Topic subject.
Of course we are. Unstable rate is only a number with no meaning behind it, just like how many pp you have.AmaiHachimitsu wrote:
These people are trolling you.
No it's not. There are no direct correlation between hit error and unstable rate, they're independent from each other.FlyingKebab wrote:
EDIT: 60 is like +- 5 ms? that is really damn accurate.
Hover cursor over your accuracy graph after a game.cheezstik wrote:
How do I check my unstable rate? And I'm guessing that unstable rate is how early or late you are to press a note, even when it is a 300? I've seen it before while testing a beatmap while editing it, but is that the only way?
Ah I see, thanks. This doesn't affect pp gain from a song right?Loves wrote:
Hover cursor over your accuracy graph after a game.cheezstik wrote:
How do I check my unstable rate? And I'm guessing that unstable rate is how early or late you are to press a note, even when it is a 300? I've seen it before while testing a beatmap while editing it, but is that the only way?
On topic, 100~ is pretty decent in my opinion, maybe 90ish on easier maps.
It currently does not.cheezstik wrote:
This doesn't affect pp gain from a song right?
No, i think the only use for it is to see how accurate you are beyond the hit error. Oh, and players below rank 50 use it as a scale to see who's truly the most accurate.cheezstik wrote:
Ah I see, thanks. This doesn't affect pp gain from a song right?
the Godtrololol123 wrote:
https://osu.ppy.sh/ss/1968447
I think it's pretty funny that this could happen too
That reminds me of https://osu.ppy.sh/ss/1968470trololol123 wrote:
https://osu.ppy.sh/ss/1968447
I think it's pretty funny that this could happen too
It is, I don't remember by how much exactly but it's somewhere around +30/40msGenki1000 wrote:
That reminds me of https://osu.ppy.sh/ss/1968470
I'm pretty sure this map is just really mistimed though.
If the average hit error is 0, then the expected hit error (according to the normal model, and when the values come from a high amount of hits during the map) is equal to:GoldenWolf wrote:
What I meant by that is you can go -11 +3 or -4 +9 and you could get both the same unstable rate AND something very different (like 85 to 130)
You can't tell what hit error you should get with X unstable and vice-versa
(^Well you can always do the maths and get an expected result, but that's pretty useless)
Diashmond wrote:
Mine is like 220...but i FC 4*-4.5* maps with 95%-97% acc
so do i need to git gud or am i good enough?
unko wrote:
anything below 150 (200 for doubletime) is pretty good imo