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gmtn. (witch's slave) - furioso melodia

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Topic Starter
Alumetorz
This beatmap was submitted using in-game submission on Freitag, 03. April 2015 at 14:05:37

Artist: gmtn. (witch's slave)
Title: furioso melodia
Source: BMS
Tags: OF FIGHTERS 2010 BOF gumtune lr2 gothic hardcore Extended Ver Version
BPM: 155
Filesize: 9339kb
Play Time: 05:11
Difficulties Available:
  1. Wrath (7,23 stars, 1671 notes)
Download: gmtn. (witch's slave) - furioso melodia
Information: Scores/Beatmap Listing
---------------
check out Urushi38's map https://osu.ppy.sh/s/179726 !!!

REDOWNLOAD 22-02-15
Leiwa
7.18 stars lol
Topic Starter
Alumetorz

Urushi38 wrote:

7.18 stars lol
:D
cheesiest
box
09:09 Alumetorz: idk how to use whistles
09:09 Alumetorz: pls explain
09:09 cheesiest: what kidna whistles!?!
09:10 cheesiest: soft normal or dru
09:10 cheesiest: durm
09:10 Alumetorz: soft
09:10 Alumetorz: normal
09:10 Alumetorz: and drums
09:10 cheesiest: umm
09:11 cheesiest: idk hitsounds are a situational thing
09:12 Alumetorz: hitsounds suck
09:12 Alumetorz: or rather hitsounding
09:13 cheesiest: maybe like use diff volumes
09:13 cheesiest: ikr
09:13 cheesiest: idk*
09:14 Alumetorz: i did
09:14 Alumetorz: but didn't update
09:14 Alumetorz: already
09:14 Alumetorz: so no use of whistles?
09:14 Alumetorz: is it okay to not use whistles and snares
09:15 Alumetorz: basically only normal sample on some notes and finishes here and there
09:15 cheesiest: i actually dunno
09:15 cheesiest: but i feel like that'd be a but umm
09:15 cheesiest: lackluster or w/e
09:15 cheesiest: since whistles give some good power feel when clicking
09:19 Alumetorz: ok let's spam whistles then
09:19 cheesiest: what i have for the beginning is like
09:19 cheesiest: 00:01:652 (1) - whistle on head
09:19 cheesiest: 00:02:426 (3) -
09:19 cheesiest: whistle
09:20 cheesiest: 00:02:619 (4) - whistle on head
09:20 cheesiest: 00:03:200 (1) - whistle on head
09:20 cheesiest: 00:03:974 (4) - whistle on head
09:20 cheesiest: rinse and repeat
09:20 cheesiest: 00:07:071 (3,5) - whistles
09:20 Alumetorz: but why
09:21 Alumetorz: how does that fit to the song
09:21 cheesiest: idk
09:21 Alumetorz: ok fuck it let's just do that
09:21 cheesiest: becuz like instead of a constant 1/1 whistle thing
09:22 cheesiest: it makes the power of the whistles further apart
09:22 cheesiest: because also slow section
09:22 cheesiest: and then when it picks up at 00:14:039 (1) -
09:22 cheesiest: new hitsound scheme
09:22 cheesiest: or, i mean
09:22 cheesiest: that's kind of how im thinking about it lol
09:23 Alumetorz: ok thanks!
09:23 Alumetorz: also drum whistles
09:24 Alumetorz: i was thinking about
09:24 Alumetorz: using them a lot actually
09:24 Alumetorz: on offbeat
09:24 cheesiest: also i have some suggestions for this one part
09:25 cheesiest: 00:32:619 (1,2) -
09:25 Alumetorz: dw i
09:26 Alumetorz: i'm going to remove all these whistle spams
09:26 cheesiest: oh no i mean object placement stuff
09:26 cheesiest: for like for that 1,2 i think u should introduce the 1/3 or at least uh
09:26 cheesiest: not make it so that 2 starts where it does
09:27 cheesiest: because then it creates that weird rhythm thing because 2 starts on a less accented note and ends on a more accented one
09:27 cheesiest: and then the pattern you have after it is affected
09:27 cheesiest: 00:33:135 (1,2,3,4) -
09:28 cheesiest: because there's pressure created from 1 to 2 and then it gets less pressured going to 3 even though it's more accented in the music
09:28 Alumetorz: i see what you mean
09:28 Alumetorz: alright
09:28 cheesiest: 00:33:651 (1) - this suffers from the same thing as the first (2) that i linked
09:29 cheesiest: 00:33:910 (2) - this is actually p good, it'd be cool tho if uh
09:29 cheesiest: 00:33:651 (1) - 's end was a circle
09:29 cheesiest: to give it that start feel on the accented sound there
09:29 cheesiest: 00:34:168 (1,2,3,4,1,2,3,4) - also this is phrased 1-2-3 1-2-3 1-2
09:29 cheesiest: 00:34:942 (1,2,3,4,5,6,7,8) - this is fine tho
09:30 cheesiest: well acutally
09:30 cheesiest: if u wanna be real here
09:30 Alumetorz: no it's phrased 1234
09:30 Alumetorz: wat
09:30 cheesiest: it's polyrymthic
09:30 cheesiest: yeah you're right tbh
09:30 cheesiest: nvm it's ok disregard what i said about that
09:30 cheesiest: LOL
09:31 Alumetorz: man
09:31 Alumetorz: 00:32:619 (1,2) - idk what to put there instead
09:31 Alumetorz: because
09:31 Alumetorz: 00:33:135 (1,2,3,4) - these sound like pairs of 2
09:34 cheesiest: i have smth like this: http://osu.ppy.sh/ss/2825744
09:34 cheesiest: highlighted 1 in pic is http://osu.ppy.sh/ss/2825744
09:34 cheesiest: i mean00:34:168 (1) -
09:35 cheesiest: collectively i think the part is separated into pairs of 3
09:36 Alumetorz: 6 on your screen feels so odd thoufgh
09:36 Alumetorz: it's kind of offbeast
09:36 Alumetorz: beat
09:36 cheesiest: then uh
09:37 cheesiest: just switch the positions of the slider and circle
09:37 cheesiest: rearrange objects afterwards ofc
09:37 cheesiest: maybe that works better
09:38 Alumetorz: ui think
09:38 Alumetorz: http://puu.sh/gdut3/85e6bd3251.jpg
09:38 Alumetorz: this looks better
box
Topic Starter
Alumetorz

cheesiest wrote:

box
09:09 Alumetorz: idk how to use whistles
09:09 Alumetorz: pls explain
09:09 cheesiest: what kidna whistles!?!
09:10 cheesiest: soft normal or dru
09:10 cheesiest: durm
09:10 Alumetorz: soft
09:10 Alumetorz: normal
09:10 Alumetorz: and drums
09:10 cheesiest: umm
09:11 cheesiest: idk hitsounds are a situational thing
09:12 Alumetorz: hitsounds suck
09:12 Alumetorz: or rather hitsounding
09:13 cheesiest: maybe like use diff volumes
09:13 cheesiest: ikr
09:13 cheesiest: idk*
09:14 Alumetorz: i did
09:14 Alumetorz: but didn't update
09:14 Alumetorz: already
09:14 Alumetorz: so no use of whistles?
09:14 Alumetorz: is it okay to not use whistles and snares
09:15 Alumetorz: basically only normal sample on some notes and finishes here and there
09:15 cheesiest: i actually dunno
09:15 cheesiest: but i feel like that'd be a but umm
09:15 cheesiest: lackluster or w/e
09:15 cheesiest: since whistles give some good power feel when clicking
09:19 Alumetorz: ok let's spam whistles then
09:19 cheesiest: what i have for the beginning is like
09:19 cheesiest: 00:01:652 (1) - whistle on head
09:19 cheesiest: 00:02:426 (3) -
09:19 cheesiest: whistle
09:20 cheesiest: 00:02:619 (4) - whistle on head
09:20 cheesiest: 00:03:200 (1) - whistle on head
09:20 cheesiest: 00:03:974 (4) - whistle on head
09:20 cheesiest: rinse and repeat
09:20 cheesiest: 00:07:071 (3,5) - whistles
09:20 Alumetorz: but why
09:21 Alumetorz: how does that fit to the song
09:21 cheesiest: idk
09:21 Alumetorz: ok fuck it let's just do that
09:21 cheesiest: becuz like instead of a constant 1/1 whistle thing
09:22 cheesiest: it makes the power of the whistles further apart
09:22 cheesiest: because also slow section
09:22 cheesiest: and then when it picks up at 00:14:039 (1) -
09:22 cheesiest: new hitsound scheme
09:22 cheesiest: or, i mean
09:22 cheesiest: that's kind of how im thinking about it lol
09:23 Alumetorz: ok thanks!
09:23 Alumetorz: also drum whistles
09:24 Alumetorz: i was thinking about
09:24 Alumetorz: using them a lot actually
09:24 Alumetorz: on offbeat
09:24 cheesiest: also i have some suggestions for this one part
09:25 cheesiest: 00:32:619 (1,2) -
09:25 Alumetorz: dw i
09:26 Alumetorz: i'm going to remove all these whistle spams
09:26 cheesiest: oh no i mean object placement stuff
09:26 cheesiest: for like for that 1,2 i think u should introduce the 1/3 or at least uh
09:26 cheesiest: not make it so that 2 starts where it does
09:27 cheesiest: because then it creates that weird rhythm thing because 2 starts on a less accented note and ends on a more accented one
09:27 cheesiest: and then the pattern you have after it is affected
09:27 cheesiest: 00:33:135 (1,2,3,4) -
09:28 cheesiest: because there's pressure created from 1 to 2 and then it gets less pressured going to 3 even though it's more accented in the music
09:28 Alumetorz: i see what you mean
09:28 Alumetorz: alright
09:28 cheesiest: 00:33:651 (1) - this suffers from the same thing as the first (2) that i linked
09:29 cheesiest: 00:33:910 (2) - this is actually p good, it'd be cool tho if uh
09:29 cheesiest: 00:33:651 (1) - 's end was a circle
09:29 cheesiest: to give it that start feel on the accented sound there
09:29 cheesiest: 00:34:168 (1,2,3,4,1,2,3,4) - also this is phrased 1-2-3 1-2-3 1-2
09:29 cheesiest: 00:34:942 (1,2,3,4,5,6,7,8) - this is fine tho
09:30 cheesiest: well acutally
09:30 cheesiest: if u wanna be real here
09:30 Alumetorz: no it's phrased 1234
09:30 Alumetorz: wat
09:30 cheesiest: it's polyrymthic
09:30 cheesiest: yeah you're right tbh
09:30 cheesiest: nvm it's ok disregard what i said about that
09:30 cheesiest: LOL
09:31 Alumetorz: man
09:31 Alumetorz: 00:32:619 (1,2) - idk what to put there instead
09:31 Alumetorz: because
09:31 Alumetorz: 00:33:135 (1,2,3,4) - these sound like pairs of 2
09:34 cheesiest: i have smth like this: http://osu.ppy.sh/ss/2825744
09:34 cheesiest: highlighted 1 in pic is http://osu.ppy.sh/ss/2825744
09:34 cheesiest: i mean00:34:168 (1) -
09:35 cheesiest: collectively i think the part is separated into pairs of 3
09:36 Alumetorz: 6 on your screen feels so odd thoufgh
09:36 Alumetorz: it's kind of offbeast
09:36 Alumetorz: beat
09:36 cheesiest: then uh
09:37 cheesiest: just switch the positions of the slider and circle
09:37 cheesiest: rearrange objects afterwards ofc
09:37 cheesiest: maybe that works better
09:38 Alumetorz: ui think
09:38 Alumetorz: http://puu.sh/gdut3/85e6bd3251.jpg
09:38 Alumetorz: this looks better
i applied the whistles and made 00:32:619 (1,2,3,1,2,3) easier to read and generally rhythmically better
Secretpipe
This is pretty damn cool! C:
lightr
oh man i love this!
Topic Starter
Alumetorz

Secretpipe wrote:

This is pretty damn cool! C:
help me rank it then huehue

lightr wrote:

oh man i love this!
thank you for the star! <3
NeXuS15
I really like this map <3 *Star*
Xilver15
.
Jemmmmy
00:34:458 (4,1,4,1) - distance is different(check the rest same pattern as well )
01:11:716 (2,3,4,5,1) - weird shape
01:47:232 (4,1) - too far
02:39:200 (1) - like 02:38:426 (1,2,3) -
02:44:168 - add sth
03:21:393 (1,1) - different distance between 1,3 and 1,2
04:07:651 (2,3) - it got me confused several times

faking cool!!!!!!
Song: 100 out of 10
Map: 100 out of 10
Topic Starter
Alumetorz

NeXuS15 wrote:

I really like this map <3 *Star*
thank you!! <3

Xilver wrote:

FUCKING JESSE LOL

Also, this map is so incredibly troll in so many ways.....I love it. Good shit my dude
YEAH LOL
thank you xilver <3

Jemmmmy wrote:

00:34:458 (4,1,4,1) - distance is different(check the rest same pattern as well ) ok changed a bit, but not too much
01:11:716 (2,3,4,5,1) - weird shape ok, made it curvy now
01:47:232 (4,1) - too far nerfed it a tiny little bit
02:39:200 (1) - like 02:38:426 (1,2,3) - ok why not
02:44:168 - add sth i disagree here! better blank here IMO
03:21:393 (1,1) - different distance between 1,3 and 1,2 i think it's fine like this, i don't see a problem
04:07:651 (2,3) - it got me confused several times i didn't change the triplet's shape, but instead change some sliders' positions that caused the hidden stack. i wanna keep the zig zag of the triplet!

faking cool!!!!!!
Song: 100 out of 10
Map: 100 out of 10
thank you soo much for the mod!! and also for the star :D
Avena
free kd
00:16 *Priti is editing [http://osu.ppy.sh/b/633993 witch's slave - furioso melodia [Extreme]]
00:16 Priti: irc mod?
00:17 Alumetorz: now?
00:17 Alumetorz: sure
00:17 Priti: 00:11:716 (3,4) - lrn2blanket
00:17 Priti: 00:14:039 (1,2) -
00:17 Priti: oh your blankets r bad all over the map
00:17 Priti: nvm
00:18 Alumetorz: omg wait i just logged in and i'm getting so many messages
00:18 Alumetorz: just a sec
00:18 Alumetorz: i feel like www Kappa
00:18 Priti: LOL
00:19 Alumetorz: ok rdy
00:19 Alumetorz: ok blanked it
00:19 Priti: then
00:19 Priti: reblanket whole map
00:19 Priti: pls
00:19 Priti: but after the mod
00:19 Priti: 00:32:619 (1,2,3,1,2,3,1) - learn to NC
00:19 Alumetorz: ok
00:19 Priti: please
00:19 Priti: also redo hitsounding when u can
00:19 Alumetorz: this mod will be "learn to xxx"
00:19 Priti: needs tons of samples
00:20 Priti: YES IT WILL BE
00:20 Alumetorz: no redoing hitsounds
00:20 Alumetorz: oh that
00:20 Alumetorz: what kind of samples
00:20 Priti: good ones
00:20 Priti: idk
00:20 Alumetorz: 00:32:619 (1,2,3) - what's wrong about the NCing?
00:20 Priti: 00:59:329 (3,4,5,6,1) - two things
00:20 Priti: it demands NC on the start of it
00:20 Priti: and it demands a jagged movement
00:20 Priti: since the sound is stuttery is strange
00:20 Priti: It's just
00:20 Priti: odd
00:20 Priti: idk
00:21 Alumetorz: agree about the NC
00:21 Alumetorz: lemme see about the stuttery
00:22 Priti: 01:29:716 (6,1) - this isn't comfortable lol
00:22 Alumetorz: ALSO
00:22 Alumetorz: WHAT'S WRONG ABOUT THE NC
00:22 Alumetorz: 00:32:619 -
00:22 Alumetorz: here
00:22 Alumetorz: yes i agree
00:22 Alumetorz: couldn't be arsed to change it yet
00:22 Alumetorz: good point
00:22 Priti: OK NVM
00:22 Priti: KEEP THE NC
00:22 Priti: 01:43:071 (1) - lrn2wave sliders
00:22 Priti: ew
00:23 Alumetorz: yes i can't do them
00:23 Alumetorz: pls send me slider
00:23 Priti: later
00:23 Priti: lol
00:24 Priti: 02:23:329 (1,2,3,1,2,3,1) - BIGGEST FAIL EVER
00:24 Priti: ok
00:24 Priti: it goes
00:24 Priti: right left right right left right
00:24 Priti: THAT'S SO WRONG
00:25 Priti: 02:38:942 (2,3) - ctrl g better flow
00:25 Alumetorz: YOYOYOYO
00:25 Alumetorz: WAIT BUDDY
00:25 Priti: k hunty
00:25 Alumetorz: about the fail pattern
00:25 Alumetorz: wowowow
00:25 Alumetorz: how to change
00:25 Alumetorz: what to do
00:25 Priti: Make the flow
00:25 Priti: somehow
00:25 Priti: good
00:26 Priti: like
00:26 Priti: yeknow
00:26 Priti: ~not~ awkward
00:26 Priti: 02:43:845 (4) - This isn't even on rhythm
00:26 Alumetorz: ok i swapped 02:23:716 (1,3) -
00:26 Alumetorz: is that good?
00:27 Priti: 03:02:168 (2,3) - ctrl g flows better
00:27 Priti: no
00:27 Priti: there's still two of the same direction in a row
00:27 Alumetorz: but it should be awkward
00:27 Alumetorz: to people who can snap
00:28 Alumetorz: fuck me
00:28 Alumetorz: HOW AM I SUPPOSED TO CHANGE THE PATTERNS WHEN THEY'RE PAIRS OF THREE
00:28 Priti: OKAY THEN DON'T CHANGE
00:28 Priti: you shit
00:29 Alumetorz: ok
00:29 Alumetorz: pls proceed
00:29 Priti: the ending looks like a Snow Note map
00:29 Alumetorz: i like 7odoa
00:29 Priti: I mean
00:29 Priti: the part before the last kiai
00:29 Priti: he gud
00:29 Priti: ok
00:29 Alumetorz: heh
00:29 Priti: update the map
00:30 Priti: and then i'll do a playtest on relax
00:30 Priti: :3
00:30 Alumetorz: dude i haven#t applied anything yet
00:30 Priti: oh
00:30 Priti: then
00:30 Priti: spec me now
00:30 Alumetorz: i was just trying it out
00:30 Alumetorz: and ctrl + z again
00:30 *Priti is playing [http://osu.ppy.sh/b/633993 witch's slave - furioso melodia [Extreme]] ~Relax~
00:30 Alumetorz: to not mess up wioth your links
00:30 Alumetorz: k
Topic Starter
Alumetorz

Priti wrote:

free kd
00:16 *Priti is editing [http://osu.ppy.sh/b/633993 witch's slave - furioso melodia [Extreme]]
00:16 Priti: irc mod?
00:17 Alumetorz: now?
00:17 Alumetorz: sure
00:17 Priti: 00:11:716 (3,4) - lrn2blanket
00:17 Priti: 00:14:039 (1,2) -
00:17 Priti: oh your blankets r bad all over the map
00:17 Priti: nvm
00:18 Alumetorz: omg wait i just logged in and i'm getting so many messages
00:18 Alumetorz: just a sec
00:18 Alumetorz: i feel like www Kappa
00:18 Priti: LOL
00:19 Alumetorz: ok rdy
00:19 Alumetorz: ok blanked it
00:19 Priti: then
00:19 Priti: reblanket whole map
00:19 Priti: pls
00:19 Priti: but after the mod
00:19 Priti: 00:32:619 (1,2,3,1,2,3,1) - learn to NC
00:19 Alumetorz: ok
00:19 Priti: please
00:19 Priti: also redo hitsounding when u can
00:19 Alumetorz: this mod will be "learn to xxx"
00:19 Priti: needs tons of samples
00:20 Priti: YES IT WILL BE
00:20 Alumetorz: no redoing hitsounds
00:20 Alumetorz: oh that
00:20 Alumetorz: what kind of samples
00:20 Priti: good ones
00:20 Priti: idk
00:20 Alumetorz: 00:32:619 (1,2,3) - what's wrong about the NCing?
00:20 Priti: 00:59:329 (3,4,5,6,1) - two things
00:20 Priti: it demands NC on the start of it
00:20 Priti: and it demands a jagged movement
00:20 Priti: since the sound is stuttery is strange
00:20 Priti: It's just
00:20 Priti: odd
00:20 Priti: idk
00:21 Alumetorz: agree about the NC
00:21 Alumetorz: lemme see about the stuttery
00:22 Priti: 01:29:716 (6,1) - this isn't comfortable lol
00:22 Alumetorz: ALSO
00:22 Alumetorz: WHAT'S WRONG ABOUT THE NC
00:22 Alumetorz: 00:32:619 -
00:22 Alumetorz: here
00:22 Alumetorz: yes i agree
00:22 Alumetorz: couldn't be arsed to change it yet
00:22 Alumetorz: good point
00:22 Priti: OK NVM
00:22 Priti: KEEP THE NC
00:22 Priti: 01:43:071 (1) - lrn2wave sliders
00:22 Priti: ew
00:23 Alumetorz: yes i can't do them
00:23 Alumetorz: pls send me slider
00:23 Priti: later
00:23 Priti: lol
00:24 Priti: 02:23:329 (1,2,3,1,2,3,1) - BIGGEST FAIL EVER
00:24 Priti: ok
00:24 Priti: it goes
00:24 Priti: right left right right left right
00:24 Priti: THAT'S SO WRONG
00:25 Priti: 02:38:942 (2,3) - ctrl g better flow
00:25 Alumetorz: YOYOYOYO
00:25 Alumetorz: WAIT BUDDY
00:25 Priti: k hunty
00:25 Alumetorz: about the fail pattern
00:25 Alumetorz: wowowow
00:25 Alumetorz: how to change
00:25 Alumetorz: what to do
00:25 Priti: Make the flow
00:25 Priti: somehow
00:25 Priti: good
00:26 Priti: like
00:26 Priti: yeknow
00:26 Priti: ~not~ awkward
00:26 Priti: 02:43:845 (4) - This isn't even on rhythm
00:26 Alumetorz: ok i swapped 02:23:716 (1,3) -
00:26 Alumetorz: is that good?
00:27 Priti: 03:02:168 (2,3) - ctrl g flows better
00:27 Priti: no
00:27 Priti: there's still two of the same direction in a row
00:27 Alumetorz: but it should be awkward
00:27 Alumetorz: to people who can snap
00:28 Alumetorz: fuck me
00:28 Alumetorz: HOW AM I SUPPOSED TO CHANGE THE PATTERNS WHEN THEY'RE PAIRS OF THREE
00:28 Priti: OKAY THEN DON'T CHANGE
00:28 Priti: you shit
00:29 Alumetorz: ok
00:29 Alumetorz: pls proceed
00:29 Priti: the ending looks like a Snow Note map
00:29 Alumetorz: i like 7odoa
00:29 Priti: I mean
00:29 Priti: the part before the last kiai
00:29 Priti: he gud
00:29 Priti: ok
00:29 Alumetorz: heh
00:29 Priti: update the map
00:30 Priti: and then i'll do a playtest on relax
00:30 Priti: :3
00:30 Alumetorz: dude i haven#t applied anything yet
00:30 Priti: oh
00:30 Priti: then
00:30 Priti: spec me now
00:30 Alumetorz: i was just trying it out
00:30 Alumetorz: and ctrl + z again
00:30 *Priti is playing [http://osu.ppy.sh/b/633993 witch's slave - furioso melodia [Extreme]] ~Relax~
00:30 Alumetorz: to not mess up wioth your links
00:30 Alumetorz: k
applied almost everything. no changes to the hitsounds though, because i can't think of anything better.
cytusmusic
minor edit because i'm a noob lol
disregard if all mods are intentional

02:39:200 (1,2,3) larger jumps than 02:38:426 (1,2,3)

edit: my bad, offscreen notes seem to be part of the song.
Topic Starter
Alumetorz

cytusmusic wrote:

edit: my bad, offscreen notes seem to be part of the song.
where did you find offscreen notes?
BasedGod
holy shit alumetorz FURIOSO MELODIA?????? that's my fav song on bms
Osuology
I love dis map
00:49:845 (2,3,4) - Triplets such as these can be hard to read if the flow isn't changed. However, you do not change the flow here. Either change the distance(bad idea), or change the flow(this is probably better).
Find all the above here
00:52:748 (1,2,3) -
00:55:845 (1,2,3,4,1) -
00:59:329 (1,2,3,4,1) - You actually did quite good here.
01:11:716 (2,3,4,5,1) - Again, you did pretty good here.
02:26:297 (1,2,3,4) - This seems pretty sudden, try putting a note in between or switching these to sliders.
Other than that, you did really well. Beautiful map, I hope it gets approved, and that 2015 style takes over the world!!
Topic Starter
Alumetorz

Osuology wrote:

I love dis map
00:49:845 (2,3,4) - Triplets such as these can be hard to read if the flow isn't changed. However, you do not change the flow here. Either change the distance(bad idea), or change the flow(this is probably better).
Find all the above here
00:52:748 (1,2,3) -
00:55:845 (1,2,3,4,1) -
00:59:329 (1,2,3,4,1) - You actually did quite good here.
01:11:716 (2,3,4,5,1) - Again, you did pretty good here.
02:26:297 (1,2,3,4) - This seems pretty sudden, try putting a note in between or switching these to sliders.
Other than that, you did really well. Beautiful map, I hope it gets approved, and that 2015 style takes over the world!!
that was actually a really helpful mod considering it's rather short. i really like that you pointed out these triplets, i think you're right!
though, i don't really agree with your last point. placing circles like this is just fine and fits perfectly to the song imo (sliders would kinda ruin it i think)
Thanks for your time and mod!
Musty
i think i felt in love
Brazzers_old_1
03:18:297 (1) - end the second kiai time here, too much kiai time heavily reduces FPS on some PCs (mine is an example)
Topic Starter
Alumetorz

Musty wrote:

i think i felt in love
<3

Brazzers wrote:

03:18:297 (1) - end the second kiai time here, too much kiai time heavily reduces FPS on some PCs (mine is an example)
hmmm....
i don't really want to end it there, it wouldn't fit D:
i could completely remove the first two kiais, but i also don't want to do that to be honest...
Brazzers_old_1

Alumetorz wrote:

Musty wrote:

i think i felt in love
<3

Brazzers wrote:

03:18:297 (1) - end the second kiai time here, too much kiai time heavily reduces FPS on some PCs (mine is an example)
hmmm....
i don't really want to end it there, it wouldn't fit D:
i could completely remove the first two kiais, but i also don't want to do that to be honest...
The thing is that you can't have so many parts of the map to be kiai
Topic Starter
Alumetorz

Brazzers wrote:

The thing is that you can't have so many parts of the map to be kiai
you can. i'm not overusing it, i placed them where they fit and where the climaxes are. it should be totally fine.
Brazzers_old_1
:|

Alumetorz wrote:

Brazzers wrote:

The thing is that you can't have so many parts of the map to be kiai
you can. i'm not overusing it, i placed them where they fit and where the climaxes are. it should be totally fine.
Alright then

Good luck at getting this ranked!
Topic Starter
Alumetorz

Brazzers wrote:

Good luck at getting this ranked!
thank you very much! :D
Len
wow.
Tenseki
Fantastic and unbelievable map!

Go Rank@@@@@@@@@@@@@@@@@
Topic Starter
Alumetorz

Tenseki wrote:

Fantastic and unbelievable map!

Go Rank@@@@@@@@@@@@@@@@@

Fast wrote:

wow.
thanks guys!
-GN
good work on this. bug me for a mod sometime!
Topic Starter
Alumetorz

-GN wrote:

good work on this. bug me for a mod sometime!
thank you! a mod is very appreciated! :D
Avena
Take my stars
u deserve them
cytusmusic
are these 310bpm streams, since 1/8?
Topic Starter
Alumetorz

Priti wrote:

Take my stars
u deserve them
THANKS HYPE

cytusmusic wrote:

are these 310bpm streams, since 1/8?
it's 1/6s, so more like ~230bpm for the short bursts
Valky
gundam rrtyui approves :V
Nathan
hm I probably can't mod this well but I'll try anyways \:D/

[General]
  1. Add gothic hardcore to tags?

[Extreme]
  1. 00:02:619 (4) - Use a 1/2 repeat or a 1/2 slider with a circle instead, I really don't think the sound on the white tick should be ignored at least in this part
  2. 00:05:716 (4) - ^
  3. 00:08:813 (4) - ^
  4. 00:11:910 (4) - ^
  5. 00:14:039 - This point could use a volume increase
  6. 00:17:716 (3) - Place this further away from 00:17:910 (4) to accent it, I think 00:17:910 (4) deserves more emphasis
  7. 00:24:103 (3,4,5,6) - Maybe increase the spacing of these since they have higher pitch compared to (3,4,5,6), also shouldn't there be a jump in 00:24:684 (6,1)
  8. 00:45:781 (3,4) - Hm don't these deserve an increase in spacing too?
  9. 01:08:619 (1) - For a lot of your streams you differentiate the rhythm changes with a NC, since the previous one was also a 1/4 I don't think this NC is needed
  10. 01:10:942 (1,2) - Maybe just a small jump would be nice to signal the 1/6->1/4
  11. 01:12:006 (5,1) - Increase spacing here?
  12. 01:14:813 (1) - Disable NC for the same reason, it might be confusing
  13. 01:27:200 (5) - ^
  14. 01:33:393 (1,1) - ^ ok you probably get my point lol
  15. 01:41:135 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You could always increase spacing in 1/4 quadruples like these, there's a pretty clear increase in pitch, here 01:46:942 (1,2,3,4,1,2,3,4,1,2,3,4) too
  16. 02:42:168 (4,5) - Increase spacing?
  17. 04:20:910 (5,1) - ^
Topic Starter
Alumetorz

sukiNathan wrote:

hm I probably can't mod this well but I'll try anyways \:D/

[General]
  1. Add gothic hardcore to tags? added

[Extreme]
  1. 00:02:619 (4) - Use a 1/2 repeat or a 1/2 slider with a circle instead, I really don't think the sound on the white tick should be ignored at least in this part
  2. 00:05:716 (4) - ^
  3. 00:08:813 (4) - ^
  4. 00:11:910 (4) - ^
    well, the slider end really doesn't fit at all then. i wanna emphasize whatever instrument that is i mapped to. so no changes there
  1. 00:14:039 - This point could use a volume increase ok
  2. 00:17:716 (3) - Place this further away from 00:17:910 (4) to accent it, I think 00:17:910 (4) deserves more emphasis ok, i did something
  3. 00:24:103 (3,4,5,6) - Maybe increase the spacing of these since they have higher pitch compared to (3,4,5,6), also shouldn't there be a jump in 00:24:684 (6,1) i wanna keep the spacing consistent throughout the slow part (well obviously except for some jumps). changed the slider's distance tho
  4. 00:45:781 (3,4) - Hm don't these deserve an increase in spacing too? sure
  5. 01:08:619 (1) - For a lot of your streams you differentiate the rhythm changes with a NC, since the previous one was also a 1/4 I don't think this NC is needed it is here, i use the NCs for rhythm changes AND spacing (short stream jumps)
  6. 01:10:942 (1,2) - Maybe just a small jump would be nice to signal the 1/6->1/4 i really don't know about this. i feel like an NC is enough. i've actually tried to do these stream jumps here, but it was somehow weird transitioning from 1/6s to 1/4s. idk, i might change it in the future if more people mention this, but i'm against it
  7. 01:12:006 (5,1) - Increase spacing here? no, i think this is fine
  8. 01:14:813 (1) - Disable NC for the same reason, it might be confusing
  9. 01:27:200 (5) - ^
  10. 01:33:393 (1,1) - ^ ok you probably get my point lol
    i disagree as mentioned above.
  11. 01:41:135 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You could always increase spacing in 1/4 quadruples like these, there's a pretty clear increase in pitch, here 01:46:942 (1,2,3,4,1,2,3,4,1,2,3,4) too i'm really not a fan of different spacing within sections. especially in a map that has constant rhythm changes. it might be too hard to read or ridiculously hard in general
  12. 02:42:168 (4,5) - Increase spacing? here, unlike above, the spacing fits better like this imo
  13. 04:20:910 (5,1) - ^ same reason
thanks for the mod, i really appreciate it!
Fr0th
Really nice map :)
Intelli
Hey, noice map. I found one really major issue though:

SPOILER
is not ranked yet
zzzzzznse

IntelliTroodon wrote:

Hey, noice map. I found one really major issue though:

SPOILER
is not ranked yet
HAHAHAHAHAHAHAHAHAHAHAHA FANNÄY
Lokovodo
And this is a mod!~
I was able to pass with HD first try so it plays/reads all fine imo, but i will give a few suggestions.

[Extreme]
00:47:135 (3) - Ctrl + G
I think this works good because it adds a stutter-like feel and the music sounds like its kinda glitching here so it works great imo
00:47:716 (2) - Ctrl + G
I think you should Ctrl + G here aswell because the note at 00:48:103 is huge and if you ctrl + g here it adds more emphasis and it works great
Topic Starter
Alumetorz

Lokovodo wrote:

hi ayano-chan!
And this is a mod!~
I was able to pass with HD first try so it plays/reads all fine imo, but i will give a few suggestions.

[Extreme]
00:47:135 (3) - Ctrl + G
I think this works good because it adds a stutter-like feel and the music sounds like its kinda glitching here so it works great imo
00:47:716 (2) - Ctrl + G
I think you should Ctrl + G here aswell because the note at 00:48:103 is huge and if you ctrl + g here it adds more emphasis and it works great
alright applied, thanks!
Frostmourne
HYPE

GET IT RANKED UUUUUUUUUUUUUUUUUU
Topic Starter
Alumetorz

Frostmourne wrote:

HYPE

GET IT RANKED UUUUUUUUUUUUUUUUUU
I'M TRYING BUT I NEED MODSSSS UUUUUUUUUU
Agorate
add marathon into tags :3
Ciyus Miapah
oh god alu
7.189 stars D:
Topic Starter
Alumetorz

Fort wrote:

oh god alu
7.189 stars D:
i think the star rating is a bit overrated on this map haha
-GN
alright, promised you a mod so here we go.
[Extremely Extreme]

00:32:619 (1,2,3,1,2,3,1,2) - the NCing and the timeline placement for the start here is weird. maybe do something like this?
01:38:039 (1,2,1,2,1,2,1,2,1,2) - these jumps seem random in their spacing. not sure how the best way to change this would be but i found that gradually increasing spacing(1.0 to 1.8 or so) played quite well
01:44:232 (2,3,1,2,1,2,1,2,1,2) - do something similar to ^ if you change it?
01:45:200 (2) - 01:46:361 (3) - 01:46:748 (3) - you dropped a 1/8 from the ending of these three - it sounds a little weird when playing

section from 1:50 to 2:02 doesn't flow that well(although it's pretty slow so it doesn't matter much), maybe try to do stuff that flows like this (01:52:361 (1,2) - moved these here). the section from 2:02 to 2:11 does this, and it works better in my opinion.

02:11:716 (1) - seeing this y-flipped while 02:12:490 (1) - isn't annoyed me slightly... maybe make it consistent?
02:15:200 (2,3) - blanket is off
02:18:684 (3) - place this at x:154 y:149 so the (4,5,6,1) "blankets" the sliderstart? :D
02:29:522 (1,2,3,1,2,3) - i think these should be a triangle variant instead of lines, they play badly imo
03:05:781 (3,1) - do you think it would work to make this an anti-jump of sorts to denote that the sound in the map is very weak compared to the others? just an idea, not sure whether you think it'll work or not
03:21:006 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - the changes between small and large jumps makes this part a bit awkward to play - maybe reduce the space between the triangles a bit? 03:21:651 (3,1,2) - is the worst offender, but that's mostly because of the angle at (1).
04:01:458 (8,9,1) - make this a triangle? i think that would make 04:12:103 (3,4,5,6) - more special in a way(but also play better)
04:42:297 (1,2,3,4,1,2,3,4) - you should "curve" this around the same spot so it looks more continuous, this change looks bad. 04:41:716 (6) - is a solid reference for the stream blanket
the second and third kiais play fantastically, in my opinion - good job! :idea:

also just one more thing, i think it would be REALLY cool if there was a pattern or a nice slider in a special spot in the map(end of a kiai etc.) that went around the fireball in the background in a cool way, sort of like the slider at 04:14:426 (3) - is doing(but more interesting, just for aesthetic effect.

i have nothing more to add. i think the map is great and deserves ranking - i hope this mod helps, and good luck with the rest of the process!
*:・゚
Topic Starter
Alumetorz

-GN wrote:

alright, promised you a mod so here we go.
[Extremely Extreme]

00:32:619 (1,2,3,1,2,3,1,2) - the NCing and the timeline placement for the start here is weird. maybe do something like this? sooo... i decided to change this to the way i had it mapped the first time.
01:38:039 (1,2,1,2,1,2,1,2,1,2) - these jumps seem random in their spacing. not sure how the best way to change this would be but i found that gradually increasing spacing(1.0 to 1.8 or so) played quite well alright!
01:44:232 (2,3,1,2,1,2,1,2,1,2) - do something similar to ^ if you change it? i think it's alright there
01:45:200 (2) - 01:46:361 (3) - 01:46:748 (3) - you dropped a 1/8 from the ending of these three - it sounds a little weird when playing yeah, but it is required to ommit one 1/8 if i want to use them as jumps, because otherwise i would have to change the spacing to avoid random 100s for the player, but i really wanted them to be jumps. so therefore no change

section from 1:50 to 2:02 doesn't flow that well(although it's pretty slow so it doesn't matter much), maybe try to do stuff that flows like this (01:52:361 (1,2) - moved these here). the section from 2:02 to 2:11 does this, and it works better in my opinion. i changed the two sliders according to your screenshot, because i think it plays way better. i also changed some 1/2s, but everything else had some kind of flow imo. idk orz

02:11:716 (1) - seeing this y-flipped while 02:12:490 (1) - isn't annoyed me slightly... maybe make it consistent? kay
02:15:200 (2,3) - blanket is off fixed
02:18:684 (3) - place this at x:154 y:149 so the (4,5,6,1) "blankets" the sliderstart? :D haha, not bad, but i want 02:18:297 (2,3) - to touch themselves the way they do it atm
02:29:522 (1,2,3,1,2,3) - i think these should be a triangle variant instead of lines, they play badly imo alright
03:05:781 (3,1) - do you think it would work to make this an anti-jump of sorts to denote that the sound in the map is very weak compared to the others? just an idea, not sure whether you think it'll work or not i thought about an anti-jump, but not on 03:05:781, but on 03:06:168, but then again i like the slider there better...
03:21:006 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - the changes between small and large jumps makes this part a bit awkward to play - maybe reduce the space between the triangles a bit? 03:21:651 (3,1,2) - is the worst offender, but that's mostly because of the angle at (1). i didn't really nerf this part, but i tried to improve the flow a bit by making it more zig zag-ish instead of weird lines, maybe it's less awkward to play now?
04:01:458 (8,9,1) - make this a triangle? i think that would make 04:12:103 (3,4,5,6) - more special in a way(but also play better) oke
04:42:297 (1,2,3,4,1,2,3,4) - you should "curve" this around the same spot so it looks more continuous, this change looks bad. 04:41:716 (6) - is a solid reference for the stream blanket uuh, i tried
the second and third kiais play fantastically, in my opinion - good job! :idea: thank you! :D

also just one more thing, i think it would be REALLY cool if there was a pattern or a nice slider in a special spot in the map(end of a kiai etc.) that went around the fireball in the background in a cool way, sort of like the slider at 04:14:426 (3) - is doing(but more interesting, just for aesthetic effect. well, the problem is that the difficulty would cap, because i limit it on the center, and i don't really want that towards the end, even though it's a cool idea.

i have nothing more to add. i think the map is great and deserves ranking - i hope this mod helps, and good luck with the rest of the process! Thank you very much! And yes, it is very helpful!
*:・゚ Thanks >///<
thanks so much for the mod! was very helpful!
i'm gonna update the diff after i did some changes to the hitsounds. also, i might change the diff name so prepare to redl! :>
Kuron-kun
Just some suggestions, the map is already perfect C:

Wrath


00:34:458 (4,1) - Shouldn't the stream jump start on (4) instead of (1)? If you hear on 25% playback rate you can hear a louder and stronger sound starting on the blue tick. It's still loud on the white one, but it starts on the blue tick.

00:46:555 (1) - Since you "ignored" the 1/12;1/16 beat here, you can put some red points on the slider to emphasize it. I'm talking about this. Yeah, it's ugly, I know but you can do something like this 00:47:329 (1) - .

00:59:329 (1,2,3,4,1) - The emphasis here is really low if you compare with the rest, and you used almost the same DS as 00:55:845 (1,2,3,4) - , would be better to lower it a bit. Something lile 0,8x would be good.

01:24:748 (2,3,1,2,3,4) - And here the emphasis is really high but you kept the same DS. But I guess I know why, because of 1/6 and 1/4, and with a higher DS would be more confusing to players. You can increase the 1/6 DS a bit and put some 1/4 sliders on the 1/4 circles; or you can increase the 1/4 circles DS, something like 1,0x. Example.

01:36:877 (1) - Should you increase the DS here? It's pretty intense too.

02:33:781 (1,2,3,1,2,3,1,2,3) - Not something really bad but, shouldn't they be curving to the other side? Since the cursor would be going all to left would be better to rotate left. Like you did with the other triangle, it's rotating to the right and the cursor would be going right too.

03:01:910 (3,1,2) - Shouldn't you add a jump between (3) and (1)? Since the white tick and the strong beat are starting there wouldn't make sense if (2) has a higher DS than (1).

03:57:006 (1) - When you were adding those breaks you added a big jump between them, this is the only part that the DS is very small compared to the others. Move to something like x176 y32.

04:11:619 (4,1,2,3,4,5,6) - Dunno if it's just me but this pattern is awesome ♥

04:33:781 (1,2,3,4) - Increase DS here for same reason I've mentioned on the previous kiai.

The second kiai is really cute
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