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wowaka - Unhappy Refrain

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Total Posts
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Topic Starter
Battle
This map has been deleted on the request of its creator. It is no longer available.
Aeoka
The offset starts around 1,520. ;) Nice job on the map!
AsakuraNe
Heey~: :)

I forgot to save the chat xD I remembered it after I closed it lol
Is that considered a mod? :P

Edit: Added our chat just now :D
Next IRC log
14:59 [-Deemo-]: The Normal Difficulty became a Hard Difficulty .-.
14:59 AsakuraNe: lol xD how??
14:59 [-Deemo-]: I have no idea
15:00 AsakuraNe: Is it updated? I'll check
15:01 [-Deemo-]: And btw it's considered a mod lol
15:01 [-Deemo-]: and I just now updated it
15:01 AsakuraNe: haha. :D
15:01 AsakuraNe: Ok. will check~
15:03 AsakuraNe: Your background is bigger than 1366 x 768 you know
15:04 [-Deemo-]: Ya
15:04 [-Deemo-]: I'll resize later
15:05 [-Deemo-]: I'm just going to stick to it being considered a hard lol
15:05 AsakuraNe: lol. But you have to make it 3+ stars though
15:06 [-Deemo-]: ehhhhhhhhhhhhhhh
15:06 [-Deemo-]: Hard is just considered
15:06 [-Deemo-]: above 2.25
15:06 [-Deemo-]: below 3.75 so
15:07 AsakuraNe: wel yeah. But hards nowadays are all 3+ stars and not above 3.50 stars
15:08 AsakuraNe: If you want this diff to become normal. This is the last lol xD Change slider velocity to 0.80 that's my only conclusion for it to be normal
15:09 [-Deemo-]: I don't wanna remap again q-q
15:10 AsakuraNe: q_q yeah it's hard but 0.80 is the only choice for normal
15:10 [-Deemo-]: I'll try to make a normal later lol
15:10 AsakuraNe: lol. Then you'll make this diff hard?
15:11 [-Deemo-]: but is it looking good for a hard?
15:11 [-Deemo-]: ya
15:11 AsakuraNe: Well it doesn't look like a hard xD
15:11 AsakuraNe: It looks like a normal
15:11 [-Deemo-]: >.<
15:11 [-Deemo-]: I'll name it a lite hard or something lol
15:11 AsakuraNe: Haha. Name it Advanced
15:11 AsakuraNe: But you're gonna make a hard
15:12 AsakuraNe: if you make that an advanced
15:12 [-Deemo-]: Call it Hard difficulty but not really .-.
15:13 AsakuraNe: It's really a normal xD Just by looking at the slider usage. There are lots of long sliders
15:13 [-Deemo-]: That's my way of making it easier
15:14 [-Deemo-]: Slightly Harder than Normal but Mapped like a Normal
15:14 [-Deemo-]: Bam best difficulty name
15:14 AsakuraNe: Lol xD that's too long
15:14 [-Deemo-]: shhhhhhhhhh
15:15 [-Deemo-]: I'm just going by the guidelines of what's considered a hard and call it hard cuz of it's stars .3.
15:16 AsakuraNe: hahaha. well, it's your map :PPP
15:20 [-Deemo-]: Made it more hard by changing the AR .3.
15:22 AsakuraNe: Actually. Try putting everything to 0 (the hp drain rate, the overall diff and the AR) and the star rating will not change that much
15:23 [-Deemo-]: .3.
15:24 AsakuraNe: It's all about the slider velocity and the spacing
15:33 [-Deemo-]: I updated the thing
15:35 AsakuraNe: Wait~
15:35 [-Deemo-]: mkay
15:39 AsakuraNe: I'll just restart osu. Lag =v=
15:42 AsakuraNe: Wait~ downloading your map again :3
15:42 [-Deemo-]: mkay
15:42 [-Deemo-]: I'll just be playing with mouse and failing lol
15:43 AsakuraNe: lol. :D good luck failing xD
15:44 [-Deemo-]: I failed lol
15:45 AsakuraNe: xD
15:45 AsakuraNe: I'm done :3
15:45 AsakuraNe: Try CTrl+Shift+A and look at the warnings and fix it'
15:46 [-Deemo-]: mkay I fixed it
15:48 AsakuraNe: 00:01:520 - Curve 1 and 2 a little
15:49 [-Deemo-]: mkay
15:50 AsakuraNe: Make it look like this http://puu.sh/i0UZ3/54c880ed19.jpg
15:52 [-Deemo-]: mkay
15:52 AsakuraNe: Move 1 and 2 up then make 3 and 4 like this: http://puu.sh/i0V3N/9ed92ee7b0.jpg
15:55 AsakuraNe: For the next 1 and 2 this: http://puu.sh/i0Vbd/bc44831aa6.jpg
15:55 [-Deemo-]: mkay
15:55 AsakuraNe: Just make my suggestions better lol xD i feel like it's not
15:56 [-Deemo-]: It's making it look less bland so lol
15:56 AsakuraNe: lol okaay :D
16:00 [-Deemo-]: I re-arranged the beginning in general lol
16:00 AsakuraNe: lol yeah :D there are some parts that's off
16:01 AsakuraNe: 00:05:032 - The next 3, 4 and 1 http://puu.sh/i0Voo/a46637b51a.jpg
16:02 [-Deemo-]: lol
16:02 [-Deemo-]: it's only a corner
16:02 AsakuraNe: What corner?
16:02 [-Deemo-]: nvm it refused to load
16:02 [-Deemo-]: or something
16:02 AsakuraNe: Oh lol wait :D
16:03 AsakuraNe: http://puu.sh/i0Vt8/013e73b02f.jpg
16:04 [-Deemo-]: mkay I did that
16:08 AsakuraNe: 00:06:202 - 1,2 and 3 http://puu.sh/i0VEy/51e5cda815.jpg
16:08 AsakuraNe: with this pattern http://puu.sh/i0VFT/ff01ee36a1.jpg
16:09 AsakuraNe: I guess you know what to do next lol. I'm mapping the beginning xD
16:10 [-Deemo-]: lol
16:10 AsakuraNe: 00:36:762 - Start yor spinner here
16:11 AsakuraNe: 00:38:811 - end it here
16:12 AsakuraNe: It's a lite hard anyway so the the break after the spinner is okay
16:12 [-Deemo-]: yeah it was a long break cuz it was supposed to be a normal lol
16:13 AsakuraNe: haha. so are you gonna map it? or not?
16:13 [-Deemo-]: btw all those like cool looking sliders are on the map but like they're still like in the relative places they were in
16:13 [-Deemo-]: map what
16:13 AsakuraNe: small parts of the break
16:13 [-Deemo-]: oh those small breaks
16:14 [-Deemo-]: or do you mean
16:14 [-Deemo-]: what break
16:14 [-Deemo-]: .-.
16:14 [-Deemo-]: oh
16:14 AsakuraNe: lol the long break
16:14 [-Deemo-]: I just realized
16:14 [-Deemo-]: what time it is
16:14 [-Deemo-]: I gotta sleep lol
16:14 AsakuraNe: because it was a normal right?
16:14 AsakuraNe: LOL what time is it there??
16:14 [-Deemo-]: Yeah I'll end up mapping it
16:14 [-Deemo-]: but
16:14 [-Deemo-]: it's 1 am
16:14 [-Deemo-]: so yeah
16:14 AsakuraNe: LOL you should sleep =v=
16:14 [-Deemo-]: and I have finals today
16:14 [-Deemo-]: technically
16:14 [-Deemo-]: lol
16:14 AsakuraNe: You're crazy xD
16:14 [-Deemo-]: Talk to ya later lol
16:15 AsakuraNe: lol k bye :D
16:15 [-Deemo-]: bye
16:15 AsakuraNe: Bye ;)
16:15 AsakuraNe: Good night~
Asonate
Hello there :)

[Unhappy]
  1. Maybe raise AR to 9.2/9.3
  2. Look at AIMod
  3. For the beginning, you should consider tuning down the hitsound, as they are now, they are way too loud
  4. 00:17:003 (2) - You should fix this blanket - Same for many following blankets (I wont list them all, because they fill up the post and might hide more important notes) - You could just go over your map once and fix all the blankets, it's done in 15 minutes :)
  5. 00:44:079 (3,4,5,6,7,8) - If you want to make a geometrical patter, be it stars or polygons, you should always use "create polygon circles"
  6. 01:05:445 (5) - Consider moving 5 to blanket the end of 4
  7. 01:25:420 (3) - For these streams you should make a circular slider using the 3 point technique and then use "convert slider to stream"
  8. 01:35:006 (1) - After this the song gets intense, and kiai time indicates that, so you should set the SV to 2, instead of 1.9 (you used 2 before, so it would be weird to use a smaller SV in the intense part. Furthermore, in the second Drop you use 2)
  9. 02:49:932 (5,6,7) - I don't really like that triple, so I would move 6 more to the middle, but you can leave it if you like it like this :)
  10. 03:16:420 (3) - I would ctrl + G that
  11. 03:18:323 (1,2,3,1,2,3,1,2,3) - For these i would lower the Distance snap a bit further
That's it, since I can't mod Easys and Normals too well
Hope I could help :)
For questions, feel free to PM me ingame
Good Luck
Topic Starter
Battle

Asonate wrote:

Hello there :)

[Unhappy]
  1. Maybe raise AR to 9.2/9.3 Fixed
  2. Look at AIMod Problems are slowly being cleared lol
  3. For the beginning, you should consider tuning down the hitsound, as they are now, they are way too loud Fixed
  4. 00:17:003 (2) - You should fix this blanket - Same for many following blankets (I wont list them all, because they fill up the post and might hide more important notes) - You could just go over your map once and fix all the blankets, it's done in 15 minutes :) Fixed (some)
  5. 00:44:079 (3,4,5,6,7,8) - If you want to make a geometrical patter, be it stars or polygons, you should always use "create polygon circles" Triangles
  6. 01:05:445 (5) - Consider moving 5 to blanket the end of 4Fixed
  7. 01:25:420 (3) - For these streams you should make a circular slider using the 3 point technique and then use "convert slider to stream"Fixed
  8. 01:35:006 (1) - After this the song gets intense, and kiai time indicates that, so you should set the SV to 2, instead of 1.9 (you used 2 before, so it would be weird to use a smaller SV in the intense part. Furthermore, in the second Drop you use 2)Fixed
  9. 02:49:932 (5,6,7) - I don't really like that triple, so I would move 6 more to the middle, but you can leave it if you like it like this :) Unchanged
  10. 03:16:420 (3) - I would ctrl + G that Fixed
  11. 03:18:323 (1,2,3,1,2,3,1,2,3) - For these i would lower the Distance snap a bit further Fixed
That's it, since I can't mod Easys and Normals too well
Hope I could help :)
For questions, feel free to PM me ingame
Good Luck

anime4everpink wrote:

The offset starts around 1,520. ;) Nice job on the map! Fixed offset multiple times
Yunona


Hi~
I made Easy difficulty :)

Chamue's Easy
osu file format v14

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[Metadata]
Title:Unhappy Refrain
TitleUnicode:アンハッピーリフレイン
Artist:wowaka
ArtistUnicode:wowaka
Creator:[-Deemo-]
Version:Easy
Source:
Tags:Nico Nico Chorus VOCALOID Hatsune Miku
BeatmapID:0
BeatmapSetID:-1

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HPDrainRate:2
CircleSize:2
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ApproachRate:3
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432,352,84477,1,8,0:0:0:0:
496,288,84770,2,0,L|504:128,1,143.99999703598,0|8,0:0|0:0,0:0:0:0:
496,56,85648,1,8,0:0:0:0:
408,72,85940,38,0,P|336:88|280:72,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
496,56,87111,2,0,P|512:128|496:184,2,107.999997776985,8|8|8,0:0|0:0|0:0,0:0:0:0:
408,72,88282,54,0,B|344:88|296:56|296:56|240:80,1,143.99999703598,4|0,0:0|0:0,0:0:0:0:
208,128,89160,1,8,0:0:0:0:
208,216,89453,2,0,L|120:224,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
128,312,90038,2,0,L|199:306,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
288,304,90623,38,0,P|351:334|424:296,1,143.99999703598,8|8,0:0|0:0,0:0:0:0:
352,240,91501,1,0,0:0:0:0:
288,176,91794,6,0,P|352:148|416:179,1,143.99999703598,8|8,0:0|0:0,0:0:0:0:
488,232,92672,1,0,0:0:0:0:
512,144,92965,6,0,L|512:48,1,71.9999985179901,8|8,0:0|0:0,0:0:0:0:
432,32,93550,2,0,P|360:48|304:32,2,107.999997776985,8|8|8,0:0|0:0|0:0,0:0:0:0:
512,72,94721,1,8,0:0:0:0:
384,184,95306,6,0,B|408:232|360:280|384:328,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
320,120,96770,1,10,0:0:0:0:
240,160,97062,2,0,L|144:160,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
104,96,97648,6,0,P|74:159|112:232,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
168,160,99111,1,10,0:0:0:0:
256,160,99404,2,0,L|344:160,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
416,160,99989,38,0,B|424:200|424:200|408:256|408:256|416:312,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
384,80,101453,1,10,0:0:0:0:
296,72,101745,2,0,P|224:88|152:72,1,143.99999703598,2|2,0:0|0:0,0:0:0:0:
72,48,102623,5,10,0:0:0:0:
64,136,102916,2,0,L|72:216,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
136,272,103501,2,0,P|208:256|280:272,1,143.99999703598,2|8,0:0|0:0,0:0:0:0:
360,296,104379,1,10,0:0:0:0:
440,256,104672,6,0,L|432:184|440:112,2,143.99999703598,4|2|2,0:0|0:0|0:0,0:0:0:0:
360,296,106136,1,10,0:0:0:0:
275,270,106428,2,0,P|226:259|177:270,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
120,232,107014,38,0,P|136:160|120:88,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
128,320,108477,1,10,0:0:0:0:
216,320,108770,2,0,L|312:320,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
360,264,109355,6,0,P|330:201|368:128,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
424,200,110819,1,10,0:0:0:0:
488,136,111111,2,0,L|488:32,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
400,40,111697,6,0,B|360:48|360:48|304:32|304:32|248:40,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
488,64,113160,1,10,0:0:0:0:
448,144,113453,2,0,P|432:216|448:288,1,143.99999703598,10|4,0:0|0:0,0:0:0:0:
256,192,118721,12,0,121648,0:0:0:0:
184,288,123404,6,0,L|327:280,1,143.99999703598,4|0,0:0|0:0,0:0:0:0:
416,280,124282,1,8,0:0:0:0:
480,216,124575,2,0,P|510:279|472:352,1,143.99999703598
400,368,125453,1,8,0:0:0:0:
312,352,125746,6,0,B|264:376|216:328|168:352,2,143.99999703598
400,368,127209,1,8,0:0:0:0:
480,328,127501,2,0,L|488:160,1,143.99999703598
488,96,128380,5,8,0:0:0:0:
400,104,128672,2,0,P|360:112|320:104,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
248,136,129258,2,0,P|264:208|248:280,1,143.99999703598
200,352,130136,1,8,0:0:0:0:
144,280,130429,38,0,B|96:256|48:304|0:280,2,143.99999703598
200,352,131892,1,8,0:0:0:0:
288,352,132185,2,0,L|376:352,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
360,264,132770,6,0,L|216:264,1,143.99999703598,4|0,0:0|0:0,0:0:0:0:
128,264,133648,1,8,0:0:0:0:
88,184,133940,2,0,B|80:144|80:144|96:88|96:88|88:32,1,143.99999703598
176,24,134819,1,8,0:0:0:0:
256,64,135111,54,0,B|304:88|352:40|400:64,2,143.99999703598
176,24,136575,1,8,0:0:0:0:
88,24,136867,2,0,L|96:192,1,143.99999703598
104,256,137746,5,8,0:0:0:0:
80,344,138038,2,0,P|115:348|147:335,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
232,304,138623,2,0,B|256:256|208:208|232:160,1,143.99999703598
296,104,139502,1,8,0:0:0:0:
384,120,139794,5,0,0:0:0:0:
232,304,142136,38,0,P|248:232|232:160,1,143.99999703598,4|0,0:0|0:0,0:0:0:0:
176,96,143014,1,8,0:0:0:0:
256,56,143306,2,0,B|296:64|296:64|352:48|352:48|408:56,2,143.99999703598
176,96,144770,5,8,0:0:0:0:
233,164,145062,2,0,P|249:236|233:308,1,143.99999703598
312,352,145940,1,8,0:0:0:0:
392,312,146233,2,0,L|480:312,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
472,224,146819,6,0,B|496:176|448:128|472:80,1,143.99999703598
408,24,147697,1,8,0:0:0:0:
328,64,147989,2,0,P|256:80|184:64,1,143.99999703598
104,40,148867,1,8,0:0:0:0:
88,128,149160,38,0,B|112:176|64:224|88:272,2,143.99999703598
104,40,150623,1,8,0:0:0:0:
192,40,150916,2,0,L|296:40,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
264,128,151501,38,0,L|156:128,1,107.999997776985
88,240,152379,2,0,L|196:240,1,107.999997776985,8|0,0:0|0:0,0:0:0:0:
112,336,153258,2,0,L|192:336,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
272,336,153843,6,0,L|380:336,1,107.999997776985
448,224,154721,2,0,L|340:224,1,107.999997776985,8|0,0:0|0:0,0:0:0:0:
424,128,155600,2,0,L|344:128,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
285,64,156184,6,0,P|257:128|288:192,1,143.99999703598
200,344,157355,2,0,B|160:352|160:352|104:336|104:336|48:344,1,143.99999703598
32,256,158233,1,8,0:0:0:0:
104,200,158525,6,0,P|112:128|104:88,2,107.999997776985,0|0|8,0:0|0:0|0:0,0:0:0:0:
96,288,159697,2,8,L|176:288,1,71.9999985179901
248,328,160282,2,0,P|259:294|251:260,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
248,168,160867,22,0,L|376:168,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
160,168,162038,2,0,L|24:168,2,107.999997776985,8|8|8,0:0|0:0|0:0,0:0:0:0:
248,168,163209,54,0,P|264:240|248:312,2,143.99999703598,4|0|0,0:0|0:0|0:0,0:0:0:0:
248,80,164672,2,0,L|344:80,2,71.9999985179901,8|0|8,0:0|0:0|0:0,0:0:0:0:
160,80,165550,22,0,P|104:88|48:80,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
248,80,166721,2,0,P|304:88|360:80,2,107.999997776985,8|8|8,0:0|0:0|0:0,0:0:0:0:
200,160,167892,6,0,B|192:200|192:200|208:256|208:256|200:312,2,143.99999703598,4|0|0,0:0|0:0|0:0,0:0:0:0:
288,160,169355,2,0,L|288:72,2,71.9999985179901,8|0|8,0:0|0:0|0:0,0:0:0:0:
288,248,170233,38,0,L|288:368,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
200,248,171404,2,0,L|200:120,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
136,312,172575,54,0,P|200:339|263:309,2,143.99999703598,4|0|0,0:0|0:0|0:0,0:0:0:0:
48,304,174038,2,0,L|48:208,1,71.9999985179901,8|0,0:0|0:0,0:0:0:0:
48,144,174623,1,8,0:0:0:0:
128,184,174916,38,0,P|191:214|264:176,1,143.99999703598
192,120,175794,1,8,0:0:0:0:
128,56,176087,6,0,P|192:28|256:59,1,143.99999703598
312,128,176965,1,8,0:0:0:0:
384,184,177258,6,0,L|472:184,2,71.9999985179901,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,128,178136,1,8,0:0:0:0:
240,184,178428,2,0,L|144:184,2,71.9999985179901,8|8|8,0:0|0:0|0:0,0:0:0:0:
416,184,179599,6,0,B|424:224|424:224|408:280|408:280|416:336,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
384,104,181062,1,10,0:0:0:0:
296,96,181355,2,0,L|216:96,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
160,32,181940,6,0,P|130:95|168:168,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
224,96,183404,1,10,0:0:0:0:
264,176,183697,2,0,L|264:256,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
200,312,184282,38,0,P|263:342|336:304,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
112,312,185745,2,0,L|112:216,1,71.9999985179901,10|2,0:0|0:0,0:0:0:0:
112,152,186331,1,8,0:0:0:0:
200,152,186623,6,0,P|272:168|344:152,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
112,152,188087,2,0,L|112:80,1,71.9999985179901,10|0,0:0|0:0,0:0:0:0:
176,16,188672,1,10,0:0:0:0:
256,56,188965,6,0,B|304:80|352:32|400:56,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
176,96,190428,1,10,0:0:0:0:
176,184,190721,2,0,L|176:272,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
264,256,191306,54,0,L|264:96,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
264,344,192770,1,10,0:0:0:0:
352,336,193062,2,0,B|392:328|392:328|432:336,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
464,256,193648,54,0,B|456:184|456:184|464:96,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
422,334,195111,1,10,0:0:0:0:
336,320,195404,2,0,P|296:312|256:320,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
192,264,195989,22,0,P|120:280|48:264,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
272,224,197453,1,10,0:0:0:0:
352,264,197745,2,0,L|432:264,1,71.9999985179901,10|10,0:0|0:0,0:0:0:0:
512,264,198331,37,8,0:0:0:0:
432,112,198916,1,8,0:0:0:0:
352,264,199501,1,8,0:0:0:0:
272,112,200087,1,8,0:0:0:0:
192,264,200672,6,0,B|120:256|120:256|32:264,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
280,288,202136,1,10,0:0:0:0:
368,272,202428,2,0,B|408:264|408:264|448:272,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
496,200,203014,6,0,L|504:48,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
488,288,204477,1,10,0:0:0:0:
400,288,204770,2,0,P|360:280|320:288,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
264,224,205355,38,0,P|234:287|272:360,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
328,160,206819,1,10,0:0:0:0:
392,96,207111,2,0,L|392:16,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
304,24,207697,6,0,L|304:128,2,71.9999985179901,14|8|10,0:0|0:0|0:0,0:0:0:0:
216,24,208575,1,8,0:0:0:0:
216,112,208867,2,0,L|216:208,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
216,24,209745,1,8,0:0:0:0:
128,24,210038,6,0,B|88:16|88:16|48:24,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
208,56,210916,1,8,0:0:0:0:
288,88,211209,2,0,B|328:96|328:96|368:88,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
208,56,212087,1,8,0:0:0:0:
136,112,212379,54,0,L|128:216,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
216,208,212965,2,0,L|208:296,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
296,288,213550,2,0,L|304:200,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
392,216,214136,2,0,L|400:128,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
328,88,214721,6,0,P|320:48|328:8,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
304,176,215599,1,8,0:0:0:0:
264,256,215892,2,0,P|256:296|264:336,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
184,216,216770,1,8,0:0:0:0:
104,256,217062,1,10,0:0:0:0:
368,192,221745,6,0,L|376:32,1,143.99999703598,2|2,0:0|0:0,0:0:0:0:

Make the first red tick offset 1499 and second red tick offset 20380
Azucchi
hallu ppl

Mapset:
Didn't you guys feel weird putting notes at red ticks after the intro? Add this timing section: Offset:20380 BPM:205. That'll also ensure that kiai time starts at a white tick.

Chamue's Easy
03:41:722 (1) - Can you consider moving this to 03:41:576 to match the start of the "sore wa" vocals?
The break at 03:37:332 felt awkward, maybe try adding a spinner here?
Anyway, this diff is great for me :D

Lite Hard
We have two beats at 00:06:893 and at 00:07:039, I suggest removing the circle at 00:07:040 (3) - and make a slider that starts and ends at the given points.
00:08:211 (3) - ^ slider start at 00:08:064
00:09:382 (3) - ^ slider start at 00:09:235
map the break between 00:10:845 (3) - and 00:29:722 (1) -. Easy diff had no break here, so I don't see why the hard diff would need one.
also map between 00:52:844 (2) - and 00:55:186 (1) -
and the break between 01:11:576 (6) - and 01:13:917 (1) -. Or maybe a spinner, idk. you use breaks too much for a hard diff but the next three breaks are good imo.
map between 02:18:600 (4) - and 02:22:113 (1) -
and here 02:35:869 (2) - to 02:38:210 (1) -
00:50:796 (1) - remove NC here, you're using a new combo every 4 measures now, better stick to it for consistency.
01:04:552 (1) - ^
02:15:088 (1) - ^
02:33:820 (1) - ^
01:37:625 (7) - NC starts here, if you're using NC every 2 measures in kiai
I highly recommend using NC every 2 measures in kiai, so if you'll accept my suggestion, please fix your NCs

Also please please add hitsounds

Insane
01:35:283 (2) - remove reverse arrow, it doesn't fit the song
01:35:869 (4) - ^
01:44:649 (2) - ^
01:45:235 (4) - ^
01:56:064 (1) - remove this, it doesn't fit quite well, especially if you're following the vocals
02:19:478 (10) - don't overlap, it looks unaesthetic imo
02:19:625 (11) - ^
02:24:893 (2) - reverse arrow doesn't follow vocals
02:27:235 (3) - doesn't follow vocals, move to 02:27:381.
02:35:869 (5) - make this a jump for consistency
02:49:332 (1) - remove this, doesn't follow anything
02:50:210 (7) - ^
02:49:478 (2) to 02:50:064 (6) - song hints a jump here, make these jumps
02:54:454 (1) - move to 02:54:600 and remove the reverse arrow to follow vocals.
02:55:039 (3) - move to 02:55:186 ^
02:56:210 (1) - doesn't follow anything, remove or smth.
03:13:625 (2) - remove reverse arrow to follow vocals
03:14:210 (4) - ^
03:16:844 (5) - doesn't follow anything
03:17:137 (5) - if you did remove the slider above, move this to 03:16:991
03:18:600 (4) - doesn't follow anything
03:18:893 (5,6,7) - If you removed the stuff above, move these three to 03:18:747 for vocals
03:19:478 (8) - move to 03:19:332 for vocals
03:22:991 (3) - remove reverse arrow
03:23:576 (5) - ^
03:25:917 (4) - ^
03:32:356 (2) - ^
03:32:942 (4) - ^

I don't know how to map extreme, sorry :c

Good luck with having this ranked!
Topic Starter
Battle

Azure Equinox wrote:

hallu ppl

Mapset:
Didn't you guys feel weird putting notes at red ticks after the intro? Add this timing section: Offset:20380 BPM:205. That'll also ensure that kiai time starts at a white tick. The second inherited point is back now lol, a previous mod said to delete is so I just go along with whatever .3.

Lite Hard
We have two beats at 00:06:893 and at 00:07:039, I suggest removing the circle at 00:07:040 (3) - and make a slider that starts and ends at the given points. Fixed
00:08:211 (3) - ^ slider start at 00:08:064 Fixed
00:09:382 (3) - ^ slider start at 00:09:235 Fixed
map the break between 00:10:845 (3) - and 00:29:722 (1) -. Easy diff had no break here, so I don't see why the hard diff would need one.To be honest this was trying to be a normal map then it failed
also map between 00:52:844 (2) - and 00:55:186 (1) - ^
and the break between 01:11:576 (6) - and 01:13:917 (1) -. Or maybe a spinner, idk. you use breaks too much for a hard diff but the next three breaks are good imo. ^
map between 02:18:600 (4) - and 02:22:113 (1) -
and here 02:35:869 (2) - to 02:38:210 (1) -
00:50:796 (1) - remove NC here, you're using a new combo every 4 measures now, better stick to it for consistency.
01:04:552 (1) - ^ Did that
02:15:088 (1) - ^ ^
02:33:820 (1) - ^ ^
01:37:625 (7) - NC starts here, if you're using NC every 2 measures in kiai Okay so like I was doing this and then the game crashed then I really just gave up
I highly recommend using NC every 2 measures in kiai, so if you'll accept my suggestion, please fix your NCs ^

Also please please add hitsounds There's hitsounds, the dings, also hitsounds in general for the normal skins, since the default thing for sounds is custom it uses that and makes drum sounds

Insane
Fixed all
01:35:283 (2) - remove reverse arrow, it doesn't fit the song
01:35:869 (4) - ^
01:44:649 (2) - ^
01:45:235 (4) - ^
01:56:064 (1) - remove this, it doesn't fit quite well, especially if you're following the vocals
02:19:478 (10) - don't overlap, it looks unaesthetic imo
02:19:625 (11) - ^
02:24:893 (2) - reverse arrow doesn't follow vocals
02:27:235 (3) - doesn't follow vocals, move to 02:27:381.
02:35:869 (5) - make this a jump for consistency
02:49:332 (1) - remove this, doesn't follow anything
02:50:210 (7) - ^
02:49:478 (2) to 02:50:064 (6) - song hints a jump here, make these jumps
02:54:454 (1) - move to 02:54:600 and remove the reverse arrow to follow vocals.
02:55:039 (3) - move to 02:55:186 ^
02:56:210 (1) - doesn't follow anything, remove or smth.
03:13:625 (2) - remove reverse arrow to follow vocals
03:14:210 (4) - ^
03:16:844 (5) - doesn't follow anything
03:17:137 (5) - if you did remove the slider above, move this to 03:16:991
03:18:600 (4) - doesn't follow anything
03:18:893 (5,6,7) - If you removed the stuff above, move these three to 03:18:747 for vocals
03:19:478 (8) - move to 03:19:332 for vocals
03:22:991 (3) - remove reverse arrow
03:23:576 (5) - ^
03:25:917 (4) - ^
03:32:356 (2) - ^
03:32:942 (4) - ^

I don't know how to map extreme, sorry :c

Good luck with having this ranked!
Yunona
Chamue's Easy
03:41:722 (1) - Can you consider moving this to 03:41:576 to match the start of the "sore wa" vocals? I added spinner in this place
The break at 03:37:332 felt awkward, maybe try adding a spinner here? fix
Anyway, this diff is great for me :D thank you :3
Chamue's Easy
osu file format v14

[General]
AudioFilename: 39th chance.mp3
AudioLeadIn: 0
PreviewTime: 94991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 8
TimelineZoom: 2.5

[Metadata]
Title:Unhappy Refrain
TitleUnicode:アンハッピーリフレイン
Artist:wowaka
ArtistUnicode:wowaka
Creator:[-Deemo-]
Version:Chamue's Easy
Source:
Tags:Nico Nico Chorus VOCALOID Hatsune Miku
BeatmapID:707278
BeatmapSetID:315529

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.600000005960464
SliderTickRate:1

[Events]
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88,184,133940,2,0,B|80:144|80:144|96:88|96:88|88:32,1,143.99999703598
176,24,134819,1,8,0:0:0:0:
256,64,135111,54,0,B|304:88|352:40|400:64,2,143.99999703598
176,24,136575,1,8,0:0:0:0:
88,24,136867,2,0,L|96:192,1,143.99999703598
104,256,137746,5,8,0:0:0:0:
80,344,138038,2,0,P|115:348|147:335,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
232,304,138623,2,0,B|256:256|208:208|232:160,1,143.99999703598
296,104,139502,1,8,0:0:0:0:
384,120,139794,5,0,0:0:0:0:
232,304,142136,38,0,P|248:232|232:160,1,143.99999703598,4|0,0:0|0:0,0:0:0:0:
176,96,143014,1,8,0:0:0:0:
256,56,143306,2,0,B|296:64|296:64|352:48|352:48|408:56,2,143.99999703598
176,96,144770,5,8,0:0:0:0:
233,164,145062,2,0,P|249:236|233:308,1,143.99999703598
312,352,145940,1,8,0:0:0:0:
392,312,146233,2,0,L|480:312,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
472,224,146819,6,0,B|496:176|448:128|472:80,1,143.99999703598
408,24,147697,1,8,0:0:0:0:
328,64,147989,2,0,P|256:80|184:64,1,143.99999703598
104,40,148867,1,8,0:0:0:0:
88,128,149160,38,0,B|112:176|64:224|88:272,2,143.99999703598
104,40,150623,1,8,0:0:0:0:
192,40,150916,2,0,L|296:40,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
264,128,151501,38,0,L|156:128,1,107.999997776985
88,240,152379,2,0,L|196:240,1,107.999997776985,8|0,0:0|0:0,0:0:0:0:
112,336,153258,2,0,L|192:336,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
272,336,153843,6,0,L|380:336,1,107.999997776985
448,224,154721,2,0,L|340:224,1,107.999997776985,8|0,0:0|0:0,0:0:0:0:
424,128,155600,2,0,L|344:128,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
285,64,156184,6,0,P|257:128|288:192,1,143.99999703598
200,344,157355,2,0,B|160:352|160:352|104:336|104:336|48:344,1,143.99999703598
32,256,158233,1,8,0:0:0:0:
104,200,158525,6,0,P|112:128|104:88,2,107.999997776985,0|0|8,0:0|0:0|0:0,0:0:0:0:
96,288,159697,2,8,L|176:288,1,71.9999985179901
248,328,160282,2,0,P|259:294|251:260,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
248,168,160867,22,0,L|376:168,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
160,168,162038,2,0,L|24:168,2,107.999997776985,8|8|8,0:0|0:0|0:0,0:0:0:0:
248,168,163209,54,0,P|264:240|248:312,2,143.99999703598,4|0|0,0:0|0:0|0:0,0:0:0:0:
248,80,164672,2,0,L|344:80,2,71.9999985179901,8|0|8,0:0|0:0|0:0,0:0:0:0:
160,80,165550,22,0,P|104:88|48:80,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
248,80,166721,2,0,P|304:88|360:80,2,107.999997776985,8|8|8,0:0|0:0|0:0,0:0:0:0:
200,160,167892,6,0,B|192:200|192:200|208:256|208:256|200:312,2,143.99999703598,4|0|0,0:0|0:0|0:0,0:0:0:0:
288,160,169355,2,0,L|288:72,2,71.9999985179901,8|0|8,0:0|0:0|0:0,0:0:0:0:
288,248,170233,38,0,L|288:368,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
200,248,171404,2,0,L|200:120,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
136,312,172575,54,0,P|200:339|263:309,2,143.99999703598,4|0|0,0:0|0:0|0:0,0:0:0:0:
48,304,174038,2,0,L|48:208,1,71.9999985179901,8|0,0:0|0:0,0:0:0:0:
48,144,174623,1,8,0:0:0:0:
128,184,174916,38,0,P|191:214|264:176,1,143.99999703598
192,120,175794,1,8,0:0:0:0:
128,56,176087,6,0,P|192:28|256:59,1,143.99999703598
312,128,176965,1,8,0:0:0:0:
384,184,177258,6,0,L|472:184,2,71.9999985179901,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,128,178136,1,8,0:0:0:0:
240,184,178428,2,0,L|144:184,2,71.9999985179901,8|8|8,0:0|0:0|0:0,0:0:0:0:
416,184,179599,6,0,B|424:224|424:224|408:280|408:280|416:336,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
384,104,181062,1,10,0:0:0:0:
296,96,181355,2,0,L|216:96,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
160,32,181940,6,0,P|130:95|168:168,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
224,96,183404,1,10,0:0:0:0:
264,176,183697,2,0,L|264:256,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
200,312,184282,38,0,P|263:342|336:304,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
112,312,185745,2,0,L|112:216,1,71.9999985179901,10|2,0:0|0:0,0:0:0:0:
112,152,186331,1,8,0:0:0:0:
200,152,186623,6,0,P|272:168|344:152,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
112,152,188087,2,0,L|112:80,1,71.9999985179901,10|0,0:0|0:0,0:0:0:0:
176,16,188672,1,10,0:0:0:0:
256,56,188965,6,0,B|304:80|352:32|400:56,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
176,96,190428,1,10,0:0:0:0:
176,184,190721,2,0,L|176:272,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
264,256,191306,54,0,L|264:96,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
264,344,192770,1,10,0:0:0:0:
352,336,193062,2,0,B|392:328|392:328|432:336,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
464,256,193648,54,0,B|456:184|456:184|464:96,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
422,334,195111,1,10,0:0:0:0:
336,320,195404,2,0,P|296:312|256:320,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
192,264,195989,22,0,P|120:280|48:264,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
272,224,197453,1,10,0:0:0:0:
352,264,197745,2,0,L|432:264,1,71.9999985179901,10|10,0:0|0:0,0:0:0:0:
512,264,198331,37,8,0:0:0:0:
432,112,198916,1,8,0:0:0:0:
352,264,199501,1,8,0:0:0:0:
272,112,200087,1,8,0:0:0:0:
192,264,200672,6,0,B|120:256|120:256|32:264,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
280,288,202136,1,10,0:0:0:0:
368,272,202428,2,0,B|408:264|408:264|448:272,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
496,200,203014,6,0,L|504:48,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
488,288,204477,1,10,0:0:0:0:
400,288,204770,2,0,P|360:280|320:288,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
264,224,205355,38,0,P|234:287|272:360,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
328,160,206819,1,10,0:0:0:0:
392,96,207111,2,0,L|392:16,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
304,24,207697,6,0,L|304:128,2,71.9999985179901,14|8|10,0:0|0:0|0:0,0:0:0:0:
216,24,208575,1,8,0:0:0:0:
216,112,208867,2,0,L|216:208,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
216,24,209745,1,8,0:0:0:0:
128,24,210038,6,0,B|88:16|88:16|48:24,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
208,56,210916,1,8,0:0:0:0:
288,88,211209,2,0,B|328:96|328:96|368:88,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
208,56,212087,1,8,0:0:0:0:
136,112,212379,54,0,L|128:216,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
216,208,212965,2,0,L|208:296,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
296,288,213550,2,0,L|304:200,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
392,216,214136,2,0,L|400:128,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
328,88,214721,6,0,P|320:48|328:8,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
304,176,215599,1,8,0:0:0:0:
264,256,215892,2,0,P|256:296|264:336,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
184,216,216770,1,8,0:0:0:0:
104,256,217062,1,10,0:0:0:0:
256,192,217355,12,2,221745,0:0:0:0:
256,192,222038,6,0,L|256:96,1,71.9999985179901,2|2,0:0|0:0,0:0:0:0:
MokouSmoke
I'm not very confident in my modding skills (which is why I asked you previously for a NM instead of a M4M :P ), but I'll try to return the favor!

Unhappy

00:11:575 (5,6) - Place this further away from 00:11:283 (4) so that rhythm is intuitive
00:13:185 (1,2) - 2x slider velocity feels too fast in this section. maybe dial it down a little bit?
00:20:210 - Definitely need a circle here. You can't expect people to know that vocals start on a red tick x.x
00:21:550 to 00:29:745 - all of these rhythms are completely random and awkward to play in this section. Since there aren't really vocals/instruments to follow, I think it's better if you just stick to a 2-bar or 4-bar rhythm and repeat it until the vocals come back.
00:48:477 (1,2,3,1) - the angle from 00:48:623 (2) to 00:48:770 (3) to 00:48:916 (1) is too sharp. Don't sacrifice flow just to make a diamond pattern.
00:59:892 (1) - Possibly remove NC here and place NC at 01:00:184 (2)
01:03:697 (6) - Change this to a circle and place a slider from 01:03:697 to 01:03:697 to follow vocals better
01:14:233 (2) - NC
01:14:672 (1) - remove NC
01:15:258 (1) - remove NC
01:15:404 (2) - NC
01:46:136 (4,5,1) - spacing feels a bit strange. Maybe you could rearrange some stuff and make a triangle pattern here?
03:08:087 (1) - remove NC
03:12:331 (3) - maybe replace with slider till 03:12:477 so there isn't random pause
03:16:721 (4,5) - DS or replace 03:16:721 (4) with 1/2 slider
03:35:014 (1) 03:35:306 (1) etc... - all the NCs are unnecessary
03:40:282 - add a note here to be consistent with the previous rhythms
03:41:745 (1) and 03:41:892 - I'd recommend putting slider/notes here and starting the spinner at 03:42:038 to follow vocals

Insane
General: You have a lot of places where the spacing between notes suggests a rhythm that is totally different from what you map. You should really go back and DS everything to see all the problems. Afterwards, you can relax it a bit and play around with the spacing, but right now it plays really awkwardly.

00:08:942 (5) - DS like all the other ones
00:21:843 (1) - DS, rhythm is deceptive
00:28:575 (1) - ^
00:41:160 (1,2) - ^
00:43:209 (10) - ^
00:50:526 (7) - stack is awkward here
00:57:843 (1,2) - DS
00:59:892 (1) - ^
01:02:526 (1,2,3) - ^ these rhythms don't match the distance spacing at all x.x
01:05:892 (7,8,9,10,11) - ^
01:13:940 (1,2) - ^
01:18:623 (1,2) - ^
01:28:575 (1) - ^
01:30:331 (1,2,3) - ^
01:40:428 (3) - remove circle so that it's the same as 01:35:599
01:41:014 (6) - ^
02:03:550 (2,3,4,5,6,7,8) - try not to have sliders end on the downbeat. Try the rhythm below. I think it matches vocals better. 02:08:087 (1,2,3,4,5) - more sliders ending on downbeat
02:17:453 (1,2) - DS
02:26:818 (1,2,3,4,5,6) - ^ I'm just going to stop with the distance spacing. I think you get the point
02:49:355 - put a note here

Lite Hard

00:20:357 (3) - I recommend moving this note to 00:20:210 (3) to be consistent with previous rhythms and add a spinner at 00:20:357 until 00:22:721
00:39:989 (2) - shorten to red tick
00:40:355 (3) - start at 00:40:428 (red tick) to match vocals
00:55:209 (1) - move this slider so it starts directly in the center of the map. otherwise it makes the spinner seem off.
01:09:550 (5) - could blanket better
01:47:014 (2) - move the start of this slider to around {x=352 y=308} for better flow
02:03:989 (3) - could blanket this around 02:03:404 (1)
02:22:136 (1) - reposition circle so its exactly in the center
02:59:306 (1) - ^
03:31:136 (1) - better to just a normal 1/2 rhythm through this part. Starting on a blue tick isn't good.

Hope that helps and good luck!
LGV894
Eh, fix your maps first before asking me to make a GD.

Rename Lite Hard to Normal or Advanced.

It doesn't need a normal diff, it needs a 3-3.5 star Hyper/Hard diff.

No Kudu. I'm not hungry. I mean, no kudosu.
WORSTPOLACKEU
Hi !

Unhappy

00:13:185 (1,2) - I don't feel this one m8.
00:16:698 (1,2) - Same
00:20:380 (1,2,3,4,5,6,7,1) - Does this look good? -> Issues there.
00:29:745 (1,2) - Blanket properly
00:21:550 (1,2,3,1,2,3,4,5,6,1,2,3) - It is really weird.

TBH after looking at the whole map, I can't really mod this because it will end up weird, you mapped to vocals mostly and skipped important beats at many places! As I said before, think Osu! not Singstar!
Try fix the empty spaces and then tell me, I'll mod it then!
The map mostly looks like this -> http://puu.sh/iaUGY/81a2cf3664.jpg So much clutter!
02:09:697 (8,9,1) - Example of bad mapping to the vocals instead of overall.
02:08:087 (1,2,3,4,5) - This doesn't fit at all.

You have a lot to work on there.

Insane

00:53:160 - Why is there a break here?
01:11:892 - ??
01:16:282 - ??
01:21:249 - ??
01:25:062 (1,2,3,4,5,6) - WTF, overmap

Okay, you need to work on your maps before going to Pending Beatmaps imo, seriously there is a lot to work on, there are random diff spikes, random clicks in vocal rhythm instead of music itself,

01:35:306 - You are missing important white ticks here

You should skip as few beats as possible and map to the song.

I don't know if I helped really but I could point out more mistakes ingame if you want, it's too much to put it here, you will end up changing most anyway.

Regards WPEU
Topic Starter
Battle

WORSTPOLACKEU wrote:

Hi !
Insane

00:53:160 - Why is there a break here? fixed
01:11:892 - ?? fixed
01:16:282 - ?? unchanged
01:21:249 - ?? unchanged
01:25:062 (1,2,3,4,5,6) - WTF, overmap Fixed lol

Okay, you need to work on your maps before going to Pending Beatmaps imo, seriously there is a lot to work on, there are random diff spikes, random clicks in vocal rhythm instead of music itself,

01:35:306 - You are missing important white ticks here

You should skip as few beats as possible and map to the song.

I don't know if I helped really but I could point out more mistakes ingame if you want, it's too much to put it here, you will end up changing most anyway.

Regards WPEU

MokouSmoke wrote:

I'm not very confident in my modding skills (which is why I asked you previously for a NM instead of a M4M :P ), but I'll try to return the favor!

Insane
General: You have a lot of places where the spacing between notes suggests a rhythm that is totally different from what you map. You should really go back and DS everything to see all the problems. Afterwards, you can relax it a bit and play around with the spacing, but right now it plays really awkwardly. Fixed pretty much all the DS changes

00:08:942 (5) - DS like all the other ones
00:21:843 (1) - DS, rhythm is deceptive
00:28:575 (1) - ^
00:41:160 (1,2) - ^
00:43:209 (10) - ^
00:50:526 (7) - stack is awkward here
00:57:843 (1,2) - DS
00:59:892 (1) - ^
01:02:526 (1,2,3) - ^ these rhythms don't match the distance spacing at all x.x
01:05:892 (7,8,9,10,11) - ^
01:13:940 (1,2) - ^
01:18:623 (1,2) - ^
01:28:575 (1) - ^
01:30:331 (1,2,3) - ^
01:40:428 (3) - remove circle so that it's the same as 01:35:599
01:41:014 (6) - ^
02:03:550 (2,3,4,5,6,7,8) - try not to have sliders end on the downbeat. Try the rhythm below. I think it matches vocals better. 02:08:087 (1,2,3,4,5) - more sliders ending on downbeat
02:17:453 (1,2) - DS
02:26:818 (1,2,3,4,5,6) - ^ I'm just going to stop with the distance spacing. I think you get the point
02:49:355 - put a note here

Hope that helps and good luck!
Thanks for the mods, working on Unhappy Difficulty changes now
Shiranai
Helloooo M4M from your queue
Some small sugestion from me,

[General]
  1. This diff is missing a Hard diff, maybe you should re-name Advanced into Normal instead because the gap between Advanced for being a Hard diff is too far 2.35 -> 4.19 Star Rating. So, basically you can make a Hard diff with about 3.00 SR to fill that gap and complete the mapset into Easy-Normal-Hard-Insane-Extreme
[Chamue's Easy]
  1. 00:09:674 (2,1) - Spacing too far compared to 00:10:844 (1,2) - the rhythm is same 1/1 beat and yet the spacing the spacing diffrent
  2. 00:20:357 (1) - Based on musicality that spinner should be end on this 00:29:745 - big tick instead
  3. 00:44:087 (1) - Seeing how 00:43:209 (3) - flowing. So to improve the flow, I guess you can move 00:44:087 (1) - to x:408 y:136 then move this
  4. 00:44:379 (2) - to x:496 y:152 http://puu.sh/ibutF/9fd999c2a2.jpg
  5. 02:12:770 (1) - Just a minor, to prevent overlap you can move that to x:376 y:264?
  6. 02:29:160 (1) - Just a minor, to prevent overlap you can move that to x:64 y:120?
  7. 02:34:721 (2,3) - The spacing too far I guess, maybe you can move this 02:35:600 (3,1) - to x:392 y:104, so it'll prevent the overlap too http://puu.sh/ibuVb/12ae8946f2.jpg
  8. 03:27:697 - From that point the movement kinda too cramped imo, it's like you put notes too much in same place, maybe you can re-arrange them?
  9. 03:37:355 (1,1) - Imo, for being the lowest diff the note after spinner is too close because you should have enough time before hit that note, so maybe you can extend the spinner up to here 03:42:038 - and delete this 03:42:038 (1) - ?

    Very neat diff! but please check again your spacing it's kinda have a lot of inconsistency there and some overlap may looks bad on lowest diff
[Advanced]
  1. 00:01:479 (1,2) - Change the rhythm? because you mis strong beat here 00:02:210 - try to have same rhythm as 00:06:162 (1,2,3) - or this http://puu.sh/ibvZf/81ee08788d.jpg
  2. 00:02:650 (1,2) - 00:03:821 (1,2) - 00:04:992 (1,2) - 00:09:675 (1,2) - Same as above
  3. 00:13:478 (4) - Just a minor, you can make it neater and improve the flow by re-make that slider http://puu.sh/ibwbN/cc3522abf1.jpg
  4. 00:39:989 (2,3) - You can improve the rhythm here and tbh I don't know what are you following here lol, so maybe you can try this rhythm instead? http://puu.sh/ibwxZ/54a3705cd6.jpg
  5. 00:48:477 (1) - 01:07:209 (1) - I think the reverse should be on red tick instead, so it have a better rhythm http://puu.sh/ibwD0/495700ecfe.jpg and you may add note on the big white tick
  6. 00:50:819 (6) - 01:09:550 (5) - This slider also can use rhythm above
  7. 02:19:941 (1) - Based on musicality that spinner should stop here 02:21:843 - following the drum sound there
  8. 02:31:501 (1) - Rotate that 10degree? then move to x:456 y:40? http://puu.sh/ibx0W/e14f6c06bc.jpg
  9. 02:36:038 (1) - Based on musicality that spinner should stop here 02:37:940 - following the drum sound there
  10. 02:49:648 (6) - I think that one is out of place and kinda overmapped imo, better change into another rhythm
  11. 03:09:843 (3) - Maybe you should try to add whistle on end of slider? kinda empty there
  12. 03:28:282 (2) - Try make it a blanket might be good, by moving it to x:332 y:192? http://puu.sh/ibxjj/8dfe22c714.jpg
  13. 03:31:136 (1) - I think it should be hitted on here 03:31:062 - instead
  14. 03:35:745 - 03:36:038 - Add notes there? because the rhythm not flow good imo
  15. 03:47:599 - Lower the volume there? by adding one more green line and set the volume to 10%
[]
Very energetic song
Goodluck~
Topic Starter
Battle

Mako Sakata wrote:

Helloooo M4M from your queue
Some small sugestion from me, This is a really big suggestion compared to mine, but thank you very much~

[General]
  1. This diff is missing a Hard diff, maybe you should re-name Advanced into Normal instead because the gap between Advanced for being a Hard diff is too far 2.35 -> 4.19 Star Rating. So, basically you can make a Hard diff with about 3.00 SR to fill that gap and complete the mapset into Easy-Normal-Hard-Insane-Extreme
I changed it's name to normal now

[Advanced]
Did most of this stuff
  1. 00:01:479 (1,2) - Change the rhythm? because you mis strong beat here 00:02:210 - try to have same rhythm as 00:06:162 (1,2,3) - or this http://puu.sh/ibvZf/81ee08788d.jpg
  2. 00:02:650 (1,2) - 00:03:821 (1,2) - 00:04:992 (1,2) - 00:09:675 (1,2) - Same as above
  3. 00:13:478 (4) - Just a minor, you can make it neater and improve the flow by re-make that slider http://puu.sh/ibwbN/cc3522abf1.jpg
  4. 00:39:989 (2,3) - You can improve the rhythm here and tbh I don't know what are you following here lol, so maybe you can try this rhythm instead? http://puu.sh/ibwxZ/54a3705cd6.jpg
  5. 00:48:477 (1) - 01:07:209 (1) - I think the reverse should be on red tick instead, so it have a better rhythm http://puu.sh/ibwD0/495700ecfe.jpg and you may add note on the big white tick
  6. 00:50:819 (6) - 01:09:550 (5) - This slider also can use rhythm above
  7. 02:19:941 (1) - Based on musicality that spinner should stop here 02:21:843 - following the drum sound there
  8. 02:31:501 (1) - Rotate that 10degree? then move to x:456 y:40? http://puu.sh/ibx0W/e14f6c06bc.jpg
  9. 02:36:038 (1) - Based on musicality that spinner should stop here 02:37:940 - following the drum sound there
  10. 02:49:648 (6) - I think that one is out of place and kinda overmapped imo, better change into another rhythm
  11. 03:09:843 (3) - Maybe you should try to add whistle on end of slider? kinda empty there
  12. 03:28:282 (2) - Try make it a blanket might be good, by moving it to x:332 y:192? http://puu.sh/ibxjj/8dfe22c714.jpg
  13. 03:31:136 (1) - I think it should be hitted on here 03:31:062 - instead
  14. 03:35:745 - 03:36:038 - Add notes there? because the rhythm not flow good imo
  15. 03:47:599 - Lower the volume there? by adding one more green line and set the volume to 10%
[]
Very energetic song
Goodluck~

MokouSmoke wrote:

I'm not very confident in my modding skills (which is why I asked you previously for a NM instead of a M4M :P ), but I'll try to return the favor!

Lite Hard

I did all this stuff

00:20:357 (3) - I recommend moving this note to 00:20:210 (3) to be consistent with previous rhythms and add a spinner at 00:20:357 until 00:22:721
00:39:989 (2) - shorten to red tick
00:40:355 (3) - start at 00:40:428 (red tick) to match vocals
00:55:209 (1) - move this slider so it starts directly in the center of the map. otherwise it makes the spinner seem off.
01:09:550 (5) - could blanket better
01:47:014 (2) - move the start of this slider to around {x=352 y=308} for better flow
02:03:989 (3) - could blanket this around 02:03:404 (1)
02:22:136 (1) - reposition circle so its exactly in the center
02:59:306 (1) - ^
03:31:136 (1) - better to just a normal 1/2 rhythm through this part. Starting on a blue tick isn't good.

Hope that helps and good luck!
HappyRocket88


General

Ey! How are you? You have mapped a very nice song, So I'm modding this with all my effort. I'm sorry, but I don't know how to mod extra diffs (Just becase I can't pass them ;w;) So I'll provide you a proper mod for each diff. Also I see Chamue's diff here. XD So, it wouldn't be a problem. So for now, I append a list of general stuufs to keep in your mind while mapping.
  1. As you have named the diffs as Advanced, Insane and Unhappy I'd consider that Chamue change his/her diff to Standard
  2. Snap the Kiai time in the Insane diff.
  3. If you go beyond trough the diffs, there's a big difference between the insane and the Advanced. And the QAT could disqualify it because of spread. Also the number of objects between the insane and the advanced is almost the double. I'd suggest you to make the advanced harder or mapping a hyper.

Chamue's Easy


Blanket's stuffs
  1. 01:27:111 (2) This slider is so offscreen.
  2. 01:34:721 (3) This circle too.

Rhythm of the hit objects
  1. 00:49:355 Add a note here.
  2. 02:37:062 Add a note here.
  3. 01:55:373 Insert a break in this part.

Slider shapes
  1. 00:43:209 (3) I think this slider can be more lineal.

Advanced


Rhythm of the hit objects
  1. 00:01:479 (1,2) - 00:06:162 (1,2,3) What about mixing that pattern for the beginning? I mean one time u use the first one and then you use the second one for the next.
  2. 00:10:844 (3,4) I think the note and the circle doesn't fit imo. what about trying this?
  3. 00:39:989 (2,3,4,5,6) The polarity changes here a little bit and can be confusing. Try this.

Blanket's stuffs
  1. 00:12:308 (2,3) Blanket. you can fix it by making the slider more curve.
  2. 00:13:478 (4,1) Blanket. ^
  3. 00:19:039 (1,2) ^
  4. 00:39:111 (1,2) ^
  5. 00:15:820 (4,1) Blanket. Move the circle here x=348 | y=144
  6. 00:18:161 (4) This slider doesn't look so symmetric. Replace for the 00:16:991 (2). Just need to do Ctrl + J
  7. 00:43:209 (10) Blanket. Move this circle here x=120 | y=56
  8. 00:57:843 (1,2) Blanket.
  9. 01:28:575 (2,3) Blanket.
  10. 01:43:501 (3,4) ^
  11. 02:08:087 (1) Make this slider more symmetric.
  12. 02:10:428 (3,4) Blanket.
  13. 02:52:282 (1,2) Blanket. Make them more symmetric.
  14. 02:52:867 (2,3) Blanket.
  15. 03:20:672 (2,3) Blanket.
  16. 03:23:014 (1,2) ^
  17. 03:27:404 (6,1,2) Bad overlap, fix it.

New Combos
  1. 02:28:867 (7) NC

Insane


New Combos
  1. 00:40:282 (5)
  2. 00:42:331 (5)
  3. 00:44:819 (5)
  4. 00:56:233 (6)
  5. 01:01:062 (6)
  6. 01:05:745 (6)
  7. 01:12:623 (4)

Rhythm of the hit objects
  1. 00:40:282 (5,6,7,8,9) Fix this star pattern. Make it more symmetric.
  2. 00:42:623 (7,8) Fix this DS. They're so close according to the DS you use.
  3. 00:52:136 (4) Make it the same shape of this slider 00:51:697 (3)
Topic Starter
Battle

HappyRocket88 wrote:



General

Ey! How are you? You have mapped a very nice song, So I'm modding this with all my effort. I'm sorry, but I don't know how to mod extra diffs (Just becase I can't pass them ;w;) So I'll provide you a proper mod for each diff. Also I see Chamue's diff here. XD So, it wouldn't be a problem. So for now, I append a list of general stuufs to keep in your mind while mapping.
  1. As you have named the diffs as Advanced, Insane and Unhappy I'd consider that Chamue change his/her diff to Standard
  2. Snap the Kiai time in the Insane diff. Advanced is now called "Normal"
  3. If you go beyond trough the diffs, there's a big difference between the insane and the Advanced. And the QAT could disqualify it because of spread. Also the number of objects between the insane and the advanced is almost the double. I'd suggest you to make the advanced harder or mapping a hyper. I'm trying to find a GD qwq

Advanced


Rhythm of the hit objects
  1. 00:01:479 (1,2) - 00:06:162 (1,2,3) What about mixing that pattern for the beginning? I mean one time u use the first one and then you use the second one for the next.
  2. 00:10:844 (3,4) I think the note and the circle doesn't fit imo. what about trying this?
  3. 00:39:989 (2,3,4,5,6) The polarity changes here a little bit and can be confusing. Try this.

Blanket's stuffs
  1. 00:12:308 (2,3) Blanket. you can fix it by making the slider more curve.
  2. 00:13:478 (4,1) Blanket. ^
  3. 00:19:039 (1,2) ^
  4. 00:39:111 (1,2) ^
  5. 00:15:820 (4,1) Blanket. Move the circle here x=348 | y=144
  6. 00:18:161 (4) This slider doesn't look so symmetric. Replace for the 00:16:991 (2). Just need to do Ctrl + J
  7. 00:43:209 (10) Blanket. Move this circle here x=120 | y=56
  8. 00:57:843 (1,2) Blanket.
  9. 01:28:575 (2,3) Blanket.
  10. 01:43:501 (3,4) ^
  11. 02:08:087 (1) Make this slider more symmetric.
  12. 02:10:428 (3,4) Blanket.
  13. 02:52:282 (1,2) Blanket. Make them more symmetric.
  14. 02:52:867 (2,3) Blanket.
  15. 03:20:672 (2,3) Blanket.
  16. 03:23:014 (1,2) ^
  17. 03:27:404 (6,1,2) Bad overlap, fix it.

New Combos
  1. 02:28:867 (7) NC

Insane


New Combos
  1. 00:40:282 (5)
  2. 00:42:331 (5)
  3. 00:44:819 (5)
  4. 00:56:233 (6)
  5. 01:01:062 (6)
  6. 01:05:745 (6)
  7. 01:12:623 (4)

Rhythm of the hit objects
  1. 00:40:282 (5,6,7,8,9) Fix this star pattern. Make it more symmetric.
  2. 00:42:623 (7,8) Fix this DS. They're so close according to the DS you use.
  3. 00:52:136 (4) Make it the same shape of this slider 00:51:697 (3)
So like I forgot to update it but the things that I didn't change before your post, they are changes (Mostly insane changes)
kuwiku_old
Other modders please double check timing on this map

irc mod
13:47 *[-Deemo-] is listening to [http://osu.ppy.sh/b/706700 wowaka - Unhappy Refrain]
13:48 [-Deemo-]: Any difficulty you want to mod
13:50 kuwiku: well lets start with the hardest first
13:50 [-Deemo-]: mkay
13:55 kuwiku: `00:16:844 (2,3,4) - i think this should be straight
13:56 kuwiku: or move 3+4 higher
13:56 [-Deemo-]: okay
13:56 [-Deemo-]: I made it straighter and up
13:56 [-Deemo-]: or higher I mean lol
13:57 kuwiku: im suprised that section doesnt have a back and forth 1,2,3,4
13:58 [-Deemo-]: now there is lol
14:01 kuwiku: 00:38:965 snap green line
14:01 [-Deemo-]: kk
14:02 [-Deemo-]: Trust me a lot of the green lines are unsnapped lol
14:03 kuwiku: 00:41:892 (4,5) - ctrl+g?
14:04 [-Deemo-]: hm
14:04 [-Deemo-]: Yeah I like that pattern better
14:12 kuwiku: spent a while wondering if the timing was off but seems right
14:12 [-Deemo-]: Yeah it's just really precise lol
14:13 [-Deemo-]: I've gotten a lot of questions about that but after them like checking for a real long time they kinda just figure out that it's fine
14:13 [-Deemo-]: lol
14:17 kuwiku: 00:42:623 (3) - nc should be here if your following vocals
14:18 [-Deemo-]: so like get rid of the nc right before it and then put it there instead?
14:18 kuwiku: maybe 00:45:258 (3,4,5) - something like this http://puu.sh/icT8M/ab114fa68a.png
14:19 kuwiku: yeah
14:19 kuwiku: these patterns are up to you if you want the transitions to flow or not
14:20 [-Deemo-]: mkay
14:21 [-Deemo-]: so Like I'm going to keep it the way it is so like it can be jumpy
14:21 [-Deemo-]: like the song kinda is at that part
14:21 [-Deemo-]: But I changed the NC thingy
14:23 kuwiku: 00:46:721 (5,6) - ctrl+g?
14:23 kuwiku: if you do then ctrl+g the subsequent pairs as well
14:23 [-Deemo-]: mkay
14:23 [-Deemo-]: did it
14:23 kuwiku: if it was me i would be agonizing over it for 5 minutes
14:24 [-Deemo-]: lol
14:24 [-Deemo-]: I've kinda just been taking suggestions
14:24 [-Deemo-]: if a mod later saying to change it, it's being changed lol
14:24 [-Deemo-]: I mean it's the only reason why my map isn't as bad anymore lol
14:24 kuwiku: 00:48:477 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - if it was me i would make a jump after each triple
14:25 [-Deemo-]: I mean it used to be
14:25 [-Deemo-]: but I DS'd it but I'll make the spaces between each triple larger
14:26 kuwiku: i would be really brutal with them but thats just me
14:26 [-Deemo-]: Oh trust me they were real brutal before lol
14:26 kuwiku: 00:57:258 (12) - slider/repeat slider maybe
14:26 [-Deemo-]: It became a lot easier .w.
14:28 [-Deemo-]: I'll keep the note there to keep it with the vocals
14:29 kuwiku: 01:03:843 (6) - make this a repeat+move to the white tick before it
14:29 [-Deemo-]: kk
14:29 [-Deemo-]: did it
14:30 kuwiku: 01:13:940 (1,1,2) - looks neater if its straight
14:31 [-Deemo-]: mkay I made it as straight as I could
14:31 kuwiku: 01:16:721 - spinner?
14:32 [-Deemo-]: I kinda want to keep those breaks there for that other voice thats singing(?) whatever it's doing lol
14:32 kuwiku: well just mentioning you could change them into spinners
14:33 [-Deemo-]: I'll keep that in mind
14:33 [-Deemo-]: The spinner ends on the white ticks kinda sound awkward tho
14:34 kuwiku: 01:18:623 (1,2) - im a huge believer in slider ends being in same direction as the follow point
14:35 [-Deemo-]: I'm confused on what that means .3.
14:36 kuwiku: http://puu.sh/icU3D/2733e05458.png
14:36 [-Deemo-]: Ah
14:37 [-Deemo-]: I changed the other slider as well lol
14:42 kuwiku: 01:19:355 (2,3,4) - not straight with follow point
14:42 kuwiku: 2 should be 200:155
14:42 kuwiku: 3 216:172
14:42 kuwiku: 4 232:189
14:43 [-Deemo-]: mkay
14:43 kuwiku: http://puu.sh/icUrX/aad97ce540.png something like this for 01:20:379 (1,2,3,4,5) -
14:44 kuwiku: i dont think the curve fits very nice when everything else is straight
14:44 [-Deemo-]: mkay I changes it
14:45 kuwiku: 01:25:209 (2) - stream should start here so fit note here 01:25:282
14:46 kuwiku: if you really dont want to change it then i would move 01:25:355 (3,4,5,6,7,8,9,10) - down to where 3 is 248:248
14:46 [-Deemo-]: I already changed it lol
14:46 [-Deemo-]: I really don't question suggestions much lol
14:48 kuwiku: 01:36:477 (3) - it looks better if its higher(change slider angle too)
14:48 kuwiku: 01:41:306 (6) - change slider end to match followpoint a bit better
14:50 [-Deemo-]: mkay
14:50 kuwiku: 01:54:916 (1) - delete vocals stick on red tick
14:50 kuwiku: 01:56:087 (1) - ^
14:50 kuwiku: 01:57:258 (1) - ^
14:50 [-Deemo-]: mkay
14:50 [-Deemo-]: did that
14:52 kuwiku: 02:10:136 (9) - NC
14:53 [-Deemo-]: btw at the end I also did what you suggested at 01:54:916 so yeah
14:54 kuwiku: 02:36:184 (1,2,3,4,5,6,7,8) - if you have 1 positioned here then your triplets should be curved
14:55 [-Deemo-]: kk curved em
14:56 kuwiku: 02:38:233 (1,2,3) - 90 degrees on the follow points would flow better i think
14:57 [-Deemo-]: kk it's a right angle
14:57 kuwiku: 02:49:355 (1,2,3,4,5,6,7,8) - this doesnt feel clean
14:58 kuwiku: 02:49:501 (2) - vocals start here
14:59 [-Deemo-]: But there's a syllable on 1
15:01 kuwiku: it doesnt really get voiced till the red tick but in the end up to you
15:02 kuwiku: http://puu.sh/icVjB/2aa7828fa4.png i would do something like this in terms of notes+timing
15:02 [-Deemo-]: at what part?
15:03 kuwiku: look bottom left=P 02:49:501
15:03 [-Deemo-]: oh lol I just realized
15:04 kuwiku: 03:02:379 (5,6,7) - move this closer so its the same spacing from 2,4
15:04 kuwiku: 03:02:819 (2,3,4) - straight
15:04 [-Deemo-]: I changed it cuz I really liked your pattern lol
15:05 kuwiku: 03:09:404 (1) - higher
15:05 [-Deemo-]: kk
15:06 kuwiku: not sure if you are doing this intentionally or not since this happens quite often but 03:11:160 (2,3,1,2,3) -
15:06 kuwiku: you tend to break the flow going into your triplets
15:07 [-Deemo-]: I'll fix it
15:08 kuwiku: 03:12:038 (1,2) - 2 should be lower than 1
15:08 kuwiku: 03:13:501 (2) - NC here instead of 03:13:355 (1) -
15:09 [-Deemo-]: mkay
15:09 kuwiku: 03:13:355 (1,2,3) - same slider angle
15:09 kuwiku: 03:16:136 (2,3) - *
15:10 kuwiku: 03:18:038 (1,1,2,3,1,2,3,1,2,3,4) - uhh hitsounds?
15:11 [-Deemo-]: They're finish drum hitsounds at that part
15:11 kuwiku: they sound really awful and vocals are mistimed too they land on the blue tick before it
15:12 [-Deemo-]: But like at the blue tick they haven't finished saying that japanese word
15:13 kuwiku: your suppose to map to the start of the word right?
15:13 kuwiku: 03:18:916 (1) - look at this
15:14 kuwiku: 03:25:501 (2,3) - slider ends~
15:14 [-Deemo-]: I was going for like a different beat but okay lol
15:14 [-Deemo-]: I'll change it to vocals like Insane is
15:15 kuwiku: 03:30:770 (5) - ctrl+>*2 and ctrl+g
15:16 [-Deemo-]: ctrl + is greater than x2? .-.
15:16 kuwiku: rotate 180
15:16 kuwiku: 03:37:940 (1) - delete
15:17 [-Deemo-]: yeah I did that for the end
15:17 [-Deemo-]: when you mentioned the thing at the last kiai time
15:18 [-Deemo-]: mkay I did the whole rotating thing
15:19 [-Deemo-]: Wait for the rotating thing
15:19 [-Deemo-]: do i just keep it up there
15:19 [-Deemo-]: or do I just put it back to where it was
15:19 [-Deemo-]: .3.
15:19 kuwiku: put it back where it was
15:19 [-Deemo-]: mkay
15:19 kuwiku: basically ur just copying the slider before it and ctrl+g
15:19 kuwiku: above it*
15:20 [-Deemo-]: kk
15:29 [-Deemo-]: Are you gonna put this as an IRC mod so you can get kudosu btw?
15:30 kuwiku: yeah im trying to fix ur timing
15:30 kuwiku: atm
15:30 [-Deemo-]: kk
15:30 [-Deemo-]: Just making sure, cuz you're being pretty helpful lol
15:30 kuwiku: 20392 i think its closer to that but it might be a bit early
15:31 [-Deemo-]: but if it's 20392 it ends up not being on the first "ah"
15:31 [-Deemo-]: lol
15:32 kuwiku: i mean your second timing point?
15:33 [-Deemo-]: ya
15:33 [-Deemo-]: the "ah"
15:33 [-Deemo-]: or "oh"
15:33 [-Deemo-]: however you want to hear it lol
15:33 kuwiku: where was it before?
15:34 [-Deemo-]: there
15:34 [-Deemo-]: and also a lot of other places
15:34 [-Deemo-]: for a period of time it was gone too so lol
15:35 kuwiku: i think the wo bit is maybe very slightly earlier
15:35 kuwiku: but the timing just gets a bit off when you switch from mapping the instrumental then jumping to the vocals
15:37 [-Deemo-]: but Chamue's offset is the same .3.
15:37 [-Deemo-]: but i'll change it
15:37 [-Deemo-]: I mean like this was the original offset for the second thing
15:38 kuwiku: get like other modders to check
15:38 [-Deemo-]: They all keep saying different answers q-q
15:39 kuwiku: you probably shouldnt need 2 timing points
15:40 [-Deemo-]: well that's why I got rid of it
15:40 [-Deemo-]: then everyone said that you're mapping on red ticks at that point
15:40 [-Deemo-]: so
15:40 [-Deemo-]: the second point is to make it on white ticks
15:45 kuwiku: i dunno
15:45 kuwiku: i give up
15:45 [-Deemo-]: mkay
15:45 [-Deemo-]: Well thanks for helping a lot lol
15:46 kuwiku: i'll have a quick look at insane
15:46 [-Deemo-]: Oh are you really going to mod another difficulty
15:46 [-Deemo-]: oh okay
15:46 [-Deemo-]: like I was about to say
15:46 [-Deemo-]: you spent like two hours on this one
15:47 kuwiku: ^^
15:48 kuwiku: 00:08:064 (3) - follow the same slider angle as 2
15:48 [-Deemo-]: ?
15:48 kuwiku: 1*
15:48 kuwiku: 00:07:332 (1,3) - this
15:49 [-Deemo-]: kk
15:50 kuwiku: 00:09:235 (3) - copy and rotate 180 of 00:08:064 (3) -
15:51 kuwiku: 00:08:064 (3,4,5) - straight
15:52 [-Deemo-]: there's no 3,4,5 there
15:52 kuwiku: 00:40:721 (4) - shift+ctrl+up*2 and shift+ctrl+right
15:52 kuwiku: 00:26:087 (3,4,5) -
15:52 kuwiku: i meant
15:52 kuwiku: it didnt copy correctly ; ;
15:52 [-Deemo-]: mkay
15:53 kuwiku: 00:44:233 (3) - blanket
15:53 kuwiku: 00:44:819 (1,2) - blanket 2
15:53 kuwiku: 00:45:111 (2,3,4) - the flowwwww
15:54 kuwiku: 00:48:477 (1,2,3,4,5) - blankets
15:54 kuwiku: 00:52:136 (4,5) - center 5 in the middle of the slider
15:56 kuwiku: 01:15:404 (7) - extend this to the next blue tick
15:57 [-Deemo-]: seven?
15:57 [-Deemo-]: It kinda sounds awkward
15:58 kuwiku: up to you
15:58 kuwiku: 01:54:038 (2) - have a note on where the slider is starting currently and move the slider to the next red tick and remove one of the repeats
15:59 kuwiku: 02:08:233 vocal starts here
15:59 kuwiku: 02:11:306 (5,6) - to the left of 5 and curve the other way
16:00 kuwiku: 02:11:453 (6,8) - blanket 6
16:01 kuwiku: 02:56:965 (4,5) - 5 left of 4
16:02 kuwiku: 03:09:989 (6,7,8) - probably should be same distance spacing?
16:02 kuwiku: 03:14:087 (1,2) - the flow~
16:03 kuwiku: 03:14:819 (2) - curve the other way
16:03 kuwiku: 03:28:867 (6,7) - blanket
16:05 kuwiku: 03:32:087 (4,1,2) - same distance spacing?
16:05 [-Deemo-]: kk did all that stuff
16:05 kuwiku: 03:32:819 (1,2) - the flow~
16:06 kuwiku: 03:33:550 (2) - curve the other way
16:06 kuwiku: 03:33:843 (3) - ^
16:06 kuwiku: 03:36:038 (4) - generally you want to avoid double repeats cause its not very common
16:06 [-Deemo-]: mkay
16:07 kuwiku: especially on short sliders
16:07 kuwiku: 03:37:062 (2) - ^
16:07 [-Deemo-]: kk
16:09 kuwiku: having a quicker look at normal
16:09 kuwiku: fix some of your blankets
16:09 kuwiku: eg 00:15:820 (4,1) -
16:09 kuwiku: 00:13:478 (4,1) -
16:10 [-Deemo-]: for what difficulty?
16:10 kuwiku: normal
16:10 kuwiku: try to stick to more conventional slidershapes
16:11 [-Deemo-]: mkay
16:11 kuwiku: basically 3 point sliders
16:11 [-Deemo-]: kk
16:12 kuwiku: 00:44:965 (3,4) - fix
16:12 kuwiku: 00:39:111 (1,2) - either blanket this or move 2 higher
16:12 kuwiku: and change angle
16:12 kuwiku: 00:44:672 (2) - move up for flow~
16:13 kuwiku: 00:50:819 (6) - fix
16:13 kuwiku: i'll stop mentioning them since they should be pretty easy to eyeball
16:14 kuwiku: 00:56:672 (4,5,6) - straight or have 6 be lower
16:14 [-Deemo-]: mkay
16:16 kuwiku: 02:43:794 (2,3,4) - use the same shape
16:16 kuwiku: 02:49:355 (5,6) - ^
16:17 [-Deemo-]: mkay
16:18 kuwiku: 02:52:282 (1,2,3,4) - these should blanket each other
16:19 kuwiku: in general i think you need to ctrl+c ctrl+v more
16:19 kuwiku: like each section has a different looking 3 point slider i feel
16:19 [-Deemo-]: I can't blanket as well if they're forced to be DS 1
16:19 kuwiku: you dont have to force the same distance spacing for everything
16:20 [-Deemo-]: I like the DS tho
16:20 kuwiku: up to you
16:20 [-Deemo-]: plus it reinforced distance for new players
16:20 [-Deemo-]: which is one this that I really can't break cuz it's in the rules lol
16:22 kuwiku: well im done
16:22 [-Deemo-]: mkay
16:22 [-Deemo-]: Thanks for your mod
16:22 kuwiku: maybe od8 for ur extra
16:23 [-Deemo-]: kk
Sylas
Hey c:
You asked me for a mod on the extra, but there wasn't really anything I could find
Sorry :(

Your profile picture nearly made me cry btw ;c
Topic Starter
Battle

TheKoala wrote:

Hey c:
You asked me for a mod on the extra, but there wasn't really anything I could find
Sorry :(

Your profile picture nearly made me cry btw ;c
Thanks for looking at the map at least~

I cried when I first saw the cutscene so .3.
NVAN
Hey!

Legends

| Unrankable. There's a chance that it's actually a bad idea to be mapped
| Highly Recommended. Always watch for it
| Suggestions. You can keep this alone if you don't like it
| Comments. Just a word of the map's part. You better not reply it to keep yourself happy


[General]
  1. You have to add "chamue" to the tags so it'll represent all the diff in it
  2. Your Background resolution is must be at at 4:3, and 16:9 ratio. Your BG doesn't have that ratio
[Chamue]
  1. 03:32:379 (1,2,3,4) - Really Nice Patterns!
  2. 03:35:892 (3) - Ctrl+H and Replace it
  3. 03:37:355 (1,1) - Reove the slider and extend the spinner. Or just remove the slider
[Normal]
  1. 00:33:880 (1) - 00:34:465 (1,2,3) - This object isn't snapped
  2. 01:47:026 (2,3) - A slider shouldn't overlapping a circle. Try to move the 3 to somewhere else
  3. 01:55:221 (6) - You have to Add NC since the spacing is really diffrent
  4. 02:25:367 (8,9) - Same as 01:47:026 (2,3)
  5. 03:29:757 (6,7) - This is too hard for a normal
  6. 03:38:245 (1,2,3,4,1) - Please be careful about this.
[Insane]

  • I can't see any problems here

[Unnhappy]
  1. 00:42:050 (5,6) - The spacing here is actually pretty hard to read, so use a better spacing here
  2. 00:46:733 (5,6,7,8) - Try to use the same shape as 00:46:148 (1,2,3,4)
  3. 01:25:952 - Don't try to skip this try to add a cricle here
  4. 01:49:367 (3,5) - Try to make those sliders same each other
  5. 01:55:074 (1,3) - Try to avoid these two touching
  6. 02:12:196 (6) - According to the spacing, you have to N C it
  7. 02:40:148 (3,4) - Try use DS for the 4. It's pretty painful to use 1/2 antijumps there D:
  8. 02:49:513 (3,4,5,6) - This pattern looks like a joke for me
  9. 03:31:660 (5,7) - Same as 01:55:074 (1,3)
  10. 03:41:757 - Don't try to skip this beat, it's not fun T_T

That's all. Have a nice day~ :3
Topic Starter
Battle

XeroiZi HD wrote:

Hey!

Legends

| Unrankable. There's a chance that it's actually a bad idea to be mapped
| Highly Recommended. Always watch for it
| Suggestions. You can keep this alone if you don't like it
| Comments. Just a word of the map's part. You better not reply it to keep yourself happy


[General]
  1. You have to add "chamue" to the tags so it'll represent all the diff in itMkay
  2. Your Background resolution is must be at at 4:3, and 16:9 ratio. Your BG doesn't have that ratio Mkay ( will fix later
[Normal]
  1. 00:33:880 (1) - 00:34:465 (1,2,3) - This object isn't snappedFixed, my bad lol
  2. 01:47:026 (2,3) - A slider shouldn't overlapping a circle. Try to move the 3 to somewhere else Fixed
  3. 01:55:221 (6) - You have to Add NC since the spacing is really diffrentFixed
  4. 02:25:367 (8,9) - Same as 01:47:026 (2,3) Fixed
  5. 03:29:757 (6,7) - This is too hard for a normal This is too easy to be a hard so this is what happens lol
  6. 03:38:245 (1,2,3,4,1) - Please be careful about this. I kinda just let the DS move the notes at that point so .3.
[Insane]

  • I can't see any problems hereWow, the first time someone said a difficulty was fine

[Unnhappy]
  1. 00:42:050 (5,6) - The spacing here is actually pretty hard to read, so use a better spacing here Fixed
  2. 00:46:733 (5,6,7,8) - Try to use the same shape as 00:46:148 (1,2,3,4) I tried to make the same pattern
  3. 01:25:952 - Don't try to skip this try to add a cricle heremkay
  4. 01:49:367 (3,5) - Try to make those sliders same each otherI deleted 3 and made it into 5 but like in the position of 3
  5. 01:55:074 (1,3) - Try to avoid these two touchingmkay
  6. 02:12:196 (6) - According to the spacing, you have to N C it did it
  7. 02:40:148 (3,4) - Try use DS for the 4. It's pretty painful to use 1/2 antijumps there D: I moved 4
  8. 02:49:513 (3,4,5,6) - This pattern looks like a joke for meSomeone else in another mod said to put that, who am I to complain lol
  9. 03:31:660 (5,7) - Same as 01:55:074 (1,3)fixed
  10. 03:41:757 - Don't try to skip this beat, it's not fun T_Tfixed

That's all. Have a nice day~ :3
Thanks for the mod
Yunona

HappyRocket88 wrote:

Chamue's Easy


Blanket's stuffs
  1. 01:27:111 (2) This slider is so offscreen. fix
  2. 01:34:721 (3) This circle too. fix

Rhythm of the hit objects
  1. 00:49:355 Add a note here. don't fix,I think here is more appropriate slider
  2. 02:37:062 Add a note here. fix
  3. 01:55:373 Insert a break in this part. fix

Slider shapes
  1. 00:43:209 (3) I think this slider can be more lineal. fix

XeroiZi HD wrote:

[Chamue]
  1. 03:35:892 (3) - Ctrl+H and Replace it fix
  2. 03:37:355 (1,1) - Reove the slider and extend the spinner. Or just remove the slider fix
Thanks for mods ^^

I don't know what to set the offset
When you exactly learn the offset,then I put


Chamue's Hard
osu file format v14

[General]
AudioFilename: 39th chance.mp3
AudioLeadIn: 0
PreviewTime: 94991
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1499,6181,10864,15547,20380,39111,43794,48477,53160,57843,62526,67209,71892,76575,81258,85940,90623,95306,99989,104672,109355,114038,118721,123404,128087,132770,137453,142136,146819,151501,156184,160867,165550,170233,174916,179599,184282,188965,193648,198331,200672,203014,207697,212379,217062
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 8
TimelineZoom: 2.5

[Metadata]
Title:Unhappy Refrain
TitleUnicode:アンハッピーリフレイン
Artist:wowaka
ArtistUnicode:wowaka
Creator:[-Deemo-]
Version:Chamue's Easy
Source:
Tags:Nico Nico Chorus VOCALOID Hatsune Miku Chamue
BeatmapID:707278
BeatmapSetID:315529

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.600000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"rsz_wowaka.jpg",0,0
//Break Periods
2,29945,37671
2,114238,117281
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo1 : 255,0,0
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432,32,93550,2,0,P|360:48|304:32,2,107.999997776985,8|8|8,0:0|0:0|0:0,0:0:0:0:
472,112,94721,1,8,0:0:0:0:
320,192,95306,6,0,B|344:240|296:288|320:336,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
312,104,96770,1,10,0:0:0:0:
232,144,97062,2,0,L|136:144,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
96,80,97648,6,0,P|66:143|104:216,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
160,144,99111,1,10,0:0:0:0:
248,144,99404,2,0,L|336:144,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
408,160,99989,38,0,B|416:200|416:200|400:256|400:256|408:312,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
384,72,101453,1,10,0:0:0:0:
296,72,101745,2,0,P|224:88|152:72,1,143.99999703598,2|2,0:0|0:0,0:0:0:0:
72,48,102623,5,10,0:0:0:0:
64,136,102916,2,0,L|72:216,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
136,272,103501,2,0,P|208:256|280:272,1,143.99999703598,2|8,0:0|0:0,0:0:0:0:
360,296,104379,1,10,0:0:0:0:
440,256,104672,6,0,L|432:184|440:112,2,143.99999703598,4|2|2,0:0|0:0|0:0,0:0:0:0:
360,296,106136,1,10,0:0:0:0:
275,270,106428,2,0,P|226:259|177:270,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
120,232,107014,38,0,P|136:160|120:88,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
128,320,108477,1,10,0:0:0:0:
216,320,108770,2,0,L|312:320,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
360,264,109355,6,0,P|330:201|368:128,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
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488,64,113160,1,10,0:0:0:0:
448,144,113453,2,0,P|432:216|448:288,1,143.99999703598,10|4,0:0|0:0,0:0:0:0:
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416,280,124282,1,8,0:0:0:0:
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176,24,134819,1,8,0:0:0:0:
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104,256,137746,5,8,0:0:0:0:
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232,304,138623,2,0,B|256:256|208:208|232:160,1,143.99999703598
296,104,139502,1,8,0:0:0:0:
384,120,139794,5,0,0:0:0:0:
232,304,142136,38,0,P|248:232|232:160,1,143.99999703598,4|0,0:0|0:0,0:0:0:0:
176,96,143014,1,8,0:0:0:0:
256,56,143306,2,0,B|296:64|296:64|352:48|352:48|408:56,2,143.99999703598
176,96,144770,5,8,0:0:0:0:
233,164,145062,2,0,P|249:236|233:308,1,143.99999703598
312,352,145940,1,8,0:0:0:0:
392,312,146233,2,0,L|480:312,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
472,224,146819,6,0,B|496:176|448:128|472:80,1,143.99999703598
408,24,147697,1,8,0:0:0:0:
328,64,147989,2,0,P|256:80|184:64,1,143.99999703598
104,40,148867,1,8,0:0:0:0:
88,128,149160,38,0,B|112:176|64:224|88:272,2,143.99999703598
104,40,150623,1,8,0:0:0:0:
192,40,150916,2,0,L|296:40,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
264,128,151501,38,0,L|156:128,1,107.999997776985
88,240,152379,2,0,L|196:240,1,107.999997776985,8|0,0:0|0:0,0:0:0:0:
112,336,153258,2,0,L|192:336,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
272,336,153843,6,0,L|380:336,1,107.999997776985
448,224,154721,2,0,L|340:224,1,107.999997776985,8|0,0:0|0:0,0:0:0:0:
424,128,155600,2,0,L|344:128,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
285,64,156184,6,0,P|257:128|288:192,1,143.99999703598
272,280,157062,1,0,0:0:0:0:
200,344,157355,2,0,B|160:352|160:352|104:336|104:336|48:344,1,143.99999703598
32,256,158233,1,8,0:0:0:0:
104,200,158525,6,0,P|112:128|104:88,2,107.999997776985,0|0|8,0:0|0:0|0:0,0:0:0:0:
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248,328,160282,2,0,P|259:294|251:260,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
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248,80,166721,2,0,P|304:88|360:80,2,107.999997776985,8|8|8,0:0|0:0|0:0,0:0:0:0:
200,160,167892,6,0,B|192:200|192:200|208:256|208:256|200:312,2,143.99999703598,4|0|0,0:0|0:0|0:0,0:0:0:0:
288,160,169355,2,0,L|288:72,2,71.9999985179901,8|0|8,0:0|0:0|0:0,0:0:0:0:
288,248,170233,38,0,L|288:368,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
200,248,171404,2,0,L|200:120,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
136,312,172575,54,0,P|200:339|263:309,2,143.99999703598,4|0|0,0:0|0:0|0:0,0:0:0:0:
48,304,174038,2,0,L|48:208,1,71.9999985179901,8|0,0:0|0:0,0:0:0:0:
48,144,174623,1,8,0:0:0:0:
128,184,174916,38,0,P|191:214|264:176,1,143.99999703598
192,120,175794,1,8,0:0:0:0:
128,56,176087,6,0,P|192:28|256:59,1,143.99999703598
312,128,176965,1,8,0:0:0:0:
384,184,177258,6,0,L|472:184,2,71.9999985179901,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,128,178136,1,8,0:0:0:0:
240,184,178428,2,0,L|144:184,2,71.9999985179901,8|8|8,0:0|0:0|0:0,0:0:0:0:
416,184,179599,6,0,B|424:224|424:224|408:280|408:280|416:336,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
384,104,181062,1,10,0:0:0:0:
296,96,181355,2,0,L|216:96,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
160,32,181940,6,0,P|130:95|168:168,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
224,96,183404,1,10,0:0:0:0:
264,176,183697,2,0,L|264:256,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
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200,152,186623,6,0,P|272:168|344:152,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
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256,56,188965,6,0,B|304:80|352:32|400:56,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
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176,184,190721,2,0,L|176:272,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
264,256,191306,54,0,L|264:96,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
264,344,192770,1,10,0:0:0:0:
352,336,193062,2,0,B|392:328|392:328|432:336,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
464,256,193648,54,0,B|456:184|456:184|464:96,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
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336,320,195404,2,0,P|296:312|256:320,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
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352,264,197745,2,0,L|432:264,1,71.9999985179901,10|10,0:0|0:0,0:0:0:0:
512,264,198331,37,8,0:0:0:0:
432,112,198916,1,8,0:0:0:0:
352,264,199501,1,8,0:0:0:0:
272,112,200087,1,8,0:0:0:0:
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264,224,205355,38,0,P|234:287|272:360,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
328,160,206819,1,10,0:0:0:0:
392,96,207111,2,0,L|392:16,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
304,24,207697,6,0,L|304:128,2,71.9999985179901,14|8|10,0:0|0:0|0:0,0:0:0:0:
216,24,208575,1,8,0:0:0:0:
216,112,208867,2,0,L|216:208,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
216,24,209745,1,8,0:0:0:0:
128,24,210038,6,0,B|88:16|88:16|48:24,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
208,56,210916,1,8,0:0:0:0:
288,88,211209,2,0,B|328:96|328:96|368:88,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
208,56,212087,1,8,0:0:0:0:
136,112,212379,54,0,L|128:216,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
216,208,212965,2,0,L|208:296,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
296,288,213550,2,0,L|304:200,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
392,216,214136,2,0,L|400:128,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
328,88,214721,6,0,P|320:48|328:8,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
304,176,215599,1,8,0:0:0:0:
264,256,215892,2,0,P|272:296|264:336,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
184,216,216770,1,8,0:0:0:0:
104,256,217062,1,10,0:0:0:0:
256,192,217355,12,2,222331,0:0:0:0:
KuroSenpai112
AYYY LMAO m4m from my queue lel.

[Unhappy]
00:21:562 (1) - Blanket can be improved here
00:29:757 (1) - ^
00:32:099 (4) - ^
01:02:538 (1) - The note here is outside the playing field. You should move this back in since I've seen newly ranked maps get DQ'd because of this.
01:49:660 (4) - Move this note a bit so it has consistent spacing with 3 and 4

[Insane]
01:44:099 (4,1) - I don't know why this jump is so big, it doesn't make sense. Consider reducing the distance.

[Normal]
00:33:855 (1,1) - Spacing is off here
01:39:123 (3) - Ctrl + H and then place back to where it was
01:39:709 (4) - Blanket can be improved here
01:40:587 (6) - ^
02:54:635 (1,2,3,4,5,6,7,8,9,10) - Replace some of these notes with sliders, beginners are not used to single tapping that many notes.

[Chamue's Easy]
Nothing here, well mapped!

Good luck!
Topic Starter
Battle

KuroSenpai112 wrote:

AYYY LMAO m4m from my queue lel.

I did all this stuff

[Unhappy]
00:21:562 (1) - Blanket can be improved here
00:29:757 (1) - ^
00:32:099 (4) - ^
01:02:538 (1) - The note here is outside the playing field. You should move this back in since I've seen newly ranked maps get DQ'd because of this.
01:49:660 (4) - Move this note a bit so it has consistent spacing with 3 and 4

[Insane]
01:44:099 (4,1) - I don't know why this jump is so big, it doesn't make sense. Consider reducing the distance.

[Normal]
00:33:855 (1,1) - Spacing is off here
01:39:123 (3) - Ctrl + H and then place back to where it was
01:39:709 (4) - Blanket can be improved here
01:40:587 (6) - ^
02:54:635 (1,2,3,4,5,6,7,8,9,10) - Replace some of these notes with sliders, beginners are not used to single tapping that many notes.

Good luck!
lit120


i'll just mod Unhappy diff only

[General]
  1. Check your AiMod. Something's not right with the timing points. Proof
[Unhappy]
  1. I don't hear any clap sounds on this map, A LOT. Listen to the song and try to find a note that is fitable for clap sound
  2. Some timing points + Bookmarks are not fitable to set where the note starts. Fix them
  3. 00:12:892 (2) - drum hitsounds (Additions)
  4. 00:15:088 (1,2) - (1) remove clap, (2) remove finish
  5. 00:16:404 (2) - clap
  6. 00:17:429 (1,2) - (1) finish, (2) clap
  7. 00:18:599 (1,2) - drum hitsounds for that
  8. 00:19:771 (1) - ^
  9. 00:20:392 - i believe that all of them are clap hitsounds (white tick only (1/1), (1/2))
  10. 00:39:123 - set the timing points here
  11. 01:25:221 (2,3,4,5,6,7,8,9,10,11,12) - quite challenging for stream. some notes are not that neat enough
  12. 02:49:367 - add note
  13. 02:50:245 - the note ends here
kinda hate the song a bit. lack of hitsounds. can't mod that much. still need more mod for hitsounds tbh. GL
Bara-
Timing request
Point 1
Offset 1510 | BPM 205
Point 2
Offset 20392 | BPM 205
Remember to resnap all Green Timing points for kiai and all objects after you apply this!
Ringating
from my queue:

XeroiZi HD wrote:

Your Background resolution is must be at at 4:3, and 16:9 ratio. Your BG doesn't have that ratio
that's actually not true, the aspect ratio of the image doesn't have any affect on whether or not it's rankable. some images are best left in their original form in order to avoid upscaling (though that isn't this case with this image).

anyway, I just cropped the image linked in my queue and cleaned it up a bit before resizing it to 1366x768.no kds
Topic Starter
Battle

Ringating wrote:

from my queue:

XeroiZi HD wrote:

Your Background resolution is must be at at 4:3, and 16:9 ratio. Your BG doesn't have that ratio
that's actually not true, the aspect ratio of the image doesn't have any affect on whether or not it's rankable. some images are best left in their original form in order to avoid upscaling (though that isn't this case with this image).

anyway, I just cropped the image linked in my queue and cleaned it up a bit before resizing it to 1366x768.no kds
Thanks~
Yunona
[New update!~]


Chamue's Easy
osu file format v14

[General]
AudioFilename: 39th chance.mp3
AudioLeadIn: 0
PreviewTime: 94991
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1499,6181,10864,15547,20380,39111,43794,48477,53160,57843,62526,67209,71892,76575,81258,85940,90623,95306,99989,104672,109355,114038,118721,123404,128087,132770,137453,142136,146819,151501,156184,160867,165550,170233,174916,179599,184282,188965,193648,198331,200672,203014,207697,212379,217062
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 8
TimelineZoom: 2.5

[Metadata]
Title:Unhappy Refrain
TitleUnicode:アンハッピーリフレイン
Artist:wowaka
ArtistUnicode:wowaka
Creator:[-Deemo-]
Version:Chamue's Easy
Source:
Tags:Nico Nico Chorus VOCALOID Hatsune Miku Chamue
BeatmapID:707278
BeatmapSetID:315529

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.600000005960464
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,29957,37683
2,114250,117293
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 255,0,0
Combo2 : 73,199,146
Combo3 : 19,166,143
Combo4 : 192,192,192
Combo5 : 215,215,0

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248,168,160879,22,0,L|376:168,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
160,168,162050,2,0,L|24:168,2,107.999997776985,8|8|8,0:0|0:0|0:0,0:0:0:0:
248,168,163221,54,0,P|264:240|248:312,2,143.99999703598,4|0|0,0:0|0:0|0:0,0:0:0:0:
248,80,164684,2,0,L|344:80,2,71.9999985179901,8|0|8,0:0|0:0|0:0,0:0:0:0:
160,80,165562,22,0,P|104:88|48:80,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
248,80,166733,2,0,P|304:88|360:80,2,107.999997776985,8|8|8,0:0|0:0|0:0,0:0:0:0:
200,160,167904,6,0,B|192:200|192:200|208:256|208:256|200:312,2,143.99999703598,4|0|0,0:0|0:0|0:0,0:0:0:0:
288,160,169367,2,0,L|288:72,2,71.9999985179901,8|0|8,0:0|0:0|0:0,0:0:0:0:
288,248,170245,38,0,L|288:368,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
200,248,171416,2,0,L|200:120,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
136,312,172587,54,0,P|200:339|263:309,2,143.99999703598,4|0|0,0:0|0:0|0:0,0:0:0:0:
48,304,174050,2,0,L|48:208,1,71.9999985179901,8|0,0:0|0:0,0:0:0:0:
48,144,174635,1,8,0:0:0:0:
128,184,174928,38,0,P|191:214|264:176,1,143.99999703598
192,120,175806,1,8,0:0:0:0:
128,56,176099,6,0,P|192:28|256:59,1,143.99999703598
312,128,176977,1,8,0:0:0:0:
384,184,177270,6,0,L|472:184,2,71.9999985179901,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,128,178148,1,8,0:0:0:0:
240,184,178440,2,0,L|144:184,2,71.9999985179901,8|8|8,0:0|0:0|0:0,0:0:0:0:
416,184,179611,6,0,B|424:224|424:224|408:280|408:280|416:336,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
384,104,181074,1,10,0:0:0:0:
296,96,181367,2,0,L|216:96,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
160,32,181952,6,0,P|130:95|168:168,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
224,96,183416,1,10,0:0:0:0:
264,176,183709,2,0,L|264:256,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
200,312,184294,38,0,P|263:342|336:304,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
112,312,185757,2,0,L|112:216,1,71.9999985179901,10|2,0:0|0:0,0:0:0:0:
112,152,186343,1,8,0:0:0:0:
200,152,186635,6,0,P|272:168|344:152,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
112,152,188099,2,0,L|112:80,1,71.9999985179901,10|0,0:0|0:0,0:0:0:0:
176,16,188684,1,10,0:0:0:0:
256,56,188977,6,0,B|304:80|352:32|400:56,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
176,96,190440,1,10,0:0:0:0:
176,184,190733,2,0,L|176:272,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
264,256,191318,54,0,L|264:96,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
264,344,192782,1,10,0:0:0:0:
352,336,193074,2,0,B|392:328|392:328|432:336,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
464,256,193660,54,0,B|456:184|456:184|464:96,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
422,334,195123,1,10,0:0:0:0:
336,320,195416,2,0,P|296:312|256:320,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
192,264,196001,22,0,P|120:280|48:264,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
272,224,197465,1,10,0:0:0:0:
352,264,197757,2,0,L|432:264,1,71.9999985179901,10|10,0:0|0:0,0:0:0:0:
512,264,198343,37,8,0:0:0:0:
432,112,198928,1,8,0:0:0:0:
352,264,199513,1,8,0:0:0:0:
272,112,200099,1,8,0:0:0:0:
192,264,200684,6,0,B|120:256|120:256|32:264,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
280,288,202148,1,10,0:0:0:0:
368,272,202440,2,0,B|408:264|408:264|448:272,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
496,200,203026,6,0,L|504:48,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
488,288,204489,1,10,0:0:0:0:
400,288,204782,2,0,P|360:280|320:288,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
264,224,205367,38,0,P|234:287|272:360,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
328,160,206831,1,10,0:0:0:0:
392,96,207123,2,0,L|392:16,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
304,24,207709,6,0,L|304:128,2,71.9999985179901,14|8|10,0:0|0:0|0:0,0:0:0:0:
216,24,208587,1,8,0:0:0:0:
216,112,208879,2,0,L|216:208,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
216,24,209757,1,8,0:0:0:0:
128,24,210050,6,0,B|88:16|88:16|48:24,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
208,56,210928,1,8,0:0:0:0:
288,88,211221,2,0,B|328:96|328:96|368:88,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
208,56,212099,1,8,0:0:0:0:
136,112,212391,54,0,L|128:216,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
216,208,212977,2,0,L|208:296,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
296,288,213562,2,0,L|304:200,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
392,216,214148,2,0,L|400:128,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
328,88,214733,6,0,P|320:48|328:8,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
304,176,215611,1,8,0:0:0:0:
264,256,215904,2,0,P|272:296|264:336,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
184,216,216782,1,8,0:0:0:0:
104,256,217074,1,10,0:0:0:0:
256,192,217367,12,2,222343,0:0:0:0:
Topic Starter
Battle
Updated with Chamue's changes. @Chamue, make sure you put the bg in the file (the one with a lot of numbers) and also change the uninherited points~
Yunona

[-Deemo-] wrote:

Updated with Chamue's changes. @Chamue, make sure you put the bg in the file (the one with a lot of numbers) and also change the uninherited points~
Everything seems to be made :)
Del05
Hi
From \o\ Recaro! Mania & Std Modding Team /o/

Mod
[General]
  1. Why there is not hard diff ???? I suggest you to add hard cause the gap from normal to insane is too big
[Chamue's Easy]

  • Looks fine to me :D
[Normal]
  1. 00:15:851 (4) - You can improve this slider, make it to more neat
  2. 00:19:363 (2) - ^^
  3. 00:31:806 (5) - How about use blanket ??
  4. 00:50:831 (6) - Blanket with 00:52:587 (7)
  5. 00:55:513 (2) - Blanket with 00:56:391 (3)
  6. 00:59:318 (2) - Move it to x:160;y:40
  7. 02:05:465 (6,7) - Stack it with 02:04:001 (3) head, please
  8. 02:44:391 (3) - Bad overlap, so move it
  9. 02:49:367 (5) - Bad overlap too with 02:48:196 (2), so move it please
  10. 02:54:928 (2) - Bad overlap too :( . Please dont use this kind for normal
  11. 03:00:782 (4) - How about make it similar with 03:00:196 (3)
  12. 03:11:026 (1) - Bad overlap
  13. 03:23:611 (2) - ^^
  14. 03:36:196 (5) - Stack it with 03:36:050 (4)
I think that's all from me. I cant mod your insane sorry and for normal still need more improvements
Topic Starter
Battle

Del05 wrote:

Hi
From \o\ Recaro! Mania & Std Modding Team /o/

Mod
[General]
  1. Why there is not hard diff ???? I suggest you to add hard cause the gap from normal to insane is too big
I'm trying to find a hard GD ;-;

[Normal]

  • So I did this stuff, and I moved a bunch of stuff around
  1. 00:15:851 (4) - You can improve this slider, make it to more neat
  2. 00:19:363 (2) - ^^
  3. 00:31:806 (5) - How about use blanket ??
  4. 00:50:831 (6) - Blanket with 00:52:587 (7)
  5. 00:55:513 (2) - Blanket with 00:56:391 (3)
  6. 00:59:318 (2) - Move it to x:160;y:40
  7. 02:05:465 (6,7) - Stack it with 02:04:001 (3) head, please
  8. 02:44:391 (3) - Bad overlap, so move it
  9. 02:49:367 (5) - Bad overlap too with 02:48:196 (2), so move it please
  10. 02:54:928 (2) - Bad overlap too :( . Please dont use this kind for normal
  11. 03:00:782 (4) - How about make it similar with 03:00:196 (3)
  12. 03:11:026 (1) - Bad overlap
  13. 03:23:611 (2) - ^^
  14. 03:36:196 (5) - Stack it with 03:36:050 (4)
I think that's all from me. I cant mod your insane sorry and for normal still need more improvements
RVMathew
Hi there. RVMathew reporting for modding duty.

Note whatever I say except for AI mod is my own opinion, so you do not have to follow it if you want to.

Changes are separated into boxes

General Changes
1) Change Title Text: I recommend that the title appears at 00:29:745 because when the 'woaaah' sounds come in and it feels cool when the title appears at that time.

AIMod
AIMod - It seems that Uninherited timing points do not match. This applies to Chamue's Easy

Chamue's Easy
Nothing of concern so far.

Normal
Nothing of concern so far.

Insane
Right now, I feel like I am playing a hard with jumps, and there are a lot of rhythm patterns that are repeated which makes the map bland (I understand you are primarily focused on mapping the vocals, so I understand there are parts where you repeat). I am focusing on changing some of the rhythm patterns to spice up the beatmap.

1) The higher difficulty has circle size 4, but this one is circle size 4.1. I would recommend that either both of the highest difficulties have the same circle size [circle size 4] for consistency, or have the higher difficulty [Unhappy] have a higher circle size, ie. circle size 4.5

2) There are two sets of 3 minibreaks at: 01:16:001, 01:21:270, 01:25:952 or 02:40:879, 02:45:855 and 02:50:245. I would recommend removing one set of those minibreaks, and because the vocal style changes, you can add another dimension by playing around with notes, sliders and a different slider velocity. An example would be 1.3x with your current base velocity.


The above image is an example of what you can do (observe the highlighted notes on the timeline); how you position the notes on the field is up to you. If you vary the patterns, you improve the beatmap a lot.

3) 00:24:782 I recommend changing this repeating slider to a triplet. The reason is that it feels repetitive and bland. It is more interesting to play if you make it a triplet. There are other spots where this happens, but you can change it as you see fit.

4) For overall difficulty, I would recommend increasing overall difficulty from 6 to between 7 and 8 (inclusive) because even with the changes I have proposed, OD 6 seems to be to lenient.


Unhappy
Most of what I mentioned in your insane difficulty can be applied here.

1) There are two sets of 3 minibreaks at: 01:16:001, 01:21:270, 01:25:952 or 02:40:879, 02:45:855 and 02:50:245. Refer to what I said at the insane difficulty.

2) Some areas, such as between 00:48:050 and 00:48:343 can have sliders or some notes added so it follows the melody. Again it is up to your choice if you want to map the melody as well. I recommend mapping to both.

3) 01:07:221 to 01:09:270 I like what you did there. That for me is the best part of the difficulty.

Final thoughts: The map will be much more fun to play if you map the melody, and use various rhythm patterns. Remember you have the final say in this.

Good luck, and sorry if I did not do a good mod.
DeletedUser_3821342
-Insane-
00:44:245(3,4,1,2) -Maybe delete the 2 slider & move the 3,4,1 sliders over 1/2 a beat and add a note at 00:45:270. It follows the music better.
00:46:733(4,5) -Select the 4 & the 5 then ctrl+g and rearrange the notes on the grid to your liking. Follows the music better.
02:29:611(4,5) -^
02:39:416(6,7,8,9) -Delete the 7 & 8, add a note at 02:39:416 and move the 6 to the right 1/2 a beat, and add 4 notes starting form 02:39:709 same reason as before.
03:22:733(1,2,3,1,2) -Don't flow well.
03:27:123(4,5,1) -Select them, ctr+g and rearrange to your liking. Follows the music better.

I tried my best
Rizen


Hey there :), Rizen here,,

[General]
  1. As stated before, there is a huge difficulty gap between normal and unhappy.
[Chamue's Easy]
  1. This diff has a second red timing point of offset 20380 when the others has 20392. may wanna either match the others to 20380 or change this to 20392. (however imo, I think 20380 is correct)
  2. The background is slightly "off" compared to the other diffs. For example on my screen (for this difficulty), the guy on the right's back spike hair is off the screen but for the other diffs, this hair spike bundle is on screen.
  3. 00:02:649 (2) - please fix that blanket! ;_;
  4. 00:43:209 (3) - I think a 1/1 slider (small white tick to small white tick) with a circle at 00:43:794 (1) - will fit this bit better?
  5. 00:53:160 (1) - blanket!
  6. 00:44:379 (2) - I know that AIMod says distance spacing is kept consistent, but here is a section of the difficulty which AIMod couldn't pick up. Maybe try going through the entire diff with both distance snapping on and grid snap off to fix these distance snapping issues, example
  7. 00:50:233 (3) - (Nazi Mod) Try blanketing this with 00:49:355 (2) - or make the end and start of the slider have the same x co-ord
  8. 00:52:575 (3) - ^
  9. 00:53:160 (1) - blanket with previous 00:52:575 (3) - ?
  10. 00:55:209 (3) - example of uneven spacing as mentioned before
  11. 01:11:892 (1) - blanket? (here on, i'll stop pointing out blankets or this will turn into a nazi mod and no one wants that (dunno, maybe))
  12. 03:22:428 (3) - maybe put the red anchor point below the start and end (angling upwards) for improved flow
  13. 03:26:819 (2) - you should avoid this overlap with 03:27:697 (1) - . Try moving this to the slight bottom right or...
  14. 03:27:111 (3) - move this to the upper left by a little bit
  15. 03:30:916 (2) - again, overlaps are kinda ugly. Maybe move this to below the elbow slider 03:30:038 (1) - or stack on top of 03:29:745 (4) -
[Normal]
  1. In normal mods, distance snapping is heavily recommended: pic
  2. imo, there are waaay too many spinners (9!) maybe remove some spinners and map it out
  3. 00:03:120 (2) - this looks ugly where it is atm. maybe move to x:303, y:333 ?
  4. 00:13:217 (3) - stack properly on top of 00:12:046 (1) - (they're not perfectly on top of each other)
  5. 00:16:729 (1) - there are a couple of misblankets in this diff. hunt and destroy :) (an example can be seen at the stated time)
  6. 00:17:022 (2) - if you're gonna do that, try make a smiley face as shown here
  7. 00:31:513 (4) - I reckon you should change this to a 2/4 slider. If so, make a 2/4 slider at 00:32:099 as well
  8. 00:33:855 (1) - try stacking this on top of 00:32:684 (6) - . you can do this by slightly adjusting 00:32:977 (7) - and the starter head of 00:33:270 (1) - into an equilateral triangle
  9. 01:17:000 - the three breaks starting here should (imo) be mapped. The easiest diff of this mapset has it mapped so it would make sense if the next hardest diff has this part mapped as well.
  10. 01:40:294 (1) - NC
  11. 02:32:391 (2,3,4,5,6) - maybe go for pentagon symmetry?
  12. 02:42:196 - same reason as above regarding breaks
  13. 03:04:001 (6) - maybe change this to a circle and a slider the same length as the current one at this time at 03:04:294 instead. if you do do that, NC at the slider otherwise...
  14. 03:04:587 (1) - NC here
  15. 03:09:855 (3) - maybe adjust this (rotate) so you can stack 03:09:562 (2) - on top of 03:08:099 (5) -
  16. 03:11:904 (3) - stack on top of 03:11:026 (1) - ?
  17. 03:25:660 (2) - this is just ugly imo. maybe replace the slider style with 03:25:367 (1) - (i.e. copy and paste 03:25:367 (1) - and replace (2) with it)
  18. 03:29:757 (6) - very confusing. maybe copy the rhythm at 03:25:367 (1,2,3) -
That's it from me. If you don't understand anything, send me a pm if i'm online. Hopefully I won't be playing CS:GO at that time :roll:

Edit: 2/4 Slider is confusing (I even forgot what I meant). I'll hop on sometime tomorrow and try and remember what I meant and post it here.
Zetera
Hi, you won a mod through my queue.

[General]

I have checked the timing with 25% speed to make this entirely sure: I think the offset for the first red line is slightly early, an increase to 1.500 should be more accurate.

Your main post still says that you made a Hard diff. Your set also should also be in the WIP-section, but that's not as important right now.

[Easy]

|00:01:479 (1,2) - The blanket is off, pure visualisation error. As you can see, the right side of the blanket is closer to 1 than the left side, it should be even though. Also applies to 00:03:820 (1,2) - , 00:53:160 (1) - , etc.
|00:58:136 (1) - You might want to make this slider parallel to the end of the previous slider, looks better.
|01:01:062 (2,4) - Might be hard too read, and since this is pretty dense, I recommend deleting 4. Also applies to 01:04:575 (4) - and 01:06:916 (4) - , but in these cases it needs to be relocated. There are more stacks like this, try to avoid them.
|03:08:087 (2) - hitwhistle for consistency (03:01:940 (1,2,3) - )
|03:27:697 - Extremely dense section for an Easy diff. Here is something you can do to reduce the difficulty a bit:

Create a new sampleset via copying all the hitsounds from earlier into the folder and renaming them to their respective names, but with a 2 behind the name (e.g. normal-hitclap2). Then, copy the clap again, paste it in the folder and call it normal-slidertick2. Last, put a new green line with the Sampleset 2 enabled and then use 2/1-sliders instead of 1/1-sliders. The slidertick will take care of the hitclap.

That's about all for this diff. I saw a bit of copy paste, you might want to change things up a bit.

[Normal]

Combos in this diff are a bit weird. You'd be better off putting a NC on every start of a period (8/1). This would result in having a new combo at 00:03:851 - , 00:06:192 - , 00:08:534 - , 00:10:875 - , 00:13:217 - , etc.
|00:20:392 (3) - Really hard to read, you would rather expect that this is a 1/1-spaced circle. Instead, you could place it in the middle of the screen or let the previous slider end on this beat.
|00:50:831 (6) - Sliderend doesn't make sense, whole slider should be longer (The reverse arrow should be at 00:51:709 - , you will have to delete circle 7).

After a while, I realized that pointing out several small points in this difficulty would not lead to anything. I will now list a bunch of things that generally don't work out in this diff.

| I don't quite understand the usage of hitwhistles in this diff, I can't see any system. You might want to orientate on Easy there.
|This is a bit harder to understand: The emphasis of certain objects is not given. Objects should be placed in a manner that stresses audio cues. At some parts of the map, for example 01:28:001 - , said emphasis simply doesn't exist. All beats are pronounced more or less the same way. To fix this, you need to see which beats need to be stressed. For the part that I have marked, it would be at 01:28:294 - , 01:28:879 - , 01:29:465 - 01:30:343 - , 01:30:635 - , 01:31:513 - , 01:31:806 - , 01:32:684 - and 01:32:977 - . What you did instead is using a consistent pattern to fill up the rhythmical cues in some way, which is technically correct, but practically wrong. An example on how to stress the marked beats can be found here.

Some more examples for beats that lack emphasis or have the stress on the wrong beat: 01:53:172 (4,5) - , 02:11:318 (6,7,8) - , 02:17:172 (8) - , etc.

The key to giving objects the right emphasis is starting an object on those certain beats, not ending or skipping. If you have any questions concerning this, feel free to consult me.

[Insane]

Is it just me or doesn't this diff have any clap sample used?
|02:19:806 - There are vocals on this beat, as well as a final drumsound. Would suggest using another circle here.
|00:20:392 (1) - Again, a bit uncool to read. In this case, it might be helpful to transform Circle 4 into a slider that ends at 00:20:314 - , in order to connect beats up until the slider 1.
|01:16:294 (10,11,1) - Unreadable triplet, since it doesn't use the same distance. For this, simply enable Distance Snap and place the objects again.
Also, 01:17:391 (5) - should start on 01:17:465 - and on the current starting point of the slider, there should be a circle.
|01:17:757 (6,7,8) - See above
|01:19:513 (4,1) - This doesn't work, because a player might assume that Circle 3 and 4 have the same rhythmical distance as Circle 4 and Slider 1.

Basically, this diff has some spacing problems. I really recommend using Distance Snap for most of the map. That sums up the problems of this diff.

I will not mod Unhappy, since it's unfinished.

Good luck!
Topic Starter
Battle
So I finished re-mapping the Extra difficulty (even though it's only 5 stars) so I'll be looking into the mods soon
Topic Starter
Battle

[ Rizen ] wrote:



Hey there :), Rizen here,,

[General]
  1. As stated before, there is a huge difficulty gap between normal and unhappy.
[Normal]
  1. In normal mods, distance snapping is heavily recommended: pic it's in DS 1 already
  2. imo, there are waaay too many spinners (9!) maybe remove some spinners and map it out
  3. 00:03:120 (2) - this looks ugly where it is atm. maybe move to x:303, y:333 ? So what I got was to move the string of notes, so I did that
  4. 00:13:217 (3) - stack properly on top of 00:12:046 (1) - (they're not perfectly on top of each other) Stacked, even if it broke DS lol
  5. 00:16:729 (1) - there are a couple of misblankets in this diff. hunt and destroy :) (an example can be seen at the stated time) Tge thing is, I tried to make them blanket but DS 1.0 disagreed so I kinda just let it do what it wanted .3.
  6. 00:17:022 (2) - if you're gonna do that, try make a smiley face as shown here I made the smiley face
  7. 00:31:513 (4) - I reckon you should change this to a 2/4 slider. If so, make a 2/4 slider at 00:32:099 as well fixed
  8. 00:33:855 (1) - try stacking this on top of 00:32:684 (6) - . you can do this by slightly adjusting 00:32:977 (7) - and the starter head of 00:33:270 (1) - into an equilateral triangle I moved a bunch of stuff
  9. 01:17:000 - the three breaks starting here should (imo) be mapped. The easiest diff of this mapset has it mapped so it would make sense if the next hardest diff has this part mapped as well. Those breaks are there cuz I really like them
  10. 01:40:294 (1) - NC fixed
  11. 02:32:391 (2,3,4,5,6) - maybe go for pentagon symmetry? I tried to make a pentagon
  12. 02:42:196 - same reason as above regarding breaks I still like those breaks
  13. 03:04:001 (6) - maybe change this to a circle and a slider the same length as the current one at this time at 03:04:294 instead. if you do do that, NC at the slider otherwise... fixed
  14. 03:04:587 (1) - NC here fixed
  15. 03:09:855 (3) - maybe adjust this (rotate) so you can stack 03:09:562 (2) - on top of 03:08:099 (5) - Moved a bunch of stuff, but wasn't exactly like this
  16. 03:11:904 (3) - stack on top of 03:11:026 (1) - ? I ended up moving that
  17. 03:25:660 (2) - this is just ugly imo. maybe replace the slider style with 03:25:367 (1) - (i.e. copy and paste 03:25:367 (1) - and replace (2) with it) I made it flatter
  18. 03:29:757 (6) - very confusing. maybe copy the rhythm at 03:25:367 (1,2,3) - Fixed
That's it from me. If you don't understand anything, send me a pm if i'm online. Hopefully I won't be playing CS:GO at that time :roll:
Thanks for the mod :)
Rizen
Oh about that stack at 00:13:217, I meant to say stack it and keep distance snapping the same (I.e. move notes after that time to fit the DS). Breaking the distance snapping is a huge no-no on normal

Good luck!
Ciyus Miapah
Hello from mod queue

Unhappy:
00:01:510 - im suggesting this can be changed to soft sample with bigger volume, i think normal sampleset on that part sounds too loud and too hard (and without additional hitsounding, that part feels plain)
00:08:534 (1,2) - you can blanket this if you want (simple example like 00:09:266 (4,1) - )
00:13:217 (1,4) - imperfect stacking or you do this on purpose? (yeah i think this on purpose, good work)
00:19:802 (3,1) - there something weird anti jump here. you can fix this by moving 00:19:802 (3) - far away from 00:20:392 (1) - or change 00:19:802 (3) - into 2 circles
00:21:562 (7,8) - this anti jump overlapping looks hard to read (you need to add notes on 00:22:001 -)
00:23:172 (4,5) - ctrl+g both and move 00:23:757 (1) - to x220y24 (yeah that flow looks good, you deserve it)
00:24:196 (3,4,5,7,8,9) - this tripslets kind of overmapping but i think i can suggest you to use repeat slider for pattern like this (so it can be more easier and simple)
00:27:709 (2,4) - this slider end touching each other, consider to move it a bit (it looks awkward)
00:38:538 (3,4) - i think this notes will be interesting if you unstack this
00:41:172 (1) - why spam NC? probably this NC wont help, so delete NC
00:45:855 (1) - s a m e
00:50:245 (3) - you can NC this if you want, you can do the same for 00:52:587 (3) -
01:11:318 (3) - please, consider this stacking since at previous pattern you use 1/1 pattern for this musical pattern
01:11:465 (4,5,1) - i prefer you to use constant 1/2 pattern because the next pattern was quite confusing
01:25:294 (1,2,3,4,5,6,7,8,9,1) - this is too much, stream end in 01:25:659 - and you continue that 1/4 stream to 01:25:952 -, maybe you can delete 01:25:733 (10,12) - and made 1/2 pattern
01:35:757 (4) - this overlap LOL (01:35:757 (4,5) - i prefer move this to x168y1260 since 01:35:904 (5,10) - this slider end stacking is looks nice)
01:40:001 (1,6) - fix blanket to improve visual? or if you want simple thing just move 01:41:318 (6) - to down a bit
01:49:952 (3,4,1) - this flow is really rigid and hard to handle because that pattern was limited readability (im just guessing here -> 01:49:806 (2,4) - please do ctrl+g on this, it will be better flow movement)
01:53:757 - i hear finish sound here, why didnt map it? because vocal? (01:51:709 (1,2,3,4,5,6,7,8,9) - i get this pattern probably follow instrument sound more but if you want follow vocal feel free to ignore this)
02:27:416 (3) - this stacks, please just stack with 02:26:391 (8) -, it will become better visual
02:42:343 (4) - off beat, this sliders needs to be nudge to 02:42:489 - (you can add circle on 02:42:343 - and delete 1 reverse on 02:42:928 (1) - )
02:49:587 (2,3,4,5,6,7,8,9,10,1) - i feel this streams feel so sudden even on song has 1/4 pattern (just my opinion but if you know what i mean you will get it)
03:05:465 (3,4,5,6,7,8) - another spacing inconsistency, but on this just really hard to hit because on 03:05:904 - has some little sound (and this transition between vocal and instrument too hard to understand at first play)
03:18:050 (1,1) - why you didnt map streams on here while you can overmap this song before? xD
03:37:952 (1) - beat too early, you follow vocal and it feels too early (but its okay i think, but im afraid pattern like 03:40:440 (1,2,3,4) - it didnt consistent with previous pattern)
03:42:050 (1) - soft sample end spinner pls (i can hear you spinner hitnormal sound :>)
i dont know but this map too hard to FC because that 2 stream parts lol, at overall this map needs improvement at visual aestestics thing, but its an optional. just keep flow movement good for players okay :3


insane diff looks good for me i think

see ya later, thanks for requesting mod on my queue
Topic Starter
Battle

Fort wrote:

Hello from mod queue

Unhappy:
00:01:510 - im suggesting this can be changed to soft sample with bigger volume, i think normal sampleset on that part sounds too loud and too hard (and without additional hitsounding, that part feels plain) I'm going to work on the hitsounds and etc. later
00:08:534 (1,2) - you can blanket this if you want (simple example like 00:09:266 (4,1) - ) Done
00:13:217 (1,4) - imperfect stacking or you do this on purpose? (yeah i think this on purpose, good work) Yeah the stacking is like that on purpose~ thanks for the compliment
00:19:802 (3,1) - there something weird anti jump here. you can fix this by moving 00:19:802 (3) - far away from 00:20:392 (1) - or change 00:19:802 (3) - into 2 circles I changed it so that (3) became two circles
00:21:562 (7,8) - this anti jump overlapping looks hard to read (you need to add notes on 00:22:001 -) I added the a note stacked on top of the other slider where you said to put an another note
00:23:172 (4,5) - ctrl+g both and move 00:23:757 (1) - to x220y24 (yeah that flow looks good, you deserve it) Changed, I like the flow you suggested
00:24:196 (3,4,5,7,8,9) - this tripslets kind of overmapping but i think i can suggest you to use repeat slider for pattern like this (so it can be more easier and simple) I really like the triplets x.x I'll keep them unless another mod comments on it as well
00:27:709 (2,4) - this slider end touching each other, consider to move it a bit (it looks awkward) I moved the later slighter up I think, so now it doesn't touch the slider
00:38:538 (3,4) - i think this notes will be interesting if you unstack this Unstacked, and I moved it to be a line
00:41:172 (1) - why spam NC? probably this NC wont help, so delete NC Done
00:45:855 (1) - s a m e Done
00:50:245 (3) - you can NC this if you want, you can do the same for 00:52:587 (3) - Done
01:11:318 (3) - please, consider this stacking since at previous pattern you use 1/1 pattern for this musical pattern I stacked it on the slider end, if that's what you meant by stacking x.x
01:11:465 (4,5,1) - i prefer you to use constant 1/2 pattern because the next pattern was quite confusing Unchanged, mostly because I don't understand what that means x.x
01:25:294 (1,2,3,4,5,6,7,8,9,1) - this is too much, stream end in 01:25:659 - and you continue that 1/4 stream to 01:25:952 -, maybe you can delete 01:25:733 (10,12) - and made 1/2 pattern Done
01:35:757 (4) - this overlap LOL (01:35:757 (4,5) - i prefer move this to x168y1260 since 01:35:904 (5,10) - this slider end stacking is looks nice) I assume that 1260 was a typo for 126) so I moved it to 126
01:40:001 (1,6) - fix blanket to improve visual? or if you want simple thing just move 01:41:318 (6) - to down a bit Moved 6 down
01:49:952 (3,4,1) - this flow is really rigid and hard to handle because that pattern was limited readability (im just guessing here -> 01:49:806 (2,4) - please do ctrl+g on this, it will be better flow movement) ctrl +g'd
01:53:757 - i hear finish sound here, why didnt map it? because vocal? (01:51:709 (1,2,3,4,5,6,7,8,9) - i get this pattern probably follow instrument sound more but if you want follow vocal feel free to ignore this) Vocals
02:27:416 (3) - this stacks, please just stack with 02:26:391 (8) -, it will become better visual stacked
02:42:343 (4) - off beat, this sliders needs to be nudge to 02:42:489 - (you can add circle on 02:42:343 - and delete 1 reverse on 02:42:928 (1) - ) Done
02:49:587 (2,3,4,5,6,7,8,9,10,1) - i feel this streams feel so sudden even on song has 1/4 pattern (just my opinion but if you know what i mean you will get it) Unchanged, cuz I like how it is
03:05:465 (3,4,5,6,7,8) - another spacing inconsistency, but on this just really hard to hit because on 03:05:904 - has some little sound (and this transition between vocal and instrument too hard to understand at first play) I added a note at 03:05:904
03:18:050 (1,1) - why you didnt map streams on here while you can overmap this song before? xD Shhhh lol
03:37:952 (1) - beat too early, you follow vocal and it feels too early (but its okay i think, but im afraid pattern like 03:40:440 (1,2,3,4) - it didnt consistent with previous pattern) I added another note after 4
03:42:050 (1) - soft sample end spinner pls (i can hear you spinner hitnormal sound :>) Did that
i dont know but this map too hard to FC because that 2 stream parts lol, at overall this map needs improvement at visual aestestics thing, but its an optional. just keep flow movement good for players okay :3


insane diff looks good for me i think

see ya later, thanks for requesting mod on my queue
Thanks for the mod~
Ciyus Miapah
i cant see that reply colour, im colour blind aaaaaaaa
Mio_chan
Black mods are suggestions only
Blue mods are recommended to fix, or places need to pay attention to
Red mods are unrankable
Green mods are comments only.

[general]
Where is Hard? It is unrankable with this difficulty spreadEDIT: deleted, since this is WIP and I think Hard diff will appear soon

[Chamue’s Easy]
The background is not working for this diff, fix it pls
SV change is discouraged at easy diff, you have SV 1.0x at the beginning but 1.2x for the rest of the song, keep it constant
Spacing error due to large grid size, use smaller one to map, u should be able to reduce spacing error to less than 0.03x
I suggest increase AR for 0.5 since the last chorus is very dense

00:02:649 (2) – the blanket is sloppy, turn off grids to make it perfect
For further information, it is better not to use 3-dot-arc for large angle blanket, use 5 points or if it is larger than 90 degree, even more for larger than 180 degree
00:04:991 (2) – this one is better, still not perfect
00:47:892 (3) – move this slider a bit upward? Looks better
00:53:160 (1) – again, sloppy blanket
01:03:404 (1,2) – spacing, should be around 1.2x
01:04:575 (4,1,2,3,4,1) - – same as 01:03:404 (2)
01:11:892 (1) – sloppy blanket again…
01:20:087 (3) – spacing
01:24:477 (2,3) – spacing
From this point on no more spacing check unless very serious one, note that I have not point out all the spacing problem even before this point

01:39:111 (2,3) – I think making this exactly a straight line is not a good idea, make some angles ?
01:48:477 (2,3) – like this?
02:11:892 (2,3) – same as 01:39:111 (2,3), move (3) a bit higher?
02:32:379 (2,3) – flows not too well here, put (3) at somewhere near x:272 y:336 ?
02:35:600 (3) – similar to 02:32:379 (2,3)
02:40:282 (3) – sloppy blanket
02:52:575 (1) - ^
03:05:745 (2,3,1) – right-angled flow does not suit your mapping style imo, make it smoother?
03:10:428 (2,3) – same as 01:39:111 (2,3)
03:12:770 (2,3) – same as 03:05:745 (2,3,1)
03:29:745 (4) – I do not recommend this stack, hard to read for newbies.
03:30:916 (2) – the overlap should be fixed, way to hard to read

[Normal]
Reduce AR a bit, around 5 to 5.5
You need to think clearly about following what in the music before mapping, the rhythm is quite random to my atm, for instance, the 3 verses parts are all different from each other in a way that it feels so random
00:12:339 (4) – make this a blanket of 00:12:046 (3) -? So that you can stack 00:13:217 (1) – to 00:12:046 (3) –
00:19:070 (3) – too close to the slider body of 00:18:192 (2) –, I know what you want to do, but it looks bad
00:32:099 (5,6) – these two overlap make this part really messy, even you use AR6, make it tidier?
00:33:855 (1) – point to the direction as shown? Flows better imo
00:44:684 (2,3) – use the same rhythm as 00:40:001 (2,3,4) -?
00:49:660 (2) – wrongly snapped, should be on 00:49:806 –
00:50:831 (6) – remap this big slider pls, the easiest way is to follow the rhythm before
00:53:026 (1) – this spinner does not make sense to me, map it?
00:57:855 – to 01:07:221 -
To be honest, this part is mapped not as well as 00:39:123 – to 00:48:196 -, since you mostly use 1/1 here and don’t follow the vocal very well, but you did quite a good job at 00:40:001 (2,3,4) -
01:08:391 (2) – same as 00:49:660 (2)
01:11:757 (1) – same as 00:53:026 (1)
01:23:318 (1,2,3) – I know you want to make variation, but this does not suits the vocal part very well, I suggest the following 01:30:635 (5) – NC here?
01:30:635 (5,6,7,8,9,10) – this pattern is nice, but not suiting the vocal imo, rhythm below is better imo
01:46:440 (5) – make it exactly stacked under 01:45:270 (3) -?
01:49:367 (7) – NC
02:33:562 (6,7) – move this set of things to x:200 y:160?
02:56:391 (6) – This should be stack under (4) if you want better structure of this part, but you need to redo the position of notes here
03:01:952 (2) – avoid double repeat 1/1 sliders
03:04:001 (5) – too close to (3) imo
03:21:855 (4) - Same as 03:01:952 (2)
03:28:001 (1) – not a good overlap, either make 03:27:416 (6) - a blanket and then stack or fix the overlap
03:29:465 (5,1) – spacing error


[insane]
This map suffer from random spacing, it can be cool when used correctly but it can be very bad if you are not knowing what you are doing. I would suggest you to play more mods more to learn more about spacing and flow.
The structure of the map is loose. Go to play NatsumeRin’s Unhappy Refrain, it is well mapped and you can learn what is structure in his map.
Also, the placement of sliders and notes, together with the flow of the map is not very well planned. i.e. you can make the maps look much better and plays more smoothly

00:01:510 – to 00:10:875 –
This random spacing plays bad to me the sudden increase and decrease of spacing makes no sense to me. Try to make it more consistent for every combo
00:10:875 – to 00:20:241 – again consistency problem, and this part is really noisy cause you mapped every 1/2 I think the last red tick of every bar can leave blank
00:20:392 – to 00:29:757 – this part is not well mapped, I don’t know what you are following, 1/4 are randomly placed just for pattern sake, try to stick to music more, listen more carefully to this part, try to find a rhythm to stick to
00:40:294 (1,2,3,4,5) – use ctrl + shift + D to make perfect star
00:42:635 (1) – delete
00:43:367 (6) – delete, add a circle at 00:43:513 –
00:44:831 (1) – extend (1) to 00:45:123 –
00:52:148 (4) – ctrl+ G
00:56:977 (4,5) – no anti-jump here pls
01:42:050 – added something here
01:44:099 (4) – different shape form (2) (3), make it the same?
01:53:904 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) – this is quite nice imo, although the spacing within each combo is quite random, the structure is nice (stacking on each new combo)
03:32:245 – to the end. The notes should be dense since this is the last chorus. It should be as dense as the first chorus and the spacing can be larger
I do not mod much after 2:00 drain time since it is similar to the first 2 minutes, you will need quite a lot of effort to make this map to meet to standard

[Unhappy]
This map is facing problems similar to insane. With some really serious spacing error.
You need to think about what rhythm are you going to stick to before mapping, what spacing are you going to use, where to put jump, what shapes and mapping techniques you want to use before mapping. The map will be more structured if you do that
00:02:534 (1) – this slider plays really bad, make this start at the long white line instead?
00:03:705 (1) - same as above
00:06:046 (1) - ^
00:10:875 – to 00:20:241 – too noisy, do the same thing like insane
00:15:119 (5) – spacing error
00:16:290 (5) - ^
00:17:753 (1,2,3,4,5) - use ctrl + shift + D to make perfect star
00:35:904 (2) – ctrl + G
00:36:489 (4) – ctrl + G
00:45:709 (8,9,10) – spacing error
00:56:538 (1,2,3,4,5,6) – really random jump which make no sense to me
01:01:660 (7) – stacking this not suit here imo
Chorus part:
Too many constant 1/2 I think, there is a lot of place that can use 1/1 slider (e.g. 01:38:684 -, and 01:37:221 (11) -) , spamming 1/2 make this map noisy and not fun to play
01:56:246 (1,2,3,4,5,6) – too random
02:49:367 (1,2,3,4,5,6,7,8,9,10) – why the stream here? There is nothing in the music

Sorry for being quite harsh at this mod. I suggest you to play more, mod more. You can learn a lot through this :)
Topic Starter
Battle
Will apply changes and etc. later, going to take a break from working on this map for a little bit and work on my other map~
Yunona
[New update!~]


Chamue's Easy
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Tags:Nico Nico Chorus VOCALOID

Hatsune Miku Chamue
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224|408:280|408:280|416:336,2,143

.99999703598,6|2|2,0:0|0:0|0:0,0:

0:0:0:
384,104,181074,1,10,0:0:0:0:
296,96,181367,2,0,L|216:96,1,71.9

999985179901,2|8,0:0|0:0,0:0:0:0:
160,32,181952,6,0,P|130:95|168:16

8,2,143.99999703598,2|2|2,0:0|0:0

|0:0,0:0:0:0:
224,96,183416,1,10,0:0:0:0:
264,176,183709,2,0,L|264:256,1,71

.9999985179901,2|10,0:0|0:0,0:0:0

:0:
200,312,184294,38,0,P|263:342|336

:304,2,143.99999703598,2|2|2,0:0|

0:0|0:0,0:0:0:0:
112,312,185757,2,0,L|112:216,1,71

.9999985179901,10|2,0:0|0:0,0:0:0

:0:
112,152,186343,1,8,0:0:0:0:
200,152,186635,6,0,P|272:168|344:

152,2,143.99999703598,2|2|2,0:0|0

:0|0:0,0:0:0:0:
112,152,188099,2,0,L|112:80,1,71.

9999985179901,10|2,0:0|0:0,0:0:0:

0:
176,16,188684,1,10,0:0:0:0:
256,56,188977,6,0,B|304:80|352:32

|400:56,2,143.99999703598,6|2|2,0

:0|0:0|0:0,0:0:0:0:
176,96,190440,1,10,0:0:0:0:
176,184,190733,2,0,L|176:272,1,71

.9999985179901,2|8,0:0|0:0,0:0:0:

0:
264,256,191318,54,0,L|264:96,2,14

3.99999703598,2|2|2,0:0|0:0|0:0,0

:0:0:0:
264,344,192782,1,10,0:0:0:0:
352,336,193074,2,0,B|392:328|392:

328|432:336,1,71.9999985179901,2|

10,0:0|0:0,0:0:0:0:
464,256,193660,54,0,B|456:184|456

:184|464:96,2,143.99999703598,2|2

|2,0:0|0:0|0:0,0:0:0:0:
422,334,195123,1,10,0:0:0:0:
336,320,195416,2,0,P|296:312|256:

320,1,71.9999985179901,2|8,0:0|0:

0,0:0:0:0:
192,264,196001,22,0,P|120:280|48:

264,2,143.99999703598,2|2|2,0:0|0

:0|0:0,0:0:0:0:
272,224,197465,1,10,0:0:0:0:
352,264,197757,2,0,L|432:264,1,71

.9999985179901,10|10,0:0|0:0,0:0:

0:0:
512,264,198343,37,8,0:0:0:0:
432,112,198928,1,8,0:0:0:0:
352,264,199513,1,8,0:0:0:0:
272,112,200099,1,8,0:0:0:0:
192,264,200684,6,0,B|120:256|120:

256|32:264,2,143.99999703598,6|2|

2,0:0|0:0|0:0,0:0:0:0:
280,288,202148,1,10,0:0:0:0:
368,272,202440,2,0,B|408:264|408:

264|448:272,1,71.9999985179901,2|

10,0:0|0:0,0:0:0:0:
496,200,203026,6,0,L|504:48,2,143

.99999703598,2|2|2,0:0|0:0|0:0,0:

0:0:0:
488,288,204489,1,10,0:0:0:0:
400,288,204782,2,0,P|360:280|320:

288,1,71.9999985179901,2|8,0:0|0:

0,0:0:0:0:
264,224,205367,38,0,P|234:287|272

:360,2,143.99999703598,2|2|2,0:0|

0:0|0:0,0:0:0:0:
344,184,206831,1,10,0:0:0:0:
392,112,207123,2,0,L|392:32,1,71.

9999985179901,2|10,0:0|0:0,0:0:0:

0:
304,24,207709,6,0,L|304:128,2,71.

9999985179901,14|8|10,0:0|0:0|0:0

,0:0:0:0:
216,24,208587,1,8,0:0:0:0:
216,112,208879,2,0,L|216:208,2,71

.9999985179901,10|8|10,0:0|0:0|0:

0,0:0:0:0:
128,112,209757,1,8,0:0:0:0:
128,24,210050,6,0,B|88:16|88:16|4

8:24,2,71.9999985179901,10|8|10,0

:0|0:0|0:0,0:0:0:0:
216,24,210928,1,8,0:0:0:0:
280,88,211221,2,0,B|320:96|320:96

|360:88,2,71.9999985179901,10|8|1

0,0:0|0:0|0:0,0:0:0:0:
208,136,212099,1,8,0:0:0:0:
120,128,212391,54,0,L|112:232,1,7

1.9999985179901,10|8,0:0|0:0,0:0:

0:0:
200,232,212977,2,0,L|192:320,1,71

.9999985179901,10|8,0:0|0:0,0:0:0

:0:
280,312,213562,2,0,L|288:224,1,71

.9999985179901,10|8,0:0|0:0,0:0:0

:0:
376,232,214148,2,0,L|384:144,1,71

.9999985179901,10|8,0:0|0:0,0:0:0

:0:
328,88,214733,6,0,P|320:48|328:8,

2,71.9999985179901,10|8|10,0:0|0:

0|0:0,0:0:0:0:
288,168,215611,1,8,0:0:0:0:
264,256,215904,2,0,P|272:296|264:

336,2,71.9999985179901,10|8|10,0:

0|0:0|0:0,0:0:0:0:
184,216,216782,1,8,0:0:0:0:
104,256,217074,1,10,0:0:0:0:
256,192,217367,12,2,222343,0:0:0:

0:
Topic Starter
Battle
Shoot, just now saw this >.<, Sorry Chamue, btw, when I tried to update the code, osu said it was corrupt? So >.<
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