forum

Jeong Hyeonmo - Runner's High

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Total Posts
43
Topic Starter
Alpe
This beatmap was submitted using in-game submission on at 18:48:49

Artist: Jeong Hyeonmo
Title: Runner's High
Source: 엘소드:엘의 여인
Tags: 넥슨 은토 김달우 별들의 전쟁 Nexon Elsword ASTERIA OP El lady anime game lord knight short cut ver tv size Sharkie
BPM: 170
Filesize: 4714kb
Play Time: 01:12
Difficulties Available:
  1. Easy (1,48 stars, 85 notes)
  2. EL Search Party (5,33 stars, 325 notes)
  3. Hard (2,86 stars, 197 notes)
  4. Insane (4,3 stars, 254 notes)
  5. Normal (2,08 stars, 133 notes)
Download: Jeong Hyeonmo - Runner's High
Information: Scores/Beatmap Listing
---------------


REDOWNLOAD after 10th February

Anime
Game


Extra diff by Sharkie <3
Hytex
a chat
19:02 Hytex: hey :3 ill be just chat modding you because im tired of typing from the forums xd
19:03 Azulae: Hey
19:03 Azulae: oh okay
19:03 Hytex: ill be only modding the normal diff because thats what im only good at xD
19:03 Azulae: sure ^^
19:04 Hytex: 00:19:722 (2) - flip this vertically?
19:04 Hytex: and arrange the hook
19:04 Hytex: ss
19:04 Hytex: or something like that lol
19:04 Hytex: or make it curved upwards
19:05 Azulae: you mean it need better flow?
19:05 Hytex: yep
19:05 Azulae: okay
19:05 Hytex: 00:22:016 (1) - move this a bit close to the (2)
19:06 Hytex: oops I forgot about the metadata xD
19:06 Azulae: lol
19:06 Hytex: the HP should be 2-3, 4 is a bit high
19:06 Hytex: and the overall difficulty should be 3
19:07 Azulae: okay
19:07 Hytex: and make the cs 3.5
19:07 Hytex: ar to 6
19:07 Azulae: CS and AR are okay for this map
19:07 Hytex: I think ar 6 is much better tho
19:08 Hytex: idk
19:08 Hytex: but ur choice
19:08 Azulae: for a normal diff is 5 okay
19:08 Hytex: yeah
19:08 Hytex: for easy.... it isnt
19:08 Hytex: 00:31:898 (4) - curve this to the left
19:08 Azulae: okay
19:08 Hytex: idk tho CS 3.5 might be more intense
19:09 Hytex: and challenging
19:09 Azulae: Ill leave it CS3
19:09 Hytex: sure
19:09 Hytex: ill mod hard and insane if I have time
19:10 Azulae: is normal diff done?
19:10 Hytex: the normal diff is good
19:10 Azulae: okay you can just mod the hard diff if you want to
19:10 Azulae: but you dont have to if you dont have any time
19:11 Hytex: meh the hard is good
19:12 Azulae: lol thanks
19:12 Hytex: maybe change the cs to 3.8?
19:13 Azulae: that doesnt change that much I guess
19:13 Hytex: yeah it doesnt
19:13 Hytex: since your normal is 3
19:13 Hytex: and insane is 4
19:13 Hytex: idk ur choice tho :3
19:13 Azulae: oh ye
19:14 Azulae: I'll change it to 3.8
19:14 Hytex: in insane
19:14 Hytex: 00:32:428 (2) - curve this
19:15 Hytex: looks uncomfortable for me
19:15 Azulae: done
19:15 Hytex: wow the insane is good
19:16 Azulae: thanks lol
19:16 Hytex: ok I dont think this was a mod tho lol xD
19:16 Azulae: its enough
Topic Starter
Alpe

Hytex wrote:

a chat
19:02 Hytex: hey :3 ill be just chat modding you because im tired of typing from the forums xd
19:03 Azulae: Hey
19:03 Azulae: oh okay
19:03 Hytex: ill be only modding the normal diff because thats what im only good at xD
19:03 Azulae: sure ^^
19:04 Hytex: 00:19:722 (2) - flip this vertically?
19:04 Hytex: and arrange the hook
19:04 Hytex: ss
19:04 Hytex: or something like that lol
19:04 Hytex: or make it curved upwards
19:05 Azulae: you mean it need better flow?
19:05 Hytex: yep
19:05 Azulae: okay
19:05 Hytex: 00:22:016 (1) - move this a bit close to the (2)
19:06 Hytex: oops I forgot about the metadata xD
19:06 Azulae: lol
19:06 Hytex: the HP should be 2-3, 4 is a bit high
19:06 Hytex: and the overall difficulty should be 3
19:07 Azulae: okay
19:07 Hytex: and make the cs 3.5
19:07 Hytex: ar to 6
19:07 Azulae: CS and AR are okay for this map
19:07 Hytex: I think ar 6 is much better tho
19:08 Hytex: idk
19:08 Hytex: but ur choice
19:08 Azulae: for a normal diff is 5 okay
19:08 Hytex: yeah
19:08 Hytex: for easy.... it isnt
19:08 Hytex: 00:31:898 (4) - curve this to the left
19:08 Azulae: okay
19:08 Hytex: idk tho CS 3.5 might be more intense
19:09 Hytex: and challenging
19:09 Azulae: Ill leave it CS3
19:09 Hytex: sure
19:09 Hytex: ill mod hard and insane if I have time
19:10 Azulae: is normal diff done?
19:10 Hytex: the normal diff is good
19:10 Azulae: okay you can just mod the hard diff if you want to
19:10 Azulae: but you dont have to if you dont have any time
19:11 Hytex: meh the hard is good
19:12 Azulae: lol thanks
19:12 Hytex: maybe change the cs to 3.8?
19:13 Azulae: that doesnt change that much I guess
19:13 Hytex: yeah it doesnt
19:13 Hytex: since your normal is 3
19:13 Hytex: and insane is 4
19:13 Hytex: idk ur choice tho :3
19:13 Azulae: oh ye
19:14 Azulae: I'll change it to 3.8
19:14 Hytex: in insane
19:14 Hytex: 00:32:428 (2) - curve this
19:15 Hytex: looks uncomfortable for me
19:15 Azulae: done
19:15 Hytex: wow the insane is good
19:16 Azulae: thanks lol
19:16 Hytex: ok I dont think this was a mod tho lol xD
19:16 Azulae: its enough
Thanks for your mod :)
Pachiru
[Normal]
  1. 00:19:192 (1,2,3,4,5,6,1) - This part here have lack of flow I guess, so please try to move some notes to give more space to this part! Look, there are too closed from each other! https://puu.sh/sTCkx/0418f46b79.png
  2. 00:31:898 (4,1) - Same for those two notes. Why they are like that? Consider moving it more up on the grid, because it feels weird like that. But it's not a bad thing.
  3. Aside from the patterns and the flow that seems sometimes weird, for me this is good, and you catch a good rhythm !! So gg! :3
[Hard]
  1. 00:08:957 (4,5,6) - I would swap those two, with the ctrl+G, because it feels weird with the flow like that!
  2. 00:57:839 (1) - Why not blanketting this slider with this note: 00:57:663 (3) - it's just my opinion ;w;
I feel so guilty to give a small mod like this, I have nothing to say, aside from flow, so good luck from you, and don't give me kudos if you judge it useless!
Good luck for rank :3
(I can try doing an Easy diff I think I'll look about it later!)
Topic Starter
Alpe

Pachiru wrote:

[Normal]
  1. 00:19:192 (1,2,3,4,5,6,1) - This part here have lack of flow I guess, so please try to move some notes to give more space to this part! Look, there are too closed from each other! https://puu.sh/sTCkx/0418f46b79.png Yes u are right. The flow was shit. I changed it a little bit
  2. 00:31:898 (4,1) - Same for those two notes. Why they are like that? Consider moving it more up on the grid, because it feels weird like that. But it's not a bad thing. I changed the direction
  3. Aside from the patterns and the flow that seems sometimes weird, for me this is good, and you catch a good rhythm !! So gg! :3
[Hard]
  1. 00:08:957 (4,5,6) - I would swap those two, with the ctrl+G, because it feels weird with the flow like that! Feels much better!
  2. 00:57:839 (1) - Why not blanketting this slider with this note: 00:57:663 (3) - it's just my opinion ;w; I dont feel like blanketting this


I feel so guilty to give a small mod like this, I have nothing to say, aside from flow, so good luck from you, and don't give me kudos if you judge it useless!
Good luck for rank :3 Thanks :)
(I can try doing an Easy diff I think I'll look about it later!)
Would be really nice if you could do an Easy difficulty for me :)
Nimagan
from mod req (m4m).

Normal
00:01:545 (2,3) - this plays a bit awkwardly. first there is an un-mapped heavy beat on a red tick followed by 00:01:545 (2) - which i don't think is on any important sound. i think switching these 2 circles with a slider with 1.5 beat-length, starting on the read tick.
00:40:016 (3) - this could be changed to a half beat slider. I personally think it flows better this way.
00:44:604 (1,2) - feels kinda weird. maybe switch from two full beat sliders to a 1.5 beat repeat slider

hard
00:30:487 (1) - implied movement is away from the next object. consider changing curve of this slider
(ahhrg, I have so little to say)

insane
I don't have anything for this one, overall just feels good to play.

feel kinda bad about this especially after you gave me a good mod. sorry but the quality is to high for me to spot anything really obvious :(
Topic Starter
Alpe

Nimagan wrote:

from mod req (m4m).

Normal
00:01:545 (2,3) - this plays a bit awkwardly. first there is an un-mapped heavy beat on a red tick followed by 00:01:545 (2) - which i don't think is on any important sound. i think switching these 2 circles with a slider with 1.5 beat-length, starting on the read tick. I won't increase the SV. Sorry
00:40:016 (3) - this could be changed to a half beat slider. I personally think it flows better this way. Yea thats right. Now it fits better to the pattern before.
00:44:604 (1,2) - feels kinda weird. maybe switch from two full beat sliders to a 1.5 beat repeat slider I won't increase the SV. Sorry

hard
00:30:487 (1) - implied movement is away from the next object. consider changing curve of this slider It is in anti clockwise so the flow is okay.
(ahhrg, I have so little to say)

insane
I don't have anything for this one, overall just feels good to play.

feel kinda bad about this especially after you gave me a good mod. sorry but the quality is to high for me to spot anything really obvious :( Its okay ^^
Thanks for the mod :)
YukiZura-
from mod queue ^^

Insane

00:26:251 (1,2) - blanket can be better
01:04:898 (2,3,4) - same .. blanket can be better

Hard

00:30:487 - flow can be better
00:31:898 - this one too

i think this map is good enough .. i dont mod normal cuz i cant find anything to mod tho ^^
nice map and GL
Topic Starter
Alpe

YukiZura- wrote:

from mod queue ^^

Insane

00:26:251 (1,2) - blanket can be better its good enough
01:04:898 (2,3,4) - same .. blanket can be better changed

Hard

00:30:487 - flow can be better changed
00:31:898 - this one too changed

i think this map is good enough .. i dont mod normal cuz i cant find anything to mod tho ^^
nice map and GL
Thanks :)
rock time
from my queue
nice map. not a big mod, its very well made (don't give kudosu if u don't think i deserve)

insane
00:08:957 (4) maybe move this down more, like this?
00:11:781 (3) i would turn this into a slider. The pause feels awkward and you're emphasizing something that you've been ignoring this section that hasn't really gotten more intense.
00:38:075 (2) ctrl+g this? i see why you havent but keeping it how it is ruins flow and is inconsistent with the previous patterns like this
00:40:898 (2) rotate plz the teeny tiny overlay is killin me

awesome map, really fun and smooth to play
good luck ranking!
Sharkie
Eikrahs' Extra
osu file format v14

[General]
AudioFilename: Runners High.mp3
AudioLeadIn: 0
PreviewTime: 47326
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2251,13545,24839,36134,44604,47428,70016
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Runners High
TitleUnicode:Runners High
Artist:Nexon/Elsword
ArtistUnicode:넥슨/엘소드
Creator:Azulae
Version:Sharkie's Extra
Source:엘소드:엘의 여인
Tags:OP El lady anime game lord knight short ver tv size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.3
CircleSize:4.2
OverallDifficulty:8.7
ApproachRate:9.2
SliderMultiplier:1.85
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,6839,0,"soft-hitwhistle2.wav",40
Sample,30487,0,"soft-hitwhistle2.wav",35
Sample,31545,0,"soft-hitwhistle2.wav",35
Sample,31898,0,"soft-hitwhistle2.wav",35
Sample,46545,0,"soft-hitwhistle2.wav",40
Sample,46722,0,"soft-hitwhistle2.wav",40
Sample,47428,0,"soft-hitwhistle2.wav",45
Sample,66839,0,"soft-hitwhistle2.wav",45
Sample,67192,0,"soft-hitwhistle2.wav",45

[TimingPoints]
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2251,-100,4,2,1,40,0,1
13545,-125,4,2,1,30,0,0
24839,-111.111111111111,4,2,1,35,0,0
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[Colours]
Combo1 : 255,209,72
Combo2 : 128,255,128
Combo3 : 66,151,255
Combo4 : 245,88,112

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Topic Starter
Alpe

FuruSatori wrote:

from my queue
nice map. not a big mod, its very well made (don't give kudosu if u don't think i deserve)

insane
00:08:957 (4) maybe move this down more, like this? I wont because they both have the same volume -> same DS
00:11:781 (3) i would turn this into a slider. The pause feels awkward and you're emphasizing something that you've been ignoring this section that hasn't really gotten more intense. Yea you are right. Changed
00:38:075 (2) ctrl+g this? i see why you havent but keeping it how it is ruins flow and is inconsistent with the previous patterns like this The flow doesnt change here. its still anti-clockwise!
00:40:898 (2) rotate plz the teeny tiny overlay is killin me Changed

awesome map, really fun and smooth to play
good luck ranking!
Thank you very much :)
Topic Starter
Alpe

Sharkie wrote:

Eikrahs' Extra
osu file format v14

[General]
AudioFilename: Runners High.mp3
AudioLeadIn: 0
PreviewTime: 47326
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2251,13545,24839,36134,44604,47428,70016
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Runners High
TitleUnicode:Runners High
Artist:Nexon/Elsword
ArtistUnicode:넥슨/엘소드
Creator:Azulae
Version:Sharkie's Extra
Source:엘소드:엘의 여인
Tags:OP El lady anime game lord knight short ver tv size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:4.2
OverallDifficulty:8.7
ApproachRate:9.2
SliderMultiplier:1.85
SliderTickRate:1

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Nice Extra diff thanks :)
Pachiru
Yes I'll GD Easy owo

Sorry for late reply, was busy!
Shiranai
Hello from your queue~
Sugestion,

General
  1. I don't have audio software atm to confirm, but hitsound file soft-hitfinish.wav have posible delay >5ms
  2. Inconsistent epilepsy value on HIX diffs
Normal
  1. You need a Normal below 2 stars to make this set rankable, or someone on making the easy?
  2. Since you use slider tick to emphsize the hitsound from music, it could be hear better if the green line on each tick have lower volume than the actuall beat that we actually hit
  3. 00:16:369 (3) - Add nc for every two big tick? I think you forget
  4. 00:36:134 (1,2,3,4,5,6,7) - and 00:41:781 (1,2,3,4,5,6,7) - Try to use more simple rhythm there, it's like the rhythm just too dense on those parts
  5. 00:45:839 (4) - Why the strong beat on big tick was on the reverse side? I think that beat worth to be more clickable like https://osu.ppy.sh/ss/6874817
  6. 01:08:604 (1) - Delete the nc for consistency? not sure why use nc there because it's slightly diffrent compared on the first one here 00:00:840 (1) -


Hard
  1. 00:24:310 (7) - Try to flip that into https://osu.ppy.sh/ss/6874857 ? so at least the jumps on 00:23:604 (5,6,7,8) - can be same like you did on this one 00:17:604 (4,5,6,7,8) - . I think that emphasize good to play
  2. 00:35:604 (7,8,9) - I think the triplet on that one could be use circles instead like https://osu.ppy.sh/ss/6874875 . Since I think this beat 00:35:957 - could be more clickable for a better transition on that part, also it can boost the sr a little
  3. 00:46:545 (6) - How about change that one into two circles instead? imo rather we should holding a slider on that one it's better to clicking circles so it can represent the drum that you try to emphasize in a better way https://osu.ppy.sh/ss/6874897
  4. 01:08:604 (1) - Delete the nc for consistency?
Insane
  1. 00:07:369 (5) - Add nc for anti jump?
  2. 00:32:428 (2) - I think a blanket would be good on that one imo, and try to rearrange the rest into http://puu.sh/sYq7C/fb11dd7921.jpg ? I think the flow could be improve a bit and by visual they'll looks neater
  3. 00:35:604 (4,5,6) - Same as Hard, I think the triplet on that one could be use circles instead http://puu.sh/sYqcW/279a560733.jpg
  4. 00:36:134 (1,2) - Not really fan of that kind of overlapping a bit not neat imo, maybe something like http://puu.sh/sYqgP/ad7277b743.jpg will plays better and it can make the spacing here 00:36:663 (2,3,4) - same for each notes
  5. 00:46:545 (3) - Also add nc again for anti jump, in this case it can make the spacing emphasize on this one 00:46:016 (1,2) - easier to distinguish
  6. 01:07:016 (6,4) - Stacked together wouldn't hurt anything I guess
Hope it can help, good luck :)
Sharkie
made some changes
x
osu file format v14

[General]
AudioFilename: Runners High.mp3
AudioLeadIn: 0
PreviewTime: 47428
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2251,13545,24839,36134,44604,47428,70016
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Runner's High
TitleUnicode:다시 만난 희망
Artist:Jeong Hyun-mo
ArtistUnicode:정현모
Creator:Azulae
Version:Sharkie's Extra
Source:엘소드:엘의 여인
Tags:넥슨 OP El lady anime game lord knight short cut ver tv size Sharkie
BeatmapID:1161647
BeatmapSetID:542641

[Difficulty]
HPDrainRate:6.3
CircleSize:4.2
OverallDifficulty:8.7
ApproachRate:9.2
SliderMultiplier:1.85
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,6839,0,"soft-hitwhistle2.wav",40
Sample,30487,0,"soft-hitwhistle2.wav",35
Sample,31545,0,"soft-hitwhistle2.wav",35
Sample,31898,0,"soft-hitwhistle2.wav",35
Sample,46545,0,"soft-hitwhistle2.wav",40
Sample,46722,0,"soft-hitwhistle2.wav",40
Sample,47428,0,"soft-hitwhistle2.wav",45
Sample,66839,0,"soft-hitwhistle2.wav",45
Sample,67192,0,"soft-hitwhistle2.wav",45

[TimingPoints]
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[Colours]
Combo1 : 255,209,72
Combo2 : 128,255,128
Combo3 : 66,151,255
Combo4 : 245,88,112

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Topic Starter
Alpe

Mako Sakata wrote:

Hello from your queue~
Sugestion,

General
  1. I don't have audio software atm to confirm, but hitsound file soft-hitfinish.wav have posible delay >5ms
  2. Inconsistent epilepsy value on HIX diffs
Normal
  1. You need a Normal below 2 stars to make this set rankable, or someone on making the easy? waiting for GD
  2. Since you use slider tick to emphsize the hitsound from music, it could be hear better if the green line on each tick have lower volume than the actuall beat that we actually hit not necessary
  3. 00:16:369 (3) - Add nc for every two big tick? I think you forget oops my mistake
  4. 00:36:134 (1,2,3,4,5,6,7) - and 00:41:781 (1,2,3,4,5,6,7) - Try to use more simple rhythm there, it's like the rhythm just too dense on those parts changed
  5. 00:45:839 (4) - Why the strong beat on big tick was on the reverse side? I think that beat worth to be more clickable like https://osu.ppy.sh/ss/6874817 changed
  6. 01:08:604 (1) - Delete the nc for consistency? not sure why use nc there because it's slightly diffrent compared on the first one here 00:00:840 (1) - my mistake


Hard
  1. 00:24:310 (7) - Try to flip that into https://osu.ppy.sh/ss/6874857 ? so at least the jumps on 00:23:604 (5,6,7,8) - can be same like you did on this one 00:17:604 (4,5,6,7,8) - . I think that emphasize good to play looks much better now
  2. 00:35:604 (7,8,9) - I think the triplet on that one could be use circles instead like https://osu.ppy.sh/ss/6874875 . Since I think this beat 00:35:957 - could be more clickable for a better transition on that part, also it can boost the sr a little I think I will leave it like this
  3. 00:46:545 (6) - How about change that one into two circles instead? imo rather we should holding a slider on that one it's better to clicking circles so it can represent the drum that you try to emphasize in a better way https://osu.ppy.sh/ss/6874897 changed
  4. 01:08:604 (1) - Delete the nc for consistency? deleted
Insane
  1. 00:07:369 (5) - Add nc for anti jump? no since they dont stack you realize that they have a bigger distance
  2. 00:32:428 (2) - I think a blanket would be good on that one imo, and try to rearrange the rest into http://puu.sh/sYq7C/fb11dd7921.jpg ? I think the flow could be improve a bit and by visual they'll looks neater you're right!
  3. 00:35:604 (4,5,6) - Same as Hard, I think the triplet on that one could be use circles instead http://puu.sh/sYqcW/279a560733.jpg changed it here
  4. 00:36:134 (1,2) - Not really fan of that kind of overlapping a bit not neat imo, maybe something like http://puu.sh/sYqgP/ad7277b743.jpg will plays better and it can make the spacing here 00:36:663 (2,3,4) - same for each notes I like it
  5. 00:46:545 (3) - Also add nc again for anti jump, in this case it can make the spacing emphasize on this one 00:46:016 (1,2) - easier to distinguish Same as before
  6. 01:07:016 (6,4) - Stacked together wouldn't hurt anything I guessye u're right
Hope it can help, good luck :)
really really nice mod thank you very much! <3
ObeseManatee
Hey, thanks for modding my map. Here is a mod in return.

[Extra]

  1. 00:07:016 (3,4) - These don't have to be stacked.
  2. 00:11:075 (2) - Put this to the right of the slider. Makes more sense considering the way it's curved.
  3. 00:13:192 (7,8,9,10,1) - Maybe ctrl+j this stream? Makes more sense because you're coming in from 00:13:016 (6) - which is above the stream.
  4. 00:13:545 (1) - Remove NC here.
  5. 00:14:075 (2) - NC here instead.
  6. 00:16:369 (1,2) - Don't overlap these.
  7. 00:20:251 (4,1) - ^
  8. 00:29:692 (3,4) - Move these up a bit like this
  9. 00:34:016 (5,6) - Move 5 lower or 6 higher a bit. Makes the angle a little sharper and more comfortable to play.
  10. 00:35:428 (6,7) - This is a little far imo.
  11. 00:35:780 (9,10) - ^ and the flow is awkward.
  12. 00:38:604 (4,5,1) - Put a little more spacing between the slider end, circle and slider head.
  13. 00:44:251 (4,5,1) - ^
  14. 00:48:839 (1,2) - Don't stack these.
  15. 00:54:839 (3,4) - Increase spacing between circle and slider.
  16. 00:57:839 (1) - Remove NC.
  17. 00:58:369 (1) - NC.
  18. 00:58:722 (1) - Remove NC.
  19. 01:07:192 (1) - Should probably just move this lower so it fits the curve of the short stream.
  20. 01:10:016 (1) - Remove NC.
Buster
Normal
00:00:840 move to x:96 y:80
00:01:889 move to x:204 y:192
00:12:135 slider is almost off-screen move it to x:300 y:56
00:18:485 move to x:160 y:200
00:19:194 circle is almost off-screen move it to x:100 y:48
00:20:602 move to x:272 y:220
00:34:367 circle is almost off-screen move it to x:208 y:64

this is from your mod queue
i cal only do normal ):
Sharkie

ObeseManatee wrote:

Hey, thanks for modding my map. Here is a mod in return.

[Extra]

  1. 00:07:016 (3,4) - These don't have to be stacked.
    Nah, this is fine.
  2. 00:11:075 (2) - Put this to the right of the slider. Makes more sense considering the way it's curved.
    Still plays fine.
  3. 00:13:192 (7,8,9,10,1) - Maybe ctrl+j this stream? Makes more sense because you're coming in from 00:13:016 (6) - which is above the stream.
    I prefer overlapping as a design choice, both are fine.
  4. 00:13:545 (1) - Remove NC here.
    I disagree, beginning of new measure.
  5. 00:14:075 (2) - NC here instead.
    For the reason above.
  6. 00:16:369 (1,2) - Don't overlap these.
    The slider tail is completely visible (as less than 50% of the tail is being overlapped), therefore playable.
  7. 00:20:251 (4,1) - ^
    This plays fine, very easy to read.
  8. 00:29:692 (3,4) - Move these up a bit like this
    Both are fine, no reason to do that.
  9. 00:34:016 (5,6) - Move 5 lower or 6 higher a bit. Makes the angle a little sharper and more comfortable to play.
    I disagree, the almost linear angle is fine.
  10. 00:35:428 (6,7) - This is a little far imo.
    Changed.
  11. 00:35:780 (9,10) - ^ and the flow is awkward.
    I disagree.
  12. 00:38:604 (4,5,1) - Put a little more spacing between the slider end, circle and slider head.
    Disagree, this plays fine.
  13. 00:44:251 (4,5,1) - ^
  14. 00:48:839 (1,2) - Don't stack these.
    Changed
  15. 00:54:839 (3,4) - Increase spacing between circle and slider.
    I disagree, this plays fine because I have always emphasized snare hits throughout the map. The slider is not on a snare hit.
  16. 00:57:839 (1) - Remove NC.
  17. 00:58:369 (1) - NC.
  18. 00:58:722 (1) - Remove NC.
    I NC'd a bit differently in this jumpy section so that its easier to read because instead of following percussion as I usually did throughout the map, I followed the violin part.
  19. 01:07:192 (1) - Should probably just move this lower so it fits the curve of the short stream.
    Plays fine.
  20. 01:10:016 (1) - Remove NC.
    Is the beginning of a new measure (Downbeat), would be inconsistent to do so here.
@Azulae, changed some stuff on my own as well!
Diff
osu file format v14

[General]
AudioFilename: Runners High.mp3
AudioLeadIn: 0
PreviewTime: 47428
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2251,13545,24839,36134,44604,47428,70016
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Runner's High
TitleUnicode:다시 만난 희망
Artist:Jeong Hyun-mo
ArtistUnicode:정현모
Creator:Azulae
Version:Sharkie's Extra
Source:엘소드:엘의 여인
Tags:넥슨 OP El lady anime game lord knight short cut ver tv size Sharkie
BeatmapID:1161647
BeatmapSetID:542641

[Difficulty]
HPDrainRate:6.3
CircleSize:4.2
OverallDifficulty:8.7
ApproachRate:9.2
SliderMultiplier:1.85
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,6839,0,"soft-hitwhistle2.wav",40
Sample,30487,0,"soft-hitwhistle2.wav",35
Sample,31545,0,"soft-hitwhistle2.wav",35
Sample,31898,0,"soft-hitwhistle2.wav",35
Sample,46545,0,"soft-hitwhistle2.wav",40
Sample,46722,0,"soft-hitwhistle2.wav",40
Sample,47428,0,"soft-hitwhistle2.wav",45
Sample,66839,0,"soft-hitwhistle2.wav",45
Sample,67192,0,"soft-hitwhistle2.wav",45

[TimingPoints]
840,352.941176470588,4,2,1,30,1,0
2251,-100,4,2,1,40,0,1
13545,-125,4,2,1,30,0,0
24839,-111.111111111111,4,2,1,35,0,0
31634,-111.111111111111,4,2,2,35,0,0
31898,-111.111111111111,4,2,1,35,0,0
36134,-111.111111111111,4,2,1,35,0,0
44604,-100,4,2,1,40,0,0
46898,-100,4,2,2,40,0,0
47428,-90.9090909090909,4,2,1,45,0,1
55898,-90.9090909090909,4,2,1,50,0,1
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67192,-90.9090909090909,4,2,1,45,0,1
70016,-100,4,2,1,40,0,0
72663,-100,4,2,1,30,0,0


[Colours]
Combo1 : 255,209,72
Combo2 : 128,255,128
Combo3 : 66,151,255
Combo4 : 245,88,112

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241,215,31722,1,2,0:0:0:0:
223,252,31810,1,2,0:0:0:0:
195,281,31898,6,0,L|110:277,1,83.2499974594117,2|0,0:0|0:0,0:0:0:0:
246,358,32251,1,8,0:0:0:0:
246,358,32339,1,0,0:0:0:0:
246,358,32428,1,2,0:0:0:0:
156,163,32604,1,0,0:0:0:0:
101,290,32781,1,2,0:0:0:0:
324,200,32957,1,8,0:0:0:0:
324,200,33045,1,0,0:0:0:0:
324,200,33134,1,0,0:0:0:0:
222,66,33310,6,0,B|188:69|188:69|141:80,1,83.2499974594117,2|0,0:0|0:0,0:0:0:0:
382,118,33663,1,8,0:0:0:0:
382,118,33751,1,0,0:0:0:0:
382,118,33839,1,2,0:0:0:0:
278,188,34016,1,0,0:0:0:0:
156,163,34192,1,2,0:0:0:0:
308,337,34369,1,8,0:0:0:0:
274,171,34545,1,0,0:0:0:0:
471,287,34722,6,0,P|430:284|390:275,1,83.2499974594117,2|0,0:0|0:0,0:0:0:0:
341,114,35075,1,8,0:0:0:0:
338,97,35163,1,0,0:0:0:0:
334,80,35251,1,8,3:0:0:0:
330,63,35339,1,8,3:0:0:0:
326,46,35428,2,0,P|302:49|282:56,1,41.6249987297059,8|0,3:0|0:0,0:0:0:0:
278,188,35604,1,4,3:0:0:0:
250,206,35692,1,4,3:0:0:0:
218,216,35780,2,0,L|170:212,1,41.6249987297059,4|0,3:0|0:0,0:0:0:0:
47,107,35957,1,0,0:0:0:0:
87,115,36045,1,0,0:0:0:0:
126,129,36134,6,0,B|147:160|144:193|144:193|130:213|130:213|125:289,1,166.499994918823,6|8,0:0|0:0,0:0:0:0:
22,181,36663,2,0,L|28:264,1,83.2499974594117,2|0,0:0|0:0,0:0:0:0:
187,358,37016,1,2,0:0:0:0:
220,130,37192,1,8,0:0:0:0:
265,259,37369,1,4,0:3:0:0:
265,259,37457,1,4,0:3:0:0:
265,259,37545,6,0,L|351:256,1,83.2499974594117,2|0,0:0|0:0,0:0:0:0:
212,115,37898,1,8,0:0:0:0:
271,274,38075,2,0,B|353:271|353:271|363:266|363:266|436:263,1,166.499994918823,2|2,0:0|0:0,0:0:0:0:
176,229,38604,2,0,P|155:262|139:308,1,83.2499974594117,8|4,0:0|0:3,0:0:0:0:
127,314,38869,1,4,0:3:0:0:
127,314,38957,6,0,P|90:294|58:267,1,83.2499974594117,2|0,0:0|0:0,0:0:0:0:
109,57,39310,1,8,0:0:0:0:
294,107,39487,2,0,L|212:115,1,83.2499974594117,2|0,0:0|0:0,0:0:0:0:
384,57,39839,1,2,0:0:0:0:
271,274,40016,2,0,P|309:282|353:282,1,83.2499974594117,8|0,0:0|0:0,0:0:0:0:
473,73,40369,6,0,L|483:156,1,83.2499974594117,2|0,0:0|0:0,0:0:0:0:
486,172,40634,1,0,0:0:0:0:
489,188,40722,1,8,0:0:0:0:
343,364,40898,2,0,L|352:281,1,83.2499974594117,2|0,0:0|0:0,0:0:0:0:
381,141,41251,1,2,0:0:0:0:
502,357,41428,2,0,B|457:337|457:337|427:311,1,83.2499974594117,8|0,0:0|0:0,0:0:0:0:
109,241,41781,6,0,B|134:250|159:248|159:248|185:261|185:261|226:254|268:275,1,166.499994918823,6|8,0:0|0:0,0:0:0:0:
128,342,42310,2,0,P|170:345|211:354,1,83.2499974594117,2|0,0:0|0:0,0:0:0:0:
329,373,42663,1,2,0:0:0:0:
101,225,42839,1,8,0:0:0:0:
153,107,43016,1,4,0:3:0:0:
153,107,43104,1,4,0:3:0:0:
153,107,43192,6,0,P|111:103|70:95,1,83.2499974594117,2|0,0:0|0:0,0:0:0:0:
324,63,43545,1,8,0:0:0:0:
297,175,43722,2,0,B|251:163|230:133|230:133|236:100|236:100|226:79|228:48,1,166.499994918823,2|2,0:0|0:0,0:0:0:0:
469,182,44251,2,0,P|431:198|390:196,1,83.2499974594117,8|4,0:0|0:3,0:0:0:0:
385,179,44516,1,4,0:3:0:0:
385,179,44604,6,0,L|379:274,1,92.5,6|0,0:0|0:0,0:0:0:0:
325,39,44957,1,0,0:0:0:0:
282,187,45134,2,0,L|187:181,1,92.5,4|6,0:3|0:0,0:0:0:0:
311,28,45487,1,4,0:0:0:0:
339,257,45663,2,0,L|344:349,1,92.5,8|4,0:0|0:3,0:0:0:0:
39,162,46016,5,12,3:0:0:0:
367,119,46192,1,12,3:0:0:0:
385,114,46545,5,8,3:0:0:0:
201,71,46722,1,4,3:0:0:0:
232,231,46898,1,2,0:0:0:0:
249,225,46987,1,2,0:0:0:0:
267,225,47075,1,2,0:0:0:0:
285,256,47163,1,2,0:0:0:0:
271,295,47251,1,2,0:0:0:0:
231,318,47339,1,2,0:0:0:0:
182,302,47428,6,0,B|189:264|189:264|180:197,1,101.750003105164,6|0,0:0|0:0,0:0:0:0:
66,45,47781,1,8,0:0:0:0:
265,123,47957,2,0,L|367:119,1,101.750003105164,2|0,0:0|0:0,0:0:0:0:
219,23,48310,1,2,0:0:0:0:
50,233,48487,1,8,0:0:0:0:
256,110,48663,1,0,0:0:0:0:
359,218,48839,5,2,0:0:0:0:
447,115,49016,1,0,0:0:0:0:
79,150,49192,1,8,0:0:0:0:
182,302,49369,2,0,L|285:298,1,101.750003105164,2|0,0:0|0:0,0:0:0:0:
367,119,49722,1,2,0:0:0:0:
107,346,49898,2,0,L|4:342,1,101.750003105164,8|0,0:0|0:0,0:0:0:0:
87,136,50251,5,2,0:0:0:0:
102,331,50428,1,0,0:0:0:0:
206,64,50604,1,8,0:0:0:0:
95,123,50781,2,0,P|82:80|75:24,1,101.750003105164,2|0,0:0|0:0,0:0:0:0:
8,232,51134,1,2,0:0:0:0:
220,68,51310,2,0,B|283:72|283:72|330:85,1,101.750003105164,8|0,0:0|0:0,0:0:0:0:
215,189,51663,5,2,0:0:0:0:
411,114,51839,1,0,0:0:0:0:
306,303,52016,1,8,0:0:0:0:
413,329,52192,2,0,P|472:322|514:307,1,101.750003105164,2|0,0:0|0:0,0:0:0:0:
418,100,52545,1,2,0:0:0:0:
299,289,52722,1,8,0:0:0:0:
148,256,52898,1,4,0:3:0:0:
148,256,52987,1,4,0:3:0:0:
148,256,53075,6,0,B|133:298|133:298|139:358,1,101.750003105164,6|0,0:0|0:0,0:0:0:0:
347,171,53428,1,8,0:0:0:0:
139,243,53604,2,0,L|32:238,1,101.750003105164,2|0,0:0|0:0,0:0:0:0:
306,303,53957,1,2,0:0:0:0:
130,230,54134,2,0,L|134:128,1,101.750003105164,8|0,0:0|0:0,0:0:0:0:
48,373,54487,5,2,0:0:0:0:
26,249,54663,1,0,0:0:0:0:
265,136,54839,1,8,0:0:0:0:
141,114,55016,2,0,B|105:79|105:79|83:26,1,101.750003105164,2|0,0:0|0:0,0:0:0:0:
139,243,55369,1,2,0:0:0:0:
251,15,55545,2,0,P|257:66|256:117,1,101.750003105164,8|0,0:0|0:0,0:0:0:0:
19,163,55898,5,6,0:0:0:0:
298,218,56075,1,0,0:0:0:0:
17,147,56251,1,8,0:0:0:0:
117,339,56428,5,2,0:0:0:0:
141,114,56604,1,0,0:0:0:0:
114,354,56781,1,2,0:0:0:0:
62,53,56957,5,8,0:0:0:0:
139,243,57134,1,0,0:0:0:0:
477,154,57310,5,6,0:0:0:0:
130,102,57487,1,0,0:0:0:0:
489,145,57663,1,8,0:0:0:0:
320,336,57839,6,0,P|271:351|221:357,1,101.750003105164,6|0,0:0|0:0,0:0:0:0:
419,51,58192,1,6,0:0:0:0:
248,225,58369,1,0,0:0:0:0:
298,218,58457,1,0,0:0:0:0:
348,211,58545,1,6,0:0:0:0:
398,204,58634,1,0,0:0:0:0:
448,196,58722,6,0,B|460:246|460:246|463:304,1,101.750003105164,6|0,0:0|0:0,0:0:0:0:
139,243,59075,1,8,0:0:0:0:
264,64,59251,2,0,L|258:165,1,101.750003105164,2|0,0:0|0:0,0:0:0:0:
113,24,59604,1,2,0:0:0:0:
419,51,59781,1,8,0:0:0:0:
251,72,59957,1,0,0:0:0:0:
136,257,60134,5,2,0:0:0:0:
344,188,60310,1,0,0:0:0:0:
47,149,60487,1,8,0:0:0:0:
229,282,60663,2,0,P|279:278|329:269,1,101.750003105164,2|0,0:0|0:0,0:0:0:0:
264,64,61016,1,2,0:0:0:0:
165,344,61192,2,0,B|130:361|130:361|61:369,1,101.750003105164,8|0,0:0|0:0,0:0:0:0:
335,175,61545,5,6,0:0:0:0:
405,299,61722,1,0,0:0:0:0:
278,58,61898,1,8,0:0:0:0:
204,192,62075,2,0,L|87:181,1,101.750003105164,2|0,0:0|0:0,0:0:0:0:
292,52,62428,1,2,0:0:0:0:
229,282,62604,2,0,L|112:271,1,101.750003105164,8|0,0:0|0:0,0:0:0:0:
10,15,62957,5,2,0:0:0:0:
179,102,63134,1,0,0:0:0:0:
29,320,63310,1,8,0:0:0:0:
204,192,63487,2,0,L|321:181,1,101.750003105164,2|0,0:0|0:0,0:0:0:0:
276,279,63839,1,2,0:0:0:0:
114,169,64016,1,8,0:0:0:0:
292,52,64192,1,4,0:3:0:0:
292,52,64281,1,4,0:3:0:0:
292,52,64369,6,0,B|305:91|305:91|298:162,1,101.750003105164,6|0,0:0|0:0,0:0:0:0:
88,337,64722,1,8,0:0:0:0:
200,41,64898,1,6,0:0:0:0:
292,168,65075,1,0,0:0:0:0:
427,46,65251,1,6,0:0:0:0:
53,260,65428,1,8,0:0:0:0:
21,41,65604,1,0,0:0:0:0:
277,339,65781,6,0,L|282:237,1,101.750003105164,2|0,0:0|0:0,0:0:0:0:
30,28,66134,1,8,0:0:0:0:
321,90,66310,1,2,0:1:0:0:
53,260,66487,1,0,0:0:0:0:
210,61,66663,1,2,0:0:0:0:
491,137,66839,1,8,0:0:0:0:
484,86,66928,1,2,0:0:0:0:
440,59,67016,1,2,0:0:0:0:
392,76,67104,1,2,0:0:0:0:
341,73,67192,5,6,0:0:0:0:
257,324,67369,1,0,0:0:0:0:
257,324,67457,1,0,0:0:0:0:
257,324,67545,1,8,0:0:0:0:
200,50,67722,2,0,L|205:152,1,101.750003105164,6|0,0:0|0:0,0:0:0:0:
96,294,68075,1,6,0:0:0:0:
68,24,68251,1,8,0:0:0:0:
174,251,68428,1,0,0:0:0:0:
332,170,68604,6,0,P|380:157|437:152,1,101.750003105164,2|0,0:0|0:0,0:0:0:0:
226,326,68957,1,8,0:0:0:0:
277,104,69134,2,0,P|290:56|295:-1,1,101.750003105164,2|0,0:0|0:0,0:0:0:0:
160,178,69487,1,2,0:0:0:0:
452,62,69663,1,8,0:0:0:0:
467,274,69839,1,0,0:0:0:0:
344,164,70016,5,4,0:0:0:0:
256,192,70104,12,0,72663,0:0:0:0:
Topic Starter
Alpe

Lolinator2000 wrote:

Normal
00:00:840 move to x:96 y:80
00:01:889 move to x:204 y:192
00:12:135 slider is almost off-screen move it to x:300 y:56
00:18:485 move to x:160 y:200
00:19:194 circle is almost off-screen move it to x:100 y:48
00:20:602 move to x:272 y:220
00:34:367 circle is almost off-screen move it to x:208 y:64

this is from your mod queue
i cal only do normal ):
Sorry but your mod didnt help me at all
Hollow Delta
From the Black Vultures Modding Queue

Extra
00:04:192 (3) - I suggest ctrl+g on this slider so it's consistent with parts like 00:02:781 (2,3,4) - and 00:05:604 (3,4,5) -
00:08:428 (2) - I don't think this is very strong compared to, lets say 00:09:310 (1,2,3) - I suggest ctrl+g on 00:08:428 (2) -
00:15:487 (2) - I don't see any reason for the variation here, so I suggest a 1/2 slider. You already have the variation 00:20:604 (1,2) - here, so the first note mentioned should be a slider.
00:26:604 (2,3,4) - I don't think this note needs so much exaggeration with the triple, a simple 1/2 slider should be fine. The over map pattern doesn't even make much sense till 00:29:428 (2) - anyway, so I don't think it's needed.
01:00:134 (1,2,3) - While this is a strong beat, it's not very strong compared to beats like 00:58:722 (1) - I suggest making the first pattern go clockwise instead of counter.

Insane
00:41:781 (1,2,3) - I suggest flipping and re-arranging this pattern so it's clockwise. The strength of this note allows you to flip the directions, and compliment the song better.
01:04:898 (2,3) - Delete 2 and copy flip 3 for symmetry?

Hard
For how powerful the song is, the snaking movement doesn't really fit. I think it's a mistake because you didn't do this kinda in the Insane. 00:26:781 (5) - Notes like this could be brought up to create a sharper movement.
Overall, I think sharper patterns compliment the song better on this diff.

Normal
00:21:134 (5) - I think this would look better as a straight slider, or as a slider curved the opposite of 2 to reflect it.

Couldn't find anything for Easy. It looked a bit messy in my opinion, but that might just be me.

Good luck on the set.
Topic Starter
Alpe

Bubblun wrote:

From the Black Vultures Modding Queue

Extra
00:04:192 (3) - I suggest ctrl+g on this slider so it's consistent with parts like 00:02:781 (2,3,4) - and 00:05:604 (3,4,5) -
00:08:428 (2) - I don't think this is very strong compared to, lets say 00:09:310 (1,2,3) - I suggest ctrl+g on 00:08:428 (2) -
00:15:487 (2) - I don't see any reason for the variation here, so I suggest a 1/2 slider. You already have the variation 00:20:604 (1,2) - here, so the first note mentioned should be a slider.
00:26:604 (2,3,4) - I don't think this note needs so much exaggeration with the triple, a simple 1/2 slider should be fine. The over map pattern doesn't even make much sense till 00:29:428 (2) - anyway, so I don't think it's needed.
01:00:134 (1,2,3) - While this is a strong beat, it's not very strong compared to beats like 00:58:722 (1) - I suggest making the first pattern go clockwise instead of counter.

Insane
00:41:781 (1,2,3) - I suggest flipping and re-arranging this pattern so it's clockwise. The strength of this note allows you to flip the directions, and compliment the song better. I changed the pattern
01:04:898 (2,3) - Delete 2 and copy flip 3 for symmetry? Copied

Hard
For how powerful the song is, the snaking movement doesn't really fit. I think it's a mistake because you didn't do this kinda in the Insane. 00:26:781 (5) - Notes like this could be brought up to create a sharper movement. I think this smooth flow is okay in hard difficulties
Overall, I think sharper patterns compliment the song better on this diff.^

Normal
00:21:134 (5) - I think this would look better as a straight slider, or as a slider curved the opposite of 2 to reflect it. 180° rotated from the 2 slider

Couldn't find anything for Easy. It looked a bit messy in my opinion, but that might just be me. Yea that might be true. The easy diff doesnt many breaks.

Good luck on the set. Thanks :)
Thanks for the mod ^^
Shunao

Hi!
NM from my Queue ~ ( つ・`д・´)っ

  • [Easy]
  1. In general for the Easy diff the overlaps like this 00:25:545 (2,3) - 00:28:369 (6,7) - 00:31:192 (2,3) - 00:34:722 (7,1) - 00:50:957 (6,7) - 00:55:898 (3,4) - 01:03:663 (8,1) - are not a good idea...
  2. Open AiMod
  3. 00:00:840 (1) - This slider should be like this or like this for a better flow
  4. 00:10:016 (3,4) - Bad flow, try to put the slider 4, like this
  5. 00:17:781 (4) - It's not very similar as 00:14:957 (2,3) -.
  6. 00:16:369 (3,1) - Bad overlap on the renverse.
  7. 00:22:016 (3,4) - Imperfect blanket
  8. 00:25:545 (2) - I suggest to make this slider straight (this is just my opinion because I think it's better)
  9. 00:27:663 (5,6) - Can you aligned them properly, you can aligned the head of the slider 00:28:369 (6) - with this note 00:27:310 (4) -.
  10. 00:31:192 (2) - I suggest to try this , if you want to follow the vocals
  11. 00:38:957 (5) - This slider looks bad :/ you can try to make something like this
  12. 00:40:369 (7) - Straight?
  13. 00:46:016 (7) - I suggest to delete this note and put a slider until 00:47:075 - because you can't put a spinner and this is a strong and long vocal.
  14. 00:48:839 (3,4,5) - Can you try to make this ? (The long slider is 3)
  15. 00:50:251 (5,6) - I suggest to make them straight, for change a little (more fun)
  16. 00:52:722 (8,2) - This overlap is weird :/
  17. 00:57:839 (6) - NC?
  18. 00:58:722 (1) - Remove NC?
  19. 01:02:604 (6,7) - Can you aligned them like this ?
  • [Sharkie's Extra]
  1. 00:09:839 (3) - Can you make this slider straight for be consistent with 00:09:310 (1) - ?
  2. 00:19:722 (2) - This is just my opinion but I suggest to put this slider like this for a better flow
  3. 01:06:839 (6,7,8,9,1) - Can you make a better stream?
I mod more on the Easy because this is the first time I mod a Extra diff so don't be rude please... :?
That's all for me, good mapping!

GOOD LUCK FOR YOUR MAP!
Topic Starter
Alpe

ShogunMoon wrote:


Hi!
NM from my Queue ~ ( つ・`д・´)っ

  • [Easy]
  1. In general for the Easy diff the overlaps like this 00:25:545 (2,3) - 00:28:369 (6,7) - 00:31:192 (2,3) - 00:34:722 (7,1) - 00:50:957 (6,7) - 00:55:898 (3,4) - 01:03:663 (8,1) - are not a good idea... They are readable
  2. Open AiMod
  3. 00:00:840 (1) - This slider should be like this or like this for a better flow the flow is anti clockwise so no
  4. 00:10:016 (3,4) - Bad flow, try to put the slider 4, like this changed
  5. 00:17:781 (4) - It's not very similar as 00:14:957 (2,3) -. That not a problem
  6. 00:16:369 (3,1) - Bad overlap on the renverse. changed fixed
  7. 00:22:016 (3,4) - Imperfect blanket fixed
  8. 00:25:545 (2) - I suggest to make this slider straight (this is just my opinion because I think it's better) nope
  9. 00:27:663 (5,6) - Can you aligned them properly, you can aligned the head of the slider 00:28:369 (6) - with this note 00:27:310 (4) -. thats not a problem
  10. 00:31:192 (2) - I suggest to try this , if you want to follow the vocals I didnt want to map to the vocals
  11. 00:38:957 (5) - This slider looks bad :/ you can try to make something like this Changed slider
  12. 00:40:369 (7) - Straight? Changed
  13. 00:46:016 (7) - I suggest to delete this note and put a slider until 00:47:075 - because you can't put a spinner and this is a strong and long vocal. Nope
  14. 00:48:839 (3,4,5) - Can you try to make this ? (The long slider is 3) It would destroy everything in the kiai so no
  15. 00:50:251 (5,6) - I suggest to make them straight, for change a little (more fun)What do you mean more fun??
  16. 00:52:722 (8,2) - This overlap is weird :/ Its not an overlap since you dont see them both on the same time
  17. 00:57:839 (6) - NC? added
  18. 00:58:722 (1) - Remove NC? nope
  19. 01:02:604 (6,7) - Can you aligned them like this ?
changed for better flow

  • [Sharkie's Extra]
  1. 00:09:839 (3) - Can you make this slider straight for be consistent with 00:09:310 (1) - ?
  2. 00:19:722 (2) - This is just my opinion but I suggest to put this slider like this for a better flow
  3. 01:06:839 (6,7,8,9,1) - Can you make a better stream?
I mod more on the Easy because this is the first time I mod a Extra diff so don't be rude please... :?
That's all for me, good mapping!

GOOD LUCK FOR YOUR MAP!
Thanks for the mod!
Beomsan
woah, elsword!
ofc you didn't ask anything to me but metameta here.
(You have entered the right information but metadata check is needed.)
quote it when you need.

https://youtu.be/VGD_VKikfE4 op video
  1. https://puu.sh/tk7tz/87d8539da5.png
    "오프닝" means Opening.
    "작사" means Lyrics.
    "작곡" means Compose.
    "편곡" means Arrange and "노래" means singer.
작사: 은토
작곡: 김달우
편곡: 별들의 전쟁
노래: 정현모

https://youtu.be/6dJ6-VSltvE official youtube for source

Artist: 정현모
Romanised: Jeong Hyeonmo
Title(romanised): Runner's High
Source: 엘소드:엘의 여인
Recommanded Tags: 은토, 김달우, 별들의 전쟁, Nexon, Elsword, ASTERIA

ok good luck
Topic Starter
Alpe

beomsaN wrote:

woah, elsword! :D
ofc you didn't ask anything to me but metameta here.
(You have entered the right information but metadata check is needed.)
quote it when you need.

https://youtu.be/VGD_VKikfE4 op video
  1. https://puu.sh/tk7tz/87d8539da5.png
    "오프닝" means Opening.
    "작사" means Lyrics.
    "작곡" means Compose.
    "편곡" means Arrange and "노래" means singer.
작사: 은토
작곡: 김달우
편곡: 별들의 전쟁
노래: 정현모

https://youtu.be/6dJ6-VSltvE official youtube for source

Artist: 정현모
Romanised: Jeong Hyeonmo
Title(romanised): Runner's High
Source: 엘소드:엘의 여인
Recommanded Tags: 은토, 김달우, 별들의 전쟁, Nexon, Elsword, ASTERIA

I added the tags
ok good luck
Thank you very much for checking :)
Lully
i see add i star.

better put him in the bg. :^)



Topic Starter
Alpe

nyu - wrote:

i see add i star.

better put him in the bg. :^)




thanks lol
Sutherland
mod :3

Sharkie's Extra
00:01:634 (1) - useless NC. i think NC on 00:01:545 (4) - is better

00:10:722 (1,2) - It's ok, but i think https://osu.ppy.sh/ss/7241087 this is better because of the slider

00:48:487 (5,6,1) - distance isn't equal!

00:57:310 (1,2,3) - distance is too far! i think such large jump isn't needed.

00:59:957 (6) - location is weird

01:04:722 (2,3) - ,01:05:251 (5,6) - distance is too far!!

nice map! :O
sorry for short modding, but it hasn't so many problems in my opinion

in addition, the lyrics used as sb is wrong.
there is missing part in every lyrics
and there is a typo in the last lyric.
'내' means 'my', and '네' means 'your'.
'네' is correct!

i will post here the correct lyrics, i hope you fix it!

lyrics
벅찬 호흡과 힘에 겨운 하루하루가 오히려 날 살아있다 말하고 있어
그렇게 다 포기하라 다그쳤지만 내겐 아직 꿈이 있어
조금더 높이 날아오른다
한번더 간절한 바람으로
숨차게 달린다 걸음걸음마다 내일의 꿈을 꾼다
네 손을 잡는다 운명에 맞설 그날 처음처럼 이곳에서 나를 지켜봐줘

if you have a problem with the arranging lyrics, PM me in-game anytime or just send me a PM :3
i think there is still need fix with arranging the lyrics
Alex3i2
Hello , NM from my queue
Those are just opinions , feel free to deny anything

Based on testplays
Sharkie : 00:01:722 (3) - i would stack with 00:02:251 (1) -
00:04:722 (5) - weird placement , https://osu.ppy.sh/ss/7260382
00:09:310 (1) - same like this

Hard : 00:00:840 (1) - a little bit adjust blanket
00:02:251 (1) - ^
00:54:487 (5) - this slider have strong beat on slider end , also vocal is starting there , so place 1/2 slider then circle
00:55:016 (6,7) - i will ctrl +g them , because the slider will follow that ''MU'' vocal and circle the ''KO''
01:05:781 (1) - Nc , since sv is changed
01:09:839 (8,1) - put those in middle

Insane :
00:03:487 (1) - remove nc
00:32:428 (2) - https://osu.ppy.sh/ss/7260614 maybew
00:37:016 (3) - when i played felt very strange , since is a strong beat on slider end , 2 circles instead
00:39:839 (3) - same
01:09:839 (4,1) - in the middle
Topic Starter
Alpe

-Unlimit- wrote:

mod :3

Sharkie's Extra
00:01:634 (1) - useless NC. i think NC on 00:01:545 (4) - is better

00:10:722 (1,2) - It's ok, but i think https://osu.ppy.sh/ss/7241087 this is better because of the slider

00:48:487 (5,6,1) - distance isn't equal!

00:57:310 (1,2,3) - distance is too far! i think such large jump isn't needed.

00:59:957 (6) - location is weird

01:04:722 (2,3) - ,01:05:251 (5,6) - distance is too far!!

nice map! :O
sorry for short modding, but it hasn't so many problems in my opinion

in addition, the lyrics used as sb is wrong.
there is missing part in every lyrics
and there is a typo in the last lyric.
'내' means 'my', and '네' means 'your'.
'네' is correct!

i will post here the correct lyrics, i hope you fix it!

lyrics
벅찬 호흡과 힘에 겨운 하루하루가 오히려 날 살아있다 말하고 있어
그렇게 다 포기하라 다그쳤지만 내겐 아직 꿈이 있어
조금더 높이 날아오른다
한번더 간절한 바람으로
숨차게 달린다 걸음걸음마다 내일의 꿈을 꾼다
네 손을 잡는다 운명에 맞설 그날 처음처럼 이곳에서 나를 지켜봐줘

if you have a problem with the arranging lyrics, PM me in-game anytime or just send me a PM :3
i think there is still need fix with arranging the lyrics
I will change the SB things after you explain to me exactly. but thanks anyways :)

TwillghtSparkle wrote:

Hello , NM from my queue
Those are just opinions , feel free to deny anything

Based on testplays
Sharkie : 00:01:722 (3) - i would stack with 00:02:251 (1) -
00:04:722 (5) - weird placement , https://osu.ppy.sh/ss/7260382
00:09:310 (1) - same like this

Hard : 00:00:840 (1) - a little bit adjust blanket ok
00:02:251 (1) - ^ ok
00:54:487 (5) - this slider have strong beat on slider end , also vocal is starting there , so place 1/2 slider then circle not true. the slider end has a clap sound and a vocal at the end nothing more
00:55:016 (6,7) - i will ctrl +g them , because the slider will follow that ''MU'' vocal and circle the ''KO'' done
01:05:781 (1) - Nc , since sv is changeddone
01:09:839 (8,1) - put those in middle not needed

Insane :
00:03:487 (1) - remove nc nope. this is made the over the whole first KiAi time so I wont change
00:32:428 (2) - https://osu.ppy.sh/ss/7260614 maybew nah its good already
00:37:016 (3) - when i played felt very strange , since is a strong beat on slider end , 2 circles instead here the vocals are in the foreground and thats why I placed 2 sliders
00:39:839 (3) - same same
01:09:839 (4,1) - in the middle not needed
thanks for your mod :)
Agatsu
hi from (´・◡・`)™

  • [Insane]
  1. 00:37:545 (1) - ctrl + h, it flows better and fits in
  2. 00:46:898 (3,4,5,6,7,8) - i think a stream with six notes might be too hard for insane. why not put a 1/4 slider on 00:47:251 (7,8) -
  3. 00:47:428 (1,2,3) - something like this looks better
  4. 01:09:839 (4,1) - separate these to emphasize to finish on (1)

[list:1337][Hard]
  1. 00:09:134 (5,6,7) - slider heads look messy. separate them?
  2. 00:48:663 (5,6,7) - ^
  3. 00:51:487 (4,5,6) - ^

nice map gl
SLM
Tags 넥슨은토 -> 넥슨 은토
seperate them please
Edit: don't kds ofc lol
Topic Starter
Alpe

Agatsu wrote:

hi from (´・◡・`)™

  • [Insane]
  1. 00:37:545 (1) - ctrl + h, it flows better and fits in Since its the beginning of a new section, I made the flow go different.
  2. 00:46:898 (3,4,5,6,7,8) - i think a stream with six notes might be too hard for insane. why not put a 1/4 slider on 00:47:251 (7,8) - Its not too hard at all
  3. 00:47:428 (1,2,3) - something like this looks better Changed a little bit
  4. 01:09:839 (4,1) - separate these to emphasize to finish on (1) Changed

[list:1337][Hard]
  1. 00:09:134 (5,6,7) - slider heads look messy. separate them? they aren't overlapping so its fine
  2. 00:48:663 (5,6,7) - ^ ^
  3. 00:51:487 (4,5,6) - ^ ^

nice map gl thanks

SLM wrote:

Tags 넥슨은토 -> 넥슨 은토
seperate them please Seperated
Tell me if you want a kudos on that lol
JiruPiru
NM from my queue (p/5803850#p5803850)

Easy
00:26:251 (3) - Don't make this slider overlap
00:31:898 (3) - ^

Normal
Rankable!

Hard
00:56:428 (2) - No overlap, it don't fit

Insane
00:31:545 (3,4,5,6,1) - This stream into the slider feels dodgy, make the slider follow the stream direction

Search Party
Rankable!
Topic Starter
Alpe

DilPil111 wrote:

NM from my queue (p/5803850#p5803850)

Easy
00:26:251 (3) - Don't make this slider overlapThis overlap repeats itself so its ok http://puu.sh/tYkz2/14706ed0dd.jpg http://puu.sh/tYkzW/212918d51b.jpg
00:31:898 (3) - ^

Normal
Rankable!

Hard
00:56:428 (2) - No overlap, it don't fit changed

Insane
00:31:545 (3,4,5,6,1) - This stream into the slider feels dodgy, make the slider follow the stream direction
http://puu.sh/tYkHn/55b3f9539d.jpgThe sliderwhistle changes the background sound so changing clockwise is good here

Search Party
Rankable!
MrMenda
Menda here from the OSU WOT modding queue.

Hard
-00:02:781 (2,3) - Curve them to the other side so it flows better
-00:12:134 (5,6) - Could use 5 as a blanket for 6
-00:13:545 (1) - 1/1 slider here
-00:14:957 (5) - ^
-00:16:369 (1) - ^
-00:19:192 (1) - ^
-00:20:604 (5) - ^
-00:22:016 (1) - ^
-00:50:251 (1) - use it as a blanket and curve it to the other side
-00:56:428 (2) - Curve it
-01:01:545 (1) - Use it as a blanket

In this difficulty I can’t find many mistakes, only thing is that you undermapped a section, but the rest is good

Insane
00:10:192 (4,5,6,7,8) - Map those as a triangle and not straight
Same problem with undermapping in this difficulty. If you want to keep its difficulty use faster sliders so you don't “gift” the jump that comes after it
-00:14:957 (1) - 1/1 slider
-00:16:369 (1) - ^
-00:18:663 (4) - Curve this one a bit more
-00:19:192 (1) - 1/1 slider
-00:20:604 (1) - ^
-00:22:016 (1) - ^
-00:39:487 (2,3) - Curve them to the other side
-00:52:722 (4,5,6) - I would move 6 down and to the right to avoid straight lines.
-01:00:310 (2) - Curve it to the other side
-01:05:781 (1) - Not bad, but to the other side might fit better
-01:08:075 (3,4,5) - Delete 4,5 and change 3 to a 1/2 back and forth slider.

Sharkie’s EL Search Party
-00:00:840 (1) - Curve it
-00:06:487 (1) - The curve to the other side
-00:14:075 (2) - Curve it
-00:23:957 (3) - This one would fit better curving it to the other side
-00:26:604 (2,3,4,5,6,7,8,9,1) - Instead of using Triple-Tap-Tap-Triple-Tap, invert the order. Starting with the singletap and changing the triple tap so it starts in the red tick feels closer to the music. 2 as a single, 3,4,5 as a triple, 6 as a single, 7,8,9 as a single and 1 alone.
-00:34:192 (6) - move it further to the left.
-00:45:134 (3,4,5) - Curve 3 and 5
-00:47:428 (1) - curve it to the other side
-00:47:957 (3) - I’d make a curve downwards.
-00:49:369 (4) - ^
-00:49:898 (6,1) - Blanket
-01:03:487 (4) - Consider curving it.

Really good difficulty in terms of flow and good overall

Hope I helped! Good luck, I’d like to see this ranked!!
Topic Starter
Alpe

MrMenda wrote:

Menda here from the OSU WOT modding queue.

Hard
-00:02:781 (2,3) - Curve them to the other side so it flows better
-00:12:134 (5,6) - Could use 5 as a blanket for 6
-00:13:545 (1) - 1/1 slider here
-00:14:957 (5) - ^
-00:16:369 (1) - ^
-00:19:192 (1) - ^
-00:20:604 (5) - ^
-00:22:016 (1) - ^
-00:50:251 (1) - use it as a blanket and curve it to the other side
-00:56:428 (2) - Curve it
-01:01:545 (1) - Use it as a blanket

In this difficulty I can’t find many mistakes, only thing is that you undermapped a section, but the rest is good

Insane
00:10:192 (4,5,6,7,8) - Map those as a triangle and not straight
Same problem with undermapping in this difficulty. If you want to keep its difficulty use faster sliders so you don't “gift” the jump that comes after it
-00:14:957 (1) - 1/1 slider
-00:16:369 (1) - ^
-00:18:663 (4) - Curve this one a bit more
-00:19:192 (1) - 1/1 slider
-00:20:604 (1) - ^
-00:22:016 (1) - ^
-00:39:487 (2,3) - Curve them to the other side
-00:52:722 (4,5,6) - I would move 6 down and to the right to avoid straight lines.
-01:00:310 (2) - Curve it to the other side
-01:05:781 (1) - Not bad, but to the other side might fit better
-01:08:075 (3,4,5) - Delete 4,5 and change 3 to a 1/2 back and forth slider.

Sharkie’s EL Search Party
-00:00:840 (1) - Curve it
-00:06:487 (1) - The curve to the other side
-00:14:075 (2) - Curve it
-00:23:957 (3) - This one would fit better curving it to the other side
-00:26:604 (2,3,4,5,6,7,8,9,1) - Instead of using Triple-Tap-Tap-Triple-Tap, invert the order. Starting with the singletap and changing the triple tap so it starts in the red tick feels closer to the music. 2 as a single, 3,4,5 as a triple, 6 as a single, 7,8,9 as a single and 1 alone.
-00:34:192 (6) - move it further to the left.
-00:45:134 (3,4,5) - Curve 3 and 5
-00:47:428 (1) - curve it to the other side
-00:47:957 (3) - I’d make a curve downwards.
-00:49:369 (4) - ^
-00:49:898 (6,1) - Blanket
-01:03:487 (4) - Consider curving it.

Really good difficulty in terms of flow and good overall

Hope I helped! Good luck, I’d like to see this ranked!!
thanks a lot!
Abe Nana

Hi. From Usamin's STD modding queue M4M

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
unused file : sb\Thumbs.db
unused sb file : Jeong Hyun-mo - Runner's High (Azulae).osb
00:02:251 - ~ 00:13:545 - I don't think this song need kiai here.
[Easy]
00:30:487 (1) - it is not good overlap seem to easy players. it is not so?
00:37:545 (3,4) - give me a little more space for this. they are too attached make a bad shape.00:47:428 (1) - little spacing error00:57:839 (1) - i don't think this NC is necessary.
[Normal]
00:02:781 (2,3,4) - 00:03:663 - 00:04:192 - there's a stronger tempo here and it's hard to ignore. how about doing this?
00:06:310 (4,5,6,7) - here too.
00:10:192 (4) - I think you should pay more attention to the tempo here 00:10:369 - 00:45:310 (3,4) - follow the vocal. this is better
[Hard]
very very nice diff. you have great skill to make a hard difficult
[Insane]
00:32:428 (2) - make more blanket or not and move to inward the slider's end
00:42:310 (2) - it's a move too high. is not unrankable. is not playable01:04:369 (1) - out of playground
[Sharkie's EL Search Party]
what does EL Search Party mean? You may need to prepare an explanation :300:48:663 (6,1,2,3) - It's not important, but you need to think about balance.

this is playable. nice work


GL :3
Topic Starter
Alpe

Abe Nana wrote:


Hi. From Usamin's STD modding queue M4M

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
unused file : sb\Thumbs.db this file doesnt even exist
unused sb file : Jeong Hyun-mo - Runner's High (Azulae).osb Yea true changed!
00:02:251 - ~ 00:13:545 - I don't think this song need kiai here. Everyone has different preferences
[Easy]
00:30:487 (1) - it is not good overlap seem to easy players. it is not so? its ok
00:37:545 (3,4) - give me a little more space for this. they are too attached make a bad shape. This is kind of true but not fully. the flow is okay but the shape of second slider not. So I decided not to change this00:47:428 (1) - little spacing error lol 1.01 space isnt that different from 1.0000:57:839 (1) - i don't think this NC is necessary. true but another modder said I need to add because the distance is suddenly 6/8. Anyways I changed it
[Normal]
00:02:781 (2,3,4) - 00:03:663 - 00:04:192 - there's a stronger tempo here and it's hard to ignore. how about doing this? I used different sounds from background so the rhythm isnt the same as the other diffs and I did ignore the stronger notes thats true. maybe this needs a rework I dont know
00:06:310 (4,5,6,7) - here too.
00:10:192 (4) - I think you should pay more attention to the tempo here 00:10:369 - Yes true changed00:45:310 (3,4) - follow the vocal. this is better I didnt change to vocal. I changed the distance snap because it was wrong lol
[Hard]
very very nice diff. you have great skill to make a hard difficult Thanks a lot :)
[Insane]
00:32:428 (2) - make more blanket or not and move to inward the slider's end Blanket was fine already
00:42:310 (2) - it's a move too high. is not unrankable. is not playable thats true I changed it01:04:369 (1) - out of playground yea true but its not unrankable and unplayable!
[Sharkie's EL Search Party]
what does EL Search Party mean? You may need to prepare an explanation :3 El search party... This song is from an anime and there is a gang trying to defeat the evil. These people who fight against evilness have a 'party' called 'El Search Party'00:48:663 (6,1,2,3) - It's not important, but you need to think about balance.

this is playable. nice work


GL :3 Thanks a lot! :)
6th
Hey.

[Normal]
00:17:781 (2,3) - I don't really get what you're following here, use another reverse slider for consistency and better reflect of the song.
00:23:428 (4,5,6) - It would be better if you use a reverse slider here, this 00:24:839 (1,2,3) - would feel like a noticeable change in the map.
00:33:310 (1,2,3,4,5,6) - The flow seems a bit sharp here, consider nerfing it.
00:37:369 (4) - This feels excessive tbh, it makes the rhythm a bit inintuitive. Consider moving it to 00:38:781 - it makes much more sense.
00:46:722 - Any reason to ignore the drums since the 2 circles follow them ?
The kiai feels really weird in terms of tapping tbh. Some patterns are following vocals and other ones are following drums which makes no sense at all. For example at the beginning of it you're focusing on lyrics (although you never did it before in the map) but from here 00:53:075 - to 00:55:545 - you follow drums which leads to weird and inintuitive inconsistencies.

[Hard]
00:02:251 (1,2,3,4,5,6,7) - Again you're following two things at the same time. 00:03:839 - This is supposed to be clickable (or at least mapped) because of what you mapped at 00:02:781 (2,3) - but you prefer suddenly giving priority to drums.
00:08:604 (3) - Reverse it ? 00:08:428 (2,3,4,5) - This doesn't seem to reflect the song well.
00:11:957 - Why isn't this mapped ? It should be clickable since you gave priority to guitar with this 00:11:075 (2,3) -
00:23:251 (4) - Use 2 circles instead since those beats were used to be clickable.
00:45:839 (4,5) - Reduce the spacing a bit to make it similar to 00:46:545 (6,7,8) - + you forgot a NC btw
00:59:428 (3) - Use an 1/1 slider instead for consistency and better rhythm.
01:06:310 (2,3) - CTRL+G since you're focusing on vocals
The kiai seems much better than the rest to be honest.

[Insane]
00:03:839 (2,3,4,5,6,7,8,9) - 00:06:663 (2,3,4,1,2) - Why are they that different in terms of difficulty while they sound the same ?
00:10:722 (8) - Use a slider since it sounds like 00:11:075 (1) -
00:11:428 (2) - And here you may want to use 2 circles or a triplet to make the rhythm less monotonous.
00:17:604 (1,2,3,4) - Why are you suddenly focusing on vocals when a lot of things like 00:15:134 - 00:15:310 - 00:16:722 - 00:17:075 - aren't mapped ?
00:53:604 (2,3) - That stack looks a bit random. Any reason to it ?

[EL Search Party]
00:34:369 (7,8,1) - The flow between (8) and (1) could be improved.
00:59:781 (5,6,1) - Same, a stronger direction change at 00:59:957 - could be appreciated since (1) is a strong beat.

Good luck.
Lunatick96
good map.. c:
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