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FELT - Lies in Reality

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Total Posts
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Topic Starter
Zekks
This beatmap was submitted using in-game submission on Monday, September 25, 2017 at 6:10:13 PM

Artist: FELT
Title: Lies in Reality
Source: 東方神霊廟 ~ Ten Desires
Tags: Vivienne Renko Maurits 禅 Cornelis W.nova Abyss nova c84 大神神話伝 Legend of the Great Gods 東方神霊廟 Ten Desires stage 5 Mononobe no Futo th13 Touhou ZUN
BPM: 204
Filesize: 13535kb
Play Time: 06:25
Difficulties Available:
  1. Verisimilitude (6.53 stars, 1966 notes)
Download: FELT - Lies in Reality
Information: Scores/Beatmap Listing
---------------

Modders
My Angel DanyL
Miutrex
h4d0uk3n1
TheKingHenry
4n3c
FELT - Lies in Reality
Break out the moonlight.
Strike in the hearts of those all around.
Feels just like lightning.
Strong and exciting.
Everything's coming down. All at once, it's hard.

It's digging deep inside me.

Dark like a tunnel.
Wonder what secrets it tries to hide.
One who walks by it
Gets drawn inside it...
Tainting themselves in red instead.

I'm lost inside my head.

People who give up tend to avoid their past.
Others start struggling, fighting, let out...

Desperate cries
Fill up the sky. We're lost inside this maze that we call life.

In this city are strangers. They're everywhere.
And all I see are those who keep on lying,
Avoiding their eyes.
Though people stay close next to me. Can anyone see the real me?

People who give up tend to avoid their past.
Others start struggling, fighting, let out...

Desperate cries
Fill up the sky. We're lost inside this maze that we call life.

In this city are strangers. They're everywhere.
And all I see are those who keep on lying,
Avoiding...

This city is too unkind.
Regardless of it all, I'll break on through it.
And everything keeps On passing by.
I ran around in circles just to hide but I'm done with the lies.
Look straight at everything you see. This is the real me.
Dizick
00:53:045 (1) - move to x:317 y:264
02:47:601 (2,3,4) - to x:185 y:265
03:23:042 (1,2,3,4,5,6,7) - do this part like this
03:35:395 (10) -You can move note 10 on the beggining of slider 2 03:35:836 (2) -
03:59:071 (10) - i think will better if you do this NC
03:59:365 (13) - same^
04:00:101 (1) - And remove the NC here
04:15:100 (4,5,6) - up this notes like this
04:38:042 (1) - i think will better if you remove NC here and add 04:38:189 (2) - , 04:38:483 (5) - , 04:38:777 (8) - 04:39:071 (11) -
04:39:218 (1) - remove here and add 04:39:365 (2) -
05:17:010 (11) - move to x:228 y:48
05:27:304 (5) - to x:8 y:304
05:35:687 (8) - to x:120 y:148
Topic Starter
Zekks

My Angel DanyL wrote:

00:53:045 (1) - move to x:317 y:264 Fixed
02:47:601 (2,3,4) - to x:185 y:265 Fixed
03:23:042 (1,2,3,4,5,6,7) - do this part like this The objects have been rearranged, but it hasn't been fixed to where it matches the image perfectly. It's nice to see your ideas but I don't think this will really help :c
03:35:395 (10) -You can move note 10 on the beggining of slider 2 03:35:836 (2) - Fixed
03:59:071 (10) - i think will better if you do this NC Fixed
03:59:365 (13) - same^ Fixed
04:00:101 (1) - And remove the NC here Fixed
04:15:100 (4,5,6) - up this notes like this Fixed
04:38:042 (1) - i think will better if you remove NC here and add 04:38:189 (2) - , 04:38:483 (5) - , 04:38:777 (8) - 04:39:071 (11) - Fixed
04:39:218 (1) - remove here and add 04:39:365 (2) - Fixed
05:17:010 (11) - move to x:228 y:48 Fixed
05:27:304 (5) - to x:8 y:304 Fixed
05:35:687 (8) - to x:120 y:148 Fixed
Tysm for the mod! xd You helped a BUNCH
Dizick

[ - Zekks - ] wrote:

My Angel DanyL wrote:

00:53:045 (1) - move to x:317 y:264 Fixed
02:47:601 (2,3,4) - to x:185 y:265 Fixed
03:23:042 (1,2,3,4,5,6,7) - do this part like this The objects have been rearranged, but it hasn't been fixed to where it matches the image perfectly. It's nice to see your ideas but I don't think this will really help :c
03:35:395 (10) -You can move note 10 on the beggining of slider 2 03:35:836 (2) - Fixed
03:59:071 (10) - i think will better if you do this NC Fixed
03:59:365 (13) - same^ Fixed
04:00:101 (1) - And remove the NC here Fixed
04:15:100 (4,5,6) - up this notes like this Fixed
04:38:042 (1) - i think will better if you remove NC here and add 04:38:189 (2) - , 04:38:483 (5) - , 04:38:777 (8) - 04:39:071 (11) - Fixed
04:39:218 (1) - remove here and add 04:39:365 (2) - Fixed
05:17:010 (11) - move to x:228 y:48 Fixed
05:27:304 (5) - to x:8 y:304 Fixed
05:35:687 (8) - to x:120 y:148 Fixed
Tysm for the mod! xd You helped a BUNCH
Thanks for kudosu :)
Miutrex
Hi +v+

From My Slider Factory
To Improve: 01:21:720 (1) - (Replace your code from the file Osu!.txt)
Slider Velocity: 0,26
326,170,81720,6,0,B|352:256|346:284|313:357|296:368|217:394|175:379|126:372|96:334|78:260|80:252|115:211|108:188|158:150|138:128|164:140|169:124|222:184|273:160|333:161|351:135|368:116|366:88|360:21|328:-45|283:-33|264:-16|252:31|225:-2|186:-2|175:57|144:68|178:111|247:161|303:169|282:211|307:219|296:250|301:271|262:299|265:302|259:281|207:316|188:308|164:281|173:261|181:236|190:221|206:220|224:213|243:230|234:253,1,1181.69999278748,4|0,0:0|0:0,0:0:0:0:
Demo: https://osu.ppy.sh/ss/8640231
From My Modding Queue
General:

Try to keep a good spacing: At the moments most "quiet" of the song, reduce the distance between objects, if you do not reduce it, the difficulty seems very forced, increases the distance between objects only in the highlights of the Song
Try to see how and when your favorite mappers add difficulty to their maps, you can learn a lot from them
Change AR to 9,5: Some overlapped patterns are too difficult to read
All sliders are very short for no reason, I think you should increase the SV on all the map in general

Specifically:

00:34:516 (8) - I feel that the kickslider is out of place, I think you should bring it closer to the kickslider 7

00:57:898 (2,3,4,5,6) - Bad Spacing: This part is more quiet, doesn´t support long jumps!

01:00:398 (1,2,3,4,5,6) - Same here

01:05:251 (4,1) - Circle 4 completely blocking circle 1 makes you have very little reaction time, I think you should move it a little (so the player notices the circle behind)

01:05:986 (3,1) - Same here

02:27:749 (1,2,3,4,5,6,7,1,2,3,4,1,2,3) - If this section will only have sliders, I think you should form different patterns with overalps

Example: https://osu.ppy.sh/ss/8641909 l https://osu.ppy.sh/ss/8641921

03:01:866 (2,3,4,5,6,7) - Bad Spacing

03:27:895 (2,3,4,5,6) - Same Here

03:34:512 (4,5,6,7,8,9,10,11) - , 03:40:689 (4,5,6,7,8,9,10,11) - ,03:46:277 (2,3,4,5,6,7,8) - , 03:51:277 (5,6,7,8,9) - Why you put jumps so long if this part is quiet .-.?

04:52:746 (1,2,3,4,5,6,7,1,2,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Why only sliders :L?

05:08:040 (1) - Should not it be pointing the other side? :c

Well, that´s all I found, hope this can help you c:

Good Luck!
Topic Starter
Zekks

Miutrex wrote:

Hi +v+

From My Slider Factory
To Improve: 01:21:720 (1) - (Replace your code from the file Osu!.txt)
Slider Velocity: 0,26
326,170,81720,6,0,B|352:256|346:284|313:357|296:368|217:394|175:379|126:372|96:334|78:260|80:252|115:211|108:188|158:150|138:128|164:140|169:124|222:184|273:160|333:161|351:135|368:116|366:88|360:21|328:-45|283:-33|264:-16|252:31|225:-2|186:-2|175:57|144:68|178:111|247:161|303:169|282:211|307:219|296:250|301:271|262:299|265:302|259:281|207:316|188:308|164:281|173:261|181:236|190:221|206:220|224:213|243:230|234:253,1,1181.69999278748,4|0,0:0|0:0,0:0:0:0:
Demo: https://osu.ppy.sh/ss/8640231
Fixed, and also amazing :D
From My Modding Queue
General:

Try to keep a good spacing: At the moments most "quiet" of the song, reduce the distance between objects, if you do not reduce it, the difficulty seems very forced, increases the distance between objects only in the highlights of the Song
Try to see how and when your favorite mappers add difficulty to their maps, you can learn a lot from them
Change AR to 9,5: Some overlapped patterns are too difficult to read
All sliders are very short for no reason, I think you should increase the SV on all the map in general

Specifically:

00:34:516 (8) - I feel that the kickslider is out of place, I think you should bring it closer to the kickslider 7 Fixed

00:57:898 (2,3,4,5,6) - Bad Spacing: This part is more quiet, doesn´t support long jumps! Fixed!

01:00:398 (1,2,3,4,5,6) - Same here Also fixed

01:05:251 (4,1) - Circle 4 completely blocking circle 1 makes you have very little reaction time, I think you should move it a little (so the player notices the circle behind) Fixed

01:05:986 (3,1) - Same here Fixed

02:27:749 (1,2,3,4,5,6,7,1,2,3,4,1,2,3) - If this section will only have sliders, I think you should form different patterns with overalps Fixed

Example: https://osu.ppy.sh/ss/8641909 l https://osu.ppy.sh/ss/8641921

03:01:866 (2,3,4,5,6,7) - Bad Spacing Fixed

03:27:895 (2,3,4,5,6) - Same Here Fixed

03:34:512 (4,5,6,7,8,9,10,11) - , 03:40:689 (4,5,6,7,8,9,10,11) - ,03:46:277 (2,3,4,5,6,7,8) - , 03:51:277 (5,6,7,8,9) - Why you put jumps so long if this part is quiet .-.? idfk, but it's fixed! :D

04:52:746 (1,2,3,4,5,6,7,1,2,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Why only sliders :L? Its like this because it matches the song at 02:27:749 -
02:31:867 :3 But this will be fixed since in the section I mentioned actually changes its style and the section YOU mentioned doesn't, so this is fixed c:


05:08:040 (1) - Should not it be pointing the other side? :c It's like this so it matches the counter-clockwise flow c:

Well, that´s all I found, hope this can help you c:

Good Luck!
All hail slider lord Miutrex

Much kudosu for you! tysm
Miutrex

[ - Zekks - ] wrote:

Miutrex wrote:

Hi +v+

From My Slider Factory
To Improve: 01:21:720 (1) - (Replace your code from the file Osu!.txt)
Slider Velocity: 0,26
326,170,81720,6,0,B|352:256|346:284|313:357|296:368|217:394|175:379|126:372|96:334|78:260|80:252|115:211|108:188|158:150|138:128|164:140|169:124|222:184|273:160|333:161|351:135|368:116|366:88|360:21|328:-45|283:-33|264:-16|252:31|225:-2|186:-2|175:57|144:68|178:111|247:161|303:169|282:211|307:219|296:250|301:271|262:299|265:302|259:281|207:316|188:308|164:281|173:261|181:236|190:221|206:220|224:213|243:230|234:253,1,1181.69999278748,4|0,0:0|0:0,0:0:0:0:
Demo: https://osu.ppy.sh/ss/8640231
Fixed, and also amazing :D
From My Modding Queue
General:

Try to keep a good spacing: At the moments most "quiet" of the song, reduce the distance between objects, if you do not reduce it, the difficulty seems very forced, increases the distance between objects only in the highlights of the Song
Try to see how and when your favorite mappers add difficulty to their maps, you can learn a lot from them
Change AR to 9,5: Some overlapped patterns are too difficult to read
All sliders are very short for no reason, I think you should increase the SV on all the map in general

Specifically:

00:34:516 (8) - I feel that the kickslider is out of place, I think you should bring it closer to the kickslider 7 Fixed

00:57:898 (2,3,4,5,6) - Bad Spacing: This part is more quiet, doesn´t support long jumps! Fixed!

01:00:398 (1,2,3,4,5,6) - Same here Also fixed

01:05:251 (4,1) - Circle 4 completely blocking circle 1 makes you have very little reaction time, I think you should move it a little (so the player notices the circle behind) Fixed

01:05:986 (3,1) - Same here Fixed

02:27:749 (1,2,3,4,5,6,7,1,2,3,4,1,2,3) - If this section will only have sliders, I think you should form different patterns with overalps Fixed

Example: https://osu.ppy.sh/ss/8641909 l https://osu.ppy.sh/ss/8641921

03:01:866 (2,3,4,5,6,7) - Bad Spacing Fixed

03:27:895 (2,3,4,5,6) - Same Here Fixed

03:34:512 (4,5,6,7,8,9,10,11) - , 03:40:689 (4,5,6,7,8,9,10,11) - ,03:46:277 (2,3,4,5,6,7,8) - , 03:51:277 (5,6,7,8,9) - Why you put jumps so long if this part is quiet .-.? idfk, but it's fixed! :D

04:52:746 (1,2,3,4,5,6,7,1,2,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Why only sliders :L? Its like this because it matches the song at 02:27:749 -
02:31:867 :3 But this will be fixed since in the section I mentioned actually changes its style and the section YOU mentioned doesn't, so this is fixed c:


05:08:040 (1) - Should not it be pointing the other side? :c It's like this so it matches the counter-clockwise flow c:

Well, that´s all I found, hope this can help you c:

Good Luck!
All hail slider lord Miutrex

Much kudosu for you! tysm
Wow o.o looks better c:
Thnx 4 KDs!
Hectic
m4m4m4m

theonlydiff:
  1. didn't really get why you didn't start mapping from the beginning, i think there is much stuff that could be represented with circles and sliders
  2. soo i went through the map and realised you are mainly following drums, but i didn't understand emphasize at some parts, for example 00:19:222 (1,2,1) - space to the relatively long blue slider (snare drum), verly good, verly good, but 00:19:810 (2,3,4) - why, volume is going lower, but you made space bigger, doesn't make sense to me
  3. 00:24:443 - i zink there should be click
  4. 00:31:501 - ^
  5. 00:33:928 (4,5,6,7,8,1) - are you sure you want this 8 to be at this position? you are following up-down thingy with 4-5-6-7, and you 8 is suddenly so close to 7
  6. 00:36:207 - you missed it everywhere i guess?
  7. 00:46:133 (4,5,6,7) - extended slider to the triple whatafug
  8. 00:44:148 - 00:55:986 - okkkkk at this part i didn't get what you tried to show with those sliders, it seems just random
  9. 00:57:383 - no triple, 01:00:251 (6,7,1) - triple. magic :?:
  10. 01:04:810 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5) - why. listen to the music on 25-75% and figure out where clicks should be
  11. 01:18:045 (1,1,1,1) - pls no stack, at least a little bit difference in position
  12. 01:30:690 (3) - slider end is offscreen
  13. 02:20:102 (3,5) - make 3 blanket 5, would be cool
  14. 02:43:043 (2,3,4) - thats pretty weird spacing, maybe stack 3 with 4 or make sharp angle between these objects (move 3 to the right of 4 for example)
  15. 03:02:748 (1) - i think this thing should not be stacked with 7
  16. 03:59:365 (1) - no nc
i didn't really get your idea of object choices, i had too many struggles figuring out why there are clicks and why there are not, i pointed out like 10% of them above. I like patterning tho, its cool. Good luck with map!
Topic Starter
Zekks

h4d0uk3n1 wrote:

m4m4m4m

theonlydiff:
  1. didn't really get why you didn't start mapping from the beginning, i think there is much stuff that could be represented with circles and sliders Because I felt like where it starts now is a good build up and opening for the map
  2. soo i went through the map and realised you are mainly following drums, but i didn't understand emphasize at some parts, for example 00:19:222 (1,2,1) - space to the relatively long blue slider (snare drum), verly good, verly good, but 00:19:810 (2,3,4) - why, volume is going lower, but you made space bigger, doesn't make sense to me Spacing is bigger because 00:20:104 (4) - is on a white tick, and white ticks have larger spacing because they're usually stronger sounds
  3. 00:24:443 - i zink there should be click Fixed
  4. 00:31:501 - ^ Fixed
  5. 00:33:928 (4,5,6,7,8,1) - are you sure you want this 8 to be at this position? you are following up-down thingy with 4-5-6-7, and you 8 is suddenly so close to 7 Fixed
  6. 00:36:207 - you missed it everywhere i guess? Fixed
  7. 00:46:133 (4,5,6,7) - extended slider to the triple whatafug Fixed
  8. 00:44:148 - 00:55:986 - okkkkk at this part i didn't get what you tried to show with those sliders, it seems just random It's like this so the entire section isn't just one long stream, I added kicksliders there and extended sliders to accent the drums or any sound that sticks out
  9. 00:57:383 - no triple, 01:00:251 (6,7,1) - triple. magic :?: Fixed
  10. 01:04:810 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5) - why. listen to the music on 25-75% and figure out where clicks should be Fixed
  11. 01:18:045 (1,1,1,1) - pls no stack, at least a little bit difference in position Fixed
  12. 01:30:690 (3) - slider end is offscreen Fixed
  13. 02:20:102 (3,5) - make 3 blanket 5, would be cool The objects are close enough and at a distance where if I blanket them it'll confuse the player
  14. 02:43:043 (2,3,4) - thats pretty weird spacing, maybe stack 3 with 4 or make sharp angle between these objects (move 3 to the right of 4 for example) Other maps have used this spacing as well, it's been proven rankable so I won't be changing this
  15. 03:02:748 (1) - i think this thing should not be stacked with 7 Fixed
  16. 03:59:365 (1) - no nc I don't see how it's any different from this 03:59:071 (1,2,3) -
i didn't really get your idea of object choices, i had too many struggles figuring out why there are clicks and why there are not, i pointed out like 10% of them above. I like patterning tho, its cool. Good luck with map!
TheKingHenry
Hello mod from my queue~
Verisimilitude
  1. Unnecessary timing points at 02:40:396 - and 06:13:627 -
  2. 01:04:810 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - I guess NCing patterns is fine too, but I feel like NCing according to the musical points would be better here (so NCs at 01:05:692 (2) - 01:06:280 (3) - 01:07:163 (2) - instead of the current ones
  3. 01:07:898 (2,2) - could make double blanket
  4. 01:08:854 - intentionally ignored 1/4? Same at 01:10:324 - 01:11:795 - and so on every time in this section
  5. 01:39:514 (4,5) - too strong curve on 4 for the blanket (tbh these stuff don't really bother that much when taking the overall visual style here into consideration, but when you are clearly trying to make blanket, make it good. There are lot of similar places (well, for the starters every time you reuse this slidershape)
  6. 01:50:249 - triple here as well, do as you wish
  7. 01:55:543 (3,4) - blanket?
  8. 02:10:837 (9,10,11) - why suddenly like this, is there smth special about the sounds here?
  9. 02:42:601 (11,1) - another blanket (like, if it's almost done, you can just do it, right?)
  10. 02:43:484 (3,4) - why so small spacing? Flows weirdly tbh with the linearish flow combined to it
  11. 03:17:601 (4,5) - another kinda weird spacing? What's the reasoning behind it, sicne you haven't really used this before. Well, seems like you now are 03:19:072 (2,3) - (also another section with high amount of ignored 1/4)
  12. 03:39:365 (8,9,1) - huge ass spacing from 8 to 9 compared to from 9 to 1, which should tbh be the other way when looking at the actual sounds
  13. 03:58:336 (1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,1,2,3,4,5,6) - all of this is 1/3 in the music, not 1/4
  14. 04:19:218 (1,2,3,4,5,6,7,8,9,10,11,12) - these shapes could use some tuning, not looking too good (like, if you aren't specifically doing some cool emphasising stuff, just smooth shapes are the best) Same with 04:22:086 (8,9,10,11,12,13,14,15,16,1) - tbh
  15. 04:36:277 (6,7,8,9,10,11,12,13) - these look like 2 different stream instances, either make them different combos or make it smoother as one stream.
  16. 04:37:453 (9) - similar stuff, like for drastic changes in streams, usually NC is good. For example here
  17. 04:38:042 (17) - NC here and on the kicksliders instead, those are the emphasised sounds, not the other way. If you don't want to NC on kicksliders with patterns like this, begin the triples at 04:38:042 (17) - instead then, nothing is restricting that (since this is all based on the guitar anyways)
  18. 04:39:806 (7,8,9,10) - pitch goes up here, not 04:40:100 (11) - , so maybe do the increasement already then, and then slightly lower for 04:40:100 (11,12,13,14) - ; also 04:40:395 (1,2,3,4,5,6,7,8,9,10,11,12) - shouldn't be this high spacing when the music is calming down, makes no sense. And with turns and changes like this, NC 04:41:277 (13) - (well, more like 12 in this case tbh, so you should re-arrange it a little anyways) Also finally, preferably make 04:41:571 (1) - clickable, very strong sound (gonna make the spinner hella fast, so perhaps replace it with slider or smth and also map the sounds that happen during the spinner currently)
  19. 05:07:158 (5,6,7) - 1/4 during these too
  20. 05:33:040 (6,7,8,9,10,1) - fix blanket
  21. 05:46:863 (2,3,4) - triples under here too
  22. 05:51:275 (1,2,3,4,5,6,7,8) - okay, ignoring sounds again, but, like, these sounds you even mapped before, during the beginning section (that is the same as this) Hell, you do it most of the time during this section too (tho for some reason ignore few other than these too)
  23. 05:57:451 (3,5,6,7,8,9) - position 3 so that it doesn't look like the streams broken lol (so basically so that it's as if the continuation of the stream or smth)
  24. 06:22:450 - lots of 1/4 from here till the end as well lol, makes no sense considering this is supposed to be more intense than 06:13:627 - which had all of it mapped
Good luck!
Topic Starter
Zekks

TheKingHenry wrote:

Hello mod from my queue~
Verisimilitude
  1. Unnecessary timing points at 02:40:396 - and 06:13:627 - This song goes through 7/4 beats sometimes, so a metronome reset is used often.
  2. 01:04:810 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - I guess NCing patterns is fine too, but I feel like NCing according to the musical points would be better here (so NCs at 01:05:692 (2) - 01:06:280 (3) - 01:07:163 (2) - instead of the current ones Fixed
  3. 01:07:898 (2,2) - could make double blanket Fixed
  4. 01:08:854 - intentionally ignored 1/4? Same at 01:10:324 - 01:11:795 - and so on every time in this section Fixed
  5. 01:39:514 (4,5) - too strong curve on 4 for the blanket (tbh these stuff don't really bother that much when taking the overall visual style here into consideration, but when you are clearly trying to make blanket, make it good. There are lot of similar places (well, for the starters every time you reuse this slidershape) I don't really understand what you mean by this?
  6. 01:50:249 - triple here as well, do as you wish Fixed
  7. 01:55:543 (3,4) - blanket? This overlap may be confusing for players since the sliderbody still is visible even after it's been clicked and let go of.
  8. 02:10:837 (9,10,11) - why suddenly like this, is there smth special about the sounds here? It's a triple because, well, the song does this!
    c:
  9. 02:42:601 (11,1) - another blanket (like, if it's almost done, you can just do it, right?) Fixed
  10. 02:43:484 (3,4) - why so small spacing? Flows weirdly tbh with the linearish flow combined to it Fixed
  11. 03:17:601 (4,5) - another kinda weird spacing? What's the reasoning behind it, sicne you haven't really used this before. Well, seems like you now are 03:19:072 (2,3) - (also another section with high amount of ignored 1/4) Fixed
  12. 03:39:365 (8,9,1) - huge ass spacing from 8 to 9 compared to from 9 to 1, which should tbh be the other way when looking at the actual sounds
  13. 03:58:336 (1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,1,2,3,4,5,6) - all of this is 1/3 in the music, not 1/4 Fixed, and it is 1/4th.
  14. 04:19:218 (1,2,3,4,5,6,7,8,9,10,11,12) - these shapes could use some tuning, not looking too good (like, if you aren't specifically doing some cool emphasising stuff, just smooth shapes are the best) Same with 04:22:086 (8,9,10,11,12,13,14,15,16,1) - tbh Fixed
  15. 04:36:277 (6,7,8,9,10,11,12,13) - these look like 2 different stream instances, either make them different combos or make it smoother as one stream.
  16. 04:37:453 (9) - similar stuff, like for drastic changes in streams, usually NC is good. For example here 04:39:072 (1) -
  17. 04:38:042 (17) - NC here and on the kicksliders instead, those are the emphasised sounds, not the other way. If you don't want to NC on kicksliders with patterns like this, begin the triples at 04:38:042 (17) - instead then, nothing is restricting that (since this is all based on the guitar anyways) 04:39:072 (1) - Fixed
  18. 04:39:806 (7,8,9,10) - pitch goes up here, not 04:40:100 (11) - , so maybe do the increasement already then, and then slightly lower for 04:40:100 (11,12,13,14) - ; also 04:40:395 (1,2,3,4,5,6,7,8,9,10,11,12) - shouldn't be this high spacing when the music is calming down, makes no sense. And with turns and changes like this, NC 04:41:277 (13) - (well, more like 12 in this case tbh, so you should re-arrange it a little anyways) Also finally, preferably make 04:41:571 (1) - clickable, very strong sound (gonna make the spinner hella fast, so perhaps replace it with slider or smth and also map the sounds that happen during the spinner currently) Fixed
  19. 05:07:158 (5,6,7) - 1/4 during these too Fixed
  20. 05:33:040 (6,7,8,9,10,1) - fix blanket Fixed
  21. 05:46:863 (2,3,4) - triples under here too Fixed
  22. 05:51:275 (1,2,3,4,5,6,7,8) - okay, ignoring sounds again, but, like, these sounds you even mapped before, during the beginning section (that is the same as this) Hell, you do it most of the time during this section too (tho for some reason ignore few other than these too) Fixed
  23. 05:57:451 (3,5,6,7,8,9) - position 3 so that it doesn't look like the streams broken lol (so basically so that it's as if the continuation of the stream or smth) Fixed
  24. 06:22:450 - lots of 1/4 from here till the end as well lol, makes no sense considering this is supposed to be more intense than 06:13:627 - which had all of it mapped Fixed
Good luck!
Thanks for the mod!
quila
Hello, here for our M4M. I'm not sure when my chart will be open for modding, it might be a while. hope that's ok :P

_Verisimilitude_
notes:
1. I mod with hitsounds off.

General:
1. There's lots of note stacking, i think changing some would be a nice way to add more style
2. go through and do blankets, if it's appropriate

Mod:
first, here's all the notes that i feel aren't warranted by the music or could be replaced with a slider: 00:28:413 (5) - , 00:30:766 (5) - , 00:33:119 (5) - , 00:37:825 (5) - , 01:07:604 (4) - , 03:18:557 (9) - | from the second kiai and onward, there's sounds that are weak or almost inaudible that have circles, for example, 05:15:245 (5,6,7,8,9,10) - and i won't point them all out

00:24:222 (1,2,3,4) - (2) is the same location as (3)

00:25:251 (1) - copypaste the slider at 00:22:898 (1), maybe.

00:29:957 (1) - curve it the other way for flow, and maybe blanket 00:30:398 (3) -
00:34:663 (1,3) - ^

00:42:898 (1) - rotate this slider anti-clockwise for flow

00:57:457 (1) - make this 1/2
01:01:869 (1) - same, there's more of these sliders later in the map

01:29:367 (1) - hard to read on default skin

01:54:808 to 02:03:043: it'd be cool if the visuals in these sections were more chaotic.

02:40:396 - there's a 1.2SV green line 1ms after the red tick and it's not affecting the slider.

03:03:778 - i think you should map this

03:42:748 (6) - you break flow here, might be unintended

the rest of the map is mostly the same stuff. you're mapping to rhythms that i don't fully understand; if i knew the general logic behind why you place notes when you do i'd be able to provide more specific feedback. it looks like h4d0uk3n1 had a similar concern. if you end up clarifying rhythms, pm me and i'm happy to finish this mod properly. i really encourage you to do this.

Hope I helped
Good luck.
Topic Starter
Zekks

4n3c wrote:

Hello, here for our M4M. I'm not sure when my chart will be open for modding, it might be a while. hope that's ok :P

_Verisimilitude_
notes:
1. I mod with hitsounds off.

General:
1. There's lots of note stacking, i think changing some would be a nice way to add more style
2. go through and do blankets, if it's appropriate

Mod:
first, here's all the notes that i feel aren't warranted by the music or could be replaced with a slider: 00:28:413 (5) - , 00:30:766 (5) - , 00:33:119 (5) - , 00:37:825 (5) - , 01:07:604 (4) - , 03:18:557 (9) - Everything that you mentioned has a sound coming in at least 1-2 ticks away, some of them can't even fit a slider in there.| from the second kiai and onward, there's sounds that are weak or almost inaudible that have circles, for example, 05:15:245 (5,6,7,8,9,10) - and i won't point them all out The second kiai is mapped to the drums

00:24:222 (1,2,3,4) - (2) is the same location as (3) That's because they're stacked, what do you want me to do here.

00:25:251 (1) - copypaste the slider at 00:22:898 (1), maybe. I don't see anything wrong with this slider

00:29:957 (1) - curve it the other way for flow, and maybe blanket 00:30:398 (3) - I don't see anything wrong with this, and what do I blanket 00:30:398 (3) with.
00:34:663 (1,3) - ^ This is fine and has been used in MANY other maps

00:42:898 (1) - rotate this slider anti-clockwise for flow This would change the clockwise flow uncomfortably

00:57:457 (1) - make this 1/2 Fixed
01:01:869 (1) - same, there's more of these sliders later in the map Fixed

01:29:367 (1) - hard to read on default skin If you think about it hard enough, most players with the skill level to play with map wouldn't use the default skin at all

01:54:808 to 02:03:043: it'd be cool if the visuals in these sections were more chaotic. There are calmer sections in the entire area you highlighted as "not chaotic enough"

02:40:396 - there's a 1.2SV green line 1ms after the red tick and it's not affecting the slider. It is affecting the slider

03:03:778 - i think you should map this It's fine the way it is and the drain time is still over 5 minutes without it being mapped.

03:42:748 (6) - you break flow here, might be unintended Fixed

the rest of the map is mostly the same stuff. you're mapping to rhythms that i don't fully understand; if i knew the general logic behind why you place notes when you do i'd be able to provide more specific feedback. it looks like h4d0uk3n1 had a similar concern. if you end up clarifying rhythms, pm me and i'm happy to finish this mod properly. i really encourage you to do this.

Hope I helped
Good luck.
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