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Qrispy Joybox feat. Megumi Tatsumi - HAPPY limelight

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Topic Starter
WaffleMint_old
This beatmap was submitted using in-game submission on miércoles, 22 de junio de 2016 at 22:06:27

Artist: Qrispy Joybox feat. Megumi Tatsumi
Title: HAPPY limelight
Source: REFLEC BEAT limelight
Tags: reflec beat konami qrispy joybox megumi tatsumi happy limelight
BPM: 137
Filesize: 4911kb
Play Time: 01:36
Difficulties Available:
  1. Another (3,52 stars, 312 notes)
  2. Basic (1,25 stars, 80 notes)
  3. Hard (2,83 stars, 201 notes)
  4. Medium (1,75 stars, 122 notes)
Download: Qrispy Joybox feat. Megumi Tatsumi - HAPPY limelight
Information: Scores/Beatmap Listing
---------------
I'll make you happy agaaain

Illustration --> http://www.pixiv.net/member.php?id=40357
Mapset not done. Hitsound placement help orz
Basic (Easy)
Medium (Normal)
Hard
Another wip
29/05 updated
03/06 added numbers and overlay from Burakku Shippu Skin, Hitcircle by me
If you want to use it please ask me.
22/03/15 i'm accepting collab and GD
jossieP
#TimingHelp

BPM: 137,000
Offset: 498 (+23)

Te interesaria agregar diffs taiko? :D
Topic Starter
WaffleMint_old
Gracias!
enviaré un PM xD
Minao
Hi!

This is my opinion about you beatmap:

General
Hitsounds - I think you should always use hitsounds. As it's said in the First Beatmap Guide: "You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing."
I really think your beatmap will be better with audible hitsounds at every notes, it will be more stirring for the player. If you do this, you can delete all you inherited points.
Design - There is some points set in the design section but I think they are useless. You can delete it if you put your cursor on the line at the bottom of the screen then by clicking on "reset"

[Basic]
00:02:249 (1) - In my opinion this spinner should lasts half a time more; until this point: 00:03:563 . It brings more rhythm with the slider next.
00:13:855 (2) - This slider sound strange here, it will be better a little before: 00:13:636 .
00:14:950 (3) - I think this should finish here 00:16:702 .
Between this 00:42:541 (1) and this 00:44:074 (2) there is a little space but there is a long time. Maybe it will be better if you put 00:44:074 (2) further from 00:42:541 (1) .
Between this 00:46:921 (1) and this 00:47:797 (2) there is a very short time. I think that for a basic level it's too short to go from the first end to the second beggining. You should maybe put the second slider beggining closer from the first slider end to make it easier.
Between 00:50:425 (2) and 00:51:300 (3), there is a break into the music rhythm. So I think it will be good if you separate these two sliders to show this break.
From this 01:00:060 (2) to this 01:00:060 (2) there is a rhythm problem. If you listen the music there is a little sound highlighted which don't correspond to the rhythm you did with the sliders.
01:12:322 (1) - Same thing than at 00:46:921 (1).
01:13:855 (2) - Same thing than at 00:42:541 (1).
01:26:775 (2) - I think it will be better if you make it lasts half a time more.

[Medium]
00:06:410 - I think it will be good to add a circle here, because the rhythm goes by 3 here, and it will be nice with the 2 other circles after.
00:11:446 (2) - Lasts half a time too long.
00:12:541 (3,4) - This comes half a time too late.
00:12:541 (4) - I think it should last half a time more.
00:16:264 (1) - I think it should come half a time sooner and lasts until 00:18:016.
00:31:373 (4) - If you want to put clap effect on the three circles before, you should put one clap effect here too :)
00:34:220 (4) - I think it should come half a time later and lasts until 00:35:315 .
01:01:811 (3) - I think it should last half a time less.
01:03:563 (6) - Should last until 01:04:658, so we have to delete this slider 01:04:658 (1) .
01:05:096 (7) - I think it should come half a time sooner ---> If you do this you should add a circle here 01:05:753 (8).
01:06:191 (10) - This lasts half a time more than necessary.
01:11:008 (5) - For me, it lasts half a time too much (only my opinion).

[Hard]
00:11:665 (2) - This is strange to play... I think it wil be better if you put it at 00:11:884 and make it lasts half a time less.
00:39:257 (2,3) - For me these two slider are half a time too soon. If you correct this, this slider 00:40:570 (4) will become useless so you can delete it but put the next slider 00:41:227 (5) half a time sooner. To complete it you can add a circle here 00:40:789.
00:42:760 (2) - I don't understand this rhythm according to the music. For me it can be remplaced by a little slider from this time 00:42:979 to this time 00:43:198.
00:48:454 (7,8) - I don't know why but I feel it better if these sliders only do one return (it will do 3 hits). Personnal preference only.
00:49:330 - It should be good to add here another slider like the two before.
00:55:461 - Same thing than at 00:48:454 (7,8).
01:12:541 (3) - This should be placed quarter a time before to do the expected effect (I suppose). So 01:13:198 (5,6) must be placed half a time later.
01:18:673 (1,2,3) - I think it's not a good idea to put these here, because it's not clear for the player and it's a rhythm you invented, it's not in the music, so it's not necessary.
01:26:118 (8) - I think this should go a little further than the previous slider.

That's all! I tried to give you most of the time only a neutral opinion, not about your style but about "important" problems. If you want I can do a "Extreme" mode for you. Good luck!
Topic Starter
WaffleMint_old
Ah, the mapset isn't done yet so please don't mod it Dx
Except for the hard one. Thank you, i'll check that in a while and edit this post

(The design is because i'll add lyrics to it.
Still i'll need inherited points because i have 2 hitsound sets on it.
I'll try making the hitsounds more audible. I was scared of overusing them.)

I checked the basic too, fixed everything except for
SPOILER
01:26:775 (2) - I think it will be better if you make it lasts half a time more. I wanted to let the finish sound i added on the other difficulties to sound too, tried something different, tell me what you think
I skipped Medium because it's still a WIP.
SPOILER
[Hard]
00:11:665 (2) - This is strange to play... I think it wil be better if you put it at 00:11:884 and make it lasts half a time less. Fixed.
00:39:257 (2,3) - For me these two slider are half a time too soon. If you correct this, this slider 00:40:570 (4) will become useless so you can delete it but put the next slider 00:41:227 (5) half a time sooner. To complete it you can add a circle here 00:40:789. Fixed. Something like how it is now?
00:42:760 (2) - I don't understand this rhythm according to the music. For me it can be remplaced by a little slider from this time 00:42:979 to this time 00:43:198. Fixed.
00:48:454 (7,8) - I don't know why but I feel it better if these sliders only do one return (it will do 3 hits). Personnal preference only. Maybe because it ends on a blue line? Anyway Fixed for now.
00:49:330 - It should be good to add here another slider like the two before. I thought of giving some variation. Fixed for now
00:55:461 - Same thing than at 00:48:454 (7,8). How about this? http://puu.sh/74RZ6.jpg
01:12:541 (3) - This should be placed quarter a time before to do the expected effect (I suppose). So 01:13:198 (5,6) must be placed half a time later. I don't quite understand...Anyway i fixed 5 and 6
01:18:673 (1,2,3) - I think it's not a good idea to put these here, because it's not clear for the player and it's a rhythm you invented, it's not in the music, so it's not necessary. I hear these on the music...Or should i map it differently?
01:26:118 (8) - I think this should go a little further than the previous slider. Fixed.

That's all! I tried to give you most of the time only a neutral opinion, not about your style but about "important" problems. If you want I can do a "Extreme" mode for you. Good luck!

Thanks a lot for the mod. I'm still kind of newbie to this, so forgive me if i did something wrong.(english is not my native language, even though i use it a lot, i may do a lot of mistakes xD)
I'd like a extreme too, yes please xD
Minao
Okay no problem x) I hope you will find it helpful for the hard one :)
Minao
Another mod as requested :)

I noticed that things that can be improved are the same in each difficulties, so I'm going to make something a little different.

[Hitsounds]
These hitsounds are not very audible: soft-hitnormal & soft-hitnormal2.
The default soft hitsound is nice here I think.

[Distance snap]
I really really think it can be good if you use the same distance snap all along your diff, espacially Easy and Medium. I think between 1.0x and 1.2x can be good for Easy, 1.2x and 1.4x for Medium and 1.2x for Hard.Using the distance snap also makes maps more coherent. I think this is the most important thing to change.

[Stacking objects]
Easy:
00:05:753 (3) and 00:28:527 (1) - Usually it's not recommended to stack objects like this for an easy diff.

[More conventional sliders]
Generally mappers don't use a lot of "free style" sliders. Your beatmap could have better chance to be ranked if you change most of these sliders for more conventional ones. Sorry to restric your creativity ^^"

Easy:
00:14:950 (3) - I think something like this can be better: http://puu.sh/98J7k/a6d051c885.jpg because it seems "cleaner" than the previous slider.
Here is the code if you want to change it like mine
248,180,14950,2,0,B|208:232|208:232|212:292|276:292,2,160
Open .osu in notepad then replace the line with "14950" by this line and save.
Same comment here: 00:30:279 (3) | 00:32:468 (1) | 00:42:541 (1) | 01:07:943 (2) | 01:14:950 (4) | 01:21:957 (2) | 01:25:680 (1)

Medium:
00:08:600 (3) | 00:11:446 (2) | 00:32:468 (2) | 01:18:673 (2) | 01:28:308 (4)

Hard:
00:52:833 (1) | 01:12:979 (5) | 01:29:184 (5)

[Better sliders' curves]
Try to always check the sliders' curves; if it is close to another object like in this case, use the approach circle and the slider follow circle as indicators to improve sliders' curves.

Easy:
00:26:775 (3) - Try to make it fit better with (2). Actual slider: http://puu.sh/98Job/b70d4bd40e.jpg | Better slider: http://puu.sh/98Jqu/fd977a1aef.jpg
Same comment here: 01:15:826 (1) | 00:39:476 (1) with (6) |

Medium:
00:26:994 (4) | 00:37:286 (3) with (1)'s end | maybe 01:14:293 (5) with (1)

Hard:
00:11:884 (2) with (1)'s end | 00:23:709 (8) with (1)'s end

[Specific Easy comments]
00:42:541 - Two timing points at the same time, it's not allowed.
00:53:271 (1) - What about doing this?
Code
204,228,53271,6,0,B|276:232|276:232|288:293|341:314|381:297,1,200
360,221,54804,1,0,0:0:0:0:

[Specific Medium comments]
00:50:425 (2,3) - these are not aligned with (1).

[Specific Hard comments]
00:07:286 (2) - You can stack it better with (1)'s end. Same for: 00:13:855 (7,8).
00:25:461 (2) - It stacks too much with (8), please change the placement.
I suggest you to try distance snap for this diff to fix this kind of things: 00:21:519 (2,3,4,5,6,7,8) - Here you see that the objects are placed half a beat to each other, but if you look at the mapping, you see that objects are not placed in an equidistant way.

The most important thing to remind is to try to improve the coherence, especially of Easy and Medium diff. This can be easily done by using the distance snap tool.
I hope it was helpful. Good job and good luck!
Topic Starter
WaffleMint_old

Minao wrote:

Another mod as requested :)

I noticed that things that can be improved are the same in each difficulties, so I'm going to make something a little different.

[Hitsounds]
These hitsounds are not very audible: soft-hitnormal & soft-hitnormal2.
The default soft hitsound is nice here I think. Didn't understand the default soft hitsound thing, but i amplified the volume by 10% and 15% each timing section

[Distance snap]
I really really think it can be good if you use the same distance snap all along your diff, espacially Easy and Medium. I think between 1.0x and 1.2x can be good for Easy, 1.2x and 1.4x for Medium and 1.2x for Hard.Using the distance snap also makes maps more coherent. I think this is the most important thing to change.Applicated

[Stacking objects]
Easy:
00:05:753 (3) and 00:28:527 (1) - Usually it's not recommended to stack objects like this for an easy diff. Fixed

[More conventional sliders]
Generally mappers don't use a lot of "free style" sliders. Your beatmap could have better chance to be ranked if you change most of these sliders for more conventional ones. Sorry to restric your creativity ^^"

Easy:
00:14:950 (3) - I think something like this can be better: http://puu.sh/98J7k/a6d051c885.jpg because it seems "cleaner" than the previous slider.
Here is the code if you want to change it like mine
248,180,14950,2,0,B|208:232|208:232|212:292|276:292,2,160
Open .osu in notepad then replace the line with "14950" by this line and save.
Tried to do this, but the slider disappears xD i changed it though, like this? http://puu.sh/99rli/9b1d005a55.jpg
Same comment here: 00:30:279 (3) | 00:32:468 (1) | 00:42:541 (1) | 01:07:943 (2) | 01:14:950 (4) | 01:21:957 (2) | 01:25:680 (1) Fixed

Medium:
00:08:600 (3) | 00:11:446 (2) | 00:32:468 (2) | 01:18:673 (2) | 01:28:308 (4) Fixed

Hard:
00:52:833 (1) | 01:12:979 (5) | 01:29:184 (5) Fixed

[Better sliders' curves]
Try to always check the sliders' curves; if it is close to another object like in this case, use the approach circle and the slider follow circle as indicators to improve sliders' curves.

Easy:
00:26:775 (3) - Try to make it fit better with (2). Actual slider: http://puu.sh/98Job/b70d4bd40e.jpg | Better slider: http://puu.sh/98Jqu/fd977a1aef.jpg
Same comment here: 01:15:826 (1) | 00:39:476 (1) with (6) | Like this?
Medium:
00:26:994 (4) | 00:37:286 (3) with (1)'s end | maybe 01:14:293 (5) with (1)
The first one seems useless now that i fixed with distance snap, but tried anyway. the other fixed too
Hard:
00:11:884 (2) with (1)'s end | 00:23:709 (8) with (1)'s end Fixed

[Specific Easy comments]
00:42:541 - Two timing points at the same time, it's not allowed.My mistake. Fixed
00:53:271 (1) - What about doing this?
Code
204,228,53271,6,0,B|276:232|276:232|288:293|341:314|381:297,1,200
360,221,54804,1,0,0:0:0:0:
Where do i paste this? D:

[Specific Medium comments]
00:50:425 (2,3) - these are not aligned with (1). Fixed

[Specific Hard comments]
00:07:286 (2) - You can stack it better with (1)'s end. Same for: 00:13:855 (7,8).Like this?
00:25:461 (2) - It stacks too much with (8), please change the placement.How about now?
I suggest you to try distance snap for this diff to fix this kind of things: 00:21:519 (2,3,4,5,6,7,8) - Here you see that the objects are placed half a beat to each other, but if you look at the mapping, you see that objects are not placed in an equidistant way.
The most important thing to remind is to try to improve the coherence, especially of Easy and Medium diff. This can be easily done by using the distance snap tool. Placed distance snap generally on everything.
I hope it was helpful. Good job and good luck!
Yes, very helpful, Thanks a lot!
Minao

WaffleMint wrote:

Minao wrote:

[Hitsounds]
These hitsounds are not very audible: soft-hitnormal & soft-hitnormal2.
The default soft hitsound is nice here I think. Didn't understand the default soft hitsound thing, but i amplified the volume by 10% and 15% each timing section. I only said that the custom hitsounds you used were not audible. Even if you volumed it up I still don't ear anything at some parts :(

[More conventional sliders]
Easy:
00:14:950 (3) - I think something like this can be better: http://puu.sh/98J7k/a6d051c885.jpg because it seems "cleaner" than the previous slider.
Here is the code if you want to change it like mine
248,180,14950,2,0,B|208:232|208:232|212:292|276:292,2,160
Open .osu in notepad then replace the line with "14950" by this line and save.
Tried to do this, but the slider disappears xD i changed it though, like this? http://puu.sh/99rli/9b1d005a55.jpg Yep it is good :D

[Better sliders' curves]
Easy:
00:26:775 (3) - Try to make it fit better with (2). Actual slider: http://puu.sh/98Job/b70d4bd40e.jpg | Better slider: http://puu.sh/98Jqu/fd977a1aef.jpg
Same comment here: 01:15:826 (1) | 00:39:476 (1) with (6) | Like this? Nope but I don't get it, for the 00:26:775 (3) you used the slider circle as I said but the curve wasn't same than mine... I will give you the codes for all the sliders, you will have to use the distance snap to place them perfectly:
00:26:775 (3) -
Write 204,51,26775,2,0,P|258:35|325:58,2,120,8|8|8,0:0|0:0|0:0,0:0:0:0: instead of 204,72,26775,2,0,P|256:60|324:80,2,120,8|8|8,0:0|0:0|0:0,0:0:0:0:
00:39:476 (1) -
Write 404,300,39476,6,0,B|448:208|404:128|404:128|368:116,1,200,0|8,0:0|0:0,0:0:0:0: instead of
415,299,39476,6,0,B|437:200|376:147|376:147|364:102,1,200,0|8,0:0|0:0,0:0:0:0:
01:15:826 (1) -
Write 196,136,75826,6,0,P|179:186|206:242,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0: instead of
196,136,75826,6,0,P|172:184|200:244,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:

[Specific Easy comments]
00:53:271 (1) - What about doing this?
Code
204,228,53271,6,0,B|276:232|276:232|288:293|341:314|381:297,1,200
360,221,54804,1,0,0:0:0:0:
Where do i paste this? D: You have to search in your .osu file the lines with "53271" and "54804", then paste it instead.

[Specific Hard comments]
00:07:286 (2) - You can stack it better with (1)'s end. Same for: 00:13:855 (7,8).Like this? I'm sure you can do an even better stacking. Try to remove the grid snap option maybe?
00:25:461 (2) - It stacks too much with (8), please change the placement.How about now? It's good now.

Yes, very helpful, Thanks a lot!
You're welcome ^_^
Topic Starter
WaffleMint_old
Fixed all this ↑, thanks again
Fixed Hitsounds too,is it hearable now? xD
kakifly
normal
overall i think the rhythm is a bit weird, maybe its just the song but i think you can keep the beat more "flowy" ( e.g. if all notes start and end on a white line thats like perfectly onbeat; tho it may not go well with the song)

00:01:373 (2) - move it farther from 1, (distance snap)
after 00:32:468 (2) - try something like this http://puu.sh/9fCQi/8e774ccf2a.jpg
at 00:39:476 (1) - try something like this so its a bit more onbeat http://puu.sh/9fCVw/22e16572c1.jpg
move 00:43:198 (2) - closer to 00:42:541 (1) - (use distance snap)
move 00:58:089 (3) - closer to the 2 slider
move 01:11:665 (1) - farther
remember your distance snap ! also try to have more variations of slider velocities in this song
also try resnapping some notes throughout the song since many are a bit off beat
--------
hard

use distance snap throughout the song, most of the problems here are the arrangement of notes such as 00:08:381 (4) - put circle 4 and 5 closer together or overlap them

00:48:454 (7) - to 00:52:176 (2) - is a little strange ??

you dont have many issues with beat, just work on the spacing of notes :3
Topic Starter
WaffleMint_old

konoshin69 wrote:

normal
overall i think the rhythm is a bit weird, maybe its just the song but i think you can keep the beat more "flowy" ( e.g. if all notes start and end on a white line thats like perfectly onbeat; tho it may not go well with the song)

00:01:373 (2) - move it farther from 1, (distance snap) Fixed, i missed this when checking distance snap
after 00:32:468 (2) - try something like this http://puu.sh/9fCQi/8e774ccf2a.jpg Looks awesome, thank you!
at 00:39:476 (1) - try something like this so its a bit more onbeat http://puu.sh/9fCVw/22e16572c1.jpgHmmm...Doesn't really fit in what i am trying to map, but tried something else
move 00:43:198 (2) - closer to 00:42:541 (1) - (use distance snap) Distance snap makes it look weird, but okay.
move 00:58:089 (3) - closer to the 2 slider Distance snap doesn't let me
move 01:11:665 (1) - farther Fixed.
remember your distance snap ! also try to have more variations of slider velocities in this song
also try resnapping some notes throughout the song since many are a bit off beat
everything is resnapped though,i checked AiMod too
--------
hard

use distance snap throughout the song, most of the problems here are the arrangement of notes such as 00:08:381 (4) - put circle 4 and 5 closer together or overlap them I have distance snap activated, they were fine in mine?/fixed

00:48:454 (7) - to 00:52:176 (2) - is a little strange ?? Don't really feel like changing it, the rythm seems the same if you remove the notes and hear that part.

you dont have many issues with beat, just work on the spacing of notes :3
Thank you!
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