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Topic Starter
abraker
This is lazy work while I was bored one day, so go on ahead and keep browsing if this looks too much or too boring to read. Like I put absolutely no effort into this and is a raw dump from what I have in a notepad file. But if you have nothing better to do or just curious, here we go:

SPOILER
Looking at the pp using Ezoda's awsome script, it can be determined that score has
NOTHING to do with pp and it's just the accuracy at play. So let me start by grabbing
the pp from 100%. I assume the multiplier, difficulty, and song length will affect pp

x1.19, 1.11*, 56 sec -> 12.35 pp
x1.33, 1.11*, 56 sec -> 12.76 pp x1.0331983805668016194331983805668
x1.41, 1.11*, 56 sec -> 13.13 pp x1.0289968652037617554858934169279

x1.41, 1.22*, 64 sec -> 14.93 pp

x1.41, 1.70*, 87 sec -> 31.35 pp

x1.41, 1.71*, 67 sec -> 34.71 pp

x1.33, 1.71*, 85 sec -> 55.95 pp
x1.41, 1.71*, 85 sec -> 58.03 pp x1.0371760500446827524575513851653

x1.00, 6.11*, 47 sec -> 253.14 pp
x1.06, 6.11*, 47 sec -> 277.94 pp x1.0979695030417950541202496642174

... argh getting nowhere like this. Let me do no mod


x1.00, 6.11*, 47 sec -> 253.14 pp 287.17 star seconds
x1.00, 6.34*, 93 sec -> 313.88 pp 589.62 star seconds
x1.00, 6.58*, 111 sec -> 322.14 pp 730.38 star seconds
x1.00, 6.55*, 115 sec -> 373.29 pp 753.25 star seconds
x1.00, 6.70*, 75 sec -> 341.14 pp 502.50 star seconds
x1.00, 6.16*, 153 sec-> 349.6 pp 942.48 star seconds
x1.00, 6.46*, 175 sec -> 375.6 pp 1130.5 star seconds

... then stars and length are being operated on seperately Ugh >.<
let me try dividing just because

x1.00, 6.11*, 47 sec -> 253.14 pp 7.692307692307692307692307692307 sec/star
x1.00, 6.34*, 93 sec -> 313.88 pp 14.668769716088328075709779179811 sec/star
x1.00, 6.58*, 111 sec -> 322.14 pp 16.869300911854103343465045592705 sec/star
x1.00, 6.16*, 153 sec-> 349.6 pp 24.837662337662337662337662337662 sec/star
x1.00, 6.55*, 115 sec -> 373.29 pp 17.557251908396946564885496183206 sec/star
x1.00, 6.46*, 175 sec -> 375.6 pp 27.089783281733746130030959752322 sec/star
x1.00, 6.70*, 75 sec -> 341.14 pp ...

Aaaaaaand nothing correlates. Great >.>
Let's normalize star diff along with mulitplier to find out how time affects pp

x1.00 5.46*, 301 sec -> 289.82 pp 1643.46 star seconds https://osu.ppy.sh/s/182042
x1.00 5.46*, 86 sec -> 249.35 pp 469.56 star seconds <--- this https://osu.ppy.sh/s/228875
x1.00 5.46*, 87 sec -> 197.79 pp 475.02 star seconds <--- and this https://osu.ppy.sh/s/257565
x1.00 5.47*, 65 sec -> 187.40 pp 355.55 star seconds https://osu.ppy.sh/s/159750

There seems something going on behind the scenes. At this point, I am ripping hair off
my head *_*

Conclusions from this case study:
1) Bigger combo = bigger score
2) Bigger score /= bigger pp
3) Bigger score is needed to have the newer play count
4) Bigger accuracy = bigger pp
5) While difficulty, beatmap length, and mods used affect the max pp, there are some other factors at play.

Todo: Bribe peppy with nendoroid for the secret peppy points formula

tl;dr: Just have fun and take it easy everyone!
johnmedina999
>Caring about pp enough to make a forum post about it

EDIT: Actually taking the time to read your post, I can conclude you got nowhere.

abraker wrote:

1) Bigger combo = bigger score
We already knew that.

abraker wrote:

2) Bigger score /= bigger pp
We also already knew that. PP is calculated based on your position compared to other players; for example, you get more PP if you are #1 in a song ranking than if you are #6975. It makes sense that even though you got a higher score than your previous score, if you don't pass anyone you won't get anymore PP.

abraker wrote:

3) Bigger score is needed to have the newer play count
We also already knew that, again. "Only your highest pp score's beatmap gives you full pp"

abraker wrote:

4) Bigger accuracy = bigger pp
I'll give you this one, but if you think about it, we also already knew about this one. If you get a higher accuracy on a play, you'll probably get a better score, as accuracy has a close relationship with score. If you get a better score, you have a better chance of passing people, which gives you more PP.

abraker wrote:

5) While difficulty, beatmap length, and mods used affect the max pp, there are some other factors at play.
Again, we know that. It depends on the gamemode you're playing, but there are many factors at play. We won't know them exactly until we conduct extensive research or obtain some formulas from devs.

EDIT 2: I just noticed you use "/=" for "does not equal". Don't do that, the sign is "!=" like in most programming languages. "=!" also works too.
Ephemeral
did you just fucking greentext on my forums?
Stefan
●  __ 
Isshiki Kaname

Ephemeral wrote:

did you just fucking greentext on my forums?
>>overreacting
calm doiwn, lord faarquaad
Rurree
did people actually read this
Topic Starter
abraker

Madvillain wrote:

did people actually read this
People read it back then too. I chose this one because it was supposed to be in OT to start with. Back then I didn't browse OT much
Meah
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too much numbers
levesterz
Well from what i read i concluded with this formula
(Combo× star diff× mod multiplier)/total drain time
johnmedina999

Ephemeral wrote:

my forums
Ephemeral
you learn quickly i see
Topic Starter
abraker

johnmedina999 wrote:

EDIT 2: I just noticed you use "/=" for "does not equal". Don't do that, the sign is "!=" like in most programming languages. "=!" also works too.
But it's in a mathematical context, not in context of code. Also the second option will cause you to waste hours of your meaningless life trying to fix a bug only to find out that you made an assignment of not x.
Ephemeral
just use not like normal people you fucking nerds
FuZ
bump
Blitzfrog

abraker wrote:

johnmedina999 wrote:

EDIT 2: I just noticed you use "/=" for "does not equal". Don't do that, the sign is "!=" like in most programming languages. "=!" also works too.
But it's in a mathematical context, not in context of code. Also the second option will cause you to waste hours of your meaningless life trying to fix a bug only to find out that you made an assignment of not x.
I like you abraker, go out with me
Topic Starter
abraker

Blitzfrog wrote:

I like you abraker, go out with me
Join either one of my fanclubs to qualify.
Blitzfrog

abraker wrote:

Blitzfrog wrote:

I like you abraker, go out with me
Join either one of my fanclubs to qualify.
Please, give me a fan club
Think I got a hate club doe
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