,7,8) - IMO this jump seems a bit too big for this part, the song is still calm but there's a huge jump. Perhaps reduce it?
00:49:610 ~ 00:57:585 - maybe do something different instead of copy-paste?
01:16:572 (1,2,3) - 1/8 notes are a bit too much... perhaps use a 1/8 slider or a normal stream?
01:40:576 (1) ~ 01:42:638 (6) - maybe at least flip these a bit? I think it might be more interesting than doing the same pattern...
01:52:576 (3,4,5) - same as 01:16:572

nice map :)
Topic Starter
DaxMasterix

pieguy1372 wrote:

-Normal is above 3.5 stars, so add an Easy? I don't think this will need a Easy. maybe yes... but is unnecessary.. Or at least not a big problem

Normal:

-HP drain seems a bit high, perhaps reduce it? 1? Ok. Reduced.

00:12:517 (1) - too far from (4) Not at all..
00:19:530 (2) - well now it's too close to (1). Please go through this diff and make sure the spacing is consistent o.o Consistent? For what.. xD Well.. the Normal players need study the jumps.. or the Distance Changes..
00:43:914 - this pause seems really weird. Perhaps add a note here? But the song don't have any Sound here D: .. I know sound weird but i can't..
00:53:028 - same as 00:43:914 ^

wmf's Taiko: Fine yey-

Hard:

00:35:894 (1) - 1/4 jump seems a bit too much for a hard o.o I know.. i only can reduce this. xD Reduced by 5%
00:40:497 ~ 00:57:585 - here might be a good spot for a slowdown, maybe try 0.5x or 0.75x? No thanks ;3

Insane:

-OD 8 or HP 8? since otherwise the score is too close to Hard o.o OD 8 asd Changed.

00:17:972 (5,6,7,8) - IMO this jump seems a bit too big for this part, the song is still calm but there's a huge jump. Perhaps reduce it? Well.. Shorted the jump.. Changed.
00:49:610 ~ 00:57:585 - maybe do something different instead of copy-paste? Copy-paste FTW!
01:16:572 (1,2,3) - 1/8 notes are a bit too much... perhaps use a 1/8 slider or a normal stream? Okay.. much people says this so.. Slider looks better. Changed.
01:40:576 (1) ~ 01:42:638 (6) - maybe at least flip these a bit? I think it might be more interesting than doing the same pattern... with problems in the Symmetry.. this is impossible.. Srry..
01:52:576 (3,4,5) - same as 01:16:572 Same.. Changed.

nice map :) Thanks :D
Okay thanks very much pieguy! You win kds! >w<
Starry_old
[General]

I am sure other modders pointed this out but yeah I think the same the Normal diff is too hard for the easiest diff in the mapset >.<

[Normal]

01:42:076 (2) - New combo here please. You are starting a new pattern and the new combo will be the indicator.

[Insane]

00:43:724 (10) - New Combo
00:52:837 (10) - ^
00:44:104 (1) - Remove New Combo
00:53:217 (1) - ^

[Hard]

01:06:699 (2) - Whistle.

That's all I guess.

Your map is actually good. Very good use of Symmetry :3
Topic Starter
DaxMasterix

Starry wrote:

[General]

I am sure other modders pointed this out but yeah I think the same the Normal diff is too hard for the easiest diff in the mapset >.< But but but ;-; OK.. I will.. ramake the easy .-. IS SO HARD MEN.

[Normal]

01:42:076 (2) - New combo here please. You are starting a new pattern and the new combo will be the indicator. Well.. If you says.. Added.

[Insane]

00:43:724 (10) - New Combo Added.
00:52:837 (10) - ^ Added.
00:44:104 (1) - Remove New Combo Removed.
00:53:217 (1) - ^ Removed.

[Hard]

01:06:699 (2) - Whistle. Added.

That's all I guess.

Your map is actually good. Very good use of Symmetry :3 >w<
Okay! All added... Thanks a lot Starry ^^)/ u win kds
Konei
From modding queue


black = advices

blue = you are recommend to fix it

red = you have to fix it



Normal

00:12:517 (1) add finish?

I think Normal is pretty nice :)


Sorry to tell you but I can't mod the other Diffs <.<

I don't find something wrong.
If you don't find something helpful in this post, don't give kds!
Topic Starter
DaxMasterix

Konei wrote:

From modding queue


black = advices

blue = you are recommend to fix it

red = you have to fix it



Normal

00:12:517 (1) add finish? / Okay xD Added.

I think Normal is pretty nice :) Thanks :D


Sorry to tell you but I can't mod the other Diffs <.<

I don't find something wrong.
If you don't find something helpful in this post, don't give kds! XD You win kds men!
well.. 1 thing.. but was special.. xD Thanks for the mod. you win kds.
mancuso_JM_
Te hice esperar un poco pero termine la diff.!!!!!!!!!!!
Espero que te guste (no te olvides de agregarme a los tags si agregas la diff.)
Para serte sincero era un poco dificil hacer una Easy para esta cancion, pero buee... la hice y quedo bastante bien (creo xD)

Download: Gojou Kai - Ultimate Truth (DaxMasterix) [Mancuso's Easy].osu
Topic Starter
DaxMasterix
sadsdadsa Added :3 Muchas Gracias Mancuso ^^)/ Encerio la necesitaba xD
Verdisphena
General

En Hard y Normal tienes el tick rate en 2, en las demas diffs no. Podrias dejar todas las diffs en tick rate 2 (Yo dejaria todo en 1)
No me gusta el clap que usaste

Insane

00:02:387 (1,2,3,4) - A mi esto no me gusta mucho, podrias extender estas notas y no dejarlas como el cuadrado que esta ahi (Ejemplo)
00:17:972 (5) - New combo aqui
00:41:636 (4) - ^
00:42:775 (7) - ^
00:46:193 (4) - ^
00:47:332 (7) - ^
00:50:750 (4) - ^
00:51:889 (7) - ^
00:54:167 - asd Has lo mismo que arriba ;_;
01:02:332 (5,6,7,8,9) - Esta estrella en esa posicion no se ve bien, ponla al centro o algo ._.
01:26:701 (3,3) - No no no, esto podria causarte problemas con el rank, ya paso una vez con el map de AHO, asi que recomiendo cambiar de posicion esos sliders (O haz esto)
01:35:701 (3,3,3) - Lo mismo ^

Hard
Nada

Taiko

01:16:572 (410,411,412,413,414,415,416) - I don't like this, Why you don't change just to ddddddd?
01:52:576 (665,666,667,668,669,670,671) - Same ^, change it to kkkkkkk ,_,

Normal
AR -1
Nada aqui
Pro tip: Intenta no stackear notas en los normals y easys

Easy

AR-1
Nada aqui tampoco


Edit: TYPOZZZ
Topic Starter
DaxMasterix

Verdisphena wrote:

General

En Hard y Normal tienes el tick rate en 2, en las demas diffs no. Podrias dejar todas las diffs en tick rate 2 (Yo dejaria todo en 1)
No me gusta el clap que usaste Es el mejor que combina D: Si tienes uno mejor mandamelo porfiss ;w;

Insane

00:02:387 (1,2,3,4) - A mi esto no me gusta mucho, podrias extender estas notas y no dejarlas como el cuadrado que esta ahi (Ejemplo) Oh looks nice Added.
00:17:972 (5) - New combo aqui Added.
00:41:636 (4) - ^ Added.
00:42:775 (7) - ^ Added.
00:46:193 (4) - ^ Added.
00:47:332 (7) - ^ Added..
00:50:750 (4) - ^ Added..
00:51:889 (7) - ^ Added.
00:54:167 - asd Has lo mismo que arriba ;_; Okay~ Added.
01:02:332 (5,6,7,8,9) - Esta estrella en esa posicion no se ve bien, ponla al centro o algo ._. Cambie de Posicion las notas sin moverlas >:3 Changed.
01:26:701 (3,3) - No no no, esto podria causarte problemas con el rank, ya paso una vez con el map de AHO, asi que recomiendo cambiar de posicion esos sliders (O haz esto) o.o ò-ó Fixed.
01:35:701 (3,3,3) - Lo mismo ^ Lo mismo ^ Fixed

Hard
Nada yey~

Normal
AR -1 Okay
Nada aqui yey~
Pro tip: Intenta no stackear notas en los normals y easys Stacks? Donde?!

Edit: TYPOZZZ wut
Okay Thanks for the Mod! :) U win kds Verdismoe!
eikkaleyd
Hi~

[General]
MP3 ended suddenly?!

[Insane]
Maybe "Lunatic" as many Touhou songs
01:15:433 (1,2,3) - Same distance as 01:14:674 (1,2), maybe misread
01:29:138 (4,5) - I prefer exchange these two
02:06:451 (1,2) - Though I know you want to make them different from 3,4, but I prefer CTRL+R 1 and 2 too, that makes better flow
02:07:951 (1,2) - ^

[Hard]
00:35:894 (1,2,3,4) - if you use the similar patterns as before, players may miss here, try to use some different patterns?
00:37:062 (4) - also, I heard rhythm here like a 2 time repeated 1/8 slider
01:26:888 (6,1) - 6: The similar place as 01:25:576 (3) these two like this http://osu.ppy.sh/ss/336826
01:34:576 (2) - CTRL+R may be prettier
01:58:951 (5) - You should CTRL+R this, let these sliders (1-6) look regularly
02:00:451 (4) - So, same

[Normal]
00:43:914 (x) - quite empty... maybe add a 1/1 repeated slider
00:53:028 (x) - ^
01:02:142 (1) - Cannot see this in a normal diff, move it
01:12:395 (1) - Same, difficult to read in a normal diff stacking in this way
01:42:076 (1) - Remove NC
02:03:826 (3) - Cannot see this stacked note

[Easy]
Some sliders are put in a strange white tick...?
00:33:946 (x) - add a circle
00:35:114 (x) - ^ or add repeat in these sliders
02:06:076 (5) - Just above 4 is OK

That's all, good luck with your really clean or clear map! :)
mancuso_JM_

eikkaleyd wrote:

[Easy]
Some sliders are put in a strange white tick...? WTF???
00:33:946 (x) - add a circle I like the instrumental effect without a note
00:35:114 (x) - ^ or add repeat in these sliders ^
02:06:076 (5) - Just above 4 is OK I don't use Stacks in my Easies difficulties, in this one I used just one to keep the symetry but more than one can cause confusion in New Players

That's all, good luck with your really clean or clear map! :)
No Changes, but thanks for mod Anyways :)
Topic Starter
DaxMasterix

eikkaleyd wrote:

Hi~ Hi~

[General]
MP3 ended suddenly?! Nope.. Is the Original .mp3 .. Gojou Kai Bakka.. Dude* If im wrong please tell me or send me the Original Album.

[Insane]
Maybe "Lunatic" as many Touhou songs Yeah.. I like more Lunatic than Insane. Insane don't exist in Touhou.. >:c Changed.
01:15:433 (1,2,3) - Same distance as 01:14:674 (1,2), maybe misread Nope.. I put the NC For that.
01:29:138 (4,5) - I prefer exchange these two No thanks~
02:06:451 (1,2) - Though I know you want to make them different from 3,4, but I prefer CTRL+R 1 and 2 too, that makes better flow This will make a jump and is not necessary..
02:07:951 (1,2) - ^ ^

[Hard]
00:35:894 (1,2,3,4) - if you use the similar patterns as before, players may miss here, try to use some different patterns? retry.. The nc is a Advice for the Players.. So is unnecessary
00:37:062 (4) - also, I heard rhythm here like a 2 time repeated 1/8 slider nope, is 1/4 :3
01:26:888 (6,1) - 6: The similar place as 01:25:576 (3) these two like this http://osu.ppy.sh/ss/336826 Okay~ Fixed.
01:34:576 (2) - CTRL+R may be prettier Changed.
01:58:951 (5) - You should CTRL+R this, let these sliders (1-6) look regularly Yeah pretty good ^^ Changed.
02:00:451 (4) - So, same Changed.

[Normal]
00:43:914 (x) - quite empty... maybe add a 1/1 repeated slider No, Thanks~
00:53:028 (x) - ^ ^
01:02:142 (1) - Cannot see this in a normal diff, move it The NC Help.
01:12:395 (1) - Same, difficult to read in a normal diff stacking in this way Okay this yes.. Moved.
01:42:076 (1) - Remove NC Removed.
02:03:826 (3) - Cannot see this stacked note Moved.

That's all, good luck with your really clean or clear map! :) xD Thanks so much!
Okay thanks for the Mod ^^ U win kds!

mancusojuanmattos wrote:

eikkaleyd wrote:

[Easy]
Some sliders are put in a strange white tick...? WTF???
00:33:946 (x) - add a circle I like the instrumental effect without a note
00:35:114 (x) - ^ or add repeat in these sliders ^
02:06:076 (5) - Just above 4 is OK I don't use Stacks in my Easies difficulties, in this one I used just one to keep the symetry but more than one can cause confusion in New Players

That's all, good luck with your really clean or clear map! :)
No Changes, but thanks for mod Anyways :)
mancuso pro
Topic Starter
DaxMasterix
Post Anti-Graveyard
wmfchris
you're right.

SPOILER
osu file format v9

[General]
AudioFilename: Gojou Kai - Ultimate Truth.mp3
AudioLeadIn: 2000
PreviewTime: 40497
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 18751,28426,82013,111076
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Ultimate Truth
Artist:Gojou Kai
Creator:DaxMasterix
Version:Wmf's Taiko
Source:Touhou
Tags:youmu konpaku SYNC.ART'S Secret Seven Perfect Cherry Blossom zun wmfchris mancusojuanmattos

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
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76951,375,4,1,0,70,1,0
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256,192,126638,12,0,130904
mancuso_JM_

DaxMasterix wrote:

Post Anti-Graveyard
LOL! Busca mods Dax ql!!! :P
Topic Starter
DaxMasterix

mancusojuanmattos wrote:

LOL! Busca mods Dax ql!!! :P
Nadie quiere modearlo ;_; y Los que consigo me dicen que no hay nada que modear y no puedo Buscar MATs Por el p-to Star Priority :c
Mercurial
Claramente, algo estás haciendo mal (?


Easy

  • El rey de la simetría (?
    00:47:712 (4) Me gustaría que el pattern sea así http://osu.ppy.sh/ss/374161
    01:52:576 (5) Un NC solo acá no caería nada mal.


Normal

  • 00:18:361 (4) Los circles debajo de los sliders para las dificultades Easy/Normal son difíciles de ver (Testeá con cualquier jugador medio nub, vas a ver que es así). Algo así luciría mejor http://osu.ppy.sh/ss/374167
    00:34:335 (1) Finish al principio.
    00:35:894 (1) ^
    00:57:585 (4) Lo mismo que 00:18:361
    01:02:142 (1) ^
    01:06:699 (4) ^
    01:17:701 (2) ^
    01:18:826 (4) ^
    Y MUCHOS MÁS (no voy a decir porque te darás cuenta)
    01:30:076 (2,1) Tendrías que mirar mejor tu spacing http://puu.sh/Jndh

Hard

  • 00:09:400 (1) Ese finish no tiene sentido ahí donde está.
Más a la noche modeo la insane /o/
Topic Starter
DaxMasterix

iMercurial wrote:

Claramente, algo estás haciendo mal (? Jugar al luche..

Normal

  • 00:18:361 (4) Los circles debajo de los sliders para las dificultades Easy/Normal son difíciles de ver (Testeá con cualquier jugador medio nub, vas a ver que es así). Algo así luciría mejor http://osu.ppy.sh/ss/374167 fucking noobs OKAY Moved.
    00:34:335 (1) Finish al principio. Added.
    00:35:894 (1) ^ Added.
    00:57:585 (4) Lo mismo que 00:18:361 Solo este. Moved.
    01:02:142 (1) ^ para
    01:06:699 (4) ^ evitar
    01:17:701 (2) ^ romper
    01:18:826 (4) ^ la cartografia
    Y MUCHOS MÁS (no voy a decir porque te darás cuenta) No los movere y seran como un ''Lvl up''.. Los Normal Players no son Noobs.. So.. Deben aprender las reglas del stackeado.. Les servira para subir sus habilidades ewe.. So.. No los movere.
    01:30:076 (2,1) Tendrías que mirar mejor tu spacing http://puu.sh/Jndh no entiendo eso.. Ademas.. Los Players no lo ven =3=.. so.. Lo skipeare =w=)~



Hard

  • 00:09:400 (1) Ese finish no tiene sentido ahí donde está. Todas las otras diff lo tienen :c. . Y escucha la song.. D:
Más a la noche modeo la insane /o/ I will wait the Edit to make the Edit =w=
Hasta el momento Tendre el post listo! ^^)/ .. Espero tu mod en la Diff Insane y los cambios de Mancuso~.. Ah.. y obviamente ganasta Kds! ^^ De verdad que esperaba un mod.. ._. Asi que se aprecia demasiado!
-------
And Thanks for the Supportstars from Fenya, espiritur00, tutuhaha, -Baby Strawberry- & Pereira006 ~ All added to The Credits ^^)/
PD: Fenya.. :I
Mercurial
Gracias solamente a Fenya que puso de su buena voluntad para darte estrellas de los demás a cambio de su mod.

Ella siempre tan buena gente :3

Edit:

DaxMasterix wrote:

01:30:076 (2,1) Tendrías que mirar mejor tu spacing http://puu.sh/Jndh no entiendo eso.. Ademas.. Los Players no lo ven =3=.. so.. Lo skipeare =w=)~
No es capricho mío, pero los MATs/BATs van a molestarte con esto, te lo digo por experiencia.
Topic Starter
DaxMasterix

iMercurial wrote:

Gracias solamente a Fenya que puso de su buena voluntad para darte estrellas de los demás a cambio de su mod.

Ella siempre tan buena gente :3
Siempre es tan Fenya ;-;
mancuso_JM_

iMercurial wrote:

Easy

  • El rey de la simetría (? HAHAH xD
    00:47:712 (4) Me gustaría que el pattern sea así http://osu.ppy.sh/ss/374161 No entiendo demasiado el cambio, no es notorio, ademas es algo innecesario. Prefiero dejarlo como esta.
    01:52:576 (5) Un NC solo acá no caería nada mal. Hmm, se siente un cambio. Asi que Ok.
Gracias, Mercu! Ademas del NC en el mod de Mercu, cambie un par de bordes entre Sliders, ahora se ve mejor.
Finalmente un mod aca, ya me estaba poniendo nervioso :P. GO GO GO Dax PRO!! :D

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Title:Ultimate Truth
Artist:Gojou Kai
Creator:DaxMasterix
Version:Mancuso's Easy
Source:Touhou
Tags:youmu konpaku SYNC.ART'S Secret Seven Perfect Cherry Blossom zun wmfchris mancusojuanmattos

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104982,-100,4,2,0,80,0,1
105169,-100,4,2,1,80,0,1
112951,-100,4,2,1,80,0,0


[Colours]
Combo1 : 255,128,64
Combo2 : 0,255,128
Combo3 : 128,255,255
Combo4 : 255,128,192

[HitObjects]
136,96,50,2,0,B|204:44|256:100|256:100|308:44|380:96,1,270,4|2
344,176,1608,2,0,B|300:256,3,90,2|0|0|0
212,256,3166,6,0,B|168:177,2,90,2|0|0
120,256,4335,1,0
136,344,4725,6,0,B|204:396|256:340|256:340|308:396|380:344,1,270,2|2
464,316,6283,2,0,B|514:245|458:193|458:193|514:141|462:73,1,270,2|0
392,128,7842,6,0,B|253:105|121:129,1,270,2|0
128,216,9400,2,0,B|260:239|400:216,2,270,4|0|2
136,304,12127,1,2
44,316,12517,6,0,B|-6:245|50:193|50:193|-6:141|46:73,1,270,0|2
116,128,14075,2,0,B|296:128,2,180
256,192,16024,12,0,17972
140,296,18751,6,0,B|184:356|256:376|328:356|372:296,1,270,0|2
428,128,20699,1,2
256,180,21478,1,2
84,128,22257,1,2
256,80,23037,1,2
344,80,23426,6,0,B|432:120|396:224|396:224|496:224,1,270,0|2
316,196,25374,1,2
256,28,26153,1,2
184,80,26543,2,0,B|96:120|132:224|132:224|32:224,1,270,0|2
84,308,28101,6,0,B|172:308|172:308|216:340|256:356|296:340|340:308|340:308|428:308,1,360,4|0
256,252,30439,1,0
84,200,31218,6,0,B|172:200|172:200|216:168|256:152|296:168|340:200|340:200|428:200,1,360
420,112,33166,2,0,B|372:112|336:80,1,90,2|0
156,84,34335,2,0,B|121:114|73:114,1,90,0|2
256,128,35504,2,0,B|256:312,2,180,2|2|2
256,36,37452,5,4
108,152,40497,6,0,B|160:76|256:56|256:56|352:76|404:152,1,360,4|0
404,240,42395,6,0,B|352:316|256:336|256:336|160:316|108:240,2,360,2|2|0
328,192,45813,1,2
256,28,46572,2,0,B|172:72|172:72|172:160,1,180
240,216,47712,2,0,B|324:172|324:172|324:84,1,180,0|2
476,328,49610,6,0,B|476:236|476:236|408:184|408:184|472:120|472:120|472:28,1,360,4|0
308,100,51889,1,2
144,28,52648,2,0,B|144:120|144:120|208:184|208:184|140:236|140:236|140:328,1,360,0|0
216,276,54547,6,0,B|404:276,1,180,0|0
388,188,55686,1,2
396,100,56066,2,0,B|216:100,2,180,2|0|2
172,244,58724,6,0,B|216:288|260:292|260:292|312:296|332:380|256:420|184:380|200:296|252:292|252:292|296:288|340:244,1,450,4|0
256,196,61003,1,0
256,196,61383,1,2
172,156,61762,6,0,B|216:112|260:108|260:108|312:104|332:20|256:-20|184:20|200:104|252:108|252:108|296:112|340:156,1,450,0|0
416,107,64041,2,0,B|464:192|424:280,1,180,2|0
256,216,65560,1,0
112,108,66319,2,0,B|63:192|103:280,1,180,2|0
256,376,67838,6,0,B|228:292|292:292|256:200,1,180,4|0
288,116,68978,2,0,B|372:172|456:115,1,180,4|0
388,56,70117,2,0,B|303:0|219:55,1,180,4|0
288,116,71256,2,0,B|204:172|120:115,1,180,4|0
72,192,72395,5,4
152,236,72775,2,0,B|215:299,1,90,2|2
256,220,73534,1,4
300,300,73914,2,0,B|363:236,1,90,2|2
440,192,74674,1,4
363,147,75053,2,0,B|300:84,2,90,2|2|2
144,312,76951,6,0,B|144:240|72:240|72:152,1,180,4|2
140,92,78076,2,0,B|184:152|256:172|328:152|372:92,1,270
440,152,79576,2,0,B|440:240|368:240|368:312,2,180,2|0|0
352,172,81451,5,4
256,176,81826,2,0,B|276:220|260:264,1,90,0|2
176,232,82576,2,0,B|140:192|174:150,2,90,2|0|2
120,304,83701,2,0,B|59:259|51:187|63:115|128:71,1,270,2|2
396,72,85951,6,0,B|460:116|472:188|464:260|404:304,1,270,4|0
348,232,87451,2,0,B|384:192|349:150,2,90,2|2|0
256,224,88576,2,0,B|256:359,2,135,4|2|0
168,244,90076,1,0
96,304,90451,6,0,B|35:259|27:187|39:115|103:71,1,270,2|0
168,136,91951,2,0,B|256:176|344:136,1,180,0|2
348,228,93076,2,0,B|348:318,1,90,0|2
256,316,93826,1,2
168,316,94201,2,0,B|168:226,1,90,0|2
256,200,94951,5,4
192,136,95326,2,0,B|196:88|255:59|316:88|320:136,1,180,0|2
256,200,96451,1,2
319,266,96826,2,0,B|316:312|255:340|196:312|192:264,1,180,2|2
100,268,97951,6,0,B|52:183|96:95,1,180
184,104,99076,1,2
256,160,99451,1,2
328,104,99826,1,2
416,96,100201,6,0,B|459:183|411:268,1,180,2|0
348,204,101326,2,0,B|284:236|256:300|256:300|228:236|164:204,1,270,2|2
256,172,102826,5,4
20,304,103951,6,0,B|96:356|188:367,1,180,4|2
256,312,105076,1,2
328,368,105451,2,0,B|420:356|496:304,1,180,2|2
480,216,106576,1,2
404,264,106951,6,0,B|308:252|296:140,1,180
256,60,108076,1,0
216,140,108451,6,0,B|204:253|108:265,1,180,4|0
100,176,109576,2,0,B|32:108,2,90,4|2|2
136,92,110701,5,4
212,44,111076,1,4
300,44,111451,1,4
376,92,111826,1,2
256,228,112576,6,0,B|256:324,1,90,2|4
344,340,113326,6,0,B|344:292|369:254,1,90,0|2
456,272,114076,2,0,B|456:224|430:186,1,90,2|2
340,172,114826,2,0,B|320:120|256:120|256:120|256:36,1,180,0|2
164,44,115951,6,0,B|164:92|138:129,1,90,2|2
64,76,116701,2,0,B|38:113|38:161,1,90,0|2
104,224,117451,6,0,B|196:256|196:364,1,180,4|0
108,324,118576,2,0,B|268:220,1,180,2|0
332,172,119701,1,2
484,72,120451,2,0,B|536:140|480:192|480:192|536:244|486:315,1,270,2|2
416,260,121951,5,4
342,206,122326,2,0,B|191:107,1,180,2|2
276,76,123451,2,0,B|276:184|184:216,1,180,2|0
256,268,124576,5,2
212,348,124951,1,0
302,348,125326,1,2
344,268,125701,1,2
384,348,126076,1,2
256,192,126451,12,0,130904
Topic Starter
DaxMasterix

mancusojuanmattos wrote:

Ademas del NC en el mod de Mercu, cambie un par de bordes entre Sliders, ahora se ve mejor.
Finalmente un mod aca, ya me estaba poniendo nervioso :P. GO GO GO Dax WEON!! :D =v=)b

ADDED-!~
Mercurial
Acá termina todo.

Lunatic

  • 01:01:952 (4) NC acá, como lo hiciste en 00:52:838

No Kd.

Espero que sea rankeado pronto
Darksonic
Nananana tanto que lo modeaste ahora bubblealo (?
Topic Starter
DaxMasterix

iMercurial wrote:

Acá termina todo.

Lunatic

  • 01:01:952 (4) NC acá, como lo hiciste en 00:52:838 Added.

No Kd. dsadsadasdsa

Espero que sea rankeado pronto Thanks ^w^)/
De nuevo te lo agradesco =w=)b Mercu

Darksonic wrote:

Nananana tanto que lo modeaste ahora bubblealo (?
Shhh... WAit
Mercurial
Cuando quieras...

@Darksonic: Si fuera MAT, lo haría, creeme.
those
:Challenge accepted:

[General]
  1. 00:40:497 - You need to set this to 3/4 metronome.
  2. 01:16:952 - You need to set this to 3/4 metronome.
  3. Because you have neglected to do so, much of your patterns are native to 4/4 rhythms instead. For example, the final pattern of Lunatic starting from 02:06:451 (1) - is clearly an indication of a 4/4 rhythm, but the song is actually in 3/4, so it doesn't make a lot of sense. I suspect there will be many places in your many diffs that will require a remap if you followed a 4/4 rhythm.
  4. Needless to say, metronome messes with the Taiko bar lines, so it must be fixed. Patterns are already written for 3/4 so that can await further modding.
Topic Starter
DaxMasterix

those wrote:

:Challenge accepted:

[General]
  1. 00:40:497 - You need to set this to 3/4 metronome. How you can know it? o.o ...Okay Changed.
  2. 01:16:952 - You need to set this to 3/4 metronome. Changed.
  3. Because you have neglected to do so, much of your patterns are native to 4/4 rhythms instead. For example, the final pattern of Lunatic starting from 02:06:451 (1) - is clearly an indication of a 4/4 rhythm, but the song is actually in 3/4, so it doesn't make a lot of sense. I suspect there will be many places in your many diffs that will require a remap if you followed a 4/4 rhythm. I hate that word.. But.. Remapped.
  4. Needless to say, metronome messes with the Taiko bar lines, so it must be fixed. Patterns are already written for 3/4 so that can await further modding. wut.. I don't understand this part.. o3o and woth 3 mods is Enought? .. I will find more mods.. Maybe.. .-.
OKay.. thanks for modding~ .. You win kds!
Leorda
Random mod due this is a Touhou song

[Mancuso's Easy]
* I feel this diff is lacks of whistle, add them?

01:22:576 (3) - Make a same slider as 01:21:826 (2) for better pattern?
01:42:826 (1) - Why new combo?


[Normal]
* Stack under slider can confuse beginners, just saying (e.g. 01:02:142 (1))

01:07:838 (1) - Remove whistle at sliderbody, it's annoying
01:13:914 (1) - Remove new combo for your combo pattern?


[Lunatic]
* This star rating is low that Hard diff. Try to increase it?

00:16:024 (2) - Add whistle at head slider, you seems forgot
00:48:471 (4) - New combo for new stanza?
00:57:585 (4) - ^
01:24:826 (4) - Add whistle at head slider, you seems forgot
01:35:326 (2) - ^
01:38:326 (4) - New combo for your combo pattern?
02:05:326 (1) - Add whistle at head slider, you seems forgot


[Hard]
00:43:534 (6,1) - Not stack correctly with tail slider (look at test mode for proof)
00:52:648 (6,1) - ^
01:01:762 (6,1) - ^
01:18:076 (1) - Remove whistle at sliderbody, it's annoying
01:18:451 (2) - Add whistle at head slider, you seems forgot
01:25:201 (2) - ^
01:46:951 (3) - Add whistle?


Good luck!
Topic Starter
DaxMasterix

Leorda wrote:

Random mod due this is a Touhou song yey! >w<

[Normal]
* Stack under slider can confuse beginners, just saying (e.g. 01:02:142 (1)) I know.. wit the Easy Diff is not a big problem =w= ... So.. Skip :33

01:07:838 (1) - Remove whistle at sliderbody, it's annoying Okay~ Removed.
01:13:914 (1) - Remove new combo for your combo pattern? Hm.. Well~.. Removed.


[Lunatic]
* This star rating is low that Hard diff. Try to increase it? I'm trying ;-;

00:16:024 (2) - Add whistle at head slider, you seems forgot OH.. BUGS.. Fixed.
00:48:471 (4) - New combo for new stanza? eyup.. REAdded.
00:57:585 (4) - ^ REAdded.
01:24:826 (4) - Add whistle at head slider, you seems forgot The bugs ;-; Fixed.
01:35:326 (2) - ^ Fixed.
01:38:326 (4) - New combo for your combo pattern? Fixed.
02:05:326 (1) - Add whistle at head slider, you seems forgot ;A; Fixed.


[Hard]
00:43:534 (6,1) - Not stack correctly with tail slider (look at test mode for proof) srry im not suport and I think this don't have problem o.o .. Or i don't understand you o-o
00:52:648 (6,1) - ^ ^
01:01:762 (6,1) - ^ ^
01:18:076 (1) - Remove whistle at sliderbody, it's annoying Removed.
01:18:451 (2) - Add whistle at head slider, you seems forgot ._. Fixed.
01:25:201 (2) - ^ Fixed.
01:46:951 (3) - Add whistle? Added.


Good luck! Thanks so much! ^A^
Okay thanks so much Leo moe~ U win kds! >w<
mancuso_JM_

Leorda wrote:

Random mod due this is a Touhou song

[Mancuso's Easy]
* I feel this diff is lacks of whistle, add them? Hmm I don't think so, Anyways I'll review that

01:22:576 (3) - Make a same slider as 01:21:826 (2) for better pattern? Not really. I prefer to mantain this border to the next Slider. Works much better
01:42:826 (1) - Why new combo? I don't know :P. Removed
Thanks Leo!
Dax, podes remover ese New Combo por mi? Gracias :3
Topic Starter
DaxMasterix

mancusojuanmattos wrote:

Leorda wrote:

Random mod due this is a Touhou song

[Mancuso's Easy]
* I feel this diff is lacks of whistle, add them? Hmm I don't think so, Anyways I'll review that

01:22:576 (3) - Make a same slider as 01:21:826 (2) for better pattern? Not really. I prefer to mantain this border to the next Slider. Works much better
01:42:826 (1) - Why new combo? I don't know :P. Removed
Thanks Leo!
Dax, podes remover ese New Combo por mi? Gracias :3
~
[CSGA]Ar3sgice
hi~


Lunatic

  1. 00:03:946 (3) - don't go out... how about http://osu.ppy.sh/ss/403190 (move (2) to the right, so (3) have the
  2. room)
  3. 00:16:413 (3) - http://osu.ppy.sh/ss/403192 looks better imo
  4. 00:19:920 (4) - don't let the slider heads overlap.? http://osu.ppy.sh/ss/403194
  5. 00:33:946 (4,1) - (4) left 1grid, (1) right
  6. 01:35:701 (3,3) - move down a little.?
  7. 01:40:576 (1,2,3,4,5,6) - why not ctrl+H for this one (select 1-6, move (2) to the center of pink (1-6) center)
  8. 02:00:826 (1) - make one line.?
Hard

  1. 00:35:894 (1,2,4) - this part may be unexpected, should make it all 7x reverse sliders so easier for hard diff
  2. 01:16:951 (1,2,3) - 1/1slider?
  3. 01:41:701 (1,2,3,4) - ^
  4. 01:32:701 (1,2,3,4,5,6,7,8) - too hard orz
  5. 02:09:826 (1) - not snapped end?
  6. I think too much 1/2 for Hard diff, use some 1/1 sliders is better
Normal

  1. 00:12:517 (1) - spacing.. also http://osu.ppy.sh/ss/403230 maybe...
  2. 01:10:686 (2) - spacing,,, too close
  3. 01:59:326 (3) - stack on (1) head
Easy

  1. fine :3
Good luck~
Topic Starter
DaxMasterix

[CSGA]Ar3sgice wrote:

hi~ :3/


Lunatic

  1. 00:03:946 (3) - don't go out... how about http://osu.ppy.sh/ss/403190 (move (2) to the right, so (3) have the Srry simmetry :c
  2. room) Srry simmetry :c.. and is not a big problem =w=
  3. 00:16:413 (3) - http://osu.ppy.sh/ss/403192 looks better imo same here :c
  4. 00:19:920 (4) - don't let the slider heads overlap.? http://osu.ppy.sh/ss/403194 okay.. Changed.
  5. 00:33:946 (4,1) - (4) left 1grid, (1) right Moved.
  6. 01:35:701 (3,3) - move down a little.? I think is Perfect o3o
  7. 01:40:576 (1,2,3,4,5,6) - why not ctrl+H for this one (select 1-6, move (2) to the center of pink (1-6) center) no thanks :33
  8. 02:00:826 (1) - make one line.? Well~ Changed.
Hard

  1. 00:35:894 (1,2,4) - this part may be unexpected, should make it all 7x reverse sliders so easier for hard diff I know but I Like this o3o.. no lie but xD I think this don't have problem.. if Someone fail in this part can put ''retry'' =3=
  2. 01:16:951 (1,2,3) - 1/1slider? nope
  3. 01:41:701 (1,2,3,4) - ^ nope
  4. 01:32:701 (1,2,3,4,5,6,7,8) - too hard orz you right.. Maked 2 sliders >:3 Changed.
  5. 02:09:826 (1) - not snapped end? nope.. xD Is snapped in 1/8 .. The song is crashed.. The original song is crashed. poor gojou kai
  6. I think too much 1/2 for Hard diff, use some 1/1 sliders is better I know.. But I always make the Hard Diffs or very easy for a hard or very hard for a hard x: I don't know why.. This was a Hyper.
Normal

  1. 00:12:517 (1) - spacing.. also http://osu.ppy.sh/ss/403230 maybe... I preffer the symmetry so I skip this :c
  2. 01:10:686 (2) - spacing,,, too close Yeah.. This part is in 0,5x x:
  3. 01:59:326 (3) - stack on (1) head No thanks.. Stacked notes is ''Hard''.. This was like you says but After a loot of critics... U know :c
Easy

  1. fine :3
Good luck~ Thanks so much =w=)/
OKAY- Thanks for the Mod ^^ You win Kds and a space in credits~ Rly Thanks :33/
Fenya
Y el rank cuando? e_e
Fenya

Fenya wrote:

Y el rank cuando? e_e
Ya puueeeeeeeee, póngase las pilas mi daxy e-e
Topic Starter
DaxMasterix

Fenya wrote:

Fenya wrote:

Y el rank cuando? e_e
Ya puueeeeeeeee, póngase las pilas mi daxy e-e
No es facil no tener con quien contar en lo del Rankeo.. :/ Conseguir Mods para almenos una Bubble no es facil y me consta.. Solo.. Espero que alguien le vea.. Pm y Queues nunca funcionan. :c
YTYuyu
well~ let's see what we got here :3. found this on #modreqs.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR~!

[mancuso~ <3]
00:03:166 (1,2) - why not do 2 repeats instead of 1 repeat? it should be consistent with the previous slider which had 2 repeats, so i think that players might get thrown off by this pattern IMO.
00:04:725 (1) - remove the whistle at the end. i don't see whistles at the ends of the other sliders in this part of the song o.o.
00:09:400 (2) - ^, this time, it'll be consistent with the last few sliders in the song that doesn't have the whistle.
00:12:127 (3) - it's up to you, but do the same thing here. same reason as above.
00:12:517 (1) - if you remove the whistle at (3), add a whistle at the beginning, but remove it at the end for consistency with the other sliders in this part of the song.
00:14:075 (2) - this time at the beginning.
00:18:751 (1) - i'm feeling a finish at the beginning just because it shows emphasis in the instrumental.
00:25:374 (2) - perhaps you can move this up so that this notes gets blankketed by that curve in the slider? i think doing this will increase the flow during gameplay IMO.
00:33:166 (2,3) - try to add a red point at the middle...not only the flow increases, but the blanket here is obvious and it looks enjoyable to play during gameplay. it should look like this.
00:42:395 (1) - i find that this slider breaks the flow in the whole song because the melody of the piano changes. in this case, i circle should be here to emphasize that note and the slider should be moved up by 1/1 to follow that whole phrase in the piano. this pattern should flow smoother during gameplay.
00:58:724 (1) - omg the look of this loop is amazing o.o
01:01:762 (1) - ^
01:28:576 (3) - i feel that the finish here sounds a bit unfitting with this pattern...i think replacing it for a whistle would work since moderately low and it matches the music.
01:40:201 (1) - i can hear a beat in the drum, so add a whistle to go along with it.
01:55:951 (1) - make this a straight slider. with the previous slider ending with a sharp turn going straight, it flows awkwardly with the curved slider in effect during gameplay IMO.
02:04:576 (1,2,3,4,5) - i think it'd be easier and the transition will look smoother if you move it here instead.

[Normal]
00:17:192 (3,4,1) - i feel that the flow here plays awkwardly because the transition from (3,4) take a shot straight up and with the slider speed, it completely ruins the flow in this part. you should use this code because i feel that this code flows a lot smoother during gameplay IMO.
SPOILER
192,240,18361,1,2,0:0:0
120,336,18751,6,0,B|-24:336,1,120,6|10,0:0|0:0,0:0:0
0,216,19530,2,0,B|120:216,1,120,2|10,0:0|0:0,0:0:0
104,96,20309,5,2,0:0:0
208,40,20699,1,10,0:0:0
328,40,21088,1,2,0:0:0
432,96,21478,1,10,0:0:0
432,216,21868,6,0,B|313:227,1,120,2|10,0:0|0:0,0:0:0
00:43:914 - add a circle here. well yes it's following the piano, but what it really follows is that sound behind the piano if you listen carefully. the sliders follow the same thing as well. that circle will represent that sound in the circle, as if it's giving emphasis in this part.
00:53:028 - ^
01:20:326 (4,5) - the flow is what bothers me the most here because the transition takes a sharp turn going left and it doesn't flow that well during gameplay. i'm thinking that if you adjust (5) to the point it's under (4), and i mean like a blanket, the flow in this part should increase during gameplay.
01:30:076 (2) - do Ctrl+G, but at the same time, point it in the same direction like (1). it should look like this. i think the flow would look smoother during gameplay.

[Lunatic]
00:01:218 (6) - do Ctrl+G. the transition would look a lot smoother here during gameplay. it also looks similar to the next (5,6) if you ask me.
i like this Lunatic. gj :)

[Wmf's Taiko]
01:10:876 (376) - there are no cymbals in this part of the song, so make this a k to go along with it.
01:51:826 (661) - D here instead of a K. the cymbals go back to their original volume like at 01:50:701 (658) - .

[Hard]
01:10:117 (1) - missing a finish at the end? add it because there are cymbals in this part.

and i guess that's it...now i see why there's a MAT/BAT request there...whenever you're done, catch me in-game for a re-check ;)
mancuso_JM_

Byakugan249 wrote:

well~ let's see what we got here :3. found this on #modreqs.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[mancuso~ <3] Hi Byaku :D
00:03:166 (1,2) - why not do 2 repeats instead of 1 repeat? it should be consistent with the previous slider which had 2 repeats, so i think that players might get thrown off by this pattern IMO. I had to rotate a lot of things but ok.
00:04:725 (1) - remove the whistle at the end. i don't see whistles at the ends of the other sliders in this part of the song o.o.
00:09:400 (2) - ^, this time, it'll be consistent with the last few sliders in the song that doesn't have the whistle. Fixed both.
00:12:127 (3) - it's up to you, but do the same thing here. same reason as above. But in this case is acting in the Instrumental,I prefer to mantain this one.
00:12:517 (1) - if you remove the whistle at (3), add a whistle at the beginning, but remove it at the end for consistency with the other sliders in this part of the song. Just removed at the end
00:14:075 (2) - this time at the beginning. Ok
00:18:751 (1) - i'm feeling a finish at the beginning just because it shows emphasis in the instrumental. Agree with you. Added.
00:25:374 (2) - perhaps you can move this up so that this notes gets blankketed by that curve in the slider? i think doing this will increase the flow during gameplay IMO. In my opinion this flow really similar, it doesn't have an increase of flow in my opinion. Btw, my first intention it was not do a blanket here. So, nope.
00:33:166 (2,3) - try to add a red point at the middle...not only the flow increases, but the blanket here is obvious and it looks enjoyable to play during gameplay. it should look like this. Nice. Fixed :3.
00:42:395 (1) - i find that this slider breaks the flow in the whole song because the melody of the piano changes. in this case, i circle should be here to emphasize that note and the slider should be moved up by 1/1 to follow that whole phrase in the piano. this pattern should flow smoother during gameplay. Fixed
00:58:724 (1) - omg the look of this loop is amazing o.o
01:01:762 (1) - ^ Thanks :3
01:28:576 (3) - i feel that the finish here sounds a bit unfitting with this pattern...i think replacing it for a whistle would work since moderately low and it matches the music. Ok, Replaced
01:40:201 (1) - i can hear a beat in the drum, so add a whistle to go along with it. Hmm.. There is a whistle already
01:55:951 (1) - make this a straight slider. with the previous slider ending with a sharp turn going straight, it flows awkwardly with the curved slider in effect during gameplay IMO. I find a correct flow here, since I came from some Curve Sliders before.
02:04:576 (1,2,3,4,5) - i think it'd be easier and the transition will look smoother if you move it here instead. Done

Thanks for this mod Byaku.

Easy
osu file format v10

[General]
AudioFilename: Gojou Kai - Ultimate Truth.mp3
AudioLeadIn: 2000
PreviewTime: 40497
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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DistanceSpacing: 1
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GridSize: 4

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Title:Ultimate Truth
TitleUnicode:Ultimate Truth
Artist:Gojou Kai
ArtistUnicode:Gojou Kai
Creator:DaxMasterix
Version:Mancuso's Easy
Source:Touhou
Tags:youmu konpaku SYNC.ART'S Secret Seven Perfect Cherry Blossom zun wmfchris mancusojuanmattos
BeatmapID:158314
BeatmapSetID:48656

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Topic Starter
DaxMasterix

Byakugan249 wrote:

[Normal]
00:17:192 (3,4,1) - i feel that the flow here plays awkwardly because the transition from (3,4) take a shot straight up and with the slider speed, it completely ruins the flow in this part. you should use this code because i feel that this code flows a lot smoother during gameplay IMO.
SPOILER
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432,216,21868,6,0,B|313:227,1,120,2|10,0:0|0:0,0:0:0
Your Suggestion break my Symmetry.. So I change all. Thanks for the Advice.. Changed.
00:43:914 - add a circle here. well yes it's following the piano, but what it really follows is that sound behind the piano if you listen carefully. the sliders follow the same thing as well. that circle will represent that sound in the circle, as if it's giving emphasis in this part. Added.
00:53:028 - ^ Added.
01:20:326 (4,5) - the flow is what bothers me the most here because the transition takes a sharp turn going left and it doesn't flow that well during gameplay. i'm thinking that if you adjust (5) to the point it's under (4), and i mean like a blanket, the flow in this part should increase during gameplay. Almost Changed. ... I don't understand your point. But I try change it.. xD If you have a image please send me that ;-;
01:30:076 (2) - do Ctrl+G, but at the same time, point it in the same direction like (1). it should look like this. i think the flow would look smoother during gameplay. Changed.

[Lunatic]
00:01:218 (6) - do Ctrl+G. the transition would look a lot smoother here during gameplay. it also looks similar to the next (5,6) if you ask me. Changed.
i like this Lunatic. gj :) Thanks! :)

[Hard]
01:10:117 (1) - missing a finish at the end? add it because there are cymbals in this part. You right. Added.

and i guess that's it...now i see why there's a MAT/BAT request there...whenever you're done, catch me in-game for a re-check ;) Okay :)
Well.. I will update this later =w=)b (Waiting wmf~) ;D
Thanks for the mod very much! >w< .. And thanks for my first StarIcon ;-;
mancuso_JM_
WE NEED YOU, CHRIS!!!! :(
Topic Starter
DaxMasterix
The Changes are updated.. We are still waiting wmf for the respective 'last' changes.. o.o Only that.. where are you ;w; we need you
wmfchris
sry I'm late...
just fix according to the mod thanks
Topic Starter
DaxMasterix
okay oAo Updated. o3o
YTYuyu
ok i should be feeling better right now...re-check~

[Mancuso's Easy]
00:33:946 - add a circle here. whenever i play this diff, something is missing because to me, the flow is ruined with the gaps IMO.
00:34:335 (3) - same reason as above, but this time, add a repeat on the slider.
00:51:509 - here as well. i feel that something is missing to make the flow continue. it's as if the flow suddenly stopped and then it began again. for this one, add a 2/1 slider and delete (2). i can see the blanket, but it'll be consistent with 00:54:547 (1) - since that's a 2/1 slider.
01:05:180 - similar reason as above, but add a circle at the empty spots to show emphasis in the piano.
01:06:319 (4) - a 1/1 slider and a circle fits a lot better since the end of the slider represents the loud note in the piano, indicating that this part either loops all over again, or a new phrase in the piano.
01:21:826 (2) - this slider should be curved a lot more like (3) for a smoother transition to the map.

[Normal]
01:21:076 (5) - the flow should look like this for a smoother transition to the map, or you can flip it like this for a similar feeling to the 1st pattern.

[Wmf's Taiko]
01:14:674 (402,403,404,405) - this should be K K D D because it'll follow the cymbals and drums in this part a lot better. the 3rd and 4th note which are the D's is the part that has no cymbals. the 1st and 2nd note has the cymbals, which is why there are K's.
01:42:076 (594) - make this a k for consistency with the other triplets. this is the only triplet i've seen that has no k in it, which breaks consistency.

and that's all~
Topic Starter
DaxMasterix

Byakugan249 wrote:

ok i should be feeling better right now...re-check~ re-check rlzzzzzzzzzzzzzzzzzz

[Normal]
01:21:076 (5) - the flow should look like this for a smoother transition to the map, or you can flip it like this for a similar feeling to the 1st pattern. Okay now yes.. Totally Fixed.

[Wmf's Taiko]
01:14:674 (402,403,404,405) - this should be K K D D because it'll follow the cymbals and drums in this part a lot better. the 3rd and 4th note which are the D's is the part that has no cymbals. the 1st and 2nd note has the cymbals, which is why there are K's. Fixed.
01:42:076 (594) - make this a k for consistency with the other triplets. this is the only triplet i've seen that has no k in it, which breaks consistency. Fixed.

and that's all~ So awesome... <3
Okay waiting mancuso~ Thanks so much retry Byakugan ;-; <3
mancuso_JM_
Ok, all fixed.. In general I did all in my way

Diff.
osu file format v10

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AudioFilename: Gojou Kai - Ultimate Truth.mp3
AudioLeadIn: 2000
PreviewTime: 40497
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Title:Ultimate Truth
TitleUnicode:Ultimate Truth
Artist:Gojou Kai
ArtistUnicode:Gojou Kai
Creator:DaxMasterix
Version:Mancuso's Easy
Source:Touhou
Tags:youmu konpaku SYNC.ART'S Secret Seven Perfect Cherry Blossom zun wmfchris mancusojuanmattos
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BeatmapSetID:48656

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CircleSize:3
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Topic Starter
DaxMasterix
Complety Updated and all fixed =w=
YTYuyu
[Mancuso's Easy]
01:30:451 (1) - a whistle at the end for emphasis in the piano.
02:05:701 (4,5) - do Ctrl+G for these 2 notes. it'll flow a lot smoother during gameplay IMO.

[Normal]
00:16:803 (2,3) - spacing error or intentional? if it's a spacing error, then you should fix it so that the DS is evened out.

[Hard]
00:37:452 (1) - why don't you unstack this like the other kick sliders? the transition in this pattern would continue and the stack shows that the transition stopped all of a sudden.

just this and it should be ready to go (unless i overlook something)
mancuso_JM_
Both things fixed
Thanks again Byaku! :3

SPOILER
osu file format v10

[General]
AudioFilename: Gojou Kai - Ultimate Truth.mp3
AudioLeadIn: 2000
PreviewTime: 40497
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Ultimate Truth
TitleUnicode:Ultimate Truth
Artist:Gojou Kai
ArtistUnicode:Gojou Kai
Creator:DaxMasterix
Version:Mancuso's Easy
Source:Touhou
Tags:youmu konpaku SYNC.ART'S Secret Seven Perfect Cherry Blossom zun wmfchris mancusojuanmattos
BeatmapID:158314
BeatmapSetID:48656

[Difficulty]
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CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.9
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440,152,79576,2,0,B|440:240|368:240|368:312,2,180,2|0|0,0:0|0:0|0:0,0:0:0
352,144,81451,5,4,0:0:0
264,168,81826,2,0,B|300:208|266:249,1,90,0|2,0:0|0:0,0:0:0
180,236,82576,2,0,B|144:196|178:154,2,90,2|0|2,0:0|0:0|0:0,0:0:0
120,304,83701,2,0,B|59:259|51:187|63:115|128:71,1,270,2|2,0:0|0:0,0:0:0
396,72,85951,6,0,B|460:116|472:188|464:260|404:304,1,270,4|0,0:0|0:0,0:0:0
348,232,87451,2,0,B|384:192|349:150,2,90,2|2|0,0:0|0:0|0:0,0:0:0
256,224,88576,2,0,B|256:359,2,135,2|2|0,0:0|0:0|0:0,0:0:0
168,244,90076,1,0,0:0:0
96,304,90451,6,0,B|35:259|27:187|39:115|103:71,1,270,2|0,0:0|0:0,0:0:0
168,136,91951,2,0,B|256:176|344:136,1,180,0|2,0:0|0:0,0:0:0
348,228,93076,2,0,B|348:318,1,90,0|2,0:0|0:0,0:0:0
256,316,93826,1,2,0:0:0
168,316,94201,2,0,B|168:226,1,90,0|2,0:0|0:0,0:0:0
256,200,94951,5,4,0:0:0
192,136,95326,2,0,B|196:88|255:59|316:88|320:136,1,180,0|2,0:0|0:0,0:0:0
256,200,96451,1,2,0:0:0
319,266,96826,2,0,B|316:312|255:340|196:312|192:264,1,180,2|2,0:0|0:0,0:0:0
100,268,97951,6,0,B|52:183|96:95,1,180
184,104,99076,1,2,0:0:0
256,160,99451,1,2,0:0:0
328,104,99826,1,2,0:0:0
416,96,100201,6,0,B|459:183|411:268,1,180,2|2,0:0|0:0,0:0:0
348,204,101326,2,0,B|284:236|256:300|256:300|228:236|164:204,1,270,2|2,0:0|0:0,0:0:0
256,172,102826,1,4,0:0:0
20,304,103951,6,0,B|96:356|188:367,1,180,4|2,0:0|0:0,0:0:0
256,312,105076,1,2,0:0:0
328,368,105451,2,0,B|420:356|496:304,1,180,2|2,0:0|0:0,0:0:0
480,216,106576,1,2,0:0:0
404,264,106951,6,0,B|308:252|296:140,1,180
256,60,108076,1,0,0:0:0
216,140,108451,2,0,B|204:253|108:265,1,180,4|0,0:0|0:0,0:0:0
100,176,109576,2,0,B|32:108,2,90,4|2|2,0:0|0:0|0:0,0:0:0
136,92,110701,5,4,0:0:0
212,44,111076,1,4,0:0:0
300,44,111451,1,4,0:0:0
376,92,111826,1,2,0:0:0
256,228,112576,6,0,B|256:324,1,90,2|4,0:0|0:0,0:0:0
344,340,113326,6,0,B|344:292|369:254,1,90,0|2,0:0|0:0,0:0:0
456,272,114076,2,0,B|456:224|430:186,1,90,2|2,0:0|0:0,0:0:0
340,172,114826,2,0,B|320:120|256:120|256:120|256:36,1,180,0|2,0:0|0:0,0:0:0
164,44,115951,6,0,B|164:92|138:129,1,90,2|2,0:0|0:0,0:0:0
64,76,116701,2,0,B|38:113|38:161,1,90,0|2,0:0|0:0,0:0:0
104,224,117451,6,0,B|196:256|196:364,1,180,4|0,0:0|0:0,0:0:0
108,324,118576,2,0,B|268:220,1,180,2|0,0:0|0:0,0:0:0
332,172,119701,1,2,0:0:0
484,72,120451,2,0,B|536:140|480:192|480:192|536:244|486:315,1,270,2|2,0:0|0:0,0:0:0
416,260,121951,5,4,0:0:0
342,206,122326,2,0,B|191:107,1,180,2|2,0:0|0:0,0:0:0
276,76,123451,2,0,B|276:184|184:216,1,180,2|0,0:0|0:0,0:0:0
132,288,124576,5,2,0:0:0
172,368,124951,1,2,0:0:0
84,368,125326,1,2,0:0:0
44,288,125701,1,2,0:0:0
0,368,126076,1,0,0:0:0
256,192,126451,12,0,130904,0:0:0
Topic Starter
DaxMasterix

Byakugan249 wrote:

[Mancuso's Easy]
01:30:451 (1) - a whistle at the end for emphasis in the piano.
02:05:701 (4,5) - do Ctrl+G for these 2 notes. it'll flow a lot smoother during gameplay IMO. All fixed. Thanks for Mancuso~

[Normal]
00:16:803 (2,3) - spacing error or intentional? if it's a spacing error, then you should fix it so that the DS is evened out. Fixed.

[Hard]
00:37:452 (1) - why don't you unstack this like the other kick sliders? the transition in this pattern would continue and the stack shows that the transition stopped all of a sudden. Sorry.. can't change this.. Its because.. unstacked looks ugly.. any place looks ugly.. and isn't a ''patternbreak''.. The pattern begin in that position and ends in that position.
Sorry for bad english... But I think this object don't have any problem in that place :33


just this and it should be ready to go (unless i overlook something) awgud.. XD very veryvery Thanks for the reremod.!>w<
Okay all fixed except the ussue in the Hard diff.~ =w= Thanks retry.. Byakugan-sama.

Updated!~
YTYuyu
before i bubble this map, the spacing in normal bothers me the most. idk if you're trying to go for a .8 DS, .9 DS ot a 1.0 DS. it looks a bit confusing during gameplay for me.
Topic Starter
DaxMasterix

Byakugan249 wrote:

before i bubble this map, the spacing in normal bothers me the most. idk if you're trying to go for a .8 DS, .9 DS ot a 1.0 DS. it looks a bit confusing during gameplay for me.
Well.. yeah.. the map wasn't mapped in a varianze of DS.. was mapped in a ''Basic Symmetry'' with a mirror effect.. So.. Like the first part.. the map begin with a DS of 1,0.. But this DS isn't perfect.. This first DS have a varianze of ''0,95 - 1,1'' I think.. After of that, I reduce the DS in 0,95 for make a better symmetry. after of that.. return to 1,0 .. Etc.. and etc.. So.. the map was mapped 100% in a form of Symmetry and not in a form of DS... Yeah.. for the modders and people who like test or edit the maps before playing.. looks rare.. because is a ''normal''.. and for usual players (who only play, and new players who like play normals..).. Don't import much.. and works better for the practice of the DS.. like.. Jumps.. But these changes of SD aren't jumps..
Sorry for my bad english >_< XDDD
And if you see my maps.. all are mapped with the ''mirror effect''. Including the insane of this map.. ewe)b :P
YTYuyu
ahh i see D:. alright then here you go~

mancuso_JM_
FINALLY!!! :D
GoGoGo Dax! :3
Topic Starter
DaxMasterix
YEY! Thanks >w< ;w; and dat yuyuko xDDD .. huging.. the ghost?Okay ._.
Thanks byakugan :33
those
Tip: do not sacrifice spacing for symmetry. It is achievable to have both.
Topic Starter
DaxMasterix
Because the spacing is a part of the symmetry too.. I know that.. xD
I Will try make my maps 100% Perfect in Spacing the next time.. only for Easy/Beginner and Normals.. xD And maybe.. hards.
Thanks for the tip~
Mercurial
Gratz Dax.
Topic Starter
DaxMasterix

Mercurial wrote:

Gratz Dax.
;~;
DarkDunskin
Taiko Mod request by p2n! (trolololo)

[Wmf's Taiko]
  1. 00:09:400 (40) - Add Finish.
  2. 00:18:653 (93,94) - Delete (93), add Finish on (94).
  3. 00:37:322 (227,228,229) - Delete (227,228), add Finish on (229). Makes everything easier to get and keeps consistent with the Finish pattern hurray!
  4. 00:54:167 (280) - Remove Finish doesn't fit here.
  5. 01:16:572 (409,410,411,412,413,414,415) - I'd suggest you to change this to: 1/6 (kkkk) 1/4 D
  6. 01:49:576 (645,646) - Add Finish on (645), delete (646).
  7. 01:52:826 (665,666,667) - Delete (665,666), add Finish on (667). That would make me happy~
Just cosmetical Issues, ignore if you disagree.
Though I'd like very much to see these long 1/6 streams disappear.

I'm so glad to play such a high-quality Taiko again after modding so many nonsense T-T
Very well!!!
p3n
[Mancuso's Easy]
oh you~
00:39:351 - drag the break ending to this point to match the new offset early: go into the new timing use 1/8 snapping and drag the break ending http://osu.ppy.sh/ss/556378
(the w-sliders look suspicous...but I'll let it slip this time ;) )



[Normal]
OD-1 and AR+1 seem to be more appropriate here. The higher AR also keeps some break combos from displaying into the previous ones making it less irritating for less experienced players.

I don't know why you have problems with keeping a 1,00x spacing with a maximum variance of 0,1x that goes down to 0,90x as you need this for some patterns. There are some places where the spacing is visibly different and that will confuse many players (difference from 1,14x to 0,80x is just way too big). Took me about 15min to place the same symmetry patterns with 1,00x spacing in the whole map so you could've done the same I guess...

00:20:309 (1,2,3,4,1) - you don't have to sacrifice symmetry here. It is no problem to keep the 1,00x spacing up with the pattern you used, just rearrange the red combo and Ctrl+G on 00:21:868 (1) - : http://osu.ppy.sh/ss/556299
00:23:426 (1,2,3,4,1) - same goes for this combo, just place the same pattern in 1,00x
00:28:101 (1,2,3,4,1,2,3,4) - same, just place it in 1,00x and copypasta-horizontal-flipz0r it around a bit~ http://osu.ppy.sh/ss/556325
...the list goes on...that is why I contacted you on IRC. I'll check what you kept and what not. As long as the spread is not too big in a short time (read: noticable while playing) it should be fine.

00:34:140 (4) - add whistle to make the triplet audible
00:35:699 (4) - ^same
00:35:699 (4) - ^
00:37:257 (7) - ^
00:39:351 - drag the break ending to this point to match the new offset early: go into the new timing use 1/8 snapping and drag the break ending http://osu.ppy.sh/ss/556378
01:10:117 (1,2) - this is not a very good object choice for this difficulty. I recommend changing it to one repeat slider to match the difficulty of this map (also keeps the spacing in line): http://osu.ppy.sh/ss/556332
02:09:451 (1) - spinner ending is unsnapped



[Lunatic]
00:39:351 - drag the break ending to this point to match the new offset early: go into the new timing use 1/8 snapping and drag the break ending http://osu.ppy.sh/ss/556378
00:43:534 (3,1,2) - start this NC on (2), right now the combo would indicate something like a hold or jump when the stack is a connection of 1/2 notes instead (very confusing).
00:52:838 (1,2) - ^same
01:01:952 (1,2) - ^same
01:15:623 (2) - add a whistle here. It is not in the song but if you intend to map the triplet this way it should be audible in some way or else it wont make much sense for most players.
01:29:513 (6) - don't stack this. It completely kills the flow of the jump patterns you established before. I suggest something like this because it just plays so much better (the transition into the next combo/phrase with the 2+ jump after this works great): http://osu.ppy.sh/ss/556368
01:34:576 (3) - missed whistle on ending



[Hard]
00:39:351 - drag the break ending to this point to match the new offset early: go into the new timing use 1/8 snapping and drag the break ending http://osu.ppy.sh/ss/556378

looking good~



Suggestions on hitsounds for 'Hard' and 'Lunatic'
Try them and see if you like it - they affect playability of the map that is why I point them out here. They are a quality issue for me but if you don't like them you can skip them. The timings are for Lunatic. If you check the 1/2 notes of 'Hard' you can apply them as well.

01:21:076 (2) - add whistle to ending (even if it is not in the song) to make a nice transition into the next phrase?
01:25:763 (4) - ^
01:30:076 (2) - ^
01:39:076 (4) - ^
01:43:576 (3) - ^
02:01:576 (3) - add whistle to ending
02:06:076 (3) - ^

Lunatic only:
02:00:451 (3,4,5,6) - add all whistles to make the stream audible
02:04:951 (3,4,5,6) - ^





I had Dunskin check the Taiko again because I couldn't find anything. Have a star in the meantime and lets see if we can get this done ;)
Topic Starter
DaxMasterix

p3n wrote:

[Mancuso's Easy]
oh you~
00:39:351 - drag the break ending to this point to match the new offset early: go into the new timing use 1/8 snapping and drag the break ending http://osu.ppy.sh/ss/556378
(the w-sliders look suspicous...but I'll let it slip this time ;) )



[Normal]
OD-1 and AR+1 seem to be more appropriate here. The higher AR also keeps some break combos from displaying into the previous ones making it less irritating for less experienced players. Changed.

I don't know why you have problems with keeping a 1,00x spacing with a maximum variance of 0,1x that goes down to 0,90x as you need this for some patterns. There are some places where the spacing is visibly different and that will confuse many players (difference from 1,14x to 0,80x is just way too big). Took me about 15min to place the same symmetry patterns with 1,00x spacing in the whole map so you could've done the same I guess... .w. I have problems with The Distances .w.

00:20:309 (1,2,3,4,1) - you don't have to sacrifice symmetry here. It is no problem to keep the 1,00x spacing up with the pattern you used, just rearrange the red combo and Ctrl+G on 00:21:868 (1) - : http://osu.ppy.sh/ss/556299 Yep.. Changed.
00:23:426 (1,2,3,4,1) - same goes for this combo, just place the same pattern in 1,00x (^)
00:28:101 (1,2,3,4,1,2,3,4) - same, just place it in 1,00x and copypasta-horizontal-flipz0r it around a bit~ http://osu.ppy.sh/ss/556325
...the list goes on...that is why I contacted you on IRC. I'll check what you kept and what not. As long as the spread is not too big in a short time (read: noticable while playing) it should be fine. kk .w.

00:34:140 (4) - add whistle to make the triplet audible
00:35:699 (4) - ^same
00:35:699 (4) - ^
00:37:257 (7) - ^ Hitsounds Added.
00:39:351 - drag the break ending to this point to match the new offset early: go into the new timing use 1/8 snapping and drag the break ending http://osu.ppy.sh/ss/556378 I can't exactly to that second.. But I can move it.. so Moved.
01:10:117 (1,2) - this is not a very good object choice for this difficulty. I recommend changing it to one repeat slider to match the difficulty of this map (also keeps the spacing in line): http://osu.ppy.sh/ss/556332 Changed.
02:09:451 (1) - spinner ending is unsnapped Dude'.. The song is Cutted.. The original song is Cutted.. I can't fix it.. So.. the end of this Slider is in 1/8 of the end.. I can't fix it..



[Lunatic]
00:39:351 - drag the break ending to this point to match the new offset early: go into the new timing use 1/8 snapping and drag the break ending http://osu.ppy.sh/ss/556378 Moved.
00:43:534 (3,1,2) - start this NC on (2), right now the combo would indicate something like a hold or jump when the stack is a connection of 1/2 notes instead (very confusing).
00:52:838 (1,2) - ^same
01:01:952 (1,2) - ^same (^) All Added
01:15:623 (2) - add a whistle here. It is not in the song but if you intend to map the triplet this way it should be audible in some way or else it wont make much sense for most players. Added.
01:29:513 (6) - don't stack this. It completely kills the flow of the jump patterns you established before. I suggest something like this because it just plays so much better (the transition into the next combo/phrase with the 2+ jump after this works great): http://osu.ppy.sh/ss/556368 Fixed.
01:34:576 (3) - missed whistle on ending Oh.. Added.



[Hard]
00:39:351 - drag the break ending to this point to match the new offset early: go into the new timing use 1/8 snapping and drag the break ending http://osu.ppy.sh/ss/556378 I don't know why I can move the Break to this point.. And in the diff of Normal I can't.. HUH Moved.

looking good~



Suggestions on hitsounds for 'Hard' and 'Lunatic'
Try them and see if you like it - they affect playability of the map that is why I point them out here. They are a quality issue for me but if you don't like them you can skip them. The timings are for Lunatic. If you check the 1/2 notes of 'Hard' you can apply them as well.

01:21:076 (2) - add whistle to ending (even if it is not in the song) to make a nice transition into the next phrase?
01:25:763 (4) - ^
01:30:076 (2) - ^
01:39:076 (4) - ^
01:43:576 (3) - ^
02:01:576 (3) - add whistle to ending
02:06:076 (3) - ^ all Hitsounds Added.

Lunatic only:
02:00:451 (3,4,5,6) - add all whistles to make the stream audible No thanks o3o
02:04:951 (3,4,5,6) - ^ (^)





I had Dunskin check the Taiko again because I couldn't find anything. Have a star in the meantime and lets see if we can get this done ;) omgomgomgomgomg OMG Well.. xD Thanks for that

Okay! Thanks for the mod.. =w= Only waiting wmfChris =w=)b But....

Dude'

In the Diffs [Normal] & [Easy] I can't move the Break Ending to 00:39:351 ... In Easy only until 00:39:059 and in Normal only until 00:39:303 ... Maybe is for the AR.. So.. I need help with this..you're bat.. Maybe you know what happend here.. xD
Thanks for the mod! >w<
VERYVERYVERVERYVERYVERYVERYVERYVERYVERYVERVERYVERYVERYVERVERY APRRECIATED ;_;
p3n
Moving the break in easy and normal is not possible because of the AR but that is no real problem imo. The unsnapped spinner was not snapped to any beatsnap divisor (the 1/8 snapping of all the other spinners is fine - and now the last one is also snapped correctly).

Spacing in normal is much better now.

Only waiting for an answer from wmfchris now...
wmfchris

DarkDunskin wrote:

Taiko Mod request by p2n! (trolololo)

[Wmf's Taiko]
  1. 00:09:400 (40) - Add Finish.
  2. 00:18:653 (93,94) - Delete (93), add Finish on (94). I used to ride pattern consideration over finishing. It's a good suggestion and if I could place finish over 1/4 this is absolutely a suitable position for it.
  3. 00:37:322 (227,228,229) - Delete (227,228), add Finish on (229). Makes everything easier to get and keeps consistent with the Finish pattern hurray! ^
  4. 00:54:167 (280) - Remove Finish doesn't fit here.
  5. 01:16:572 (409,410,411,412,413,414,415) - I'd suggest you to change this to: 1/6 (kkkk) 1/4 D I listened to the music again it sounds like 1/6 xxx x x so I changed to <- and added finish.
  6. 01:49:576 (645,646) - Add Finish on (645), delete (646).
  7. 01:52:826 (665,666,667) - Delete (665,666), add Finish on (667). That would make me happy~
Just cosmetical Issues, ignore if you disagree.
Though I'd like very much to see these long 1/6 streams disappear.

I'm so glad to play such a high-quality Taiko again after modding so many nonsense T-T
Very well!!!

SPOILER
osu file format v11

[General]
AudioFilename: Gojou Kai - Ultimate Truth.mp3
AudioLeadIn: 2000
PreviewTime: 40497
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 18751,28426,82013,111076
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Ultimate Truth
TitleUnicode:
Artist:Gojou Kai
ArtistUnicode:
Creator:DaxMasterix
Version:Wmf's Taiko
Source:Touhou
Tags:youmu konpaku SYNC.ART'S Secret Seven Perfect Cherry Blossom zun wmfchris mancusojuanmattos
BeatmapID:151075
BeatmapSetID:48656

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
50,389.61038961039,4,1,0,70,1,0
18751,-100,4,1,0,70,0,1
37452,-100,4,1,0,70,0,0
40497,379.746835443038,3,1,0,70,1,0
76951,375,3,1,0,70,1,0
94951,-100,3,1,0,70,0,1
112951,-100,3,1,0,70,0,0


[Colours]
Combo1 : 255,128,64
Combo2 : 0,255,128
Combo3 : 128,255,255
Combo4 : 255,128,192

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256,192,126638,12,0,130857,0:0:0
Topic Starter
DaxMasterix
Okay! Updated! We are ready now =w=)b
p3n
Last few changes I missed in my first post (my bad):


[Hard]
00:52:647 (6) - better start the NC here to indicate the 1/2 distance to the following slider instead of having the same combo over the 1/1 break with the 1/2 note being the start of the new combo
01:01:762 (6) - ^same here
01:10:117 (1) - remove NC here because this whole part feels like it is meant to be one (for the build up and it fits the combo setting in Lunatic - normal/easy being an exception to increase readability for less experienced players)



no kd for this
Topic Starter
DaxMasterix

p3n wrote:

Last few changes I missed in my first post (my bad):


[Hard]
00:52:647 (6) - better start the NC here to indicate the 1/2 distance to the following slider instead of having the same combo over the 1/1 break with the 1/2 note being the start of the new combo
01:01:762 (6) - ^same here
01:10:117 (1) - remove NC here because this whole part feels like it is meant to be one (for the build up and it fits the combo setting in Lunatic - normal/easy being an exception to increase readability for less experienced players)



no kd for this
All fixed.. adasdas =w=)b And I think you forgot 00:43:534 (6) ... So fixed too~
p3n
(v°_°)>
Pereira006
Heeeey !!!! :)

Congratz !!!! PRO DAX !!!
Cloudchaser
Gratz! bonito mapa *3*
apjfkapso
Deif
Ya tardabas mucho en rankear esto <3
YTYuyu
yay look at that it got ranked \o/.

congratz on the rank ;)
Verdisphena
wena :3/
Satellite
congratz~~~
Aurele
oh, i thought it was already ranked..

Congratulation then! :D
Topic Starter
DaxMasterix
omg Thanks to all ;-;.. Specially to wmfchris, mancusojuanmattos, byakugan, p3n, and all who modded this ^^)/ Thanks for the support >w< <3
Heatherfield
If really remapping in Honor of Al-Azif's, why rank?
Pereira006

Heatherfield wrote:

If really remapping in Honor of Al-Azif's, why rank?
Version mapper is different the Al-azif's mapper.
Any version mapper can remap this song, just don't try 100% copy.

anyway this map still great
mancuso_JM_
Finally Ranked!!
Congratulations!! :D
Nyan-Zapo
gratz dax to ranked :3
TeruTeru
(人-∀-)。o.゚。*・★Congratulations on rank!!!★・*。゚o。(-∀-人)
❤❤❤
LunarSakuya
hey finally congrats!! :D
Mercurial
Finalmente se te dió, felicitaciones.
tsuka
the map itself not bad , but it's far away compared to Al's one

whatever rhythm , graph or hitsounds

pls stop to remapping the map of the gojou kai's unless you get the enough mapping skill

it's a best way in Honor of them
MMzz
[Taiko]
01:16:572 (408,409,410,411,412) - uhhhh? care to explain why this is unsnapped? It's not on the song's beat at all.
This needs to be fixed.
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