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yuiko - GLORIOUS_DAYS(Short)

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Topic Starter
Karen
This beatmap was submitted using in-game submission on 2016年6月20日 at 21:55:23

Artist: yuiko
Title: GLORIOUS_DAYS(Short)
Source: 恋×シンアイ彼女
Tags: koi kakeru shinai kanojo glorious days galgame yuikonnu Little CloudSplash16 Kencho Shad0w1and Tsukuyomi baldrace KaedekaShizuru
BPM: 167
Filesize: 15181kb
Play Time: 01:42
Difficulties Available:
  1. Insane (4.51 stars, 356 notes)
  2. Kencho's Normal (2.05 stars, 211 notes)
  3. Little's Easy (1.49 stars, 129 notes)
  4. Shad0w1and's Insane (4.3 stars, 321 notes)
  5. Yomi's hard (3.2 stars, 308 notes)
Download: yuiko - GLORIOUS_DAYS(Short)
Information: Scores/Beatmap Listing
---------------
×
Theme song Opening:Duca - 記憶×ハジマリ by Meg(image--)
Route Ending:yuiko - 東の空から始まる世界 (Short) by KaedekaShizuru
Insert song & Last Episode Ending:yuiko - GLORIOUS_DAYS (Short) by Karen

yuiko <3

Shad0w1and
-Atri-
Koikakekekekekekekekeke~
Little
KaedekaShizuru
http://puu.sh/mafh6/7da4dbd273.rar
storyboard done
call me when you need mod or have a storyboard mod
open the widescreen support in your insane and yomi's hard. I make a widescreen storyboard.
and type in these events code in every diff .osu file:
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"bg.jpg",320,240
S,0,0,,0.685
F,0,0,734,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
-Atri-
If you want a normal, you can tell me, i am not a great mapper but i can try
Topic Starter
Karen

KuranteMelodii wrote:

If you want a normal, you can tell me, i am not a great mapper but i can try
Normal slot has been taken by Kencho, already added in tags D:
Sidetail
  • Little's Easy

  1. 00:13:668 (1) - Seems better if you use same length as 00:15:105 (3) - (and shape). The rhythm seems better and probably you can take advantage of similar shape to work around with polarity. After many attempts I still can't find a point of these being slightly shorter. With exception of 00:43:847 (3) - as it follows vocal well... You are probably better off with simpler rhythm for this.. (suggestion from noob mapper)
  2. 00:19:416 (1) - ^ 1/2 is good too..
  3. 01:08:278 (1) - ^
  4. 01:16:901 (1) - ^
  5. 01:22:650 (1) - ^
  6. 01:34:147 (1) - ^
  • Kencho's Normal

  1. 00:58:757 (3) - Reverseless slider seems better as there is nothing at reverse end. Just make same length as orginal but without reverse.
  • Yomi's Hard

  1. 00:01:811 (3,3,3) - I don't think these really fit well. It fits well in certain areas like 00:07:021 (2) - . :/
  2. 00:10:434 (4) - half this slider and add circle at 00:10:793 to emphasize the piano.
  • Shad0w1and's Insane

  1. 00:05:045 (1) - half this slider and add circle at 00:05:763. this sounds better and follows similar style as previous ones.
  2. 00:36:302 (2) - Full stack on 00:36:662 (1) - . Looks better that was as you did full stack 00:36:123 (1) - with previous objects.
  3. Add spinner at 00:11:961 to 00:13:398? Current one seems empty compared to Karen's, but I guess it's up to you~
  • Insane

  1. 00:02:171 (3) - Maybe you can bend it to give similar emphasis as 00:00:734 (1) - .
  2. 00:03:608 (1) - Perhaps you can shorten slider instead and add circle. I like using circle for piano tone rather than using sliderend cuz it seems like there is more feel to it XD http://puu.sh/mc6qR/adb3d279e2.jpg
  3. 00:16:183 (5) - Feels better with 1/2, and also right after this, there is similar rhythm and you used at 1/4 00:17:260 (3,4,5) - which is 1/2
  4. 00:24:626 (1,2,3) - This was bit confusing to read (atleast for me), so extend the distance a bit more http://puu.sh/mc7vq/0a0539dff4.jpg
  5. 00:47:620 (1,2,3) - ^ Confusing to see the slider for this one...
  6. 01:16:362 (3,4,5,6,7,8) - Seems bit messy for me :s
  7. 01:31:991 (3) - X:400, Y:180 better?
  8. 01:39:805 (2) - Remove as it is not in the song and plays better without it / AND / put #3 circle further apart like... (x:210, y:231)
Nice map, so I ended up making a bad mod :c
Anyways, it would've been nice if lyrics move very slowly to side as well! Easy fix for lyrics done by lines so probably give it a try XD
Winnie
[Insane]

00:00:734 (1) - To ensure high quality game play let's not make this slider angled like this because this doesn't actually do anything :) Solution - Copy paste 00:01:272 (2) - like you did here for the same sounds 00:02:171 (3,4) -
00:07:919 (3) - Same as ^ here, it can be more genuine looking http://puu.sh/mcfjF/8da1c2aee6.jpg
00:10:896 - idk how well this would be for all the people out there. This note doesn't snap to the sound besides the beginning and the end of it - then again this part here idk what works so it's fine to keep it
00:11:153 (1) - Only my opinion but the placement here doesn't feel good for the following notes, I did something like this http://puu.sh/mcfwV/25ed527115.jpg
00:24:536 - There is no sound here for the 1/2 while the other had a sound on the blue tick, a single note would actually be better so the next singles don't feel rushed 00:24:446 (6) -
00:30:913 (1) - Same here
00:34:865 (3) - Ctrl+G is better feels better because this supports it 00:33:787 (1) -
00:42:051 (4,5) - This doesn't play well because of the current note pattern you had at 00:41:512 (2,3) - something I smacked together that feels good to me
00:47:260 (3) - You can make a triple here 00:47:260 (3) - there is a beat here that leads well into the slider at 00:48:159 (1) -
00:49:955 (2) - Blanket a little better would be nice for the map
01:01:093 (1) - Poor souls who's going to missread this note because of that note gap - My solution to make this part sound better would to add a note at
01:00:913 - and remove this slider and make just a note on the white tick 01:02:171 (5) - The sudden hesitation leads very well into the jumpy parts
01:06:123 (4) - I feel this movement feels better to play http://puu.sh/mcgkT/95a617a56e.jpg
This'll work as a base to help the map out

[Shad0w1and's Insane]

00:00:734 (1,2) - This is very redundant if you suddenly have rhythm like this afterwards 00:02:171 (1,2) - 00:03:608 (1,2) - Make them all the same so it stays consistent would be really good
00:11:153 (1) - New NC can start here
00:42:410 (1) - Tbh it looks cool but it doesn't fit well with how this song is like
00:43:308 (4) - Lets hope people can read the approach circle because its hidden
00:43:488 (5) - Something simple like this would be good, I don't prefer these types of slider spines on insane - The simpler the better http://puu.sh/mcgHh/9f1496d623.jpg
This should be good

[pYomi's hard]

00:02:171 (1) - This is a no-no - It just doesn't look clean having overlap like this
00:28:757 (5) - Should have finished out the rotation a little nicer - It felt slightly cut off before http://puu.sh/mcgUN/8cbb19c557.jpg
01:31:811 (3) - Careful for that HP bar though
I believe it's fine

[Little's too easy]

00:10:793 (1) - DS???
Other than that looks pretty danky
Topic Starter
Karen

BetaStar wrote:

  • Insane

  1. 00:02:171 (3) - Maybe you can bend it to give similar emphasis as 00:00:734 (1) - . it doesn't change much and i want to keep 00:02:171 (3,4) - the parallel pattern :p
  2. 00:03:608 (1) - Perhaps you can shorten slider instead and add circle. I like using circle for piano tone rather than using sliderend cuz it seems like there is more feel to it XD http://puu.sh/mc6qR/adb3d279e2.jpg i don't want more complex rhythms here, and the piano on the slider end isn't important compared with 00:03:608 - it.
  3. 00:16:183 (5) - Feels better with 1/2, and also right after this, there is similar rhythm and you used at 1/4 00:17:260 (3,4,5) - which is 1/2 00:17:260 (3,4,5) - there are some drums here, which is different from what you pointed out so the rhythm should be different :D
  4. 00:24:626 (1,2,3) - This was bit confusing to read (atleast for me), so extend the distance a bit more http://puu.sh/mc7vq/0a0539dff4.jpg i purposely made a confusing pattern here and i think it's fun to play if you read this clearly, also it's the highest diff so it's fine to make some interesting stuff instead of boring 1/2 spam.
  5. 00:47:620 (1,2,3) - ^ Confusing to see the slider for this one... ^
  6. 01:16:362 (3,4,5,6,7,8) - Seems bit messy for me :s why messy :s, it fits the music and i like streams with this shape :p
  7. 01:31:991 (3) - X:400, Y:180 better? why? i want it stack on 01:30:913 (6) - and overlap with 01:31:272 (1) - this slider's head, and i don't see any problem with the flow here :s
  8. 01:39:805 (2) - Remove as it is not in the song and plays better without it / AND / put #3 circle further apart like... (x:210, y:231) slightly overmapped here xD, the pattern is fun to play but i agree that it's a bit questionable, but wanna keep for now, will reconsider if other modders point it out.
Nice map, so I ended up making a bad mod :c not a bad mod c:, although i rejected all ;w;
Anyways, it would've been nice if lyrics move very slowly to side as well! Easy fix for lyrics done by lines so probably give it a try XD @KaedekaShizuru

Kocari wrote:

[Insane]

00:00:734 (1) - To ensure high quality game play let's not make this slider angled like this because this doesn't actually do anything :) Solution - Copy paste 00:01:272 (2) - like you did here for the same sounds 00:02:171 (3,4) -
00:07:919 (3) - Same as ^ here, it can be more genuine looking http://puu.sh/mcfjF/8da1c2aee6.jpg
00:10:896 - idk how well this would be for all the people out there. This note doesn't snap to the sound besides the beginning and the end of it - then again this part here idk what works so it's fine to keep it umm yeah keep
00:11:153 (1) - Only my opinion but the placement here doesn't feel good for the following notes, I did something like this http://puu.sh/mcfwV/25ed527115.jpg actually players don't need to move the cursor on the slider so i think it doesn't have problems on the flow, just treat it as a circle.
00:24:536 - There is no sound here for the 1/2 while the other had a sound on the blue tick, a single note would actually be better so the next singles don't feel rushed 00:24:446 (6) - i like following piano so that's why i ignored all drum sound when there is piano sound.
00:30:913 (1) - Same here same what o.o
00:34:865 (3) - Ctrl+G is better feels better because this supports it 00:33:787 (1) -
00:42:051 (4,5) - This doesn't play well because of the current note pattern you had at 00:41:512 (2,3) - something I smacked together that feels good to me
00:47:260 (3) - You can make a triple here 00:47:260 (3) - there is a beat here that leads well into the slider at 00:48:159 (1) - i tend to emphasize the piano here ;w;
00:49:955 (2) - Blanket a little better would be nice for the map
01:01:093 (1) - Poor souls who's going to missread this note because of that note gap - My solution to make this part sound better would to add a note at
01:00:913 - and remove this slider and make just a note on the white tick 01:02:171 (5) - The sudden hesitation leads very well into the jumpy parts
01:06:123 (4) - I feel this movement feels better to play http://puu.sh/mcgkT/95a617a56e.jpg
This'll work as a base to help the map out nice mod xD
no reply means fixed or reworked.
Thanks for mods!
Kinomi
Shad0w1and

BetaStar wrote:

  • Shad0w1and's Insane

  1. 00:05:045 (1) - half this slider and add circle at 00:05:763. this sounds better and follows similar style as previous ones. :arrow: ok
  2. 00:36:302 (2) - Full stack on 00:36:662 (1) - . Looks better that was as you did full stack 00:36:123 (1) - with previous objects. :arrow: x
  3. Add spinner at 00:11:961 to 00:13:398? Current one seems empty compared to Karen's, but I guess it's up to you~ :arrow: x

Kocari wrote:

[Shad0w1and's Insane]

00:00:734 (1,2) - This is very redundant if you suddenly have rhythm like this afterwards 00:02:171 (1,2) - 00:03:608 (1,2) - Make them all the same so it stays consistent would be really good :arrow: ok
00:11:153 (1) - New NC can start here :arrow: maybe no for now
00:42:410 (1) - Tbh it looks cool but it doesn't fit well with how this song is like :arrow: ok
00:43:308 (4) - Lets hope people can read the approach circle because its hidden :arrow: ok
00:43:488 (5) - Something simple like this would be good, I don't prefer these types of slider spines on insane - The simpler the better http://puu.sh/mcgHh/9f1496d623.jpg :arrow: no for now
This should be good
先更新过了
http://puu.sh/mcxr3/58e077a24b.osu
Little
BetaStar

BetaStar wrote:

  • Little's Easy

  1. 00:13:668 (1) - Seems better if you use same length as 00:15:105 (3) - (and shape). The rhythm seems better and probably you can take advantage of similar shape to work around with polarity. After many attempts I still can't find a point of these being slightly shorter. With exception of 00:43:847 (3) - as it follows vocal well... You are probably better off with simpler rhythm for this.. (suggestion from noob mapper) I want to emphasize the electric guitar melody here. The syncopated rhythm is much more interesting than the straight drums, so I want to bring it out a bit. Having straight 1/1 beats for the whole map would be really dull.
  2. 00:19:416 (1) - ^ 1/2 is good too.. Similar thing
  3. 01:08:278 (1) - ^
  4. 01:16:901 (1) - ^ Changed this one to match first half of kiai.
  5. 01:22:650 (1) - ^ Changed this one too.
  6. 01:34:147 (1) - ^
@Kocari - I'm using the 1.00 DS of 1x SV there, because this leads up to the SV change.

Thanks.

My diff: http://puu.sh/mcJmh/2968243c77.zip
Topic Starter
Karen
updated

@Shad0w1and 下次puush压缩包给我吧,我这chrome打开.osu日文都变成乱码
Lily Bread
哼,你不摸图,所以我不给星
Shad0w1and
抱歉发现我音效有个没用到,drum-hitfinish100,帮我删一下,顺带微调了一个排列;w;
改的不多所以要是嫌麻烦下次摸改完再更新也行

http://puu.sh/merln/fbb0c9da9f.zip
KaedekaShizuru
骗KD送摸
[Insane]
整体音量建议-5%到10%
00:10:614 (1) - 建议走向和后面三个单点相同 like this: 亦可以CTRL+G(跟我雪之妖精旋律里一样
01:17:440 (2,3,4,6) - 仅供参考

[虾抖]
01:10:254 - 建议还是连01:10:075 (2) 一起把这里补上 副歌里空一下感觉连贯性不好
01:16:003 - ↑
01:21:751 - ↑
最后能别让我犯滑条静音的强迫症吗

[烤老板]
又一个让我犯强迫症的Orz
SC6-whistle相对来说太响了 有点扎耳膜 整体音量降10%
00:01:811 (3) - 在hard里大量用这样的大丈夫?

BetaStar wrote:

Anyways, it would've been nice if lyrics move very slowly to side as well! Easy fix for lyrics done by lines so probably give it a try XD
Thank you for your suggestion !
but this storyboard is accompanying with my own map s/372552 , so I decide no change.
Rizen
Heyyyyyy

just a few things

regarding consistency across all diffs uh... in Little's Easy, 01:39:895 (5) - should be NC'd like the other diffs?
and in Kencho's Normal, maybe add a circle to 01:39:895 (1) - and the spinner start at 01:40:075 (1) - ?
I don't think you have to change these because GDs can be different from the rest of the mapset (or other GDs), but this would help with mapset consistency

Little's Easy
00:07:919 (2) - this slider compared to the other opening sliders covers 3 piano sounds of that key instead of two or one. covering it all up with one slider imo just seems a bit weird even though the surrounding sliders are single sliders for 1 or 2 piano sounds.. I would probably shape the slider so that it emphasizes this sound, or change the rhythm to a 3/2 slider then a circle
00:25:165 (1,2,3) - imo, this flow is pretty sharp and doesn't really suit the music ;A; But I guess this is more of a personal taste thing
00:38:458 (4) - is this soft whistle intentional or is meant to be a drum whistle?
01:39:536 (4,5) - this really is just a personal thingy, but I find the flow here a little too sharp as well here.. I would of done something like this

can't find anything in the normal
However, there are a lot of object chains with 1/2 rhythm, which could be a point of concern (or I could just be thinking too hard)

Yomi's Hard
00:05:494 (1,2) - maybe copy and paste slider 1 then rotate 180degrees for slider 2? imo they look kinda weird like they barely have any relationship to each other
00:10:434 (4,1,2) - It would be helpful if the high piano sounds at this part are clickable (compared to other diffs in the mapset which does do this)
00:32:350 (1) - missing drum finish?
01:14:027 (1,2,3,4,5) - this pattern overlaps itself completely, compared to other patterns such as 01:11:153 (1,2,3,4,5) -
00:44:925 (4,5,1) - consider changing the emphasis point?

I'll come back to do the rest after my hiking trip (soon!) (that is if the mapset isn't ranked then)
Topic Starter
Karen
@Kaedekashizuru
1,音量我听了很久才决定这样,太轻感觉听不清
2,改了
3,没啥区别,不同梗而已,这里用这个感觉挺好
Shad0w1and
我的想想就不改了,连贯性我也知道有一点,但是考虑到整体节奏有停顿还是先这样了
-Atri-
I'm gonna mod this soon, just to bookmark it here

姬野星奏太可愛了
kunka
From MQ~

General

※metadata: I don't know the GAL GAME. But, i think that I don't have any problem. Source site / Enlarged picture
※AudioLeadIn: I thought that start of the music were little bit early. I recommend 1,000 or 1,500.
※I will care a noise to hear when soft of GD is used. Would you add the silence .wav for the guest? (For example, soft-sliderslide6)
Insane

00:19:955 (2,3) - I recommend Ctrl+G. I think that 00:20:135 - has a stronger beat than 00:19:955 - . The start of the slider thinks that a strong beat is good.

01:04:326 (2) - Would you stack in 01:03:248 (5) - ? I thought that a flow from 01:03:787 (1) - was good.

01:39:716 (1,2) - I don't like this stack personally. It is because there might be the confusion. Would you remove stack? For example http://puu.sh/meUw0.jpg
Shad0w1and's Insane

00:23:728 (1,2) - This has a strong beat in 00:24:087 - . But, you set it with a reverse slider. I recommend a change to a normal slider. http://puu.sh/meVWA.jpg

01:38:459 (1) - ^ http://puu.sh/meX0v.jpg

01:02:350 (5,1,2) - 01:02:530 (1) - has the strongest sound in these three note. However, space is the smallest. You make 01:02:350 (5) - ,01:02:710 (2) - small, or please enlarge the space of the 01:02:530 (1) - .

01:10:075 (2) - I did not feel the need of the stack here. Would you stack in 01:09:356 (5) - ?

01:21:572 (2) - ^

01:31:272 - ~ 01:34:147 (1) - A blank is long. Would you add note? This is too lonely now.
Yomi's hard

※The AImod error of the slider end point exists. Please revise it.
I think that I do not have any problem other than it.
Kencho's Normal

00:17:979 (1,2,3,4) - I think it to be surplus note. I think the normal diff to need a blank. In addition, I recommend a change because there are some same patterns. Please try this. This add a blank according to consistency. http://puu.sh/meZs8.jpg

00:41:512 (2,3,4) - I felt a sense of incongruity in rhythm. Would you change this? Please try this http://puu.sh/meYPZ.jpg

00:53:368 (3) - I did not feel the need of the 1/1 slider. This thinks that 1/2 slider fits rhythm.
Little's Easy

I think that I do not have any problem.
GL ;)
Little

Rizen wrote:

regarding consistency across all diffs uh... in Little's Easy, 01:39:895 (5) - should be NC'd like the other diffs?
and in Kencho's Normal, maybe add a circle to 01:39:895 (1) - and the spinner start at 01:40:075 (1) - ?
I don't think you have to change these because GDs can be different from the rest of the mapset (or other GDs), but this would help with mapset consistency
I'll add NC in my diff there. It helps with reading that part anyway.

Little's Easy
00:07:919 (2) - this slider compared to the other opening sliders covers 3 piano sounds of that key instead of two or one. covering it all up with one slider imo just seems a bit weird even though the surrounding sliders are single sliders for 1 or 2 piano sounds.. I would probably shape the slider so that it emphasizes this sound, or change the rhythm to a 3/2 slider then a circle I think this slider is fine. My main point of emphasis is at the start of the slider, and this shape achieves that.
00:25:165 (1,2,3) - imo, this flow is pretty sharp and doesn't really suit the music ;A; But I guess this is more of a personal taste thing I agree that it feels sharp, but I couldn't find any nice way to fix it.
00:38:458 (4) - is this soft whistle intentional or is meant to be a drum whistle? Intentional.
01:39:536 (4,5) - this really is just a personal thingy, but I find the flow here a little too sharp as well here.. I would of done something like this No, that feels worse to me.
Thanks

http://puu.sh/mf2tH/4021b9c267.zip
Shad0w1and

kunkakunkakunkakunka wrote:

Shad0w1and's Insane

00:23:728 (1,2) - This has a strong beat in 00:24:087 - . But, you set it with a reverse slider. I recommend a change to a normal slider. http://puu.sh/meVWA.jpg
:arrow: prefer mine
01:38:459 (1) - ^ http://puu.sh/meX0v.jpg
:arrow: prefer mine
01:02:350 (5,1,2) - 01:02:530 (1) - has the strongest sound in these three note. However, space is the smallest. You make 01:02:350 (5) - ,01:02:710 (2) - small, or please enlarge the space of the 01:02:530 (1) - .
:arrow: ok
01:10:075 (2) - I did not feel the need of the stack here. Would you stack in 01:09:356 (5) - ?
:arrow: prefer mine
01:21:572 (2) - ^
:arrow: prefer mine
01:31:272 - ~ 01:34:147 (1) - A blank is long. Would you add note? This is too lonely now.
:arrow: prefer mine
http://puu.sh/mfhsq/fe870c4de8.zip
顺带drum-hitclap100求删Orz,决定没用
-Atri-
我寧願說我不摸了, 反正我都覺得這樣就夠了
Topic Starter
Karen

kunkakunkakunkakunka wrote:

From MQ~

General

※metadata: I don't know the GAL GAME. But, i think that I don't have any problem. Source site / Enlarged picture
※AudioLeadIn: I thought that start of the music were little bit early. I recommend 1,000 or 1,500. Audioleadin doesn't work now
※I will care a noise to hear when soft of GD is used. Would you add the silence .wav for the guest? (For example, soft-sliderslide6) GDers can use whatever hitsounds they like, i have no right to add anything for them.
Insane

00:19:955 (2,3) - I recommend Ctrl+G. I think that 00:20:135 - has a stronger beat than 00:19:955 - . The start of the slider thinks that a strong beat is good.
can't agree with this sorry.
01:04:326 (2) - Would you stack in 01:03:248 (5) - ? I thought that a flow from 01:03:787 (1) - was good. hmm not really, and i stacked 01:05:404 (1) - this so hard to change here

01:39:716 (1,2) - I don't like this stack personally. It is because there might be the confusion. Would you remove stack? For example http://puu.sh/meUw0.jpg OK
Thanks~
Yohanes
Hi!
Nice SB btw

Insane
00:24:626 (1,2,3,1) - I'm not a fans of pattern like this as it may cause some readability problems (for me at least). Just sayin :P
00:47:620 (1,2,3,1) - ^^
00:26:242 (4,1) - For me, map to the vocal's is more important than drums in this part http://puu.sh/mk6Fa/538a8fac6c.jpg map to the drum makes it sounds monotonous and lacking in impact somewhat
00:31:632 (2,3,4) - Change it into slider would complement both the drum and vocal better imo http://puu.sh/mk72s/2331568544.jpg
00:47:260 (3) - Perfect spot to put triplets! or rather, please change it into triplet ;w;
01:02:171 (5) - 1/2 slider maybe, it sounds too empty right now
01:10:793 (1) - Why you slowdown this slider? I don't see any points of doing that. Besides that, I think this rhythm would be better in this section http://puu.sh/mk7jB/b341960c7d.jpg because 01:10:973 - really needs to be clickable as the drum's sound is quite strong
01:13:847 (6,1) - there're 2 better option on for this part. First, put a triplet here. Second, separate (6) and (1) to better emphasize the vocal, just like what you did on 01:07:919 (7,1) -
01:16:362 (3,4,5) - Imo, it would be better to change them all into soft-hitclap instead of drum-hitwhistles

Shad0w1and
00:02:171 (1,2) - Why this one is different from the other. Make them all the same
00:14:386 (6,7) - Sub optimal rhythm. You cover strong beat with sliderend and put a circle on weak beats. Better make it like this http://puu.sh/mk8lk/01f8fe2124.jpg or http://puu.sh/mk8ms/b0228cf35a.jpg
00:17:260 (3,4) - same ^
00:35:763 (2,1) - Better not to hide them behind sliderend. This may work http://puu.sh/mk8uv/059986bba9.jpg
01:09:716 (1,2) - Drums is to strong to cover with slider imo. Preferably change it into 3 notes
01:11:153 (1) - Finish on head
01:16:183 (1) - Change it placement so it doesn't troll people with its readability (I missed here when testing the map) http://puu.sh/mk86Z/f50fe08cc7.jpg
01:31:272 - 01:34:147 - why this part is empty T_T. If you want to keep it, at least put a break time here

Tsukuyomi
Check your AiMod, there're several unsnapped object
01:34:146 (1,3) - Snap properly owo
Generally nothing~

Hope my mod was useful
Good Luck! :D
Shad0w1and

Yohanes wrote:

Shad0w1and
00:02:171 (1,2) - Why this one is different from the other. Make them all the same :arrow: because the rhythm is not the same
00:14:386 (6,7) - Sub optimal rhythm. You cover strong beat with sliderend and put a circle on weak beats. Better make it like this http://puu.sh/mk8lk/01f8fe2124.jpg or http://puu.sh/mk8ms/b0228cf35a.jpg
00:17:260 (3,4) - same ^
00:35:763 (2,1) - Better not to hide them behind sliderend. This may work http://puu.sh/mk8uv/059986bba9.jpg
01:09:716 (1,2) - Drums is to strong to cover with slider imo. Preferably change it into 3 notes :arrow: no
01:11:153 (1) - Finish on head :arrow: no
01:16:183 (1) - Change it placement so it doesn't troll people with its readability (I missed here when testing the map) http://puu.sh/mk86Z/f50fe08cc7.jpg
01:31:272 - 01:34:147 - why this part is empty T_T. If you want to keep it, at least put a break time here
no comment=fix
http://puu.sh/mkdiZ/c84c55a9fe.zip
Topic Starter
Karen

Yohanes wrote:

Hi!
Nice SB btw

Insane
00:24:626 (1,2,3,1) - I'm not a fans of pattern like this as it may cause some readability problems (for me at least). Just sayin :P That's why another insane diff is needed in this mapset.
00:47:620 (1,2,3,1) - ^^ ^^
00:26:242 (4,1) - For me, map to the vocal's is more important than drums in this part http://puu.sh/mk6Fa/538a8fac6c.jpg map to the drum makes it sounds monotonous and lacking in impact somewhat no vocal xD, i hate following vocal
00:31:632 (2,3,4) - Change it into slider would complement both the drum and vocal better imo http://puu.sh/mk72s/2331568544.jpg umm i understand you here but i want use a circle 00:31:811 (3) - to follow the piano here, and also, if i use sliders here there would be too many sliders which might be boring ;w;
00:47:260 (3) - Perfect spot to put triplets! or rather, please change it into triplet ;w; OK
01:02:171 (5) - 1/2 slider maybe, it sounds too empty right now it can give players some time to be ready for the following big jumps 01:02:530 (1,2,3,4,5,6,7) -
01:10:793 (1) - Why you slowdown this slider? I don't see any points of doing that. Besides that, I think this rhythm would be better in this section http://puu.sh/mk7jB/b341960c7d.jpg because 01:10:973 - really needs to be clickable as the drum's sound is quite strong i didn't here any strong drum like you said 01:10:973 - here, and i used a slowdoen slider for emphasizing the next part 01:11:153 (1) -
01:13:847 (6,1) - there're 2 better option on for this part. First, put a triplet here. Second, separate (6) and (1) to better emphasize the vocal, just like what you did on 01:07:919 (7,1) - ahh i like this placement so muchhhh, want to keep here, and did some changes in the part you mentioned 01:07:919 (7,1) -
01:16:362 (3,4,5) - Imo, it would be better to change them all into soft-hitclap instead of drum-hitwhistles i think the hitsounds here need some difference with 01:16:632 (6,7,8) - lol
thanks~
Shad0w1and
对了,据说drum-slidertick100 和drum-sliderslide100不能同时存在,假如真的不行的话就删掉drum-slidertick100吧,我听别人说的
Topic Starter
Karen

Shad0w1and wrote:

对了,据说drum-slidertick100 和drum-sliderslide100不能同时存在,假如真的不行的话就删掉drum-slidertick100吧,我听别人说的
删了,但是00:02:530 - 这个drum的tick音很怪,你看看怎么改法,顺便 00:10:614 (1) - 这里应该是1/6,下次update的时候你改下
Shad0w1and

Karen wrote:

Shad0w1and wrote:

对了,据说drum-slidertick100 和drum-sliderslide100不能同时存在,假如真的不行的话就删掉drum-slidertick100吧,我听别人说的
删了,但是00:02:530 - 这个drum的tick音很怪,你看看怎么改法,顺便 00:10:614 (1) - 这里应该是1/6,下次update的时候你改下
http://puu.sh/mo8Iu/7b6d682347.zip
Xinely
hello ~


  • General
  1. doesnt really matter but only BG2.jpg has different dimensions size.. probably you can make it as 1280x720 as well for consistency


  • Easy
  1. 00:23:728 (3) - probably you can try with circle and 1/1 slider here, well i know this is easy diff but imo 00:24:087 - cymbal in here is possibly to map with clickable object
  2. 00:41:512 - there is a drum there so drum whistle?
  3. 01:03:428 (2) - no drum at this time so i think clap doesnt really good to use, better remove it and let it with soft-hitnormal only i guess
  4. 01:38:458 (3) - same as 00:23:728 (3) -


  • Normal
  1. why the setting isnt in usual? i meant that AR better in 5,5 or 5 since hard's diff is in AR 7,5. the space is a bit far imo if u use 4,6. same with OD, better use 4 for the gap
  2. 00:19:955 (2) - this note can be removed, somehow 00:18:159 (2,3,4,5,1,2,3) - these rhythms look too long
  3. 00:36:662 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - so much long rhythms :( , i think you can remove 00:39:356 (4) - for 1/1 break :(
  4. 00:43:847 (1,2,3,1,2,3,4,1,2,3,4) - same as above, remove this 00:46:183 (3) - i guess
  5. 00:56:422 (3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2) - too longgggg, would suggest you to remove them and change with 1/2 slider repeat in here
  6. 01:07:919 (3) - change with a note for whitetick only, yep, 1/2 gap rhythms too long aaaaaaaaa and that red tick has no strong music afterall
  7. 01:13:668 (3) - ^
  8. 01:19:416 (3) - 01:25:165 (3) - ^
  9. 01:34:686 (2) - same as 00:19:955 (2) -


  • Hard
  1. 00:09:895 (3) - well i can understand how you map this but if possible try map 00:10:254 - with a circle? the piano is loud here
  2. 00:10:793 - 00:11:153 - 00:11:512 - more fit if mapped with circles i think because the pianos
  3. 00:24:087 - map with circle if possible since, yeah you know that crash music fits better mapped with clickable object
  4. 00:24:985 (6) - according the drums from (4), better you give spacing in here to emphasis the drum with 134,145. yeah might be a bit weird because map cymbal with stack but it feels better imo (like u did in 00:47:979 (7,1) - )
  5. 01:27:500 (4,5) - similar with above
  6. 01:38:637 (2) - same with 00:24:087 -
  7. 01:39:356 (4,5,6,1) - same as 00:24:985 (6) - , http://puu.sh/mqs4U/538363b758.jpg
    too subjective, nice diff actually :D


  • Insane
  1. 00:04:506 - 00:01:632 - 00:03:069 (2) - 00:04:506 - 00:07:380 - 00:08:458 - 00:08:817 - 00:10:254 - whistle for piano
  2. 00:10:614 (1) - the snap actually is 1/6 like karen did for his diff, no sound at 00:10:704 -
  3. 00:22:290 (1) - 188,308 for blanket with prevous slider i guess, it looks much better for me
  4. 00:25:883 (3) - feels so weird with 3/4 slider as you can hear piano at 00:26:063 - , altho not overmap but i'd really suggest to use 1/2 instead
  5. 00:43:847 (1) - i think the tail should points out to the next circle flow (i meant that it's better if moving to right instead of left) according my taste flow, yeah i cant find good suggestion for this but at least gonna give mine http://puu.sh/mqsFG/ca5d775c90.jpg
  6. 00:55:254 (5) - as i try to hear, no music at this time so i'd say to remove since it's overmapped
  7. 00:56:781 (1) - 3/4 slider doesnt fit here as the red tick has sound and blue tick has no sound
  8. 01:03:787 (4) - flow much much much better with flip ctrl+h imo
  9. 01:04:686 (1) - just my taste but imo 1,0x feels a bit fast for this and 0,75x feels better for emphasizing vocal only
  10. 01:10:075 (2) - stack doesnt fit well imo if you're mapping the drum here. at least i'd suggest to make a mini jump 288,208
  11. 01:21:572 (2) - should make a jump for cymbal waaaaa, example 304,352
  12. 01:22:650 (1) - i think you need to reduce the spacing a bit like 295,242. i almost read it as 1/2 because im newbie
  13. 01:37:021 (1) - flow much much much better with ctrl+g


  • My love
  1. ai ni ai ni ai ni
  2. 00:05:763 (4) - hmm really my taste but i think ctrl+g can improve flow from previous slider to this, and make a mini jump for next note as the new pattern
  3. 00:31:991 (4) - somehow stack feels boring and the the flow feels not really well for me since you did repeating it.. hmm how about 328,44? the jump is for drum/vocal for me
  4. 00:42:320 (6) - weak music/snare in blue tick so remove the whistle? it sounds too noisy for me
  5. 00:50:943 (6) - i dont hear a sound here ><
  6. 00:59:476 (6) - clap on tail as the music is a drum there
  7. 01:03:428 (6) - the jump is a bit overdone imo, maybe reduce a bit example 316,60?
  8. 01:10:434 (4) - i'd say 200,16 here, you seem have no normal spacing from kiai's start until here so that 1,35x seems a bit random for me, if you want to keep normal spacing then use 1,5x as you map 01:11:871 (3) -
  9. 01:14:925 (4) - i think you can make the jump a bit higher, also imo the flow feels better if you make the flow goes to upward instead of a bit going down. how about 344,88?
  10. 01:18:967 (3) - use your soft clap instead of drum whistle, yep that drum isnt soft drum, instead clap drum
  11. 01:36:662 (7) - somehow because you want to stack the tail, the flow doesnt feel well for me.. i prefer move tail to 240,220... well really my taste :p
  12. 01:38:817 (2) - jump for crash cymbal 8(((((( , example 20,304

;)
Shad0w1and
叫静流把其他几个bg的cg原图给出来直接resize 1366*768。低点不如高点好,不会的话打包给我拉

Xinely wrote:

hello ~


  • Insane
  1. 00:04:506 - 00:01:632 - 00:03:069 (2) - 00:04:506 - 00:07:380 - 00:08:458 - 00:08:817 - 00:10:254 - whistle for piano
  2. 00:10:614 (1) - the snap actually is 1/6 like karen did for his diff, no sound at 00:10:704 -
  3. 00:22:290 (1) - 188,308 for blanket with prevous slider i guess, it looks much better for me :arrow: does not matter imo
  4. 00:25:883 (3) - feels so weird with 3/4 slider as you can hear piano at 00:26:063 - , altho not overmap but i'd really suggest to use 1/2 instead :arrow: vocal did not stop at 00:26:063 - so i keep current to highlight vocal
  5. 00:43:847 (1) - i think the tail should points out to the next circle flow (i meant that it's better if moving to right instead of left) according my taste flow, yeah i cant find good suggestion for this but at least gonna give mine http://puu.sh/mqsFG/ca5d775c90.jpg :arrow: like current pattern more
  6. 00:55:254 (5) - as i try to hear, no music at this time so i'd say to remove since it's overmapped :arrow: 00:55:254 (5) - when i turn up the volume, i feel there is a really soft drum sound, just like 00:55:524 - .
  7. 00:56:781 (1) - 3/4 slider doesnt fit here as the red tick has sound and blue tick has no sound :arrow: vocal did not stop at 00:56:961 - so i keep current to highlight vocal
  8. 01:03:787 (4) - flow much much much better with flip ctrl+h imo :arrow: I intentionally cut the flow here for 01:04:326 (5) - , it has a huge crash so i need cut the flow to highlight that sound, that's my theory of flow control
  9. 01:04:686 (1) - just my taste but imo 1,0x feels a bit fast for this and 0,75x feels better for emphasizing vocal only
  10. 01:10:075 (2) - stack doesnt fit well imo if you're mapping the drum here. at least i'd suggest to make a mini jump 288,208 :arrow: stacking note at the end stops the motion and cut the flow, so the next note could be identified as a new section, I think I am doing right here. it's my theory of flow control
  11. 01:21:572 (2) - should make a jump for cymbal waaaaa, example 304,352
  12. 01:22:650 (1) - i think you need to reduce the spacing a bit like 295,242. i almost read it as 1/2 because im newbie
  13. 01:37:021 (1) - flow much much much better with ctrl+g

posting first since im tired
http://puu.sh/mqw15/26b77c1466.zip
Kinomi
change some patterns and hitsounds as ely and modders above said
SPOILER
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 64596
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SampleSet: Soft
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[Metadata]
Title:GLORIOUS_DAYS (Short)
TitleUnicode:GLORIOUS_DAYS (Short)
Artist:yuiko
ArtistUnicode:yuiko
Creator:Karen
Version:Yomi's hard
Source:恋×シンアイ彼女
Tags:koi kakeru shinai kanojo galgame yuikonnu Little CloudSplash16 Kencho Shad0w1and Tsukuyomi baldrace KaedekaShizuru
BeatmapID:863940
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181,250,23368,2,0,P|225:254|274:237,1,75,8|2,0:0|0:0,0:0:0:0:
337,236,23728,2,0,L|344:141,1,75,0|2,0:0|0:0,0:0:0:0:
292,96,24087,5,12,0:0:0:0:
371,72,24266,2,0,L|380:14,2,37.5,0|0|8,3:0|3:0|3:0,0:0:0:0:
292,96,24626,1,0,3:0:0:0:
213,120,24805,1,0,3:0:0:0:
134,145,24985,1,0,0:0:0:0:
134,145,25165,6,0,L|104:220,1,75,4|2,0:0|0:0,0:0:0:0:
188,215,25524,2,0,L|215:291,1,75,0|2,0:0|0:0,0:0:0:0:
283,241,25883,2,0,L|359:320,1,75
396,350,26242,1,2,0:0:0:0:
473,320,26422,1,0,0:0:0:0:
423,253,26602,6,0,P|421:200|445:135,1,112.5,2|0,0:0|0:0,0:0:0:0:
415,110,26961,2,0,P|367:111|317:86,1,75
262,78,27320,1,0,0:0:0:0:
179,84,27500,2,0,P|147:107|133:160,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
262,78,28039,5,4,0:3:0:0:
334,117,28219,1,0,0:0:0:0:
371,190,28398,1,2,0:0:0:0:
371,275,28578,1,0,0:0:0:0:
328,344,28757,2,0,P|263:357|160:327,1,150,2|0,0:0|0:0,0:0:0:0:
112,296,29296,1,2,0:0:0:0:
152,225,29476,6,0,P|210:201|271:123,1,150,4|2,0:3|0:0,0:0:0:0:
300,59,30015,1,0,0:0:0:0:
382,67,30195,2,0,P|426:85|465:126,1,75,2|0,0:0|0:0,0:0:0:0:
494,169,30554,1,2,0:0:0:0:
494,169,30733,1,0,0:0:0:0:
429,219,30913,6,0,P|394:238|345:243,1,75,4|0,0:3|0:0,0:0:0:0:
287,203,31272,2,0,P|236:205|198:224,1,75
184,291,31632,2,0,P|211:334|246:357,1,75,2|0,0:0|0:0,0:0:0:0:
311,340,31991,2,0,P|334:294|337:252,1,75,2|0,0:0|0:0,0:0:0:0:
287,203,32350,6,0,P|236:205|198:224,1,75,2|0,0:0|0:0,0:0:0:0:
184,291,32710,1,0,0:0:0:0:
111,329,32889,2,0,P|72:329|33:318,2,75,2|0|2,0:0|0:0|0:0,0:0:0:0:
184,291,33428,1,0,0:0:0:0:
184,291,33608,1,0,0:0:0:0:
265,276,33787,6,0,P|291:245|302:195,1,75,4|0,0:3|0:0,0:0:0:0:
384,212,34147,2,0,P|373:154|406:46,2,150,0|0|2,0:0|0:0|0:0,0:0:0:0:
452,258,35045,1,0,0:0:0:0:
379,297,35225,6,0,P|325:309|223:290,1,150,4|0,0:3|0:0,0:0:0:0:
152,283,35763,2,0,L|130:124,1,150,6|8,3:0|1:2,0:0:0:0:
121,52,36302,1,8,1:2:0:0:
121,52,36662,6,0,L|203:37,1,75,4|2,0:0|0:0,0:0:0:0:
215,118,37021,2,0,L|300:136,1,75,8|2,0:0|0:0,0:0:0:0:
306,52,37380,2,0,L|391:34,1,75
420,108,37739,1,8,0:0:0:0:
400,188,37919,1,2,0:0:0:0:
400,188,38099,6,0,P|355:207|246:200,1,150,0|8,0:0|0:0,0:0:0:0:
174,185,38638,1,2,0:0:0:0:
93,203,38817,1,0,0:0:0:0:
150,262,38997,1,0,0:0:0:0:
174,185,39177,2,0,P|152:144|115:125,1,75,8|2,0:0|0:0,0:0:0:0:
93,203,39536,6,0,P|70:239|73:279,1,75,0|2,0:0|0:0,0:0:0:0:
150,262,39895,2,0,P|199:262|234:238,1,75,8|2,0:0|0:0,0:0:0:0:
299,224,40254,2,0,L|333:305,1,75
408,313,40614,1,8,0:0:0:0:
408,313,40793,1,0,0:0:0:0:
472,261,40973,6,0,L|442:191,1,75,2|0,0:0|0:0,0:0:0:0:
363,167,41332,1,8,0:0:0:0:
311,102,41512,2,0,L|325:29,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
242,147,42051,1,8,0:0:0:0:
242,147,42231,1,2,0:0:0:0:
166,178,42410,6,0,P|117:186|83:176,1,75
101,98,42769,2,0,P|150:90|184:100,1,75,8|0,0:0|0:0,0:0:0:0:
242,147,43129,2,0,P|291:155|325:145,1,75,2|0,0:0|0:0,0:0:0:0:
324,67,43488,2,0,P|275:59|241:69,1,75,8|0,0:0|0:0,0:0:0:0:
174,95,43847,6,0,L|150:254,1,150,2|8,0:0|0:0,0:0:0:0:
139,325,44386,1,2,0:0:0:0:
221,325,44566,2,0,P|264:316|305:283,1,75
357,346,44925,1,8,0:0:0:0:
310,277,45105,1,2,0:0:0:0:
305,194,45284,6,0,P|311:154|333:109,1,75
385,66,45644,2,0,P|319:78|216:57,1,150,8|2,0:0|0:0,0:0:0:0:
157,44,46183,1,0,0:0:0:0:
105,108,46362,2,0,P|83:160|83:194,1,75,8|0,0:0|0:0,0:0:0:0:
164,182,46722,6,0,P|171:227|149:338,1,150,2|8,0:0|0:0,0:0:0:0:
71,317,47260,1,0,3:0:0:0:
71,317,47350,1,0,3:0:0:0:
71,317,47440,1,0,3:0:0:0:
147,347,47620,1,2,0:0:0:0:
229,351,47799,1,0,0:0:0:0:
310,335,47979,1,0,0:0:0:0:
310,335,48159,6,0,P|360:317|436:323,2,112.500004291535,4|2|8,0:0|0:0|0:0,0:0:0:0:
133,301,49236,1,2,0:0:0:0:
98,223,49416,1,0,0:0:0:0:
95,138,49596,6,0,P|104:107|126:82,2,56.2500021457673
233,234,50314,2,0,P|297:232|365:203,1,112.500004291535,8|2,0:0|0:0,0:0:0:0:
423,191,50853,1,0,0:0:0:0:
423,191,51033,6,0,L|446:66,2,112.500004291535,2|0|8,0:0|0:0|0:0,0:0:0:0:
254,202,52111,2,0,P|217:189|194:163,1,56.2500021457673,2|0,0:0|0:0,0:0:0:0:
127,144,52470,6,0,P|81:158|65:176,2,56.2500021457673
290,101,53189,2,0,P|243:88|196:39,1,112.500004291535,8|2,0:0|0:0,0:0:0:0:
93,175,53907,6,0,P|81:241|93:289,2,112.500004291535,0|0|8,0:0|0:0|0:0,0:0:0:0:
244,250,54985,1,2,0:0:0:0:
318,289,55165,1,0,0:0:0:0:
401,293,55344,6,0,P|441:288|465:274,2,56.2500021457673,2|0|0,0:0|0:0|0:0,0:0:0:0:
234,321,56063,2,0,P|225:272|240:191,1,112.500004291535,8|2,0:0|0:0,0:0:0:0:
310,177,56602,1,0,0:0:0:0:
389,150,56781,6,0,P|397:94|387:39,2,112.500004291535,2|0|8,0:0|0:0|0:0,0:0:0:0:
219,153,57859,1,0,0:0:0:0:
137,175,58039,1,0,0:0:0:0:
61,136,58219,6,0,P|57:104|70:66,2,56.2500021457673
137,175,58757,2,0,P|141:207|128:245,1,56.2500021457673,8|0,0:0|0:0,0:0:0:0:
124,314,59117,1,8,0:0:0:0:
41,295,59296,2,0,L|8:285,2,28.1250010728836,8|0|0,1:2|1:0|1:0,0:0:0:0:
124,314,59656,6,0,P|189:326|287:281,1,150,4|8,0:0|0:0,0:0:0:0:
409,217,60374,1,2,0:0:0:0:
396,298,60554,1,0,0:0:0:0:
331,246,60733,2,0,P|298:210|282:163,1,75,8|0,0:0|0:0,0:0:0:0:
234,122,61093,6,0,P|201:146|152:249,1,150,2|8,0:0|0:0,0:0:0:0:
277,349,61811,1,2,0:0:0:0:
255,269,61991,1,0,0:0:0:0:
189,319,62171,2,0,P|141:325|112:316,1,75,8|0,0:0|0:0,0:0:0:0:
61,255,62530,6,0,L|50:170,1,75,4|0,0:0|3:0,0:0:0:0:
123,95,62889,2,0,L|133:170,1,75,0|0,3:0|3:0,0:0:0:0:
205,210,63248,1,0,3:0:0:0:
272,161,63428,1,0,3:0:0:0:
334,215,63608,1,0,3:0:0:0:
393,158,63787,6,0,P|423:197|453:318,1,150,4|4,0:0|1:2,0:0:0:0:
386,341,64326,1,4,1:2:0:0:
386,341,65404,6,0,P|319:353|228:328,1,150,4|8,0:0|0:0,0:0:0:0:
161,309,65943,1,2,0:0:0:0:
224,255,66123,2,0,P|232:217|224:175,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
161,309,66662,1,0,0:0:0:0:
90,266,66841,6,0,P|77:192|103:104,1,150,2|8,0:0|0:0,0:0:0:0:
131,46,67380,1,2,0:0:0:0:
206,80,67560,2,0,P|259:90|299:84,1,75
361,78,67919,2,0,L|370:166,1,75,8|2,0:0|0:0,0:0:0:0:
451,146,68278,6,0,L|442:306,1,150,0|8,0:0|0:0,0:0:0:0:
370,335,68817,1,2,0:0:0:0:
287,328,68997,2,0,P|249:315|216:281,1,75
172,227,69356,1,8,0:0:0:0:
141,303,69536,1,0,0:0:0:0:
223,292,69716,6,0,P|262:266|283:231,1,75,2|0,0:0|0:0,0:0:0:0:
338,186,70075,2,0,P|299:159|278:124,1,75,8|0,0:0|0:0,0:0:0:0:
217,87,70434,2,0,P|255:60|276:25,1,75,2|0,0:0|0:0,0:0:0:0:
353,34,70793,1,8,0:0:0:0:
420,81,70973,1,0,3:0:0:0:
420,81,71063,1,0,3:0:0:0:
420,81,71153,6,0,P|392:137|400:243,1,150,4|8,3:0|0:0,0:0:0:0:
403,304,71692,1,2,0:0:0:0:
358,234,71871,1,0,0:0:0:0:
358,234,72051,1,0,0:0:0:0:
299,175,72231,2,0,P|266:150|222:143,1,75,8|2,0:0|0:0,0:0:0:0:
172,198,72590,6,0,P|187:146|166:40,1,150,0|8,0:0|0:0,0:0:0:0:
91,37,73129,1,0,0:0:0:0:
172,52,73308,2,0,P|217:52|260:40,1,75,0|2,0:0|0:0,0:0:0:0:
329,37,73668,2,0,L|321:131,1,75,8|0,0:0|0:0,0:0:0:0:
242,132,74027,6,0,L|262:289,1,150,2|8,0:0|0:0,0:0:0:0:
184,312,74566,1,0,0:0:0:0:
260,280,74745,1,2,0:0:0:0:
328,328,74925,1,0,0:0:0:0:
405,298,75105,2,0,P|419:260|415:204,1,75,8|2,0:0|0:0,0:0:0:0:
423,143,75464,5,0,0:0:0:0:
423,143,75644,1,0,0:0:0:0:
344,119,75823,2,0,P|301:107|172:115,1,150,4|2,0:0|0:0,0:0:0:0:
116,129,76362,1,2,0:0:0:0:
61,191,76542,2,0,L|47:232,3,37.5,0|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
41,267,76901,6,0,P|79:261|193:294,1,150,4|0,0:0|0:0,0:0:0:0:
256,330,77440,1,2,3:2:0:0:
256,330,77530,1,0,3:0:0:0:
256,330,77620,2,0,L|354:303,1,75,0|0,3:0|0:0,0:0:0:0:
364,235,77979,1,8,0:0:0:0:
308,173,78159,1,0,0:0:0:0:
308,173,78338,6,0,L|235:192,1,75,2|0,0:0|0:0,0:0:0:0:
166,146,78698,1,8,0:0:0:0:
195,69,78877,1,2,3:2:0:0:
195,69,78967,1,0,3:0:0:0:
195,69,79057,2,0,L|293:42,2,75,0|0|8,3:0|0:0|0:0,0:0:0:0:
54,155,79775,5,2,3:0:0:0:
103,221,79955,1,2,0:0:0:0:
183,241,80135,1,12,0:0:0:0:
338,186,80494,1,2,3:0:0:0:
304,261,80674,1,2,0:0:0:0:
329,339,80853,1,12,0:0:0:0:
169,293,81213,5,2,3:0:0:0:
96,254,81392,1,2,0:0:0:0:
14,239,81572,1,12,0:0:0:0:
56,79,81931,1,2,3:0:0:0:
137,65,82111,1,2,0:0:0:0:
218,53,82290,2,0,L|320:30,1,75,12|0,0:0|0:0,0:0:0:0:
330,49,82560,1,0,0:0:0:0:
330,49,82650,6,0,P|314:111|323:148,1,75,4|0,0:0|0:0,0:0:0:0:
383,167,83009,2,0,P|389:221|378:267,1,75,8|2,0:0|0:0,0:0:0:0:
413,272,83278,1,0,0:0:0:0:
413,272,83368,2,0,L|487:267,1,75
368,345,83728,2,0,L|293:349,1,75,8|2,0:0|0:0,0:0:0:0:
212,331,84087,6,0,P|197:295|203:173,1,150,0|8,0:0|0:0,0:0:0:0:
145,126,84626,1,0,0:0:0:0:
222,98,84805,2,0,P|277:92|314:100,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
145,126,85344,1,0,0:0:0:0:
198,185,85524,6,0,P|267:191|350:175,1,150,2|8,0:0|0:0,0:0:0:0:
425,153,86063,1,2,3:2:0:0:
425,153,86153,1,0,3:0:0:0:
425,153,86242,2,0,P|432:97|452:64,2,75,0|0|8,3:0|0:0|0:0,0:0:0:0:
452,231,86781,1,2,0:0:0:0:
387,282,86961,5,0,0:0:0:0:
304,286,87141,1,10,0:0:0:0:
227,256,87320,1,0,3:0:0:0:
227,256,87500,1,0,3:0:0:0:
168,198,87680,2,0,L|153:158,4,37.5,8|0|0|0|4,0:0|3:0|3:0|3:0|3:2,0:0:0:0:
159,33,88398,6,0,P|199:48|248:38,1,75,4|2,0:0|0:0,0:0:0:0:
312,25,88757,2,0,P|337:83|326:126,1,75,8|2,0:0|0:0,0:0:0:0:
269,142,89117,1,0,0:0:0:0:
269,142,89296,1,0,0:0:0:0:
295,220,89476,2,0,L|369:286,1,75,8|2,0:0|0:0,0:0:0:0:
415,325,89835,5,0,0:0:0:0:
333,311,90014,1,2,0:0:0:0:
333,311,90194,2,0,P|284:310|239:338,1,75,8|0,0:0|0:0,0:0:0:0:
182,345,90553,1,2,0:0:0:0:
242,289,90733,1,0,0:0:0:0:
285,218,90913,2,0,P|318:151|319:121,1,75,8|0,0:0|0:0,0:0:0:0:
294,73,91272,5,2,0:0:0:0:
214,96,91452,2,0,P|170:92|129:66,1,75,0|8,0:0|0:0,0:0:0:0:
64,104,91811,2,0,P|67:147|93:188,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
142,78,92350,2,0,P|178:70|208:49,1,75,8|2,0:0|0:0,0:0:0:0:
292,40,92709,5,0,0:0:0:0:
376,48,92889,2,0,P|417:60|451:95,1,75,0|8,0:0|0:0,0:0:0:0:
415,158,93248,1,0,0:0:0:0:
415,158,93428,2,0,P|371:154|330:128,1,75,2|0,0:0|0:0,0:0:0:0:
294,73,93787,1,8,0:0:0:0:
214,90,93966,1,2,3:2:0:0:
214,90,94057,1,0,3:0:0:0:
214,90,94146,6,0,L|132:230,1,150,0|8,3:0|0:0,0:0:0:0:
96,292,94685,1,2,0:0:0:0:
138,219,94865,2,0,P|198:237|221:259,1,75
96,292,95224,2,0,P|35:273|12:251,1,75,8|2,0:0|0:0,0:0:0:0:
28,184,95583,5,0,0:0:0:0:
74,116,95763,1,2,0:0:0:0:
157,124,95943,2,0,P|205:122|236:105,1,75,8|0,0:0|0:0,0:0:0:0:
257,81,96213,1,0,0:0:0:0:
257,81,96302,2,0,L|322:120,1,75,2|0,0:0|0:0,0:0:0:0:
366,50,96661,2,0,L|450:100,1,75,8|0,0:0|0:0,0:0:0:0:
501,133,97020,5,2,0:0:0:0:
501,133,97200,2,0,P|489:179|454:220,1,75,0|8,0:0|0:0,0:0:0:0:
394,216,97559,2,0,P|375:260|379:314,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
348,148,98098,2,0,P|307:130|255:131,1,75,8|2,0:0|0:0,0:0:0:0:
195,114,98458,6,0,L|159:197,1,75,0|2,0:0|0:0,0:0:0:0:
194,261,98817,1,12,0:0:0:0:
112,259,98997,2,0,L|87:309,2,37.5
194,261,99356,1,0,3:0:0:0:
277,262,99535,1,0,3:0:0:0:
277,262,99715,1,0,3:0:0:0:
359,261,99895,5,4,0:0:0:0:
256,192,99985,12,0,102769,0:0:0:0:
Little

Xinely wrote:


  • Easy
  1. 00:23:728 (3) - probably you can try with circle and 1/1 slider here, well i know this is easy diff but imo 00:24:087 - cymbal in here is possibly to map with clickable object I prefer my rhythm. I know click can be used for emphasis, but I think repeat is fine too, since it changes the movement direction, and I don't use repeats much in other parts.
  2. 00:41:512 - there is a drum there so drum whistle? I can't hear it...? Also, I follow Karen's hitsounds.
  3. 01:03:428 (2) - no drum at this time so i think clap doesnt really good to use, better remove it and let it with soft-hitnormal only i guess I hear drums here. The repeated snare drums, building up to the start of the next phrase.
  4. 01:38:458 (3) - same as 00:23:728 (3) -
Thanks for modding. Sorry I didn't change my diff.
Kencho
BetaStar

BetaStar wrote:

  • Kencho's Normal

  1. 00:58:757 (3) - Reverseless slider seems better as there is nothing at reverse end. Just make same length as orginal but without reverse. I don't think so, reverse end have a drum sound

Rizen

Rizen wrote:

and in Kencho's Normal, maybe add a circle to 01:39:895 (1) - and the spinner start at 01:40:075 (1) - ? Good idea

kunkakunkakunkakunka

kunkakunkakunkakunka wrote:

Kencho's Normal

00:17:979 (1,2,3,4) - I think it to be surplus note. I think the normal diff to need a blank. In addition, I recommend a change because there are some same patterns. Please try this. This add a blank according to consistency. http://puu.sh/meZs8.jpg ok

00:41:512 (2,3,4) - I felt a sense of incongruity in rhythm. Would you change this? Please try this http://puu.sh/meYPZ.jpg no, here I am follow vocal

00:53:368 (3) - I did not feel the need of the 1/1 slider. This thinks that 1/2 slider fits rhythm. I don't think so

Xinely

Xinely wrote:


  • Normal
  1. why the setting isnt in usual? i meant that AR better in 5,5 or 5 since hard's diff is in AR 7,5. the space is a bit far imo if u use 4,6. same with OD, better use 4 for the gap ok, change to AR5 and OD4
  2. 00:19:955 (2) - this note can be removed, somehow 00:18:159 (2,3,4,5,1,2,3) - these rhythms look too long but actually I think 00:19:955 (2) - is strong sound, I change 00:18:698 (4,5) - to reverse
  3. 00:36:662 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - so much long rhythms :( , i think you can remove 00:39:356 (4) - for 1/1 break :( ok
  4. 00:43:847 (1,2,3,1,2,3,4,1,2,3,4) - same as above, remove this 00:46:183 (3) - i guess ok
  5. 00:56:422 (3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2) - too longgggg, would suggest you to remove them and change with 1/2 slider repeat in here ok
  6. 01:07:919 (3) - change with a note for whitetick only, yep, 1/2 gap rhythms too long aaaaaaaaa and that red tick has no strong music afterall I don't want change it because i want some abundant rhythm in kiai, and i think it's not very hard to play
  7. 01:13:668 (3) - ^
  8. 01:19:416 (3) - 01:25:165 (3) - ^
  9. 01:34:686 (2) - same as 00:19:955 (2) - ok
Thanks for mod
SPOILER
osu file format v14

[General]
AudioFilename: yuiko - GLORIOUS_DAYS (Short).mp3
AudioLeadIn: 0
PreviewTime: 64596
Countdown: 0
SampleSet: Soft
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Title:GLORIOUS_DAYS (Short)
TitleUnicode:GLORIOUS_DAYS (Short)
Artist:yuiko
ArtistUnicode:yuiko
Creator:Karen
Version:Kencho's Normal
Source:恋×シンアイ彼女
Tags:koi kakeru shinai kanojo galgame yuikonnu Little CloudSplash16 Kencho Shad0w1and Tsukuyomi baldrace KaedekaShizuru
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100,229,70434,2,0,L|160:238,2,60,2|8|8,0:0|0:0|0:0,0:0:0:0:
86,121,71153,6,0,L|204:139,1,120,4|8,0:0|0:0,0:0:0:0:
248,170,71692,1,0,0:0:0:0:
248,170,71871,2,0,L|245:229,2,60,2|0|8,0:0|1:0|0:0,0:0:0:0:
253,116,72410,1,2,0:0:0:0:
253,116,72590,6,0,P|247:58|198:25,1,120,2|8,0:0|0:0,0:0:0:0:
151,52,73129,2,0,L|31:46,1,120,0|0,0:0|1:0,0:0:0:0:
46,98,73668,2,0,L|43:157,1,60,8|2,0:0|0:0,0:0:0:0:
21,207,74027,6,0,P|39:262|24:321,1,120,2|8,0:0|0:0,0:0:0:0:
77,309,74566,2,0,B|110:301|110:301|195:311,1,120,0|0,0:0|1:0,0:0:0:0:
241,339,75105,2,0,P|270:342|300:337,1,60,8|2,0:0|0:0,0:0:0:0:
349,313,75464,6,0,P|407:304|463:322,1,120,2|12,0:0|0:0,0:0:0:0:
493,218,76183,2,0,L|483:98,1,120,2|12,0:0|0:0,0:0:0:0:
399,30,76901,6,0,L|389:149,1,120,4|8,0:0|0:0,0:0:0:0:
402,202,77440,1,2,0:3:0:0:
402,202,77620,2,0,L|407:261,2,60,2|0|8,0:0|1:0|0:0,0:0:0:0:
351,182,78159,1,2,0:0:0:0:
351,182,78338,6,0,P|293:169|236:188,1,120,2|8,0:0|0:0,0:0:0:0:
190,215,78877,2,0,P|132:227|75:208,1,120,2|0,0:3|1:0,0:0:0:0:
26,186,79416,2,0,L|9:244,1,60,8|0,0:0|0:0,0:0:0:0:
13,297,79775,6,0,P|56:336|114:329,1,120,2|12,0:0|0:0,0:0:0:0:
163,308,80314,2,0,L|282:303,1,120,0|0,0:0|1:0,0:0:0:0:
328,332,80853,2,0,L|387:331,1,60,12|0,0:0|0:0,0:0:0:0:
439,347,81213,6,0,P|413:293|417:234,1,120,2|12,0:0|0:0,0:0:0:0:
453,132,81931,2,0,L|511:143,2,60,2|0|4,0:0|1:0|0:0,0:0:0:0:
362,72,82650,6,0,P|304:85|246:70,1,120,12|8,0:0|0:0,0:0:0:0:
203,37,83189,1,2,0:3:0:0:
203,37,83368,2,0,L|143:45,2,60,2|0|8,0:0|1:0|0:0,0:0:0:0:
209,90,83907,1,2,0:0:0:0:
209,90,84087,6,0,L|201:209,1,120,2|8,0:0|0:0,0:0:0:0:
171,253,84626,2,0,P|229:247|283:273,1,120,0|0,0:0|1:0,0:0:0:0:
319,313,85165,2,0,L|378:309,1,60,8|2,0:0|0:0,0:0:0:0:
429,329,85524,6,0,L|434:209,1,120,2|8,0:0|0:0,0:0:0:0:
466,165,86063,2,0,L|460:45,1,120,2|0,0:3|1:0,0:0:0:0:
410,66,86602,2,0,L|350:62,1,60,8|2,0:0|0:0,0:0:0:0:
299,42,86961,6,0,P|316:98|299:155,1,120,2|12,0:0|0:0,0:0:0:0:
203,206,87680,2,0,P|185:262|202:319,1,120,8|4,0:0|0:0,0:0:0:0:
303,280,88398,6,0,P|360:265|417:280,1,120,4|8,0:0|0:0,0:0:0:0:
468,300,88937,1,0,0:0:0:0:
468,300,89117,2,0,L|484:242,2,60,2|2|8,0:3|0:3|0:0,0:0:0:0:
417,204,89835,6,0,L|413:144,2,60,2|0|8,0:3|0:0|0:0,0:0:0:0:
363,208,90374,1,0,0:0:0:0:
363,208,90554,2,0,L|303:211,1,60,2|2,0:3|0:3,0:0:0:0:
249,216,90913,1,8,0:0:0:0:
192,124,91272,6,0,L|311:114,1,120,2|8,0:3|0:0,0:0:0:0:
336,66,91811,1,0,0:0:0:0:
336,66,91990,2,0,L|395:61,2,60,2|2|8,0:3|0:3|0:0,0:0:0:0:
233,30,92709,5,2,0:3:0:0:
233,30,92889,2,0,L|173:25,1,60,2|8,0:3|0:0,0:0:0:0:
130,58,93248,1,0,0:0:0:0:
130,58,93428,2,0,L|70:62,1,60,2|2,0:3|0:3,0:0:0:0:
38,106,93787,2,0,L|42:165,1,60,8|0,0:0|0:0,0:0:0:0:
71,211,94147,6,0,L|61:330,1,120,12|8,0:0|0:0,0:0:0:0:
111,311,94866,2,0,L|171:316,2,60,2|2|8,0:3|0:3|0:0,0:0:0:0:
71,211,95584,6,0,L|11:216,2,60,2|0|8,0:3|0:0|0:0,0:0:0:0:
111,174,96123,1,2,0:3:0:0:
111,174,96302,2,0,L|171:169,1,60,2|0,0:3|0:0,0:0:0:0:
224,164,96662,1,8,0:0:0:0:
310,99,97021,6,0,P|329:154|318:213,1,120,2|8,0:3|0:0,0:0:0:0:
284,254,97560,1,0,0:0:0:0:
284,254,97739,2,0,L|279:313,2,60,2|2|8,0:3|0:3|0:0,0:0:0:0:
391,240,98458,5,2,0:3:0:0:
391,240,98638,2,0,L|386:180,1,60,0|12,0:0|0:0,0:0:0:0:
340,150,98997,1,8,0:0:0:0:
340,150,99177,2,0,P|311:154|281:150,1,60,8|8,3:0|3:0,0:0:0:0:
233,125,99536,2,0,P|204:120|174:125,1,60,8|8,3:0|3:0,0:0:0:0:
125,148,99895,1,0,0:0:0:0:
256,192,100075,12,0,104207,0:0:0:0:
Shad0w1and
高质量版
http://puu.sh/mrmXC/c4dc3960e1.zip
低质量版,要小一点,差距不大
http://puu.sh/mrnbi/050eb14cad.rar
Topic Starter
Karen

Xinely wrote:

hello ~


  • General
  1. doesnt really matter but only BG2.jpg has different dimensions size.. probably you can make it as 1280x720 as well for consistency fixed


  • My love
  1. ai ni ai ni ai ni ai ni ai ni ai ni
  2. 00:05:763 (4) - hmm really my taste but i think ctrl+g can improve flow from previous slider to this, and make a mini jump for next note as the new pattern i always use distance snap in calm parts like this, don't like jumps :(
  3. 00:31:991 (4) - somehow stack feels boring and the the flow feels not really well for me since you did repeating it.. hmm how about 328,44? the jump is for drum/vocal for me
  4. 00:42:320 (6) - weak music/snare in blue tick so remove the whistle? it sounds too noisy for me ok and removed the previous one too
  5. 00:50:943 (6) - i dont hear a sound here >< Here is a sound ><
  6. 00:59:476 (6) - clap on tail as the music is a drum there
  7. 01:03:428 (6) - the jump is a bit overdone imo, maybe reduce a bit example 316,60? reduced a bit
  8. 01:10:434 (4) - i'd say 200,16 here, you seem have no normal spacing from kiai's start until here so that 1,35x seems a bit random for me, if you want to keep normal spacing then use 1,5x as you map 01:11:871 (3) - changed to 1,5x spacing
  9. 01:14:925 (4) - i think you can make the jump a bit higher, also imo the flow feels better if you make the flow goes to upward instead of a bit going down. how about 344,88? i like 01:14:566 (2,3,4) - this jump
  10. 01:18:967 (3) - use your soft clap instead of drum whistle, yep that drum isnt soft drum, instead clap drum
  11. 01:36:662 (7) - somehow because you want to stack the tail, the flow doesnt feel well for me.. i prefer move tail to 240,220... well really my taste :p then 01:36:302 (6,7) - this will be a bit evil, evil nely 8(
  12. 01:38:817 (2) - jump for crash cymbal 8(((((( , example 20,304 moved to a place near this

;)
no reply means fixed
ariloveyou <3


@GDers, pls redl since metadata change
Rizen
Hello again

I'm back for seconds

Shad0w1and's Insane
  1. 00:23:728 (1) - I would rotate this 90degrees around the selection centre ACW. this would improve the flow coming off 00:23:368 (4) - and going towards 00:24:266 (2) -
  2. 00:33:608 (4) - why no consistant spacing? >_< Moving it to somewhere like x:196 y:264 would probably be both cleaner and play better
  3. 01:20:853 (5,1) - maybe rearrange this pattern like this? That way, it makes a nice half hexagon shape for the first slider, it flows better to the second slider, and the sharp change in flow to emphasize the finish
  4. 01:37:740 (3) - ctrl+g would play nicer, but that could just be me

you're too perfect Karen ;_; (your diff too good for me)
Shad0w1and

Rizen wrote:

Hello again

I'm back for seconds

Shad0w1and's Insane
  1. 00:23:728 (1) - I would rotate this 90degrees around the selection centre ACW. this would improve the flow coming off 00:23:368 (4) - and going towards 00:24:266 (2) -
  2. 00:33:608 (4) - why no consistant spacing? >_< Moving it to somewhere like x:196 y:264 would probably be both cleaner and play better
  3. 01:20:853 (5,1) - maybe rearrange this pattern like this? That way, it makes a nice half hexagon shape for the first slider, it flows better to the second slider, and the sharp change in flow to emphasize the finish
  4. 01:37:740 (3) - ctrl+g would play nicer, but that could just be me

you're too perfect Karen ;_; (your diff too good for me)
changed one, other prefer mine. thx for mod
http://puu.sh/msYH3/a6d8281dad.zip
Xinely

Karen wrote:

evil nely 8(
Chocobo
虽然不重要但是GLORIOUS_DAYS 无法被glorious days条目搜索到【X
Xinely
rerecheck and fixed several jumps for highest diff

Rebubbled
Topic Starter
Karen

baiyuzi wrote:

虽然不重要但是GLORIOUS_DAYS 无法被glorious days条目搜索到【X
added

thanks Xinely <3
HappyRocket88
Sorry for the late ;w;

[General]
  1. Aimod warns Epilepsy Warning should be activated due the flash colors the storyboard manages at these spots: 00:00:015 - 00:00:554 - 00:48:159 - Arguable but, it would be better to avoid issues about this on a near future.
  2. I don't quite understand why some diffs end at different points. Some diffs followed the slight-sound wave until it ended here 01:44:207 - and other cut seconds by ending the spinner here 01:42:769 - Is there a purpose behind it?
  3. 00:00:734 - The vol time and the sample set must be the same if a green line and a red line are placed in the same place. Please, check throughout each diff to fix this issue to prevent possible and non-wanted DQs Just as it is supported by these threads. t/402948 - t/415547

    Could you please tell me there did you take the metadata of this song?
[Little's Easy]
  1. 00:03:608 (3) - NC
  2. 01:11:153 (1) - 01:35:584 (3) - Slider borders must never be covered up from the slider being packed in too tightly. Hence, these aren't proper shapes which beginner could follow at all because they're not intuitive themselves.
  3. 00:26:242 (2,3) - This flow is really forced and taking account this is the easier diff, the movement should be more perceptive since the zig-zag which is making the transition from 2 to 3 might mislead the flow here. Perhaps they look "good" over the blanket but frankly, the movement is far to be smooth for new players. I do believe doing Ctrl + G here would make stuff easier to read and play. What do you think?
  4. 00:43:847 (3) - 01:08:278 (1) - Rhythmically talking, following the beat of the red tick creates a very awkward gap in this section because this segment is merely supported by objects snapped to 1/1. Variation is important, but forcing these sliders to follow vocals and/or the guitar feels really off. By snapping them at the white tick, the pattern would fit more appropriately here. Give it a try.
Will mod other diffs soon. Sorry again for the late. /w\
Kinomi
新島biatch
KaedekaShizuru

HappyRocket88 wrote:

  1. Aimod warns Epilepsy Warning should be activated due the flash colors the storyboard manages at these spots: 00:00:015 - 00:00:554 - 00:48:159 - Arguable but, it would be better to avoid issues about this on a near future.
Could you please tell me there did you take the metadata of this song?
Here is the photo from CD list.
The Track 15
My storyborad has not any quick strobing but only smooth transition and pictures switch. I think the epilepsy warning is not need.
However, if Karen choose to selecte this, I have no objection.
By the way, if map has a storyborad, no matter what the board is, in most cases the AIMOD will issue this warning.
HappyRocket88
Thanks for the clarification.
Little

HappyRocket88 wrote:

[Little's Easy]
  1. 00:03:608 (3) - NC No, it's in the middle of the phrase. This whole part is one musical idea.
  2. 01:11:153 (1) - 01:35:584 (3) - Slider borders must never be covered up from the slider being packed in too tightly. Hence, these aren't proper shapes which beginner could follow at all because they're not intuitive themselves. These sliders have a clear path that can be followed without difficulty, but Ranking Criteria is Ranking Criteria... I need some more time to think about ways I might change this to adhere to ranking criteria without ruining the map. Lol this rule makes most of the maps getting ranked these days unrankable. Well... I tried to open up the first shape bit more... Remapped the end.
  3. 00:26:242 (2,3) - This flow is really forced and taking account this is the easier diff, the movement should be more perceptive since the zig-zag which is making the transition from 2 to 3 might mislead the flow here. Perhaps they look "good" over the blanket but frankly, the movement is far to be smooth for new players. I do believe doing Ctrl + G here would make stuff easier to read and play. What do you think? This flow feels completely natural to me. While the angle may be sharp, it goes with the chord change there. I think Ctrl+G would feel more awkward because it makes the player pull from further out, which in my opinion doesn't go well with the feeling of the music here.
  4. 00:43:847 (3) - 01:08:278 (1) - Rhythmically talking, following the beat of the red tick creates a very awkward gap in this section because this segment is merely supported by objects snapped to 1/1. Variation is important, but forcing these sliders to follow vocals and/or the guitar feels really off. By snapping them at the white tick, the pattern would fit more appropriately here. Give it a try. I don't see how this is awkward. It follows the music well, and is fun to play. To change it to 1/1 slider would be a worse fit for the music, and boring rhythm.
Thanks. I'll post again with update when I figure it out.
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