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Aqua (CV:Amamiya Sora), Megumin (CV:Takahashi Rie), Darkness

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Topic Starter
Kondou-Shinichi
This beatmap was submitted using in-game submission on Wednesday, 22 March 2017 at 9:35:29 PM

Artist: Aqua (CV: Amamiya Sora), Megumin (CV: Takahashi Rie), Darkness (CV: Kayano Ai)
Title: Wanna Go Home
Source: この素晴らしい世界に祝福を! 2
Tags: Kono Subarashii Sekai ni Shukufuku wo! syukufuku God's Blessing on this Wonderful World KonoSuba 2 ending
BPM: 91
Filesize: 10584kb
Play Time: 03:15
Difficulties Available:
  1. copy and paste of homeland (2.36 stars, 348 notes)
  2. Homeland (2.29 stars, 171 notes)
Download: Aqua (CV: Amamiya Sora), Megumin (CV: Takahashi Rie), Darkness (CV: Kayano Ai) - Wanna Go Home
Information: Scores/Beatmap Listing
---------------
feel free to just take my diffs
Ohwow
Should be ranked
Fu Xuan
Hiya, M4M

[General]
  1. Combo colors are not set.
  2. Consider resizing.
[Easy]
  1. 00:08:208 (4,5) - Doesn't this ruin the flow?
  2. 00:09:527 (5) - I don't see any reason to put a Finish in the sliderend there.
  3. 00:09:527 (5,1) - These can be blanketed.
  4. 00:17:439 (3,4) - ^
  5. 00:22:713 (1) - ^^
  6. 00:22:713 (1,2,3) - The angles look a bit sharp imo. Ruins the flow for me.
  7. 00:27:988 (5) - Why not make it a counter-clockwise movement.
  8. 00:30:625 (6) - Blanket
  9. 00:41:175 (4) - The turn looks sharp. Also why are the white nodes sticking out?
  10. 00:47:769 (4) - Doesn't this stack look confusing for an Easy
  11. 00:51:724 (6) - Isn't this a bit of a flow killer.
  12. 00:54:362 (1) - You ignored a lot of guitar strums there with that long reverse slider. Consider replacing this.
  13. 01:08:867 (3,4) - Angle too sharp
  14. 01:31:285 (1) - End spinner on 01:35:241 - There's nothing on 01:36:230 -
[Normal]
  1. 00:02:933 (2) - Why whistle on sliderend, Unlike 00:01:615 (1) -
  2. 00:04:252 (3) - Ctrl G? Much better flow.
  3. 00:06:889 (1,3) - Might be a little too confusing if you stack?
  4. 00:11:505 (4) - I don't see any reason again to put a finish here.
  5. 00:46:450 (3,4,5) - Try putting it like this?
  6. 00:51:724 (3) - Try moving in to another comfortable spot? Yea feels too sharp again
  7. 00:54:362 (1) - Try not to ignore white ticks.
  8. 00:59:636 (1) - ^
  9. 01:07:549 (3,4,5) - Why the sudden 1/2 triple
  10. 01:12:823 (3,4,5) - ^
  11. 01:10:186 (1) - Ctrl G? Flows much better.
  12. 01:14:142 (6,7) - Would Ctrl G then rearrange
  13. 01:20:735 (1,2,3,4,5,6,7) - Isn't this a bit much for a normal?
  14. 01:23:373 (8) - This can be shaped better.
  15. 01:33:922 (1) - End spinner on 01:35:241 - There's nothing on 01:36:230 -
[Homeland]
  1. 00:03:593 (4,2) - This can be blanketed.
  2. 00:08:208 (3,1) - Stack with sliderend?
  3. 00:11:834 (4) - Why the finish again lmao
  4. 00:10:516 (2) - Flow would be better if you place this after the sliderend in 00:09:527 (1) - in a circular motion
  5. 00:15:461 (3,1) - This might be confusing for players. Why not use stack leniency?
  6. 00:16:614 (2,1) - ^
  7. And that applies to other stacks
  8. 00:23:373 (2,3) - Blanket?
  9. 00:36:889 (4) - This could flow better.
  10. 00:37:219 (1,2,3) - The spacing here feels inconsistent.
  11. 00:38:208 (3,2) - Stack this, maybe?
  12. 00:46:450 (1,2,3,4) - Pattern feels hard to read.
  13. 00:47:768 (1,2,3) - Spacing feels off
  14. 00:59:636 (1,2) - Ehh, I don't recommend using these kind of sliders unless they're streams.
  15. 01:15:461 (1,2,3,4,1,2,3,4) - Don't you think this pattern is a bit too hard for this kind of difficulty?
  16. 01:20:735 (1,2,1,2,1,2,1,2) - You can improve these jumps. Looks scattered imo
  17. 01:35:241 (1) - Don't you think this spinner came in a bit too fast?
Goodluck!

aaa lol I suck at modding.
Topic Starter
Kondou-Shinichi
changed thinking not changed

-Aqua wrote:

Hiya, M4M

[General]
  1. Combo colors are not set. not important
  2. Consider resizing. according to [url=this]https://osu.ppy.sh/forum/t/516427[/url], the max size is now 1920x1200 so yea
[Easy]
  1. 00:08:208 (4,5) - Doesn't this ruin the flow? kinda, changed
  2. 00:09:527 (5) - I don't see any reason to put a Finish in the sliderend there. I CANT HITSOUND
  3. 00:09:527 (5,1) - These can be blanketed. blanket sliderend instead
  4. 00:17:439 (3,4) - ^ they are, but made some changes to make it more obvious
  5. 00:22:713 (1) - ^^ ok
  6. 00:22:713 (1,2,3) - The angles look a bit sharp imo. Ruins the flow for me. looks fine to me. If I see more ppl talking bout this ill change
  7. 00:27:988 (5) - Why not make it a counter-clockwise movement. yee
  8. 00:30:625 (6) - Blanket ok
  9. 00:41:175 (4) - The turn looks sharp. Also why are the white nodes sticking out? a bit sharp? yea i think so
  10. 00:47:769 (4) - Doesn't this stack look confusing for an Easy not quite sure. I think its okay. See if more ppl point this out
  11. 00:51:724 (6) - Isn't this a bit of a flow killer. for this I changed tons of shit
  12. 00:54:362 (1) - You ignored a lot of guitar strums there with that long reverse slider. Consider replacing this. the sliderticks are the guitar strums (sorry for english)
  13. 01:08:867 (3,4) - Angle too sharp a bit too sharp.. yea
  14. 01:31:285 (1) - End slider on 01:35:241 - There's nothing on 01:36:230 - OPPPPPPS there is
[Normal]
  1. 00:02:933 (2) - Why whistle on sliderend, Unlike 00:01:615 (1) - hitsounds on intro/outro are based on the flute-like melody on the background. on the 2933 place there aren't any new "beat" of the flute so no whistle
  2. 00:04:252 (3) - Ctrl G? Much better flow. yep
  3. 00:06:889 (1,3) - Might be a little too confusing if you stack? well I don't see any problem to it espically with the arrows but ill see other ppl comment
  4. 00:11:505 (4) - I don't see any reason again to put a finish here. I SUCK AT HITSOUNDING OK SRRY ;w;
  5. 00:46:450 (3,4,5) - Try putting it like this? the flow is like http://i.imgur.com/JhK0csn.png Ill keep seeking other ppl opinion since this one can be a bit controversial (wtf my english)
  6. 00:51:724 (3) - Try moving in to another comfortable spot? Yea feels too sharp again http://i.imgur.com/aD8Hwgt.png looks fine to me. lets see how other ppl think again
  7. 00:54:362 (1) - Try not to ignore white ticks. again I have slidertick for those
  8. 00:59:636 (1) - ^ ^ also this is a slow part
  9. 01:07:549 (3,4,5) - Why the sudden 1/2 triple because this section is harder than the section before the kiai (towards the end) and compared the the first 1 minute this part is less bland (sorry for wording) but if this is unrankable, ill change
  10. 01:12:823 (3,4,5) - ^ ^
  11. 01:10:186 (1) - Ctrl G? Flows much better. yep
  12. 01:14:142 (6,7) - Would Ctrl G then rearrange looks fine to me w http://i.imgur.com/F0TS7rm.png
  13. 01:20:735 (1,2,3,4,5,6,7) - Isn't this a bit much for a normal? not sure
  14. 01:23:373 (8) - This can be shaped better. yeah
  15. 01:33:922 (1) - End slider on 01:35:241 - There's nothing on 01:36:230 - yesthing
[Homeland]
  1. 00:03:593 (4,2) - This can be blanketed. it is wtf
  2. 00:08:208 (3,1) - Stack with sliderend? problem? :D
  3. 00:11:834 (4) - Why the finish again lmao im crying
  4. 00:10:516 (2) - Flow would be better if you place this after the sliderend in 00:09:527 (1) - in a circular motion well the flow is ok for me http://i.imgur.com/cXWICVW.png maybe see what other thinks
  5. 00:15:461 (3,1) - This might be confusing for players. Why not use stack leniency? who told you this is a hard diff ill think about it
  6. 00:16:614 (2,1) - ^ im not really sure about this one
  7. And that applies to other stacks and...no
  8. 00:23:373 (2,3) - Blanket? yeah that was ugly
  9. 00:36:889 (4) - This could flow better. true that
  10. 00:37:219 (1,2,3) - The spacing here feels inconsistent. that might be fixed alongside the previous one
  11. 00:38:208 (3,2) - Stack this, maybe? ye
  12. 00:46:450 (1,2,3,4) - Pattern feels hard to read. theres other of those in the map (later on) so this (perhaps) serves as a kind of introduction. if this is a bit too hard than OK
  13. 00:47:768 (1,2,3) - Spacing feels off *feels
  14. 00:59:636 (1,2) - Ehh, I don't recommend using these kind of sliders unless they're streams. this is fine to me. ill see if people keep pointing this out
  15. 01:15:461 (1,2,3,4,1,2,3,4) - Don't you think this pattern is a bit too hard for this kind of difficulty? no
  16. 01:20:735 (1,2,1,2,1,2,1,2) - You can improve these jumps. Looks scattered imo vocal pitch quite high (almost the most highest one) so I wanted to make this special
  17. 01:35:241 (1) - Don't you think this spinner came in a bit too fast? I think no. I think its rankable anyway
Goodluck!
T H A N K S aqua

aaa lol I suck at modding. same
Shiratori
Homeland
00:59:636 (1,2) - 这两个折返滑条我觉得可以换成 这种排列更好
Normal
01:20:735 (1,2,3,4,5,6,7) - 这七个键我觉得改成这样会更好吧 一组7个combo对于新人不太友好
General
你的音效太频繁出现了 换用几个不同的音效试试?

这图肯定会被ranked的 :D
Fu Xuan

-Aqua wrote:

Amamiya Sora best girl
Topic Starter
Kondou-Shinichi

ZhongRen wrote:

Homeland
00:59:636 (1,2) - 这两个折返滑条我觉得可以换成 这种排列更好 變了一下
Normal
01:20:735 (1,2,3,4,5,6,7) - 这七个键我觉得改成这样会更好吧 一组7个combo对于新人不太友好 有道理,改了一下
General
你的音效太频繁出现了 换用几个不同的音效试试?我廢

这图肯定会被ranked的 :D 謝啦

-Aqua wrote:

-Aqua wrote:

Amamiya Sora best girl
i love megumin
GlaZe
mod
Topic Starter
Kondou-Shinichi

GlaZe wrote:

mod
OMFG no kudos




(´・◡・`)


pls mod
Agatsu
mod as requested :3

  • [Homeland]
  1. 00:08:867 (5) - this slider isn't at a pretty angle, do something like this
  2. 00:16:120 (1,2,3) - 00:26:669 (1,2,3) - 00:37:219 (1,2,3) - 00:47:768 (1,2,3) - i dont think you should change tracks so suddenly. instead, you could have a 1/1 slider and a circle
  3. 00:51:724 (1,2) - sliders are pretty weird. you can just change them into regular curved sliders
  4. 00:53:043 (3) - ^ but you could change it to a wave slider. also, i think this slider should be 1/1 slider and a circle
  5. 00:59:636 (1,2) - for rhythm, change it so that it's similiar to 00:54:362 (1,2,3) - for more simplicity
  6. 01:08:867 (3) - spacing seems smaller compared to 01:08:208 (2) - and 01:09:527 (4) -
  7. 01:20:735 (1,2,1,2,1,2,1,2) - i think these would be better as (4) and (4)
  8. 01:24:691 (3) - rhythm should be better as a 1/1 slider and a circle
konosuba :3
Realazy
requested

[General]

it's not an issue and you clearly intended it to be that way but combo colors would've really added a nice touch here

you use a very little part of all the playfield space you're allowed to use, it causes your patterns to feel pretty restricted so you end up using the same patterns pretty often

your hitsounding could be improved since it feels rather spammed and a lot of your claps/whistles are placed where they shouldn't be, especially here 00:06:889 - where the song clearly doesn't call for as many claps as you have, if at all:
you seem to use them in 1/1 patterns usually but they don't go well with the song, you should instead try to fit the vocals with whistles and rarely use claps since the song is so calm, your spinners shouldn't have finishes on them either since they're during the fadeout

message me if you need help with hitsounding or if i wasn't clear

[Easy]

the comboing is way too long, most of the time your combos include 2 different sounding parts of the song when they shouldn't. this is only 91bpm, 2 measure long combos are already more than enough even if it ends up in really short combos because it's a 0.8* diff

a lot of patterns don't really make sense aesthetically such as 00:17:439 (3,4) - this or 00:22:713 (1,2,3,4) - this and really feel placed randomly

00:09:527 (5) - i assume the finish on the tail is unintended?

00:27:988 (5,6) - here the spacing is too large for this type of pattern to work correctly, same as 00:35:900 (2,3) -
00:30:625 (6,1) - this pattern doesn't feel balanced and causes a nasty overlap to happen here
00:43:812 (1,2,3,4,5) - those aren't properly spaced evenly and feel pretty boring too... you have a lot of space, make use of it

00:54:362 (1) - you could use something way denser, it's very boring to play a slider that lasts for 2 measures at 91bpm

[Normal]

you seem to alternate between smooth and sharp movement for your 1/2 patterns, you should probably make it consistent throughout the map
if you do i suggest you keep smooth movement for those as it's a normal diff

watch out for a lot of bad overlaps too:
00:25:351 (3,1) - 00:58:318 (3,1) - 00:59:636 (1,3) -

00:11:505 (4) - this is too close to the next pattern
00:32:604 (5,2) - not properly stacked
00:51:724 (3) - this would flow better if it was reversed or ctrl+g'd, if you do don't forget to move the next 1/2s so it doesn't look fucked up that overlap looks pretty bad, same goes for 01:10:186 (1,2) -
01:12:823 (3,4,5) - you could stack those on the ends of the 2 previous sliders
01:14:142 (6,7) - those should be aligned the same as the previous pattern yet they're pretty off (same for 01:19:417 (6,7) - but they're not as easily noticeable)
01:14:142 (6,1) - blanket those?
01:26:010 (1,2,3) - try to go for something like this, i think it looks much cleaner

[Homeland]

all of your settings feel really, really high
CS could be higher but i guess it isn't as important
AR is way too high, 5.5 is more than enough
same goes for OD, even 4 would be enough

NCing is pretty random here, why not stick to simple NCing like you did in the other diffs?

00:03:593 (4,2) - you could blanket those better
00:07:549 (2,5) - try to stack those
00:17:109 (3) - place this more towards 2's body
00:27:988 (1,2) - this overlap doesn't look really good, try again to place this more towards the slider's curve
00:43:812 (1) - you should place the red node more towards the middle of the sliderbody or really close to either the head or the tail, this slider doesn't look as clean like that
00:46:450 (1,3,1) - you could make the spacing between those more consistent
00:47:768 (1,2,3) - again, pretty bad overlap and 3 should be stacked on 1
00:51:724 (1,2,3) - what are these shapes even lol just use red nodes instead of wiggling around with white nodes, this way makes sliders look really weird and kill their curves
00:59:636 (1,2) - why use 2 repeats on those? this is the only occurence of sliders with multiple repeats in the map and they don't make sense rhythmically
01:03:593 (1,2) - they shouldn't be overlapping
01:04:252 (2,4) - stack those
01:04:911 (1,2,3,4,1,2,3,4,1,2) - this whole part is filled with bad looking overlaps, try to use the whole playfield more so you get cleaner patterns
01:19:417 (1) - this should be a 1/1 slider


overall your diffs need a lot of polishing imo, mainly due to the object placement since a lot of patterns don't really make sense by themselves nor do they create a decent structure for your map

i haven't commented much on the rhythm but you shouldn't use a lot of different rhythms for such a calm song and low diffs, it'd make the mapset more confusing than anything for the players this is aimed at

gl!
Topic Starter
Kondou-Shinichi
thanks! I'll apply mod & some remap after exam :V
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