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Yasuda Rei - Let It Snow

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Topic Starter
Yohanes
Kalibe

Kalibe wrote:

Hello.

general:

Change Audio Lead-In to 2000 ms just to be safe? Ok

[Recollection]

00:31:250 (4,5,6,7) - 00:31:250 (4,5,6,7) - These streams sounds weird, because it's sounds like normal 1/2 pattern. (Blue ticks are inadiuable a bit ) I don't think so actually, i think this streams fit well
00:05:676 (3) - Hm how about ctrl j this slider and do that ? I made that on purpose, no change :P http://puu.sh/lLeLK/0940cbd7ce.jpg
00:14:283 (1,2) - Sounds like a hitsounds spam and i don't think this clap emphasise music. I remove Claps on sliders and add 2 Whistles on red ticks. It's better imo. fixed the HS
00:16:004 (6,1) - Swap NC maybe? Reworking the NCs
00:17:726 (4,1) - ^
00:28:299 (4,5) - Fix blanket please. k
00:32:234 (2,3) - Linear flow is meh... :? Make this more smooth imo. Why? :( it's smooth enough as it is
00:35:676 (5,1) - Swap NC, cause of downbeat.
00:37:398 (4,1) - ^
00:42:808 (1,3) - ^
00:47:111 (4,5,6) - These circles are overmapped for me. I don't hear anything on blue ticks. Streams for emphasize Rei's trembling voice
00:49:201 (1,2) - Hm try this thingy ? Looks more clean imo. Not really my kind of style, sorry http://puu.sh/lLf51/8cd922d89f.jpg
00:50:676 (1,3) - Swap NC.
00:54:857 (1,2) - ^
00:58:791 (1,2) - ^
01:07:889 (2,3) - This spacing emphasis is odd to me. Because i hear the stronger beat is on white tick so 2 < 3 tho. Actual spacing while playing is not that noticeable tbh
01:10:716 (5,7) - Blue ticks are inaudiable. ^
01:34:692 (7) - If you want, you could NC this.
02:14:037 (5) - Missing NC.
02:18:955 (3) - Straight slider instead of curved? Nope
02:29:405 (5,7) - Inaudiable, put maybe Whitstle at least. putting whistles makes it sounds kinda weird :P
02:30:512 (2,3) - I think 2 < 3 in spacing emphasis. changed slightly
02:37:644 (1) - Move this to x: 424 y: 152 to have a better transision between stream and slider. I don't think that would be a necessity
02:37:644 (1,2) - Stack these : http://puu.sh/lLfow/c08829f32d.jpg k
03:55:348 (2,4) - Claps don't fit with music tho. Replace it with Whistles. k

Ok, that's all. This map needs more work, but i wish you luck. Good luck and Merry Christmas. o/ Thanks!

Pho

Pho wrote:

Hi o/ m4m thing

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Nothing~
[Recollection]
  1. 00:06:168 - Up to this point slider velocity is pretty high for the intro, please calm it down by ~0.2 I'll think about it
  2. 00:14:283 (1,2) - Silence the sldiertails (with soft-hitnormal). yea
  3. NC switches because emphasis is set on wrong beats:
    00:14:037 (4,1) - 00:16:004 (6,1) - 00:17:726 (4,1) - 00:24:857 (5,3) - 00:27:070 (1,3) - 00:35:676 (5,1) - 00:37:398 (3,1) - 00:42:070 (2,3) -
    00:50:676 (1,3) - 00:54:857 (1,2) - 00:58:791 (1,2) - 01:16:988 (3,1) - 01:28:545 (4,1) - 01:32:726 (4,1) -
    02:35:676 (3,1) - etc.
    Try to set NCs on the prominent beats first (that is, in this case, on the strong white ticks). Don't prioritise the vocals too much as they are not determining the measure of the song. I'll try to rework the NCs
  4. 00:16:250 (1,2,3,4) - Definitely not lol. Please rework this rhythm, there#s no clicking action on the prominent beats. fi xD
  5. There are beats like 00:45:512 - which you skip very often to follow vocals more specifically, but I highly recommend you think about this again.
    Leaving these beats out, especially the big white tick ones, makes your rhythm instable. Rei usually sings songs at a certain, but constant pace with little rhythm variations, and so should this map. I don't think I want to ignore vocal on this part (and other similar) but I'll take it into account
  6. 01:24:857 - Certainly should not leave this beat out. honestly, when I mapping to the vocals, I tend to compeletely missed this kind of beat. I don't even notice it at the first place. Also, I believe if map this part, that makes it kinda inconsistent
  7. 01:50:430 - Turn the volume down by 10%, this section's pretty loud.
  8. 02:15:512 (7) - Slider + circle please, rhythm goes over pattern. Ok Also 02:16:988 - map this out: I'll think about it
  9. 02:36:414 (1) - Two circles would be better Variations :P
  10. 03:14:529 (3) - Ugh I can see why these sliders are valid but please try to mitigate their numbers. having sliders end on cymbal beats is generally a bad idea. Hmmmm, no change for now, but I'll consider this
  11. 03:52:398 (3) - Only finish on tail please. Yea
  12. 04:58:299 (3) - Only soft-hitnormal, too many normal-hitnormals in this combo. ?? I hope I did it right
  13. Copy the following code (ctrl+c) and insert it into your timing sections(f6 --> ctrl+v):
    307152,-100,4,2,1,25,0,0
    309119,-100,4,2,1,20,0,0
    311086,-100,4,2,1,15,0,0
    313053,-100,4,2,1,10,0,0

    This is for the volume down on the last two spinners which I highly recommend to apply.
    cool!
That's it from me. Pretty nice map, the best one i've seen so far from you.
Can call me back when you think it's ready, good luck! /o/ Thanks Phoo \o/

Warpyc

Warpyc wrote:

From Pulse modding queue



  • 00:05:676 (3) - Ctrl+j and reposition for better flow http://puu.sh/lO7iJ/ebafcb1094.jpg Ah, no I like mine better

    01:42:316 (2,3,4) - Make this tripple a blanket? That would give it too much movement, I don't think that would work :(

    01:46:250 (3,4) - Increase the height and and spacing on this to make it symmetric, somewhat like this http://puu.sh/lO85Y/8830af42b6.jpg I want those two circles to be easy to click without too much compromise. Increasing the spacing would makes it more difficult to hit

    02:08:381 (2) - Not sure if this was intended a blanket, if it wasn't you could make it one It's hard to make a perfect blanket with this kind of slider :P I'll try my best

    02:26:824 (3) - What's going on with this slider? Something's not right here I know what you mean by that, but that's the most sensible place to put it that I could think of

    There is a 1/4 beat from 03:45:512 - to 03:46:496 - since you seem to like those why dont you map this part with 1/4? That would be a overmap for me :(

    03:56:332 (3) - Idk if this slider is supposed to have blanketed approach circle and slider end, if they are they need fixing otherwise make them blankets.I changed this a bit

    04:23:873 - Missed strong beat? Not really, I left that out on purpose

    04:20:922 (4) - Nazi blanket ok

    04:48:217 (1,2) - ^ fxd

Overmapped stuff
this map also doesnt have any 1/4 sounds (some exceptions) thus I think the streams are unneeded but overmapping has become a subjective thing so do as you wish. I mean you hitsounded 1/2 but mapped 1/4 so it feels kind of weird as well

Overall nice map I wish you the best of luck for the future and a early happy christmas! I ended not changing much but Thank you anyway
Thanks for the mod guys :D
Sorry for the late reply
guineaQ
this gunna be long

General

  1. finally someone got the freakin metadata right
  2. offset +4

Recollection

I would first like to state this at the top before I just end up spamming basically the same point over and over again since you basically did this consistently through out the whole map which is good in one sense, but I highly disagree with your design choice of ignoring drum beats with 1/1 sliders like at 00:12:807 (2) - , 00:17:726 (6) - , vice versa. Although I can try to comprehend this decision since yes, this song is basically 1/2 spam over and over and over if you map out every single one of the beats given by the vocal (Yasuda Rei's vocal is REALLY hard to ignore I know, I mapped her songs many times) and really strong drums. But that should be the key design basis for Yasuda Rei songs. Her songs have powerful drums, backed up by vocals that are somehow not consumed by the blatantly loud drums that should take away a lot of impact from many other vocalists. Her songs are like one of the few songs that makes offbeat sliders work. For example, 00:17:726 (6) - if you make these 1/2 slider to circle, you still have the emphasis be based upon vocals, but you won't miss out on the drums that much. It will be hard to keep the map fresh due to repetitive rhythm, but I think you have enough experience/skill under your belt at this point to make it work. Well, at least I'm gonna try to help you to make it work (that's why I'm here in the first place right?)

Also, keep in the mind the very fact that you have all the right to deny EVERYTHING in this mod. I just highly recommend that you think this through tho :3

  1. 00:00:267 (1) - As someone who values consistency above a lot of things in mapping. It doesn't really make any sense to skip out on 00:00:512 -, I would just make it 1/2 reverse slider like you did on 00:02:234 (1) -. Or if you really really want that rhythmical variance, you can use 1/2 -> circle.
  2. 00:14:283 (1,2) - I think it would just look better to make them completely blanket each other with equal distance, I mean, you don't really get significant enough distance to make it feel like a jump, why not just go all in for aesthetics?
  3. 00:31:250 (4,5,6,7) - err yeah, overmap, although yes, this is a start of new musical section, plain big jump would be more suitable. Maybe an y axis symmetry pattern with 00:31:742 (1) - would do the justice?
  4. 00:36:660 (1,2,3) - my blanket instinct is telling me to blanket 1 to either 2 or 3 but can't decide which one
  5. 00:47:111 (4,5,6) - again, plain jump would do more justice since at this low bpm, 1/4s aren't really that hard
  6. 00:55:348 (2) - personally, having more of these kind of 1/1 sliders would help to keep map more less repetitive.
  7. 01:00:267 (4) - well I think it's something that only I believe its cool thing to do but

    I create a red joint like that so that when it reverses back, the slider ball is RIGHT ON THE RED JOINT when the drum comes in, I think having a slider path change can complement having a more stronger sound imo.
  8. 01:03:217 (1) - I'm probably getting too technical, but I recommend putting this somewhere far away from the center of the map, since most people spin closer to center, and this note has quite a heavy emphasis musically, having people "jump" to this note after the spinner would give it enough emphasis.
  9. 01:04:939 (1,2) - I thought I was the only one doing this kind of flow kek
  10. 01:05:922 (3,4) - This arrangement should give more "swinging" feeling
  11. 01:06:906 (6,7,1) - avoid overmap /w\
  12. 01:10:594 (4,5,6,7) - this should be just 3/4 slider
  13. 01:14:775 (5,6,1) - same as 01:06:906 (6,7,1) -
  14. 01:16:988 (3) - Unlike previous two vocals, this one has more higher pitch, so I would place this further away and use a different shape.
  15. 01:17:971 (2,3,4,5,6,7,8) - >_> <_< why u no like using jumps
  16. 01:21:168 (2,3,4) - these kind of things are sexy
  17. 01:22:644 (5,6,1) - and now I'm not hard anymore damn son
  18. 01:26:332 (4,5,6,7) - I guess I'm gonna stop pointing out overmaps
  19. 01:34:816 (1,1,1) - Ok, these spinners are better off gone and be replaced with long sliders and more notes. Since most players will just try to spin as fast as if there will be no tommorow so that doesn't really fit the relatively relaxing atmosphere of this part (although the vocal is high as fk let's forget about that for a sec, it is is still relaxing), and having slider art is more entertaining for players rather than just plain spinner spam =w=
  20. 01:52:398 (3,4,3,4) - Try changing these into 3/2 reverse slider for rhythmical variance in this part of the song. There is a chime sound in 01:53:135 - and 01:57:070 - .
  21. 02:14:037 (5,6,8) - can't you just blanket them perfectly ;w;
  22. 02:17:480 (4,1,2) - although I really don't give a single fk about overlaps, these seems really random since you didn't really have any overlaps before, perhaps overlap them significantly?
  23. 02:21:906 (1) - same as 01:03:217 (1) -
  24. 02:35:676 (3) - same as 01:16:988 (3) -
  25. 02:37:644 (1) - 1/2 slider -> note would fit better, concerning how you've been mapping quite faithfully to the vocals so far.

    The final part looks decent compared to the early part, so I'll leave it at here. I just didn't point out the overmaps and similar parts again and especially the thing about ignoring the drum beat.

well well have fun =w=
CSLM
hi, m4m o/

Unrankeable
Important
Suggestion

General

  1. soft-sliderside2 is unused

Recollection

  1. 00:05:676 (3) - change the curvature, flows better with 00:04:939 (2) - imo
  2. 00:14:283 (1,2) - this pattern works better if (2) it's making blanket with (1), because (2) with only ctrl-h is better when it's positionated of this way: http://puu.sh/lPMnV/014477c88e.jpg (at least imho). I suggest add a ctrl-j + ctrl-g for (2) and put it making a blanket with (1)
  3. 00:17:726 (6,1) - *nazi* fix stack, also with the similars
  4. 00:28:791 (5,1) - this change of polarity it's very strange imo, 'cause in 00:17:726 (6,1) - it's an stack slider/circle of 1/2, and this one an stack slider/circle with 1/1, so even if you're following the vocals, it's very confusing- I suggest add a circle between those 2, also with the similars
  5. 00:46:496 (3) - make this 1/2, of that way it's less confusing with the next stream
  6. 00:49:939 (2) - the flow it's better imo if you move this circle to x208 y376, also follow the DS
  7. 01:14:283 (4) - maybe this curve for a nice pattern with 01:13:791 (3) - ?
  8. 01:15:021 (1,2,3) - mmm, idk with this, 'cause before you practially was making 1/2 spam xD, so a pattern only of 1/1 looks strange imo. I suggest make (1) and (2) 2/3, i mean, what they end in 01:15:758 - (1) and 01:16:742 - (2) of that way follow more the vocal, also with 02:33:709 (1,2,3) - and 04:14:037 (1,2,3) -
  9. 01:29:775 (3) - add ctrl-g and make a blanket with 01:29:283 (2) - looks more polished of that way imo
  10. 01:50:430 (1,2,3,4,1,2,3,4) - idk about this, when i was testing the map i was confused in this section. I purpose adding more 1/2, following the vocal (with is the strongest of that part) for avoid confusions
  11. 02:16:742 (3,4) - why this 2/3 spacing? it's better imo making (3) a 1/2 slider and adding a reverse filling that spacing
  12. 03:37:398 (3,4) - the pattern will follow more the flow imo if you make (separetly) ctrl-g to both of them
  13. 03:40:594 (1,2) - pattern sooo kibbleru xD
  14. 03:46:004 (7) - mmm, *nazi* but maybe would look better if you move this slider to x248 y168 and make it less arced for a blanket with 03:46:496 (1) -
  15. 04:26:824 (3) - ctrl-g maybe?
  16. 04:41:578 (1) - <3 move the red point of this little and wonderful heart a little bit down, of that way looks more like a heart and avoid an overlap between the tail and head of the slider
  17. 04:52:152 (2,3,4) - mmm, why not make a triangle with these 3 circles? like this: http://puu.sh/lPXSK/94ba4f9bc9.jpg

Beautiful map + beautiful song = awesome map!
But there's something missing for what a mapset like this being perfect: Gift
If you accept it, extract it into the mapset folder and turn on the Widescreen Support :3
Any questions ask me by PM or in-game
GL with rank
choo choo~
Edit: Merry Christmas~ ^3^
DreaM117er
Mod req~ :)

[Recollection]

  • 00:00:512 - here have a sound, are you sure ignoring it??
    00:52:644 (6) - I think 2 circles follow vocal are very well for me
    00:59:775 (3) - ^
    00:59:775 (3) - you don't want to blanket slider's tail 02:35:676 (3) - ??
    02:40:348 (3,4) - wow, too close too close, I think blanket or move slider away may be nice
    04:56:086 (2) - why you don't use a circles and a slider to follow drum 04:56:332 - here??
    05:03:463 - 05:03:709 - these still have sounds lol, don't ignore them
  1. Try to put NCs on sliders pass big white line and vocal start. like:
    00:25:594 (3) -
    00:27:562 (3) -
    00:33:463 (1) - this is very well :)

wow, seem very nice for me, give you 2 star :)
Nice song and set, quick for rank :)
Topic Starter
Yohanes
Will reply later, really tired atm
CSLM
@Yohanes: replace the storyboard files with this ones:
Gift 2.0
Updates
  1. Edited couples images (now both looks more polished)
  2. Changed position of the highlights in the intro
  3. Changed bubble image XinCrin don't kill me plz ;w;
  4. Added an "Merry Christmas" image in the end
The next time that you change the objects with highlight, call me for edit the .osb plz
~~
Zarthbenn
Hello!~ from queue

[Recollection]

00:00:271 (1) - This is personal opinion but I think you might have the hitsound audio a bit too high, while playing I head the hitsounds more than the song.
00:21:172 (4,5) - This jump was incredibly jarring to play first time through, I recommend putting 00:21:418 (5) - on the beginning of slider 00:21:664 (1) - like you did in the previous part or something else altogether.
00:49:205 (1) - I think you can curve this a little more so it blankets the circle nicer
01:27:566 (2,3) - The 2 is a little off from the center, I think if you move slider 3 a little higher it would look better.
01:45:271 (1,2) - Maybe move x 192 y 220. There is potential for a blanket here
02:14:041 (5,6) - This blanket does not look very nice
02:14:779 (6,8) - Same here, if you curve 6 a bit more slider 8 will ease into it better.
02:46:500 (3,1) - Slider 1 should follow the curvature of 3 so it looks better
03:03:959 (1,2) - Again potential blanket here, but honestly for these sections in the song you could probably have crazier sliders and it might be more interesting to play.
04:28:057 (2,3) - I would recommend having the same spacing for blanket here as you did 04:27:565 (1,2) - its in same combo too so the blankets should be same.
04:57:320 (1) - Maybe have this slider curved to be the same with the rest of the combo, I can understand why its straight right now but it would look more natural curved if 04:57:811 (2) - was rotated a little farther.

Nice song, Good map, Props to CSLM for nice storyboard, GL on rank~!
Topic Starter
Yohanes
guineaQ

guineaQ wrote:

this gunna be long

General

  1. finally someone got the freakin metadata right
  2. offset +4 k

Recollection

I would first like to state this at the top before I just end up spamming basically the same point over and over again since you basically did this consistently through out the whole map which is good in one sense, but I highly disagree with your design choice of ignoring drum beats with 1/1 sliders like at 00:12:807 (2) - , 00:17:726 (6) - , vice versa. Although I can try to comprehend this decision since yes, this song is basically 1/2 spam over and over and over if you map out every single one of the beats given by the vocal (Yasuda Rei's vocal is REALLY hard to ignore I know, I mapped her songs many times) and really strong drums. But that should be the key design basis for Yasuda Rei songs. Her songs have powerful drums, backed up by vocals that are somehow not consumed by the blatantly loud drums that should take away a lot of impact from many other vocalists. Her songs are like one of the few songs that makes offbeat sliders work. For example, 00:17:726 (6) - if you make these 1/2 slider to circle, you still have the emphasis be based upon vocals, but you won't miss out on the drums that much. It will be hard to keep the map fresh due to repetitive rhythm, but I think you have enough experience/skill under your belt at this point to make it work. Well, at least I'm gonna try to help you to make it work (that's why I'm here in the first place right?)

Also, keep in the mind the very fact that you have all the right to deny EVERYTHING in this mod. I just highly recommend that you think this through tho :3 :3

  1. 00:00:267 (1) - As someone who values consistency above a lot of things in mapping. It doesn't really make any sense to skip out on 00:00:512 -, I would just make it 1/2 reverse slider like you did on 00:02:234 (1) -. Or if you really really want that rhythmical variance, you can use 1/2 -> circle. Yeah, totally missed that
  2. 00:14:283 (1,2) - I think it would just look better to make them completely blanket each other with equal distance, I mean, you don't really get significant enough distance to make it feel like a jump, why not just go all in for aesthetics? ok
  3. 00:31:250 (4,5,6,7) - err yeah, overmap, although yes, this is a start of new musical section, plain big jump would be more suitable. Maybe an y axis symmetry pattern with 00:31:742 (1) - would do the justice? I really don't have any valid reason to reject your suggestion. Put a jump here might be a better choice overall, but that would be too repetitive since I don't really have any brilliant idea to makes all 1/2 pattern not so boring (as you said above). On the other hands, I put a stream here to introduce stream to player in this map. Sorta telling them, there will be some streams here an there. So, removing some streams at this point is nearly impossible for me. It may sounds stupid, and I agree with that. Also, pardon my english
  4. 00:36:660 (1,2,3) - my blanket instinct is telling me to blanket 1 to either 2 or 3 but can't decide which one I personally want to keep them straight ._.
  5. 00:47:111 (4,5,6) - again, plain jump would do more justice since at this low bpm, 1/4s aren't really that hard ^
  6. 00:55:348 (2) - personally, having more of these kind of 1/1 sliders would help to keep map more less repetitive. :o
  7. 01:00:267 (4) - well I think it's something that only I believe its cool thing to do but well, I still prefer straight slider here, sry
  8. 01:03:217 (1) - I'm probably getting too technical, but I recommend putting this somewhere far away from the center of the map, since most people spin closer to center, and this note has quite a heavy emphasis musically, having people "jump" to this note after the spinner would give it enough emphasis. I'm not a big fan of putting notes far from the center tbh, so I'll keep it as it is :P
  9. 01:04:939 (1,2) - I thought I was the only one doing this kind of flow kek same tbh
  10. 01:05:922 (3,4) - This arrangement should give more "swinging" feeling o k
  11. 01:06:906 (6,7,1) - avoid overmap /w\ Aaa ^ in addition, I want to emphasize the vocal even more by putting triplets
  12. 01:10:594 (4,5,6,7) - this should be just 3/4 slider Bbb ^
  13. 01:14:775 (5,6,1) - same as 01:06:906 (6,7,1) - Aaa ^
  14. 01:16:988 (3) - Unlike previous two vocals, this one has more higher pitch, so I would place this further away and use a different shape. Uh, I don't really like how it looks :(
  15. 01:17:971 (2,3,4,5,6,7,8) - >_> <_< why u no like using jumps vocal aaa
  16. 01:21:168 (2,3,4) - these kind of things are sexy sexy
  17. 01:22:644 (5,6,1) - and now I'm not hard anymore damn son need an assist?
  18. 01:26:332 (4,5,6,7) - I guess I'm gonna stop pointing out overmaps ._.
  19. 01:34:816 (1,1,1) - Ok, these spinners are better off gone and be replaced with long sliders and more notes. Since most players will just try to spin as fast as if there will be no tommorow so that doesn't really fit the relatively relaxing atmosphere of this part (although the vocal is high as fk let's forget about that for a sec, it is is still relaxing), and having slider art is more entertaining for players rather than just plain spinner spam =w=
  20. 01:52:398 (3,4,3,4) - Try changing these into 3/2 reverse slider for rhythmical variance in this part of the song. There is a chime sound in 01:53:135 - and 01:57:070 - . ok dad
  21. 02:14:037 (5,6,8) - can't you just blanket them perfectly ;w; This never meant to be blanket ._.
  22. 02:17:480 (4,1,2) - although I really don't give a single fk about overlaps, these seems really random since you didn't really have any overlaps before, perhaps overlap them significantly? alright
  23. 02:21:906 (1) - same as 01:03:217 (1) - ^^
  24. 02:35:676 (3) - same as 01:16:988 (3) - ^^
  25. 02:37:644 (1) - 1/2 slider -> note would fit better, concerning how you've been mapping quite faithfully to the vocals so far. ok

    The final part looks decent compared to the early part, so I'll leave it at here. I just didn't point out the overmaps and similar parts again and especially the thing about ignoring the drum beat. To be clear, ALL of your points above totally makes sense. In fact I just realized how many strong beats I ignored just to map to vocal. But, I believe that's kinda style that works to me. Reasons why I reject your suggestions is because It would be so hard to "rework" most of the part without messing around with the overall looks and cleanliness of the map. But I will keep your points in mind when I map more song in the future

well well have fun =w= Thanks guineaQ ^^
CSLM

CSLM wrote:

hi, m4m o/

Unrankeable
Important
Suggestion

General

  1. soft-sliderside2 is unused yea

Recollection

  1. 00:05:676 (3) - change the curvature, flows better with 00:04:939 (2) - imo I like mine T_T
  2. 00:14:283 (1,2) - this pattern works better if (2) it's making blanket with (1), because (2) with only ctrl-h is better when it's positionated of this way: http://puu.sh/lPMnV/014477c88e.jpg (at least imho). I suggest add a ctrl-j + ctrl-g for (2) and put it making a blanket with (1) kay
  3. 00:17:726 (6,1) - *nazi* fix stack, also with the similars nazi
  4. 00:28:791 (5,1) - this change of polarity it's very strange imo, 'cause in 00:17:726 (6,1) - it's an stack slider/circle of 1/2, and this one an stack slider/circle with 1/1, so even if you're following the vocals, it's very confusing- I suggest add a circle between those 2, also with the similars Really? Personally, I never had an issue when playing this section. Also, putting a circle in between those two notes makes it "too clickable" which may confuse player even more (or confuse me to be exact)
  5. 00:46:496 (3) - make this 1/2, of that way it's less confusing with the next stream I don't really see any problems with this stream tbh. And out of all, i like this pattern best :P
  6. 00:49:939 (2) - the flow it's better imo if you move this circle to x208 y376, also follow the DS changed
  7. 01:14:283 (4) - maybe this curve for a nice pattern with 01:13:791 (3) - ? no, straight is better for the flow
  8. 01:15:021 (1,2,3) - mmm, idk with this, 'cause before you practially was making 1/2 spam xD, so a pattern only of 1/1 looks strange imo. I suggest make (1) and (2) 2/3, i mean, what they end in 01:15:758 - (1) and 01:16:742 - (2) of that way follow more the vocal, also with 02:33:709 (1,2,3) - and 04:14:037 (1,2,3) - I don't want to miss out the claps in 01:15:516 - 01:16:500 - and so on. That's pretty much the only reason why I map it that way
  9. 01:29:775 (3) - add ctrl-g and make a blanket with 01:29:283 (2) - looks more polished of that way imo ok
  10. 01:50:430 (1,2,3,4,1,2,3,4) - idk about this, when i was testing the map i was confused in this section. I purpose adding more 1/2, following the vocal (with is the strongest of that part) for avoid confusions Changed anyway
  11. 02:16:742 (3,4) - why this 2/3 spacing? it's better imo making (3) a 1/2 slider and adding a reverse filling that spacing I want to keep this section "hollow" since the vocal stopped at that point
  12. 03:37:398 (3,4) - the pattern will follow more the flow imo if you make (separetly) ctrl-g to both of them Nah, i prefer mine better
  13. 03:40:594 (1,2) - pattern sooo kibbleru xD rly? didn't event know that kek
  14. 03:46:004 (7) - mmm, *nazi* but maybe would look better if you move this slider to x248 y168 and make it less arced for a blanket with 03:46:496 (1) - nazi
  15. 04:26:824 (3) - ctrl-g maybe? GG
  16. 04:41:578 (1) - <3 move the red point of this little and wonderful heart a little bit down, of that way looks more like a heart and avoid an overlap between the tail and head of the slider ok
  17. 04:52:152 (2,3,4) - mmm, why not make a triangle with these 3 circles? like this: http://puu.sh/lPXSK/94ba4f9bc9.jpg No, I want it to have a s little movement as possible

Beautiful map + beautiful song = awesome map!
But there's something missing for what a mapset like this being perfect: Gift
If you accept it, extract it into the mapset folder and turn on the Widescreen Support :3
Any questions ask me by PM or in-game
GL with rank
choo choo~ WOO, thank you for the SB! Really Appreciate that :D and the star as well
Edit: Merry Christmas~ ^3^
DreaM117er

DreaM117er wrote:

Mod req~ :)

[Recollection]

  • 00:00:512 - here have a sound, are you sure ignoring it?? changed
    00:52:644 (6) - I think 2 circles follow vocal are very well for me Yeah, u r right
    00:59:775 (3) - ^ not for this one
    00:59:775 (3) - you don't want to blanket slider's tail 02:35:676 (3) - ?? blanket is hard
    02:40:348 (3,4) - wow, too close too close, I think blanket or move slider away may be nice finally got it right!
    04:56:086 (2) - why you don't use a circles and a slider to follow drum 04:56:332 - here?? I want to make this end part as simple as possible, so I'm following the piano. that's why I make it 1/1 slider
    05:03:463 - 05:03:709 - these still have sounds lol, don't ignore them Aaa, following piano :P Just like the intro
  1. Try to put NCs on sliders pass big white line and vocal start. like: about the NC, I'll asking some suggestion first :P
    00:25:594 (3) -
    00:27:562 (3) -
    00:33:463 (1) - this is very well :)

wow, seem very nice for me, give you 2 star :)
Nice song and set, quick for rank :) Thanks for the mod and stars :D
Zarthbenn

Zarthbenn wrote:

Hello!~ from queue

[Recollection]

00:00:271 (1) - This is personal opinion but I think you might have the hitsound audio a bit too high, while playing I head the hitsounds more than the song. ok
00:21:172 (4,5) - This jump was incredibly jarring to play first time through, I recommend putting 00:21:418 (5) - on the beginning of slider 00:21:664 (1) - like you did in the previous part or something else altogether. Ah no. This jumps fits well to the song imo
00:49:205 (1) - I think you can curve this a little more so it blankets the circle nicer This never meant to be blanket at the first place tho :P
01:27:566 (2,3) - The 2 is a little off from the center, I think if you move slider 3 a little higher it would look better. On purpose, for better playability
01:45:271 (1,2) - Maybe move x 192 y 220. There is potential for a blanket here Blanket will make the movement quite sharp imo
02:14:041 (5,6) - This blanket does not look very nice It's not a blanket :P
02:14:779 (6,8) - Same here, if you curve 6 a bit more slider 8 will ease into it better. ^
02:46:500 (3,1) - Slider 1 should follow the curvature of 3 so it looks better It's following the curvature of the slider tail
03:03:959 (1,2) - Again potential blanket here, but honestly for these sections in the song you could probably have crazier sliders and it might be more interesting to play. pretty much the same ^
04:28:057 (2,3) - I would recommend having the same spacing for blanket here as you did 04:27:565 (1,2) - its in same combo too so the blankets should be same. Will try that
04:57:320 (1) - Maybe have this slider curved to be the same with the rest of the combo, I can understand why its straight right now but it would look more natural curved if 04:57:811 (2) - was rotated a little farther. doesn't really like the looks of it :(

Nice song, Good map, Props to CSLM for nice storyboard, GL on rank~! Thanks for the mod!
Updated!
@CSLM = Got it! sorry for not asking you first earlier :)
Shiranai
Apa kata papa aldo aja deh :p
Log
19.13 Mako Sakata: Pap tadi minta cek map apa?
19.13 Mako Sakata: Aku dc -_-
19.15 Yohanes: haii
19.15 Yohanes: wkwkwk
19.15 Yohanes: https://osu.ppy.sh/s/378773
19.18 Mako Sakata: Oke oke
19.20 Yohanes: aku aslinya mau minta opini sih
19.20 Yohanes: soal rhythm choice & NC-ing nya
19.21 Yohanes: terutama yang 01:08:139 (3) - dll
19.21 Yohanes: :P
19.24 Mako Sakata: Itu bener kok sama vokalnya, bagus pake slider 3/4
19.25 Yohanes: oke~
19.25 Mako Sakata: Kebalik deh 00:14:041 (4,1) - nc
19.25 Mako Sakata: Iya ga sih
19.26 Yohanes: oiya
19.26 Mako Sakata: 00:35:680 (5,1) -
19.26 Yohanes: switched
19.26 Mako Sakata: Kenapa ga tambah circle di sini pap 00:36:418 - ?
19.27 Mako Sakata: Ritmenya agak kosong aja
19.27 Yohanes: aku pinginnya bener2 ngikutin vokal
19.27 Mako Sakata: Ohh
19.27 Yohanes: 00:36:418 - bagian ini kan gak ada vokal soalnya
19.27 Yohanes: ._.
19.27 Mako Sakata: XD
19.28 Yohanes: :D
19.28 Yohanes: eh eh
19.28 Mako Sakata: 00:37:402 (3,1) - nc nya ga dituker lagi?
19.28 Mako Sakata: Biasanya nc nya ada di pas big tick atau sebelum big tick
19.29 Yohanes: overmapnya ketara bgt nggak sih? 00:31:254 (4,5,6,7,1) -
19.29 Yohanes: berarti nc disini ya? 00:37:402 (4) -
19.29 Yohanes: atau gimana?
19.29 Mako Sakata: Iyaa ga ada beat di blue ticknya
19.30 Mako Sakata: Agak lebay yang itu
19.30 Mako Sakata: Iya seharusnya kak
19.30 Yohanes: oke
19.30 Mako Sakata: Hahaha XD
19.30 Mako Sakata: Eh
19.31 Mako Sakata: Aku kira itu kunang kunang loh
19.31 Mako Sakata: Saljunya gede bgt
19.31 Yohanes: lol xDD
19.31 Yohanes: blame CSLM
19.32 Mako Sakata: 01:17:730 (1,2,3,4,5,6,7,8) - Pap coba delete (1) sama (6) deh
19.32 Mako Sakata: Kayanya lebih enak didenger
19.33 Yohanes: hmm, iya sih
19.33 Yohanes: tapi terlalu hollow ._.
19.33 Mako Sakata: Huhuuu
19.35 Yohanes: 00:46:500 (3,4,5,6,1) - kalo ini overmapnya gak lebay kan?
19.35 Yohanes: soalnya ada vokal (?)
19.35 Mako Sakata: Iyaa
19.35 Mako Sakata: Itu ga kok
19.36 Yohanes: Sippo
19.39 Yohanes: menurutmu spam spinner nya gimana?
19.40 Yohanes: fit to the song atau nggak?
19.40 Mako Sakata: 04:41:582 (1) - <3
19.40 Mako Sakata: Enggak kok biasa aja
19.40 Mako Sakata: Ga spam bgt
19.40 Mako Sakata: Walaupun bnyk
19.40 Mako Sakata: Kan ngikutin long vokal
19.41 Mako Sakata: Daripada slider panjang gaje XD
19.41 Yohanes: wkwkwk
19.41 Yohanes: I was right!
19.41 Yohanes: :P
19.41 Mako Sakata: Huu
19.41 Mako Sakata: Bagus kok
19.42 Mako Sakata: Cuma kayanya nc nya masih agak random
19.42 Mako Sakata: Sebenernya ipas juga minta mod lagu ini haha
19.42 Yohanes: Oke deh Makoo~
19.42 Mako Sakata: Banyak bgt yg buat
19.42 Yohanes: emang iya? :P
19.42 Mako Sakata: Iyaaa ih
19.43 Mako Sakata: Tapi dia mah yang dicut
19.43 Yohanes: aku juga sudah lihat sih punya Ipas
19.43 Yohanes: kayanya cuma kita beruda yg bikin deh :P
19.43 Yohanes: berdua
19.44 Mako Sakata: Iya ya hahaha XD
19.44 Mako Sakata: Bagus lagunya
We try to improve stream rhythm, new combos and changed a little overmapped part, good luck!
Topic Starter
Yohanes

Mako Sakata wrote:

Apa kata papa aldo aja deh :p
You make me sounds like a bad guy :3

Updated! Plz redownload :)
Mint
Hi Yohanes! from my queue

:idea: General


* Clean!

Hard


* 00:34:697 (3,4) - Don't really understand why you spaced this out so much... you kept DS before this all the time?
* 01:46:254 (3,4) - Mind spacing these out? Just before this you used a stack as well, but that was a triplet. Prehaps you could make the difference between those a bit more clear by spacing these out and it'd also help emphasizing that cymbal on (4) a bit better. You did it at 03:04:943 (3,4) - tho..
* 04:52:156 (2,3,4) - Consider unstacking (2,3), so that only (3,4) are stacked? Even though I understand the song is gradually fading out, I found it a pity that a strong sound like (3) is in the middle of a 3-note 1/2 stack :(
* 05:00:025 (2,3) - Don't think such large spacing is needed. The song has almost faded-out completely and the spacing of the other patterns seem to be on the lower side as well. This seems really far..

Noticed a lot of skipped downbeats and overmapped 1/4s..., but I guess it fits the vocals really well? Really amazing map otherwise!


I love Yasuda Rei! Call me back if you need me ;)
Topic Starter
Yohanes

appleeaterx wrote:

Hi Yohanes! from my queue

General


* Clean!

Hard


* 00:34:697 (3,4) - Don't really understand why you spaced this out so much... you kept DS before this all the time? That's because the quite strong instrument on the white tick. Well, changed slightly tho
* 01:46:254 (3,4) - Mind spacing these out? Just before this you used a stack as well, but that was a triplet. Prehaps you could make the difference between those a bit more clear by spacing these out and it'd also help emphasizing that cymbal on (4) a bit better. You did it at 03:04:943 (3,4) - tho.. sure
* 04:52:156 (2,3,4) - Consider unstacking (2,3), so that only (3,4) are stacked? Even though I understand the song is gradually fading out, I found it a pity that a strong sound like (3) is in the middle of a 3-note 1/2 stack :( Uh, I prefer them all stacked
* 05:00:025 (2,3) - Don't think such large spacing is needed. The song has almost faded-out completely and the spacing of the other patterns seem to be on the lower side as well. This seems really far.. Reduced

Noticed a lot of skipped downbeats and overmapped 1/4s..., but I guess it fits the vocals really well? Really amazing map otherwise!


I love Yasuda Rei! Call me back if you need me ;) Thank you Apple! I think I'm gonna need your help :P
Thank you! :D
Pho
I'm just pointing out the same issue that I, guineaQ and apple already mentioned: Many downbeats are skipped which is not acceptable in its current state. They are notorious and thus you can't skip out that many; reasoning with 'this style works for me' is not valid. You're following the vocals so strictly that you miss to keep attention to all the other participants in the music. Unless you clean this issue up, I don't see how this map can be pushed forward. The effort of fixing this up isn't great either. This is a simplistic song, and the patterns are not that hard or complex that you could not rearrange some things quickly.

Here the main issues, showed it up to you until 04:02:238 - but you should figure out how to fix the last part as well.
  1. 00:10:844 (2) - Circle and 1/2 slider here. You'd follow both the fast strings and the percussions instead of only the slow strings.
    Similar: 00:12:811 (2) - 00:25:598 (1,2) 00:37:402 (1,2) - 00:38:385 (7,8) - 00:41:336 (1,2) - 00:49:205 (1) - 01:12:811 (1,2) - 01:31:500 (2) - 02:04:451 (1) - 02:06:910 (2) - 03:30:516 (3) -
  2. 00:21:172 (4,5,1,2,3,4) - Listen closer to the song. There are not only the 1/2 percussions but also the piano sounds in the background that will benefit a lot from setting up 1/2 rhythms here, making these having higher priority than the vocals:
  3. 00:29:779 - These are no-go's you can't just skip these beats. Map them out with a 1/2 slider. Here as well:
  4. 00:45:762 (1) - 01:09:369 (1) - 01:25:107 (1) - 02:28:057 (1) - 02:43:795 (1) -
    Or with a circle at these:
    00:42:566 -
  5. 00:35:189 (4) - 1/2 slider here. Having these 1/1 gaps between 00:35:189 (4,1,2) - makes this part really sloppy to play.
  6. 02:16:992 - You clearly missed something here m8
  7. 03:26:582 (1,2,3,4) - These are okay. 03:28:549 (5) - This one's not because it ends on a big white tick which is actually the start of a new measure. Fix it up:
Concerning the overmap issue in this map: Yes, there are no 1/4 beats in the music but the way you used them to supplement vocals and intense parts of the music well. No need to fix this imo.

Also @CSLM: Some words to the SB
  1. You should really use a less blending color for the artist & song title, it's barely readable in gameplay.
  2. Your dots during the kiai kind of pop up suddenly during the 'snowfall' since you some are initialized on the screen instead of the screen borders.
    You could add a fade-in to avoid this or intialize them outside the playscreen.
  3. You could make the bubble.png less pulsing in the last kiai, it's a bit overdone imo lol.
Consider all things i mentioned up there mandatory. Good luck! /o/
Natsu
Mapper did ask my opinion and I heavily disagree with pho, following downbeats all the time make the rhythm monotonous and bored tbh, also take in mind that Vocals are also an instrument and mapper can choice what instrument they want to follow, if you say that skipping many downbeats is not acceptable then maybe any of my ranked maps shouldn't be ranked, since I always do follow vocals as well.
I did checked this map, there are rhythms that can be improved, but is not a heavy issue, anyways just my 2 cents.
Pho
I am not saying he should follow downbeats the whole time, I just meant it would be better if he'd also pay more attention to the other musical layers of the map if there's an opportunity for it. Of course I understand if he wants to follow the vocal primarily, that's fine. But this doesn't mean you should neglect what else is going on in the song.

Anyway, it is still the mapper's choice if he wants to apply my suggestions, I don't blame him if he doesn't. Just my point of view.
Topic Starter
Yohanes
i wish I could explain things better orz

There's some points that I changed after reviewing some mods to improve the rhythm, albeit not significant enough to "fix" those ignored downbeats. 00:38:385 - 00:42:074 - 02:16:746 - and that's about it, so it's pretty much unchanged. I have a high preference to map on vocals. Actually, the main reason I pick this song to map is because the vocals is really standout, or rather, dominant (and all map that I made for that matter).

Following the drums and background instrument is just not my style. I try to apply mods that you and gunieaQ made into my map, and it ended up become awkward somewhat (for me at least). And I can't go out and try to qualify something that even myself, the mapper, can't put my finger on. Even if I go ahead and apply your suggestion to map to the drums & downbeats it would change the map a lot, almost like remapping. Don't get me wrong, I totally understand the reasoning behind every mod, but I just can't put it into practice without compromising the vocal too much. Sorry if I sounds arrogant, I just can't do it orz

Btw, Pho it's up to you whether you are still going to help me push this map forward or to drop it :D
Haven't change a thing in storyboard, I'll try to contact him.

Thanks for the mod!
CSLM
i'll check the suggestions later, i'm not in my computer orz
CSLM
sorry for double post u.u

Pho wrote:

Also @CSLM: Some words to the SB
  1. You should really use a less blending color for the artist & song title, it's barely readable in gameplay. i disscused this with Yohanes, we decided leave it how it's now, 'cause a strongest color wouldn't fit very well with the song
  2. Your dots during the kiai kind of pop up suddenly during the 'snowfall' since you some are initialized on the screen instead of the screen borders.
    You could add a fade-in to avoid this or intialize them outside the playscreen.
  3. You could make the bubble.png less pulsing in the last kiai, it's a bit overdone imo lol. uuuh idk, but ok
Consider all things i mentioned up there mandatory. Good luck! /o/
Replace the .osb file with this one \o\
No reply = fix~
Thx for the check Phobeast :3
Topic Starter
Yohanes
Actually, we decided to change the text color so it didn't blend too much with the SB

Everything Updated!
Re-download please
Topic Starter
Yohanes
Made some changes in the SB, please Re-download, hopefully this is the last time xD

Also, I mapped some downbeats. It should be better now!
Mint
We talked a bit over IRC. Changed the tick rate to 2 and changed one rhythm issue.

The map is mainly based on the vocals, so a lot of downbeats were skipped.
Because of this we changed the tick rate, to provide at least some feedback.
Every downbeat in this map has at least a slider tick / slider end, so it looks good to me now.

Bubble #1!
Shiranai
Checked,
Log
16.22 Yohanes: Makoo
16.22 Yohanes: minta recheck boleh nggak?
16.22 Mako Sakata: Bayar
16.22 Mako Sakata: 1 juta
16.23 Mako Sakata: Dollar
16.23 Mako Sakata: Zimbabwee
16.23 Yohanes: z
16.23 Yohanes: minta no rek
16.23 Yohanes: BCA ya
16.23 Yohanes: biar ga kena ongkos ATM bersama
16.24 *Yohanes is editing [https://osu.ppy.sh/b/829279 Yasuda Rei - Let It Snow [Recollection]]
16.24 Mako Sakata: Hahaha xD
16.24 Mako Sakata: Memang itu udah bubble 2?
16.24 Yohanes: 1
16.24 Mako Sakata: Atau masih bubble yang apple
16.24 Yohanes: ._.
16.24 Mako Sakata: Ohh
16.24 Yohanes: susah 1/2 hidup cari BN
16.25 Mako Sakata: Sebentar download lagi
16.25 Yohanes: okokokok
16.35 Yohanes: btw, aku mau update dikit
16.35 Yohanes: nambah clap 02:27:320 -
16.35 Yohanes: sama ngebalik slider 00:39:615 (1) -
16.36 Mako Sakata: Okk
16.36 Yohanes: menurut mama, slider ini bagusan 3/4 atau 1/1? 01:00:271 (4) - ?
16.37 Mako Sakata: 01:45:516 (2) - Ketuker ga sih suara clapnya? harusnya kan di tail
16.37 Mako Sakata: 01:46:254 (3) - Terus yang ini ga usah clap
16.37 Mako Sakata: Bagus 3/4 pap
16.38 Mako Sakata: Ngefeel sama vokalnyaa
16.39 Yohanes: 01:45:516 (2,3) - aku lebih suka kaya gini hitsoundnya
16.39 Yohanes: somehow penekanan ke vokal lebih dapet gitu
16.39 Mako Sakata: Okee
16.39 Mako Sakata: Kata aku mah malah jadi ga konsisten haha
16.40 Yohanes: Ohh
16.40 Yohanes: kau benar!
16.41 Mako Sakata: Yang ini juga kalo gitu 03:03:959 (1,2,3,4) -
16.41 Yohanes: changed
16.41 Yohanes: both
16.41 Yohanes: done
16.41 Mako Sakata: (2,3)
16.42 Mako Sakata: 04:41:582 (1) - Loveeee
16.42 Yohanes: Kalau menurutmu masalah downbeatnya gimana?
16.42 Yohanes: Yg Pho bilang di forum?
16.42 Yohanes: Loveee
16.43 Mako Sakata: Contohnya?
16.43 Mako Sakata: Pho yang mana
16.43 Mako Sakata: Ini 00:27:566 (1) - ?
16.44 Yohanes: Iya, contohnya itu
16.44 Yohanes: dan banyak lagi
16.44 Mako Sakata: Bagus kok pas sama long vokalnya
16.44 Yohanes: 00:33:467 (1) - 00:37:402 (1) - 00:41:336 (1) - 00:43:303 (3) -
16.44 Mako Sakata: Dari awal star aku ga punya masalah malah
16.45 Yohanes: Okelah kalau begitu~
16.46 Yohanes: Ada yg lain lagi mungkin?
16.46 Yohanes: yang perlu saia ubah
16.47 Mako Sakata: 00:42:812 (1,3) - Itu bukannya nc ny di (3)?
16.48 Yohanes: kalo NC di 3, nanti takutnya 00:43:057 (2) - kurang readable
16.48 Mako Sakata: Okk
16.48 Yohanes: soalnya kan tepat dibelakang slider end
16.49 Mako Sakata: 01:32:730 (4,1) - Nc di (4)?
16.49 Yohanes: fixed
16.51 Mako Sakata: Udah kok
16.51 Mako Sakata: Baguss
16.53 Yohanes: Okee
16.53 Yohanes: aku update yak
16.55 Mako Sakata: Iyaaa
16.57 Yohanes: updated!
17.12 Mako Sakata: Pap ini 04:54:123 (2) - sama ini 02:52:402 (3) - nyentuh hp bar, turunin dikit?
17.12 Mako Sakata: Sisanya oke
17.14 Yohanes: perasaan dulu udah pernah diturunin deh orz
17.15 Yohanes: bentar yak
17.16 Yohanes: donee
17.16 Yohanes: and updated
17.16 Mako Sakata: Okeee
We improve hitsound, notes placement and nc. I don't have a problem regarding rhythm choice that skipping some downbeat, because they are fit perfectly with long vocal there, so bubbled #2!

To next bn, pay attention in some 1/4 streams which might a bit overmapped
Satellite
check soon!

Edit : Check and Looks fine to me. so Approved!
Topic Starter
Yohanes
Thank You Satellite! <3
Mako and Apple too :)
Shiranai
Grats papa😚🎉
CSLM
My first guest SB ranked... nice! :D
gz~
moonlightleaf
gz~ :)
riffy
Greeings, my friend.

We have a few things to address.

Heavy overmapping that does not correspond with the vocals is no-go.
  1. 00:47:115 (4,5,6) - they do not go with the nature of the vocals/music as they're overmapped. This brings unwanted intensity to the gameplay. Please consider removing these hitobjects.
  2. 01:10:720 (5,7) - (7) is placed completely off vocals, so it doesn't correspond with them in any way - (7) definitely has to be removed and/or replaced with an 1/8 slider. Knowing the nature of the song I'd suggest removing, and while we are at it, please kill (5) as well. They do not correspond with the song.
    Note: 01:26:458 (5,7) - same here and in a few mmore patterns.
  3. 01:14:902 (6) - overmapped, remove them as well, please.
  4. 01:18:589 (6,8) -no reason for the circles to be loud, in fact, no reason for these circles to be here.
  5. 01:22:771 (6) - same, unfortunately.

    None of these make sense with the vocals, and should be re-considered, I believe. Also, please notice that these are just examples and there're a lot more of overmapped hitobjects.
Shiranai
Addresed those issues and let me recheck again, pap dibilangin ga percaya sih huhu ;(
Topic Starter
Yohanes
All fixed!
Satellite
#1
Shiranai
Hallo
You may want to reconsider something,

Re:collection
  1. 01:34:327 (5) - 02:53:015 (5) - and 04:33:343 (6) - Delete? imo a bit overmapped due not correspondent well with music or the vocal, at least you can make it same as 01:38:139 (2,3,4,5) - and 01:41:582 (1,2,3,4) - the music on those two sounds same, so maybe they will better to have same rhythm
  2. 01:41:582 (1) - Try to use 1/2 slider with reverse to emphsize the vocal better? like you did on 03:00:271 (1) -
  3. 02:51:294 (4) - I'm not really sure why there's a note on that one, because on the other two kiai like 01:32:607 - and 04:31:623 - you don't put any triplet. My sugestion at least maybe you delete the note on 02:51:294 (4) - so at least it can make the rhythm more consistent and less overmapped
  4. 04:21:787 (2) - Same reason as above, there's no note on 01:22:771 - and 02:41:459 - . My sugestion is delete the note on 04:21:787 (2) -
  5. 04:17:484 (5) - Imo better be emphsized with two circles, like you did on 01:17:730 (1,2,3,4,5,6) - and 02:36:418 (1,2,3,4,5,6) -
Aku cape, let me know what you think :)
Topic Starter
Yohanes
Fixed all, except

Mako Sakata wrote:

  1. 01:34:327 (5) - 02:53:015 (5) - and 04:33:343 (6) - Delete? imo a bit overmapped due not correspondent well with music or the vocal, at least you can make it same as 01:38:139 (2,3,4,5) - and 01:41:582 (1,2,3,4) - the music on those two sounds same, so maybe they will better to have same rhythm I think 1/4 pattern here are perfectly fine. This is the most intense part throughout the song, hence those streams are used to capture vocal and instrument's intensity
Thanks!
Shiranai
Checked, we mostly improve the set by reducing the overmapped part and it seems Bakari's dq post been addressed properly, so bubble #2
riffy
I was asked to take a look at this.

  1. 01:18:098 (3) - does this follow anything in the music? Doesn't sound like it does.
  2. 01:30:639 (5) - same.
  3. 01:34:573 (7) - can't really agree wih this one.
  4. 01:38:508 (4) - 02:09:984 (3) - I hear nothing that would ask for a circle.
  5. 02:25:721 (6) - vocals are at 02:25:660 - (1/8). Snapping the ciecle 1/8 later makes no sense to me, consider removing.
  6. 02:36:787 (3) - literally nothing in the song that would ask for an overmapped hitobject.
  7. 02:49:328 (6) - and 02:52:402 (3,5,7) - more overmapped objects?

    the same continues, so I think you get my point here. Either explain or care to fix these?
Topic Starter
Yohanes

Bakari wrote:

~
Discussed things Bakari mentioned via IRC
irc
2016-02-27 20:13 Yohanes: Hello Bakari
2016-02-27 20:13 Yohanes: I want to explain the issues you mentioned about my map
2016-02-27 20:14 Yohanes: I hope irc is ok?
2016-02-27 20:14 Bakari: Sure thing, but I guess that'll be better if you post it in the thread
2016-02-27 20:14 Bakari: Or at least post the log there
2016-02-27 20:14 Bakari: So, other modders won't ask the sane questions again
2016-02-27 20:14 Yohanes: I'll post the log later
2016-02-27 20:14 Yohanes: hopefully my explanation makes sense
2016-02-27 20:15 Yohanes: My explanation is highly subjective
2016-02-27 20:15 Yohanes: 01:18:098 (3) - 01:30:639 (5) - 02:36:787 (3) - and so on
2016-02-27 20:17 Yohanes: You can hear that the vocal in this part is different than the others
2016-02-27 20:17 Yohanes: I'll call it "dense 1/2" 02:36:664 (2,3,4) -
2016-02-27 20:18 Yohanes: while it's non mistakeablt 1/2's
2016-02-27 20:18 Yohanes: It still needs differemt emphasis than a regular circle+circle jumps
2016-02-27 20:19 Bakari: But why not use spacing changes to emphasize them?
2016-02-27 20:20 Yohanes: well, I was wrong for this part 01:30:516 (4,5,1) -
2016-02-27 20:21 Yohanes: I'd say, spacing changes would'nt be enough to empasize the "crowded" section like this one 02:36:664 (2,3,4) -
2016-02-27 20:21 Yohanes: It's the most intense part of the kiais
2016-02-27 20:22 Yohanes: So I put a triplet there
2016-02-27 20:22 Bakari: Alrighty, can you post the log?
2016-02-27 20:22 Bakari: I'll get more opinions
2016-02-27 20:23 Bakari: And if we get people to agree with you, I'll have no issues with that
2016-02-27 20:23 Yohanes: sure
2016-02-27 20:24 Yohanes: btw, i remove this one 01:30:639 (5) -
2016-02-27 20:24 Bakari: Is that the only triplet?
2016-02-27 20:25 Yohanes: No, two other kiais too
2016-02-27 20:26 Yohanes: 04:29:656 -
2016-02-27 20:26 Yohanes: 02:49:328 -
Myxo
The triplets are really intuitive and fit the music well imo. Good case of overmapping here :3
riffy
Bringing back #2 after some minor changes listed previously.

Please, doublecheck metadata, I'm no good wih Asian artists.

Rebubble #2
Shiranai
Metadata: http://www.yasudarei.net/disco/archive/?SECL-1599
They are good and we conclude the dq issues once again, requalified!

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Topic Starter
Yohanes
Alright~!
Thank you Satellite, Mako, and Bakari also Des-kun :D
Sorry for the inconvenience
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