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Megpoid GUMI - Justice Breaker

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Topic Starter
NatsumeRin
This beatmap was submitted using in-game submission on 2012年9月18日 at 18:36:28

Artist: Megpoid GUMI
Title: Justice Breaker
Source: Maki
Tags: vocaloid vocaloid2 Nakagawa-Kanon dksslqj Scorpiour climbb65588 Seigi Funsai
BPM: 205
Filesize: 19642kb
Play Time: 03:37
Difficulties Available:
  1. Climbb's Taiko Oni (4.83 stars, 1426 notes)
  2. Easy (2.54 stars, 238 notes)
  3. Hard (5 stars, 620 notes)
  4. Normal (4.28 stars, 364 notes)
  5. NTR (5 stars, 709 notes)
  6. Scorpiour (5 stars, 557 notes)
Download: Megpoid GUMI - Justice Breaker
Download: Megpoid GUMI - Justice Breaker (no video)
Information: Scores/Beatmap Listing
---------------
http://www.nicovideo.jp/watch/sm16210194 正義粉砕

Hard by Nakagawa-Kanon
Scorpiour by Scorpiour

http://puu.sh/146mg
L_P
you know
artpiggo
楽しみ
Metro
interesting
Colin Hou
don't know what
climbb65588
Lizzehb
Can I make a hard or a normal?
Topic Starter
NatsumeRin
You could have a try for the hard but remember i may reject.

Edit: Sorry, don't need to try, i won't accept because i asked other people for a guest diff.
Scorpiour
唔……Hard第一版完工……请先看下吧>.<

Download: Megpoid GUMI - Justice Breaker (NatsumeRin) [Scorpiour].osu
Natteke
LKs

Natteke wrote:

hey Natteke. If you try to spell my name in english letter, you will surprisingly find that..
Lcy is the abbreviation of my name 8-)
Natteke

LKs wrote:

Natteke wrote:

hey Natteke. If you try to spell my name in english letter, you will surprisingly find that..
Lcy is the abbreviation of my name 8-)
Yes I know, I was told that already in #chinese D:

Lcy
eveless
stress
KanaRin
你選的歌都太正了 真的全部都喜歡 遲了沒叫CBB和我接力Taiko..
Scorpiour
second ver....

感觉节奏还是掌握的不是很好。。鸭梨>.<
Download: Megpoid GUMI - Justice Breaker (NatsumeRin) [Scorpiour].osu
Nakagawa-Kanon
hahaha....

sorry for late T.T

Download: Megpoid GUMI - Justice Breaker (NatsumeRin) [Hard].osu
Mitsuneko
I'm afraid I can't mod your map. It's not for any selfish purposes, it's just that when I downloaded it, I only got the Taiko diff O.o
I'd mod it, but I have no experience with Taiko.
Sorry for the inconvenience :|
Topic Starter
NatsumeRin

nekonomitsu wrote:

I'm afraid I can't mod your map. It's not for any selfish purposes, it's just that when I downloaded it, I only got the Taiko diff O.o
I'd mod it, but I have no experience with Taiko.
Sorry for the inconvenience :|
...i guess i didn't submit it right. thanks for reminding, refull-submitted.
Scorpiour
update......change a few patterns...
Download: Megpoid GUMI - Justice Breaker (NatsumeRin) [Scorpiour].osu
L_P
看到normal我笑了
YTYuyu
Alright let's see what I can find.

General:
why isn't there a lead in for all diffs? players need to get ready first before they start playing. suggest that you set the lead in to 2000.
the kiai time is inconsistent.

Easy:
00:12:774(1) - how about making a curved slider to flow properly? it should be like this.
00:15:116(3) - same as above but like this.
00:17:457(1) - hmm maybe like this? same reason as my 1st suggestion.
00:19:799(3) - ^
NOTE: the reason i said these is because the straight sliders don't flow properly. putting curved sliders make a nice flow and a nice path for beginners.
00:24:921(1,1) - umm this is intentional right?
00:44:531(1) - delete a repeat and replace it for a circle. it'd be easier because beginners may not know when this slider will end since it has more than 1 repeat and it'd look a lot nicer if you can do this to the notes.
00:48:043(1,2) - maybe make these 2 curved sliders like this or something close to this. it would flow a lot nicer IMO, but make sure that the 2 sliders look the same.
00:53:604(2) - unstack this because beginners won't expect stacked notes or notes that are under the slider.
01:18:774(6) - how about making a curved slider so that i'd form a blanket around (5)?
01:24:353 - re-snap this green line unless you have a reason why it's unsnapped.
02:17:494(1) - same as 00:12:774 but i'm sure you'll get the idea.
02:19:835(3) - ^
02:22:177(1) - ^
02:24:518(3) - ^
02:29:640(1,1) - same as 00:24:921
02:45:738(1) - same as 01:18:774. this is the best i can come up with. if you can do something better than this please do.
03:09:152(1,2) - same as 00:53:604
03:21:152(6) - same as 01:18:774

Normal:
00:01:214(1) - it'd look a lot fun if you can make this a curved slider.
01:00:921(2,3,1,2) - make these curved sliders like this. it shows a nice flow from 1 slider to the other a lot funner IMO
01:09:116(1) - a curved slider like this looks a lot nicer as it forms a blanket around (2)
02:08:128(1) - if you ask me this looks kind of hidden. so to make it easier, how about stacking this under the end of (3)?
02:39:884(1,1) - this is intentional right? are you sure amateurs can reach this in time?
03:26:713(3,4) - ^

Scorpiour:
00:26:384(1) - remove the NC because it's still following instrumental.
00:26:970(3) - a NC here because the vocals start.
00:53:311(2,3) - make these sliders look the same as (1) because these 2 sliders are barely curved.
01:05:896(2) - i think it'd look a lot better if you can stack this under the end of (4).
02:21:591(1,2) - make it like this. it looks a lot nicer because since the first (1,2) has that pattern, players might expect it again on the next combo.
02:37:250(4) - *nazi* slign this slider to (2). it looks odd when it's not aligned properly.

Hard:
01:31:190(4) - a NC here because the lyrics change.
01:32:453(1,2) - remove the NC for (1) and add it for (2) if you follow the suggestion above.

Rin:
00:53:604(4) - hmm try to move this down because it's touching the score?
02:01:979(3) - add a clap to keep consistency.
02:04:506(3) - ^
02:18:372(5) - i think it'd look nice if you can make a curved slider to form a blanket around (4)
03:26:713(1,2) - both of these sliders look nice, but it'd look even better if 1 of these slider look the same as the other.

This is the best i can do. this has got to be 1 of the longest mods i've done for an experienced mapper :o. anyways GL :D
Topic Starter
NatsumeRin

Byakugan249 wrote:

Alright let's see what I can find.

General:
why isn't there a lead in for all diffs? players need to get ready first before they start playing. suggest that you set the lead in to 2000.
the kiai time is inconsistent. ahhhhhhh my bad!!


Easy:
00:12:774(1) - how about making a curved slider to flow properly? it should be like this. for the next triangle.
00:15:116(3) - same as above but like this. ^
00:17:457(1) - hmm maybe like this? same reason as my 1st suggestion.^
00:19:799(3) - ^^
NOTE: the reason i said these is because the straight sliders don't flow properly. putting curved sliders make a nice flow and a nice path for beginners. yep i could even agree on this. my point here is, start from 00:12:774(1), the rhythm growed stronger than before, so as i did in other diffs, it used a more "sharp" shape, to make the feeling more straight. hope i explained it wel...
00:24:921(1,1) - umm this is intentional right? yep,
00:44:531(1) - delete a repeat and replace it for a circle. it'd be easier because beginners may not know when this slider will end since it has more than 1 repeat and it'd look a lot nicer if you can do this to the notes. yep...but i changed to 2 sliders.
00:48:043(1,2) - maybe make these 2 curved sliders like this or something close to this. it would flow a lot nicer IMO, but make sure that the 2 sliders look the same. agreed and changed.
00:53:604(2) - unstack this because beginners won't expect stacked notes or notes that are under the slider. ehh but i don't have enough space for it, stacked to (3), would it be better..?
01:18:774(6) - how about making a curved slider so that i'd form a blanket around (5)? good!
01:24:353 - re-snap this green line unless you have a reason why it's unsnapped. it's more like an accident...
02:17:494(1) - same as 00:12:774 but i'm sure you'll get the idea. same answer.. sorry here.
02:19:835(3) - ^ ^
02:22:177(1) - ^ ^
02:24:518(3) - ^ ^
02:29:640(1,1) - same as 00:24:921 same
02:45:738(1) - same as 01:18:774. this is the best i can come up with. if you can do something better than this please do. what you did is actually good enough.
03:09:152(1,2) - same as 00:53:604 same reason.
03:21:152(6) - same as 01:18:774

Normal:
00:01:214(1) - it'd look a lot fun if you can make this a curved slider. hehe i'd prefer it to be straight here as it's a kinda strong drum
01:00:921(2,3,1,2) - make these curved sliders like this. it shows a nice flow from 1 slider to the other a lot funner IMO ehh don't agree, as you could see i'd prefer some straight sliders at parts like this.
01:09:116(1) - a curved slider like this looks a lot nicer as it forms a blanket around (2) changed this one.
02:08:128(1) - if you ask me this looks kind of hidden. so to make it easier, how about stacking this under the end of (3)? rearranged this part.
02:39:884(1,1) - this is intentional right? are you sure amateurs can reach this in time? it's ok imo, at least worth a try.
03:26:713(3,4) - ^ ^

Scorpiour:
00:26:384(1) - remove the NC because it's still following instrumental.
00:26:970(3) - a NC here because the vocals start.
00:53:311(2,3) - make these sliders look the same as (1) because these 2 sliders are barely curved.
01:05:896(2) - i think it'd look a lot better if you can stack this under the end of (4).
02:21:591(1,2) - make it like this. it looks a lot nicer because since the first (1,2) has that pattern, players might expect it again on the next combo.
02:37:250(4) - *nazi* slign this slider to (2). it looks odd when it's not aligned properly.

Hard:
01:31:190(4) - a NC here because the lyrics change.
01:32:453(1,2) - remove the NC for (1) and add it for (2) if you follow the suggestion above.

Rin:
00:53:604(4) - hmm try to move this down because it's touching the score? down a bit.
02:01:979(3) - add a clap to keep consistency. it's intentional
02:04:506(3) - ^ ^
02:18:372(5) - i think it'd look nice if you can make a curved slider to form a blanket around (4) as said it's more like a straight one for me.
03:26:713(1,2) - both of these sliders look nice, but it'd look even better if 1 of these slider look the same as the other. changed a bit.

This is the best i can do. this has got to be 1 of the longest mods i've done for an experienced mapper :o. anyways GL :D
good mod. some nice ideas there.
Scorpiour

Byakugan249 wrote:

Alright let's see what I can find.

General:
why isn't there a lead in for all diffs? players need to get ready first before they start playing. suggest that you set the lead in to 2000. :arrow: i suppose it's unnecessary for the first note has 2 sec from starting, i'll wait NatsumeRin's decision :)

Scorpiour:
00:26:384(1) - remove the NC because it's still following instrumental.
00:26:970(3) - a NC here because the vocals start. :arrow: move NC to here~~~i think here is the start of vocal :)

00:53:311(2,3) - make these sliders look the same as (1) because these 2 sliders are barely curved. :arrow: okay~

01:05:896(2) - i think it'd look a lot better if you can stack this under the end of (4). :arrow: i'd like to keep the spacing...

02:21:591(1,2) - make it like this. it looks a lot nicer because since the first (1,2) has that pattern, players might expect it again on the next combo. :arrow: change it:)

02:37:250(4) - *nazi* slign this slider to (2). it looks odd when it's not aligned properly. :arrow: adjust the combo :)
thank you very much for modding~~~

new version update~
Download: Megpoid GUMI - Justice Breaker (NatsumeRin) [Scorpiour].osu
Kyshiro
Hard:
-00:05:457 (4,1) - This slider overlap looks ugly. i'd say do this: http://puu.sh/hESo (I'm sure you can do it better than that, it's just an example.)
-01:07:213 (2) - Awkward jump. Try reversing this slider(CTRL+R)
-01:37:506 (4) - Maybe put this slider at x488 y96. Looks better.

Scorpiour:
Suggestion: 01:11:165 (6,7,1) - There are multiple parts like this, you might want to give it some more spacing
-00:05:018 (2) - Try putting the middle point at x248 y112 to make the overlapping more even
-00:13:653 (4) - try this one at x189 y297 so it ends on the same point as (2)
-03:18:518 (1,2,3,4) - These sliders are not exactly the same, you should make one and copy it(Unless this was on purpose?)
-03:19:689 (1,2,3,4) - ^
-03:25:543 (1) - 1 grid to the left at tiny grid

Rin:
Suggestion: 00:58:287 (4) - Delete note > 00:57:994 (3) - End at 00:58:287
-03:09:152 (1,3) - Copy slider (1) and paste it where (3) is and use CTRL+J on it
Love those sliders :3

Great song and great map.
Hope it's usefull.

~Kyshiro
Megurine Luka
正义粉碎\:D/

没kd了纯支持
Nakagawa-Kanon
Topic Starter
NatsumeRin
updated
GiNa
我真的找不出什麼問題233
這張圖我覺得很不錯啊,射星
winber1
a little late. :(

just suggestions...:

Combo 2 and 3 seem to look really similar... or maybe it's just my skin. Consider making one darker?

Rin

00:04:579 (1) - seems a little off from 00:03:409 (1) -. just stack it perfectly under it? It also makes the curve 00:04:140 (4,5,6,1) - more neat and smooth.
00:07:506 (4) - If i'm not mistaken the new combo should be here, and not at 00:07:652 (1). If you listen at 25%, you should hear that the guitar plays a descending melody at 00:07:067 (1,2,3), and then the guitar starts a new melody at a higher pitch note at 00:07:506 (4) -
00:12:189 (4) - ^
00:16:872 (4) - ^ (and etc... It should be obvious at which parts I'm pointing to, so I'm not going to mention it anymore.)
00:59:750 - aww no stream is mapped at all :(. oh well.
01:12:043 (3) - i have a sudden urge to end this slider at 01:12:262 (the blue tick), but idk why. It just feels so right to me ._. like http://puu.sh/ioen or something
01:26:558 (2,3) - small nazi, but move both these notes down a bit so that combo 1, 2, and 3 are equally spaced?
01:38:137 (1) - a slider works better here imo (that ends at 01:38:769 - ?) rather than a note. just my opinion tho. I'm not all that sure where to put it tho lol.
01:40:663 (1) - ^
02:09:298 (1) - same as first suggestion.

Hard

00:16:872 (3) - same as insane. Just seems to feel better when you have the new combo here, since the guitar starts a new phrase here. (and etc... same with the other similar parts)
00:33:994 (5) - new combo just seems to fit here. but that's just me.
02:31:104 (1) - erm why the new combo? Why not match 00:26:385 (4,5) - ?
02:44:421 - adding a note here sounds better to me because it matches 02:41:055 (1,2,3,4,1) - which has 1 slider and six 1/2 tick notes after it. If you add the note, it matches that 1 slider and six 1/2 tick notes after it and it just sounds good to me.

Scorpiour

00:58:579 (1,2,3,4) - doesn't really fit imo, and it's just a little unexpected. You never used anti-spacing in previous parts of this same section either.
01:07:213 - either add a note here or move 01:07:360 (3,4) - further away. It just looks like a jump to me, just due to the fact that you have all of this constant 1/2 tick stuff 01:04:433 (1,2,3,4,1,2,3,4,1), which just makes me believe that it will still be constant 1/2 ticks.
01:08:384 - if you decide to add a note above, then just for consistency purposes add one here.
01:55:400 (5,6) - what, why is this not a straight line? DDD:
03:27:738 - seems to work better if you added a note here to end the song with :/

Normal and Easy look fine, but kinda hard, but oh well.
nice map tho:3 and i hope this helps at least a bit ._.

good luck~~
wmfchris
是誰叫我求個正義 粉碎泡泡

[General]
imo everydiff need 500~1000 audio lead-in ._. Considering you've already put 1500 for [Easy], 1500 for all diff would be fine.
You start the break for [Rin] at 01:45:716 - , so I prefer you do the same thing for [Easy] and [Normal] as both break starts before 01:45.

[Rin]
00:22:433 - just a little thought here: try to make it gradually louder?
00:47:165 (3,4) - just a bit confusing here as this is the 1/2 spacing throughout the diff and it's not yet in kiai time 0.0
01:26:769 (3) - [Nazi] Slider shape adjustment (symmetrical along the y-axis)
328,312,86769,2,0,B|300:348|256:356|204:348|172:288,1,160,2|0
02:27:152 - same as 0:22
03:27:664 - duplicated timeline 0.0

...唔 想不到可以講啥

[Hard]
00:20:970 (1,2) - interchange NC
00:21:555 (1,2) - ^
00:35:165 (9) - the whole section's a bit too quiet imo, here the music sounds like a whistle so you may consider putting one here
02:31:104 (1) - don't see the reason to NC here comparing with 00:26:385 (4) -

[Scopiour]
OD 5 is tooooo low, try 6
01:00:628 (4) - imo this stacking is a bit confusing since it's 1/1 away from the last note orz
01:00:921 (1,2,3,4) - (3,4) 這樣放有點別扭 ._. 試試這01:20:531 (6,7,1) - 維持(1,2,3)的spacing?
02:31:689 (1) - feel odd because I hear no beats at the red tick and the vocal//drum's accent should be on the following white tick. You might want to add one more reverse tick here.
03:24:957 (4,1) - [Nazi] stack well
03:27:738 - I think we need a ending here orz

[Normal]
00:45:409 (1) - remove whistle here?

[Taiko]
00:08:092 - finish as you've done before
00:12:774 - ^
00:17:457 - ^

...投降
昨晚mod途中地震沒mod完 ;A;

EDIT: 嗯 忘記star.
Scorpiour
thanks for modding~~

update~~~~

sorry no detailed reply for my fault >.<

generally, fixed a lot based on ur advices, including which for other diffs :)

Download: Megpoid GUMI - Justice Breaker (NatsumeRin) [Scorpiour].osu
Nakagawa-Kanon
Topic Starter
NatsumeRin

winber1 wrote:

a little late. :(

just suggestions...:

Combo 2 and 3 seem to look really similar... or maybe it's just my skin. Consider making one darker? ehh it's the same to my previous wowaka maps... just assume it's fine.

Rin

00:04:579 (1) - seems a little off from 00:03:409 (1) -. just stack it perfectly under it? It also makes the curve 00:04:140 (4,5,6,1) - more neat and smooth. i changed the place a little bit, but stack is not a good idea imo
00:07:506 (4) - If i'm not mistaken the new combo should be here, and not at 00:07:652 (1). If you listen at 25%, you should hear that the guitar plays a descending melody at 00:07:067 (1,2,3), and then the guitar starts a new melody at a higher pitch note at 00:07:506 (4) - ahh i get your point, you're right! remapped this part!
00:12:189 (4) - ^ ^
00:16:872 (4) - ^ (and etc... It should be obvious at which parts I'm pointing to, so I'm not going to mention it anymore.) ^ totally got them.
00:59:750 - aww no stream is mapped at all :(. oh well. max score 179xxxxx, sorry...
01:12:043 (3) - i have a sudden urge to end this slider at 01:12:262 (the blue tick), but idk why. It just feels so right to me ._. like http://puu.sh/ioen or something seems fun.
01:26:558 (2,3) - small nazi, but move both these notes down a bit so that combo 1, 2, and 3 are equally spaced? ok.
01:38:137 (1) - a slider works better here imo (that ends at 01:38:769 - ?) rather than a note. just my opinion tho. I'm not all that sure where to put it tho lol. ehh, in fact it happens to me too.. so no change.
01:40:663 (1) - ^ ^
02:09:298 (1) - same as first suggestion. done.

wmfchris wrote:

是誰叫我求個正義 粉碎泡泡

[General]
imo everydiff need 500~1000 audio lead-in ._. Considering you've already put 1500 for [Easy], 1500 for all diff would be fine. i don't know why it happens seriously... changed to all 1000.
You start the break for [Rin] at 01:45:716 - , so I prefer you do the same thing for [Easy] and [Normal] as both break starts before 01:45. changed.

[Rin]
00:22:433 - just a little thought here: try to make it gradually louder? nice idea.
00:47:165 (3,4) - just a bit confusing here as this is the 1/2 spacing throughout the diff and it's not yet in kiai time 0.0 not a much thing imo, the slider is obviously 3/4 anyway...
01:26:769 (3) - [Nazi] Slider shape adjustment (symmetrical along the y-axis) ok
328,312,86769,2,0,B|300:348|256:356|204:348|172:288,1,160,2|0
02:27:152 - same as 0:22 did.
03:27:664 - duplicated timeline 0.0 fixed.

[Normal]
00:45:409 (1) - remove whistle here? no.

[Taiko]
00:08:092 - finish as you've done before personally i agree with you and added...
00:12:774 - ^ ^
00:17:457 - ^ ^

...投降
昨晚mod途中地震沒mod完 ;A; 地震dbl

EDIT: 嗯 忘記star.
wmfchris
after rechecking and asking some others I think it's fine enough to do this one...

bubbled!
Mafiamaster
Played through each difficulty.
Nothing seemed out of the ordinary.
Ranked.
YTYuyu
Hurray it got ranked. Congrats Rin Rin :P
Nakagawa-Kanon
yap
spboxer3
wa!!Rank了 恭喜了!!
KanaRin
好吧= =努力做好偽善正義
Congratz
Mitsuneko
Congratulations Rin :)
GiNa
恭喜 :3
phonic
Congratz! >3<
Laurier
grats!
Kawayi Rika
Omedeto Rin sama ><
Haruhi_sama
You're Justice Breaker!
Dino99
Congratz!!~~
Kitsuneko
Congrats Rin chan~
m i z u k i
Rin chan omedeto!!!!!!!!
jericho2442
Unranked, no...just no

Rin

01:25:506 (1) - Burai slider, MUST be changed


02:05:927 (1) - Burai slider, MUST be changed


01:16:067 (6,1,2,3) - the slider ends on (1,3) need moving away from the slider more, they look too much like burai sliders as they are
03:18:518 (1,2,3) - same

these things MUST be fixed, and should never of been ranked
ztrot
Everything jeri said but instead of the "no just no" I will say this.
Your map in its current state it is breaking one of the oldest and well know rules. Slider paths should not overlap into themselves no matter how easy it is to read. Even if you don't have to move the mouse to play it. This is mostly a cosmetic rule but it also has to do with how a map is read/played. Of course most of you might be able to read this, but it doesn't change the fact that the slider in question is bad and there are a ton of better things you could do with it.
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