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Vonikk - Katana

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6
Topic Starter
Darkxell_mc
This beatmap was submitted using in-game submission on dimanche 14 décembre 2014 at 19:31:07

Artist: Vonikk
Title: Katana
Tags: diversity nightstep nightcore dubstep
BPM: 104,41
Filesize: 3871kb
Play Time: 00:55
Difficulties Available:
  1. Hard (2,28 stars, 62 notes)
  2. Normal (1,49 stars, 169 notes)
  3. Sharpened (3,63 stars, 404 notes)
Download: Vonikk - Katana
Information: Scores/Beatmap Listing
---------------
This is my first uploaded map, so if you got any suggestions and things you would like to see in it, feel free to pm me on the game or leave a mod, even incomplete one please! ^^

Normal : In fact this difficulty isn't really hard, that's what "normal" means, duh...

Hard : Comming very soon...

Sharpened : For more experienced players. Some pretty hard sliders patterns, and a few jumps.
Not really hard for an insane difficulty, but kiai times are what they are! :D

Killing machine : Project deleted, please remove diff if you still have it.
---------------

Note : I need help to edit good storyboards. OsuAcademy is cool, but if you know good tutorials, feel free to tell me about it! ;)
Topic Starter
Darkxell_mc
- Reserved space for important updates -

Update 1

Huge update, changed pretty much everything, exept the music xD
Added alt BG for Insane diff.
Fixed a lot of stuff.
Changed offset.

Update 2

FIXED BPM! (that's... I mean... well nvm.)
Removed Killing machine project.
Full alt BGs.
Started to fix Hitsounds <3
Pereira006
hi, m4m

[General]

  1. That tags, you don't need " Vonikk Katana Darkxell " there aldready in artist also this beatmap is you so people will be easy search that, you don't need this, remove
  2. that Black color you can't use, because the rules, remove 2 black color
  3. Also you don't need use color very similiar is make confuse to players for play this map, use this http://puu.sh/cdTLN/da4cf9055e.png
  4. is just me? Feel the offset ou bpm is off
  5. Disable countdown for all diff's don't fit this music
  6. Disable Widescreen support for all diff's don't have SB
[Normal]

Timing:

  1. Never make increassing speed or low speed like this 01:23:359 Never make, you should know this diff is "Normal" shouldn't make more harder, this just for newbies player to pass this diff, pls remove speed and you have again remap for all object.
Spacing

  1. In diff normal and Easy never make jump and anti-jump, I can see this diff' there too much inconsistency spacing mean have lot jump and anti-jump that is very hard to play this diff, fix all spacing notes and sliders pls, look this https://osu.ppy.sh/wiki/Spacing this will help you
Gameplay

  1. 00:26:473 (1) - could remove new combo color, the music feel is like continue is better IMO also this could fix your consistency like you did pattern
  2. 00:50:032 (5,1) - Could change combo, I mean put new combo in (5) and remove in (1) let me print simple explain how work pattern combo color here http://puu.sh/c15RU/0872e985af.jpg try this for all diff's also this does fit this music you can feel
this diff need more work, try fix spacing and combo this diff also don't forget timing, never make increassing speed and low.

[Sharpened]

Gameplay

  1. 00:09:810 at 00:28:197 - there big inconsistency spacing, fix spacing like I did explain before, example 00:09:810 (1,2,3) - is inconsisntecy spacing use active distance snap to fix spacing
  2. 00:41:844 (1,2,1,2,1,2,1,2,1,2,1,2) - again ^ same, you can see in 00:41:844 (1,2,1,2) - their out more spacing but in 00:43:567 (1,2,1,2) - is near space, near boder, could fix spacing, try fix overlaps
  3. 01:00:375 (1,2,3,4,5,6,7,8,9) - IMO this is long stack, sometime is boring, is better if you do unstack, could more flow and funny IMO
  4. 01:02:673 (1,2,3,4,5,6,7,8,9) - ^ same
  5. 01:55:536 (1,2,3,4,5,6,7,8,9) - ^ same
  6. 01:57:835 (1,2,3,4,5,6,7,8,9) - ^ same
About combo color is same.

[]
In Insane (Sharpened) you can use lot jump or anti-jump because is insane also timing is fine, only need more work is spacing and combo color
In Normal, never make jump, anti-jump, increassing speed and low speed, never do this, and spacing combo color is same
Also I know you gonna add hard, you can make jump or anti-jump but don't do sooo much, also timing not sure is fine better talk Bats or Qats if they think is fine
Any question ? ask me if you need help or I explain better if my eng is bad
Anyway, there some pattern I like it, but more work, and I wish good luck map and have funny mapping :)
Topic Starter
Darkxell_mc

Pereira006 wrote:

hi, m4m

[General]

  1. That tags, you don't need " Vonikk Katana Darkxell " there aldready in artist also this beatmap is you so people will be easy search that, you don't need this, remove Removed
  2. that Black color you can't use, because the rules, remove 2 black colorRemoved
  3. Also you don't need use color very similiar is make confuse to players for play this map, use this http://puu.sh/cdTLN/da4cf9055e.pngChanged, it's indeed better, but there is still the two different reds.
  4. is just me? Feel the offset ou bpm is offOffset was a measure off, didn't notice... fixed.
  5. Disable countdown for all diff's don't fit this musicDone
  6. Disable Widescreen support for all diff's don't have SB
[Normal]

Timing:

  1. Never make increassing speed or low speed like this 01:23:359 Never make, you should know this diff is "Normal" shouldn't make more harder, this just for newbies player to pass this diff, pls remove speed and you have again remap for all object.
It's now easyer, and removed kiai time boosts.

Spacing

  1. In diff normal and Easy never make jump and anti-jump, I can see this diff' there too much inconsistency spacing mean have lot jump and anti-jump that is very hard to play this diff, fix all spacing notes and sliders pls, look this https://osu.ppy.sh/wiki/Spacing this will help you
Changed a lot of things, mod outdated... and fixed.
Gameplay

  1. 00:26:473 (1) - could remove new combo color, the music feel is like continue is better IMO also this could fix your consistency like you did pattern
  2. 00:50:032 (5,1) - Could change combo, I mean put new combo in (5) and remove in (1) let me print simple explain how work pattern combo color here http://puu.sh/c15RU/0872e985af.jpg try this for all diff's also this does fit this music you can feel
Same here.

this diff need more work, try fix spacing and combo this diff also don't forget timing, never make increassing speed and low.
Work has been done... xD

[Sharpened]

Gameplay

  1. 00:09:810 at 00:28:197 - there big inconsistency spacing, fix spacing like I did explain before, example 00:09:810 (1,2,3) - is inconsisntecy spacing use active distance snap to fix spacing
  2. 00:41:844 (1,2,1,2,1,2,1,2,1,2,1,2) - again ^ same, you can see in 00:41:844 (1,2,1,2) - their out more spacing but in 00:43:567 (1,2,1,2) - is near space, near boder, could fix spacing, try fix overlaps
  3. 01:00:375 (1,2,3,4,5,6,7,8,9) - IMO this is long stack, sometime is boring, is better if you do unstack, could more flow and funny IMO
  4. 01:02:673 (1,2,3,4,5,6,7,8,9) - ^ same
  5. 01:55:536 (1,2,3,4,5,6,7,8,9) - ^ same
  6. 01:57:835 (1,2,3,4,5,6,7,8,9) - ^ same
Worked hard, changed a lot of things.

About combo color is same.
Fixed colors
[]
In Insane (Sharpened) you can use lot jump or anti-jump because is insane also timing is fine, only need more work is spacing and combo color
In Normal, never make jump, anti-jump, increassing speed and low speed, never do this, and spacing combo color is same
Also I know you gonna add hard, you can make jump or anti-jump but don't do sooo much, also timing not sure is fine better talk Bats or Qats if they think is fine
Any question ? ask me if you need help or I explain better if my eng is bad
Anyway, there some pattern I like it, but more work, and I wish good luck map and have funny mapping :)

Thanks ^^
fergas
hi

General
  1. You dont need widescreen support here(normally people use it for sb which contains wide bg) and letterbox. Last one isnt so important(black strips and top and down side) just personally i dont like them and people use them sometimes only with sb.
  2. resnap green time lines and delate unnecessary like 02:46:101 (1) - on normal
  3. RC wrote:

    Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended
    I can help with dimension if you need
  4. About diffs's name

    RC wrote:

    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
Normal
  1. 00:12:098 (3,4) - Such flow isnt comfortable try yo make them a bit more clear like this one
  2. 00:18:419 (4) - 00:20:718 (3) - 00:23:016 (5) - and etc for future try not to end sliders on huge white tick in this song maybe it work sbut generally it harmful for not skilled players
  3. 00:28:188 (5) - you can nc here if you want
  4. 01:41:167 (6,1) - try ot fix ds
  5. 02:28:287 (2,1) - till this notes starts on res tick it may cause a lot of problems with reading(some newbies may not read it). Try yo make ds more clear here like 02:29:724 (1,2) - note to note. The problem to press that object you have to move cursor back after 02:28:287 (2) - 's flow adn distance isnt so clear to red. Something like my first link
  6. TL:DR (idk what to do) - more patterns
    There really nothing to say about modding object to object cause map with itslef ended. It done with style and clearly dont see any not global chages. About global: as i said b4 try to escape from such rhythms . Maybe you here it like "ok" but in fact it possiable to make map more fit to music if would follow main beat. I dont want say that your variant is bad, just it ppossaible to make better.
    Need to say pretty good normalmap for first time. I see you understand what "flow" means but diff gernealy got lack of patterns. You need to make it more colorful. Exp 00:37:382 (1,2) - here start appears a special snare sound which you can emphasize with another patterns like this or [urlhttp://puu.sh/dubaI/71dc750fdf.jpg]this[/url] or this or something your. Just turn on your imagination! I want to say that songs changes but your map is not. More color more crazy things(saving flow ofc) and map will become awesome!! :)
    Also i suggest to use a bit less ds like 1.0 It would make map more comfortable to read and make patterns like 01:40:592 (4,5,6) - a bit more good-looking
Sharpened
  1. 00:11:236 - avoiding such beat can be harmful
  2. 00:10:662 (2,3,1,2) - i odnt agree with such ds. 00:10:949 (3,1) - hard readable
  3. 00:37:382 (1,2,3) - i guess they should be 1.2 dc snapped
  4. 01:37:288 (2,3,4,5,6,7,8,9) - such pattern imho dont suit for diff. Should be on the higher diff
  5. 02:55:008 (9) - unnecessary note
  6. Your sv change is a b it stragne. exp just becasue of speed part which starts on 01:23:353 (1) - look more chaotic than that dubstep part 00:46:576 (1) - i think it should be contrariwise. Use sv chage a bit more carefull. Kiai speed is too damn high.
Sorry it took too many time from me but i was afk for 2 weeks and came back only week ago. Just want to say dont stop to map you got pretty funny and intersing map for first try. You should improve yourself!
Best of luck!
Topic Starter
Darkxell_mc

fergas wrote:

hi

General
  1. You dont need widescreen support here(normally people use it for sb which contains wide bg) and letterbox. Last one isnt so important(black strips and top and down side) just personally i dont like them and people use them sometimes only with sb. I'll check this for sure, but not now, as I don't have a lot of time
  2. resnap green time lines and delate unnecessary like 02:46:101 (1) - on normal Done
  3. RC wrote:

    Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended
    I can help with dimension if you need Ok, I'll fix this very soon. I can do it by myself but thanks for the help!
  4. About diffs's name

    RC wrote:

    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
Killing machine diff is removed in the last update, so everything's alright ^^

Normal
  1. 00:12:098 (3,4) - Such flow isnt comfortable try yo make them a bit more clear like this oneOk, that indeed looks better.
  2. 00:18:419 (4) - 00:20:718 (3) - 00:23:016 (5) - and etc for future try not to end sliders on huge white tick in this song maybe it work sbut generally it harmful for not skilled players I'll take that into consideration for sure, however I don't feel like it is needed right here.
  3. 00:28:188 (5) - you can nc here if you wantWhy not.
  4. 01:41:167 (6,1) - try ot fix ds It's actually snapped... But it definitively feels weird. I added a bit of jump to make it feel better, it's due to the kiai time end.
  5. 02:28:287 (2,1) - till this notes starts on res tick it may cause a lot of problems with reading(some newbies may not read it). Try yo make ds more clear here like 02:29:724 (1,2) - note to note. The problem to press that object you have to move cursor back after 02:28:287 (2) - 's flow adn distance isnt so clear to red. Something like my first link Well, this part is really slow, and from what i've seen (I have a few newbie people who tried it), people do get out with it. Maybe because it's so slow that they can actually watch the circle? Or maybe because of the pause before
  6. TL:DR (idk what to do) - more patterns
    There really nothing to say about modding object to object cause map with itslef ended. It done with style and clearly dont see any not global chages. About global: as i said b4 try to escape from such rhythms . Maybe you here it like "ok" but in fact it possiable to make map more fit to music if would follow main beat. I dont want say that your variant is bad, just it ppossaible to make better.
    Need to say pretty good normalmap for first time. I see you understand what "flow" means but diff gernealy got lack of patterns. You need to make it more colorful. Exp 00:37:382 (1,2) - here start appears a special snare sound which you can emphasize with another patterns like this or [urlhttp://puu.sh/dubaI/71dc750fdf.jpg]this[/url] or this or something your. Just turn on your imagination! I want to say that songs changes but your map is not. More color more crazy things(saving flow ofc) and map will become awesome!! :)
    Also i suggest to use a bit less ds like 1.0 It would make map more comfortable to read and make patterns like 01:40:592 (4,5,6) - a bit more good-looking
Thank you very much for everything, and for the pics. I changed a few things about that, and the patterns you send me are good looking ^^

Sharpened
  1. 00:11:236 - avoiding such beat can be harmful But I really do like it like that :(
  2. 00:10:662 (2,3,1,2) - i odnt agree with such ds. 00:10:949 (3,1) - hard readable Changed.
  3. 00:37:382 (1,2,3) - i guess they should be 1.2 dc snapped It was, changed to 1.4 with new pattern. It's indeed better.
  4. 01:37:288 (2,3,4,5,6,7,8,9) - such pattern imho dont suit for diff. Should be on the higher diff Hahaha... YES. But I don't think i'm going to change it for now. I mean if the overall diff is still the same when getting ready to be ranked, for sure i'll remove that. But if the difficulty raise a bit, I think it will fit.
  5. 02:55:008 (9) - unnecessary note Nah.
  6. Your sv change is a b it stragne. exp just becasue of speed part which starts on 01:23:353 (1) - look more chaotic than that dubstep part 00:46:576 (1) - i think it should be contrariwise. Use sv chage a bit more carefull. Kiai speed is too damn high.
Well, I like it as the easy dubstep part and harcore instrumental, and i really think it fits well the music.
Kiai speed is too high. Now that you say it, it's true. Definitively. I guess I have to redo both of the kiai times ^^

Sorry it took too many time from me but i was afk for 2 weeks and came back only week ago. Just want to say dont stop to map you got pretty funny and intersing map for first try. You should improve yourself!
Thanks! And also thanks for the links you send me about soryboarding and stuff. It's not going to help for this map, but later on, this will be useful!
Best of luck!
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