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Spag Heddy - Love On First Sine

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Topic Starter
Aximes
This beatmap was submitted using in-game submission on Dienstag, 2. Mai 2017 at 13:14:13

Artist: Spag Heddy
Title: Love On First Sine
Tags: Dubstep Electro
BPM: 174
Filesize: 3838kb
Play Time: 03:21
Difficulties Available:
  1. Insane (4,01 stars, 644 notes)
  2. Normal (2,05 stars, 43 notes)
Download: Spag Heddy - Love On First Sine
Information: Scores/Beatmap Listing
---------------
I found this song by accident. I normally don't even like dubstep but its fun to map on it.
This is my first try for some kind of a "Tech-Map"

I hope you enjoy it. :)

Normal - Work in Progress
Hard - Coming Soon
Insane - Mapping Done - Optimizing in Progress
Fursum
Hello from my queue.

Not really a M4M but feel free to check out my map too.

[Insane]

First thing I noticed is the map looks a bit harder than a classic 3-4 star map.

You used the default combo colors. Consider adding some more so map looks more polished.

You haven't used any hitsounds. Map is complete already so adding them should be easy.

You haven't set a preview point.

01:53:095 (1,1) - NC isn't necesary.

00:57:922 (6,1) - Move the slider closer to the streams end.

02:26:198 (7,1) - ^

03:06:313 (5,6) - Move 6 a bit so it reads better.

02:48:382 (9,10) - 9 ends at the same tick as 10.
Electoz
We did an IRC mod, we discussed about how to improve in terms of gimmicks and a few suggestions, I also talked a bit about volume usage.
chatlog
16:57 Electoz: what inspired you into mapping?
16:58 Aximes: My very first map was a death Metal Song. I wanted to make beatmaps for songs I like. I noticed then, that it has multiple BPM and dropped it, but mapping was fun so I kept it on.
16:59 Aximes: Found then some Dubstep & Electrosongs that would be funny to map and so I just started I guess
16:59 Electoz: so
16:59 Electoz: according to your map description
16:59 Aximes: Have seen Pishi and a Mo's Videos, talked to alot of modders etc.
16:59 Electoz: this is an Insane, yes?
17:00 Electoz: oh
17:00 Electoz: who have you talked so far
17:00 Aximes: A lot of Modders in Modhelp but tbh these are 80% Cancer. :D 2 "bigger" modder were Dragoncreeper and Zetera
17:01 Aximes: And yes, this was supposed to be an Insane but SR ducked up somehow. xD
17:01 Aximes: Was aiming for like 4.7* or something like this.
17:02 Aximes: Had to scale everything up, just it became 3.9* and not 3.2* what would be ridiculous because no 3* Player can read this. :D
17:02 Electoz: lmao
17:02 Electoz: ok so
17:02 Electoz: what impression do you have with your map so far
17:02 Electoz: in this current state
17:02 Aximes: Sorry for broken english btw. :x
17:02 Electoz: oh I don't mind
17:03 Aximes: Okay. c:
17:03 Electoz: so, I just asked you a question lol
17:03 Electoz: (what impression do you have with your map so far)
17:04 Electoz: (in this current state)
17:04 Aximes: Impression... Good question... I just started this Song because I thought it was funny to map. Noticed then the "Drop" Part (see kiai) and yeah... it was funny to map and its more technical than I aimed for.
17:04 Aximes: But so far this is my best Map tbh. :D
17:05 Aximes: Its awkward to read sometimes, but fun to play.
17:05 Electoz: haha
17:05 Electoz: I have that feeling too when I was mapping something
17:05 Electoz: I testplayed like almost 100 times
17:05 Electoz: because I felt it's fun
17:05 Aximes: Same. xD
17:05 Electoz: so
17:05 Electoz: you said you watched pishi's video
17:06 Electoz: have you watched *every* of them?
17:06 Aximes: Every Video and multiple times, yes. ^^
17:06 Electoz: holy
17:06 Electoz: big fan
17:06 Aximes: Hehe. ^^
17:06 Aximes: Its hard to keep in mind EVERYTHING but in general, it helps alot.
17:06 Aximes: My biggest Problems is to find patterns, but I think that will come over time.
17:07 Aximes: And I gave up try Sound ephasis... Because it makes perfectly sense to me, but everyone else would describe it as random. xD
17:07 Electoz: emphasis huh
17:08 Electoz: might be a good thing to discuss here
17:08 Aximes: typo. ._.
17:08 Electoz: lol
17:08 Aximes: ^^
17:08 Electoz: so it's applies to this map as well yes? you're trying to emphasize sounds
17:08 Electoz: and people saw your emphasises as random
17:08 Aximes: Hmm... Kinda...
17:08 Aximes: Not in Spacing, but how the notes placed...
17:09 Electoz: alright
17:09 Electoz: then, tell me
17:09 Aximes: Like... where on the beatmap... Up, down etc.
17:09 Electoz: how do you emphasize objects
17:09 Electoz: gimme examples with timestamps
17:09 Electoz: so I can see
17:09 Aximes: Because I tried emphasize sounds on spacing first, but everyone just described it as random
17:09 Aximes: But in some parts I tried here too.
17:09 Aximes: 02:59:417 (1,2,3,4,5,6,7,8,1,2) - This Part for example.
17:10 Aximes: I tried it here somehow. ^^
17:10 Aximes: Maybe not the first Sliders. xD
17:11 Aximes: 01:41:141 (1,2,3) - Also some kind of sound emphasize with slower SV
17:11 Electoz: 02:59:417 (1,2,3,4,5,6,7,8) - what did you do for emphasis
17:11 Electoz: asking because I want to clearly know what's your intention
17:11 Aximes: 01:22:635 (3,4,1) - Also a try.
17:12 Aximes: Uff... Hard to describe.
17:13 Electoz: the first thing is, you should be able to explain what do you do
17:13 Electoz: explain your own creation
17:13 Electoz: cuz there are times like
17:13 Electoz: you have to convince people
17:13 Electoz: modders
17:13 Aximes: You hear this loud synth and I dont wanted to spam another Stream. So I had the Idea with this 3 Sliders.
17:13 Electoz: BNs
17:13 Electoz: so on
17:13 Electoz: mmm
17:13 Electoz: let's see
17:14 Aximes: It makes perfectly sense for me somehow because the sound clearly calls for that in my opinion.
17:14 Aximes: Maybe I should have lower the SV in the short Slider in the middle. But I also wanted to keep it aesthetic somehow. xD
17:15 Electoz: 02:59:417 (1,2,3,4,5) - so I assume the reason these were spaced so big
17:15 Electoz: is because symmetry?
17:15 Electoz: is that what are you trying to do
17:16 Aximes: It was to get some Spacing because I map often times just on 1 Point. So I wanted to scale it up a bit... And then I scaled it up alot more to push SR Rating. :D
17:16 Aximes: But that was later.
17:16 Electoz: on 1 point?
17:16 Aximes: Yeah its like
17:16 Aximes: I have this whole Beatmap
17:16 Aximes: And I use like... Just the centre... 25% of the Space I have
17:17 Aximes: Idk why.
17:17 Electoz: you mean spaced provided in the editor?
17:17 Aximes: Im always scared its too hard for people somehow. :D
17:17 Electoz: so you want to map something around the edge
17:17 Aximes: Yeah.
17:17 Electoz: ?
17:17 Electoz: first thing first
17:17 Electoz: don't worry about SR
17:17 Aximes: Yeah... And since this is the kiai Part or the part after the drop, I wanted to make this section intense.
17:17 Electoz: especialyl when you just start mapping
17:18 Electoz: increasing SR is like
17:18 Electoz: making the map harder, yes
17:18 Electoz: but
17:18 Electoz: if you don't do it properly, it ruins other things in the map
17:18 Electoz: for example
17:18 Electoz: 02:59:417 (1,2,3,4,5) - you could increase the spacing as much as you want
17:18 Electoz: SR might bump up higher
17:18 Electoz: but it doesn't really fit the song
17:19 Electoz: because
17:19 Electoz: it makes the gameplay harder and the song doesn't call for it
17:19 Aximes: My Mindset was like "If I start a 3.2* Map... It must be possible to me to pass or even S it on first try..." But since this has long streams and is more technical stuff in general...
17:19 Electoz: normally you want to save harder patterns
17:19 Electoz: for the most intense parts of the song
17:19 Aximes: Idk... I was pushing SR just to give Players a hint "Not that easy how it looks"
17:19 Electoz: and use easier patterns on easier parts
17:20 Electoz: to be honest, SR can't really judge much
17:20 Electoz: in terms of gameplay difficulty
17:20 Electoz: but people don't really care that
17:20 Electoz: cuz
17:20 Aximes: Yeah. ^^
17:20 Electoz: high SR = PP
17:20 Electoz: that's what players care
17:20 Aximes: But it would be stupid to call a 3.2* Map Insane. :D
17:20 Electoz: not really
17:20 Electoz: like
17:21 Electoz: it will bump up once you nail the gimmicks better
17:21 Electoz: there's a lot of things you can do with this map
17:21 Electoz: since the song calls for creativity stuff
17:21 Electoz: I think one of the reasons why SR didn't go up as you expected
17:22 Electoz: is mainly because you tend to have unnecessary rhythm gaps in places
17:22 Electoz: like
17:22 Aximes: Yeah... I just enjoyed this complicated kiai Parts. Like... You can't copy paste enything because the Song is just random. So you have to map everything by your own and have to listen to every note.
17:22 Aximes: I kinda like this.
17:22 Electoz: 01:25:279 (3) - this one has a tail ended on a strong sound
17:22 Electoz: 01:25:624 - actually should be clickable
17:23 Electoz: there's a case where things are like
17:23 Electoz: you have to sacrifice on not making 01:25:968 (1) - clickable
17:23 Electoz: in order to map the downbeat I mentioned, which is more important
17:23 Electoz: OR
17:23 Electoz: you can just use an extended slider
17:23 Electoz: starting from 01:25:624 -
17:23 Electoz: these two are the most common solutions
17:23 Electoz: on filling rhythm gaps
17:24 Electoz: actually this is just similar as the uh
17:24 Electoz: rhythm filler video I think
17:24 Electoz: note that if you decided to use extended sliders
17:24 Electoz: it should be 1/6
17:24 Electoz: not 1/4
17:24 Aximes: I've shortened the slider by 1 purple tick and just placed a circle on the end.
17:24 Electoz: oh
17:25 Electoz: yeah
17:25 Electoz: you can apply that idea throughout the map
17:25 Electoz: also the big issue here is that
17:26 Electoz: you seem doesn't have a solid idea for your gimmicks yet
17:26 Electoz: so your patterns aren't that complicated compared to ranked mapsets
17:26 Electoz: that's also another reason why SR is still ow
17:26 Electoz: *low
17:26 Electoz: if that's what you care of course
17:26 Aximes: I honestly have no idea for Gimmicks... So I stopped trying. I just mapping the sound tbh.
17:26 Electoz: lol
17:27 Electoz: for example
17:27 Electoz: 01:27:003 (1,2,3,4,1,2) -
17:27 Electoz: so basically you're spamming 1/3 sliders
17:27 Electoz: which
17:27 Electoz: has a pretty obvious idea
17:27 Electoz: I'm not talking about
17:27 Electoz: how it's bad
17:27 Electoz: or good
17:27 Electoz: but
17:27 Electoz: have you ever thought of something like
17:28 Electoz: using different spacing on these 6 sliders?
17:28 Electoz: maybe gradually increase the spacing between 6 sliders?
17:28 Electoz: or maybe use a more uncomfortable angle as the sliders play on?
17:28 Electoz: also this would work better if this slider were splitted as 3-3 lol
17:28 Aximes: Just what I said... I have ideas how to map the sound, but patterns are my weakness. ^^ So Parts like this looks kinda awkward.
17:28 Electoz: 01:27:693 (4,1) - probably swap NC I guess
17:29 Electoz: yeah your rhythms choice are stronger point
17:29 Electoz: but you have to like, think of "what possibilities I can do from this"
17:29 Electoz: there are like lots of things to do with
17:29 Electoz: spacing
17:29 Electoz: angle
17:29 Electoz: rhythm choice
17:29 Electoz: combo
17:29 Electoz: zz
17:29 Electoz: so on
17:30 Electoz: the best way from this is that, ask people to get some ideas
17:30 Electoz: or
17:30 Electoz: look at ranked maps, or the maps that you like
17:30 Electoz: and see if there's any kind of pattern that inspires you
17:30 Electoz: and think why you like it
17:30 Electoz: if you know why you like it, you can implement and execute it on your map
17:30 Aximes: Yeah... But tries like that dont end good. :D
17:31 Aximes: Wait I'll show you.
17:31 Electoz: it doesn't end good for first several tries really
17:31 Electoz: like
17:31 Aximes: This map here
17:31 *Aximes is editing [https://osu.ppy.sh/b/1120738 Teminite - Earthquake [Rupture]]
17:31 Electoz: honestly this is not bad at all, for someone who just started mapping for a week
17:31 Electoz: a lot of new mappers are struggling for like
17:31 Electoz: 4-6 months?
17:31 Electoz: to map properly
17:32 Aximes: 01:42:940 (2,1,1,2,1,2) - This Part here.
17:32 Aximes: I like this part and I try to reconstruct it in my map.
17:32 Electoz: which diff
17:32 *Electoz is editing [http://osu.ppy.sh/b/1117448 Teminite - Earthquake [Terminate]]
17:32 Electoz: this one, yes?
17:32 Aximes: Yes
17:33 Aximes: And now... Back to my map:
17:33 Aximes: That was my attempt... 02:49:647 (4,5,6,7,8,1,2,3,4,1) -
17:34 Electoz: oh I see
17:34 Electoz: and you think what you did is not quite so good right?
17:34 Electoz: compared to that ranked map
17:34 Aximes: Not really.
17:34 Aximes: In general I like what I've done, but there atleast 10+ Parts that just annoys me. :D
17:35 Aximes: Thats one of them.
17:35 Electoz: why do you feel annoyed?
17:35 Electoz: or do you don't know because it's a feeling?
17:36 Aximes: Because I feel like I could do it better but I don't know how.
17:36 *Electoz is editing [http://osu.ppy.sh/b/1117448 Teminite - Earthquake [Terminate]]
17:36 Electoz: 01:43:112 (1,1,1) - use different slider velocities on each slider
17:36 Electoz: you can apply that on your map too
17:37 Electoz: ^just my opinion tho
17:37 Electoz: and each slider starts from slow, to faster
17:37 Electoz: you could try from fast to slow too, if that fits your preference
17:39 Electoz: 02:53:210 (5) -
17:39 Electoz: this could be sth like https://puu.sh/vzNVI/ed4fecaa40.PNG
17:39 Electoz: 02:53:555 - 02:53:899 - are equally strong as 02:53:210 -
17:39 Electoz: so it would emphasize better to make all of them clickable
17:40 Electoz: 02:58:037 (1,2) - this could be a slider too
17:40 Aximes: One moment pls.
17:40 Electoz: yeah sure
17:40 Electoz: you don't need to apply all
17:40 Electoz: or rush
17:40 Electoz: I'm just throwing out my ideas
17:41 Electoz: to see if it fits your preference
17:42 Aximes: Sorry... I'm a bit sick atm and just had to sneeze. ^^ But I'm back.
17:42 Electoz: oh
17:42 Electoz: lol
17:43 Aximes: So, I changed that one.
17:43 Aximes: I dont even know, why I placed this repeatslider.
17:43 Aximes: Lack of creativity I guess.
17:43 Electoz: doesn't really lacking?
17:43 Electoz: it's more like
17:44 Electoz: you don't have it yet
17:44 Electoz: creativity isn't something that just fades out lol
17:45 Aximes: Creativity can fade out or be blocked for some time. :D
17:45 Electoz: oo
17:45 Electoz: blocked
17:45 Electoz: yeah I can agree with that
17:46 Aximes: In this case i can probably tell you exactly what happens. :D
17:46 Aximes: happened*
17:46 Electoz: hm?
17:46 Aximes: Map 85% done, I get excited and wanted to finish this map so I can be proud of it. xD
17:47 Aximes: Idk why but at 80% map done I just rush it sometimes... Idk why.
17:47 Electoz: lol
17:48 Electoz: also
17:48 Electoz: 00:55:164 (1,2,3,4,5,6,7) - is not placed correctly
17:48 Electoz: 00:55:164 - should be a circle
17:48 Electoz: 00:55:279 - and your slider pattern should start here instead
17:48 Electoz: this is the exact/correct spot where the rhythm changes
17:48 Electoz: not 00:55:164 -
17:49 Electoz: change 00:56:658 (7) - to circle if you apply what I just said above I guess
17:50 Aximes: Yeah, changed that. :D
17:51 Electoz: 01:22:750 (4) - is not a really correct emphasis
17:51 Electoz: would sound a lot better if the slider starts at 01:22:865 -
17:52 Electoz: 01:21:486 - can put one here too if you apply above
17:52 Electoz: because they're the same sound
17:52 Electoz: so might as well map them in a same way
17:53 Aximes: Ahh...
17:53 Aximes: Now I know whats wrong with this part...
17:53 Electoz: lol
17:54 Electoz: so
17:54 Electoz: 01:27:003 (1,2,3,4,1,2) - 01:28:382 (1,2,3,4) - I assume that
17:54 Electoz: you interpreted these two measures as something that has a same/similar rhythm
17:54 Electoz: yes?
17:55 Aximes: Its the same sound but with this "switch" in it you know?
17:55 Electoz: what do you mean by "switch"
17:55 Electoz: you mean 01:28:382 (1) - ?
17:55 Aximes: Yes
17:57 Electoz: still thinking how should I word my point on this
17:57 Electoz: like
17:57 Electoz: these patterns on these two measures
17:57 Electoz: look as the same in terms of rhythm
17:57 Electoz: in first glance
17:57 Electoz: but actually it's not
17:57 Electoz: because techically you have to do add a circle here 01:28:727 -
17:58 Electoz: and start your sliders at 01:28:842 -
17:58 Electoz: otherwise the sliders between these two measures won't exactly start and end in the same places
17:58 Aximes: But then this slider makes no sense at all because there is not really a difference. 01:28:382 (1) -
17:58 Aximes: :/
17:59 Electoz: what do you mean
17:59 Aximes: I wanted this slider to stand out somehow. If I shorten it and add a circle there, its just another kickslider.
18:00 Electoz: no
18:00 Electoz: I mean
18:00 Electoz: 01:28:727 - adding a circle here
18:00 Electoz: and then start your 1/3 slider stuff at 01:28:842 -
18:00 Electoz: my suggestion has nothing really related to 01:28:382 (1) -
18:01 Aximes: Then I feel this sound is completely ignored somehow. :/ That part is difficult.
18:01 Electoz: sec
18:02 Electoz: https://puu.sh/vzOAN/7bc9decb10.PNG
18:02 Electoz: do you see the difference
18:02 Electoz: between your slider patterns between these two measures
18:04 Aximes: Hmm.
18:04 Electoz: 01:28:727 (2) - is clickable on the second white tick, after the downbeat
18:04 Aximes: For me it just likes its ignoring this sound you know?
18:04 Electoz: what sound
18:04 Electoz: timestamp me
18:04 Aximes: 01:28:382 (1) -
18:05 Electoz: uhh it's really hard to word this hmm
18:06 Electoz: whatever I guess
18:06 Electoz: my suggestion is just that
18:06 Electoz: move 01:29:647 (2) - to 01:28:727 and then move 01:28:727 (2,3,4,1) - to 1/3 tick later
18:07 Electoz: 01:28:727 -
18:07 Electoz: so that the slider starts and ends in the same beats with the first measure
18:07 Electoz: if you don't apply it then it's up to you
18:07 Electoz: because it's always your judgement
18:07 Electoz: in the end
18:09 Aximes: This solution seems fine to me. I just dont want to ignore sounds etc because with so dominant sounds, it feel awkward somehow. :D
18:09 Electoz: lol
18:09 Electoz: ok
18:09 Electoz: 01:59:991 (3,5,6) - could be more consistent with slider shapes I guess
18:10 Aximes: Dont even know why this one is curved. xD
18:10 Aximes: Changed.
18:10 Electoz: 01:53:210 - tbh you should come up with something different than 00:24:934 -
18:10 Electoz: yeah I can say that much, it's easier said than done
18:11 Electoz: probably need to think a bit hard
18:11 Electoz: on how to make a variation
18:11 Electoz: 02:23:440 (1,2,3,4,5,6,7) - woops same as what I said some time before
18:11 Aximes: Hmm. :/
18:12 Aximes: I have honestly no Idea but I kinda like this pattern. :D But have just 2 Sounds in the whole song, where this works. :D
18:12 Electoz: yeah
18:12 Electoz: but the problem isn't the pattern is bad
18:12 Electoz: or good
18:13 Electoz: my point is that
18:13 Electoz: it could be too repetitive
18:13 Electoz: in gameplay
18:13 Electoz: probably need to come up with something else to make things not too repetitive
18:14 Electoz: oh
18:14 Electoz: I forgot to mention
18:15 Electoz: don't use 100% volume pls
18:15 Electoz: especially with normal sampleset
18:15 Electoz: it rips my ears
18:15 Electoz: :sadface:
18:15 Aximes: tbh I always use 75% but somehow its always messed up... idk why
18:15 Electoz: you could like
18:15 Electoz: scale volumes differently
18:15 Electoz: depending on the intensity
18:15 Electoz: of that section
18:16 Electoz: some people use soft sampleset on calmer section
18:16 Electoz: and use normals on more intense ones
18:16 Electoz: that's one way to do it too
18:16 Electoz: 02:48:382 (9,10) - zzzz
18:19 Aximes: Changed
18:19 Electoz: 02:58:037 (1,2,3,4,5,6) - instead of this, https://puu.sh/vzP5u/b06ca1e287.PNG could work too
18:19 Electoz: ^just giving you ideas so if you don't like it you don't have to apply
18:20 Aximes: Yeah, I know. ^^
18:21 Aximes: I don't apply everything. ^^ But you have many good tipps.
18:21 Aximes: But idk what you trying to tell me with this screenshot. :/ I dont get it. :/
18:21 Electoz: oh
18:22 Electoz: I'm suggest another set of rhythm
18:22 Electoz: instead of what you have
18:23 Electoz: I don't have anything else for now
18:23 Electoz: I guess
18:23 Electoz: it's more like I could talk a bit more in depth
18:23 Electoz: but the best for now is to gathering some ideas
18:23 Electoz: from modders
18:23 Electoz: or testplayers, whatever
18:24 Electoz: and then try them out
18:24 Electoz: I'm just one of the modders who give you suggestions/ideas so yeah
18:24 Electoz: in the end it's up to you to implement other's ideas into your own
18:24 Aximes: I changed that part now and Im think Im kinda happy with it... I had my problems with that Part too. :D
18:25 Aximes: Yeah, but its hard to find mods. xD
18:25 Aximes: But anyways... Thank you for that many tipps. c:
18:25 Electoz: oh I agree with that
18:25 Electoz: also
18:25 Electoz: note in mind that
18:26 Electoz: you should watch the rhythm filler video from pishi
18:26 Electoz: ^just saying in case you hadn't
18:26 Electoz: because that could apply a lot to your map
18:26 Aximes: Just what I said. I watched every video. ^^
18:26 Aximes: Multiple times. ^^
18:26 Electoz: like
18:26 Electoz: many beats
18:26 Electoz: where you landed it with sliderend
18:26 Electoz: s
18:26 Electoz: could be clickable
18:26 Electoz: try to take advantage of that
18:27 Electoz: by sacrificing the beat after
18:27 Electoz: or
18:27 Electoz: using an extended slider
18:27 Electoz: which is what I said in the very beginning
18:27 Electoz: yeah I guess that's it from me I think
18:28 Aximes: Okay, thank you. c: I do my best to improve. c:
18:28 Electoz: good luck on that then
Topic Starter
Aximes

Fursum012 wrote:

Hello from my queue.

Not really a M4M but feel free to check out my map too. I will do it in time. Lets say this evening.

[Insane]

First thing I noticed is the map looks a bit harder than a classic 3-4 star map. Thats true but Star Rating ****ed up... I was aiming for like 4.7*

You used the default combo colors. Consider adding some more so map looks more polished. Will be done soon. Its the very last I do on a map. :D

You haven't used any hitsounds. Map is complete already so adding them should be easy. Same as above but I've already started it as I read this mod.

You haven't set a preview point. Forgot about that. I added one.

01:53:095 (1,1) - NC isn't necesary. Was an accident. I changed it.

00:57:922 (6,1) - Move the slider closer to the streams end. Done

02:26:198 (7,1) - ^ ^

03:06:313 (5,6) - Move 6 a bit so it reads better. I used the sliderend the whole song. It would be inconsistent, If I change it here.

02:48:382 (9,10) - 9 ends at the same tick as 10. Already noticed and changed that, as I read this mod. But thank youl c:

I changed everything or put it on my to do list except this one I declined.
Thank you for the mod. :)
tomadoi
hey from modreqs

[Insane]

00:27:233 (5,7) - fix overlap please

00:39:417 (1,3) - ^

00:55:164 (1,2) - why do you not do the same as before, like stacked?

01:07:233 (4,5) - Can you please copy 4 and paste since they're not the same

01:12:750 (6) - I'd stack this note with 01:12:865 (7) -

01:23:555 (7) - NC here

01:23:899 (1) - no Nc here

01:54:474 (2,5) - fix overlap pls

01:56:198 (7,2) - you could stack those easily

02:23:440 (1,2) - same thing with stacking

02:36:543 (2,3) - fix stack

02:49:761 (5) - NC here since you made the SV lower which might confuse players

03:11:026 (1,2,3,4,5,6,7,8,9,10,11,1,1,2,3,4,5,6,7,8,9,10,11,1,1,2,3,4,5,6,7,8,9,10,11,1,1,2,3,4,5,6,7,8,9,10,11) - Tbh I'd lower the spacing here alot because the tune is quite boring and slow

thats my mod
cool map
LimePixel
Hi :)
NM request from modding queue. I'll try my best!

In general, I think you should open AiMod (Ctrl+Shift+A) to see most problems. Kiai time, objects not being snapped. Fix those

00:29:761 (1,2,3,4) - Here and in other instances where this happens, some sliders heads are on basically no sound. I suggest you do a pattern something like this:
01:57:003 (1,2,3) - Stack #1's slider end with #2's slider head, and do that with #3 aswell
02:02:520 (1,2,3) - Same
02:08:037 (1,2,3) - Same
02:13:555 (1,2,3) - Same

Overall I don't see that many fixes that need to be made. (Excluding the ones that AiMod has detected)
Feel free to ignore this mod if it's unhelpful :)
Topic Starter
Aximes

Tomadoi wrote:

hey from modreqs

[Insane]

00:27:233 (5,7) - fix overlap please Done

00:39:417 (1,3) - ^ Don't see overlap here

00:55:164 (1,2) - why do you not do the same as before, like stacked? Because I don't want to spam streams.

01:07:233 (4,5) - Can you please copy 4 and paste since they're not the same Done

01:12:750 (6) - I'd stack this note with 01:12:865 (7) - Done

01:23:555 (7) - NC here Done

01:23:899 (1) - no Nc here Same

01:54:474 (2,5) - fix overlap pls ?

01:56:198 (7,2) - you could stack those easily Haven't done it in the whole first section, so Why should I do it here?

02:23:440 (1,2) - same thing with stacking Same

02:36:543 (2,3) - fix stack Done

02:49:761 (5) - NC here since you made the SV lower which might confuse players Done

03:11:026 (1,2,3,4,5,6,7,8,9,10,11,1,1,2,3,4,5,6,7,8,9,10,11,1,1,2,3,4,5,6,7,8,9,10,11,1,1,2,3,4,5,6,7,8,9,10,11) - Tbh I'd lower the spacing here alot because the tune is quite boring and slow No change here. Almost the same as in the intro

thats my mod
cool map

Thank you for the mod. :)



LimePixel wrote:

Hi :)
NM request from modding queue. I'll try my best!

In general, I think you should open AiMod (Ctrl+Shift+A) to see most problems. Kiai time, objects not being snapped.

00:29:761 (1,2,3,4) - Here and in other instances where this happens, some sliders heads are on basically no sound. I suggest you do a pattern something like this: Hope you noticed, that almost the whole Song is in 1/3 Notes?

01:57:003 (1,2,3) - Stack #1's slider end with #2's slider head, and do that with #3 aswell
02:02:520 (1,2,3) - Same
02:08:037 (1,2,3) - Same
02:13:555 (1,2,3) - Same No Change to that. Its supposed to be a little bit off. Its still perfectly click- and readable. It's some aesthetics.

Overall I don't see that many fixes that need to be made. (Excluding the ones that AiMod has detected)
Feel free to ignore this mod if it's unhelpful :)
I don't know if you got the point in this map. Im sure, theres alot to improve and I will keep an eye on the AI Mod, but the map is almost the whole time in 1/3 notes and not 1/4 and thats the reason some points looks a bit "off" for you. (As you can see in the Screenshot)
With sliderends/heads etc you're right but I tried to make it look a bit better. 8x The very same pattern is boring so I changed it a bit in the 2nd Chorus.

Anyway. Thanks for the mod. :)
LimePixel
Oh wow... Should've noticed that. Sorry :/
I'd ask for the kudosu to be denied, though. Nothing was helpful
Topic Starter
Aximes

LimePixel wrote:

Oh wow... Should've noticed that. Sorry :/
I'd ask for the kudosu to be denied, though. Nothing was helpful
Yes and no... Atleast you gave me the Idea to rework these sliders. Even if I'm not sure how atm... But its something. ^^
Rin Desu
HeyHey

Hier mal ein paar Vorschläge um deine Map zu verbessern :)

Der erste Punkt der mir stark auffällt ist, dass deine Map teilweise ziemlich viele Lücken hat.
Wenn du dir moderne Maps mal anschaust wirst du wenig Lücken sehen. Dies fühlt sich zum einen besser an, da man immer was zu tun hat und
zweitens kann man die Map dadurch auch einfacher zu lesen.

Ich gebe dir hier mal ein paar Beispiele, alle aufzählen wäre etwas unnötig, da du dies nochmal komplett überarbeiten solltest.

00:30:451 (4) - der Ton klingt bis zum weißen Strich, also kannst du dort ruhig einen slider machen
00:35:968 (4) - ^
00:44:474 (7) - ^
00:32:750 (5) - mach aus dem slider einfach einen repeat, schon reflektierst du die Musik besser und füllst deine Map aus
00:37:233 (2) - ^
00:38:957 (7) - hier klingt der Ton auch deutlich länger.

Pausen finde ich an bestimmten Stellen auch sehr passend:
00:56:658 (8) -

solche Stellen wo das Lied auf dem Höhepunkt ist sollten voll ausgefüllt sein
01:00:796 (1,2,3,4,5,1) -

hab der Stelle mal beispielhaft nen neuen Rhythmus verpasst:


Das ist so allgemein ein großer Punkt den du aber auch schon im dem Ingamemod (siehe oben von Electoz) bekommen hast. Hoffe du hast das nun etwas besser verstanden, falls nicht frag mich gerne ingame ich schaue auch so mal über deine Map^^.

Das Lied bietet halt sehr viel potential etwas zu machen aber auch genug um etwas falsch zu machen.
01:03:899 (1,2,3,4,5) - hier ist deine Grundidee echt nice aber das geringe Spacing macht dies einfach viel zu einfach zu spielen, da bringt die gute Slider und Rhythmusidee auch nichts.

Teile den Song einfach in ruhige und aufregende Stellen ein, dass hast du indirekt ja schon gemacht indem du die Kiai Time festgelegt hast.
Also benutze z.B. 1x Spacing im Anfang im Refrain/Kiai gehst du auf z.B. ein 1,2X Grundspacing.
Starke und prägnante Stellen hebst du denn hervor
z.B.
00:45:279 (1,2,3,1,2,3,4) - 1,2,3 = 1,2x ; 1,2,3 x1,6 ; 1 x1,9

da muss man halt viel ausprobieren, und vor allem selber testen was angenehm ist oder zu stark.

Ich denke wenn du die beiden Sachen überarbeitet hast ändert sich sowohl das Starrating als auch, dass die Map sich viel besser spielen lässt :)

Also meld dich ruhig später mal und denn schauen wir uns das noch einmal zusammen an.

Viel Glück weiterhin!
mfg Rin ;)
Mazziv
hey from our m4m


[Insane]

Check aimod for some unsnapped endings
-----------------------------------------------------

00:15:853 - You missed a note here
00:58:037 (1,2) - by stacking them you make it hard to tell that there is 1/3 space inbetween so maybe space it abit more
i actually like the rhythm you picked in the wub section but the problem is that it doesnt fit to the music aesthetic-wise
02:17:003 - maybe you should try to map the voice distortions since its only one time throughout the whole song so that part is ''special''
03:11:026 (1,2,3,4,5,6,7,8,9,10,11,1,1,2,3,4,5,6,7,8,9,10,11,1,1,2,3,4,5,6,7,8,9,10,11,1,1,2,3,4,5,6,7,8,9,10,11) - maybe you can emphasize the ending of the map by getting smaller with the spacing while the song fades out

Some stuff is not stack properly so check through the map and fix those


tbh i actually like the map,the only thing that it is lacking rn is that ''wub'' feeling aesthetic-wise in the kiais so try to work on that!


shooting a star because i like it :)
Topic Starter
Aximes

Mazziv wrote:

hey from our m4m


[Insane]

Check aimod for some unsnapped endings Idk why AImod complains. I checked everything and it should be fine.
-----------------------------------------------------

00:15:853 - You missed a note here Lol, did'nt noticed. Thanks.
00:58:037 (1,2) - by stacking them you make it hard to tell that there is 1/3 space inbetween so maybe space it abit more
i actually like the rhythm you picked in the wub section but the problem is that it doesnt fit to the music aesthetic-wise I changed the spacing but I guess its just personal opinion what looks good and what not. For me it looks fine.
02:17:003 - maybe you should try to map the voice distortions since its only one time throughout the whole song so that part is ''special'' Maybe you're right. I'll do that in the near future.
03:11:026 (1,2,3,4,5,6,7,8,9,10,11,1,1,2,3,4,5,6,7,8,9,10,11,1,1,2,3,4,5,6,7,8,9,10,11,1,1,2,3,4,5,6,7,8,9,10,11) - maybe you can emphasize the ending of the map by getting smaller with the spacing while the song fades out I kept the space because it feels kinda... Idk how to tell... "Funky"
for me? But since you're the second who complains about it, I'll probably gonna change that.


Some stuff is not stack properly so check through the map and fix those


tbh i actually like the map,the only thing that it is lacking rn is that ''wub'' feeling aesthetic-wise in the kiais so try to work on that! I tried already but this was my first try for a more technical map. I gained alot of experience and I'll change alot to it. I'll work on it. :)


shooting a star because i like it :)
Thank you. c:
Mazziv

Aximes wrote:

Mazziv wrote:

hey from our m4m


[Insane]

Check aimod for some unsnapped endings Idk why AImod complains. I checked everything and it should be fine.
-----------------------------------------------------

00:15:853 - You missed a note here Lol, did'nt noticed. Thanks.
00:58:037 (1,2) - by stacking them you make it hard to tell that there is 1/3 space inbetween so maybe space it abit more
i actually like the rhythm you picked in the wub section but the problem is that it doesnt fit to the music aesthetic-wise I changed the spacing but I guess its just personal opinion what looks good and what not. For me it looks fine.
02:17:003 - maybe you should try to map the voice distortions since its only one time throughout the whole song so that part is ''special'' Maybe you're right. I'll do that in the near future.
03:11:026 (1,2,3,4,5,6,7,8,9,10,11,1,1,2,3,4,5,6,7,8,9,10,11,1,1,2,3,4,5,6,7,8,9,10,11,1,1,2,3,4,5,6,7,8,9,10,11) - maybe you can emphasize the ending of the map by getting smaller with the spacing while the song fades out I kept the space because it feels kinda... Idk how to tell... "Funky"
for me? But since you're the second who complains about it, I'll probably gonna change that.


Some stuff is not stack properly so check through the map and fix those


tbh i actually like the map,the only thing that it is lacking rn is that ''wub'' feeling aesthetic-wise in the kiais so try to work on that! I tried already but this was my first try for a more technical map. I gained alot of experience and I'll change alot to it. I'll work on it. :)


shooting a star because i like it :)
Thank you. c:

i suggest you using green if you apply stuff and red if u dont apply it. So everybody knows
Topic Starter
Aximes

Rin Desu wrote:

HeyHey

Hier mal ein paar Vorschläge um deine Map zu verbessern :)

Der erste Punkt der mir stark auffällt ist, dass deine Map teilweise ziemlich viele Lücken hat.
Wenn du dir moderne Maps mal anschaust wirst du wenig Lücken sehen. Dies fühlt sich zum einen besser an, da man immer was zu tun hat und
zweitens kann man die Map dadurch auch einfacher zu lesen.

Ich gebe dir hier mal ein paar Beispiele, alle aufzählen wäre etwas unnötig, da du dies nochmal komplett überarbeiten solltest.

00:30:451 (4) - der Ton klingt bis zum weißen Strich, also kannst du dort ruhig einen slider machen Hatte ich Anfangs sogar, habe es dann aber geändert, um das Ende von diesem Segment besser zu verdeutlichen. War eine Ästhetische Entscheidung.
00:35:968 (4) - ^
00:44:474 (7) - ^
00:32:750 (5) - mach aus dem slider einfach einen repeat, schon reflektierst du die Musik besser und füllst deine Map aus Ich kann da zwar keinen dritten Ton raushören, allerdings fühlt es sich runder an. Habs daher mal geändert.
00:37:233 (2) - ^
00:38:957 (7) - hier klingt der Ton auch deutlich länger. Selbiges wie oben. Ich hab in diesen ruhigeren zwischensegmenten gerne mal kleinere Pausen, damit der Drop bzw. Kiai Part intensiver wirkt. Daher extra eine niedrigere Notendichte hier.

Pausen finde ich an bestimmten Stellen auch sehr passend:
00:56:658 (8) - :)

solche Stellen wo das Lied auf dem Höhepunkt ist sollten voll ausgefüllt sein
01:00:796 (1,2,3,4,5,1) - Hab ich wohl übersehen. Da gehört ganz offensichtlich noch ein Slider hin.

hab der Stelle mal beispielhaft nen neuen Rhythmus verpasst:


Das ist so allgemein ein großer Punkt den du aber auch schon im dem Ingamemod (siehe oben von Electoz) bekommen hast. Hoffe du hast das nun etwas besser verstanden, falls nicht frag mich gerne ingame ich schaue auch so mal über deine Map^^.

Das Lied bietet halt sehr viel potential etwas zu machen aber auch genug um etwas falsch zu machen.
01:03:899 (1,2,3,4,5) - hier ist deine Grundidee echt nice aber das geringe Spacing macht dies einfach viel zu einfach zu spielen, da bringt die gute Slider und Rhythmusidee auch nichts. Diesbezüglich werde ich dich nochmal anschreiben.

Teile den Song einfach in ruhige und aufregende Stellen ein, dass hast du indirekt ja schon gemacht indem du die Kiai Time festgelegt hast.
Also benutze z.B. 1x Spacing im Anfang im Refrain/Kiai gehst du auf z.B. ein 1,2X Grundspacing.
Starke und prägnante Stellen hebst du denn hervor
z.B.
00:45:279 (1,2,3,1,2,3,4) - 1,2,3 = 1,2x ; 1,2,3 x1,6 ; 1 x1,9

da muss man halt viel ausprobieren, und vor allem selber testen was angenehm ist oder zu stark.

Ich denke wenn du die beiden Sachen überarbeitet hast ändert sich sowohl das Starrating als auch, dass die Map sich viel besser spielen lässt :)

Also meld dich ruhig später mal und denn schauen wir uns das noch einmal zusammen an.

Viel Glück weiterhin!
mfg Rin ;)
Danke für die Mod. :) Ich meld mich! :)
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