This is lazy work while I was bored one day, so go on ahead and keep browsing if this looks too much or too boring to read. Like I put absolutely no effort into this and is a raw dump from what I have in a notepad file. But if you have nothing better to do or just curious, here we go:
tl;dr: Just have fun and take it easy everyone!
SPOILER
Looking at the pp using Ezoda's awsome script, it can be determined that score has
NOTHING to do with pp and it's just the accuracy at play. So let me start by grabbing
the pp from 100%. I assume the multiplier, difficulty, and song length will affect pp
x1.19, 1.11*, 56 sec -> 12.35 pp
x1.33, 1.11*, 56 sec -> 12.76 pp x1.0331983805668016194331983805668
x1.41, 1.11*, 56 sec -> 13.13 pp x1.0289968652037617554858934169279
x1.41, 1.22*, 64 sec -> 14.93 pp
x1.41, 1.70*, 87 sec -> 31.35 pp
x1.41, 1.71*, 67 sec -> 34.71 pp
x1.33, 1.71*, 85 sec -> 55.95 pp
x1.41, 1.71*, 85 sec -> 58.03 pp x1.0371760500446827524575513851653
x1.00, 6.11*, 47 sec -> 253.14 pp
x1.06, 6.11*, 47 sec -> 277.94 pp x1.0979695030417950541202496642174
... argh getting nowhere like this. Let me do no mod
x1.00, 6.11*, 47 sec -> 253.14 pp 287.17 star seconds
x1.00, 6.34*, 93 sec -> 313.88 pp 589.62 star seconds
x1.00, 6.58*, 111 sec -> 322.14 pp 730.38 star seconds
x1.00, 6.55*, 115 sec -> 373.29 pp 753.25 star seconds
x1.00, 6.70*, 75 sec -> 341.14 pp 502.50 star seconds
x1.00, 6.16*, 153 sec-> 349.6 pp 942.48 star seconds
x1.00, 6.46*, 175 sec -> 375.6 pp 1130.5 star seconds
... then stars and length are being operated on seperately Ugh >.<
let me try dividing just because
x1.00, 6.11*, 47 sec -> 253.14 pp 7.692307692307692307692307692307 sec/star
x1.00, 6.34*, 93 sec -> 313.88 pp 14.668769716088328075709779179811 sec/star
x1.00, 6.58*, 111 sec -> 322.14 pp 16.869300911854103343465045592705 sec/star
x1.00, 6.16*, 153 sec-> 349.6 pp 24.837662337662337662337662337662 sec/star
x1.00, 6.55*, 115 sec -> 373.29 pp 17.557251908396946564885496183206 sec/star
x1.00, 6.46*, 175 sec -> 375.6 pp 27.089783281733746130030959752322 sec/star
x1.00, 6.70*, 75 sec -> 341.14 pp ...
Aaaaaaand nothing correlates. Great >.>
Let's normalize star diff along with mulitplier to find out how time affects pp
x1.00 5.46*, 301 sec -> 289.82 pp 1643.46 star seconds https://osu.ppy.sh/s/182042
x1.00 5.46*, 86 sec -> 249.35 pp 469.56 star seconds <--- this https://osu.ppy.sh/s/228875
x1.00 5.46*, 87 sec -> 197.79 pp 475.02 star seconds <--- and this https://osu.ppy.sh/s/257565
x1.00 5.47*, 65 sec -> 187.40 pp 355.55 star seconds https://osu.ppy.sh/s/159750
There seems something going on behind the scenes. At this point, I am ripping hair off
my head *_*
Conclusions from this case study:
1) Bigger combo = bigger score
2) Bigger score /= bigger pp
3) Bigger score is needed to have the newer play count
4) Bigger accuracy = bigger pp
5) While difficulty, beatmap length, and mods used affect the max pp, there are some other factors at play.
Todo: Bribe peppy with nendoroid for the secret peppy points formula
NOTHING to do with pp and it's just the accuracy at play. So let me start by grabbing
the pp from 100%. I assume the multiplier, difficulty, and song length will affect pp
x1.19, 1.11*, 56 sec -> 12.35 pp
x1.33, 1.11*, 56 sec -> 12.76 pp x1.0331983805668016194331983805668
x1.41, 1.11*, 56 sec -> 13.13 pp x1.0289968652037617554858934169279
x1.41, 1.22*, 64 sec -> 14.93 pp
x1.41, 1.70*, 87 sec -> 31.35 pp
x1.41, 1.71*, 67 sec -> 34.71 pp
x1.33, 1.71*, 85 sec -> 55.95 pp
x1.41, 1.71*, 85 sec -> 58.03 pp x1.0371760500446827524575513851653
x1.00, 6.11*, 47 sec -> 253.14 pp
x1.06, 6.11*, 47 sec -> 277.94 pp x1.0979695030417950541202496642174
... argh getting nowhere like this. Let me do no mod
x1.00, 6.11*, 47 sec -> 253.14 pp 287.17 star seconds
x1.00, 6.34*, 93 sec -> 313.88 pp 589.62 star seconds
x1.00, 6.58*, 111 sec -> 322.14 pp 730.38 star seconds
x1.00, 6.55*, 115 sec -> 373.29 pp 753.25 star seconds
x1.00, 6.70*, 75 sec -> 341.14 pp 502.50 star seconds
x1.00, 6.16*, 153 sec-> 349.6 pp 942.48 star seconds
x1.00, 6.46*, 175 sec -> 375.6 pp 1130.5 star seconds
... then stars and length are being operated on seperately Ugh >.<
let me try dividing just because
x1.00, 6.11*, 47 sec -> 253.14 pp 7.692307692307692307692307692307 sec/star
x1.00, 6.34*, 93 sec -> 313.88 pp 14.668769716088328075709779179811 sec/star
x1.00, 6.58*, 111 sec -> 322.14 pp 16.869300911854103343465045592705 sec/star
x1.00, 6.16*, 153 sec-> 349.6 pp 24.837662337662337662337662337662 sec/star
x1.00, 6.55*, 115 sec -> 373.29 pp 17.557251908396946564885496183206 sec/star
x1.00, 6.46*, 175 sec -> 375.6 pp 27.089783281733746130030959752322 sec/star
x1.00, 6.70*, 75 sec -> 341.14 pp ...
Aaaaaaand nothing correlates. Great >.>
Let's normalize star diff along with mulitplier to find out how time affects pp
x1.00 5.46*, 301 sec -> 289.82 pp 1643.46 star seconds https://osu.ppy.sh/s/182042
x1.00 5.46*, 86 sec -> 249.35 pp 469.56 star seconds <--- this https://osu.ppy.sh/s/228875
x1.00 5.46*, 87 sec -> 197.79 pp 475.02 star seconds <--- and this https://osu.ppy.sh/s/257565
x1.00 5.47*, 65 sec -> 187.40 pp 355.55 star seconds https://osu.ppy.sh/s/159750
There seems something going on behind the scenes. At this point, I am ripping hair off
my head *_*
Conclusions from this case study:
1) Bigger combo = bigger score
2) Bigger score /= bigger pp
3) Bigger score is needed to have the newer play count
4) Bigger accuracy = bigger pp
5) While difficulty, beatmap length, and mods used affect the max pp, there are some other factors at play.
Todo: Bribe peppy with nendoroid for the secret peppy points formula
tl;dr: Just have fun and take it easy everyone!