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Contest Results

These are the results for official beatmapping contests. Click on the score to view each judges' comments about the beatmap sets.
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HakuNoKaemi's entry for Beatmapping Contest #4 Song 3: Fuss Fuzz

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Judges' Comments

happy30 : 27

  • Technical skill: 5
  • Creativity: 6
  • Difficulty curve: 6
  • Flow and structure: 5
  • Judge's impression: 5

[fuzzy]
Pretty solid diff you have here.
The rhythm was pretty good. Watch out and avoid using patterns that might confure players though. 00:20:808 (2,3) - I was unable to tell how many repeats (2) had, I thought it had one more repeat because of the overlap with note (3). Try to avoid overlaps like these. There are a few tiny errors in the spacement. (00:24:387 (1) - for instance) make sure to recheck your maps a few times :P Also try to avoid overlaps like 00:36:387 (6) - and 00:38:492 (4) - since they look a bit messy. A few notes are not following the music, not going to point them out specifically but always listen to the rhythm to the song and build your map on that rhythm.

[fussy]
Watch out with overlapping notes. In some places it looks a bit messy; 00:35:965 (4) -
The rhythm is good here too and the map is still pretty easy. Near the end it gets a bit too dense maybe and the small spacing could get a bit confusing.

[loony]
The streams near the end are quite hard. I didn't get some spacings or rhythms in this map. combining it with small circles and AR9 makes playing this map a rather unpleasant experience. The flow lacked in this diff.

--Verdict--
Technical Skill: 5
A few spacing errors are present. Some patterns are confusing to read. Make sure everything follows something in the song

Creativity: 6
Try to avoid overlapping notes

Difficulty Curve: 6
The spread was pretty fine, but Insane wasn't fun enough to be this hard.

Flow and Structure: 5
The flow in wasn't that good in Insane. I couldn't find a nice mapping structure either.

Judge's Impression: 5

Shiro : 5

  • Technical skill: 1
  • Creativity: 1
  • Difficulty curve: 1
  • Flow and structure: 1
  • Judge's impression: 1

Invalid entry due to custom difficulty names.

Garven : 30

  • Technical skill: 5
  • Creativity: 7
  • Difficulty curve: 9
  • Flow and structure: 5
  • Judge's impression: 4

Normal: OD too low compared to AR. Suddenly switching from 1/2 rhythms to 1/3 rhythms during the intro don't read well - especially since this is supposed to be the easiest difficulty. The stack use on ends of sliders and 1/3 rhythms are also circumspect.

Hard: Same OD problem here. That starting spinner is rather short. Doesn't really represent the drums that well. It's a little too slider heavy for my taste, but I see why you did it. Some of the overlaps were kinda eh (same from the Normal) and easily avoidable as well. Otherwise this was alright.

Insane: 00:29:439 (9) - That slider slowdown is a no-no. Doesn't even reflect what's going on in the music. :/ Ugh, there's a ton of them. I can see why you did a couple of them, but they still destroy whatever flow you had going and take away from enjoyment from an otherwise relaxing Insane.

Nyquill : 35

  • Technical skill: 7
  • Creativity: 7
  • Difficulty curve: 6
  • Flow and structure: 8
  • Judge's impression: 7

You really needed to end that one spinner at the previous white tick.

Insane has a couple of extreme SV changes. They really could have done better as being less extreme, being more intuitive. But then again, they follow very specific parts in the song, so they're easy to get the next time around when playing.