requested
[General]
it's not an issue and you clearly intended it to be that way but combo colors would've really added a nice touch here
you use a very little part of all the playfield space you're allowed to use, it causes your patterns to feel pretty restricted so you end up using the same patterns pretty often
your hitsounding could be improved since it feels rather spammed and a lot of your claps/whistles are placed where they shouldn't be, especially here 00:06:889 - where the song clearly doesn't call for as many claps as you have, if at all:
you seem to use them in 1/1 patterns usually but they don't go well with the song, you should instead try to fit the vocals with whistles and rarely use claps since the song is so calm, your spinners shouldn't have finishes on them either since they're during the fadeout
message me if you need help with hitsounding or if i wasn't clear
[Easy]
the comboing is way too long, most of the time your combos include 2 different sounding parts of the song when they shouldn't. this is only 91bpm, 2 measure long combos are already more than enough even if it ends up in really short combos because it's a 0.8* diff
a lot of patterns don't really make sense aesthetically such as 00:17:439 (3,4) -
this or 00:22:713 (1,2,3,4) -
this and really feel placed randomly
00:09:527 (5) - i assume the finish on the tail is unintended?
00:27:988 (5,6) - here the spacing is too large for this type of pattern to work correctly, same as 00:35:900 (2,3) -
00:30:625 (6,1) - this pattern doesn't feel balanced and causes a
nasty overlap to happen here
00:43:812 (1,2,3,4,5) - those aren't
properly spaced evenly and feel pretty boring too... you have a lot of space, make use of it
00:54:362 (1) - you could use something way denser, it's very boring to play a slider that lasts for 2 measures at 91bpm
[Normal]
you seem to alternate between smooth and sharp movement for your 1/2 patterns, you should probably make it consistent throughout the map
if you do i suggest you keep smooth movement for those as it's a normal diff
watch out for a lot of bad overlaps too:
00:25:351 (3,1) - 00:58:318 (3,1) - 00:59:636 (1,3) -
00:11:505 (4) - this is too close to the next pattern
00:32:604 (5,2) - not properly stacked
00:51:724 (3) - this would flow better if it was reversed or ctrl+g'd, if you do don't forget to move the next 1/2s so it doesn't look fucked up that overlap looks pretty bad, same goes for 01:10:186 (1,2) -
01:12:823 (3,4,5) - you could stack those on the ends of the 2 previous sliders
01:14:142 (6,7) - those should be aligned the same as the previous pattern yet they're pretty off (same for 01:19:417 (6,7) - but they're not as easily noticeable)
01:14:142 (6,1) - blanket those?
01:26:010 (1,2,3) - try to go for something like
this, i think it looks much cleaner
[Homeland]
all of your settings feel really, really high
CS could be higher but i guess it isn't as important
AR is way too high, 5.5 is more than enough
same goes for OD, even 4 would be enough
NCing is pretty random here, why not stick to simple NCing like you did in the other diffs?
00:03:593 (4,2) - you could blanket those better
00:07:549 (2,5) - try to stack those
00:17:109 (3) - place this more towards 2's body
00:27:988 (1,2) - this overlap doesn't look really good, try again to place this more towards the slider's curve
00:43:812 (1) - you should place the red node more towards the middle of the sliderbody or really close to either the head or the tail, this slider doesn't look as clean like that
00:46:450 (1,3,1) - you could make the spacing between those more consistent
00:47:768 (1,2,3) - again, pretty bad overlap and 3 should be stacked on 1
00:51:724 (1,2,3) - what are these shapes even lol just use red nodes instead of wiggling around with white nodes, this way makes sliders look really weird and
kill their curves00:59:636 (1,2) - why use 2 repeats on those? this is the only occurence of sliders with multiple repeats in the map and they don't make sense rhythmically
01:03:593 (1,2) - they shouldn't be overlapping
01:04:252 (2,4) - stack those
01:04:911 (1,2,3,4,1,2,3,4,1,2) - this whole part is filled with bad looking overlaps, try to use the whole playfield more so you get cleaner patterns
01:19:417 (1) - this should be a 1/1 slider
overall your diffs need a lot of polishing imo, mainly due to the object placement since a lot of patterns don't really make sense by themselves nor do they create a decent structure for your map
i haven't commented much on the rhythm but you shouldn't use a lot of different rhythms for such a calm song and low diffs, it'd make the mapset more confusing than anything for the players this is aimed at
gl!