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yuiko - GLORIOUS_DAYS(Short)

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kunka
From MQ~

General

※metadata: I don't know the GAL GAME. But, i think that I don't have any problem. Source site / Enlarged picture
※AudioLeadIn: I thought that start of the music were little bit early. I recommend 1,000 or 1,500.
※I will care a noise to hear when soft of GD is used. Would you add the silence .wav for the guest? (For example, soft-sliderslide6)
Insane

00:19:955 (2,3) - I recommend Ctrl+G. I think that 00:20:135 - has a stronger beat than 00:19:955 - . The start of the slider thinks that a strong beat is good.

01:04:326 (2) - Would you stack in 01:03:248 (5) - ? I thought that a flow from 01:03:787 (1) - was good.

01:39:716 (1,2) - I don't like this stack personally. It is because there might be the confusion. Would you remove stack? For example http://puu.sh/meUw0.jpg
Shad0w1and's Insane

00:23:728 (1,2) - This has a strong beat in 00:24:087 - . But, you set it with a reverse slider. I recommend a change to a normal slider. http://puu.sh/meVWA.jpg

01:38:459 (1) - ^ http://puu.sh/meX0v.jpg

01:02:350 (5,1,2) - 01:02:530 (1) - has the strongest sound in these three note. However, space is the smallest. You make 01:02:350 (5) - ,01:02:710 (2) - small, or please enlarge the space of the 01:02:530 (1) - .

01:10:075 (2) - I did not feel the need of the stack here. Would you stack in 01:09:356 (5) - ?

01:21:572 (2) - ^

01:31:272 - ~ 01:34:147 (1) - A blank is long. Would you add note? This is too lonely now.
Yomi's hard

※The AImod error of the slider end point exists. Please revise it.
I think that I do not have any problem other than it.
Kencho's Normal

00:17:979 (1,2,3,4) - I think it to be surplus note. I think the normal diff to need a blank. In addition, I recommend a change because there are some same patterns. Please try this. This add a blank according to consistency. http://puu.sh/meZs8.jpg

00:41:512 (2,3,4) - I felt a sense of incongruity in rhythm. Would you change this? Please try this http://puu.sh/meYPZ.jpg

00:53:368 (3) - I did not feel the need of the 1/1 slider. This thinks that 1/2 slider fits rhythm.
Little's Easy

I think that I do not have any problem.
GL ;)
Little

Rizen wrote:

regarding consistency across all diffs uh... in Little's Easy, 01:39:895 (5) - should be NC'd like the other diffs?
and in Kencho's Normal, maybe add a circle to 01:39:895 (1) - and the spinner start at 01:40:075 (1) - ?
I don't think you have to change these because GDs can be different from the rest of the mapset (or other GDs), but this would help with mapset consistency
I'll add NC in my diff there. It helps with reading that part anyway.

Little's Easy
00:07:919 (2) - this slider compared to the other opening sliders covers 3 piano sounds of that key instead of two or one. covering it all up with one slider imo just seems a bit weird even though the surrounding sliders are single sliders for 1 or 2 piano sounds.. I would probably shape the slider so that it emphasizes this sound, or change the rhythm to a 3/2 slider then a circle I think this slider is fine. My main point of emphasis is at the start of the slider, and this shape achieves that.
00:25:165 (1,2,3) - imo, this flow is pretty sharp and doesn't really suit the music ;A; But I guess this is more of a personal taste thing I agree that it feels sharp, but I couldn't find any nice way to fix it.
00:38:458 (4) - is this soft whistle intentional or is meant to be a drum whistle? Intentional.
01:39:536 (4,5) - this really is just a personal thingy, but I find the flow here a little too sharp as well here.. I would of done something like this No, that feels worse to me.
Thanks

http://puu.sh/mf2tH/4021b9c267.zip
Shad0w1and

kunkakunkakunkakunka wrote:

Shad0w1and's Insane

00:23:728 (1,2) - This has a strong beat in 00:24:087 - . But, you set it with a reverse slider. I recommend a change to a normal slider. http://puu.sh/meVWA.jpg
:arrow: prefer mine
01:38:459 (1) - ^ http://puu.sh/meX0v.jpg
:arrow: prefer mine
01:02:350 (5,1,2) - 01:02:530 (1) - has the strongest sound in these three note. However, space is the smallest. You make 01:02:350 (5) - ,01:02:710 (2) - small, or please enlarge the space of the 01:02:530 (1) - .
:arrow: ok
01:10:075 (2) - I did not feel the need of the stack here. Would you stack in 01:09:356 (5) - ?
:arrow: prefer mine
01:21:572 (2) - ^
:arrow: prefer mine
01:31:272 - ~ 01:34:147 (1) - A blank is long. Would you add note? This is too lonely now.
:arrow: prefer mine
http://puu.sh/mfhsq/fe870c4de8.zip
顺带drum-hitclap100求删Orz,决定没用
-Atri-
我寧願說我不摸了, 反正我都覺得這樣就夠了
Topic Starter
Karen

kunkakunkakunkakunka wrote:

From MQ~

General

※metadata: I don't know the GAL GAME. But, i think that I don't have any problem. Source site / Enlarged picture
※AudioLeadIn: I thought that start of the music were little bit early. I recommend 1,000 or 1,500. Audioleadin doesn't work now
※I will care a noise to hear when soft of GD is used. Would you add the silence .wav for the guest? (For example, soft-sliderslide6) GDers can use whatever hitsounds they like, i have no right to add anything for them.
Insane

00:19:955 (2,3) - I recommend Ctrl+G. I think that 00:20:135 - has a stronger beat than 00:19:955 - . The start of the slider thinks that a strong beat is good.
can't agree with this sorry.
01:04:326 (2) - Would you stack in 01:03:248 (5) - ? I thought that a flow from 01:03:787 (1) - was good. hmm not really, and i stacked 01:05:404 (1) - this so hard to change here

01:39:716 (1,2) - I don't like this stack personally. It is because there might be the confusion. Would you remove stack? For example http://puu.sh/meUw0.jpg OK
Thanks~
Yohanes
Hi!
Nice SB btw

Insane
00:24:626 (1,2,3,1) - I'm not a fans of pattern like this as it may cause some readability problems (for me at least). Just sayin :P
00:47:620 (1,2,3,1) - ^^
00:26:242 (4,1) - For me, map to the vocal's is more important than drums in this part http://puu.sh/mk6Fa/538a8fac6c.jpg map to the drum makes it sounds monotonous and lacking in impact somewhat
00:31:632 (2,3,4) - Change it into slider would complement both the drum and vocal better imo http://puu.sh/mk72s/2331568544.jpg
00:47:260 (3) - Perfect spot to put triplets! or rather, please change it into triplet ;w;
01:02:171 (5) - 1/2 slider maybe, it sounds too empty right now
01:10:793 (1) - Why you slowdown this slider? I don't see any points of doing that. Besides that, I think this rhythm would be better in this section http://puu.sh/mk7jB/b341960c7d.jpg because 01:10:973 - really needs to be clickable as the drum's sound is quite strong
01:13:847 (6,1) - there're 2 better option on for this part. First, put a triplet here. Second, separate (6) and (1) to better emphasize the vocal, just like what you did on 01:07:919 (7,1) -
01:16:362 (3,4,5) - Imo, it would be better to change them all into soft-hitclap instead of drum-hitwhistles

Shad0w1and
00:02:171 (1,2) - Why this one is different from the other. Make them all the same
00:14:386 (6,7) - Sub optimal rhythm. You cover strong beat with sliderend and put a circle on weak beats. Better make it like this http://puu.sh/mk8lk/01f8fe2124.jpg or http://puu.sh/mk8ms/b0228cf35a.jpg
00:17:260 (3,4) - same ^
00:35:763 (2,1) - Better not to hide them behind sliderend. This may work http://puu.sh/mk8uv/059986bba9.jpg
01:09:716 (1,2) - Drums is to strong to cover with slider imo. Preferably change it into 3 notes
01:11:153 (1) - Finish on head
01:16:183 (1) - Change it placement so it doesn't troll people with its readability (I missed here when testing the map) http://puu.sh/mk86Z/f50fe08cc7.jpg
01:31:272 - 01:34:147 - why this part is empty T_T. If you want to keep it, at least put a break time here

Tsukuyomi
Check your AiMod, there're several unsnapped object
01:34:146 (1,3) - Snap properly owo
Generally nothing~

Hope my mod was useful
Good Luck! :D
Shad0w1and

Yohanes wrote:

Shad0w1and
00:02:171 (1,2) - Why this one is different from the other. Make them all the same :arrow: because the rhythm is not the same
00:14:386 (6,7) - Sub optimal rhythm. You cover strong beat with sliderend and put a circle on weak beats. Better make it like this http://puu.sh/mk8lk/01f8fe2124.jpg or http://puu.sh/mk8ms/b0228cf35a.jpg
00:17:260 (3,4) - same ^
00:35:763 (2,1) - Better not to hide them behind sliderend. This may work http://puu.sh/mk8uv/059986bba9.jpg
01:09:716 (1,2) - Drums is to strong to cover with slider imo. Preferably change it into 3 notes :arrow: no
01:11:153 (1) - Finish on head :arrow: no
01:16:183 (1) - Change it placement so it doesn't troll people with its readability (I missed here when testing the map) http://puu.sh/mk86Z/f50fe08cc7.jpg
01:31:272 - 01:34:147 - why this part is empty T_T. If you want to keep it, at least put a break time here
no comment=fix
http://puu.sh/mkdiZ/c84c55a9fe.zip
Topic Starter
Karen

Yohanes wrote:

Hi!
Nice SB btw

Insane
00:24:626 (1,2,3,1) - I'm not a fans of pattern like this as it may cause some readability problems (for me at least). Just sayin :P That's why another insane diff is needed in this mapset.
00:47:620 (1,2,3,1) - ^^ ^^
00:26:242 (4,1) - For me, map to the vocal's is more important than drums in this part http://puu.sh/mk6Fa/538a8fac6c.jpg map to the drum makes it sounds monotonous and lacking in impact somewhat no vocal xD, i hate following vocal
00:31:632 (2,3,4) - Change it into slider would complement both the drum and vocal better imo http://puu.sh/mk72s/2331568544.jpg umm i understand you here but i want use a circle 00:31:811 (3) - to follow the piano here, and also, if i use sliders here there would be too many sliders which might be boring ;w;
00:47:260 (3) - Perfect spot to put triplets! or rather, please change it into triplet ;w; OK
01:02:171 (5) - 1/2 slider maybe, it sounds too empty right now it can give players some time to be ready for the following big jumps 01:02:530 (1,2,3,4,5,6,7) -
01:10:793 (1) - Why you slowdown this slider? I don't see any points of doing that. Besides that, I think this rhythm would be better in this section http://puu.sh/mk7jB/b341960c7d.jpg because 01:10:973 - really needs to be clickable as the drum's sound is quite strong i didn't here any strong drum like you said 01:10:973 - here, and i used a slowdoen slider for emphasizing the next part 01:11:153 (1) -
01:13:847 (6,1) - there're 2 better option on for this part. First, put a triplet here. Second, separate (6) and (1) to better emphasize the vocal, just like what you did on 01:07:919 (7,1) - ahh i like this placement so muchhhh, want to keep here, and did some changes in the part you mentioned 01:07:919 (7,1) -
01:16:362 (3,4,5) - Imo, it would be better to change them all into soft-hitclap instead of drum-hitwhistles i think the hitsounds here need some difference with 01:16:632 (6,7,8) - lol
thanks~
Shad0w1and
对了,据说drum-slidertick100 和drum-sliderslide100不能同时存在,假如真的不行的话就删掉drum-slidertick100吧,我听别人说的
Topic Starter
Karen

Shad0w1and wrote:

对了,据说drum-slidertick100 和drum-sliderslide100不能同时存在,假如真的不行的话就删掉drum-slidertick100吧,我听别人说的
删了,但是00:02:530 - 这个drum的tick音很怪,你看看怎么改法,顺便 00:10:614 (1) - 这里应该是1/6,下次update的时候你改下
Shad0w1and

Karen wrote:

Shad0w1and wrote:

对了,据说drum-slidertick100 和drum-sliderslide100不能同时存在,假如真的不行的话就删掉drum-slidertick100吧,我听别人说的
删了,但是00:02:530 - 这个drum的tick音很怪,你看看怎么改法,顺便 00:10:614 (1) - 这里应该是1/6,下次update的时候你改下
http://puu.sh/mo8Iu/7b6d682347.zip
Xinely
hello ~


  • General
  1. doesnt really matter but only BG2.jpg has different dimensions size.. probably you can make it as 1280x720 as well for consistency


  • Easy
  1. 00:23:728 (3) - probably you can try with circle and 1/1 slider here, well i know this is easy diff but imo 00:24:087 - cymbal in here is possibly to map with clickable object
  2. 00:41:512 - there is a drum there so drum whistle?
  3. 01:03:428 (2) - no drum at this time so i think clap doesnt really good to use, better remove it and let it with soft-hitnormal only i guess
  4. 01:38:458 (3) - same as 00:23:728 (3) -


  • Normal
  1. why the setting isnt in usual? i meant that AR better in 5,5 or 5 since hard's diff is in AR 7,5. the space is a bit far imo if u use 4,6. same with OD, better use 4 for the gap
  2. 00:19:955 (2) - this note can be removed, somehow 00:18:159 (2,3,4,5,1,2,3) - these rhythms look too long
  3. 00:36:662 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - so much long rhythms :( , i think you can remove 00:39:356 (4) - for 1/1 break :(
  4. 00:43:847 (1,2,3,1,2,3,4,1,2,3,4) - same as above, remove this 00:46:183 (3) - i guess
  5. 00:56:422 (3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2) - too longgggg, would suggest you to remove them and change with 1/2 slider repeat in here
  6. 01:07:919 (3) - change with a note for whitetick only, yep, 1/2 gap rhythms too long aaaaaaaaa and that red tick has no strong music afterall
  7. 01:13:668 (3) - ^
  8. 01:19:416 (3) - 01:25:165 (3) - ^
  9. 01:34:686 (2) - same as 00:19:955 (2) -


  • Hard
  1. 00:09:895 (3) - well i can understand how you map this but if possible try map 00:10:254 - with a circle? the piano is loud here
  2. 00:10:793 - 00:11:153 - 00:11:512 - more fit if mapped with circles i think because the pianos
  3. 00:24:087 - map with circle if possible since, yeah you know that crash music fits better mapped with clickable object
  4. 00:24:985 (6) - according the drums from (4), better you give spacing in here to emphasis the drum with 134,145. yeah might be a bit weird because map cymbal with stack but it feels better imo (like u did in 00:47:979 (7,1) - )
  5. 01:27:500 (4,5) - similar with above
  6. 01:38:637 (2) - same with 00:24:087 -
  7. 01:39:356 (4,5,6,1) - same as 00:24:985 (6) - , http://puu.sh/mqs4U/538363b758.jpg
    too subjective, nice diff actually :D


  • Insane
  1. 00:04:506 - 00:01:632 - 00:03:069 (2) - 00:04:506 - 00:07:380 - 00:08:458 - 00:08:817 - 00:10:254 - whistle for piano
  2. 00:10:614 (1) - the snap actually is 1/6 like karen did for his diff, no sound at 00:10:704 -
  3. 00:22:290 (1) - 188,308 for blanket with prevous slider i guess, it looks much better for me
  4. 00:25:883 (3) - feels so weird with 3/4 slider as you can hear piano at 00:26:063 - , altho not overmap but i'd really suggest to use 1/2 instead
  5. 00:43:847 (1) - i think the tail should points out to the next circle flow (i meant that it's better if moving to right instead of left) according my taste flow, yeah i cant find good suggestion for this but at least gonna give mine http://puu.sh/mqsFG/ca5d775c90.jpg
  6. 00:55:254 (5) - as i try to hear, no music at this time so i'd say to remove since it's overmapped
  7. 00:56:781 (1) - 3/4 slider doesnt fit here as the red tick has sound and blue tick has no sound
  8. 01:03:787 (4) - flow much much much better with flip ctrl+h imo
  9. 01:04:686 (1) - just my taste but imo 1,0x feels a bit fast for this and 0,75x feels better for emphasizing vocal only
  10. 01:10:075 (2) - stack doesnt fit well imo if you're mapping the drum here. at least i'd suggest to make a mini jump 288,208
  11. 01:21:572 (2) - should make a jump for cymbal waaaaa, example 304,352
  12. 01:22:650 (1) - i think you need to reduce the spacing a bit like 295,242. i almost read it as 1/2 because im newbie
  13. 01:37:021 (1) - flow much much much better with ctrl+g


  • My love
  1. ai ni ai ni ai ni
  2. 00:05:763 (4) - hmm really my taste but i think ctrl+g can improve flow from previous slider to this, and make a mini jump for next note as the new pattern
  3. 00:31:991 (4) - somehow stack feels boring and the the flow feels not really well for me since you did repeating it.. hmm how about 328,44? the jump is for drum/vocal for me
  4. 00:42:320 (6) - weak music/snare in blue tick so remove the whistle? it sounds too noisy for me
  5. 00:50:943 (6) - i dont hear a sound here ><
  6. 00:59:476 (6) - clap on tail as the music is a drum there
  7. 01:03:428 (6) - the jump is a bit overdone imo, maybe reduce a bit example 316,60?
  8. 01:10:434 (4) - i'd say 200,16 here, you seem have no normal spacing from kiai's start until here so that 1,35x seems a bit random for me, if you want to keep normal spacing then use 1,5x as you map 01:11:871 (3) -
  9. 01:14:925 (4) - i think you can make the jump a bit higher, also imo the flow feels better if you make the flow goes to upward instead of a bit going down. how about 344,88?
  10. 01:18:967 (3) - use your soft clap instead of drum whistle, yep that drum isnt soft drum, instead clap drum
  11. 01:36:662 (7) - somehow because you want to stack the tail, the flow doesnt feel well for me.. i prefer move tail to 240,220... well really my taste :p
  12. 01:38:817 (2) - jump for crash cymbal 8(((((( , example 20,304

;)
Shad0w1and
叫静流把其他几个bg的cg原图给出来直接resize 1366*768。低点不如高点好,不会的话打包给我拉

Xinely wrote:

hello ~


  • Insane
  1. 00:04:506 - 00:01:632 - 00:03:069 (2) - 00:04:506 - 00:07:380 - 00:08:458 - 00:08:817 - 00:10:254 - whistle for piano
  2. 00:10:614 (1) - the snap actually is 1/6 like karen did for his diff, no sound at 00:10:704 -
  3. 00:22:290 (1) - 188,308 for blanket with prevous slider i guess, it looks much better for me :arrow: does not matter imo
  4. 00:25:883 (3) - feels so weird with 3/4 slider as you can hear piano at 00:26:063 - , altho not overmap but i'd really suggest to use 1/2 instead :arrow: vocal did not stop at 00:26:063 - so i keep current to highlight vocal
  5. 00:43:847 (1) - i think the tail should points out to the next circle flow (i meant that it's better if moving to right instead of left) according my taste flow, yeah i cant find good suggestion for this but at least gonna give mine http://puu.sh/mqsFG/ca5d775c90.jpg :arrow: like current pattern more
  6. 00:55:254 (5) - as i try to hear, no music at this time so i'd say to remove since it's overmapped :arrow: 00:55:254 (5) - when i turn up the volume, i feel there is a really soft drum sound, just like 00:55:524 - .
  7. 00:56:781 (1) - 3/4 slider doesnt fit here as the red tick has sound and blue tick has no sound :arrow: vocal did not stop at 00:56:961 - so i keep current to highlight vocal
  8. 01:03:787 (4) - flow much much much better with flip ctrl+h imo :arrow: I intentionally cut the flow here for 01:04:326 (5) - , it has a huge crash so i need cut the flow to highlight that sound, that's my theory of flow control
  9. 01:04:686 (1) - just my taste but imo 1,0x feels a bit fast for this and 0,75x feels better for emphasizing vocal only
  10. 01:10:075 (2) - stack doesnt fit well imo if you're mapping the drum here. at least i'd suggest to make a mini jump 288,208 :arrow: stacking note at the end stops the motion and cut the flow, so the next note could be identified as a new section, I think I am doing right here. it's my theory of flow control
  11. 01:21:572 (2) - should make a jump for cymbal waaaaa, example 304,352
  12. 01:22:650 (1) - i think you need to reduce the spacing a bit like 295,242. i almost read it as 1/2 because im newbie
  13. 01:37:021 (1) - flow much much much better with ctrl+g

posting first since im tired
http://puu.sh/mqw15/26b77c1466.zip
Kinomi
change some patterns and hitsounds as ely and modders above said
SPOILER
osu file format v14

[General]
AudioFilename: yuiko - GLORIOUS_DAYS (Short).mp3
AudioLeadIn: 0
PreviewTime: 64596
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:GLORIOUS_DAYS (Short)
TitleUnicode:GLORIOUS_DAYS (Short)
Artist:yuiko
ArtistUnicode:yuiko
Creator:Karen
Version:Yomi's hard
Source:恋×シンアイ彼女
Tags:koi kakeru shinai kanojo galgame yuikonnu Little CloudSplash16 Kencho Shad0w1and Tsukuyomi baldrace KaedekaShizuru
BeatmapID:863940
BeatmapSetID:396495

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG4.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG4.jpg",320,240
S,0,0,,0.685
F,0,0,734,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 162,255,255
Combo3 : 111,183,255
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Little

Xinely wrote:


  • Easy
  1. 00:23:728 (3) - probably you can try with circle and 1/1 slider here, well i know this is easy diff but imo 00:24:087 - cymbal in here is possibly to map with clickable object I prefer my rhythm. I know click can be used for emphasis, but I think repeat is fine too, since it changes the movement direction, and I don't use repeats much in other parts.
  2. 00:41:512 - there is a drum there so drum whistle? I can't hear it...? Also, I follow Karen's hitsounds.
  3. 01:03:428 (2) - no drum at this time so i think clap doesnt really good to use, better remove it and let it with soft-hitnormal only i guess I hear drums here. The repeated snare drums, building up to the start of the next phrase.
  4. 01:38:458 (3) - same as 00:23:728 (3) -
Thanks for modding. Sorry I didn't change my diff.
Kencho
BetaStar

BetaStar wrote:

  • Kencho's Normal

  1. 00:58:757 (3) - Reverseless slider seems better as there is nothing at reverse end. Just make same length as orginal but without reverse. I don't think so, reverse end have a drum sound

Rizen

Rizen wrote:

and in Kencho's Normal, maybe add a circle to 01:39:895 (1) - and the spinner start at 01:40:075 (1) - ? Good idea

kunkakunkakunkakunka

kunkakunkakunkakunka wrote:

Kencho's Normal

00:17:979 (1,2,3,4) - I think it to be surplus note. I think the normal diff to need a blank. In addition, I recommend a change because there are some same patterns. Please try this. This add a blank according to consistency. http://puu.sh/meZs8.jpg ok

00:41:512 (2,3,4) - I felt a sense of incongruity in rhythm. Would you change this? Please try this http://puu.sh/meYPZ.jpg no, here I am follow vocal

00:53:368 (3) - I did not feel the need of the 1/1 slider. This thinks that 1/2 slider fits rhythm. I don't think so

Xinely

Xinely wrote:


  • Normal
  1. why the setting isnt in usual? i meant that AR better in 5,5 or 5 since hard's diff is in AR 7,5. the space is a bit far imo if u use 4,6. same with OD, better use 4 for the gap ok, change to AR5 and OD4
  2. 00:19:955 (2) - this note can be removed, somehow 00:18:159 (2,3,4,5,1,2,3) - these rhythms look too long but actually I think 00:19:955 (2) - is strong sound, I change 00:18:698 (4,5) - to reverse
  3. 00:36:662 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - so much long rhythms :( , i think you can remove 00:39:356 (4) - for 1/1 break :( ok
  4. 00:43:847 (1,2,3,1,2,3,4,1,2,3,4) - same as above, remove this 00:46:183 (3) - i guess ok
  5. 00:56:422 (3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2) - too longgggg, would suggest you to remove them and change with 1/2 slider repeat in here ok
  6. 01:07:919 (3) - change with a note for whitetick only, yep, 1/2 gap rhythms too long aaaaaaaaa and that red tick has no strong music afterall I don't want change it because i want some abundant rhythm in kiai, and i think it's not very hard to play
  7. 01:13:668 (3) - ^
  8. 01:19:416 (3) - 01:25:165 (3) - ^
  9. 01:34:686 (2) - same as 00:19:955 (2) - ok
Thanks for mod
SPOILER
osu file format v14

[General]
AudioFilename: yuiko - GLORIOUS_DAYS (Short).mp3
AudioLeadIn: 0
PreviewTime: 64596
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Title:GLORIOUS_DAYS (Short)
TitleUnicode:GLORIOUS_DAYS (Short)
Artist:yuiko
ArtistUnicode:yuiko
Creator:Karen
Version:Kencho's Normal
Source:恋×シンアイ彼女
Tags:koi kakeru shinai kanojo galgame yuikonnu Little CloudSplash16 Kencho Shad0w1and Tsukuyomi baldrace KaedekaShizuru
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36,148,47799,2,0,P|35:118|40:88,1,60,2|2,0:3|0:3,0:0:0:0:
90,108,48159,6,0,P|134:114|177:104,1,90.0000034332277,4|2,0:0|0:3,0:0:0:0:
257,31,48877,2,0,L|346:39,1,90.0000034332277,8|2,0:0|0:0,0:0:0:0:
396,59,49416,1,0,0:0:0:0:
396,59,49596,6,0,L|440:54,1,45.0000017166138,2|8,0:3|0:0,0:0:0:0:
465,103,49955,2,0,L|509:107,2,45.0000017166138,2|0|8,0:3|0:0|0:0,0:0:0:0:
408,195,50674,2,0,L|363:190,1,45.0000017166138,2|2,0:0|0:3,0:0:0:0:
309,183,51033,6,0,L|313:272,1,90.0000034332277,2|2,0:3|0:3,0:0:0:0:
330,324,51572,1,0,0:0:0:0:
330,324,51751,2,0,P|287:309|243:315,1,90.0000034332277,8|2,0:0|0:0,0:0:0:0:
193,335,52290,1,2,0:3:0:0:
193,335,52470,6,0,L|148:329,1,45.0000017166138,2|8,0:3|0:0,0:0:0:0:
98,349,52829,2,0,P|103:304|89:262,1,90.0000034332277,2|8,0:3|0:0,0:0:0:0:
58,218,53368,2,0,P|52:173|66:131,1,90.0000034332277
111,100,53907,6,0,L|200:96,1,90.0000034332277,2|2,0:3|0:3,0:0:0:0:
304,64,54626,2,0,L|300:153,1,90.0000034332277,8|2,0:0|0:0,0:0:0:0:
276,202,55164,1,0,0:0:0:0:
276,202,55344,6,0,L|278:246,1,45.0000017166138,2|0,0:3|0:0,0:0:0:0:
309,291,55704,2,0,L|306:335,2,45.0000017166138,2|0|8,0:3|0:0|0:0,0:0:0:0:
411,257,56422,2,0,L|413:212,1,45.0000017166138,2|0,0:0|0:0,0:0:0:0:
396,160,56781,6,0,P|439:168|483:160,1,90.0000034332277,2|2,0:3|0:3,0:0:0:0:
468,108,57320,1,0,0:0:0:0:
468,108,57500,2,0,P|459:64|467:20,1,90.0000034332277,8|2,0:0|0:0,0:0:0:0:
416,34,58038,1,0,0:0:0:0:
416,34,58218,6,0,L|371:35,1,45.0000017166138,2|8,0:3|0:0,0:0:0:0:
320,56,58578,1,2,0:3:0:0:
320,56,58757,2,0,L|230:57,2,90.0000034332277,4|8|8,0:0|0:0|0:0,0:0:0:0:
361,91,59656,6,0,P|369:148|329:189,1,120,4|8,0:0|0:0,0:0:0:0:
282,216,60195,1,0,0:0:0:0:
282,216,60374,2,0,L|284:275,1,60,2|2,0:3|0:3,0:0:0:0:
324,312,60733,2,0,L|321:371,1,60,8|0,0:0|0:0,0:0:0:0:
268,359,61093,6,0,B|239:351|239:351|149:359,1,120,2|8,0:3|0:0,0:0:0:0:
95,367,61632,1,0,0:0:0:0:
95,367,61811,2,0,L|91:307,2,60,2|2|0,0:3|0:3|0:0,0:0:0:0:
183,304,62530,6,0,P|197:247|183:189,1,120,12|8,0:0|0:0,0:0:0:0:
161,138,63069,2,0,P|218:152|276:138,1,120,8|8,0:0|0:0,0:0:0:0:
325,115,63608,1,2,1:3:0:0:
325,115,63787,6,0,L|321:234,1,120,4|8,0:0|0:0,0:0:0:0:
319,289,64326,1,12,0:0:0:0:
319,289,65404,6,0,P|268:318|209:311,1,120,4|8,0:0|0:0,0:0:0:0:
166,278,65943,1,0,0:0:0:0:
166,278,66123,2,0,L|106:276,2,60,2|0|8,0:0|1:0|0:0,0:0:0:0:
215,255,66662,1,2,0:0:0:0:
215,255,66841,6,0,P|244:204|237:145,1,120,2|8,0:0|0:0,0:0:0:0:
215,95,67380,2,0,L|334:80,1,120,0|0,0:0|1:0,0:0:0:0:
369,120,67919,2,0,L|428:128,1,60,8|2,0:0|0:0,0:0:0:0:
468,164,68278,6,0,P|491:218|481:277,1,120,2|8,0:0|0:0,0:0:0:0:
450,321,68817,2,0,B|421:333|421:333|333:320,1,120,0|0,0:0|1:0,0:0:0:0:
280,309,69356,2,0,L|220:318,1,60,8|2,0:0|0:0,0:0:0:0:
174,346,69716,6,0,L|55:327,1,120,2|8,0:0|0:0,0:0:0:0:
100,229,70434,2,0,L|160:238,2,60,2|8|8,0:0|0:0|0:0,0:0:0:0:
86,121,71153,6,0,L|204:139,1,120,4|8,0:0|0:0,0:0:0:0:
248,170,71692,1,0,0:0:0:0:
248,170,71871,2,0,L|245:229,2,60,2|0|8,0:0|1:0|0:0,0:0:0:0:
253,116,72410,1,2,0:0:0:0:
253,116,72590,6,0,P|247:58|198:25,1,120,2|8,0:0|0:0,0:0:0:0:
151,52,73129,2,0,L|31:46,1,120,0|0,0:0|1:0,0:0:0:0:
46,98,73668,2,0,L|43:157,1,60,8|2,0:0|0:0,0:0:0:0:
21,207,74027,6,0,P|39:262|24:321,1,120,2|8,0:0|0:0,0:0:0:0:
77,309,74566,2,0,B|110:301|110:301|195:311,1,120,0|0,0:0|1:0,0:0:0:0:
241,339,75105,2,0,P|270:342|300:337,1,60,8|2,0:0|0:0,0:0:0:0:
349,313,75464,6,0,P|407:304|463:322,1,120,2|12,0:0|0:0,0:0:0:0:
493,218,76183,2,0,L|483:98,1,120,2|12,0:0|0:0,0:0:0:0:
399,30,76901,6,0,L|389:149,1,120,4|8,0:0|0:0,0:0:0:0:
402,202,77440,1,2,0:3:0:0:
402,202,77620,2,0,L|407:261,2,60,2|0|8,0:0|1:0|0:0,0:0:0:0:
351,182,78159,1,2,0:0:0:0:
351,182,78338,6,0,P|293:169|236:188,1,120,2|8,0:0|0:0,0:0:0:0:
190,215,78877,2,0,P|132:227|75:208,1,120,2|0,0:3|1:0,0:0:0:0:
26,186,79416,2,0,L|9:244,1,60,8|0,0:0|0:0,0:0:0:0:
13,297,79775,6,0,P|56:336|114:329,1,120,2|12,0:0|0:0,0:0:0:0:
163,308,80314,2,0,L|282:303,1,120,0|0,0:0|1:0,0:0:0:0:
328,332,80853,2,0,L|387:331,1,60,12|0,0:0|0:0,0:0:0:0:
439,347,81213,6,0,P|413:293|417:234,1,120,2|12,0:0|0:0,0:0:0:0:
453,132,81931,2,0,L|511:143,2,60,2|0|4,0:0|1:0|0:0,0:0:0:0:
362,72,82650,6,0,P|304:85|246:70,1,120,12|8,0:0|0:0,0:0:0:0:
203,37,83189,1,2,0:3:0:0:
203,37,83368,2,0,L|143:45,2,60,2|0|8,0:0|1:0|0:0,0:0:0:0:
209,90,83907,1,2,0:0:0:0:
209,90,84087,6,0,L|201:209,1,120,2|8,0:0|0:0,0:0:0:0:
171,253,84626,2,0,P|229:247|283:273,1,120,0|0,0:0|1:0,0:0:0:0:
319,313,85165,2,0,L|378:309,1,60,8|2,0:0|0:0,0:0:0:0:
429,329,85524,6,0,L|434:209,1,120,2|8,0:0|0:0,0:0:0:0:
466,165,86063,2,0,L|460:45,1,120,2|0,0:3|1:0,0:0:0:0:
410,66,86602,2,0,L|350:62,1,60,8|2,0:0|0:0,0:0:0:0:
299,42,86961,6,0,P|316:98|299:155,1,120,2|12,0:0|0:0,0:0:0:0:
203,206,87680,2,0,P|185:262|202:319,1,120,8|4,0:0|0:0,0:0:0:0:
303,280,88398,6,0,P|360:265|417:280,1,120,4|8,0:0|0:0,0:0:0:0:
468,300,88937,1,0,0:0:0:0:
468,300,89117,2,0,L|484:242,2,60,2|2|8,0:3|0:3|0:0,0:0:0:0:
417,204,89835,6,0,L|413:144,2,60,2|0|8,0:3|0:0|0:0,0:0:0:0:
363,208,90374,1,0,0:0:0:0:
363,208,90554,2,0,L|303:211,1,60,2|2,0:3|0:3,0:0:0:0:
249,216,90913,1,8,0:0:0:0:
192,124,91272,6,0,L|311:114,1,120,2|8,0:3|0:0,0:0:0:0:
336,66,91811,1,0,0:0:0:0:
336,66,91990,2,0,L|395:61,2,60,2|2|8,0:3|0:3|0:0,0:0:0:0:
233,30,92709,5,2,0:3:0:0:
233,30,92889,2,0,L|173:25,1,60,2|8,0:3|0:0,0:0:0:0:
130,58,93248,1,0,0:0:0:0:
130,58,93428,2,0,L|70:62,1,60,2|2,0:3|0:3,0:0:0:0:
38,106,93787,2,0,L|42:165,1,60,8|0,0:0|0:0,0:0:0:0:
71,211,94147,6,0,L|61:330,1,120,12|8,0:0|0:0,0:0:0:0:
111,311,94866,2,0,L|171:316,2,60,2|2|8,0:3|0:3|0:0,0:0:0:0:
71,211,95584,6,0,L|11:216,2,60,2|0|8,0:3|0:0|0:0,0:0:0:0:
111,174,96123,1,2,0:3:0:0:
111,174,96302,2,0,L|171:169,1,60,2|0,0:3|0:0,0:0:0:0:
224,164,96662,1,8,0:0:0:0:
310,99,97021,6,0,P|329:154|318:213,1,120,2|8,0:3|0:0,0:0:0:0:
284,254,97560,1,0,0:0:0:0:
284,254,97739,2,0,L|279:313,2,60,2|2|8,0:3|0:3|0:0,0:0:0:0:
391,240,98458,5,2,0:3:0:0:
391,240,98638,2,0,L|386:180,1,60,0|12,0:0|0:0,0:0:0:0:
340,150,98997,1,8,0:0:0:0:
340,150,99177,2,0,P|311:154|281:150,1,60,8|8,3:0|3:0,0:0:0:0:
233,125,99536,2,0,P|204:120|174:125,1,60,8|8,3:0|3:0,0:0:0:0:
125,148,99895,1,0,0:0:0:0:
256,192,100075,12,0,104207,0:0:0:0:
Shad0w1and
高质量版
http://puu.sh/mrmXC/c4dc3960e1.zip
低质量版,要小一点,差距不大
http://puu.sh/mrnbi/050eb14cad.rar
Topic Starter
Karen

Xinely wrote:

hello ~


  • General
  1. doesnt really matter but only BG2.jpg has different dimensions size.. probably you can make it as 1280x720 as well for consistency fixed


  • My love
  1. ai ni ai ni ai ni ai ni ai ni ai ni
  2. 00:05:763 (4) - hmm really my taste but i think ctrl+g can improve flow from previous slider to this, and make a mini jump for next note as the new pattern i always use distance snap in calm parts like this, don't like jumps :(
  3. 00:31:991 (4) - somehow stack feels boring and the the flow feels not really well for me since you did repeating it.. hmm how about 328,44? the jump is for drum/vocal for me
  4. 00:42:320 (6) - weak music/snare in blue tick so remove the whistle? it sounds too noisy for me ok and removed the previous one too
  5. 00:50:943 (6) - i dont hear a sound here >< Here is a sound ><
  6. 00:59:476 (6) - clap on tail as the music is a drum there
  7. 01:03:428 (6) - the jump is a bit overdone imo, maybe reduce a bit example 316,60? reduced a bit
  8. 01:10:434 (4) - i'd say 200,16 here, you seem have no normal spacing from kiai's start until here so that 1,35x seems a bit random for me, if you want to keep normal spacing then use 1,5x as you map 01:11:871 (3) - changed to 1,5x spacing
  9. 01:14:925 (4) - i think you can make the jump a bit higher, also imo the flow feels better if you make the flow goes to upward instead of a bit going down. how about 344,88? i like 01:14:566 (2,3,4) - this jump
  10. 01:18:967 (3) - use your soft clap instead of drum whistle, yep that drum isnt soft drum, instead clap drum
  11. 01:36:662 (7) - somehow because you want to stack the tail, the flow doesnt feel well for me.. i prefer move tail to 240,220... well really my taste :p then 01:36:302 (6,7) - this will be a bit evil, evil nely 8(
  12. 01:38:817 (2) - jump for crash cymbal 8(((((( , example 20,304 moved to a place near this

;)
no reply means fixed
ariloveyou <3


@GDers, pls redl since metadata change
Rizen
Hello again

I'm back for seconds

Shad0w1and's Insane
  1. 00:23:728 (1) - I would rotate this 90degrees around the selection centre ACW. this would improve the flow coming off 00:23:368 (4) - and going towards 00:24:266 (2) -
  2. 00:33:608 (4) - why no consistant spacing? >_< Moving it to somewhere like x:196 y:264 would probably be both cleaner and play better
  3. 01:20:853 (5,1) - maybe rearrange this pattern like this? That way, it makes a nice half hexagon shape for the first slider, it flows better to the second slider, and the sharp change in flow to emphasize the finish
  4. 01:37:740 (3) - ctrl+g would play nicer, but that could just be me

you're too perfect Karen ;_; (your diff too good for me)
Shad0w1and

Rizen wrote:

Hello again

I'm back for seconds

Shad0w1and's Insane
  1. 00:23:728 (1) - I would rotate this 90degrees around the selection centre ACW. this would improve the flow coming off 00:23:368 (4) - and going towards 00:24:266 (2) -
  2. 00:33:608 (4) - why no consistant spacing? >_< Moving it to somewhere like x:196 y:264 would probably be both cleaner and play better
  3. 01:20:853 (5,1) - maybe rearrange this pattern like this? That way, it makes a nice half hexagon shape for the first slider, it flows better to the second slider, and the sharp change in flow to emphasize the finish
  4. 01:37:740 (3) - ctrl+g would play nicer, but that could just be me

you're too perfect Karen ;_; (your diff too good for me)
changed one, other prefer mine. thx for mod
http://puu.sh/msYH3/a6d8281dad.zip
Xinely

Karen wrote:

evil nely 8(
Chocobo
虽然不重要但是GLORIOUS_DAYS 无法被glorious days条目搜索到【X
Xinely
rerecheck and fixed several jumps for highest diff

Rebubbled
Topic Starter
Karen

baiyuzi wrote:

虽然不重要但是GLORIOUS_DAYS 无法被glorious days条目搜索到【X
added

thanks Xinely <3
HappyRocket88
Sorry for the late ;w;

[General]
  1. Aimod warns Epilepsy Warning should be activated due the flash colors the storyboard manages at these spots: 00:00:015 - 00:00:554 - 00:48:159 - Arguable but, it would be better to avoid issues about this on a near future.
  2. I don't quite understand why some diffs end at different points. Some diffs followed the slight-sound wave until it ended here 01:44:207 - and other cut seconds by ending the spinner here 01:42:769 - Is there a purpose behind it?
  3. 00:00:734 - The vol time and the sample set must be the same if a green line and a red line are placed in the same place. Please, check throughout each diff to fix this issue to prevent possible and non-wanted DQs Just as it is supported by these threads. t/402948 - t/415547

    Could you please tell me there did you take the metadata of this song?
[Little's Easy]
  1. 00:03:608 (3) - NC
  2. 01:11:153 (1) - 01:35:584 (3) - Slider borders must never be covered up from the slider being packed in too tightly. Hence, these aren't proper shapes which beginner could follow at all because they're not intuitive themselves.
  3. 00:26:242 (2,3) - This flow is really forced and taking account this is the easier diff, the movement should be more perceptive since the zig-zag which is making the transition from 2 to 3 might mislead the flow here. Perhaps they look "good" over the blanket but frankly, the movement is far to be smooth for new players. I do believe doing Ctrl + G here would make stuff easier to read and play. What do you think?
  4. 00:43:847 (3) - 01:08:278 (1) - Rhythmically talking, following the beat of the red tick creates a very awkward gap in this section because this segment is merely supported by objects snapped to 1/1. Variation is important, but forcing these sliders to follow vocals and/or the guitar feels really off. By snapping them at the white tick, the pattern would fit more appropriately here. Give it a try.
Will mod other diffs soon. Sorry again for the late. /w\
Kinomi
新島biatch
KaedekaShizuru

HappyRocket88 wrote:

  1. Aimod warns Epilepsy Warning should be activated due the flash colors the storyboard manages at these spots: 00:00:015 - 00:00:554 - 00:48:159 - Arguable but, it would be better to avoid issues about this on a near future.
Could you please tell me there did you take the metadata of this song?
Here is the photo from CD list.
The Track 15
My storyborad has not any quick strobing but only smooth transition and pictures switch. I think the epilepsy warning is not need.
However, if Karen choose to selecte this, I have no objection.
By the way, if map has a storyborad, no matter what the board is, in most cases the AIMOD will issue this warning.
HappyRocket88
Thanks for the clarification.
Little

HappyRocket88 wrote:

[Little's Easy]
  1. 00:03:608 (3) - NC No, it's in the middle of the phrase. This whole part is one musical idea.
  2. 01:11:153 (1) - 01:35:584 (3) - Slider borders must never be covered up from the slider being packed in too tightly. Hence, these aren't proper shapes which beginner could follow at all because they're not intuitive themselves. These sliders have a clear path that can be followed without difficulty, but Ranking Criteria is Ranking Criteria... I need some more time to think about ways I might change this to adhere to ranking criteria without ruining the map. Lol this rule makes most of the maps getting ranked these days unrankable. Well... I tried to open up the first shape bit more... Remapped the end.
  3. 00:26:242 (2,3) - This flow is really forced and taking account this is the easier diff, the movement should be more perceptive since the zig-zag which is making the transition from 2 to 3 might mislead the flow here. Perhaps they look "good" over the blanket but frankly, the movement is far to be smooth for new players. I do believe doing Ctrl + G here would make stuff easier to read and play. What do you think? This flow feels completely natural to me. While the angle may be sharp, it goes with the chord change there. I think Ctrl+G would feel more awkward because it makes the player pull from further out, which in my opinion doesn't go well with the feeling of the music here.
  4. 00:43:847 (3) - 01:08:278 (1) - Rhythmically talking, following the beat of the red tick creates a very awkward gap in this section because this segment is merely supported by objects snapped to 1/1. Variation is important, but forcing these sliders to follow vocals and/or the guitar feels really off. By snapping them at the white tick, the pattern would fit more appropriately here. Give it a try. I don't see how this is awkward. It follows the music well, and is fun to play. To change it to 1/1 slider would be a worse fit for the music, and boring rhythm.
Thanks. I'll post again with update when I figure it out.
asdfasdfasdfsadfasdfsafsadfsafa
yf_bmp
Where is efficiency?
Little
Sorry for taking so long to fix my diff. :<

http://f.ttle.li/c8rZ.zip

(Oh lol didn't notice Rocket wasn't finished modding other diffs xd)
Shad0w1and
Little
;w;
Shad0w1and
( ´•̥̥̥ω•̥̥̥` )
Topic Starter
Karen

HappyRocket88 wrote:

Sorry for the late ;w;

[General]
  1. Aimod warns Epilepsy Warning should be activated due the flash colors the storyboard manages at these spots: 00:00:015 - 00:00:554 - 00:48:159 - Arguable but, it would be better to avoid issues about this on a near future. not really
  2. I don't quite understand why some diffs end at different points. Some diffs followed the slight-sound wave until it ended here 01:44:207 - and other cut seconds by ending the spinner here 01:42:769 - Is there a purpose behind it? it's fine, GDers are free to choose where to end their diffs
  3. 00:00:734 - The vol time and the sample set must be the same if a green line and a red line are placed in the same place. Please, check throughout each diff to fix this issue to prevent possible and non-wanted DQs Just as it is supported by these threads. t/402948 - t/415547 alright

    Could you please tell me there did you take the metadata of this song? http://puu.sh/oq96i/6fd56923b6.png

Will mod other diffs soon. Sorry again for the late. /w\
i've lost the interest on this map since you delayed your mod for such a long time idk why i got hated but nvm i'll revive it and rank it because of my cute GDers
Kinomi

Karen wrote:

i've lost the interest on this map since you delayed your mod for such a long time idk why i got hated but nvm i'll revive it and rank it because of my cute GDers
I'm not cute.
I'm lewd, thanks.
sahuang
Yomi's Hard
Why not delete green lines 01:10:793 - 01:22:290 - 01:22:650 - ?
01:26:961 (1,2) - better use a slider
01:39:357 (4,5,6,1) - confusing
01:39:985 (1) - why not mute spinner end but instead mute 01:42:410 - ? i see this issue also in some other diffs lol

Insane
01:16:811 (8,1) - maybe still DS1.0 for here?
HappyRocket88
Hellow! Continuing the mod I was supposed to do a month ago I guess.

[Kencho's Normal]
  1. HP +1 or 0.5 to have a balance regarding how it increases among the difficulties.
  2. 00:36:123 (3) - This 1/2 slider is creating an offbeat here with the slider-tail because that beat isn't being emphasized properly. It would be better if split it up into two circles to highlight in a more intuitive way. Consider doping the same over the following case 00:38:997 (3) -
[Yomi's Hard]
  1. 00:10:793 (1,2,3,4) - Unstack these for a better readability. As they are now feel like the motion was stopped which honestly flows bad because the sound is held over the stacks. It would be way better if you placed them following DS.
  2. 00:47:979 (7,1) - Something similar occurs here. I do believe placing (1) somewhere else but not under (7) would fit the best here. Consider doing the same here 01:11:871 (3,4) - 01:37:020 (1,2) -
  3. 01:18:967 (4) - Overmapped. There's no need of placing a 1/4 circle here where the previous pattern already placed it. As it is now if feels unnecessary and feels forced.
  4. 01:19:596 - Awkward pause between this segment. While I know this is intentional, it feels rather weird to leave it without beat due how intense the last part was mapped. Try it.
[Shad0w1and's Insane]
  1. 00:08:458 (2) - Variation is important, but forcing a reverse where the song doesn't support it feels really off. It would be better if you kept consistency with the other 3/2 sliders built up over this segment.
  2. 00:10:614 (1) - This should start here 00:10:674 - if you were following the piano tale of this beat. Starting at the red tick doesn't match with the instruments at all.
  3. 01:10:793 (3,1) - nuuuu. Make (1) more visible please. The AR isn't approaching intuitively the slider which is totally covered by the previous slider-body. Arguable but, this doesn't make much sense when talking about strong downbeats as this one is.
  4. 01:22:111 (2) - The stack here feels really uncool due the pause of 1/1 that this pattern managed just before. It would be more perceptive if 01:22:111 (2) - were placed here 256|288 for more intuitive flows purposes.
  5. 01:44:207 - Use 5% of vol for this green line. This is for ensuring players there's no relevant sound at that spot. Plus, the default soft sample-set is noisier if you ask me.
[Insane]
  1. The HP feels rather low compared with the patterning itself used for this difficulty. I do believe raising to 6.5 or 7 would cover nicely how hard this difficulty is supposed to be for players.
  2. 00:04:506 (2,3) - Irrelevant, but this could look better if it were blanket. *runs*
  3. 00:10:614 (1) - Same issue of Shad0w's difficulty. rhythmically talking, this should start on 00:10:674 - to highlight better the piano wave here. As it is now it feels way off because at 1/2 there's no slight sound to emphasize.
  4. 00:11:871 (1) - Would you mind using another combo color? It's because it's really similar to the previous one and it looks like if the color was repeated.
  5. 00:47:620 (1,2,3) - 00:24:626 (1,2,3) - Frankly saying, these anti-jumps felt way misleading because the rhythm was abruptly simplified here. Hence, this section because way confusing to click and follow. Therefore, it would be way better if you followed DS with those 1/2 circles to improve significantly the motion of jumps here. Aside from that, the overall difficulty plays very good.
  6. 01:36:662 (7) - Make this a single circle to keep consistency with how the similar pattern gave a pause at this spot. (e.g. 01:30:913 (6) - )
[]
Call me back once these issues are properly replied and changes are made respectively. Do not forget to reply to sahuang's mod as well before calling me back.
Shad0w1and

HappyRocket88 wrote:

[Shad0w1and's Insane]
  1. 00:08:458 (2) - Variation is important, but forcing a reverse where the song doesn't support it feels really off. It would be better if you kept consistency with the other 3/2 sliders built up over this segment. :arrow: prefer mine because 00:09:177 - clearly has a sound.
  2. 00:10:614 (1) - This should start here 00:10:674 - if you were following the piano tale of this beat. Starting at the red tick doesn't match with the instruments at all. :arrow: when I try starts 00:10:674 - clearly there is one sound missing. I am pretty sure current one is more accurate.
  3. 01:10:793 (3,1) - nuuuu. Make (1) more visible please. The AR isn't approaching intuitively the slider which is totally covered by the previous slider-body. Arguable but, this doesn't make much sense when talking about strong downbeats as this one is. :arrow: good
  4. 01:22:111 (2) - The stack here feels really uncool due the pause of 1/1 that this pattern managed just before. It would be more perceptive if 01:22:111 (2) - were placed here 256|288 for more intuitive flows purposes. :arrow: I did it on purpose, stop motion or use antiflow to highlight later section. same applied to 01:10:614 (2) -
  5. 01:44:207 - Use 5% of vol for this green line. This is for ensuring players there's no relevant sound at that spot. Plus, the default soft sample-set is noisier if you ask me. :arrow: ok
http://puu.sh/oCUqo/b0eaad9b1b.zip
Topic Starter
Karen

sahuang wrote:

Insane
01:16:811 (8,1) - maybe still DS1.0 for here? i want to create an increasing spacing here to fit with the music

HappyRocket88 wrote:

[Insane]
  1. 00:10:614 (1) - Same issue of Shad0w's difficulty. rhythmically talking, this should start on 00:10:674 - to highlight better the piano wave here. As it is now it feels way off because at 1/2 there's no slight sound to emphasize. hmm if you listen carefully, the piano wave starts 00:10:614 - here
[]
other things all fixed
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